@dcl/playground-assets 7.31.1-40606969412.commit-24c05c3 → 7.31.1-40962203448.commit-c68a75f

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alpha.d.ts CHANGED
@@ -245,42 +245,6 @@ export declare interface AudioStreamComponentDefinitionExtended extends LastWrit
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  getAudioState(entity: Entity): PBAudioEvent | undefined;
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  }
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- /**
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- * @public
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- */
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- export declare type AuthoritativePutComponentMessage = CrdtMessageHeader & AuthoritativePutComponentMessageBody;
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-
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- /**
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- * Server authoritative message - identical to PutComponentMessageBody but with forced processing
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- * Min. length = header (8 bytes) + 16 bytes = 24 bytes
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- *
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- * @param entity - Uint32 number of the entity
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- * @param componentId - Uint32 number of id
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- * @param timestamp - Uint32 Lamport timestamp (server's authoritative timestamp)
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- * @param data - Uint8[] data of component => length(4 bytes) + block of bytes[0..length-1]
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- * @public
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- */
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- export declare type AuthoritativePutComponentMessageBody = {
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- type: CrdtMessageType.AUTHORITATIVE_PUT_COMPONENT;
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- entityId: Entity;
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- componentId: number;
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- timestamp: number;
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- data: Uint8Array;
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- };
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-
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- /**
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- * @public
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- */
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- export declare namespace AuthoritativePutComponentOperation {
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- const MESSAGE_HEADER_LENGTH = 16;
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- /**
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- * Call this function for an optimal writing data passing the ByteBuffer
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- * already allocated
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- */
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- export function write(entity: Entity, timestamp: number, componentId: number, data: Uint8Array, buf: ByteBuffer): void;
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- export function read(buf: ByteBuffer): AuthoritativePutComponentMessage | null;
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- }
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-
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  /** AvatarAnchorPointType determines the part of the avatar's body that anchors the Entity. */
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  /**
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  * @public
@@ -315,39 +279,6 @@ export declare const enum AvatarAnchorPointType {
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  AAPT_RIGHT_TOE_BASE = 25
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  }
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- /**
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- * Mirror of the scene-driven movement animation currently playing, reported by the engine.
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- * Readable by any scene (not just the controller) so niche effects (e.g. dust cloud on landing) can react.
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- * Active emotes are not represented here — scenes already have their own way to read them.
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- */
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- /**
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- * @public
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- */
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- export declare interface AvatarAnimationState {
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- /** same scene-relative path the controlling scene supplied */
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- src: string;
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- /** mirrors the request */
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- loop: boolean;
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- /** mirrors the request */
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- speed: number;
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- /** mirrors the request */
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- idle: boolean;
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- /** seconds into the clip; wraps on loop; frozen while an emote override is playing */
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- playbackTime: number;
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- /** total clip length in seconds */
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- duration: number;
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- /** how many times the clip has completed since it started */
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- loopCount: number;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace AvatarAnimationState {
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- export function encode(message: AvatarAnimationState, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarAnimationState;
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- }
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-
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  /** @public */
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  export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBAvatarAttach>;
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@@ -357,21 +288,8 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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- export declare const AvatarEquippedData: AvatarEquippedDataComponentDefinitionExtended;
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-
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- /**
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- * @public
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- */
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- export declare type AvatarEquippedDataComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType>;
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-
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- /**
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- * @public
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- * AvatarEquippedData with `forceRender` optional: the wire type is a repeated field (always present, so the
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- * generated type requires it), but a scene rarely needs it and shouldn't have to pass `[]`.
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- */
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- export declare type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
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- forceRender?: string[] | undefined;
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- };
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+ /** @public */
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+ export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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376
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  /** @public */
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  export declare const AvatarLocomotionSettings: LastWriteWinElementSetComponentDefinition<PBAvatarLocomotionSettings>;
@@ -400,30 +318,11 @@ export declare const enum AvatarModifierType {
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  AMT_HIDE_NAMETAGS = 2
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  }
402
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403
- /** @public */
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- export declare const AvatarMovement: LastWriteWinElementSetComponentDefinition<PBAvatarMovement>;
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-
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- /** @public */
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- export declare const AvatarMovementInfo: LastWriteWinElementSetComponentDefinition<PBAvatarMovementInfo>;
408
-
409
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  /** @public */
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  export declare const AvatarNametag: LastWriteWinElementSetComponentDefinition<PBAvatarNametag>;
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323
 
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- export declare const AvatarShape: AvatarShapeComponentDefinitionExtended;
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-
414
- /**
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- * @public
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- */
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- export declare type AvatarShapeComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarShapeType>;
418
-
419
- /**
420
- * @public
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- * AvatarShape with `forceRender` optional: the wire type is a repeated field (always present, so the
422
- * generated type requires it), but a scene rarely needs it and shouldn't have to pass `[]`.
423
- */
424
- export declare type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
425
- forceRender?: string[] | undefined;
426
- };
324
+ /** @public */
325
+ export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
427
326
 
428
327
  /**
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  * @public
@@ -521,22 +420,6 @@ export declare interface BaseComponent<T> {
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  * If the value is undefined, the component was deleted.
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  */
523
422
  onChange(entity: Entity, cb: (value: T | undefined) => void): void;
524
- /**
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- * @public
526
- *
527
- */
528
- validateBeforeChange(entity: Entity, cb: ValidateCallback<T>): void;
529
- validateBeforeChange(cb: ValidateCallback<T>): void;
530
- /**
531
- * Get the CRDT state for an entity (serialized data and timestamp)
532
- * @param entity - Entity to get the CRDT state for
533
- * @returns Object with serialized data and timestamp, or null if entity doesn't have the component
534
- * @public
535
- */
536
- getCrdtState(entity: Entity): {
537
- data: Uint8Array;
538
- timestamp: number;
539
- } | null;
540
423
  }
541
424
 
542
425
  /** @public */
@@ -708,17 +591,10 @@ export declare interface ByteBuffer {
708
591
  }
709
592
 
710
593
  /**
711
- * Callback function to be triggered on a specified event. Receives the pointer event that
712
- * fired it (button, hit, and for drags the pointer delta), which handlers may ignore.
594
+ * Callback function to be triggered on a specified event
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  * @public
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  */
715
- export declare type Callback = (event: PBPointerEventsResult) => void;
716
-
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- /** @public */
718
- export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
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-
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- /** @public */
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- export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
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+ export declare type Callback = () => void;
722
598
 
723
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  /** @public */
724
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  export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
@@ -1511,6 +1387,44 @@ export declare type Color4Type = {
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  a: number;
1512
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  };
1513
1389
 
