@dcl/playground-assets 7.27.1-33533530571.commit-451d001 → 7.27.1-33669021544.commit-a6216ed
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +770 -122
- package/dist/beta.d.ts +770 -122
- package/dist/index.bundled.d.ts +770 -122
- package/dist/index.js +7 -7
- package/dist/playground/sdk/apis.d.ts +43 -2
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +770 -122
- package/etc/playground-assets.api.json +11237 -4408
- package/etc/playground-assets.api.md +503 -84
- package/package.json +5 -6
package/dist/alpha.d.ts
CHANGED
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@@ -245,42 +245,6 @@ export declare interface AudioStreamComponentDefinitionExtended extends LastWrit
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getAudioState(entity: Entity): PBAudioEvent | undefined;
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}
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/**
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* @public
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*/
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export declare type AuthoritativePutComponentMessage = CrdtMessageHeader & AuthoritativePutComponentMessageBody;
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/**
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* Server authoritative message - identical to PutComponentMessageBody but with forced processing
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* Min. length = header (8 bytes) + 16 bytes = 24 bytes
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*
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* @param entity - Uint32 number of the entity
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* @param componentId - Uint32 number of id
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* @param timestamp - Uint32 Lamport timestamp (server's authoritative timestamp)
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* @param data - Uint8[] data of component => length(4 bytes) + block of bytes[0..length-1]
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* @public
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*/
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export declare type AuthoritativePutComponentMessageBody = {
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type: CrdtMessageType.AUTHORITATIVE_PUT_COMPONENT;
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entityId: Entity;
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componentId: number;
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timestamp: number;
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data: Uint8Array;
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};
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-
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/**
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* @public
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*/
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export declare namespace AuthoritativePutComponentOperation {
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const MESSAGE_HEADER_LENGTH = 16;
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/**
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* Call this function for an optimal writing data passing the ByteBuffer
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* already allocated
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*/
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export function write(entity: Entity, timestamp: number, componentId: number, data: Uint8Array, buf: ByteBuffer): void;
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export function read(buf: ByteBuffer): AuthoritativePutComponentMessage | null;
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}
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-
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/** AvatarAnchorPointType determines the part of the avatar's body that anchors the Entity. */
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/**
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* @public
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@@ -315,6 +279,39 @@ export declare const enum AvatarAnchorPointType {
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AAPT_RIGHT_TOE_BASE = 25
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}
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/**
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* Mirror of the scene-driven movement animation currently playing, reported by the engine.
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* Readable by any scene (not just the controller) so niche effects (e.g. dust cloud on landing) can react.
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* Active emotes are not represented here — scenes already have their own way to read them.
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*/
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/**
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* @public
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*/
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export declare interface AvatarAnimationState {
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/** same scene-relative path the controlling scene supplied */
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src: string;
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/** mirrors the request */
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loop: boolean;
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/** mirrors the request */
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speed: number;
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/** mirrors the request */
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idle: boolean;
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/** seconds into the clip; wraps on loop; frozen while an emote override is playing */
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playbackTime: number;
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/** total clip length in seconds */
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duration: number;
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/** how many times the clip has completed since it started */
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loopCount: number;
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}
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/**
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* @public
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*/
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export declare namespace AvatarAnimationState {
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export function encode(message: AvatarAnimationState, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarAnimationState;
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}
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/** @public */
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export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBAvatarAttach>;
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@@ -324,8 +321,21 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
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/** @public */
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export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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export declare const AvatarEquippedData: AvatarEquippedDataComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare type AvatarEquippedDataComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType>;
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/**
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* @public
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* AvatarEquippedData with `forceRender` optional: the wire type is a repeated field (always present, so the
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* generated type requires it), but a scene rarely needs it and shouldn't have to pass `[]`.
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*/
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export declare type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
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forceRender?: string[] | undefined;
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};
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/** @public */
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export declare const AvatarLocomotionSettings: LastWriteWinElementSetComponentDefinition<PBAvatarLocomotionSettings>;
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@@ -355,7 +365,26 @@ export declare const enum AvatarModifierType {
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}
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/** @public */
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export declare const
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export declare const AvatarMovement: LastWriteWinElementSetComponentDefinition<PBAvatarMovement>;
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/** @public */
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export declare const AvatarMovementInfo: LastWriteWinElementSetComponentDefinition<PBAvatarMovementInfo>;
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export declare const AvatarShape: AvatarShapeComponentDefinitionExtended;
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/**
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* @public
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*/
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export declare type AvatarShapeComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarShapeType>;
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/**
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* @public
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* AvatarShape with `forceRender` optional: the wire type is a repeated field (always present, so the
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* generated type requires it), but a scene rarely needs it and shouldn't have to pass `[]`.
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*/
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export declare type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
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forceRender?: string[] | undefined;
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};
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/**
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* @public
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* If the value is undefined, the component was deleted.
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*/
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onChange(entity: Entity, cb: (value: T | undefined) => void): void;
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/**
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* @public
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*
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*/
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validateBeforeChange(entity: Entity, cb: ValidateCallback<T>): void;
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validateBeforeChange(cb: ValidateCallback<T>): void;
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/**
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* Get the CRDT state for an entity (serialized data and timestamp)
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* @param entity - Entity to get the CRDT state for
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* @returns Object with serialized data and timestamp, or null if entity doesn't have the component
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* @public
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*/
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getCrdtState(entity: Entity): {
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data: Uint8Array;
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timestamp: number;
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} | null;
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}
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/** @public */
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}
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/**
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* Callback function to be triggered on a specified event
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* Callback function to be triggered on a specified event. Receives the pointer event that
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* fired it (button, hit, and for drags the pointer delta), which handlers may ignore.
