@dcl/playground-assets 7.4.4 → 7.4.5-8055633679.commit-2c5f6a7

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package/dist/alpha.d.ts CHANGED
@@ -1451,6 +1451,25 @@ export declare function createEntityContainer(opts?: {
1451
1451
  reservedStaticEntities: number;
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1452
  }): IEntityContainer;
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1453
 
1454
+ /**
1455
+ * This module is exposed by the sdk via `@dcl/sdk/etherum-provider`
1456
+ *
1457
+
1458
+ * @example
1459
+ * ```tsx
1460
+ * import { createEthereumProvider } from '@dcl/sdk/ethereum-provider'
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+ * import { ethers } from 'ethers'
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+
1463
+ * const provider = new ethers.providers.Web3Provider(createEthereumProvider() as any)
1464
+ * ```
1465
+ *
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+ * @module Etherum Provider
1467
+ *
1468
+ */
1469
+ /**
1470
+ * Etherum Provider
1471
+ * @public
1472
+ */
1454
1473
  export declare function createEthereumProvider(): {
1455
1474
  send(message: RPCSendableMessage, callback?: ((error: Error | null, result?: any) => void) | undefined): void;
1456
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  sendAsync(message: RPCSendableMessage, callback: (error: Error | null, result?: any) => void): void;
@@ -1707,7 +1726,9 @@ export declare function Engine(options?: IEngineOptions): IEngine;
1707
1726
  */
1708
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  export declare const engine: IEngine;
1709
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1729
+ /** @public */
1710
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  export declare type EngineEvent<T extends IEventNames = IEventNames, V = IEvents[T]> = {
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+ /** eventName */
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  type: T;
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  data: Readonly<V>;
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  };
@@ -1884,6 +1905,7 @@ export declare function getComponentEntityTree<T>(engine: Pick<IEngine, 'getEnti
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  */
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  export declare function getCompositeRootComponent(engine: IEngine): LastWriteWinElementSetComponentDefinition<CompositeRootType>;
1886
1907
 
1908
+ /** @public */
1887
1909
  export declare type GizmoDragEndEvent = {
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1910
  type: 'gizmoDragEnded';
1889
1911
  transforms: Array<{
@@ -1894,6 +1916,7 @@ export declare type GizmoDragEndEvent = {
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1916
  }>;
1895
1917
  };
1896
1918
 
1919
+ /** @public */
1897
1920
  export declare type GizmoSelectedEvent = {
1898
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  type: 'gizmoSelected';
1899
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  gizmoType: 'MOVE' | 'ROTATE' | 'SCALE' | 'NONE';
@@ -1906,7 +1929,12 @@ export declare type GlobalDirectionRaycastSystemOptions = {
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  direction?: PBVector3;
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1930
  };
1908
1931
 
1932
+ /** @public */
1909
1933
  export declare type GlobalInputEventResult = InputEventResult & {
1934
+ /**
1935
+ * DOWN = 0,
1936
+ * UP = 1
1937
+ */
1910
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  type: 0 | 1;
1911
1939
  };
1912
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@@ -2156,79 +2184,199 @@ export declare type IEntityContainer = {
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  updateUsedEntity(entity: Entity): boolean;
2157
2185
  };
2158
2186
 
2187
+ /** @public */
2159
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  export declare type IEventNames = keyof IEvents;
2160
2189
 