1390
+ /**
1391
+ * Piecewise-linear, with keys interpolated in ascending order of `time`. Positions before the first key
1392
+ * or after the last key take that key's color. No keys means the gradient is unset.
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+ * If two keys have the same `time`, then the gradient keeps the key that comes later in `keys`.
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+ */
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+ /**
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+ * @public
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+ */
1398
+ export declare interface ColorGradient {
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+ keys: ColorKey[];
1400
+ }
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+
1402
+ /**
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+ * @public
1404
+ */
1405
+ export declare namespace ColorGradient {
1406
+ export function encode(message: ColorGradient, writer?: _m0.Writer): _m0.Writer;
1407
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): ColorGradient;
1408
+ }
1409
+
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+ /**
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+ * @public
1412
+ */
1413
+ export declare interface ColorKey {
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+ /** position along the gradient, from 0 to 1. Values outside that range clamp to it */
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+ time: number;
1416
+ /** linear color. Values above 1 are allowed (HDR) */
1417
+ color: PBColor4 | undefined;
1418
+ }
1419
+
1420
+ /**
1421
+ * @public
1422
+ */
1423
+ export declare namespace ColorKey {
1424
+ export function encode(message: ColorKey, writer?: _m0.Writer): _m0.Writer;
1425
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): ColorKey;
1426
+ }
1427
+
1514
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  /** A range of Color4 values. Randomized or lerped between start and end. */
1515
1429
  /**
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1430
  * @public
@@ -1571,24 +1485,18 @@ export declare const componentDefinitionByName: {
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  "core::AvatarEquippedData": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>>;
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  "core::AvatarLocomotionSettings": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarLocomotionSettings>>;
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  "core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
1574
- "core::AvatarMovement": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarMovement>>;
1575
- "core::AvatarMovementInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarMovementInfo>>;
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  "core::AvatarNametag": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarNametag>>;
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  "core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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  "core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
1579
- "core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
1580
- "core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
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  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
1582
1492
  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
1583
1493
  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
1494
+ "core::EnvironmentFog": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEnvironmentFog>>;
1584
1495
  "core::ExplorerItemPurchaseResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBExplorerItemPurchaseResult>>;
1585
1496
  "core::ExplorerUiEventsResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBExplorerUiEventsResult>>;
1586
- "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
1587
1497
  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
1588
1498
  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
1589
- "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
1590
1499
  "core::GltfNodeModifiers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>>;
1591
- "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
1592
1500
  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
1593
1501
  "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
1594
1502
  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
@@ -1607,9 +1515,10 @@ export declare const componentDefinitionByName: {
1607
1515
  "core::Raycast": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycast>>;
1608
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  "core::RaycastResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRaycastResult>>;
1609
1517
  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
1518
+ "core::Skybox": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSkybox>>;
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1519
  "core::SkyboxTime": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSkyboxTime>>;
1520
+ "core::Sun": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSun>>;
1611
1521
  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
1612
- "core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
1613
1522
  "core::TouchScreenControls": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTouchScreenControls>>;
1614
1523
  "core::TriggerArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTriggerArea>>;
1615
1524
  "core::TriggerAreaResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBTriggerAreaResult>>;
@@ -1617,14 +1526,12 @@ export declare const componentDefinitionByName: {
1617
1526
  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
1618
1527
  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
1619
1528
  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
1620
- "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
1621
1529
  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
1622
1530
  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
1623
1531
  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
1624
1532
  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
1625
1533
  "core::UiInputBinding": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputBinding>>;
1626
1534
  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
1627
- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
1628
1535
  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
1629
1536
  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
1630
1537
  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -1797,12 +1704,12 @@ export declare const CRDT_MESSAGE_HEADER_LENGTH = 8;
1797
1704
  /**
1798
1705
  * @public
1799
1706
  */
1800
- export declare type CrdtMessage = PutComponentMessage | AuthoritativePutComponentMessage | DeleteComponentMessage | AppendValueMessage | DeleteEntityMessage | PutNetworkComponentMessage | DeleteComponentNetworkMessage | DeleteEntityNetworkMessage;
1707
+ export declare type CrdtMessage = PutComponentMessage | DeleteComponentMessage | AppendValueMessage | DeleteEntityMessage | PutNetworkComponentMessage | DeleteComponentNetworkMessage | DeleteEntityNetworkMessage;
1801
1708
 
1802
1709
  /**
1803
1710
  * @public
1804
1711
  */
1805
- export declare type CrdtMessageBody = PutComponentMessageBody | AuthoritativePutComponentMessageBody | DeleteComponentMessageBody | DeleteEntityMessageBody | AppendValueMessageBody | CrdtNetworkMessageBody;
1712
+ export declare type CrdtMessageBody = PutComponentMessageBody | DeleteComponentMessageBody | DeleteEntityMessageBody | AppendValueMessageBody | CrdtNetworkMessageBody;
1806
1713
 
1807
1714
  /**
1808
1715
  * Min length = 8 bytes
@@ -1857,8 +1764,7 @@ export declare enum CrdtMessageType {
1857
1764
  PUT_COMPONENT_NETWORK = 5,
1858
1765
  DELETE_COMPONENT_NETWORK = 6,
1859
1766
  DELETE_ENTITY_NETWORK = 7,
1860
- AUTHORITATIVE_PUT_COMPONENT = 8,
1861
- MAX_MESSAGE_TYPE = 9
1767
+ MAX_MESSAGE_TYPE = 8
1862
1768
  }
1863
1769
 
1864
1770
  /**
@@ -1866,8 +1772,6 @@ export declare enum CrdtMessageType {
1866
1772
  */
1867
1773
  export declare type CrdtNetworkMessageBody = PutNetworkComponentMessageBody | DeleteComponentNetworkMessageBody | DeleteEntityNetworkMessageBody;
1868
1774
 
1869
- export declare const CreatedBy: ICreatedBy;
1870
-
1871
1775
  /**
1872
1776
  * @public
1873
1777
  */
@@ -2247,9 +2151,6 @@ export declare type EntityComponents = {
2247
2151
  onMouseUp: Callback;
2248
2152
  onMouseEnter: Callback;
2249
2153
  onMouseLeave: Callback;
2250
- onMouseDrag: Callback;
2251
- onMouseDragLocked: Callback;
2252
- onMouseDragEnd: Callback;
2253
2154
  };
2254
2155
 
2255
2156
  /** @public */
@@ -2307,6 +2208,9 @@ export declare namespace EntityUtils {
2307
2208
  export function toEntityId(entityNumber: number, entityVersion: number): Entity;
2308
2209
  }
2309
2210
 
2211
+ /** @public */
2212
+ export declare const EnvironmentFog: LastWriteWinElementSetComponentDefinition<PBEnvironmentFog>;
2213
+
2310
2214
  /**
2311
2215
  * Constant used to define the minimal number value in Babylon.js
2312
2216
  * @public
@@ -2609,9 +2513,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
2609
2513
  direction?: PBVector3;
2610
2514
  };
2611
2515
 
2612
- /** @public */
2613
- export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
2614
-
2615
2516
  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
2616
2517
 
2617
2518
  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2624,24 +2525,9 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
2624
2525
  /** @public */
2625
2526
  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
2626
2527
 
2627
- /** @public */
2628
- export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
2629
-
2630
2528
  /** @public */
2631
2529
  export declare const GltfNodeModifiers: LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>;
2632
2530
 
2633
- /** @public */
2634
- export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
2635
-
2636
- /**
2637
- * @public
2638
- */
2639
- export declare const enum GltfNodeStateValue {
2640
- GNSV_PENDING = 0,
2641
- GNSV_FAILED = 1,
2642
- GNSV_READY = 2
2643
- }
2644
-
2645
2531
  /**
2646
2532
  * @public
2647
2533
  */
@@ -2665,12 +2551,6 @@ export declare interface GrowOnlyValueSetComponentDefinition<T> extends BaseComp
2665
2551
 
2666
2552
  export declare type GSetComponentGetter<T extends GrowOnlyValueSetComponentDefinition<any>> = (engine: Pick<IEngine, 'defineValueSetComponentFromSchema'>) => T;
2667
2553
 
2668
- export declare type ICreatedBy = LastWriteWinElementSetComponentDefinition<ICreatedByType>;
2669
-
2670
- export declare interface ICreatedByType {
2671
- address: string;
2672
- }
2673
-
2674
2554
  /**
2675
2555
  * @public
2676
2556
  */
@@ -3157,35 +3037,6 @@ export declare const enum InteractionType {
3157
3037
  PROXIMITY = 1
3158
3038
  }
3159
3039
 
3160
- /**
3161
- * Internal component interface that exposes all internal methods for SDK use
3162
- * This is not exposed to users, only for internal SDK operations
3163
- */
3164
- export declare interface InternalBaseComponent<T> extends BaseComponent<T> {
3165
- /**
3166
- * @public
3167
- * Dry run update to check if a CRDT message would be accepted without actually applying it
3168
- */
3169
- __dry_run_updateFromCrdt(body: CrdtMessageBody): ProcessMessageResultType;
3170
- /**
3171
- * @public
3172
- * Get the iterator to every entity has the component
3173
- */
3174
- iterator(): Iterable<[Entity, any]>;
3175
- /**
3176
- * @public
3177
- */
3178
- dirtyIterator(): Iterable<Entity>;
3179
- /**
3180
- * @public
3181
- */
3182
- __onChangeCallbacks(entity: Entity, value: T): void;
3183
- /**
3184
- * @public
3185
- */
3186
- __run_validateBeforeChange(entity: Entity, newValue: T | undefined, senderAddress: string, createdBy: string): boolean;
3187
- }
3188
-
3189
3040
  /**
3190
3041
  * @public
3191
3042
  */
@@ -3389,12 +3240,6 @@ export declare type Listeners = {
3389
3240
  onMouseEnter?: Callback;
3390
3241
  /** triggered on mouse leave event */
3391
3242
  onMouseLeave?: Callback;
3392
- /** triggered while the pointer is dragged after pressing on the element */
3393
- onMouseDrag?: Callback;
3394
- /** triggered while the pointer is dragged with the cursor locked in place */
3395
- onMouseDragLocked?: Callback;
3396
- /** triggered when a drag that started on the element ends */
3397
- onMouseDragEnd?: Callback;
3398
3243
  };
3399
3244
 
