@dcl/playground-assets 7.27.1-33247605236.commit-732120a → 7.27.1-33533530571.commit-451d001

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package/dist/alpha.d.ts CHANGED
@@ -245,6 +245,42 @@ export declare interface AudioStreamComponentDefinitionExtended extends LastWrit
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  getAudioState(entity: Entity): PBAudioEvent | undefined;
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  }
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+ /**
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+ * @public
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+ */
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+ export declare type AuthoritativePutComponentMessage = CrdtMessageHeader & AuthoritativePutComponentMessageBody;
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+
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+ /**
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+ * Server authoritative message - identical to PutComponentMessageBody but with forced processing
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+ * Min. length = header (8 bytes) + 16 bytes = 24 bytes
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+ *
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+ * @param entity - Uint32 number of the entity
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+ * @param componentId - Uint32 number of id
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+ * @param timestamp - Uint32 Lamport timestamp (server's authoritative timestamp)
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+ * @param data - Uint8[] data of component => length(4 bytes) + block of bytes[0..length-1]
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+ * @public
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+ */
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+ export declare type AuthoritativePutComponentMessageBody = {
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+ type: CrdtMessageType.AUTHORITATIVE_PUT_COMPONENT;
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+ entityId: Entity;
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+ componentId: number;
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+ timestamp: number;
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+ data: Uint8Array;
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+ };
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace AuthoritativePutComponentOperation {
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+ const MESSAGE_HEADER_LENGTH = 16;
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+ /**
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+ * Call this function for an optimal writing data passing the ByteBuffer
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+ * already allocated
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+ */
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+ export function write(entity: Entity, timestamp: number, componentId: number, data: Uint8Array, buf: ByteBuffer): void;
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+ export function read(buf: ByteBuffer): AuthoritativePutComponentMessage | null;
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+ }
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+
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  /** AvatarAnchorPointType determines the part of the avatar's body that anchors the Entity. */
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  /**
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  * @public
@@ -279,39 +315,6 @@ export declare const enum AvatarAnchorPointType {
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  AAPT_RIGHT_TOE_BASE = 25
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  }
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- /**
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- * Mirror of the scene-driven movement animation currently playing, reported by the engine.
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- * Readable by any scene (not just the controller) so niche effects (e.g. dust cloud on landing) can react.
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- * Active emotes are not represented here — scenes already have their own way to read them.
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- */
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- /**
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- * @public
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- */
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- export declare interface AvatarAnimationState {
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- /** same scene-relative path the controlling scene supplied */
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- src: string;
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- /** mirrors the request */
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- loop: boolean;
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- /** mirrors the request */
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- speed: number;
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- /** mirrors the request */
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- idle: boolean;
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- /** seconds into the clip; wraps on loop; frozen while an emote override is playing */
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- playbackTime: number;
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- /** total clip length in seconds */
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- duration: number;
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- /** how many times the clip has completed since it started */
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- loopCount: number;
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- }
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-
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- /**
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- * @public
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- */
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- export declare namespace AvatarAnimationState {
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- export function encode(message: AvatarAnimationState, writer?: _m0.Writer): _m0.Writer;
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- export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarAnimationState;
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- }
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-
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  /** @public */
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  export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBAvatarAttach>;
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@@ -321,21 +324,8 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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324
- export declare const AvatarEquippedData: AvatarEquippedDataComponentDefinitionExtended;
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-
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- /**
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- * @public
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- */
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- export declare type AvatarEquippedDataComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType>;
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-
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- /**
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- * @public
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- * AvatarEquippedData with `forceRender` optional: the wire type is a repeated field (always present, so the
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- * generated type requires it), but a scene rarely needs it and shouldn't have to pass `[]`.
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- */
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- export declare type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
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- forceRender?: string[] | undefined;
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- };
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+ /** @public */
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+ export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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329
 
340
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  /** @public */
341
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  export declare const AvatarLocomotionSettings: LastWriteWinElementSetComponentDefinition<PBAvatarLocomotionSettings>;
@@ -365,26 +355,7 @@ export declare const enum AvatarModifierType {
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  }
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367
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  /** @public */
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- export declare const AvatarMovement: LastWriteWinElementSetComponentDefinition<PBAvatarMovement>;
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-
370
- /** @public */
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- export declare const AvatarMovementInfo: LastWriteWinElementSetComponentDefinition<PBAvatarMovementInfo>;
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-
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- export declare const AvatarShape: AvatarShapeComponentDefinitionExtended;
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-
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- /**
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- * @public
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- */
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- export declare type AvatarShapeComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarShapeType>;
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-
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- /**
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- * @public
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- * AvatarShape with `forceRender` optional: the wire type is a repeated field (always present, so the
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- * generated type requires it), but a scene rarely needs it and shouldn't have to pass `[]`.
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- */
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- export declare type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
386
- forceRender?: string[] | undefined;
387
- };
358
+ export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
388
359
 