2190
+ /**
2191
+ * @public
2192
+ * Note: Don't use `on` prefix for IEvents to avoid redundancy with `event.on("onEventName")` syntax.
2193
+ */
2161
2194
  export declare interface IEvents {
2195
+ /**
2196
+ * `positionChanged` is triggered when the position of the camera changes
2197
+ * This event is throttled to 10 times per second.
2198
+ */
2162
2199
  positionChanged: {
2200
+ /** Camera position relative to the base parcel of the scene */
2163
2201
  position: Vector3Type;
2202
+ /** Camera position, this is a absolute world position */
2164
2203
  cameraPosition: Vector3Type;
2204
+ /** Eye height, in meters. */
2165
2205
  playerHeight: number;
2166
2206
  };
2207
+ /**
2208
+ * `rotationChanged` is triggered when the rotation of the camera changes.
2209
+ * This event is throttled to 10 times per second.
2210
+ */
2167
2211
  rotationChanged: {
2212
+ /** Degree vector. Same as entities */
2168
2213
  rotation: Vector3Type;
2214
+ /** Rotation quaternion, useful in some scenarios. */
2169
2215
  quaternion: QuaternionType;
2170
2216
  };
2217
+ /**
2218
+ * `cameraModeChanged` is triggered when the user changes the camera mode
2219
+ */
2171
2220
  cameraModeChanged: {
2221
+ /**
2222
+ * FIRST_PERSON = 0,
2223
+ * THIRD_PERSON = 1,
2224
+ * FREE_CAMERA = 2
2225
+ */
2172
2226
  cameraMode: 0 | 1 | 2;
2173
2227
  };
2228
+ /**
2229
+ * `idleStateChanged` is triggered when the user not moves for a defined period of time
2230
+ */
2174
2231
  idleStateChanged: {
2175
2232
  isIdle: boolean;
2176
2233
  };
2177
2234
  playerExpression: {
2178
2235
  expressionId: string;
2179
2236
  };
2237
+ /**
2238
+ * `pointerUp` is triggered when the user releases an input pointer.
2239
+ * It could be a VR controller, a touch screen or the mouse.
2240
+ */
2180
2241
  pointerUp: InputEventResult;
2242
+ /**
2243
+ * `pointerDown` is triggered when the user press an input pointer.
2244
+ * It could be a VR controller, a touch screen or the mouse.
2245
+ */
2181
2246
  pointerDown: InputEventResult;
2247
+ /**
2248
+ * `pointerEvent` is triggered when the user press or releases an input pointer.
2249
+ * It could be a VR controller, a touch screen or the mouse.
2250
+ *
2251
+ * @deprecated use actionButtonEvent instead
2252
+ */
2182
2253
  pointerEvent: GlobalInputEventResult;
2254
+ /**
2255
+ * `actionButtonEvent` is triggered when the user press or releases an input pointer.
2256
+ * It could be a VR controller, a touch screen or the mouse.
2257
+ *
2258
+ * This event is exactly the same as `pointerEvent` but the logic in the ECS had an unsolvable
2259
+ * condition that required us to create this new event to handle more cases for new buttons.
2260
+ */
2183
2261
  actionButtonEvent: GlobalInputEventResult;
2262
+ /**
2263
+ * `raycastResponse` is triggered in response to a raycast query
2264
+ */
2184
2265
  raycastResponse: RaycastResponsePayload<any>;
2266
+ /**
2267
+ * `chatMessage` is triggered when the user sends a message through chat entity.
2268
+ */
2185
2269
  chatMessage: {
2186
2270
  id: string;
2187
2271
  sender: string;
2188
2272
  message: string;
2189
2273
  isCommand: boolean;
2190
2274
  };
2275
+ /**
2276
+ * `onChange` is triggered when an entity changes its own internal state.
2277
+ * Dispatched by the `ui-*` entities when their value is changed. It triggers a callback.
2278
+ * Notice: Only entities with ID will be listening for click events.
2279
+ */
2191
2280
  onChange: {
2192
2281
  value?: any;
2282
+ /** ID of the pointer that triggered the event */
2193
2283
  pointerId?: number;
2194
2284
  };
2285
+ /**
2286
+ * `onEnter` is triggered when the user hits the "Enter" key from the keyboard
2287
+ * Used principally by the Chat internal scene
2288
+ */
2195
2289
  onEnter: unknown;
2290
+ /**
2291
+ * `onPointerLock` is triggered when the user clicks the world canvas and the
2292
+ * pointer locks to it so the pointer moves the camera
2293
+ */
2196
2294
  onPointerLock: {
2197
2295
  locked?: boolean;
2198
2296
  };
2297
+ /**
2298
+ * `onAnimationEnd` is triggered when an animation clip gets finish
2299
+ */
2199
2300
  onAnimationEnd: {
2200
2301
  clipName: string;
2201
2302
  };
2303
+ /**
2304
+ * `onFocus` is triggered when an entity focus is active.
2305
+ * Dispatched by the `ui-input` and `ui-password` entities when the value is changed.
2306
+ * It triggers a callback.
2307
+ *
2308