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* @public
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*/
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export declare type Callback = () => void;
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export declare type Callback = (event: PBPointerEventsResult) => void;
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/** @public */
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export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
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/** @public */
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export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
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/** @public */
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export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
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@@ -1496,15 +1516,22 @@ export declare const componentDefinitionByName: {
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"core::AvatarEquippedData": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>>;
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"core::AvatarLocomotionSettings": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarLocomotionSettings>>;
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"core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
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"core::AvatarMovement": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarMovement>>;
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"core::AvatarMovementInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarMovementInfo>>;
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"core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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"core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
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"core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
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"core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
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"core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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"core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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"core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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"core::ExplorerUiEventsResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBExplorerUiEventsResult>>;
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"core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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"core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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"core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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"core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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"core::GltfNodeModifiers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>>;
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"core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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"core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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"core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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"core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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"core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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"core::SkyboxTime": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSkyboxTime>>;
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"core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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"core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
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"core::TouchScreenControls": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTouchScreenControls>>;
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"core::TriggerArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTriggerArea>>;
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"core::TriggerAreaResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBTriggerAreaResult>>;
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"core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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"core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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"core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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"core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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"core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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"core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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"core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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"core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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"core::UiInputBinding": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputBinding>>;
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"core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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"core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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"core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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"core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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"core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
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export declare type CrdtMessage = PutComponentMessage |
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export declare type CrdtMessage = PutComponentMessage | DeleteComponentMessage | AppendValueMessage | DeleteEntityMessage | PutNetworkComponentMessage | DeleteComponentNetworkMessage | DeleteEntityNetworkMessage;
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export declare type CrdtMessageBody = PutComponentMessageBody |
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export declare type CrdtMessageBody = PutComponentMessageBody | DeleteComponentMessageBody | DeleteEntityMessageBody | AppendValueMessageBody | CrdtNetworkMessageBody;
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/**
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* Min length = 8 bytes
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PUT_COMPONENT_NETWORK = 5,
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DELETE_COMPONENT_NETWORK = 6,
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DELETE_ENTITY_NETWORK = 7,
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MAX_MESSAGE_TYPE = 9
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MAX_MESSAGE_TYPE = 8
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}
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export declare type CrdtNetworkMessageBody = PutNetworkComponentMessageBody | DeleteComponentNetworkMessageBody | DeleteEntityNetworkMessageBody;
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export declare const CreatedBy: ICreatedBy;
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*/
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onMouseUp: Callback;
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onMouseEnter: Callback;
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onMouseLeave: Callback;
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onMouseDrag: Callback;
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onMouseDragLocked: Callback;
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onMouseDragEnd: Callback;
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};
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/** @public */
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direction?: PBVector3;
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};
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/** @public */
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export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
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export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
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export declare type GlobalTargetRaycastSystemOptions = {
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@@ -2524,9 +2557,24 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
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/** @public */
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export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
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/** @public */
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export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
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/** @public */
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export declare const GltfNodeModifiers: LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>;
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/** @public */
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export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
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/**
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* @public
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*/
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export declare const enum GltfNodeStateValue {
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GNSV_PENDING = 0,
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GNSV_FAILED = 1,
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GNSV_READY = 2
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}
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/**
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* @public
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*/
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@@ -2550,12 +2598,6 @@ export declare interface GrowOnlyValueSetComponentDefinition<T> extends BaseComp
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export declare type GSetComponentGetter<T extends GrowOnlyValueSetComponentDefinition<any>> = (engine: Pick<IEngine, 'defineValueSetComponentFromSchema'>) => T;
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-
export declare type ICreatedBy = LastWriteWinElementSetComponentDefinition<ICreatedByType>;
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-
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export declare interface ICreatedByType {
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address: string;
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}
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-
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/**
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* @public
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*/
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@@ -3038,35 +3080,6 @@ export declare const enum InteractionType {
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PROXIMITY = 1
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}
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/**
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* Internal component interface that exposes all internal methods for SDK use
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* This is not exposed to users, only for internal SDK operations
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*/
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export declare interface InternalBaseComponent<T> extends BaseComponent<T> {
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/**
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* @public
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3048
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* Dry run update to check if a CRDT message would be accepted without actually applying it
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*/
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__dry_run_updateFromCrdt(body: CrdtMessageBody): ProcessMessageResultType;
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/**
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* @public
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* Get the iterator to every entity has the component
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*/
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iterator(): Iterable<[Entity, any]>;
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/**
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* @public
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*/
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dirtyIterator(): Iterable<Entity>;
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/**
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* @public
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-
*/
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__onChangeCallbacks(entity: Entity, value: T): void;
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/**
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* @public
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-
*/
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__run_validateBeforeChange(entity: Entity, newValue: T | undefined, senderAddress: string, createdBy: string): boolean;
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}
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-
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/**
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* @public
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*/
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@@ -3270,6 +3283,12 @@ export declare type Listeners = {
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onMouseEnter?: Callback;
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/** triggered on mouse leave event */
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onMouseLeave?: Callback;
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/** triggered while the pointer is dragged after pressing on the element */
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onMouseDrag?: Callback;
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/** triggered while the pointer is dragged with the cursor locked in place */
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onMouseDragLocked?: Callback;
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/** triggered when a drag that started on the element ends */
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onMouseDragEnd?: Callback;
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};
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/**
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@@ -4174,6 +4193,15 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
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* @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
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*/
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setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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/**
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* @public
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* Set a mesh from inside a gltf in the MeshCollider component
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* @param entity - entity to create or replace the MeshCollider component
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* @param source - the path to the gltf
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* @param meshName - the name of the mesh in the gltf (see GltfContainerLoadingState.meshNames)
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* @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
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*/
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setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
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}
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export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
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@@ -4210,6 +4238,14 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
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* @param entity - entity to create or replace the MeshRenderer component
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*/
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setSphere(entity: Entity): void;
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+
/**
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* @public
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* Set a mesh from inside a gltf in the MeshRenderer component
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* @param entity - entity to create or replace the MeshRenderer component
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* @param source - the path to the gltf
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* @param meshName - the name of the mesh in the gltf (see GltfContainerLoadingState.meshNames)
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*/
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setGltfMesh(entity: Entity, source: string, meshName: string): void;
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}
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/**
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@@ -4258,6 +4294,39 @@ export declare namespace MoveContinuous {
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export function decode(input: _m0.Reader | Uint8Array, length?: number): MoveContinuous;
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}
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+
/**
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* Describes the animation the movement scene wants the avatar to play.
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* One GLB = one clip (following the scene-emote convention: single clip, or a clip named with `_Avatar` suffix).
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* When absent the engine falls back to its built-in velocity-based selection (walk/run/jump/idle).
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*/
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/**
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* @public
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4304
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*/
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4305
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export declare interface MovementAnimation {
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4306
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/** scene-relative path to the gltf/glb asset (resolved via the scene content map) */
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src: string;
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/** whether the clip repeats once it reaches the end */
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loop: boolean;
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/** playback speed multiplier (1.0 = clip's native rate) */
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speed: number;
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/** true: a triggerSceneEmote may take over; false: emotes are suppressed while this animation plays */
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idle: boolean;
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4314
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/** cross-fade duration when `src` changes; defaults to 0.2 when unset. Not applied to loop/speed/idle changes. */
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transitionSeconds?: number | undefined;
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/** if set, the engine seeks to this position (in seconds) this frame. Clear on subsequent frames to allow normal playback. The scene can read `AvatarAnimationState.playback_time` first to decide. */