389
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  /**
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  * @public
@@ -482,6 +453,22 @@ export declare interface BaseComponent<T> {
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  * If the value is undefined, the component was deleted.
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  */
484
455
  onChange(entity: Entity, cb: (value: T | undefined) => void): void;
456
+ /**
457
+ * @public
458
+ *
459
+ */
460
+ validateBeforeChange(entity: Entity, cb: ValidateCallback<T>): void;
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+ validateBeforeChange(cb: ValidateCallback<T>): void;
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+ /**
463
+ * Get the CRDT state for an entity (serialized data and timestamp)
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+ * @param entity - Entity to get the CRDT state for
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+ * @returns Object with serialized data and timestamp, or null if entity doesn't have the component
466
+ * @public
467
+ */
468
+ getCrdtState(entity: Entity): {
469
+ data: Uint8Array;
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+ timestamp: number;
471
+ } | null;
485
472
  }
486
473
 
487
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  /** @public */
@@ -653,17 +640,10 @@ export declare interface ByteBuffer {
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  }
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641
 
655
642
  /**
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- * Callback function to be triggered on a specified event. Receives the pointer event that
657
- * fired it (button, hit, and for drags the pointer delta), which handlers may ignore.
643
+ * Callback function to be triggered on a specified event
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  * @public
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  */
660
- export declare type Callback = (event: PBPointerEventsResult) => void;
661
-
662
- /** @public */
663
- export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
664
-
665
- /** @public */
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- export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
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+ export declare type Callback = () => void;
667
647
 
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  /** @public */
669
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  export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
@@ -1516,22 +1496,15 @@ export declare const componentDefinitionByName: {
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  "core::AvatarEquippedData": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>>;
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  "core::AvatarLocomotionSettings": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarLocomotionSettings>>;
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  "core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
1519
- "core::AvatarMovement": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarMovement>>;
1520
- "core::AvatarMovementInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarMovementInfo>>;
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  "core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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  "core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
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- "core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
1524
- "core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
1525
1501
  "core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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1502
  "core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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1503
  "core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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  "core::ExplorerUiEventsResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBExplorerUiEventsResult>>;
1529
- "core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
1530
1505
  "core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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1506
  "core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
1532
- "core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
1533
1507
  "core::GltfNodeModifiers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>>;
1534
- "core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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1508
  "core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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1509
  "core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
1537
1510
  "core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
@@ -1552,7 +1525,6 @@ export declare const componentDefinitionByName: {
1552
1525
  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
1553
1526
  "core::SkyboxTime": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSkyboxTime>>;
1554
1527
  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
1555
- "core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
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1528
  "core::TouchScreenControls": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTouchScreenControls>>;
1557
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  "core::TriggerArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTriggerArea>>;
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  "core::TriggerAreaResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBTriggerAreaResult>>;
@@ -1560,14 +1532,12 @@ export declare const componentDefinitionByName: {
1560
1532
  "core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
1561
1533
  "core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
1562
1534
  "core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
1563
- "core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
1564
1535
  "core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
1565
1536
  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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1537
  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
1567
1538
  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
1568
1539
  "core::UiInputBinding": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputBinding>>;
1569
1540
  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
1570
- "core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
1571
1541
  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
1572
1542
  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
1573
1543
  "core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
@@ -1740,12 +1710,12 @@ export declare const CRDT_MESSAGE_HEADER_LENGTH = 8;
1740
1710
  /**
1741
1711
  * @public
1742
1712
  */
1743
- export declare type CrdtMessage = PutComponentMessage | DeleteComponentMessage | AppendValueMessage | DeleteEntityMessage | PutNetworkComponentMessage | DeleteComponentNetworkMessage | DeleteEntityNetworkMessage;
1713
+ export declare type CrdtMessage = PutComponentMessage | AuthoritativePutComponentMessage | DeleteComponentMessage | AppendValueMessage | DeleteEntityMessage | PutNetworkComponentMessage | DeleteComponentNetworkMessage | DeleteEntityNetworkMessage;
1744
1714
 
1745
1715
  /**
1746
1716
  * @public
1747
1717
  */
1748
- export declare type CrdtMessageBody = PutComponentMessageBody | DeleteComponentMessageBody | DeleteEntityMessageBody | AppendValueMessageBody | CrdtNetworkMessageBody;
1718
+ export declare type CrdtMessageBody = PutComponentMessageBody | AuthoritativePutComponentMessageBody | DeleteComponentMessageBody | DeleteEntityMessageBody | AppendValueMessageBody | CrdtNetworkMessageBody;
1749
1719
 