+ * Notice: Only entities with ID will be listening for click events.
2309
+ */
2202
2310
  onFocus: {
2311
+ /** ID of the entitiy of the event */
2203
2312
  entityId: unknown;
2313
+ /** ID of the pointer that triggered the event */
2204
2314
  pointerId: number;
2205
2315
  };
2316
+ /**
2317
+ * `onBlur` is triggered when an entity loses its focus.
2318
+ * Dispatched by the `ui-input` and `ui-password` entities when the value is changed.
2319
+ * It triggers a callback.
2320
+ *
2321
+ * Notice: Only entities with ID will be listening for click events.
2322
+ */
2206
2323
  onBlur: {
2324
+ /** ID of the entitiy of the event */
2207
2325
  entityId: unknown;
2326
+ /** ID of the pointer that triggered the event */
2208
2327
  pointerId: number;
2209
2328
  };
2329
+ /** The onClick event is only used for UI elements */
2210
2330
  onClick: {
2211
2331
  entityId: unknown;
2212
2332
  };
2333
+ /**
2334
+ * This event gets triggered when an entity leaves the scene fences.
2335
+ */
2213
2336
  entityOutOfScene: {
2214
2337
  entityId: unknown;
2215
2338
  };
2339
+ /**
2340
+ * This event gets triggered when an entity enters the scene fences.
2341
+ */
2216
2342
  entityBackInScene: {
2217
2343
  entityId: unknown;
2218
2344
  };
2345
+ /**
2346
+ * This event gets triggered when the user enters the scene
2347
+ */
2219
2348
  onEnterScene: {
2220
2349
  userId: string;
2221
2350
  };
2351
+ /**
2352
+ * This event gets triggered when the user leaves the scene
2353
+ */
2222
2354
  onLeaveScene: {
2223
2355
  userId: string;
2224
2356
  };
2357
+ /**
2358
+ * This event gets triggered after receiving a comms message.
2359
+ */
2225
2360
  comms: {
2226
2361
  sender: string;
2227
2362
  message: string;
2228
2363
  };
2364
+ /**
2365
+ * This is triggered once the scene should start.
2366
+ */
2229
2367
  sceneStart: unknown;
2368
+ /**
2369
+ * This is triggered once the builder scene is loaded.
2370
+ */
2230
2371
  builderSceneStart: unknown;
2372
+ /**
2373
+ * This is triggered once the builder scene is unloaded.
2374
+ */
2231
2375
  builderSceneUnloaded: unknown;
2376
+ /**
2377
+ * After checking entities outside the fences, if any is outside, this event
2378
+ * will be triggered with all the entities outside the scene.
2379
+ */
2232
2380
  entitiesOutOfBoundaries: {
2233
2381
  entities: string[];
2234
2382
  };
@@ -2247,6 +2395,7 @@ export declare interface IEvents {
2247
2395
  given: Record<string, number>;
2248
2396
  limit: Record<string, number>;
2249
2397
  };
2398
+ /** For gizmos */
2250
2399
  gizmoEvent: GizmoDragEndEvent | GizmoSelectedEvent;
2251
2400
  externalAction: {
2252
2401
  type: string;
@@ -2256,29 +2405,38 @@ export declare interface IEvents {
2256
2405
  type: string;
2257
2406
  payload: any;
2258
2407
  };
2408
+ /** This is triggered at least for each videoStatus change */
2259
2409
  videoEvent: {
2260
2410
  componentId: string;
2261
2411
  videoClipId: string;
2412
+ /** Status, can be NONE = 0, ERROR = 1, LOADING = 2, READY = 3, PLAYING = 4,BUFFERING = 5 */
2262
2413
  videoStatus: number;
2414
+ /** Current offset position in seconds */
2263
2415
  currentOffset: number;
2416
+ /** Video length in seconds. Can be -1 */
2264
2417
  totalVideoLength: number;
2265
2418
  };
2419
+ /** This is trigger everytime a profile is changed */
2266
2420
  profileChanged: {
2267
2421
  ethAddress: string;
2268
2422
  version: number;
2269
2423
  };
2424
+ /** Triggered when peer's avatar is connected and visible */
2270
2425
  playerConnected: {
2271
2426
  userId: string;
2272
2427
  };
2428
+ /** Triggered when peer disconnect and/or it avatar is set invisible by comms */
2273
2429
  playerDisconnected: {
2274
2430
  userId: string;
2275
2431
  };
2432
+ /** Triggered when current realm or island changes */
2276
2433
  onRealmChanged: {
2277
2434
  domain: string;
2278
2435
  room: string;
2279
2436
  serverName: string;
2280
2437
  displayName: string;
2281
2438
  };
2439
+ /** Triggered when other player's avatar is clicked */
2282
2440
  playerClicked: {
2283
2441
  userId: string;
2284
2442
  ray: {
@@ -2287,7 +2445,9 @@ export declare interface IEvents {
2287
2445
  distance: number;
2288
2446
  };
2289
2447
  };
2448
+ /** Triggered when pointer start hovering an entities' shape */
2290
2449
  pointerHoverEnter: unknown;
2450
+ /** Triggered when pointer stop hovering an entities' shape */
2291
2451
  pointerHoverExit: unknown;
2292
2452
  }
2293
2453
 
