@dcl/playground-assets 7.4.16-8615212496.commit-43dbc5e → 7.4.16-8693217507.commit-f417f2c
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- package/dist/alpha.d.ts +55 -5
- package/dist/beta.d.ts +55 -5
- package/dist/index.bundled.d.ts +55 -5
- package/dist/index.js +4 -4
- package/dist/index.js.map +4 -4
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +55 -5
- package/dist/tsdoc-metadata.json +1 -1
- package/etc/playground-assets.api.json +569 -13
- package/etc/playground-assets.api.md +47 -1
- package/package.json +4 -4
package/dist/alpha.d.ts
CHANGED
@@ -90,6 +90,9 @@ export declare namespace AppendValueOperation {
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*/
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export declare function areConnected(parcels: Coords[]): boolean;
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/** @public */
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export declare const AudioEvent: GrowOnlyValueSetComponentDefinition<PBAudioEvent>;
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export declare const AudioSource: AudioSourceComponentDefinitionExtended;
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/**
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@@ -117,8 +120,23 @@ export declare interface AudioSourceComponentDefinitionExtended extends LastWrit
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stopSound(entity: Entity, resetCursor?: boolean): boolean;
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}
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-
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-
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export declare const AudioStream: AudioStreamComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare interface AudioStreamComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioStream> {
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/**
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* @public
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*
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* Set playing=true the sound `$name`
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* @param entity - entity with AudioStream component
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* @param src - the path to the sound to play
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* @param resetCursor - the sound starts at 0 or continues from the current cursor position
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* @returns true in successful playing, false if it doesn't find the AudioStream component
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*/
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getAudioState(entity: Entity): PBAudioEvent | undefined;
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}
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/** AvatarAnchorPointType determines the part of the avatar's body that anchors the Entity. */
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/**
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@@ -1202,6 +1220,7 @@ export declare type ComponentDefinition<T> = LastWriteWinElementSetComponentDefi
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/** public */
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export declare const componentDefinitionByName: {
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"core::Animator": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAnimator>>;
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"core::AudioEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAudioEvent>>;
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"core::AudioSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioSource>>;
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"core::AudioStream": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioStream>>;
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"core::AvatarAttach": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarAttach>>;
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@@ -3606,6 +3625,20 @@ export declare namespace Matrix {
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export function toggleProjectionMatrixHandInPlace(self: MutableMatrix): void;
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}
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/**
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* @public
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*/
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export declare const enum MediaState {
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MS_NONE = 0,
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MS_ERROR = 1,
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MS_LOADING = 2,
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MS_READY = 3,
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MS_PLAYING = 4,
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MS_BUFFERING = 5,
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MS_SEEKING = 6,
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MS_PAUSED = 7
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}
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export declare const MeshCollider: MeshColliderComponentDefinitionExtended;
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/**
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@@ -4105,13 +4138,13 @@ export declare interface PBAnimationState {
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clip: string;
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/** whether this animation is currently playing */
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playing?: boolean | undefined;
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/** the "weight" of this animation (see below, default: 1.0) */
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/** @experimental the "weight" of this animation (see below, default: 1.0) */
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weight?: number | undefined;
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/** the playback speed (default: 1.0) */
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speed?: number | undefined;
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/** whether the animation repeats until stopped (default: true) */
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/** whether the animation repeats (**) until is manually stopped (default: true) */
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loop?: boolean | undefined;
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-
/** whether the
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/** whether the animation is restored to the initial state (*) when it changes from stopped to playing (default: false) */
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shouldReset?: boolean | undefined;
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}
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@@ -4147,6 +4180,23 @@ export declare namespace PBAnimator {
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAnimator;
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}
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/**
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* @public
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*/
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export declare interface PBAudioEvent {
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state: MediaState;
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/** monotonic counter */
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timestamp: number;
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}
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/**
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* @public
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*/
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export declare namespace PBAudioEvent {
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export function encode(message: PBAudioEvent, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAudioEvent;
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}
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/**
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* The AudioSource component can play an audio clips bundled with the scene, controlling some
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* of the behavior.