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4317
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playbackTime?: number | undefined;
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4318
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/** scene-relative paths to audio clips (.mp3/.ogg) to play this frame on the avatar audio bus. Fire-and-forget: each listed clip plays once per frame it appears; leaving a clip set for multiple frames re-triggers it. No stop mechanism. Use `AvatarAnimationState.playback_time` to trigger sounds at the right point in the clip (e.g. foot plants). */
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sounds: string[];
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+
}
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/**
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* @public
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+
*/
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4325
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+
export declare namespace MovementAnimation {
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4326
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export function encode(message: MovementAnimation, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): MovementAnimation;
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4328
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+
}
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+
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/**
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* @public
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*/
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@@ -4681,6 +4750,25 @@ export declare const onVideoEvent: Observable<{
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totalVideoLength: number;
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}>;
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/**
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4754
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* @public
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4755
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+
*/
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4756
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+
export declare interface Orthographic {
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4757
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+
/**
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4758
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+
* vertical extent of the visible range in meters
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4759
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* defaults to 4m
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4760
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+
*/
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4761
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+
verticalRange?: number | undefined;
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4762
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+
}
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4763
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+
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4764
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+
/**
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4765
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* @public
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4766
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+
*/
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4767
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+
export declare namespace Orthographic {
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4768
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+
export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
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4769
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export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
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4770
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}
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4771
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+
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/**
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* @public
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4686
4774
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* The overflow property controls what happens to content that is too big to fit into an area
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@@ -5028,6 +5116,8 @@ export declare namespace PBAvatarEmoteCommand {
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5116
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export declare interface PBAvatarEquippedData {
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5029
5117
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wearableUrns: string[];
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5118
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emoteUrns: string[];
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5119
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+
/** slots that will render even if hidden */
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5120
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+
forceRender: string[];
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}
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/**
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@@ -5098,6 +5188,8 @@ export declare interface PBAvatarModifierArea {
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excludeIds: string[];
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/** list of modifiers to apply */
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modifiers: AvatarModifierType[];
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5191
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+
/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
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5192
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+
useColliderRange?: boolean | undefined;
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}
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5102
5194
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5195
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/**
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@@ -5108,6 +5200,64 @@ export declare namespace PBAvatarModifierArea {
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5108
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarModifierArea;
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}
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5203
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+
/**
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5204
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+
* @public
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5205
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+
*/
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5206
|
+
export declare interface PBAvatarMovement {
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5207
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+
velocity: PBVector3 | undefined;
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5208
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+
/** 0-360, yaw only; this is the authoritative facing (other clients read it, and physics treats the avatar as upright). Lean is expressed separately via tilt_pitch/tilt_roll. */
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5209
|
+
orientation: number;
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5210
|
+
groundDirection?: PBVector3 | undefined;
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5211
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+
/** set for one frame when a walk_target ends: true = reached target, false = failed; absent = in progress or no walk */
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5212
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+
walkSuccess?: boolean | undefined;
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5213
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+
/** if set, the engine plays this animation instead of selecting one from velocity heuristics */
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5214
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+
animation?: MovementAnimation | undefined;
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5215
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+
/** render-only forward/back lean in degrees, applied on top of `orientation` (rotation about the avatar's local X axis). Does not affect the physics capsule (stays upright) or the facing other clients read. Defaults to 0. */
|
|
5216
|
+
tiltPitch?: number | undefined;
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5217
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+
/** render-only sideways lean in degrees, applied on top of `orientation` (rotation about the avatar's local Z axis). Same constraints as tilt_pitch. Useful e.g. for glider banking. Defaults to 0. */
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5218
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+
tiltRoll?: number | undefined;
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5219
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+
}
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5220
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+
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5221
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+
/**
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5222
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* @public
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5223
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+
*/
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|
5224
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+
export declare namespace PBAvatarMovement {
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5225
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+
export function encode(message: PBAvatarMovement, writer?: _m0.Writer): _m0.Writer;
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5226
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+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarMovement;
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5227
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+
}
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5228
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+
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5229
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+
/**
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5230
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* @public
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5231
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+
*/
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5232
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export declare interface PBAvatarMovementInfo {
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5233
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/** the length of time the current step velocity will apply for */
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5234
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+
stepTime: number;
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5235
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/** the length of time the previous step velocity applied for */
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5236
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previousStepTime: number;
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5237
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+
/** the velocity requested for the previous frame */
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5238
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+
requestedVelocity: PBVector3 | undefined;
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5239
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+
/** the resulting velocity taking collisions into account */
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5240
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actualVelocity: PBVector3 | undefined;
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5241
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/** the velocity imparted by movement of the "ground" platform or pushing from other moving colliders */
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5242
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+
externalVelocity: PBVector3 | undefined;
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5243
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+
activeAvatarLocomotionSettings: PBAvatarLocomotionSettings | undefined;
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5244
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+
activeInputModifier: PBInputModifier | undefined;
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5245
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/** if set, the movement scene should walk the player to this scene-relative position */
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5246
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walkTarget?: PBVector3 | undefined;
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5247
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+
/** stop distance for walk_target; considered reached when within this distance */
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5248
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+
walkThreshold?: number | undefined;
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5249
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+
/** current state of a scene-driven movement animation. Absent when the engine is using its velocity-based fallback. `playback_time` freezes while a triggerSceneEmote is overriding the animation. */
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|
5250
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+
activeAnimationState?: AvatarAnimationState | undefined;
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5251
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}
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5252
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+
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5253
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+
/**
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|
5254
|
+
* @public
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|
5255
|
+
*/
|
|
5256
|
+
export declare namespace PBAvatarMovementInfo {
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|
5257
|
+
export function encode(message: PBAvatarMovementInfo, writer?: _m0.Writer): _m0.Writer;
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|
5258
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+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarMovementInfo;
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5259
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+
}
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5260
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+
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/**
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* The AvatarShape component contains the information required to draw and animate avatar, acting as
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* a simplified GLTF container for this specific case.
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@@ -5156,6 +5306,8 @@ export declare interface PBAvatarShape {
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emotes: string[];
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5157
5307
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/** hides the skin + hair + facial features (default: false) */
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5158
5308
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showOnlyWearables?: boolean | undefined;
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|
5309
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+
/** slots that will render even if hidden */
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5310
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+
forceRender: string[];
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5159
5311
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}
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5312
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5313
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/**
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@@ -5197,6 +5349,51 @@ export declare namespace PBBillboard {
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5197
5349
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
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5198
5350
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}
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5199
5351
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5352
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+
/**
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|
5353
|
+
* @public
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|
5354
|
+
*/
|
|
5355
|
+
export declare interface PBCameraLayer {
|
|
5356
|
+
/**
|
|
5357
|
+
* layer to which these settings apply. must be > 0
|
|
5358
|
+
* Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
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|
5359
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+
*/
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|
5360
|
+
layer: number;
|
|
5361
|
+
/** should the sun light affect this layer? default false */
|
|
5362
|
+
directionalLight?: boolean | undefined;
|
|
5363
|
+
/** should this layer show player avatars? default false */
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|
5364
|
+
showAvatars?: boolean | undefined;
|
|
5365
|
+
/** should this layer show the sky? default false */
|
|
5366
|
+
showSkybox?: boolean | undefined;
|
|
5367
|
+
/** should this layer show distance fog? default false */
|
|
5368
|
+
showFog?: boolean | undefined;
|
|
5369
|
+
/** ambient light overrides for this layer. default -> use same as main camera */
|
|
5370
|
+
ambientColorOverride?: PBColor3 | undefined;
|
|
5371
|
+
ambientBrightnessOverride?: number | undefined;
|
|
5372
|
+
}
|
|
5373
|
+
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|
5374
|
+
/**
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|
5375
|
+
* @public
|
|
5376
|
+
*/
|
|
5377
|
+
export declare namespace PBCameraLayer {
|
|
5378
|
+
export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
|
|
5379
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
|
|
5380
|
+
}
|
|
5381
|
+
|
|
5382
|
+
/**
|
|
5383
|
+
* @public
|
|
5384
|
+
*/
|
|
5385
|
+
export declare interface PBCameraLayers {
|
|
5386
|
+
layers: number[];
|
|
5387
|
+
}
|
|
5388
|
+
|
|
5389
|
+
/**
|
|
5390
|
+
* @public
|
|
5391
|
+
*/
|
|
5392
|
+
export declare namespace PBCameraLayers {
|
|
5393
|
+
export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
|
|
5394
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
|
|
5395
|
+
}
|
|
5396
|
+
|
|
5200
5397
|
/**
|
|
5201
5398
|
* The CameraMode component can be used to determine whether the player is using a first-person o
|
|
5202
5399
|
* third-person view.
|
|
@@ -5238,6 +5435,8 @@ export declare interface PBCameraModeArea {
|
|
|
5238
5435
|
area: PBVector3 | undefined;
|
|
5239
5436
|
/** the camera mode to enforce */
|
|
5240
5437
|
mode: CameraType;
|
|
5438
|
+
/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
|
|
5439
|
+
useColliderRange?: boolean | undefined;
|
|
5241
5440
|
}
|
|
5242
5441
|
|
|
5243
5442
|
/**
|
|
@@ -5371,6 +5570,39 @@ export declare namespace PBExplorerUiEventsResult_UiOpened {
|
|
|
5371
5570
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBExplorerUiEventsResult_UiOpened;
|
|
5372
5571
|
}
|
|
5373
5572
|
|
|
5573
|
+
/**
|
|
5574
|
+
* defines the global scene light settings. must be added to the scene root.
|
|
5575
|
+
* to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
|
|
5576
|
+
*/
|
|
5577
|
+
/**
|
|
5578
|
+
* @public
|
|
5579
|
+
*/
|
|
5580
|
+
export declare interface PBGlobalLight {
|
|
5581
|
+
/**
|
|
5582
|
+
* the direction the directional light shines in.