1750
1720
  /**
1751
1721
  * Min length = 8 bytes
@@ -1800,7 +1770,8 @@ export declare enum CrdtMessageType {
1800
1770
  PUT_COMPONENT_NETWORK = 5,
1801
1771
  DELETE_COMPONENT_NETWORK = 6,
1802
1772
  DELETE_ENTITY_NETWORK = 7,
1803
- MAX_MESSAGE_TYPE = 8
1773
+ AUTHORITATIVE_PUT_COMPONENT = 8,
1774
+ MAX_MESSAGE_TYPE = 9
1804
1775
  }
1805
1776
 
1806
1777
  /**
@@ -1808,6 +1779,8 @@ export declare enum CrdtMessageType {
1808
1779
  */
1809
1780
  export declare type CrdtNetworkMessageBody = PutNetworkComponentMessageBody | DeleteComponentNetworkMessageBody | DeleteEntityNetworkMessageBody;
1810
1781
 
1782
+ export declare const CreatedBy: ICreatedBy;
1783
+
1811
1784
  /**
1812
1785
  * @public
1813
1786
  */
@@ -2187,9 +2160,6 @@ export declare type EntityComponents = {
2187
2160
  onMouseUp: Callback;
2188
2161
  onMouseEnter: Callback;
2189
2162
  onMouseLeave: Callback;
2190
- onMouseDrag: Callback;
2191
- onMouseDragLocked: Callback;
2192
- onMouseDragEnd: Callback;
2193
2163
  };
2194
2164
 
2195
2165
  /** @public */
@@ -2542,9 +2512,6 @@ export declare type GlobalDirectionRaycastSystemOptions = {
2542
2512
  direction?: PBVector3;
2543
2513
  };
2544
2514
 
2545
- /** @public */
2546
- export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
2547
-
2548
2515
  export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
2549
2516
 
2550
2517
  export declare type GlobalTargetRaycastSystemOptions = {
@@ -2557,24 +2524,9 @@ export declare const GltfContainer: LastWriteWinElementSetComponentDefinition<PB
2557
2524
  /** @public */
2558
2525
  export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
2559
2526
 
2560
- /** @public */
2561
- export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
2562
-
2563
2527
  /** @public */
2564
2528
  export declare const GltfNodeModifiers: LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>;
2565
2529
 
2566
- /** @public */
2567
- export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
2568
-
2569
- /**
2570
- * @public
2571
- */
2572
- export declare const enum GltfNodeStateValue {
2573
- GNSV_PENDING = 0,
2574
- GNSV_FAILED = 1,
2575
- GNSV_READY = 2
2576
- }
2577
-
2578
2530
  /**
2579
2531
  * @public
2580
2532
  */
@@ -2598,6 +2550,12 @@ export declare interface GrowOnlyValueSetComponentDefinition<T> extends BaseComp
2598
2550
 
2599
2551
  export declare type GSetComponentGetter<T extends GrowOnlyValueSetComponentDefinition<any>> = (engine: Pick<IEngine, 'defineValueSetComponentFromSchema'>) => T;
2600
2552
 
2553
+ export declare type ICreatedBy = LastWriteWinElementSetComponentDefinition<ICreatedByType>;
2554
+
2555
+ export declare interface ICreatedByType {
2556
+ address: string;
2557
+ }
2558
+
2601
2559
  /**
2602
2560
  * @public
2603
2561
  */
@@ -3080,6 +3038,35 @@ export declare const enum InteractionType {
3080
3038
  PROXIMITY = 1
3081
3039
  }
3082
3040
 
3041
+ /**
3042
+ * Internal component interface that exposes all internal methods for SDK use
3043
+ * This is not exposed to users, only for internal SDK operations
3044
+ */
3045
+ export declare interface InternalBaseComponent<T> extends BaseComponent<T> {
3046
+ /**
3047
+ * @public
3048
+ * Dry run update to check if a CRDT message would be accepted without actually applying it
3049
+ */
3050
+ __dry_run_updateFromCrdt(body: CrdtMessageBody): ProcessMessageResultType;
3051
+ /**
3052
+ * @public
3053
+ * Get the iterator to every entity has the component
3054
+ */
3055
+ iterator(): Iterable<[Entity, any]>;
3056
+ /**
3057
+ * @public
3058
+ */
3059
+ dirtyIterator(): Iterable<Entity>;
3060
+ /**
3061
+ * @public
3062
+ */
3063
+ __onChangeCallbacks(entity: Entity, value: T): void;
3064
+ /**
3065
+ * @public
3066
+ */
3067
+ __run_validateBeforeChange(entity: Entity, newValue: T | undefined, senderAddress: string, createdBy: string): boolean;
3068
+ }
3069
+
3083
3070
  /**
3084
3071
  * @public
3085
3072
  */
@@ -3283,12 +3270,6 @@ export declare type Listeners = {
3283
3270
  onMouseEnter?: Callback;
3284
3271
  /** triggered on mouse leave event */
3285
3272
  onMouseLeave?: Callback;
3286
- /** triggered while the pointer is dragged after pressing on the element */
3287
- onMouseDrag?: Callback;
3288
- /** triggered while the pointer is dragged with the cursor locked in place */
3289
- onMouseDragLocked?: Callback;
3290
- /** triggered when a drag that started on the element ends */
3291
- onMouseDragEnd?: Callback;
3292
3273
  };
3293
3274
 
