@dcl/playground-assets 7.4.9 → 7.4.10-8394982680.commit-841a9e7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +44 -2
- package/dist/beta.d.ts +44 -2
- package/dist/index.bundled.d.ts +44 -2
- package/dist/index.js +5 -5
- package/dist/index.js.map +4 -4
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +44 -2
- package/dist/tsdoc-metadata.json +1 -1
- package/etc/playground-assets.api.json +309 -9
- package/etc/playground-assets.api.md +16 -1
- package/package.json +4 -4
package/dist/alpha.d.ts
CHANGED
@@ -90,8 +90,32 @@ export declare namespace AppendValueOperation {
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*/
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export declare function areConnected(parcels: Coords[]): boolean;
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-
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-
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export declare const AudioSource: AudioSourceComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare interface AudioSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioSource> {
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/**
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* @public
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*
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* Set playing=true the sound `$name`
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* @param entity - entity with AudioSource component
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* @param src - the path to the sound to play
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* @param resetCursor - the sound starts at 0 or continues from the current cursor position
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* @returns true in successful playing, false if it doesn't find the AudioSource component
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*/
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playSound(entity: Entity, src: string, resetCursor?: boolean): boolean;
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/**
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* @public
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*
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* Set playing=false all sounds
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* @param entity - entity with AudioSource component
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* @param resetCursor - the sound stops at 0 or at the current cursor position
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* @returns true in successful stopping, false if it doesn't find the AudioSource component
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*/
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stopSound(entity: Entity, resetCursor?: boolean): boolean;
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}
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/** @public */
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export declare const AudioStream: LastWriteWinElementSetComponentDefinition<PBAudioStream>;
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@@ -1487,6 +1511,12 @@ export declare function createInputSystem(engine: IEngine): IInputSystem;
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*/
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export declare function createPointerEventsSystem(engine: IEngine, inputSystem: IInputSystem): PointerEventsSystem;
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/**
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* @public
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* @returns tween helper to be used on the scene
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*/
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export declare function createTweenSystem(engine: IEngine): TweenSystem;
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/**
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* Transform parenting: cyclic dependency checker
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* It checks only in modified Transforms
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@@ -1989,6 +2019,7 @@ export declare type GSetComponentGetter<T extends GrowOnlyValueSetComponentDefin
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* @public
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*/
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export declare interface IEngine {
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_id: number;
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/**
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* @public
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* Increment the used entity counter and return the next one.
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@@ -4126,6 +4157,13 @@ export declare namespace PBAnimator {
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* Note that the `audio_clip_url` is not actually a URL, but rather the path of a file bundled with
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* the scene and declared in its manifest. The name was chosen because the URL use-case will
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* eventually be supported.
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*
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* `playing=true` when it's previously `playing=true`
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* a) if clip is playing and `current_time` is NOT SET, the clip remains in the current `current_time`
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* b) if clip is stopped or `current_time` is set, the clip is played from the `current_time` (if set) or from the beginning
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*
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* If other property (volume, loop, pitch) is changed while playing, the clip is keep playing with the new properties
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* Changing `audio_clip_url` while playing stops the current clip and plays the new one (as a new instance)
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*/
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/**
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* @public
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@@ -4141,6 +4179,10 @@ export declare interface PBAudioSource {
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pitch?: number | undefined;
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/** the clip path as given in the `files` array of the scene's manifest. */
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audioClipUrl: string;
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/** specifies the current playback time of the clip in seconds (default: 0). */
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currentTime?: number | undefined;
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/** whether the audio plays at constant volume across the scene. */
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global?: boolean | undefined;
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}
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/**
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package/dist/beta.d.ts
CHANGED
@@ -90,8 +90,32 @@ export declare namespace AppendValueOperation {
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90
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*/
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export declare function areConnected(parcels: Coords[]): boolean;
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-
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-
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+
export declare const AudioSource: AudioSourceComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare interface AudioSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioSource> {
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/**
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* @public
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*
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* Set playing=true the sound `$name`
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* @param entity - entity with AudioSource component
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* @param src - the path to the sound to play
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105
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* @param resetCursor - the sound starts at 0 or continues from the current cursor position
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* @returns true in successful playing, false if it doesn't find the AudioSource component
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*/
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playSound(entity: Entity, src: string, resetCursor?: boolean): boolean;
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/**
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* @public
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*
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* Set playing=false all sounds
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* @param entity - entity with AudioSource component
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* @param resetCursor - the sound stops at 0 or at the current cursor position
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* @returns true in successful stopping, false if it doesn't find the AudioSource component
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*/
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stopSound(entity: Entity, resetCursor?: boolean): boolean;
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}
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/** @public */
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export declare const AudioStream: LastWriteWinElementSetComponentDefinition<PBAudioStream>;
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@@ -1487,6 +1511,12 @@ export declare function createInputSystem(engine: IEngine): IInputSystem;
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1487
1511
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*/
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export declare function createPointerEventsSystem(engine: IEngine, inputSystem: IInputSystem): PointerEventsSystem;
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1513
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1514
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/**
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* @public
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* @returns tween helper to be used on the scene
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*/
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export declare function createTweenSystem(engine: IEngine): TweenSystem;
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+
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/**
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1491
1521
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* Transform parenting: cyclic dependency checker
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1492
1522
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* It checks only in modified Transforms
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@@ -1989,6 +2019,7 @@ export declare type GSetComponentGetter<T extends GrowOnlyValueSetComponentDefin
|
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1989
2019
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* @public
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1990
2020
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*/
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1991
2021
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export declare interface IEngine {
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+
_id: number;
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2023
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/**
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* @public
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2025
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* Increment the used entity counter and return the next one.