|
|
5583
|
+
* default depends on time of day and explorer implementation
|
|
5584
|
+
*/
|
|
5585
|
+
direction?: PBVector3 | undefined;
|
|
5586
|
+
/**
|
|
5587
|
+
* ambient light color
|
|
5588
|
+
* default: White
|
|
5589
|
+
*/
|
|
5590
|
+
ambientColor?: PBColor3 | undefined;
|
|
5591
|
+
/**
|
|
5592
|
+
* ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
|
|
5593
|
+
* default 1
|
|
5594
|
+
*/
|
|
5595
|
+
ambientBrightness?: number | undefined;
|
|
5596
|
+
}
|
|
5597
|
+
|
|
5598
|
+
/**
|
|
5599
|
+
* @public
|
|
5600
|
+
*/
|
|
5601
|
+
export declare namespace PBGlobalLight {
|
|
5602
|
+
export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
|
|
5603
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
|
|
5604
|
+
}
|
|
5605
|
+
|
|
5374
5606
|
/**
|
|
5375
5607
|
* GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
|
|
5376
5608
|
*
|
|
@@ -5406,6 +5638,25 @@ export declare namespace PBGltfContainer {
|
|
|
5406
5638
|
*/
|
|
5407
5639
|
export declare interface PBGltfContainerLoadingState {
|
|
5408
5640
|
currentState: LoadingState;
|
|
5641
|
+
/** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
|
|
5642
|
+
nodePaths: string[];
|
|
5643
|
+
/** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
|
|
5644
|
+
meshNames: string[];
|
|
5645
|
+
/**
|
|
5646
|
+
* where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
|
|
5647
|
+
* conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
|
|
5648
|
+
*/
|
|
5649
|
+
materialNames: string[];
|
|
5650
|
+
/**
|
|
5651
|
+
* X is the material index. note this may conflict with manually named materials - to avoid any issues make
|
|
5652
|
+
* sure all your materials are explicitly named.
|
|
5653
|
+
*/
|
|
5654
|
+
skinNames: string[];
|
|
5655
|
+
/**
|
|
5656
|
+
* X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
|
|
5657
|
+
* your skins are explicitly named.
|
|
5658
|
+
*/
|
|
5659
|
+
animationNames: string[];
|
|
5409
5660
|
}
|
|
5410
5661
|
|
|
5411
5662
|
/**
|
|
@@ -5416,6 +5667,57 @@ export declare namespace PBGltfContainerLoadingState {
|
|
|
5416
5667
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
|
|
5417
5668
|
}
|
|
5418
5669
|
|
|
5670
|
+
/**
|
|
5671
|
+
* a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
|
|
5672
|
+
* This component must be added to a direct child of an entity with a PBGltfContainer component, or
|
|
5673
|
+
* to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
|
|
5674
|
+
* in the parent.
|
|
5675
|
+
* The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
|
|
5676
|
+
*
|
|
5677
|
+
* The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
|
|
5678
|
+
* - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
|
|
5679
|
+
* - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
|
|
5680
|
+
* - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
|
|
5681
|
+
* - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
|
|
5682
|
+
*
|
|
5683
|
+
* After creation, if an animation moves the node, the `Transform` will be updated.
|
|
5684
|
+
*
|
|
5685
|
+
* From the scene, you can modify various components to alter the gltf node:
|
|
5686
|
+
* - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
|
|
5687
|
+
* regardless of any intermediate gltf node hierarchy.
|
|
5688
|
+
* If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
|
|
5689
|
+
* - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
|
|
5690
|
+
* - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
|
|
5691
|
+
* - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
|
|
5692
|
+
* - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
|
|
5693
|
+
* used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
|
|
5694
|
+
* PBMaterial will be maintained.
|
|
5695
|
+
*
|
|
5696
|
+
* The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
|
|
5697
|
+
* - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
|
|
5698
|
+
* change the state to `GNS_FAILED`.
|
|
5699
|
+
* - deleting the scene entity will not delete the gltf node.
|
|
5700
|
+
*
|
|
5701
|
+
* Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
|
|
5702
|
+
* are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
|
|
5703
|
+
* the gltf node will also be displayed.
|
|
5704
|
+
*/
|
|
5705
|
+
/**
|
|
5706
|
+
* @public
|
|
5707
|
+
*/
|
|
5708
|
+
export declare interface PBGltfNode {
|
|
5709
|
+
/** the path of the target node in the Gltf. */
|
|
5710
|
+
path: string;
|
|
5711
|
+
}
|
|
5712
|
+
|
|
5713
|
+
/**
|
|
5714
|
+
* @public
|
|
5715
|
+
*/
|
|
5716
|
+
export declare namespace PBGltfNode {
|
|
5717
|
+
export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
|
|
5718
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
|
|
5719
|
+
}
|
|
5720
|
+
|
|
5419
5721
|
/**
|
|
5420
5722
|
* GltfNodeModifiers component is to be used attached to entities that have the GltfContainer component.
|
|
5421
5723
|
*
|
|
@@ -5461,6 +5763,26 @@ export declare namespace PBGltfNodeModifiers_GltfNodeModifier {
|
|
|
5461
5763
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeModifiers_GltfNodeModifier;
|
|
5462
5764
|
}
|
|
5463
5765
|
|
|
5766
|
+
/**
|
|
5767
|
+
* The state of a linked gltf node.
|
|
5768
|
+
* If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
|
|
5769
|
+
*/
|
|
5770
|
+
/**
|
|
5771
|
+
* @public
|
|
5772
|
+
*/
|
|
5773
|
+
export declare interface PBGltfNodeState {
|
|
5774
|
+
state: GltfNodeStateValue;
|
|
5775
|
+
error?: string | undefined;
|
|
5776
|
+
}
|
|
5777
|
+
|
|
5778
|
+
/**
|
|
5779
|
+
* @public
|
|
5780
|
+
*/
|
|
5781
|
+
export declare namespace PBGltfNodeState {
|
|
5782
|
+
export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
|
|
5783
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
|
|
5784
|
+
}
|
|
5785
|
+
|
|
5464
5786
|
/**
|
|
5465
5787
|
* @public
|
|
5466
5788
|
*/
|
|
@@ -5598,6 +5920,14 @@ export declare interface PBMaterial {
|
|
|
5598
5920
|
$case: "pbr";
|
|
5599
5921
|
pbr: PBMaterial_PbrMaterial;
|
|
5600
5922
|
} | undefined;
|
|
5923
|
+
/**
|
|
5924
|
+
* A gltf material that may provide additional features not supported by the PbMaterial fields.
|
|
5925
|
+
* If both gltf and material fields are provided, the gltf will be used only for extended features not
|
|
5926
|
+
* supported by the PbMaterial.
|
|
5927
|
+
* If this is provided and the `material` field is not provided, the renderer will update the material
|
|
5928
|
+
* field with data that reflects the gltf material once it is loaded.