3294
3275
  /**
@@ -4193,15 +4174,6 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
4193
4174
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
4194
4175
  */
4195
4176
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
4196
- /**
4197
- * @public
4198
- * Set a mesh from inside a gltf in the MeshCollider component
4199
- * @param entity - entity to create or replace the MeshCollider component
4200
- * @param source - the path to the gltf
4201
- * @param meshName - the name of the mesh in the gltf (see GltfContainerLoadingState.meshNames)
4202
- * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
4203
- */
4204
- setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
4205
4177
  }
4206
4178
 
4207
4179
  export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
@@ -4238,14 +4210,6 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
4238
4210
  * @param entity - entity to create or replace the MeshRenderer component
4239
4211
  */
4240
4212
  setSphere(entity: Entity): void;
4241
- /**
4242
- * @public
4243
- * Set a mesh from inside a gltf in the MeshRenderer component
4244
- * @param entity - entity to create or replace the MeshRenderer component
4245
- * @param source - the path to the gltf
4246
- * @param meshName - the name of the mesh in the gltf (see GltfContainerLoadingState.meshNames)
4247
- */
4248
- setGltfMesh(entity: Entity, source: string, meshName: string): void;
4249
4213
  }
4250
4214
 
4251
4215
  /**
@@ -4294,39 +4258,6 @@ export declare namespace MoveContinuous {
4294
4258
  export function decode(input: _m0.Reader | Uint8Array, length?: number): MoveContinuous;
4295
4259
  }
4296
4260
 
4297
- /**
4298
- * Describes the animation the movement scene wants the avatar to play.
4299
- * One GLB = one clip (following the scene-emote convention: single clip, or a clip named with `_Avatar` suffix).
4300
- * When absent the engine falls back to its built-in velocity-based selection (walk/run/jump/idle).
4301
- */
4302
- /**
4303
- * @public
4304
- */
4305
- export declare interface MovementAnimation {
4306
- /** scene-relative path to the gltf/glb asset (resolved via the scene content map) */
4307
- src: string;
4308
- /** whether the clip repeats once it reaches the end */
4309
- loop: boolean;
4310
- /** playback speed multiplier (1.0 = clip's native rate) */
4311
- speed: number;
4312
- /** true: a triggerSceneEmote may take over; false: emotes are suppressed while this animation plays */
4313
- idle: boolean;
4314
- /** cross-fade duration when `src` changes; defaults to 0.2 when unset. Not applied to loop/speed/idle changes. */
4315
- transitionSeconds?: number | undefined;
4316
- /** if set, the engine seeks to this position (in seconds) this frame. Clear on subsequent frames to allow normal playback. The scene can read `AvatarAnimationState.playback_time` first to decide. */
4317
- playbackTime?: number | undefined;
4318
- /** scene-relative paths to audio clips (.mp3/.ogg) to play this frame on the avatar audio bus. Fire-and-forget: each listed clip plays once per frame it appears; leaving a clip set for multiple frames re-triggers it. No stop mechanism. Use `AvatarAnimationState.playback_time` to trigger sounds at the right point in the clip (e.g. foot plants). */
4319
- sounds: string[];
4320
- }
4321
-
4322
- /**
4323
- * @public
4324
- */
4325
- export declare namespace MovementAnimation {
4326
- export function encode(message: MovementAnimation, writer?: _m0.Writer): _m0.Writer;
4327
- export function decode(input: _m0.Reader | Uint8Array, length?: number): MovementAnimation;
4328
- }
4329
-
4330
4261
  /**
4331
4262
  * @public
4332
4263
  */
@@ -4750,25 +4681,6 @@ export declare const onVideoEvent: Observable<{
4750
4681
  totalVideoLength: number;
4751
4682
  }>;
4752
4683
 