3400
3245
  /**
@@ -4299,15 +4144,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
4299
4144
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
4300
4145
  */
4301
4146
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
4302
- /**
4303
- * @public
4304
- * Set a mesh from inside a gltf in the MeshCollider component
4305
- * @param entity - entity to create or replace the MeshCollider component
4306
- * @param source - the path to the gltf
4307
- * @param meshName - the name of the mesh in the gltf (see GltfContainerLoadingState.meshNames)
4308
- * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
4309
- */
4310
- setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
4311
4147
  }
4312
4148
 
4313
4149
  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -4344,14 +4180,6 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
4344
4180
  * @param entity - entity to create or replace the MeshRenderer component
4345
4181
  */
4346
4182
  setSphere(entity: Entity): void;
4347
- /**
4348
- * @public
4349
- * Set a mesh from inside a gltf in the MeshRenderer component
4350
- * @param entity - entity to create or replace the MeshRenderer component
4351
- * @param source - the path to the gltf
4352
- * @param meshName - the name of the mesh in the gltf (see GltfContainerLoadingState.meshNames)
4353
- */
4354
- setGltfMesh(entity: Entity, source: string, meshName: string): void;
4355
4183
  }
4356
4184
 
4357
4185
  /**
@@ -4400,39 +4228,6 @@ export declare namespace MoveContinuous {
4400
4228
  export function decode(input: _m0.Reader | Uint8Array, length?: number): MoveContinuous;
4401
4229
  }
4402
4230
 
4403
- /**
4404
- * Describes the animation the movement scene wants the avatar to play.
4405
- * One GLB = one clip (following the scene-emote convention: single clip, or a clip named with `_Avatar` suffix).
4406
- * When absent the engine falls back to its built-in velocity-based selection (walk/run/jump/idle).
4407
- */
4408
- /**
4409
- * @public
4410
- */
4411
- export declare interface MovementAnimation {
4412
- /** scene-relative path to the gltf/glb asset (resolved via the scene content map) */
4413
- src: string;
4414
- /** whether the clip repeats once it reaches the end */
4415
- loop: boolean;
4416
- /** playback speed multiplier (1.0 = clip's native rate) */
4417
- speed: number;
4418
- /** true: a triggerSceneEmote may take over; false: emotes are suppressed while this animation plays */
4419
- idle: boolean;
4420
- /** cross-fade duration when `src` changes; defaults to 0.2 when unset. Not applied to loop/speed/idle changes. */
4421
- transitionSeconds?: number | undefined;
4422
- /** if set, the engine seeks to this position (in seconds) this frame. Clear on subsequent frames to allow normal playback. The scene can read `AvatarAnimationState.playback_time` first to decide. */
4423
- playbackTime?: number | undefined;
4424
- /** scene-relative paths to audio clips (.mp3/.ogg) to play this frame on the avatar audio bus. Fire-and-forget: each listed clip plays once per frame it appears; leaving a clip set for multiple frames re-triggers it. No stop mechanism. Use `AvatarAnimationState.playback_time` to trigger sounds at the right point in the clip (e.g. foot plants). */
4425
- sounds: string[];
4426
- }
4427
-
4428
- /**
4429
- * @public
4430
- */
4431
- export declare namespace MovementAnimation {
4432
- export function encode(message: MovementAnimation, writer?: _m0.Writer): _m0.Writer;
4433
- export function decode(input: _m0.Reader | Uint8Array, length?: number): MovementAnimation;
4434
- }
4435
-
4436
4231
  /**
4437
4232
  * @public
4438
4233
  */
@@ -4856,25 +4651,6 @@ export declare const onVideoEvent: Observable<{
4856
4651
  totalVideoLength: number;
4857
4652
  }>;
4858
4653
 
4859
- /**
4860
- * @public
4861
- */
4862
- export declare interface Orthographic {
4863
- /**
4864
- * vertical extent of the visible range in meters
4865
- * defaults to 4m
4866
- */
4867
- verticalRange?: number | undefined;
4868
- }
4869
-
4870
- /**
4871
- * @public
4872
- */
4873
- export declare namespace Orthographic {
4874
- export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
4875
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
4876
- }
4877
-
4878
4654
  /**
4879
4655
  * @public
4880
4656
  * The overflow property controls what happens to content that is too big to fit into an area
@@ -5224,8 +5000,6 @@ export declare namespace PBAvatarEmoteCommand {
5224
5000
  export declare interface PBAvatarEquippedData {
5225
5001
  wearableUrns: string[];
5226
5002
  emoteUrns: string[];
5227
- /** slots that will render even if hidden */
5228
- forceRender: string[];
5229
5003
  }
5230
5004
 
5231
5005
  /**
@@ -5296,8 +5070,6 @@ export declare interface PBAvatarModifierArea {
5296
5070
  excludeIds: string[];
5297
5071
  /** list of modifiers to apply */
5298
5072
  modifiers: AvatarModifierType[];
5299
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
5300
- useColliderRange?: boolean | undefined;
5301
5073
  }
5302
5074
 
5303
5075
  /**
@@ -5308,64 +5080,6 @@ export declare namespace PBAvatarModifierArea {
5308
5080
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarModifierArea;
5309
5081
  }
5310
5082
 
5311
- /**
5312
- * @public
5313
- */
5314
- export declare interface PBAvatarMovement {
5315
- velocity: PBVector3 | undefined;
5316
- /** 0-360, yaw only; this is the authoritative facing (other clients read it, and physics treats the avatar as upright). Lean is expressed separately via tilt_pitch/tilt_roll. */
5317
- orientation: number;
5318
- groundDirection?: PBVector3 | undefined;
5319
- /** set for one frame when a walk_target ends: true = reached target, false = failed; absent = in progress or no walk */
5320
- walkSuccess?: boolean | undefined;
5321
- /** if set, the engine plays this animation instead of selecting one from velocity heuristics */
5322
- animation?: MovementAnimation | undefined;
5323
- /** render-only forward/back lean in degrees, applied on top of `orientation` (rotation about the avatar's local X axis). Does not affect the physics capsule (stays upright) or the facing other clients read. Defaults to 0. */
5324
- tiltPitch?: number | undefined;
5325
- /** render-only sideways lean in degrees, applied on top of `orientation` (rotation about the avatar's local Z axis). Same constraints as tilt_pitch. Useful e.g. for glider banking. Defaults to 0. */
5326
- tiltRoll?: number | undefined;
5327
- }
5328
-
5329
- /**
5330
- * @public
5331
- */
5332
- export declare namespace PBAvatarMovement {
5333
- export function encode(message: PBAvatarMovement, writer?: _m0.Writer): _m0.Writer;
5334
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarMovement;
5335
- }
5336
-
5337
- /**
5338
- * @public
5339
- */
5340
- export declare interface PBAvatarMovementInfo {
5341
- /** the length of time the current step velocity will apply for */
5342
- stepTime: number;
5343
- /** the length of time the previous step velocity applied for */
5344
- previousStepTime: number;
5345
- /** the velocity requested for the previous frame */
5346
- requestedVelocity: PBVector3 | undefined;
5347
- /** the resulting velocity taking collisions into account */
5348
- actualVelocity: PBVector3 | undefined;
5349
- /** the velocity imparted by movement of the "ground" platform or pushing from other moving colliders */
5350
- externalVelocity: PBVector3 | undefined;
5351
- activeAvatarLocomotionSettings: PBAvatarLocomotionSettings | undefined;
5352
- activeInputModifier: PBInputModifier | undefined;
5353
- /** if set, the movement scene should walk the player to this scene-relative position */
5354
- walkTarget?: PBVector3 | undefined;
5355
- /** stop distance for walk_target; considered reached when within this distance */
5356
- walkThreshold?: number | undefined;
5357
- /** current state of a scene-driven movement animation. Absent when the engine is using its velocity-based fallback. `playback_time` freezes while a triggerSceneEmote is overriding the animation. */
5358
- activeAnimationState?: AvatarAnimationState | undefined;
5359
- }
5360
-
5361
- /**
5362
- * @public
5363
- */
5364
- export declare namespace PBAvatarMovementInfo {
5365
- export function encode(message: PBAvatarMovementInfo, writer?: _m0.Writer): _m0.Writer;
5366
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarMovementInfo;
5367
- }
5368
-
5369
5083
  /**
5370
5084
  * The AvatarNametag component adds a plate with scene-provided text above an avatar's nametag,
5371
5085
  * for example to show a rank or a role that the scene assigns to that player.
@@ -5456,8 +5170,6 @@ export declare interface PBAvatarShape {
5456
5170
  emotes: string[];
5457
5171
  /** hides the skin + hair + facial features (default: false) */
5458
5172
  showOnlyWearables?: boolean | undefined;
5459
- /** slots that will render even if hidden */
5460
- forceRender: string[];
5461
5173
  }
5462
5174
 
