@dcl/playground-assets 7.28.1-34955459026.commit-7db2d46 → 7.29.1-34986384248.commit-bb45080

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package/dist/alpha.d.ts CHANGED
@@ -9990,6 +9990,16 @@ export declare type UiRendererOptions = {
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  * can use different insets simultaneously.
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  */
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  screenInset?: UiScreenInset;
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+ /**
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+ * Stacking order of this renderer's UI relative to the other renderers (the main
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+ * one and every `addUiRenderer`). Higher values render in front. When omitted,
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+ * renderers stack in the order they first render, later ones on top; among those
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+ * first rendered in the same tick the main UI goes at the back.
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+ *
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+ * It is applied to the renderer's root container entity, so it only orders whole
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+ * renderers against each other; elements inside a renderer keep their own `zIndex`.
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+ */
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+ zIndex?: number;
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  };
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  /**
package/dist/beta.d.ts CHANGED
@@ -9957,6 +9957,16 @@ export declare type UiRendererOptions = {
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  * can use different insets simultaneously.
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  */
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  screenInset?: UiScreenInset;
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+ /**
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+ * Stacking order of this renderer's UI relative to the other renderers (the main
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+ * one and every `addUiRenderer`). Higher values render in front. When omitted,
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+ * renderers stack in the order they first render, later ones on top; among those
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+ * first rendered in the same tick the main UI goes at the back.
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+ *
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+ * It is applied to the renderer's root container entity, so it only orders whole
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+ * renderers against each other; elements inside a renderer keep their own `zIndex`.
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+ */
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+ zIndex?: number;
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  };
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  /**
@@ -9957,6 +9957,16 @@ export declare type UiRendererOptions = {
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  * can use different insets simultaneously.
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  */
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  screenInset?: UiScreenInset;
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+ /**
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+ * Stacking order of this renderer's UI relative to the other renderers (the main
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+ * one and every `addUiRenderer`). Higher values render in front. When omitted,
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+ * renderers stack in the order they first render, later ones on top; among those
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+ * first rendered in the same tick the main UI goes at the back.
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+ *
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+ * It is applied to the renderer's root container entity, so it only orders whole
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+ * renderers against each other; elements inside a renderer keep their own `zIndex`.
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+ */
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+ zIndex?: number;
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  };
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  /**