4753
- /**
4754
- * @public
4755
- */
4756
- export declare interface Orthographic {
4757
- /**
4758
- * vertical extent of the visible range in meters
4759
- * defaults to 4m
4760
- */
4761
- verticalRange?: number | undefined;
4762
- }
4763
-
4764
- /**
4765
- * @public
4766
- */
4767
- export declare namespace Orthographic {
4768
- export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
4769
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
4770
- }
4771
-
4772
4684
  /**
4773
4685
  * @public
4774
4686
  * The overflow property controls what happens to content that is too big to fit into an area
@@ -5116,8 +5028,6 @@ export declare namespace PBAvatarEmoteCommand {
5116
5028
  export declare interface PBAvatarEquippedData {
5117
5029
  wearableUrns: string[];
5118
5030
  emoteUrns: string[];
5119
- /** slots that will render even if hidden */
5120
- forceRender: string[];
5121
5031
  }
5122
5032
 
5123
5033
  /**
@@ -5188,8 +5098,6 @@ export declare interface PBAvatarModifierArea {
5188
5098
  excludeIds: string[];
5189
5099
  /** list of modifiers to apply */
5190
5100
  modifiers: AvatarModifierType[];
5191
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
5192
- useColliderRange?: boolean | undefined;
5193
5101
  }
5194
5102
 
5195
5103
  /**
@@ -5200,64 +5108,6 @@ export declare namespace PBAvatarModifierArea {
5200
5108
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarModifierArea;
5201
5109
  }
5202
5110
 
5203
- /**
5204
- * @public
5205
- */
5206
- export declare interface PBAvatarMovement {
5207
- velocity: PBVector3 | undefined;
5208
- /** 0-360, yaw only; this is the authoritative facing (other clients read it, and physics treats the avatar as upright). Lean is expressed separately via tilt_pitch/tilt_roll. */
5209
- orientation: number;
5210
- groundDirection?: PBVector3 | undefined;
5211
- /** set for one frame when a walk_target ends: true = reached target, false = failed; absent = in progress or no walk */
5212
- walkSuccess?: boolean | undefined;
5213
- /** if set, the engine plays this animation instead of selecting one from velocity heuristics */
5214
- animation?: MovementAnimation | undefined;
5215
- /** render-only forward/back lean in degrees, applied on top of `orientation` (rotation about the avatar's local X axis). Does not affect the physics capsule (stays upright) or the facing other clients read. Defaults to 0. */
5216
- tiltPitch?: number | undefined;
5217
- /** render-only sideways lean in degrees, applied on top of `orientation` (rotation about the avatar's local Z axis). Same constraints as tilt_pitch. Useful e.g. for glider banking. Defaults to 0. */
5218
- tiltRoll?: number | undefined;
5219
- }
5220
-
5221
- /**
5222
- * @public
5223
- */
5224
- export declare namespace PBAvatarMovement {
5225
- export function encode(message: PBAvatarMovement, writer?: _m0.Writer): _m0.Writer;
5226
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarMovement;
5227
- }
5228
-
5229
- /**
5230
- * @public
5231
- */
5232
- export declare interface PBAvatarMovementInfo {
5233
- /** the length of time the current step velocity will apply for */
5234
- stepTime: number;
5235
- /** the length of time the previous step velocity applied for */
5236
- previousStepTime: number;
5237
- /** the velocity requested for the previous frame */
5238
- requestedVelocity: PBVector3 | undefined;
5239
- /** the resulting velocity taking collisions into account */
5240
- actualVelocity: PBVector3 | undefined;
5241
- /** the velocity imparted by movement of the "ground" platform or pushing from other moving colliders */
5242
- externalVelocity: PBVector3 | undefined;
5243
- activeAvatarLocomotionSettings: PBAvatarLocomotionSettings | undefined;
5244
- activeInputModifier: PBInputModifier | undefined;
5245
- /** if set, the movement scene should walk the player to this scene-relative position */
5246
- walkTarget?: PBVector3 | undefined;
5247
- /** stop distance for walk_target; considered reached when within this distance */
5248
- walkThreshold?: number | undefined;
5249
- /** current state of a scene-driven movement animation. Absent when the engine is using its velocity-based fallback. `playback_time` freezes while a triggerSceneEmote is overriding the animation. */
5250
- activeAnimationState?: AvatarAnimationState | undefined;
5251
- }
5252
-
5253
- /**
5254
- * @public
5255
- */
5256
- export declare namespace PBAvatarMovementInfo {
5257
- export function encode(message: PBAvatarMovementInfo, writer?: _m0.Writer): _m0.Writer;
5258
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarMovementInfo;
5259
- }
5260
-
5261
5111
  /**
5262
5112
  * The AvatarShape component contains the information required to draw and animate avatar, acting as
5263
5113
  * a simplified GLTF container for this specific case.
@@ -5306,8 +5156,6 @@ export declare interface PBAvatarShape {
5306
5156
  emotes: string[];
5307
5157
  /** hides the skin + hair + facial features (default: false) */
5308
5158
  showOnlyWearables?: boolean | undefined;
5309
- /** slots that will render even if hidden */
5310
- forceRender: string[];
5311
5159
  }
5312
5160
 