|
|
5929
|
+
*/
|
|
5930
|
+
gltf?: PBMaterial_GltfMaterial | undefined;
|
|
5601
5931
|
}
|
|
5602
5932
|
|
|
5603
5933
|
/**
|
|
@@ -5608,6 +5938,22 @@ export declare namespace PBMaterial {
|
|
|
5608
5938
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
|
|
5609
5939
|
}
|
|
5610
5940
|
|
|
5941
|
+
/**
|
|
5942
|
+
* @public
|
|
5943
|
+
*/
|
|
5944
|
+
export declare interface PBMaterial_GltfMaterial {
|
|
5945
|
+
gltfSrc: string;
|
|
5946
|
+
name: string;
|
|
5947
|
+
}
|
|
5948
|
+
|
|
5949
|
+
/**
|
|
5950
|
+
* @public
|
|
5951
|
+
*/
|
|
5952
|
+
export declare namespace PBMaterial_GltfMaterial {
|
|
5953
|
+
export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
|
|
5954
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
|
|
5955
|
+
}
|
|
5956
|
+
|
|
5611
5957
|
/**
|
|
5612
5958
|
* @public
|
|
5613
5959
|
*/
|
|
@@ -5704,6 +6050,9 @@ export declare interface PBMeshCollider {
|
|
|
5704
6050
|
} | {
|
|
5705
6051
|
$case: "plane";
|
|
5706
6052
|
plane: PBMeshCollider_PlaneMesh;
|
|
6053
|
+
} | {
|
|
6054
|
+
$case: "gltf";
|
|
6055
|
+
gltf: PBMeshCollider_GltfMesh;
|
|
5707
6056
|
} | undefined;
|
|
5708
6057
|
}
|
|
5709
6058
|
|
|
@@ -5749,6 +6098,25 @@ export declare namespace PBMeshCollider_CylinderMesh {
|
|
|
5749
6098
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
|
|
5750
6099
|
}
|
|
5751
6100
|
|
|
6101
|
+
/** A collider constructed from a Gltf Mesh. */
|
|
6102
|
+
/**
|
|
6103
|
+
* @public
|
|
6104
|
+
*/
|
|
6105
|
+
export declare interface PBMeshCollider_GltfMesh {
|
|
6106
|
+
/** the GLTF file path as listed in the scene's manifest. */
|
|
6107
|
+
gltfSrc: string;
|
|
6108
|
+
/** the name of the mesh asset */
|
|
6109
|
+
name: string;
|
|
6110
|
+
}
|
|
6111
|
+
|
|
6112
|
+
/**
|
|
6113
|
+
* @public
|
|
6114
|
+
*/
|
|
6115
|
+
export declare namespace PBMeshCollider_GltfMesh {
|
|
6116
|
+
export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
|
6117
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
|
|
6118
|
+
}
|
|
6119
|
+
|
|
5752
6120
|
/** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
|
|
5753
6121
|
/**
|
|
5754
6122
|
* @public
|
|
@@ -5781,13 +6149,11 @@ export declare namespace PBMeshCollider_SphereMesh {
|
|
|
5781
6149
|
|
|
5782
6150
|
/**
|
|
5783
6151
|
* The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
|
|
5784
|
-
* plane, a sphere or a
|
|
6152
|
+
* plane, a sphere, a cylinder, or a Gltf mesh.
|
|
5785
6153
|
*
|
|
5786
6154
|
* The cube and plane variants can include a UV texture mapping, so specific areas of a material
|
|
5787
6155
|
* texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
|
|
5788
6156
|
* `float` coordinates, one for each corner of each side of each face.
|
|
5789
|
-
*
|
|
5790
|
-
* More complex shapes require the use of a `GltfContainer` component.
|
|
5791
6157
|
*/
|
|
5792
6158
|
/**
|
|
5793
6159
|
* @public
|
|
@@ -5805,6 +6171,9 @@ export declare interface PBMeshRenderer {
|
|
|
5805
6171
|
} | {
|
|
5806
6172
|
$case: "plane";
|
|
5807
6173
|
plane: PBMeshRenderer_PlaneMesh;
|
|
6174
|
+
} | {
|
|
6175
|
+
$case: "gltf";
|
|
6176
|
+
gltf: PBMeshRenderer_GltfMesh;
|
|
5808
6177
|
} | undefined;
|
|
5809
6178
|
}
|
|
5810
6179
|
|
|
@@ -5852,6 +6221,25 @@ export declare namespace PBMeshRenderer_CylinderMesh {
|
|
|
5852
6221
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
|
|
5853
6222
|
}
|
|
5854
6223
|
|
|
6224
|
+
/** A mesh from a Gltf. */
|
|
6225
|
+
/**
|
|
6226
|
+
* @public
|
|
6227
|
+
*/
|
|
6228
|
+
export declare interface PBMeshRenderer_GltfMesh {
|
|
6229
|
+
/** the GLTF file path as listed in the scene's manifest. */
|
|
6230
|
+
gltfSrc: string;
|
|
6231
|
+
/** the name of the mesh asset */
|
|
6232
|
+
name: string;
|
|
6233
|
+
}
|
|
6234
|
+
|
|
6235
|
+
/**
|
|
6236
|
+
* @public
|
|
6237
|
+
*/
|
|
6238
|
+
export declare namespace PBMeshRenderer_GltfMesh {
|
|
6239
|
+
export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
|
6240
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
|
|
6241
|
+
}
|
|
6242
|
+
|
|
5855
6243
|
/** PlaneMesh renders a 2D rectangular shape. */
|
|
5856
6244
|
/**
|
|
5857
6245
|
* @public
|
|
@@ -6443,7 +6831,10 @@ export declare interface PBPrimaryPointerInfo {
|
|
|
6443
6831
|
screenCoordinates?: PBVector2 | undefined;
|
|
6444
6832
|
/** Movement since last frame (pixels) */
|
|
6445
6833
|
screenDelta?: PBVector2 | undefined;
|
|
6446
|
-
/**
|
|
6834
|
+
/**
|
|
6835
|
+
* ray direction that can be used with the primary camera origin for
|
|
6836
|
+
* raycasting from the cursor into the world
|
|
6837
|
+
*/
|
|
6447
6838
|
worldRayDirection?: PBVector3 | undefined;
|
|
6448
6839
|
}
|
|
6449
6840
|
|
|
@@ -6514,6 +6905,10 @@ export declare interface PBRaycast {
|
|
|
6514
6905
|
continuous?: boolean | undefined;
|
|
6515
6906
|
/** Collision mask, by default CL_POINTER | CL_PHYSICS */
|
|
6516
6907
|
collisionMask?: number | undefined;
|
|
6908
|
+
/** shape to cast, default ray */
|
|
6909
|
+
shape?: RaycastShape | undefined;
|
|
6910
|
+
/** include hits with entities from other scenes */
|
|
6911
|
+
includeWorld?: boolean | undefined;
|
|
6517
6912
|
}
|
|
6518
6913
|
|
|
6519
6914
|
/**
|
|
@@ -6669,6 +7064,46 @@ export declare namespace PBTextShape {
|
|
|
6669
7064
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
|
|
6670
7065
|
}
|
|
6671
7066
|
|
|
7067
|
+
/**
|
|
7068
|
+
* @public
|
|
7069
|
+
*/
|
|
7070
|
+
export declare interface PBTextureCamera {
|
|
7071
|
+
/** rendered texture width */
|
|
7072
|
+
width?: number | undefined;
|
|
7073
|
+
/** rendered texture height */
|
|
7074
|
+
height?: number | undefined;
|
|
7075
|
+
/**
|
|
7076
|
+
* which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
|
|
7077
|
+
* defaults to 0
|
|
7078
|
+
*/
|
|
7079
|
+
layer?: number | undefined;
|
|
7080
|
+
/** default black */
|
|
7081
|
+
clearColor?: PBColor4 | undefined;
|
|
7082
|
+
/** default infinity */
|
|
7083
|
+
farPlane?: number | undefined;
|
|
7084
|
+
mode?: {
|
|
7085
|
+
$case: "perspective";
|
|
7086
|
+
perspective: Perspective;
|
|
7087
|
+
} | {
|
|
7088
|
+
$case: "orthographic";
|
|
7089
|
+
orthographic: Orthographic;
|
|
7090
|
+
} | undefined;
|
|
7091
|
+
/**
|
|
7092
|
+
* controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
|
|
7093
|
+
* range: 0 (off) - 1 (full volume)
|
|
7094
|
+
* default: 0
|
|
7095
|
+
*/
|
|
7096
|
+
volume?: number | undefined;
|
|
7097
|
+
}
|
|
7098
|
+
|
|
7099
|
+
/**
|
|
7100
|
+
* @public
|
|
7101
|
+
*/
|
|
7102
|
+
export declare namespace PBTextureCamera {
|
|
7103
|
+
export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
|
|
7104
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
|
|
7105
|
+
}
|
|
7106
|
+
|
|
6672
7107
|
/**
|
|
6673
7108
|
* The TouchScreenControls component lets a scene configure the native on-screen touch
|
|
6674
7109
|
* controls (the mobile joystick + gamepad). It must be set on the RootEntity.