5463
5175
  /**
@@ -5499,51 +5211,6 @@ export declare namespace PBBillboard {
5499
5211
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
5500
5212
  }
5501
5213
 
5502
- /**
5503
- * @public
5504
- */
5505
- export declare interface PBCameraLayer {
5506
- /**
5507
- * layer to which these settings apply. must be > 0
5508
- * Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
5509
- */
5510
- layer: number;
5511
- /** should the sun light affect this layer? default false */
5512
- directionalLight?: boolean | undefined;
5513
- /** should this layer show player avatars? default false */
5514
- showAvatars?: boolean | undefined;
5515
- /** should this layer show the sky? default false */
5516
- showSkybox?: boolean | undefined;
5517
- /** should this layer show distance fog? default false */
5518
- showFog?: boolean | undefined;
5519
- /** ambient light overrides for this layer. default -> use same as main camera */
5520
- ambientColorOverride?: PBColor3 | undefined;
5521
- ambientBrightnessOverride?: number | undefined;
5522
- }
5523
-
5524
- /**
5525
- * @public
5526
- */
5527
- export declare namespace PBCameraLayer {
5528
- export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
5529
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
5530
- }
5531
-
5532
- /**
5533
- * @public
5534
- */
5535
- export declare interface PBCameraLayers {
5536
- layers: number[];
5537
- }
5538
-
5539
- /**
5540
- * @public
5541
- */
5542
- export declare namespace PBCameraLayers {
5543
- export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
5544
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
5545
- }
5546
-
5547
5214
  /**
5548
5215
  * The CameraMode component can be used to determine whether the player is using a first-person o
5549
5216
  * third-person view.
@@ -5585,8 +5252,6 @@ export declare interface PBCameraModeArea {
5585
5252
  area: PBVector3 | undefined;
5586
5253
  /** the camera mode to enforce */
5587
5254
  mode: CameraType;
5588
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
5589
- useColliderRange?: boolean | undefined;
5590
5255
  }
5591
5256
 
5592
5257
  /**
@@ -5660,6 +5325,34 @@ export declare namespace PBEngineInfo {
5660
5325
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
5661
5326
  }
5662
5327
 
5328
+ /**
5329
+ * PBEnvironmentFog overrides the environment fog while the player is inside the scene.
5330
+ * Valid only on the scene root entity (`engine.RootEntity`).
5331
+ *
5332
+ * An unset field keeps the time-of-day default.
5333
+ * Gradient `time` is the normalized time of day: 0 = 00:00, 0.5 = 12:00, 1 = 24:00.
5334
+ * Gradients do not wrap around midnight.
5335
+ * A scene cannot turn fog on or off. That is a user quality setting.
5336
+ *
5337
+ * While active, the overrides are global: they also change how neighbouring parcels look from inside the scene.
5338
+ */
5339
+ /**
5340
+ * @public
5341
+ */
5342
+ export declare interface PBEnvironmentFog {
5343
+ color?: ColorGradient | undefined;
5344
+ /** default = 0.0005, per meter: fog = 1 - e^(-density * distance). Negative values clamp to 0 */
5345
+ density?: number | undefined;
5346
+ }
5347
+
5348
+ /**
5349
+ * @public
5350
+ */
5351
+ export declare namespace PBEnvironmentFog {
5352
+ export function encode(message: PBEnvironmentFog, writer?: _m0.Writer): _m0.Writer;
5353
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEnvironmentFog;
5354
+ }
5355
+
5663
5356
  /**
5664
5357
  * Grow-only value set appended to the scene root entity.
5665
5358
  * Reports the outcome of an EU_ITEM_PURCHASE flow triggered via OpenExplorerUi.
@@ -5800,39 +5493,6 @@ export declare namespace PBExplorerUiEventsResult_UiOpened {
5800
5493
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBExplorerUiEventsResult_UiOpened;
5801
5494
  }
5802
5495
 
5803
- /**
5804
- * defines the global scene light settings. must be added to the scene root.
5805
- * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
5806
- */
5807
- /**
5808
- * @public
5809
- */
5810
- export declare interface PBGlobalLight {
5811
- /**
5812
- * the direction the directional light shines in.
5813
- * default depends on time of day and explorer implementation
5814
- */
5815
- direction?: PBVector3 | undefined;
5816
- /**
5817
- * ambient light color
5818
- * default: White
5819
- */
5820
- ambientColor?: PBColor3 | undefined;
5821
- /**
5822
- * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
5823
- * default 1
5824
- */
5825
- ambientBrightness?: number | undefined;
5826
- }
5827
-
5828
- /**
5829
- * @public
5830
- */
5831
- export declare namespace PBGlobalLight {
5832
- export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
5833
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
5834
- }
5835
-
5836
5496
  /**
5837
5497
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
5838
5498
  *
@@ -5868,25 +5528,6 @@ export declare namespace PBGltfContainer {
5868
5528
  */
5869
5529
  export declare interface PBGltfContainerLoadingState {
5870
5530
  currentState: LoadingState;
5871
- /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
5872
- nodePaths: string[];
5873
- /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
5874
- meshNames: string[];
5875
- /**
5876
- * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
5877
- * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
5878
- */
5879
- materialNames: string[];
5880
- /**
5881
- * X is the material index. note this may conflict with manually named materials - to avoid any issues make
5882
- * sure all your materials are explicitly named.
5883
- */
5884
- skinNames: string[];
5885
- /**
5886
- * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
5887
- * your skins are explicitly named.
5888
- */
5889
- animationNames: string[];
5890
5531
  }
5891
5532
 
5892
5533
  /**
@@ -5897,57 +5538,6 @@ export declare namespace PBGltfContainerLoadingState {
5897
5538
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
5898
5539
  }
5899
5540
 