5313
5161
  /**
@@ -5349,51 +5197,6 @@ export declare namespace PBBillboard {
5349
5197
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
5350
5198
  }
5351
5199
 
5352
- /**
5353
- * @public
5354
- */
5355
- export declare interface PBCameraLayer {
5356
- /**
5357
- * layer to which these settings apply. must be > 0
5358
- * Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
5359
- */
5360
- layer: number;
5361
- /** should the sun light affect this layer? default false */
5362
- directionalLight?: boolean | undefined;
5363
- /** should this layer show player avatars? default false */
5364
- showAvatars?: boolean | undefined;
5365
- /** should this layer show the sky? default false */
5366
- showSkybox?: boolean | undefined;
5367
- /** should this layer show distance fog? default false */
5368
- showFog?: boolean | undefined;
5369
- /** ambient light overrides for this layer. default -> use same as main camera */
5370
- ambientColorOverride?: PBColor3 | undefined;
5371
- ambientBrightnessOverride?: number | undefined;
5372
- }
5373
-
5374
- /**
5375
- * @public
5376
- */
5377
- export declare namespace PBCameraLayer {
5378
- export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
5379
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
5380
- }
5381
-
5382
- /**
5383
- * @public
5384
- */
5385
- export declare interface PBCameraLayers {
5386
- layers: number[];
5387
- }
5388
-
5389
- /**
5390
- * @public
5391
- */
5392
- export declare namespace PBCameraLayers {
5393
- export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
5394
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
5395
- }
5396
-
5397
5200
  /**
5398
5201
  * The CameraMode component can be used to determine whether the player is using a first-person o
5399
5202
  * third-person view.
@@ -5435,8 +5238,6 @@ export declare interface PBCameraModeArea {
5435
5238
  area: PBVector3 | undefined;
5436
5239
  /** the camera mode to enforce */
5437
5240
  mode: CameraType;
5438
- /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
5439
- useColliderRange?: boolean | undefined;
5440
5241
  }
5441
5242
 
5442
5243
  /**
@@ -5570,39 +5371,6 @@ export declare namespace PBExplorerUiEventsResult_UiOpened {
5570
5371
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBExplorerUiEventsResult_UiOpened;
5571
5372
  }
5572
5373
 
5573
- /**
5574
- * defines the global scene light settings. must be added to the scene root.
5575
- * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
5576
- */
5577
- /**
5578
- * @public
5579
- */
5580
- export declare interface PBGlobalLight {
5581
- /**
5582
- * the direction the directional light shines in.
5583
- * default depends on time of day and explorer implementation
5584
- */
5585
- direction?: PBVector3 | undefined;
5586
- /**
5587
- * ambient light color
5588
- * default: White
5589
- */
5590
- ambientColor?: PBColor3 | undefined;
5591
- /**
5592
- * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
5593
- * default 1
5594
- */
5595
- ambientBrightness?: number | undefined;
5596
- }
5597
-
5598
- /**
5599
- * @public
5600
- */
5601
- export declare namespace PBGlobalLight {
5602
- export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
5603
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
5604
- }
5605
-
5606
5374
  /**
5607
5375
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
5608
5376
  *
@@ -5638,25 +5406,6 @@ export declare namespace PBGltfContainer {
5638
5406
  */
5639
5407
  export declare interface PBGltfContainerLoadingState {
5640
5408
  currentState: LoadingState;
5641
- /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
5642
- nodePaths: string[];
5643
- /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
5644
- meshNames: string[];
5645
- /**
5646
- * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
5647
- * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
5648
- */
5649
- materialNames: string[];
5650
- /**
5651
- * X is the material index. note this may conflict with manually named materials - to avoid any issues make
5652
- * sure all your materials are explicitly named.
5653
- */
5654
- skinNames: string[];
5655
- /**
5656
- * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
5657
- * your skins are explicitly named.
5658
- */
5659
- animationNames: string[];
5660
5409
  }
5661
5410
 
5662
5411
  /**
@@ -5667,57 +5416,6 @@ export declare namespace PBGltfContainerLoadingState {
5667
5416
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
5668
5417
  }
5669
5418
 