@@ -2387,16 +2547,27 @@ export declare const enum InputAction {
2387
2547
  IA_ACTION_6 = 13
2388
2548
  }
2389
2549
 
2550
+ /** @public */
2390
2551
  export declare type InputEventResult = {
2552
+ /** Origin of the ray, relative to the scene */
2391
2553
  origin: Vector3Type;
2554
+ /** Direction vector of the ray (normalized) */
2392
2555
  direction: Vector3Type;
2556
+ /** ID of the pointer that triggered the event */
2393
2557
  buttonId: number;
2558
+ /** Does this pointer event hit any object? */
2394
2559
  hit?: {
2560
+ /** Length of the ray */
2395
2561
  length: number;
2562
+ /** If the ray hits a mesh the intersection point will be this */
2396
2563
  hitPoint: Vector3Type;
2564
+ /** If the mesh has a name, it will be assigned to meshName */
2397
2565
  meshName: string;
2566
+ /** Normal of the hit */
2398
2567
  normal: Vector3Type;
2568
+ /** Normal of the hit, in world space */
2399
2569
  worldNormal: Vector3Type;
2570
+ /** Hit entity ID if any */
2400
2571
  entityId: unknown;
2401
2572
  };
2402
2573
  };
@@ -3466,6 +3637,10 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
3466
3637
  setSphere(entity: Entity): void;
3467
3638
  }
3468
3639
 
3640
+ /**
3641
+ * @alpha
3642
+ * @deprecated this will only exist for a few releases in ECS7
3643
+ */
3469
3644
  export declare class MessageBus {
3470
3645
  private messageQueue;
3471
3646
  private flushing;
@@ -3545,42 +3720,198 @@ export declare const enum NftFrameType {
3545
3720
  /** @public */
3546
3721
  export declare const NftShape: LastWriteWinElementSetComponentDefinition<PBNftShape>;
3547
3722
 