5900
- /**
5901
- * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
5902
- * This component must be added to a direct child of an entity with a PBGltfContainer component, or
5903
- * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
5904
- * in the parent.
5905
- * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
5906
- *
5907
- * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
5908
- * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
5909
- * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
5910
- * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
5911
- * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
5912
- *
5913
- * After creation, if an animation moves the node, the `Transform` will be updated.
5914
- *
5915
- * From the scene, you can modify various components to alter the gltf node:
5916
- * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
5917
- * regardless of any intermediate gltf node hierarchy.
5918
- * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
5919
- * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
5920
- * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
5921
- * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
5922
- * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
5923
- * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
5924
- * PBMaterial will be maintained.
5925
- *
5926
- * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
5927
- * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
5928
- * change the state to `GNS_FAILED`.
5929
- * - deleting the scene entity will not delete the gltf node.
5930
- *
5931
- * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
5932
- * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
5933
- * the gltf node will also be displayed.
5934
- */
5935
- /**
5936
- * @public
5937
- */
5938
- export declare interface PBGltfNode {
5939
- /** the path of the target node in the Gltf. */
5940
- path: string;
5941
- }
5942
-
5943
- /**
5944
- * @public
5945
- */
5946
- export declare namespace PBGltfNode {
5947
- export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
5948
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
5949
- }
5950
-
5951
5541
  /**
5952
5542
  * GltfNodeModifiers component is to be used attached to entities that have the GltfContainer component.
5953
5543
  *
@@ -5993,26 +5583,6 @@ export declare namespace PBGltfNodeModifiers_GltfNodeModifier {
5993
5583
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeModifiers_GltfNodeModifier;
5994
5584
  }
5995
5585
 
5996
- /**
5997
- * The state of a linked gltf node.
5998
- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
5999
- */
6000
- /**
6001
- * @public
6002
- */
6003
- export declare interface PBGltfNodeState {
6004
- state: GltfNodeStateValue;
6005
- error?: string | undefined;
6006
- }
6007
-
6008
- /**
6009
- * @public
6010
- */
6011
- export declare namespace PBGltfNodeState {
6012
- export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
6013
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
6014
- }
6015
-
6016
5586
  /**
6017
5587
  * @public
6018
5588
  */
@@ -6150,14 +5720,6 @@ export declare interface PBMaterial {
6150
5720
  $case: "pbr";
6151
5721
  pbr: PBMaterial_PbrMaterial;
6152
5722
  } | undefined;
6153
- /**
6154
- * A gltf material that may provide additional features not supported by the PbMaterial fields.
6155
- * If both gltf and material fields are provided, the gltf will be used only for extended features not
6156
- * supported by the PbMaterial.
6157
- * If this is provided and the `material` field is not provided, the renderer will update the material
6158
- * field with data that reflects the gltf material once it is loaded.
6159
- */
6160
- gltf?: PBMaterial_GltfMaterial | undefined;
6161
5723
  }
6162
5724
 
6163
5725
  /**
@@ -6168,22 +5730,6 @@ export declare namespace PBMaterial {
6168
5730
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
6169
5731
  }
6170
5732
 
6171
- /**
6172
- * @public
6173
- */
6174
- export declare interface PBMaterial_GltfMaterial {
6175
- gltfSrc: string;
6176
- name: string;
6177
- }
6178
-
6179
- /**
6180
- * @public
6181
- */
6182
- export declare namespace PBMaterial_GltfMaterial {
6183
- export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
6184
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
6185
- }
6186
-
6187
5733
  /**
6188
5734
  * @public
6189
5735
  */
@@ -6280,9 +5826,6 @@ export declare interface PBMeshCollider {
6280
5826
  } | {
6281
5827
  $case: "plane";
6282
5828
  plane: PBMeshCollider_PlaneMesh;
6283
- } | {
6284
- $case: "gltf";
6285
- gltf: PBMeshCollider_GltfMesh;
6286
5829
  } | undefined;
6287
5830
  }
6288
5831
 
@@ -6328,25 +5871,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
6328
5871
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
6329
5872
  }
6330
5873
 
6331
- /** A collider constructed from a Gltf Mesh. */
6332
- /**
6333
- * @public
6334
- */
6335
- export declare interface PBMeshCollider_GltfMesh {
6336
- /** the GLTF file path as listed in the scene's manifest. */
6337
- gltfSrc: string;
6338
- /** the name of the mesh asset */
6339
- name: string;
6340
- }
6341
-
6342
- /**
6343
- * @public
6344
- */
6345
- export declare namespace PBMeshCollider_GltfMesh {
6346
- export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
6347
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
6348
- }
6349
-
6350
5874
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
6351
5875
  /**
6352
5876
  * @public
@@ -6379,11 +5903,13 @@ export declare namespace PBMeshCollider_SphereMesh {
6379
5903
 
6380
5904
  /**
6381
5905
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
6382
- * plane, a sphere, a cylinder, or a Gltf mesh.
5906
+ * plane, a sphere or a cylinder.
6383
5907
  *
6384
5908
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
6385
5909
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
6386
5910
  * `float` coordinates, one for each corner of each side of each face.
5911
+ *
5912
+ * More complex shapes require the use of a `GltfContainer` component.
6387
5913
  */
6388
5914
  /**
6389
5915
  * @public
@@ -6401,9 +5927,6 @@ export declare interface PBMeshRenderer {
6401
5927
  } | {
6402
5928
  $case: "plane";
6403
5929
  plane: PBMeshRenderer_PlaneMesh;
6404
- } | {
6405
- $case: "gltf";
6406
- gltf: PBMeshRenderer_GltfMesh;
6407
5930
  } | undefined;
6408
5931
  }
6409
5932
 
@@ -6451,25 +5974,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
6451
5974
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
6452
5975
  }
6453
5976
 
6454
- /** A mesh from a Gltf. */
6455
- /**
6456
- * @public
6457
- */
6458
- export declare interface PBMeshRenderer_GltfMesh {
6459
- /** the GLTF file path as listed in the scene's manifest. */
6460
- gltfSrc: string;
6461
- /** the name of the mesh asset */
6462
- name: string;
6463
- }
6464
-
6465
- /**
6466
- * @public
6467
- */
6468
- export declare namespace PBMeshRenderer_GltfMesh {
6469
- export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
6470
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
6471
- }
6472
-
6473
5977
  /** PlaneMesh renders a 2D rectangular shape. */
6474
5978
  /**
6475
5979
  * @public
@@ -7066,10 +6570,7 @@ export declare interface PBPrimaryPointerInfo {
7066
6570
  screenCoordinates?: PBVector2 | undefined;
7067
6571
  /** Movement since last frame (pixels) */
7068
6572
  screenDelta?: PBVector2 | undefined;
7069
- /**
7070
- * ray direction that can be used with the primary camera origin for
7071
- * raycasting from the cursor into the world
7072
- */
6573
+ /** Direction vector for 3D ray casting */
7073
6574
  worldRayDirection?: PBVector3 | undefined;
7074
6575
  }
7075
6576
 
@@ -7140,10 +6641,6 @@ export declare interface PBRaycast {
7140
6641
  continuous?: boolean | undefined;
7141
6642
  /** Collision mask, by default CL_POINTER | CL_PHYSICS */
7142
6643
  collisionMask?: number | undefined;
7143
- /** shape to cast, default ray */
7144
- shape?: RaycastShape | undefined;
7145
- /** include hits with entities from other scenes */
7146
- includeWorld?: boolean | undefined;
7147
6644
  }
7148
6645
 
7149
6646
  /**
@@ -7213,6 +6710,105 @@ export declare namespace PBRealmInfo {
7213
6710
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRealmInfo;
7214
6711
  }
7215
6712
 