5670
- /**
5671
- * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
5672
- * This component must be added to a direct child of an entity with a PBGltfContainer component, or
5673
- * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
5674
- * in the parent.
5675
- * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
5676
- *
5677
- * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
5678
- * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
5679
- * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
5680
- * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
5681
- * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
5682
- *
5683
- * After creation, if an animation moves the node, the `Transform` will be updated.
5684
- *
5685
- * From the scene, you can modify various components to alter the gltf node:
5686
- * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
5687
- * regardless of any intermediate gltf node hierarchy.
5688
- * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
5689
- * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
5690
- * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
5691
- * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
5692
- * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
5693
- * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
5694
- * PBMaterial will be maintained.
5695
- *
5696
- * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
5697
- * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
5698
- * change the state to `GNS_FAILED`.
5699
- * - deleting the scene entity will not delete the gltf node.
5700
- *
5701
- * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
5702
- * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
5703
- * the gltf node will also be displayed.
5704
- */
5705
- /**
5706
- * @public
5707
- */
5708
- export declare interface PBGltfNode {
5709
- /** the path of the target node in the Gltf. */
5710
- path: string;
5711
- }
5712
-
5713
- /**
5714
- * @public
5715
- */
5716
- export declare namespace PBGltfNode {
5717
- export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
5718
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
5719
- }
5720
-
5721
5419
  /**
5722
5420
  * GltfNodeModifiers component is to be used attached to entities that have the GltfContainer component.
5723
5421
  *
@@ -5763,26 +5461,6 @@ export declare namespace PBGltfNodeModifiers_GltfNodeModifier {
5763
5461
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeModifiers_GltfNodeModifier;
5764
5462
  }
5765
5463
 
5766
- /**
5767
- * The state of a linked gltf node.
5768
- * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
5769
- */
5770
- /**
5771
- * @public
5772
- */
5773
- export declare interface PBGltfNodeState {
5774
- state: GltfNodeStateValue;
5775
- error?: string | undefined;
5776
- }
5777
-
5778
- /**
5779
- * @public
5780
- */
5781
- export declare namespace PBGltfNodeState {
5782
- export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
5783
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
5784
- }
5785
-
5786
5464
  /**
5787
5465
  * @public
5788
5466
  */
@@ -5920,14 +5598,6 @@ export declare interface PBMaterial {
5920
5598
  $case: "pbr";
5921
5599
  pbr: PBMaterial_PbrMaterial;
5922
5600
  } | undefined;
5923
- /**
5924
- * A gltf material that may provide additional features not supported by the PbMaterial fields.
5925
- * If both gltf and material fields are provided, the gltf will be used only for extended features not
5926
- * supported by the PbMaterial.
5927
- * If this is provided and the `material` field is not provided, the renderer will update the material
5928
- * field with data that reflects the gltf material once it is loaded.
5929
- */
5930
- gltf?: PBMaterial_GltfMaterial | undefined;
5931
5601
  }
5932
5602
 
5933
5603
  /**
@@ -5938,22 +5608,6 @@ export declare namespace PBMaterial {
5938
5608
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
5939
5609
  }
5940
5610
 
5941
- /**
5942
- * @public
5943
- */
5944
- export declare interface PBMaterial_GltfMaterial {
5945
- gltfSrc: string;
5946
- name: string;
5947
- }
5948
-
5949
- /**
5950
- * @public
5951
- */
5952
- export declare namespace PBMaterial_GltfMaterial {
5953
- export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
5954
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
5955
- }
5956
-
5957
5611
  /**
5958
5612
  * @public
5959
5613
  */
@@ -6050,9 +5704,6 @@ export declare interface PBMeshCollider {
6050
5704
  } | {
6051
5705
  $case: "plane";
6052
5706
  plane: PBMeshCollider_PlaneMesh;
6053
- } | {
6054
- $case: "gltf";
6055
- gltf: PBMeshCollider_GltfMesh;
6056
5707
  } | undefined;
6057
5708
  }
6058
5709
 
@@ -6098,25 +5749,6 @@ export declare namespace PBMeshCollider_CylinderMesh {
6098
5749
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
6099
5750
  }
6100
5751
 
6101
- /** A collider constructed from a Gltf Mesh. */
6102
- /**
6103
- * @public
6104
- */
6105
- export declare interface PBMeshCollider_GltfMesh {
6106
- /** the GLTF file path as listed in the scene's manifest. */
6107
- gltfSrc: string;
6108
- /** the name of the mesh asset */
6109
- name: string;
6110
- }
6111
-
6112
- /**
6113
- * @public
6114
- */
6115
- export declare namespace PBMeshCollider_GltfMesh {
6116
- export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
6117
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
6118
- }
6119
-
6120
5752
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
6121
5753
  /**
6122
5754
  * @public
@@ -6149,11 +5781,13 @@ export declare namespace PBMeshCollider_SphereMesh {
6149
5781
 