3723
+ /**
3724
+ * The Observable class is a simple implementation of the Observable pattern.
3725
+ *
3726
+ * There's one slight particularity though: a given Observable can notify its observer using a particular mask value, only the Observers registered with this mask value will be notified.
3727
+ * This enable a more fine grained execution without having to rely on multiple different Observable objects.
3728
+ * For instance you may have a given Observable that have four different types of notifications: Move (mask = 0x01), Stop (mask = 0x02), Turn Right (mask = 0X04), Turn Left (mask = 0X08).
3729
+ * A given observer can register itself with only Move and Stop (mask = 0x03), then it will only be notified when one of these two occurs and will never be for Turn Left/Right.
3730
+ *
3731
+ * @public
3732
+ * @deprecated This function is an inheritance of ECS6, it's here temporary for the feature parity, please read the news and docs to know how handle when it's removed
3733
+ */
3548
3734
  export declare class Observable<T> {
3549
3735
  private _observers;
3550
3736
  private _eventState;
3551
3737
  private _onObserverAdded;
3738
+ /**
3739
+ * Creates a new observable
3740
+ * @param onObserverAdded - defines a callback to call when a new observer is added
3741
+ */
3552
3742
  constructor(onObserverAdded?: (observer: Observer<T>) => void);
3743
+ /**
3744
+ * Create a new Observer with the specified callback
3745
+ * @param callback - the callback that will be executed for that Observer
3746
+ * @param mask - the mask used to filter observers
3747
+ * @param insertFirst - if true the callback will be inserted at the first position, hence executed before the others ones. If false (default behavior) the callback will be inserted at the last position, executed after all the others already present.
3748
+ * @param scope - optional scope for the callback to be called from
3749
+ * @param unregisterOnFirstCall - defines if the observer as to be unregistered after the next notification
3750
+ * @returns the new observer created for the callback
3751
+ */
3553
3752
  add(callback: (eventData: T, eventState: ObserverEventState) => void, mask?: number, insertFirst?: boolean, scope?: any, unregisterOnFirstCall?: boolean): null | Observer<T>;
3753
+ /**
3754
+ * Create a new Observer with the specified callback and unregisters after the next notification
3755
+ * @param callback - the callback that will be executed for that Observer
3756
+ * @returns the new observer created for the callback
3757
+ */
3554
3758
  addOnce(callback: (eventData: T, eventState: ObserverEventState) => void): null | Observer<T>;
3759
+ /**
3760
+ * Remove an Observer from the Observable object
3761
+ * @param observer - the instance of the Observer to remove
3762
+ * @returns false if it doesn't belong to this Observable
3763
+ */
3555
3764
  remove(observer: null | Observer<T>): boolean;
3765
+ /**
3766
+ * Remove a callback from the Observable object
3767
+ * @param callback - the callback to remove
3768
+ * @param scope - optional scope. If used only the callbacks with this scope will be removed
3769
+ * @returns false if it doesn't belong to this Observable
3770
+ */
3556
3771
  removeCallback(callback: (eventData: T, eventState: ObserverEventState) => void, scope?: any): boolean;
3772
+ /**
3773
+ * Notify all Observers by calling their respective callback with the given data
3774
+ * Will return true if all observers were executed, false if an observer set skipNextObservers to true, then prevent the subsequent ones to execute
3775
+ * @param eventData - defines the data to send to all observers
3776
+ * @param mask - defines the mask of the current notification (observers with incompatible mask (ie mask & observer.mask === 0) will not be notified)
3777
+ * @param target - defines the original target of the state
3778
+ * @param currentTarget - defines the current target of the state
3779
+ * @returns false if the complete observer chain was not processed (because one observer set the skipNextObservers to true)
3780
+ */
3557
3781
  notifyObservers(eventData: T, mask?: number, target?: any, currentTarget?: any): boolean;
3782
+ /**
3783
+ * Calling this will execute each callback, expecting it to be a promise or return a value.
3784
+ * If at any point in the chain one function fails, the promise will fail and the execution will not continue.
3785
+ * This is useful when a chain of events (sometimes async events) is needed to initialize a certain object
3786
+ * and it is crucial that all callbacks will be executed.
3787
+ * The order of the callbacks is kept, callbacks are not executed parallel.
3788
+ *
3789
+ * @param eventData - The data to be sent to each callback
3790
+ * @param mask - is used to filter observers defaults to -1
3791
+ * @param target - defines the callback target (see EventState)
3792
+ * @param currentTarget - defines he current object in the bubbling phase
3793
+ * @returns will return a Promise than resolves when all callbacks executed successfully.
3794
+ */
3558
3795
  notifyObserversWithPromise(eventData: T, mask?: number, target?: any, currentTarget?: any): Promise<T>;
3796
+ /**
3797
+ * Notify a specific observer
3798
+ * @param observer - defines the observer to notify
3799
+ * @param eventData - defines the data to be sent to each callback
3800
+ * @param mask - is used to filter observers defaults to -1
3801
+ */
3559
3802
  notifyObserver(observer: Observer<T>, eventData: T, mask?: number): void;
3803
+ /**
3804
+ * Gets a boolean indicating if the observable has at least one observer
3805
+ * @returns true is the Observable has at least one Observer registered
3806
+ */
3560
3807
  hasObservers(): boolean;
3808
+ /**
3809
+ * Clear the list of observers
3810
+ */
3561
3811
  clear(): void;
3812
+ /**
3813
+ * Clone the current observable
3814
+ * @returns a new observable
3815
+ */
3562
3816
  clone(): Observable<T>;
3817
+ /**
3818
+ * Does this observable handles observer registered with a given mask
3819
+ * @param mask - defines the mask to be tested
3820
+ * @returns whether or not one observer registered with the given mask is handeled
3821
+ */
3563
3822
  hasSpecificMask(mask?: number): boolean;
3564
3823
  private _deferUnregister;
3565
3824
  private _remove;
3566
3825
  }
3567
3826
 
