@dcl/playground-assets 7.4.10-8392909116.commit-6487246 → 7.4.10-8394982680.commit-841a9e7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alpha.d.ts CHANGED
@@ -90,8 +90,32 @@ export declare namespace AppendValueOperation {
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  */
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  export declare function areConnected(parcels: Coords[]): boolean;
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- /** @public */
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- export declare const AudioSource: LastWriteWinElementSetComponentDefinition<PBAudioSource>;
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+ export declare const AudioSource: AudioSourceComponentDefinitionExtended;
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface AudioSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioSource> {
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+ /**
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+ * @public
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+ *
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+ * Set playing=true the sound `$name`
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+ * @param entity - entity with AudioSource component
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+ * @param src - the path to the sound to play
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+ * @param resetCursor - the sound starts at 0 or continues from the current cursor position
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+ * @returns true in successful playing, false if it doesn't find the AudioSource component
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+ */
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+ playSound(entity: Entity, src: string, resetCursor?: boolean): boolean;
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+ /**
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+ * @public
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+ *
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+ * Set playing=false all sounds
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+ * @param entity - entity with AudioSource component
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+ * @param resetCursor - the sound stops at 0 or at the current cursor position
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+ * @returns true in successful stopping, false if it doesn't find the AudioSource component
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+ */
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+ stopSound(entity: Entity, resetCursor?: boolean): boolean;
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+ }
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  /** @public */
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  export declare const AudioStream: LastWriteWinElementSetComponentDefinition<PBAudioStream>;
@@ -4133,6 +4157,13 @@ export declare namespace PBAnimator {
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  * Note that the `audio_clip_url` is not actually a URL, but rather the path of a file bundled with
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  * the scene and declared in its manifest. The name was chosen because the URL use-case will
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  * eventually be supported.
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+ *
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+ * `playing=true` when it's previously `playing=true`
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+ * a) if clip is playing and `current_time` is NOT SET, the clip remains in the current `current_time`
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+ * b) if clip is stopped or `current_time` is set, the clip is played from the `current_time` (if set) or from the beginning
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+ *
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+ * If other property (volume, loop, pitch) is changed while playing, the clip is keep playing with the new properties
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+ * Changing `audio_clip_url` while playing stops the current clip and plays the new one (as a new instance)
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  */
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  /**
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  * @public
@@ -4148,6 +4179,10 @@ export declare interface PBAudioSource {
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  pitch?: number | undefined;
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  /** the clip path as given in the `files` array of the scene's manifest. */
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  audioClipUrl: string;
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+ /** specifies the current playback time of the clip in seconds (default: 0). */
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+ currentTime?: number | undefined;
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+ /** whether the audio plays at constant volume across the scene. */
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+ global?: boolean | undefined;
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  }
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  /**
package/dist/beta.d.ts CHANGED
@@ -90,8 +90,32 @@ export declare namespace AppendValueOperation {
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  */
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  export declare function areConnected(parcels: Coords[]): boolean;
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- /** @public */
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- export declare const AudioSource: LastWriteWinElementSetComponentDefinition<PBAudioSource>;
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+ export declare const AudioSource: AudioSourceComponentDefinitionExtended;
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface AudioSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioSource> {
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+ /**
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+ * @public
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+ *
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+ * Set playing=true the sound `$name`
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+ * @param entity - entity with AudioSource component
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+ * @param src - the path to the sound to play
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+ * @param resetCursor - the sound starts at 0 or continues from the current cursor position
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+ * @returns true in successful playing, false if it doesn't find the AudioSource component
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+ */
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+ playSound(entity: Entity, src: string, resetCursor?: boolean): boolean;
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+ /**
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+ * @public
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+ *
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+ * Set playing=false all sounds
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+ * @param entity - entity with AudioSource component
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+ * @param resetCursor - the sound stops at 0 or at the current cursor position
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+ * @returns true in successful stopping, false if it doesn't find the AudioSource component
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+ */
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+ stopSound(entity: Entity, resetCursor?: boolean): boolean;
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+ }
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  /** @public */
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  export declare const AudioStream: LastWriteWinElementSetComponentDefinition<PBAudioStream>;
@@ -4105,6 +4129,13 @@ export declare namespace PBAnimator {
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  * Note that the `audio_clip_url` is not actually a URL, but rather the path of a file bundled with
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  * the scene and declared in its manifest. The name was chosen because the URL use-case will
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  * eventually be supported.
