@dcl/playground-assets 7.4.16-8634981775.commit-0048266 → 7.4.16-8693217507.commit-f417f2c
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +55 -5
- package/dist/beta.d.ts +55 -5
- package/dist/index.bundled.d.ts +55 -5
- package/dist/index.js +4 -4
- package/dist/index.js.map +4 -4
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +55 -5
- package/etc/playground-assets.api.json +568 -12
- package/etc/playground-assets.api.md +47 -1
- package/package.json +4 -4
package/dist/alpha.d.ts
CHANGED
@@ -90,6 +90,9 @@ export declare namespace AppendValueOperation {
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*/
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export declare function areConnected(parcels: Coords[]): boolean;
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/** @public */
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export declare const AudioEvent: GrowOnlyValueSetComponentDefinition<PBAudioEvent>;
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export declare const AudioSource: AudioSourceComponentDefinitionExtended;
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/**
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@@ -117,8 +120,23 @@ export declare interface AudioSourceComponentDefinitionExtended extends LastWrit
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stopSound(entity: Entity, resetCursor?: boolean): boolean;
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}
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-
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-
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export declare const AudioStream: AudioStreamComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare interface AudioStreamComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioStream> {
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/**
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* @public
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*
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* Set playing=true the sound `$name`
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* @param entity - entity with AudioStream component
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* @param src - the path to the sound to play
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* @param resetCursor - the sound starts at 0 or continues from the current cursor position
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* @returns true in successful playing, false if it doesn't find the AudioStream component
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*/
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getAudioState(entity: Entity): PBAudioEvent | undefined;
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}
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/** AvatarAnchorPointType determines the part of the avatar's body that anchors the Entity. */
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/**
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@@ -1202,6 +1220,7 @@ export declare type ComponentDefinition<T> = LastWriteWinElementSetComponentDefi
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/** public */
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export declare const componentDefinitionByName: {
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"core::Animator": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAnimator>>;
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"core::AudioEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAudioEvent>>;
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"core::AudioSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioSource>>;
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"core::AudioStream": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioStream>>;
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"core::AvatarAttach": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarAttach>>;
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@@ -3606,6 +3625,20 @@ export declare namespace Matrix {
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export function toggleProjectionMatrixHandInPlace(self: MutableMatrix): void;
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}
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/**
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* @public
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*/
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export declare const enum MediaState {
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MS_NONE = 0,
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MS_ERROR = 1,
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MS_LOADING = 2,
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MS_READY = 3,
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MS_PLAYING = 4,
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MS_BUFFERING = 5,
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MS_SEEKING = 6,
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MS_PAUSED = 7
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}
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export declare const MeshCollider: MeshColliderComponentDefinitionExtended;
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/**
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@@ -4105,13 +4138,13 @@ export declare interface PBAnimationState {
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clip: string;
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/** whether this animation is currently playing */
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playing?: boolean | undefined;
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/** the "weight" of this animation (see below, default: 1.0) */
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/** @experimental the "weight" of this animation (see below, default: 1.0) */
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weight?: number | undefined;
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/** the playback speed (default: 1.0) */
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speed?: number | undefined;
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/** whether the animation repeats until stopped (default: true) */
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/** whether the animation repeats (**) until is manually stopped (default: true) */
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loop?: boolean | undefined;
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/** whether the
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/** whether the animation is restored to the initial state (*) when it changes from stopped to playing (default: false) */
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shouldReset?: boolean | undefined;
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}
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@@ -4147,6 +4180,23 @@ export declare namespace PBAnimator {
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAnimator;
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}
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/**
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* @public
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*/
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export declare interface PBAudioEvent {
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state: MediaState;
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/** monotonic counter */
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timestamp: number;
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}
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/**
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* @public
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*/
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export declare namespace PBAudioEvent {
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export function encode(message: PBAudioEvent, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAudioEvent;
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}
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/**
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* The AudioSource component can play an audio clips bundled with the scene, controlling some
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* of the behavior.