3827
+ /**
3828
+ * Represent an Observer registered to a given Observable object.
3829
+ * @deprecated This function is an inheritance of ECS6, it's here temporary for the feature parity, please read the news and docs to know how handle when it's removed
3830
+ * @public
3831
+ */
3568
3832
  export declare class Observer<T> {
3833
+ /**
3834
+ * Defines the callback to call when the observer is notified
3835
+ */
3569
3836
  callback: (eventData: T, eventState: ObserverEventState) => void;
3837
+ /**
3838
+ * Defines the mask of the observer (used to filter notifications)
3839
+ */
3570
3840
  mask: number;
3841
+ /**
3842
+ * Defines the current scope used to restore the JS context
3843
+ */
3571
3844
  scope: any;
3845
+ /**
3846
+ * Gets or sets a property defining that the observer as to be unregistered after the next notification
3847
+ */
3572
3848
  unregisterOnNextCall: boolean;
3849
+ /** For internal usage */
3573
3850
  _willBeUnregistered: boolean;
3574
- constructor(callback: (eventData: T, eventState: ObserverEventState) => void, mask: number, scope?: any);
3851
+ /**
3852
+ * Creates a new observer
3853
+ * @param callback - defines the callback to call when the observer is notified
3854
+ * @param mask - defines the mask of the observer (used to filter notifications)
3855
+ * @param scope - defines the current scope used to restore the JS context
3856
+ */
3857
+ constructor(
3858
+ /**
3859
+ * Defines the callback to call when the observer is notified
3860
+ */
3861
+ callback: (eventData: T, eventState: ObserverEventState) => void,
3862
+ /**
3863
+ * Defines the mask of the observer (used to filter notifications)
3864
+ */
3865
+ mask: number,
3866
+ /**
3867
+ * Defines the current scope used to restore the JS context
3868
+ */
3869
+ scope?: any);
3575
3870
  }
3576
3871
 