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+ *
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+ * `playing=true` when it's previously `playing=true`
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+ * a) if clip is playing and `current_time` is NOT SET, the clip remains in the current `current_time`
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+ * b) if clip is stopped or `current_time` is set, the clip is played from the `current_time` (if set) or from the beginning
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+ *
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+ * If other property (volume, loop, pitch) is changed while playing, the clip is keep playing with the new properties
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+ * Changing `audio_clip_url` while playing stops the current clip and plays the new one (as a new instance)
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  */
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  /**
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  * @public
@@ -4120,6 +4151,10 @@ export declare interface PBAudioSource {
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  pitch?: number | undefined;
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  /** the clip path as given in the `files` array of the scene's manifest. */
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  audioClipUrl: string;
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+ /** specifies the current playback time of the clip in seconds (default: 0). */
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+ currentTime?: number | undefined;
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+ /** whether the audio plays at constant volume across the scene. */
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+ global?: boolean | undefined;
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  }
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  /**
@@ -90,8 +90,32 @@ export declare namespace AppendValueOperation {
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  */
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  export declare function areConnected(parcels: Coords[]): boolean;
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- /** @public */
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- export declare const AudioSource: LastWriteWinElementSetComponentDefinition<PBAudioSource>;
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+ export declare const AudioSource: AudioSourceComponentDefinitionExtended;
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface AudioSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioSource> {
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+ /**
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+ * @public
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+ *
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+ * Set playing=true the sound `$name`
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+ * @param entity - entity with AudioSource component
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+ * @param src - the path to the sound to play
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+ * @param resetCursor - the sound starts at 0 or continues from the current cursor position
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+ * @returns true in successful playing, false if it doesn't find the AudioSource component
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+ */
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+ playSound(entity: Entity, src: string, resetCursor?: boolean): boolean;
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+ /**
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+ * @public
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+ *
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+ * Set playing=false all sounds
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+ * @param entity - entity with AudioSource component
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+ * @param resetCursor - the sound stops at 0 or at the current cursor position
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+ * @returns true in successful stopping, false if it doesn't find the AudioSource component
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+ */
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+ stopSound(entity: Entity, resetCursor?: boolean): boolean;
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+ }
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  /** @public */
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  export declare const AudioStream: LastWriteWinElementSetComponentDefinition<PBAudioStream>;
@@ -4105,6 +4129,13 @@ export declare namespace PBAnimator {
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  * Note that the `audio_clip_url` is not actually a URL, but rather the path of a file bundled with
4106
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  * the scene and declared in its manifest. The name was chosen because the URL use-case will
4107
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  * eventually be supported.
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+ *
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+ * `playing=true` when it's previously `playing=true`
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+ * a) if clip is playing and `current_time` is NOT SET, the clip remains in the current `current_time`
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+ * b) if clip is stopped or `current_time` is set, the clip is played from the `current_time` (if set) or from the beginning
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+ *
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+ * If other property (volume, loop, pitch) is changed while playing, the clip is keep playing with the new properties
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+ * Changing `audio_clip_url` while playing stops the current clip and plays the new one (as a new instance)
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  */
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  /**
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  * @public
@@ -4120,6 +4151,10 @@ export declare interface PBAudioSource {
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  pitch?: number | undefined;
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  /** the clip path as given in the `files` array of the scene's manifest. */
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  audioClipUrl: string;
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+ /** specifies the current playback time of the clip in seconds (default: 0). */
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+ currentTime?: number | undefined;
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+ /** whether the audio plays at constant volume across the scene. */
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+ global?: boolean | undefined;
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  }
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  /**