6713
+ /**
6714
+ * PBSkybox overrides the visible sky while the player is inside the scene.
6715
+ * Valid only on the scene root entity (`engine.RootEntity`).
6716
+ *
6717
+ * An unset field keeps the time-of-day default.
6718
+ * Gradient `time` is the normalized time of day: 0 = 00:00, 0.5 = 12:00, 1 = 24:00.
6719
+ * Gradients do not wrap around midnight.
6720
+ * The sun is controlled by `PBSun` and the fog by `PBEnvironmentFog`.
6721
+ *
6722
+ * While active, the overrides are global: they also change how neighbouring parcels look from inside the scene.
6723
+ */
6724
+ /**
6725
+ * @public
6726
+ */
6727
+ export declare interface PBSkybox {
6728
+ /**
6729
+ * Replaces the visible sky with an image, given as its source path with the same rules as `Texture.src`.
6730
+ * It must be an equirectangular (latitude-longitude) image with a 2:1 aspect ratio:
6731
+ * the image centre faces +Z, the top row is the zenith and the bottom row the nadir.
6732
+ * Cube cross, 3x2 and six-face layouts are not supported.
6733
+ * The sun, the fog and the ambient lighting do not change: the ambient still follows `sky_colors`.
6734
+ */
6735
+ skyboxTexture?: string | undefined;
6736
+ /**
6737
+ * Procedural sky colors. They also drive the ambient lighting, also while `skybox_texture` is set.
6738
+ * While `skybox_texture` is set they no longer color the visible sky.
6739
+ */
6740
+ skyColors?: PBSkybox_SkyColors | undefined;
6741
+ /** Ignored while `skybox_texture` is set. */
6742
+ clouds?: PBSkybox_Clouds | undefined;
6743
+ /** Ignored while `skybox_texture` is set. */
6744
+ stars?: PBSkybox_Stars | undefined;
6745
+ }
6746
+
6747
+ /**
6748
+ * @public
6749
+ */
6750
+ export declare namespace PBSkybox {
6751
+ export function encode(message: PBSkybox, writer?: _m0.Writer): _m0.Writer;
6752
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSkybox;
6753
+ }
6754
+
6755
+ /**
6756
+ * @public
6757
+ */
6758
+ export declare interface PBSkybox_Clouds {
6759
+ /** default = 1, from 0 to 1 */
6760
+ opacity?: number | undefined;
6761
+ /** default = 0.01, in radians per second around the sky axis (0.01 is one turn every ~10 minutes). 0 = static, negative reverses the direction */
6762
+ speed?: number | undefined;
6763
+ color?: ColorGradient | undefined;
6764
+ }
6765
+
6766
+ /**
6767
+ * @public
6768
+ */
6769
+ export declare namespace PBSkybox_Clouds {
6770
+ export function encode(message: PBSkybox_Clouds, writer?: _m0.Writer): _m0.Writer;
6771
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSkybox_Clouds;
6772
+ }
6773
+
6774
+ /**
6775
+ * @public
6776
+ */
6777
+ export declare interface PBSkybox_SkyColors {
6778
+ /** the sky straight up */
6779
+ zenith?: ColorGradient | undefined;
6780
+ /** the broad band of sky around the horizon */
6781
+ horizon?: ColorGradient | undefined;
6782
+ /** The sky below the horizon, visible wherever no terrain covers it (landscape disabled, high altitude). */
6783
+ nadir?: ColorGradient | undefined;
6784
+ /** Narrow glow right on the horizon line, like a sunset glow. Unset = follows `horizon` when that is set. */
6785
+ rim?: ColorGradient | undefined;
6786
+ }
6787
+
6788
+ /**
6789
+ * @public
6790
+ */
6791
+ export declare namespace PBSkybox_SkyColors {
6792
+ export function encode(message: PBSkybox_SkyColors, writer?: _m0.Writer): _m0.Writer;
6793
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSkybox_SkyColors;
6794
+ }
6795
+
6796
+ /**
6797
+ * @public
6798
+ */
6799
+ export declare interface PBSkybox_Stars {
6800
+ /** default = 4.62, multiplier on the star texture (1 = as authored, values above 1 are HDR). 0 hides the stars, negative values clamp to 0. Stars are visible only at night */
6801
+ brightness?: number | undefined;
6802
+ }
6803
+
6804
+ /**
6805
+ * @public
6806
+ */
6807
+ export declare namespace PBSkybox_Stars {
6808
+ export function encode(message: PBSkybox_Stars, writer?: _m0.Writer): _m0.Writer;
6809
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSkybox_Stars;
6810
+ }
6811
+
7216
6812
  /**
7217
6813
  * The SkyboxTime component allows controlling the time of day for the skybox,
7218
6814
  * affecting the lighting and appearance of the sky in the scene.
@@ -7235,6 +6831,42 @@ export declare namespace PBSkyboxTime {
7235
6831
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSkyboxTime;
7236
6832
  }
7237
6833
 
6834
+ /**
6835
+ * PBSun overrides the directional light (sun and moon) while the player is inside the scene.
6836
+ * Valid only on the scene root entity (`engine.RootEntity`).
6837
+ *
6838
+ * An unset field keeps the time-of-day default.
6839
+ * Gradient `time` is the normalized time of day: 0 = 00:00, 0.5 = 12:00, 1 = 24:00.
6840
+ * Gradients do not wrap around midnight.
6841
+ *
6842
+ * While active, the overrides are global: they also change how neighbouring parcels look from inside the scene.
6843
+ */
6844
+ /**
6845
+ * @public
6846
+ */
6847
+ export declare interface PBSun {
6848
+ /** tints the directional light and the sun disc */
6849
+ color?: ColorGradient | undefined;
6850
+ /** default = true. false hides the sun and moon discs and the lens flare, but not their light */
6851
+ visible?: boolean | undefined;
6852
+ /** default = 1, multiplier on the renderer's time-of-day light intensity. Negative values clamp to 0 */
6853
+ intensity?: number | undefined;
6854
+ /**
6855
+ * Direction the sunlight travels, in scene space: (0,-1,0) = sun straight overhead. Normalized by the renderer.
6856
+ * Set = the sun stays fixed at every time of day; its color and intensity still follow the time of day.
6857
+ * Unset or zero = the time-of-day path.
6858
+ */
6859
+ direction?: PBVector3 | undefined;
6860
+ }
6861
+
6862
+ /**
6863
+ * @public
6864
+ */
6865
+ export declare namespace PBSun {
6866
+ export function encode(message: PBSun, writer?: _m0.Writer): _m0.Writer;
6867
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBSun;
6868
+ }
6869
+
7238
6870
  /**
7239
6871
  * The TextShape component renders customizable floating text.
7240
6872
  *
@@ -7301,46 +6933,6 @@ export declare namespace PBTextShape {
7301
6933
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
7302
6934
  }
7303
6935
 
7304
- /**
7305
- * @public
7306
- */
7307
- export declare interface PBTextureCamera {
7308
- /** rendered texture width */
7309
- width?: number | undefined;
7310
- /** rendered texture height */
7311
- height?: number | undefined;
7312
- /**
7313
- * which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
7314
- * defaults to 0
7315
- */
7316
- layer?: number | undefined;
7317
- /** default black */
7318
- clearColor?: PBColor4 | undefined;
7319
- /** default infinity */
7320
- farPlane?: number | undefined;
7321
- mode?: {
7322
- $case: "perspective";
7323
- perspective: Perspective;
7324
- } | {
7325
- $case: "orthographic";
7326
- orthographic: Orthographic;
7327
- } | undefined;
7328
- /**
7329
- * controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
7330
- * range: 0 (off) - 1 (full volume)
7331
- * default: 0
7332
- */
7333
- volume?: number | undefined;
7334
- }
7335
-
7336
- /**
7337
- * @public
7338
- */
7339
- export declare namespace PBTextureCamera {
7340
- export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
7341
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
7342
- }
7343
-
7344
6936
  /**
7345
6937
  * The TouchScreenControls component lets a scene configure the native on-screen touch
7346
6938
  * controls (the mobile joystick + gamepad). It must be set on the RootEntity.
@@ -7586,25 +7178,6 @@ export declare namespace PBUiBackground {
7586
7178
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
7587
7179
  }
7588
7180
 
7589
- /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
7590
- /**
7591
- * @public
7592
- */
7593
- export declare interface PBUiCanvas {
7594
- width: number;
7595
- height: number;
7596
- /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
7597
- color?: PBColor4 | undefined;
7598
- }
7599
-
7600
- /**
7601
- * @public
7602
- */
7603
- export declare namespace PBUiCanvas {
7604
- export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
7605
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
7606
- }
7607
-
7608
7181
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
7609
7182
  /**
7610
7183
  * @public
@@ -7704,10 +7277,6 @@ export declare interface PBUiInput {
7704
7277
  /** default=10 */
7705
7278
  fontSize?: number | undefined;
7706
7279
  value?: string | undefined;
7707
- /** default=false; when true, the input accepts newlines and behaves as a textarea */
7708
- multiLine?: boolean | undefined;
7709
- /** default=true; when false, the input value is preserved after pressing Enter */
7710
- clearOnSubmit?: boolean | undefined;
7711
7280
  /** a ttf font file in the scene content or a Google Fonts family name; `font` is the fallback (default: unset) */
7712
7281
  fontSrc?: string | undefined;
7713
7282
  }
@@ -7773,21 +7342,6 @@ export declare namespace PBUiInputResult {
7773
7342
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
7774
7343
  }
7775
7344
 