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package/dist/beta.d.ts
CHANGED
@@ -90,6 +90,9 @@ export declare namespace AppendValueOperation {
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*/
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export declare function areConnected(parcels: Coords[]): boolean;
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/** @public */
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export declare const AudioEvent: GrowOnlyValueSetComponentDefinition<PBAudioEvent>;
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export declare const AudioSource: AudioSourceComponentDefinitionExtended;
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/**
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@@ -117,8 +120,23 @@ export declare interface AudioSourceComponentDefinitionExtended extends LastWrit
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stopSound(entity: Entity, resetCursor?: boolean): boolean;
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}
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-
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-
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export declare const AudioStream: AudioStreamComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare interface AudioStreamComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioStream> {
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/**
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* @public
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*
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* Set playing=true the sound `$name`
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* @param entity - entity with AudioStream component
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* @param src - the path to the sound to play
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* @param resetCursor - the sound starts at 0 or continues from the current cursor position
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* @returns true in successful playing, false if it doesn't find the AudioStream component
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*/
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getAudioState(entity: Entity): PBAudioEvent | undefined;
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}
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/** AvatarAnchorPointType determines the part of the avatar's body that anchors the Entity. */
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/**
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@@ -1202,6 +1220,7 @@ export declare type ComponentDefinition<T> = LastWriteWinElementSetComponentDefi
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/** public */
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export declare const componentDefinitionByName: {
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"core::Animator": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAnimator>>;
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"core::AudioEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAudioEvent>>;
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"core::AudioSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioSource>>;
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"core::AudioStream": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioStream>>;
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"core::AvatarAttach": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarAttach>>;
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@@ -3597,6 +3616,20 @@ export declare namespace Matrix {
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export function toggleProjectionMatrixHandInPlace(self: MutableMatrix): void;
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}
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/**
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* @public
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*/
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export declare const enum MediaState {
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MS_NONE = 0,
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MS_ERROR = 1,
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MS_LOADING = 2,
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MS_READY = 3,
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MS_PLAYING = 4,
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MS_BUFFERING = 5,
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MS_SEEKING = 6,
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MS_PAUSED = 7
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}
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export declare const MeshCollider: MeshColliderComponentDefinitionExtended;
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/**
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@@ -4077,13 +4110,13 @@ export declare interface PBAnimationState {
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clip: string;
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/** whether this animation is currently playing */
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playing?: boolean | undefined;
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/** the "weight" of this animation (see below, default: 1.0) */
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/** @experimental the "weight" of this animation (see below, default: 1.0) */
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weight?: number | undefined;
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/** the playback speed (default: 1.0) */
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speed?: number | undefined;
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/** whether the animation repeats until stopped (default: true) */
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/** whether the animation repeats (**) until is manually stopped (default: true) */
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loop?: boolean | undefined;
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/** whether the
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/** whether the animation is restored to the initial state (*) when it changes from stopped to playing (default: false) */
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shouldReset?: boolean | undefined;
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}
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@@ -4119,6 +4152,23 @@ export declare namespace PBAnimator {
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAnimator;
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}
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/**
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* @public
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*/
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export declare interface PBAudioEvent {
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state: MediaState;
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/** monotonic counter */
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timestamp: number;
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}
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/**
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* @public
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*/
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export declare namespace PBAudioEvent {
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export function encode(message: PBAudioEvent, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAudioEvent;
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}
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/**
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* The AudioSource component can play an audio clips bundled with the scene, controlling some
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* of the behavior.
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package/dist/index.bundled.d.ts
CHANGED
@@ -90,6 +90,9 @@ export declare namespace AppendValueOperation {
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*/
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export declare function areConnected(parcels: Coords[]): boolean;
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/** @public */
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export declare const AudioEvent: GrowOnlyValueSetComponentDefinition<PBAudioEvent>;
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export declare const AudioSource: AudioSourceComponentDefinitionExtended;
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/**
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@@ -117,8 +120,23 @@ export declare interface AudioSourceComponentDefinitionExtended extends LastWrit
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stopSound(entity: Entity, resetCursor?: boolean): boolean;
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}
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-
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-
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export declare const AudioStream: AudioStreamComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare interface AudioStreamComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioStream> {
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/**
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* @public
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*
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* Set playing=true the sound `$name`
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* @param entity - entity with AudioStream component
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* @param src - the path to the sound to play
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* @param resetCursor - the sound starts at 0 or continues from the current cursor position
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* @returns true in successful playing, false if it doesn't find the AudioStream component
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*/
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getAudioState(entity: Entity): PBAudioEvent | undefined;
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}
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/** AvatarAnchorPointType determines the part of the avatar's body that anchors the Entity. */
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/**
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@@ -1202,6 +1220,7 @@ export declare type ComponentDefinition<T> = LastWriteWinElementSetComponentDefi
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1220
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/** public */
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1203
1221
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export declare const componentDefinitionByName: {
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"core::Animator": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAnimator>>;
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"core::AudioEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAudioEvent>>;
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"core::AudioSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioSource>>;
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"core::AudioStream": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioStream>>;
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"core::AvatarAttach": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarAttach>>;
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@@ -3597,6 +3616,20 @@ export declare namespace Matrix {
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export function toggleProjectionMatrixHandInPlace(self: MutableMatrix): void;
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}
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/**
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* @public
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3621
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*/
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export declare const enum MediaState {
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MS_NONE = 0,
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MS_ERROR = 1,
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MS_LOADING = 2,
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MS_READY = 3,
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MS_PLAYING = 4,
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MS_BUFFERING = 5,
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MS_SEEKING = 6,
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MS_PAUSED = 7
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}
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+
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export declare const MeshCollider: MeshColliderComponentDefinitionExtended;
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/**
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@@ -4077,13 +4110,13 @@ export declare interface PBAnimationState {
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clip: string;
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4111
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/** whether this animation is currently playing */
|
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playing?: boolean | undefined;
|
4080
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-
/** the "weight" of this animation (see below, default: 1.0) */
|
4113
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+
/** @experimental the "weight" of this animation (see below, default: 1.0) */
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weight?: number | undefined;
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/** the playback speed (default: 1.0) */
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speed?: number | undefined;
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-
/** whether the animation repeats until stopped (default: true) */
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+
/** whether the animation repeats (**) until is manually stopped (default: true) */
|
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loop?: boolean | undefined;
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-
/** whether the
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4119
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/** whether the animation is restored to the initial state (*) when it changes from stopped to playing (default: false) */
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shouldReset?: boolean | undefined;
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}
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@@ -4119,6 +4152,23 @@ export declare namespace PBAnimator {
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAnimator;
|
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}
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/**
|
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* @public
|
4157
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*/
|
4158
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+
export declare interface PBAudioEvent {
|
4159
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state: MediaState;
|
4160
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+
/** monotonic counter */
|
4161
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+
timestamp: number;
|
4162
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+
}
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4163
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+
|
4164
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/**
|
4165
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* @public
|
4166
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*/
|
4167
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export declare namespace PBAudioEvent {
|
4168
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+
export function encode(message: PBAudioEvent, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAudioEvent;
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}
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+
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/**
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* The AudioSource component can play an audio clips bundled with the scene, controlling some
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* of the behavior.
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