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@@ -4098,6 +4129,13 @@ export declare namespace PBAnimator {
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4129
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* Note that the `audio_clip_url` is not actually a URL, but rather the path of a file bundled with
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* the scene and declared in its manifest. The name was chosen because the URL use-case will
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* eventually be supported.
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*
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* `playing=true` when it's previously `playing=true`
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+
* a) if clip is playing and `current_time` is NOT SET, the clip remains in the current `current_time`
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4135
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+
* b) if clip is stopped or `current_time` is set, the clip is played from the `current_time` (if set) or from the beginning
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+
*
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+
* If other property (volume, loop, pitch) is changed while playing, the clip is keep playing with the new properties
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* Changing `audio_clip_url` while playing stops the current clip and plays the new one (as a new instance)
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*/
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/**
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* @public
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@@ -4113,6 +4151,10 @@ export declare interface PBAudioSource {
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pitch?: number | undefined;
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/** the clip path as given in the `files` array of the scene's manifest. */
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audioClipUrl: string;
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/** specifies the current playback time of the clip in seconds (default: 0). */
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currentTime?: number | undefined;
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/** whether the audio plays at constant volume across the scene. */
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global?: boolean | undefined;
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}
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/**
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package/dist/index.bundled.d.ts
CHANGED
@@ -90,8 +90,32 @@ export declare namespace AppendValueOperation {
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|
90
90
|
*/
|
91
91
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export declare function areConnected(parcels: Coords[]): boolean;
|
92
92
|
|
93
|
-
|
94
|
-
|
93
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+
export declare const AudioSource: AudioSourceComponentDefinitionExtended;
|
94
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+
|
95
|
+
/**
|
96
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+
* @public
|
97
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+
*/
|
98
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+
export declare interface AudioSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioSource> {
|
99
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+
/**
|
100
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+
* @public
|
101
|
+
*
|
102
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+
* Set playing=true the sound `$name`
|
103
|
+
* @param entity - entity with AudioSource component
|
104
|
+
* @param src - the path to the sound to play
|
105
|
+
* @param resetCursor - the sound starts at 0 or continues from the current cursor position
|
106
|
+
* @returns true in successful playing, false if it doesn't find the AudioSource component
|
107
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+
*/
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108
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+
playSound(entity: Entity, src: string, resetCursor?: boolean): boolean;
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109
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+
/**
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110
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+
* @public
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111
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+
*
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112
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+
* Set playing=false all sounds
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113
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+
* @param entity - entity with AudioSource component
|
114
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+
* @param resetCursor - the sound stops at 0 or at the current cursor position
|
115
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+
* @returns true in successful stopping, false if it doesn't find the AudioSource component
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*/
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stopSound(entity: Entity, resetCursor?: boolean): boolean;
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}
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/** @public */
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export declare const AudioStream: LastWriteWinElementSetComponentDefinition<PBAudioStream>;
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@@ -1487,6 +1511,12 @@ export declare function createInputSystem(engine: IEngine): IInputSystem;
|
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1487
1511
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*/
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1488
1512
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export declare function createPointerEventsSystem(engine: IEngine, inputSystem: IInputSystem): PointerEventsSystem;
|
1489
1513
|
|
1514
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+
/**
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1515
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+
* @public
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1516
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+
* @returns tween helper to be used on the scene
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1517
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+
*/
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1518
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+
export declare function createTweenSystem(engine: IEngine): TweenSystem;
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1519
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+
|
1490
1520
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/**
|
1491
1521
|
* Transform parenting: cyclic dependency checker
|
1492
1522
|
* It checks only in modified Transforms
|
@@ -1989,6 +2019,7 @@ export declare type GSetComponentGetter<T extends GrowOnlyValueSetComponentDefin
|
|
1989
2019
|
* @public
|
1990
2020
|
*/
|
1991
2021
|
export declare interface IEngine {
|
2022
|
+
_id: number;
|
1992
2023
|
/**
|
1993
2024
|
* @public
|
1994
2025
|
* Increment the used entity counter and return the next one.
|
@@ -4098,6 +4129,13 @@ export declare namespace PBAnimator {
|
|
4098
4129
|
* Note that the `audio_clip_url` is not actually a URL, but rather the path of a file bundled with
|
4099
4130
|
* the scene and declared in its manifest. The name was chosen because the URL use-case will
|
4100
4131
|
* eventually be supported.
|
4132
|
+
*
|
4133
|
+
* `playing=true` when it's previously `playing=true`
|
4134
|
+
* a) if clip is playing and `current_time` is NOT SET, the clip remains in the current `current_time`
|
4135
|
+
* b) if clip is stopped or `current_time` is set, the clip is played from the `current_time` (if set) or from the beginning
|
4136
|
+
*
|
4137
|
+
* If other property (volume, loop, pitch) is changed while playing, the clip is keep playing with the new properties
|
4138
|
+
* Changing `audio_clip_url` while playing stops the current clip and plays the new one (as a new instance)
|
4101
4139
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*/
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4140
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/**
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4141
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* @public
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@@ -4113,6 +4151,10 @@ export declare interface PBAudioSource {
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4151
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pitch?: number | undefined;
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4114
4152
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/** the clip path as given in the `files` array of the scene's manifest. */
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4115
4153
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audioClipUrl: string;
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4154
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+
/** specifies the current playback time of the clip in seconds (default: 0). */
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4155
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+
currentTime?: number | undefined;
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4156
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+
/** whether the audio plays at constant volume across the scene. */
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4157
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+
global?: boolean | undefined;
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}
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/**
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