7776
- /**
7777
- * @public
7778
- */
7779
- export declare interface PBUiScrollResult {
7780
- value: PBVector2 | undefined;
7781
- }
7782
-
7783
- /**
7784
- * @public
7785
- */
7786
- export declare namespace PBUiScrollResult {
7787
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
7788
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
7789
- }
7790
-
7791
7345
  /**
7792
7346
  * @public
7793
7347
  */
@@ -7933,12 +7487,6 @@ export declare interface PBUiTransform {
7933
7487
  borderRightColor?: PBColor4 | undefined;
7934
7488
  /** default: 1 */
7935
7489
  opacity?: number | undefined;
7936
- /** reference for scroll_position. default empty */
7937
- elementId?: string | undefined;
7938
- /** default position=(0,0) */
7939
- scrollPosition?: ScrollPositionValue | undefined;
7940
- /** default ShowScrollBar.SSB_BOTH */
7941
- scrollVisible?: ShowScrollBar | undefined;
7942
7490
  /** default: 0 — controls render stacking order. Higher values appear in front of lower values. */
7943
7491
  zIndex?: number | undefined;
7944
7492
  }
@@ -8091,25 +7639,6 @@ export declare namespace PBVisibilityComponent {
8091
7639
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
8092
7640
  }
8093
7641
 
8094
- /**
8095
- * @public
8096
- */
8097
- export declare interface Perspective {
8098
- /**
8099
- * vertical field of view in radians
8100
- * defaults to pi/4 = 45 degrees
8101
- */
8102
- fieldOfView?: number | undefined;
8103
- }
8104
-
8105
- /**
8106
- * @public
8107
- */
8108
- export declare namespace Perspective {
8109
- export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
8110
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
8111
- }
8112
-
8113
7642
  /**
8114
7643
  * @public
8115
7644
  * Physics helpers for applying impulses and forces to the player.
@@ -8351,24 +7880,6 @@ export declare interface PointerEventsSystem {
8351
7880
  * @param entity - Entity where the callback was attached
8352
7881
  */
8353
7882
  removeOnPointerHoverLeave(entity: Entity): void;
8354
- /**
8355
- * @public
8356
- * Remove the callback for onPointerDrag event
8357
- * @param entity - Entity where the callback was attached
8358
- */
8359
- removeOnPointerDrag(entity: Entity): void;
8360
- /**
8361
- * @public
8362
- * Remove the callback for onPointerDragLocked event
8363
- * @param entity - Entity where the callback was attached
8364
- */
8365
- removeOnPointerDragLocked(entity: Entity): void;
8366
- /**
8367
- * @public
8368
- * Remove the callback for onPointerDragEnd event
8369
- * @param entity - Entity where the callback was attached
8370
- */
8371
- removeOnPointerDragEnd(entity: Entity): void;
8372
7883
  /**
8373
7884
  * @public
8374
7885
  * Remove the callback for onProximityDown event
@@ -8447,36 +7958,6 @@ export declare interface PointerEventsSystem {
8447
7958
  entity: Entity;
8448
7959
  opts?: Partial<EventSystemOptions>;
8449
7960
  }, cb: EventSystemCallback): void;
8450
- /**
8451
- * @public
8452
- * Execute callback while the user holds the button pressed and moves the pointer, having pressed it on the entity
8453
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
8454
- * @param cb - Function to execute on every drag update
8455
- */
8456
- onPointerDrag(pointerData: {
8457
- entity: Entity;
8458
- opts?: Partial<EventSystemOptions>;
8459
- }, cb: EventSystemCallback): void;
8460
- /**
8461
- * @public
8462
- * Same as onPointerDrag, but the cursor is locked in place for the duration of the drag
8463
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
8464
- * @param cb - Function to execute on every drag update
8465
- */
8466
- onPointerDragLocked(pointerData: {
8467
- entity: Entity;
8468
- opts?: Partial<EventSystemOptions>;
8469
- }, cb: EventSystemCallback): void;
8470
- /**
8471
- * @public
8472
- * Execute callback when the user releases the button after a drag that started on the entity
8473
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
8474
- * @param cb - Function to execute when the drag ends
8475
- */
8476
- onPointerDragEnd(pointerData: {
8477
- entity: Entity;
8478
- opts?: Partial<EventSystemOptions>;
8479
- }, cb: EventSystemCallback): void;
8480
7961
  /**
8481
7962
  * @public
8482
7963
  * Execute callback when the user presses the proximity button on the entity
@@ -8535,10 +8016,7 @@ export declare const enum PointerEventType {
8535
8016
  PET_HOVER_ENTER = 2,
8536
8017
  PET_HOVER_LEAVE = 3,
8537
8018
  PET_PROXIMITY_ENTER = 4,
8538
- PET_PROXIMITY_LEAVE = 5,
8539
- PET_DRAG_LOCKED = 6,
8540
- PET_DRAG = 7,
8541
- PET_DRAG_END = 8
8019
+ PET_PROXIMITY_LEAVE = 5
8542
8020
  }
8543
8021
 
8544
8022
  /**
@@ -8569,10 +8047,7 @@ export declare const enum PointerType {
8569
8047
  /** POT_NONE - No pointer input */
8570
8048
  POT_NONE = 0,
8571
8049
  /** POT_MOUSE - Traditional mouse input */
8572
- POT_MOUSE = 1,
8573
- POT_PAD = 2,
8574
- POT_TOUCH = 3,
8575
- POT_WAND = 4
8050
+ POT_MOUSE = 1
8576
8051
  }
8577
8052
 
8578
8053
  /**
@@ -9029,16 +8504,6 @@ export declare const enum RaycastQueryType {
9029
8504
  /** @public */
9030
8505
  export declare const RaycastResult: LastWriteWinElementSetComponentDefinition<PBRaycastResult>;
9031
8506
 
9032
- /**
9033
- * @public
9034
- */
9035
- export declare const enum RaycastShape {
9036
- /** RS_RAY - cast a point, get collisions along a ray */
9037
- RS_RAY = 0,
9038
- /** RS_AVATAR - cast the avatar collider shape, get collisions from sweeping the shape */
9039
- RS_AVATAR = 1
9040
- }
9041
-
9042
8507
  /**
9043
8508
  * @public
9044
8509
  */
@@ -9171,10 +8636,6 @@ export declare type RaycastSystemOptions = {
9171
8636
  queryType: RaycastQueryType;
9172
8637
  continuous?: boolean | undefined;
9173
8638
  collisionMask?: number | undefined;
9174
- /** shape to sweep along the ray, default RS_RAY (a point) */
9175
- shape?: RaycastShape | undefined;
9176
- /** include colliders from other scenes, default false */
9177
- includeWorld?: boolean | undefined;
9178
8639
  };
9179
8640
 
9180
8641
  /**
@@ -9223,20 +8684,6 @@ export declare interface ReactBasedUiSystem {
9223
8684
  * @param entity - The entity whose UI renderer should be removed
9224
8685
  */
9225
8686
  removeUiRenderer(entity: Entity): void;
9226
- /**
9227
- * Render a UI tree to a texture. The tree is rooted at `entity`, which must carry a UiCanvas
9228
- * describing the texture; the result can be sampled through `TextureUnion.uiTexture`. Replaces
9229
- * any texture renderer already set on the entity, and is torn down when the entity is removed.
9230
- *
9231
- * @param entity - The UiCanvas entity the UI tree hangs from
9232
- * @param ui - The UI component to render
9233
- */
9234
- setTextureRenderer(entity: Entity, ui: UiComponent): void;
9235
- /**
9236
- * Remove a texture renderer previously set with setTextureRenderer(), destroying its entities.
9237
- * @param entity - The UiCanvas entity the renderer was set on
9238
- */
9239
- removeTextureRenderer(entity: Entity): void;
9240
8687
  }
9241
8688
 
