@dcl/playground-assets 7.4.16-8615212496.commit-43dbc5e → 7.4.16-8693217507.commit-f417f2c

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alpha.d.ts CHANGED
@@ -90,6 +90,9 @@ export declare namespace AppendValueOperation {
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  */
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  export declare function areConnected(parcels: Coords[]): boolean;
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+ /** @public */
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+ export declare const AudioEvent: GrowOnlyValueSetComponentDefinition<PBAudioEvent>;
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+
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  export declare const AudioSource: AudioSourceComponentDefinitionExtended;
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  /**
@@ -117,8 +120,23 @@ export declare interface AudioSourceComponentDefinitionExtended extends LastWrit
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  stopSound(entity: Entity, resetCursor?: boolean): boolean;
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  }
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- /** @public */
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- export declare const AudioStream: LastWriteWinElementSetComponentDefinition<PBAudioStream>;
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+ export declare const AudioStream: AudioStreamComponentDefinitionExtended;
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface AudioStreamComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioStream> {
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+ /**
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+ * @public
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+ *
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+ * Set playing=true the sound `$name`
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+ * @param entity - entity with AudioStream component
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+ * @param src - the path to the sound to play
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+ * @param resetCursor - the sound starts at 0 or continues from the current cursor position
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+ * @returns true in successful playing, false if it doesn't find the AudioStream component
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+ */
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+ getAudioState(entity: Entity): PBAudioEvent | undefined;
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+ }
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  /** AvatarAnchorPointType determines the part of the avatar's body that anchors the Entity. */
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  /**
@@ -1202,6 +1220,7 @@ export declare type ComponentDefinition<T> = LastWriteWinElementSetComponentDefi
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  /** public */
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  export declare const componentDefinitionByName: {
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  "core::Animator": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAnimator>>;
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+ "core::AudioEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAudioEvent>>;
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  "core::AudioSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioSource>>;
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  "core::AudioStream": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioStream>>;
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  "core::AvatarAttach": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarAttach>>;
@@ -3606,6 +3625,20 @@ export declare namespace Matrix {
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  export function toggleProjectionMatrixHandInPlace(self: MutableMatrix): void;
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  }
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+ /**
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+ * @public
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+ */
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+ export declare const enum MediaState {
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+ MS_NONE = 0,
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+ MS_ERROR = 1,
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+ MS_LOADING = 2,
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+ MS_READY = 3,
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+ MS_PLAYING = 4,
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+ MS_BUFFERING = 5,
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+ MS_SEEKING = 6,
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+ MS_PAUSED = 7
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+ }
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+
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  export declare const MeshCollider: MeshColliderComponentDefinitionExtended;
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  /**
@@ -4105,13 +4138,13 @@ export declare interface PBAnimationState {
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  clip: string;
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  /** whether this animation is currently playing */
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  playing?: boolean | undefined;
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- /** the "weight" of this animation (see below, default: 1.0) */
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+ /** @experimental the "weight" of this animation (see below, default: 1.0) */
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  weight?: number | undefined;
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  /** the playback speed (default: 1.0) */
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  speed?: number | undefined;
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- /** whether the animation repeats until stopped (default: true) */
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+ /** whether the animation repeats (**) until is manually stopped (default: true) */
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  loop?: boolean | undefined;
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- /** whether the Entity is restored to its prior state when done */
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+ /** whether the animation is restored to the initial state (*) when it changes from stopped to playing (default: false) */
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  shouldReset?: boolean | undefined;
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  }
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@@ -4147,6 +4180,23 @@ export declare namespace PBAnimator {
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  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAnimator;
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  }
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+ /**
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+ * @public
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+ */
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+ export declare interface PBAudioEvent {
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+ state: MediaState;
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+ /** monotonic counter */
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+ timestamp: number;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace PBAudioEvent {
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+ export function encode(message: PBAudioEvent, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAudioEvent;
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+ }
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+
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  /**
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  * The AudioSource component can play an audio clips bundled with the scene, controlling some
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  * of the behavior.
package/dist/beta.d.ts CHANGED