3872
+ /**
3873
+ * A class serves as a medium between the observable and its observers
3874
+ * @deprecated This function is an inheritance of ECS6, it's here temporary for the feature parity, please read the news and docs to know how handle when it's removed
3875
+ * @public
3876
+ */
3577
3877
  export declare class ObserverEventState {
3878
+ /**
3879
+ * An Observer can set this property to true to prevent subsequent observers of being notified
3880
+ */
3578
3881
  skipNextObservers: boolean;
3882
+ /**
3883
+ * Get the mask value that were used to trigger the event corresponding to this EventState object
3884
+ */
3579
3885
  mask: number;
3886
+ /**
3887
+ * The object that originally notified the event
3888
+ */
3580
3889
  target?: any;
3890
+ /**
3891
+ * The current object in the bubbling phase
3892
+ */
3581
3893
  currentTarget?: any;
3894
+ /**
3895
+ * This will be populated with the return value of the last function that was executed.
3896
+ * If it is the first function in the callback chain it will be the event data.
3897
+ */
3582
3898
  lastReturnValue?: any;
3899
+ /**
3900
+ * Create a new EventState
3901
+ * @param mask - defines the mask associated with this state
3902
+ * @param skipNextObservers - defines a flag which will instruct the observable to skip following observers when set to true
3903
+ * @param target - defines the original target of the state
3904
+ * @param currentTarget - defines the current target of the state
3905
+ */
3583
3906
  constructor(mask: number, skipNextObservers?: boolean, target?: any, currentTarget?: any);
3907
+ /**
3908
+ * Initialize the current event state
3909
+ * @param mask - defines the mask associated with this state
3910
+ * @param skipNextObservers - defines a flag which will instruct the observable to skip following observers when set to true
3911
+ * @param target - defines the original target of the state
3912
+ * @param currentTarget - defines the current target of the state
3913
+ * @returns the current event state
3914
+ */
3584
3915
  initalize(mask: number, skipNextObservers?: boolean, target?: any, currentTarget?: any): ObserverEventState;
3585
3916
  }
3586
3917
 
@@ -3589,18 +3920,34 @@ export declare class ObserverEventState {
3589
3920
  */
3590
3921
  export declare type OnChangeFunction = (entity: Entity, operation: CrdtMessageType, component?: ComponentDefinition<any>, componentValue?: any) => void;
3591
3922
 
3923
+ /** @public
3924
+ * @deprecated This function is an inheritance of ECS6, it's here temporary for the feature parity, please read the news and docs to know how handle when it's removed.
3925
+ * @deprecated This function is an inheritance of ECS6, it's here temporary for the feature parity, please read the news and docs to know how handle when it's removed. Use onEnterSceneObservable instead. */
3592
3926
  export declare const onEnterScene: Observable<{
3593
3927
  userId: string;
3594
3928
  }>;
3595
3929
 
3930
+ /**
3931
+ * These events are triggered after your character enters the scene.
3932
+ * @public
3933
+ * @deprecated This function is an inheritance of ECS6, it's here temporary for the feature parity, please read the news and docs to know how handle when it's removed.
3934
+ */
3596
3935
  export declare const onEnterSceneObservable: Observable<{
3597
3936
  userId: string;
3598
3937
  }>;
3599
3938
 
3939
+ /** @public
3940
+ * @deprecated This function is an inheritance of ECS6, it's here temporary for the feature parity, please read the news and docs to know how handle when it's removed.
3941
+ * @deprecated This function is an inheritance of ECS6, it's here temporary for the feature parity, please read the news and docs to know how handle when it's removed. Use onLeaveSceneObservable instead. */
3600
3942
  export declare const onLeaveScene: Observable<{
3601
3943
  userId: string;
3602
3944
  }>;
3603
3945
 
3946
+ /**
3947
+ * These events are triggered after your character leaves the scene.
3948
+ * @public
3949
+ * @deprecated This function is an inheritance of ECS6, it's here temporary for the feature parity, please read the news and docs to know how handle when it's removed.
3950
+ */
3604
3951
  export declare const onLeaveSceneObservable: Observable<{
3605
3952
  userId: string;
3606
3953
  }>;
@@ -3619,6 +3966,10 @@ export declare type OnlyOptionalUndefinedTypes<T> = {
3619
3966
  [K in IncludeUndefined<T>]?: T[K];
3620
3967
  };
3621
3968
 