|
|
@@ -6914,6 +7349,25 @@ export declare namespace PBUiBackground {
|
|
|
6914
7349
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
|
|
6915
7350
|
}
|
|
6916
7351
|
|
|
7352
|
+
/** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
|
|
7353
|
+
/**
|
|
7354
|
+
* @public
|
|
7355
|
+
*/
|
|
7356
|
+
export declare interface PBUiCanvas {
|
|
7357
|
+
width: number;
|
|
7358
|
+
height: number;
|
|
7359
|
+
/** default = (0.0, 0.0, 0.0, 0.0) / transparent */
|
|
7360
|
+
color?: PBColor4 | undefined;
|
|
7361
|
+
}
|
|
7362
|
+
|
|
7363
|
+
/**
|
|
7364
|
+
* @public
|
|
7365
|
+
*/
|
|
7366
|
+
export declare namespace PBUiCanvas {
|
|
7367
|
+
export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
|
|
7368
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
|
|
7369
|
+
}
|
|
7370
|
+
|
|
6917
7371
|
/** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
|
|
6918
7372
|
/**
|
|
6919
7373
|
* @public
|
|
@@ -7011,6 +7465,10 @@ export declare interface PBUiInput {
|
|
|
7011
7465
|
/** default=10 */
|
|
7012
7466
|
fontSize?: number | undefined;
|
|
7013
7467
|
value?: string | undefined;
|
|
7468
|
+
/** default=false; when true, the input accepts newlines and behaves as a textarea */
|
|
7469
|
+
multiLine?: boolean | undefined;
|
|
7470
|
+
/** default=true; when false, the input value is preserved after pressing Enter */
|
|
7471
|
+
clearOnSubmit?: boolean | undefined;
|
|
7014
7472
|
}
|
|
7015
7473
|
|
|
7016
7474
|
/**
|
|
@@ -7074,6 +7532,21 @@ export declare namespace PBUiInputResult {
|
|
|
7074
7532
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
|
|
7075
7533
|
}
|
|
7076
7534
|
|
|
7535
|
+
/**
|
|
7536
|
+
* @public
|
|
7537
|
+
*/
|
|
7538
|
+
export declare interface PBUiScrollResult {
|
|
7539
|
+
value: PBVector2 | undefined;
|
|
7540
|
+
}
|
|
7541
|
+
|
|
7542
|
+
/**
|
|
7543
|
+
* @public
|
|
7544
|
+
*/
|
|
7545
|
+
export declare namespace PBUiScrollResult {
|
|
7546
|
+
export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
|
|
7547
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
|
|
7548
|
+
}
|
|
7549
|
+
|
|
7077
7550
|
/**
|
|
7078
7551
|
* @public
|
|
7079
7552
|
*/
|
|
@@ -7217,6 +7690,12 @@ export declare interface PBUiTransform {
|
|
|
7217
7690
|
borderRightColor?: PBColor4 | undefined;
|
|
7218
7691
|
/** default: 1 */
|
|
7219
7692
|
opacity?: number | undefined;
|
|
7693
|
+
/** reference for scroll_position. default empty */
|
|
7694
|
+
elementId?: string | undefined;
|
|
7695
|
+
/** default position=(0,0) */
|
|
7696
|
+
scrollPosition?: ScrollPositionValue | undefined;
|
|
7697
|
+
/** default ShowScrollBar.SSB_BOTH */
|
|
7698
|
+
scrollVisible?: ShowScrollBar | undefined;
|
|
7220
7699
|
/** default: 0 — controls render stacking order. Higher values appear in front of lower values. */
|
|
7221
7700
|
zIndex?: number | undefined;
|
|
7222
7701
|
}
|
|
@@ -7369,6 +7848,25 @@ export declare namespace PBVisibilityComponent {
|
|
|
7369
7848
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
|
|
7370
7849
|
}
|
|
7371
7850
|
|
|
7851
|
+
/**
|
|
7852
|
+
* @public
|
|
7853
|
+
*/
|
|
7854
|
+
export declare interface Perspective {
|
|
7855
|
+
/**
|
|
7856
|
+
* vertical field of view in radians
|
|
7857
|
+
* defaults to pi/4 = 45 degrees
|
|
7858
|
+
*/
|
|
7859
|
+
fieldOfView?: number | undefined;
|
|
7860
|
+
}
|
|
7861
|
+
|
|
7862
|
+
/**
|
|
7863
|
+
* @public
|
|
7864
|
+
*/
|
|
7865
|
+
export declare namespace Perspective {
|
|
7866
|
+
export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
|
|
7867
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
|
|
7868
|
+
}
|
|
7869
|
+
|
|
7372
7870
|
/**
|
|
7373
7871
|
* @public
|
|
7374
7872
|
* Physics helpers for applying impulses and forces to the player.