9242
8689
  /**
@@ -9827,33 +9274,6 @@ export declare namespace Schemas {
9827
9274
  */
9828
9275
  export declare function ScreenInsetArea(props: UiScreenInsetAreaProps): ReactEcs.JSX.Element;
9829
9276
 
9830
- /**
9831
- * @public
9832
- */
9833
- export declare interface ScrollPositionValue {
9834
- value?: {
9835
- $case: "position";
9836
- position: PBVector2;
9837
- } | {
9838
- $case: "reference";
9839
- reference: string;
9840
- } | undefined;
9841
- }
9842
-
9843
- /**
9844
- * @public
9845
- */
9846
- export declare namespace ScrollPositionValue {
9847
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
9848
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
9849
- }
9850
-
9851
- /**
9852
- * Which scrollbars are shown when the overflow is scrollable
9853
- * @public
9854
- */
9855
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
9856
-
9857
9277
  /**
9858
9278
  * Register the composite provider used to resolve composite files. Also registers
9859
9279
  * any `provider.schemas` on the engine pre-seal so composites that reference those
@@ -9879,15 +9299,8 @@ export declare interface SetMoveRotateScaleParams extends MoveRotateScaleModePar
9879
9299
  easingFunction?: EasingFunction;
9880
9300
  }
9881
9301
 
9882
- /**
9883
- * @public
9884
- */
9885
- export declare const enum ShowScrollBar {
9886
- SSB_BOTH = 0,
9887
- SSB_ONLY_VERTICAL = 1,
9888
- SSB_ONLY_HORIZONTAL = 2,
9889
- SSB_HIDDEN = 3
9890
- }
9302
+ /** @public */
9303
+ export declare const Skybox: LastWriteWinElementSetComponentDefinition<PBSkybox>;
9891
9304
 
9892
9305
  /** @public */
9893
9306
  export declare const SkyboxTime: LastWriteWinElementSetComponentDefinition<PBSkyboxTime>;
@@ -9899,6 +9312,9 @@ export declare interface Spec {
9899
9312
  [key: string]: ISchema;
9900
9313
  }
9901
9314
 
9315
+ /** @public */
9316
+ export declare const Sun: LastWriteWinElementSetComponentDefinition<PBSun>;
9317
+
9902
9318
  /**
9903
9319
  * @alpha
9904
9320
  * This is going to be used for sync components through a server.
@@ -10000,9 +9416,6 @@ export declare namespace Texture {
10000
9416
  export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
10001
9417
  }
10002
9418
 
10003
- /** @public */
10004
- export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
10005
-
10006
9419
  /**
10007
9420
  * @public
10008
9421
  */
@@ -10113,9 +9526,6 @@ export declare interface TextureUnion {
10113
9526
  } | {
10114
9527
  $case: "videoTexture";
10115
9528
  videoTexture: VideoTexture;
10116
- } | {
10117
- $case: "uiTexture";
10118
- uiTexture: UiCanvasTexture;
10119
9529
  } | undefined;
10120
9530
  }
10121
9531
 
@@ -10346,16 +9756,6 @@ export declare type Transport = {
10346
9756
  onmessage?(message: Uint8Array): void;
10347
9757
  filter(message: Omit<TransportMessage, 'messageBuffer'>): boolean;
10348
9758
  type?: string;
10349
- /**
10350
- * Whether this transport is allowed to mutate reserved-range entities
10351
- * (root/player/camera + avatars, entity number below `RESERVED_STATIC_ENTITIES`).
10352
- * Only the trusted host/renderer transport sets this. An inbound DELETE_ENTITY
10353
- * or component operation (PUT_COMPONENT, DELETE_COMPONENT, APPEND_VALUE,
10354
- * AUTHORITATIVE_PUT_COMPONENT) on a reserved entity from a transport without
10355
- * this flag (a comms peer, or any scene-added transport) is rejected — see
10356
- * `receiveMessages`.
10357
- */
10358
- allowReservedEntities?: boolean;
10359
9759
  };
10360
9760
 
10361
9761
  /**
@@ -10664,8 +10064,6 @@ export declare interface UiBackgroundProps {
10664
10064
  uvs?: number[];
10665
10065
  /** AvatarTexture for the background */
10666
10066
  avatarTexture?: UiAvatarTexture;
10667
- /** VideoTexture for the background: the frames of a VideoPlayer on another entity */
10668
- videoTexture?: UiVideoTexture;
10669
10067
  /** Texture for the background */
10670
10068
  texture?: UiTexture;
10671
10069
  }
@@ -10685,31 +10083,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
10685
10083
  disabled?: boolean;
10686
10084
  }
10687
10085
 
10688
- /** @public */
10689
- export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
10690
-
10691
10086
  /** @public */
10692
10087
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
10693
10088
 
10694
- /**
10695
- * @public
10696
- */
10697
- export declare interface UiCanvasTexture {
10698
- uiCanvasEntity: number;
10699
- /** default = TextureWrapMode.Clamp */
10700
- wrapMode?: TextureWrapMode | undefined;
10701
- /** default = FilterMode.Bilinear */
10702
- filterMode?: TextureFilterMode | undefined;
10703
- }
10704
-
10705
- /**
10706
- * @public
10707
- */
10708
- export declare namespace UiCanvasTexture {
10709
- export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
10710
- export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
10711
- }
10712
-
10713
10089
  /**
10714
10090
  * @public
10715
10091
  */
@@ -10805,7 +10181,7 @@ export declare interface UiLabelProps {
10805
10181
  textAlign?: TextAlignType | undefined;
10806
10182
  /** Label font type. @defaultValue 'sans-serif' */
10807
10183
  font?: UiFontType | undefined;
10808
- /** A `.ttf` file in the scene content, or a Google Fonts family name. `font` is used when it can't be loaded. */
10184
+ /** Path to a `.ttf` file in the scene content. `font` is used when it can't be loaded. */
10809
10185
  fontSrc?: string | undefined;
10810
10186
  /** Behaviour when text reached. @defaultValue 'wrap' */
10811
10187
  textWrap?: UiTextWrapType | undefined;
@@ -10875,9 +10251,6 @@ export declare type UiScreenInsetAreaProps = Omit<EntityPropTypes, 'uiTransform'
10875
10251
  uiTransform?: Omit<NonNullable<EntityPropTypes['uiTransform']>, 'positionType' | 'position'>;
10876
10252
  };
10877
10253
 
10878
- /** @public */
10879
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
10880
-
10881
10254
  /** @public */
10882
10255
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
10883
10256
 
@@ -10957,22 +10330,6 @@ export declare interface UiTransformProps {
10957
10330
  opacity?: number;
10958
10331
  /** default 0 */
10959
10332
  zIndex?: number;
10960
- /** A reference id for the element, e.g. as a scrollPosition target or for SetUiFocus. default empty */
10961
- elementId?: string;
10962
- /** Scroll offset when overflow is 'scroll': a position, or the elementId of a child to scroll to. default (0, 0) */
10963
- scrollPosition?: PBVector2 | string;
10964
- /** Which scrollbars to show when overflow is 'scroll'. default 'both' */
10965
- scrollVisible?: ScrollVisibleType;
10966
- }
10967
-
10968
- /**
10969
- * Video Texture
10970
- * @public
10971
- */
10972
- export declare interface UiVideoTexture {
10973
- videoPlayerEntity: Entity;
10974
- wrapMode?: TextureWrapType;
10975
- filterMode?: TextureFilterType;
10976
10333
  }
10977
10334
 
10978
10335
  /**
@@ -10980,14 +10337,6 @@ export declare interface UiVideoTexture {
10980
10337
  */
10981
10338
  export declare type Unpacked<T> = T extends (infer U)[] ? U : T;
10982
10339
 
10983
- export declare type ValidateCallback<T> = (value: {
10984
- entity: Entity;
10985
- currentValue: T | undefined;
10986
- newValue: T | undefined;
10987
- senderAddress: string;
10988
- createdBy: string;
10989
- }) => boolean;
10990
-
10991
10340
  /**
10992
10341
  * @public
10993
10342
  */