3969
+ /**
3970
+ * @public
3971
+ * @deprecated This function is an inheritance of ECS6, it's here temporary for the feature parity, please read the news and docs to know how handle when it's removed.
3972
+ */
3622
3973
  export declare const onPlayerClickedObservable: Observable<{
3623
3974
  userId: string;
3624
3975
  ray: {
@@ -3628,23 +3979,43 @@ export declare const onPlayerClickedObservable: Observable<{
3628
3979
  };
3629
3980
  }>;
3630
3981
 
3982
+ /**
3983
+ * @public
3984
+ * @deprecated This function is an inheritance of ECS6, it's here temporary for the feature parity, please read the news and docs to know how handle when it's removed.
3985
+ */
3631
3986
  export declare const onPlayerConnectedObservable: Observable<{
3632
3987
  userId: string;
3633
3988
  }>;
3634
3989
 
3990
+ /**
3991
+ * @public
3992
+ * @deprecated This function is an inheritance of ECS6, it's here temporary for the feature parity, please read the news and docs to know how handle when it's removed.
3993
+ */
3635
3994
  export declare const onPlayerDisconnectedObservable: Observable<{
3636
3995
  userId: string;
3637
3996
  }>;
3638
3997
 
3998
+ /**
3999
+ * @public
4000
+ * @deprecated This function is an inheritance of ECS6, it's here temporary for the feature parity, please read the news and docs to know how handle when it's removed.
4001
+ */
3639
4002
  export declare const onPlayerExpressionObservable: Observable<{
3640
4003
  expressionId: string;
3641
4004
  }>;
3642
4005
 
4006
+ /**
4007
+ * @public
4008
+ * @deprecated This function is an inheritance of ECS6, it's here temporary for the feature parity, please read the news and docs to know how handle when it's removed.
4009
+ */
3643
4010
  export declare const onProfileChanged: Observable<{
3644
4011
  ethAddress: string;
3645
4012
  version: number;
3646
4013
  }>;
3647
4014
 
4015
+ /**
4016
+ * @public
4017
+ * @deprecated This function is an inheritance of ECS6, it's here temporary for the feature parity, please read the news and docs to know how handle when it's removed.
4018
+ */
3648
4019
  export declare const onRealmChangedObservable: Observable<{
3649
4020
  domain: string;
3650
4021
  room: string;
@@ -3652,15 +4023,27 @@ export declare const onRealmChangedObservable: Observable<{
3652
4023
  displayName: string;
3653
4024
  }>;
3654
4025
 
4026
+ /**
4027
+ * This event is triggered after all the resources of the scene were loaded (models, textures, etc...)
4028
+ * @public
4029
+ * @deprecated This function is an inheritance of ECS6, it's here temporary for the feature parity, please read the news and docs to know how handle when it's removed.
4030
+ */
3655
4031
  export declare const onSceneReadyObservable: Observable<unknown>;
3656
4032
 
3657
4033
  export declare function onUpdate(deltaTime: number): Promise<void>;
3658
4034
 
4035
+ /**
4036
+ * @public
4037
+ * @deprecated This function is an inheritance of ECS6, it's here temporary for the feature parity, please read the news and docs to know how handle when it's removed.
4038
+ */
3659
4039
  export declare const onVideoEvent: Observable<{
3660
4040
  componentId: string;
3661
4041
  videoClipId: string;
4042
+ /** Status, can be NONE = 0, ERROR = 1, LOADING = 2, READY = 3, PLAYING = 4,BUFFERING = 5 */
3662
4043
  videoStatus: number;
4044
+ /** Current offset position in seconds */
3663
4045
  currentOffset: number;
4046
+ /** Video length in seconds. Can be -1 */
3664
4047
  totalVideoLength: number;
3665
4048
  }>;
3666
4049
 
@@ -5865,6 +6248,7 @@ export declare const enum RaycastQueryType {
5865
6248
  RQT_NONE = 2
5866
6249
  }
5867
6250
 
6251
+ /** @public */
5868
6252
  export declare type RaycastResponsePayload<T> = {
5869
6253
  queryId: string;
5870
6254
  queryType: string;