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package/dist/beta.d.ts
CHANGED
@@ -90,6 +90,9 @@ export declare namespace AppendValueOperation {
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*/
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export declare function areConnected(parcels: Coords[]): boolean;
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/** @public */
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export declare const AudioEvent: GrowOnlyValueSetComponentDefinition<PBAudioEvent>;
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export declare const AudioSource: AudioSourceComponentDefinitionExtended;
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/**
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@@ -117,8 +120,23 @@ export declare interface AudioSourceComponentDefinitionExtended extends LastWrit
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stopSound(entity: Entity, resetCursor?: boolean): boolean;
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}
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-
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-
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export declare const AudioStream: AudioStreamComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare interface AudioStreamComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioStream> {
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/**
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* @public
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*
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* Set playing=true the sound `$name`
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* @param entity - entity with AudioStream component
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* @param src - the path to the sound to play
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* @param resetCursor - the sound starts at 0 or continues from the current cursor position
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* @returns true in successful playing, false if it doesn't find the AudioStream component
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*/
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getAudioState(entity: Entity): PBAudioEvent | undefined;
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}
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/** AvatarAnchorPointType determines the part of the avatar's body that anchors the Entity. */
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/**
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@@ -1202,6 +1220,7 @@ export declare type ComponentDefinition<T> = LastWriteWinElementSetComponentDefi
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/** public */
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export declare const componentDefinitionByName: {
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"core::Animator": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAnimator>>;
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"core::AudioEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAudioEvent>>;
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"core::AudioSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioSource>>;
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"core::AudioStream": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioStream>>;
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"core::AvatarAttach": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarAttach>>;
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@@ -3597,6 +3616,20 @@ export declare namespace Matrix {
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export function toggleProjectionMatrixHandInPlace(self: MutableMatrix): void;
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}
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/**
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* @public
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*/
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export declare const enum MediaState {
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MS_NONE = 0,
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MS_ERROR = 1,
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MS_LOADING = 2,
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MS_READY = 3,
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MS_PLAYING = 4,
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MS_BUFFERING = 5,
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MS_SEEKING = 6,
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MS_PAUSED = 7
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}
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export declare const MeshCollider: MeshColliderComponentDefinitionExtended;
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/**
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@@ -4077,13 +4110,13 @@ export declare interface PBAnimationState {
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clip: string;
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/** whether this animation is currently playing */
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playing?: boolean | undefined;
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/** the "weight" of this animation (see below, default: 1.0) */
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/** @experimental the "weight" of this animation (see below, default: 1.0) */
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weight?: number | undefined;
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/** the playback speed (default: 1.0) */
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speed?: number | undefined;
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/** whether the animation repeats until stopped (default: true) */
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/** whether the animation repeats (**) until is manually stopped (default: true) */
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loop?: boolean | undefined;
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/** whether the
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/** whether the animation is restored to the initial state (*) when it changes from stopped to playing (default: false) */
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shouldReset?: boolean | undefined;
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}
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@@ -4119,6 +4152,23 @@ export declare namespace PBAnimator {
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAnimator;
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}
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/**
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* @public
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*/
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export declare interface PBAudioEvent {
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state: MediaState;
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/** monotonic counter */
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timestamp: number;
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}
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/**
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* @public
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*/
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export declare namespace PBAudioEvent {
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export function encode(message: PBAudioEvent, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAudioEvent;
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}
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/**
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* The AudioSource component can play an audio clips bundled with the scene, controlling some
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* of the behavior.
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package/dist/index.bundled.d.ts
CHANGED
@@ -90,6 +90,9 @@ export declare namespace AppendValueOperation {
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*/
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export declare function areConnected(parcels: Coords[]): boolean;
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/** @public */
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export declare const AudioEvent: GrowOnlyValueSetComponentDefinition<PBAudioEvent>;
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export declare const AudioSource: AudioSourceComponentDefinitionExtended;
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/**
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@@ -117,8 +120,23 @@ export declare interface AudioSourceComponentDefinitionExtended extends LastWrit
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stopSound(entity: Entity, resetCursor?: boolean): boolean;
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}
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-
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-
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export declare const AudioStream: AudioStreamComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare interface AudioStreamComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioStream> {
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/**
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* @public
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*
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* Set playing=true the sound `$name`
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* @param entity - entity with AudioStream component
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* @param src - the path to the sound to play
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* @param resetCursor - the sound starts at 0 or continues from the current cursor position
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* @returns true in successful playing, false if it doesn't find the AudioStream component
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*/
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getAudioState(entity: Entity): PBAudioEvent | undefined;
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}
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/** AvatarAnchorPointType determines the part of the avatar's body that anchors the Entity. */
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/**
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@@ -1202,6 +1220,7 @@ export declare type ComponentDefinition<T> = LastWriteWinElementSetComponentDefi
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1220
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/** public */
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1203
1221
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export declare const componentDefinitionByName: {
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"core::Animator": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAnimator>>;
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"core::AudioEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAudioEvent>>;
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"core::AudioSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioSource>>;
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"core::AudioStream": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioStream>>;
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"core::AvatarAttach": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarAttach>>;
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@@ -3597,6 +3616,20 @@ export declare namespace Matrix {
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export function toggleProjectionMatrixHandInPlace(self: MutableMatrix): void;
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}
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/**
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* @public
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3621
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*/
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export declare const enum MediaState {
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MS_NONE = 0,
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MS_ERROR = 1,
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MS_LOADING = 2,
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MS_READY = 3,
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MS_PLAYING = 4,
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MS_BUFFERING = 5,
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MS_SEEKING = 6,
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MS_PAUSED = 7
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}
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+
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export declare const MeshCollider: MeshColliderComponentDefinitionExtended;
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/**
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@@ -4077,13 +4110,13 @@ export declare interface PBAnimationState {
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clip: string;
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4111
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/** whether this animation is currently playing */
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playing?: boolean | undefined;
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4080
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-
/** the "weight" of this animation (see below, default: 1.0) */
|
4113
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+
/** @experimental the "weight" of this animation (see below, default: 1.0) */
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weight?: number | undefined;
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/** the playback speed (default: 1.0) */
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speed?: number | undefined;
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-
/** whether the animation repeats until stopped (default: true) */
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+
/** whether the animation repeats (**) until is manually stopped (default: true) */
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loop?: boolean | undefined;
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-
/** whether the
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/** whether the animation is restored to the initial state (*) when it changes from stopped to playing (default: false) */
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shouldReset?: boolean | undefined;
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}
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@@ -4119,6 +4152,23 @@ export declare namespace PBAnimator {
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAnimator;
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}
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4155
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/**
|
4156
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* @public
|
4157
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+
*/
|
4158
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+
export declare interface PBAudioEvent {
|
4159
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state: MediaState;
|
4160
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+
/** monotonic counter */
|
4161
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+
timestamp: number;
|
4162
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+
}
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4163
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+
|
4164
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+
/**
|
4165
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* @public
|
4166
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*/
|
4167
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export declare namespace PBAudioEvent {
|
4168
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+
export function encode(message: PBAudioEvent, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAudioEvent;
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}
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+
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/**
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* The AudioSource component can play an audio clips bundled with the scene, controlling some
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* of the behavior.
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