|
|
@@ -7610,6 +8108,24 @@ export declare interface PointerEventsSystem {
|
|
|
7610
8108
|
* @param entity - Entity where the callback was attached
|
|
7611
8109
|
*/
|
|
7612
8110
|
removeOnPointerHoverLeave(entity: Entity): void;
|
|
8111
|
+
/**
|
|
8112
|
+
* @public
|
|
8113
|
+
* Remove the callback for onPointerDrag event
|
|
8114
|
+
* @param entity - Entity where the callback was attached
|
|
8115
|
+
*/
|
|
8116
|
+
removeOnPointerDrag(entity: Entity): void;
|
|
8117
|
+
/**
|
|
8118
|
+
* @public
|
|
8119
|
+
* Remove the callback for onPointerDragLocked event
|
|
8120
|
+
* @param entity - Entity where the callback was attached
|
|
8121
|
+
*/
|
|
8122
|
+
removeOnPointerDragLocked(entity: Entity): void;
|
|
8123
|
+
/**
|
|
8124
|
+
* @public
|
|
8125
|
+
* Remove the callback for onPointerDragEnd event
|
|
8126
|
+
* @param entity - Entity where the callback was attached
|
|
8127
|
+
*/
|
|
8128
|
+
removeOnPointerDragEnd(entity: Entity): void;
|
|
7613
8129
|
/**
|
|
7614
8130
|
* @public
|
|
7615
8131
|
* Remove the callback for onProximityDown event
|
|
@@ -7688,6 +8204,36 @@ export declare interface PointerEventsSystem {
|
|
|
7688
8204
|
entity: Entity;
|
|
7689
8205
|
opts?: Partial<EventSystemOptions>;
|
|
7690
8206
|
}, cb: EventSystemCallback): void;
|
|
8207
|
+
/**
|
|
8208
|
+
* @public
|
|
8209
|
+
* Execute callback while the user holds the button pressed and moves the pointer, having pressed it on the entity
|
|
8210
|
+
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
|
8211
|
+
* @param cb - Function to execute on every drag update
|
|
8212
|
+
*/
|
|
8213
|
+
onPointerDrag(pointerData: {
|
|
8214
|
+
entity: Entity;
|
|
8215
|
+
opts?: Partial<EventSystemOptions>;
|
|
8216
|
+
}, cb: EventSystemCallback): void;
|
|
8217
|
+
/**
|
|
8218
|
+
* @public
|
|
8219
|
+
* Same as onPointerDrag, but the cursor is locked in place for the duration of the drag
|
|
8220
|
+
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
|
8221
|
+
* @param cb - Function to execute on every drag update
|
|
8222
|
+
*/
|
|
8223
|
+
onPointerDragLocked(pointerData: {
|
|
8224
|
+
entity: Entity;
|
|
8225
|
+
opts?: Partial<EventSystemOptions>;
|
|
8226
|
+
}, cb: EventSystemCallback): void;
|
|
8227
|
+
/**
|
|
8228
|
+
* @public
|
|
8229
|
+
* Execute callback when the user releases the button after a drag that started on the entity
|
|
8230
|
+
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
|
8231
|
+
* @param cb - Function to execute when the drag ends
|
|
8232
|
+
*/
|
|
8233
|
+
onPointerDragEnd(pointerData: {
|
|
8234
|
+
entity: Entity;
|
|
8235
|
+
opts?: Partial<EventSystemOptions>;
|
|
8236
|
+
}, cb: EventSystemCallback): void;
|
|
7691
8237
|
/**
|
|
7692
8238
|
* @public
|
|
7693
8239
|
* Execute callback when the user presses the proximity button on the entity
|
|
@@ -7746,7 +8292,10 @@ export declare const enum PointerEventType {
|
|
|
7746
8292
|
PET_HOVER_ENTER = 2,
|
|
7747
8293
|
PET_HOVER_LEAVE = 3,
|
|
7748
8294
|
PET_PROXIMITY_ENTER = 4,
|
|
7749
|
-
PET_PROXIMITY_LEAVE = 5
|
|
8295
|
+
PET_PROXIMITY_LEAVE = 5,
|
|
8296
|
+
PET_DRAG_LOCKED = 6,
|
|
8297
|
+
PET_DRAG = 7,
|
|
8298
|
+
PET_DRAG_END = 8
|
|
7750
8299
|
}
|
|
7751
8300
|
|
|
7752
8301
|
/**
|
|
@@ -7777,7 +8326,10 @@ export declare const enum PointerType {
|
|
|
7777
8326
|
/** POT_NONE - No pointer input */
|
|
7778
8327
|
POT_NONE = 0,
|
|
7779
8328
|
/** POT_MOUSE - Traditional mouse input */
|
|
7780
|
-
POT_MOUSE = 1
|
|
8329
|
+
POT_MOUSE = 1,
|
|
8330
|
+
POT_PAD = 2,
|
|
8331
|
+
POT_TOUCH = 3,
|
|
8332
|
+
POT_WAND = 4
|
|
7781
8333
|
}
|
|
7782
8334
|
|
|
7783
8335
|
/**
|
|
@@ -8234,6 +8786,16 @@ export declare const enum RaycastQueryType {
|
|
|
8234
8786
|
/** @public */
|
|
8235
8787
|
export declare const RaycastResult: LastWriteWinElementSetComponentDefinition<PBRaycastResult>;
|
|
8236
8788
|
|
|
8789
|
+
/**
|
|
8790
|
+
* @public
|
|
8791
|
+
*/
|
|
8792
|
+
export declare const enum RaycastShape {
|
|
8793
|
+
/** RS_RAY - cast a point, get collisions along a ray */
|
|
8794
|
+
RS_RAY = 0,
|
|
8795
|
+
/** RS_AVATAR - cast the avatar collider shape, get collisions from sweeping the shape */
|
|
8796
|
+
RS_AVATAR = 1
|
|
8797
|
+
}
|
|
8798
|
+
|
|
8237
8799
|
/**
|
|
8238
8800
|
* @public
|
|
8239
8801
|
*/
|
|
@@ -8366,6 +8928,10 @@ export declare type RaycastSystemOptions = {
|
|
|
8366
8928
|
queryType: RaycastQueryType;
|
|
8367
8929
|
continuous?: boolean | undefined;
|
|
8368
8930
|
collisionMask?: number | undefined;
|
|
8931
|
+
/** shape to sweep along the ray, default RS_RAY (a point) */
|
|
8932
|
+
shape?: RaycastShape | undefined;
|
|
8933
|
+
/** include colliders from other scenes, default false */
|
|
8934
|
+
includeWorld?: boolean | undefined;
|
|
8369
8935
|
};
|
|
8370
8936
|
|
|
8371
8937
|
/**
|
|
@@ -8414,6 +8980,20 @@ export declare interface ReactBasedUiSystem {
|
|
|
8414
8980
|
* @param entity - The entity whose UI renderer should be removed
|
|
8415
8981
|
*/
|
|
8416
8982
|
removeUiRenderer(entity: Entity): void;
|
|
8983
|
+
/**
|
|
8984
|
+
* Render a UI tree to a texture. The tree is rooted at `entity`, which must carry a UiCanvas
|
|
8985
|
+
* describing the texture; the result can be sampled through `TextureUnion.uiTexture`. Replaces
|
|
8986
|
+
* any texture renderer already set on the entity, and is torn down when the entity is removed.
|
|
8987
|
+
*
|
|
8988
|
+
* @param entity - The UiCanvas entity the UI tree hangs from
|
|
8989
|
+
* @param ui - The UI component to render
|
|
8990
|
+
*/
|
|
8991
|
+
setTextureRenderer(entity: Entity, ui: UiComponent): void;
|
|
8992
|
+
/**
|
|
8993
|
+
* Remove a texture renderer previously set with setTextureRenderer(), destroying its entities.