@@ -90,6 +90,9 @@ export declare namespace AppendValueOperation {
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  */
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  export declare function areConnected(parcels: Coords[]): boolean;
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+ /** @public */
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+ export declare const AudioEvent: GrowOnlyValueSetComponentDefinition<PBAudioEvent>;
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+
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  export declare const AudioSource: AudioSourceComponentDefinitionExtended;
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  /**
@@ -117,8 +120,23 @@ export declare interface AudioSourceComponentDefinitionExtended extends LastWrit
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  stopSound(entity: Entity, resetCursor?: boolean): boolean;
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  }
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- /** @public */
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- export declare const AudioStream: LastWriteWinElementSetComponentDefinition<PBAudioStream>;
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+ export declare const AudioStream: AudioStreamComponentDefinitionExtended;
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface AudioStreamComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioStream> {
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+ /**
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+ * @public
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+ *
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+ * Set playing=true the sound `$name`
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+ * @param entity - entity with AudioStream component
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+ * @param src - the path to the sound to play
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+ * @param resetCursor - the sound starts at 0 or continues from the current cursor position
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+ * @returns true in successful playing, false if it doesn't find the AudioStream component
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+ */
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+ getAudioState(entity: Entity): PBAudioEvent | undefined;
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+ }
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  /** AvatarAnchorPointType determines the part of the avatar's body that anchors the Entity. */
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  /**
@@ -1202,6 +1220,7 @@ export declare type ComponentDefinition<T> = LastWriteWinElementSetComponentDefi
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  /** public */
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  export declare const componentDefinitionByName: {
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  "core::Animator": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAnimator>>;
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+ "core::AudioEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAudioEvent>>;
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  "core::AudioSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioSource>>;
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  "core::AudioStream": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioStream>>;
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  "core::AvatarAttach": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarAttach>>;
@@ -3597,6 +3616,20 @@ export declare namespace Matrix {
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  export function toggleProjectionMatrixHandInPlace(self: MutableMatrix): void;
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  }
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+ /**
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+ * @public
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+ */
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+ export declare const enum MediaState {
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+ MS_NONE = 0,
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+ MS_ERROR = 1,
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+ MS_LOADING = 2,
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+ MS_READY = 3,
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+ MS_PLAYING = 4,
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+ MS_BUFFERING = 5,
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+ MS_SEEKING = 6,
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+ MS_PAUSED = 7
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+ }
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+
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  export declare const MeshCollider: MeshColliderComponentDefinitionExtended;
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  /**
@@ -4077,13 +4110,13 @@ export declare interface PBAnimationState {
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  clip: string;
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  /** whether this animation is currently playing */
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  playing?: boolean | undefined;
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- /** the "weight" of this animation (see below, default: 1.0) */
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+ /** @experimental the "weight" of this animation (see below, default: 1.0) */
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  weight?: number | undefined;
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  /** the playback speed (default: 1.0) */
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  speed?: number | undefined;
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- /** whether the animation repeats until stopped (default: true) */
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+ /** whether the animation repeats (**) until is manually stopped (default: true) */
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  loop?: boolean | undefined;
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- /** whether the Entity is restored to its prior state when done */
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+ /** whether the animation is restored to the initial state (*) when it changes from stopped to playing (default: false) */
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  shouldReset?: boolean | undefined;
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  }
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@@ -4119,6 +4152,23 @@ export declare namespace PBAnimator {
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  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAnimator;
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  }
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+ /**
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+ * @public
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+ */
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+ export declare interface PBAudioEvent {
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+ state: MediaState;
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+ /** monotonic counter */
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+ timestamp: number;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace PBAudioEvent {
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+ export function encode(message: PBAudioEvent, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAudioEvent;
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+ }
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+
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  /**
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  * The AudioSource component can play an audio clips bundled with the scene, controlling some
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  * of the behavior.
@@ -90,6 +90,9 @@ export declare namespace AppendValueOperation {
90
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  */
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  export declare function areConnected(parcels: Coords[]): boolean;
92
92
 
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+ /** @public */
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+ export declare const AudioEvent: GrowOnlyValueSetComponentDefinition<PBAudioEvent>;
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+
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  export declare const AudioSource: AudioSourceComponentDefinitionExtended;
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  /**
@@ -117,8 +120,23 @@ export declare interface AudioSourceComponentDefinitionExtended extends LastWrit
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  stopSound(entity: Entity, resetCursor?: boolean): boolean;
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  }
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- /** @public */
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- export declare const AudioStream: LastWriteWinElementSetComponentDefinition<PBAudioStream>;
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+ export declare const AudioStream: AudioStreamComponentDefinitionExtended;
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface AudioStreamComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioStream> {
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+ /**
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+ * @public
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+ *
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+ * Set playing=true the sound `$name`
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+ * @param entity - entity with AudioStream component
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+ * @param src - the path to the sound to play
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+ * @param resetCursor - the sound starts at 0 or continues from the current cursor position
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+ * @returns true in successful playing, false if it doesn't find the AudioStream component
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+ */
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+ getAudioState(entity: Entity): PBAudioEvent | undefined;
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+ }
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  /** AvatarAnchorPointType determines the part of the avatar's body that anchors the Entity. */
124
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  /**
@@ -1202,6 +1220,7 @@ export declare type ComponentDefinition<T> = LastWriteWinElementSetComponentDefi
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1220
  /** public */
1203
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  export declare const componentDefinitionByName: {
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  "core::Animator": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAnimator>>;
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+ "core::AudioEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAudioEvent>>;
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  "core::AudioSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioSource>>;
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  "core::AudioStream": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioStream>>;
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  "core::AvatarAttach": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarAttach>>;
@@ -3597,6 +3616,20 @@ export declare namespace Matrix {
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  export function toggleProjectionMatrixHandInPlace(self: MutableMatrix): void;
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  }
3599
3618
 
3619
+ /**
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+ * @public
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+ */
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+ export declare const enum MediaState {
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+ MS_NONE = 0,
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+ MS_ERROR = 1,
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+ MS_LOADING = 2,
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+ MS_READY = 3,
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+ MS_PLAYING = 4,
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+ MS_BUFFERING = 5,
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+ MS_SEEKING = 6,
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+ MS_PAUSED = 7
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+ }
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+
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  export declare const MeshCollider: MeshColliderComponentDefinitionExtended;
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  /**
@@ -4077,13 +4110,13 @@ export declare interface PBAnimationState {
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4110
  clip: string;
4078
4111
  /** whether this animation is currently playing */
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4112
  playing?: boolean | undefined;
4080
- /** the "weight" of this animation (see below, default: 1.0) */
4113
+ /** @experimental the "weight" of this animation (see below, default: 1.0) */
4081
4114
  weight?: number | undefined;
4082
4115
  /** the playback speed (default: 1.0) */
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4116
  speed?: number | undefined;
4084
- /** whether the animation repeats until stopped (default: true) */
4117
+ /** whether the animation repeats (**) until is manually stopped (default: true) */
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  loop?: boolean | undefined;
4086
- /** whether the Entity is restored to its prior state when done */
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+ /** whether the animation is restored to the initial state (*) when it changes from stopped to playing (default: false) */
4087
4120
  shouldReset?: boolean | undefined;
4088
4121
  }
4089
4122
 
@@ -4119,6 +4152,23 @@ export declare namespace PBAnimator {
4119
4152
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAnimator;
4120
4153
  }
4121
4154
 
4155
+ /**
4156
+ * @public
4157
+ */
4158
+ export declare interface PBAudioEvent {
4159
+ state: MediaState;
4160
+ /** monotonic counter */
4161
+ timestamp: number;
4162
+ }
4163
+
4164
+ /**
4165
+ * @public
4166
+ */
4167
+ export declare namespace PBAudioEvent {
4168
+ export function encode(message: PBAudioEvent, writer?: _m0.Writer): _m0.Writer;
4169
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAudioEvent;
4170
+ }
4171
+
4122
4172
  /**
4123
4173
  * The AudioSource component can play an audio clips bundled with the scene, controlling some
4124
4174
  * of the behavior.