|
|
8994
|
+
* @param entity - The UiCanvas entity the renderer was set on
|
|
8995
|
+
*/
|
|
8996
|
+
removeTextureRenderer(entity: Entity): void;
|
|
8417
8997
|
}
|
|
8418
8998
|
|
|
8419
8999
|
/**
|
|
@@ -9004,6 +9584,33 @@ export declare namespace Schemas {
|
|
|
9004
9584
|
*/
|
|
9005
9585
|
export declare function ScreenInsetArea(props: UiScreenInsetAreaProps): ReactEcs.JSX.Element;
|
|
9006
9586
|
|
|
9587
|
+
/**
|
|
9588
|
+
* @public
|
|
9589
|
+
*/
|
|
9590
|
+
export declare interface ScrollPositionValue {
|
|
9591
|
+
value?: {
|
|
9592
|
+
$case: "position";
|
|
9593
|
+
position: PBVector2;
|
|
9594
|
+
} | {
|
|
9595
|
+
$case: "reference";
|
|
9596
|
+
reference: string;
|
|
9597
|
+
} | undefined;
|
|
9598
|
+
}
|
|
9599
|
+
|
|
9600
|
+
/**
|
|
9601
|
+
* @public
|
|
9602
|
+
*/
|
|
9603
|
+
export declare namespace ScrollPositionValue {
|
|
9604
|
+
export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
|
|
9605
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
|
|
9606
|
+
}
|
|
9607
|
+
|
|
9608
|
+
/**
|
|
9609
|
+
* Which scrollbars are shown when the overflow is scrollable
|
|
9610
|
+
* @public
|
|
9611
|
+
*/
|
|
9612
|
+
export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
|
|
9613
|
+
|
|
9007
9614
|
/**
|
|
9008
9615
|
* Register the composite provider used to resolve composite files. Also registers
|
|
9009
9616
|
* any `provider.schemas` on the engine pre-seal so composites that reference those
|
|
@@ -9029,6 +9636,16 @@ export declare interface SetMoveRotateScaleParams extends MoveRotateScaleModePar
|
|
|
9029
9636
|
easingFunction?: EasingFunction;
|
|
9030
9637
|
}
|
|
9031
9638
|
|
|
9639
|
+
/**
|
|
9640
|
+
* @public
|
|
9641
|
+
*/
|
|
9642
|
+
export declare const enum ShowScrollBar {
|
|
9643
|
+
SSB_BOTH = 0,
|
|
9644
|
+
SSB_ONLY_VERTICAL = 1,
|
|
9645
|
+
SSB_ONLY_HORIZONTAL = 2,
|
|
9646
|
+
SSB_HIDDEN = 3
|
|
9647
|
+
}
|
|
9648
|
+
|
|
9032
9649
|
/** @public */
|
|
9033
9650
|
export declare const SkyboxTime: LastWriteWinElementSetComponentDefinition<PBSkyboxTime>;
|
|
9034
9651
|
|
|
@@ -9140,6 +9757,9 @@ export declare namespace Texture {
|
|
|
9140
9757
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
|
|
9141
9758
|
}
|
|
9142
9759
|
|
|
9760
|
+
/** @public */
|
|
9761
|
+
export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
|
|
9762
|
+
|
|
9143
9763
|
/**
|
|
9144
9764
|
* @public
|
|
9145
9765
|
*/
|
|
@@ -9250,6 +9870,9 @@ export declare interface TextureUnion {
|
|
|
9250
9870
|
} | {
|
|
9251
9871
|
$case: "videoTexture";
|
|
9252
9872
|
videoTexture: VideoTexture;
|
|
9873
|
+
} | {
|
|
9874
|
+
$case: "uiTexture";
|
|
9875
|
+
uiTexture: UiCanvasTexture;
|
|
9253
9876
|
} | undefined;
|
|
9254
9877
|
}
|
|
9255
9878
|
|
|
@@ -9480,16 +10103,6 @@ export declare type Transport = {
|
|
|
9480
10103
|
onmessage?(message: Uint8Array): void;
|
|
9481
10104
|
filter(message: Omit<TransportMessage, 'messageBuffer'>): boolean;
|
|
9482
10105
|
type?: string;
|
|
9483
|
-
/**
|
|
9484
|
-
* Whether this transport is allowed to mutate reserved-range entities
|
|
9485
|
-
* (root/player/camera + avatars, entity number below `RESERVED_STATIC_ENTITIES`).
|
|
9486
|
-
* Only the trusted host/renderer transport sets this. An inbound DELETE_ENTITY
|
|
9487
|
-
* or component operation (PUT_COMPONENT, DELETE_COMPONENT, APPEND_VALUE,
|
|
9488
|
-
* AUTHORITATIVE_PUT_COMPONENT) on a reserved entity from a transport without
|
|
9489
|
-
* this flag (a comms peer, or any scene-added transport) is rejected — see
|
|
9490
|
-
* `receiveMessages`.
|
|
9491
|
-
*/
|
|
9492
|
-
allowReservedEntities?: boolean;
|
|
9493
10106
|
};
|
|
9494
10107
|
|
|
9495
10108
|
/**
|
|
@@ -9798,6 +10411,8 @@ export declare interface UiBackgroundProps {
|
|
|
9798
10411
|
uvs?: number[];
|
|
9799
10412
|
/** AvatarTexture for the background */
|
|
9800
10413
|
avatarTexture?: UiAvatarTexture;
|
|
10414
|
+
/** VideoTexture for the background: the frames of a VideoPlayer on another entity */
|
|
10415
|
+
videoTexture?: UiVideoTexture;
|
|
9801
10416
|
/** Texture for the background */
|
|
9802
10417
|
texture?: UiTexture;
|
|
9803
10418
|
}
|
|
@@ -9817,9 +10432,31 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
|
|
|
9817
10432
|
disabled?: boolean;
|
|
9818
10433
|
}
|
|
9819
10434
|
|
|
10435
|
+
/** @public */
|
|
10436
|
+
export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
|
|
10437
|
+
|
|
9820
10438
|
/** @public */
|
|
9821
10439
|
export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
|
|
9822
10440
|
|
|
10441
|
+
/**
|
|
10442
|
+
* @public
|
|
10443
|
+
*/
|
|
10444
|
+
export declare interface UiCanvasTexture {
|
|
10445
|
+
uiCanvasEntity: number;
|
|
10446
|
+
/** default = TextureWrapMode.Clamp */
|
|
10447
|
+
wrapMode?: TextureWrapMode | undefined;
|
|
10448
|
+
/** default = FilterMode.Bilinear */
|
|
10449
|
+
filterMode?: TextureFilterMode | undefined;
|
|
10450
|
+
}
|
|
10451
|
+
|
|
10452
|
+
/**
|
|
10453
|
+
* @public
|
|
10454
|
+
*/
|
|
10455
|
+
export declare namespace UiCanvasTexture {
|
|
10456
|
+
export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
|
|
10457
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
|
|
10458
|
+
}
|
|
10459
|
+
|
|
9823
10460
|
/**
|
|
9824
10461
|
* @public
|
|
9825
10462
|
*/
|
|
@@ -9972,6 +10609,9 @@ export declare type UiScreenInsetAreaProps = Omit<EntityPropTypes, 'uiTransform'
|
|
|
9972
10609
|
uiTransform?: Omit<NonNullable<EntityPropTypes['uiTransform']>, 'positionType' | 'position'>;
|
|
9973
10610
|
};
|
|
9974
10611
|
|
|
10612
|
+
/** @public */
|
|
10613
|
+
export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
|
|
10614
|
+
|
|
9975
10615
|
/** @public */
|
|
9976
10616
|
export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
|
|
9977
10617
|
|
|
@@ -10051,20 +10691,28 @@ export declare interface UiTransformProps {
|
|
|
10051
10691
|
opacity?: number;
|
|
10052
10692
|
/** default 0 */
|
|
10053
10693
|
zIndex?: number;
|
|
10694
|
+
/** A reference id for the element, e.g. as a scrollPosition target or for SetUiFocus. default empty */
|
|
10695
|
+
elementId?: string;
|
|
10696
|
+
/** Scroll offset when overflow is 'scroll': a position, or the elementId of a child to scroll to. default (0, 0) */
|
|
10697
|
+
scrollPosition?: PBVector2 | string;
|
|
10698
|
+
/** Which scrollbars to show when overflow is 'scroll'. default 'both' */
|
|
10699
|
+
scrollVisible?: ScrollVisibleType;
|
|
10054
10700
|
}
|
|
10055
10701
|
|
|
10056
10702
|
/**
|
|
10703
|
+
* Video Texture
|
|
10057
10704
|
* @public
|
|
10058
10705
|
*/
|
|
10059
|
-
export declare
|
|
10706
|
+
export declare interface UiVideoTexture {
|
|
10707
|
+
videoPlayerEntity: Entity;
|
|
10708
|
+
wrapMode?: TextureWrapType;
|
|
10709
|
+
filterMode?: TextureFilterType;
|
|
10710
|
+
}
|
|
10060
10711
|
|
|
10061
|
-
|
|
10062
|
-
|
|
10063
|
-
|
|
10064
|
-
|
|
10065
|
-
senderAddress: string;
|
|
10066
|
-
createdBy: string;
|
|
10067
|
-
}) => boolean;
|
|
10712
|
+
/**
|
|
10713
|
+
* @public
|
|
10714
|
+
*/
|
|
10715
|
+
export declare type Unpacked<T> = T extends (infer U)[] ? U : T;
|
|
10068
10716
|
|
|
10069
10717
|
/**
|
|
10070
10718
|
* @public
|