6150
5782
  /**
6151
5783
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
6152
- * plane, a sphere, a cylinder, or a Gltf mesh.
5784
+ * plane, a sphere or a cylinder.
6153
5785
  *
6154
5786
  * The cube and plane variants can include a UV texture mapping, so specific areas of a material
6155
5787
  * texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
6156
5788
  * `float` coordinates, one for each corner of each side of each face.
5789
+ *
5790
+ * More complex shapes require the use of a `GltfContainer` component.
6157
5791
  */
6158
5792
  /**
6159
5793
  * @public
@@ -6171,9 +5805,6 @@ export declare interface PBMeshRenderer {
6171
5805
  } | {
6172
5806
  $case: "plane";
6173
5807
  plane: PBMeshRenderer_PlaneMesh;
6174
- } | {
6175
- $case: "gltf";
6176
- gltf: PBMeshRenderer_GltfMesh;
6177
5808
  } | undefined;
6178
5809
  }
6179
5810
 
@@ -6221,25 +5852,6 @@ export declare namespace PBMeshRenderer_CylinderMesh {
6221
5852
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
6222
5853
  }
6223
5854
 
6224
- /** A mesh from a Gltf. */
6225
- /**
6226
- * @public
6227
- */
6228
- export declare interface PBMeshRenderer_GltfMesh {
6229
- /** the GLTF file path as listed in the scene's manifest. */
6230
- gltfSrc: string;
6231
- /** the name of the mesh asset */
6232
- name: string;
6233
- }
6234
-
6235
- /**
6236
- * @public
6237
- */
6238
- export declare namespace PBMeshRenderer_GltfMesh {
6239
- export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
6240
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
6241
- }
6242
-
6243
5855
  /** PlaneMesh renders a 2D rectangular shape. */
6244
5856
  /**
6245
5857
  * @public
@@ -6831,10 +6443,7 @@ export declare interface PBPrimaryPointerInfo {
6831
6443
  screenCoordinates?: PBVector2 | undefined;
6832
6444
  /** Movement since last frame (pixels) */
6833
6445
  screenDelta?: PBVector2 | undefined;
6834
- /**
6835
- * ray direction that can be used with the primary camera origin for
6836
- * raycasting from the cursor into the world
6837
- */
6446
+ /** Direction vector for 3D ray casting */
6838
6447
  worldRayDirection?: PBVector3 | undefined;
6839
6448
  }
6840
6449
 
@@ -6905,10 +6514,6 @@ export declare interface PBRaycast {
6905
6514
  continuous?: boolean | undefined;
6906
6515
  /** Collision mask, by default CL_POINTER | CL_PHYSICS */
6907
6516
  collisionMask?: number | undefined;
6908
- /** shape to cast, default ray */
6909
- shape?: RaycastShape | undefined;
6910
- /** include hits with entities from other scenes */
6911
- includeWorld?: boolean | undefined;
6912
6517
  }
6913
6518
 
6914
6519
  /**
@@ -7064,46 +6669,6 @@ export declare namespace PBTextShape {
7064
6669
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
7065
6670
  }
7066
6671
 
7067
- /**
7068
- * @public
7069
- */
7070
- export declare interface PBTextureCamera {
7071
- /** rendered texture width */
7072
- width?: number | undefined;
7073
- /** rendered texture height */
7074
- height?: number | undefined;
7075
- /**
7076
- * which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
7077
- * defaults to 0
7078
- */
7079
- layer?: number | undefined;
7080
- /** default black */
7081
- clearColor?: PBColor4 | undefined;
7082
- /** default infinity */
7083
- farPlane?: number | undefined;
7084
- mode?: {
7085
- $case: "perspective";
7086
- perspective: Perspective;
7087
- } | {
7088
- $case: "orthographic";
7089
- orthographic: Orthographic;
7090
- } | undefined;
7091
- /**
7092
- * controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
7093
- * range: 0 (off) - 1 (full volume)
7094
- * default: 0
7095
- */
7096
- volume?: number | undefined;
7097
- }
7098
-
7099
- /**
7100
- * @public
7101
- */
7102
- export declare namespace PBTextureCamera {
7103
- export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
7104
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
7105
- }
7106
-
7107
6672
  /**
7108
6673
  * The TouchScreenControls component lets a scene configure the native on-screen touch
7109
6674
  * controls (the mobile joystick + gamepad). It must be set on the RootEntity.
@@ -7349,25 +6914,6 @@ export declare namespace PBUiBackground {
7349
6914
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
7350
6915
  }
7351
6916
 
7352
- /** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
7353
- /**
7354
- * @public
7355
- */
7356
- export declare interface PBUiCanvas {
7357
- width: number;
7358
- height: number;
7359
- /** default = (0.0, 0.0, 0.0, 0.0) / transparent */
7360
- color?: PBColor4 | undefined;
7361
- }
7362
-
7363
- /**
7364
- * @public
7365
- */
7366
- export declare namespace PBUiCanvas {
7367
- export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
7368
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
7369
- }
7370
-
7371
6917
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
7372
6918
  /**
7373
6919
  * @public
@@ -7465,10 +7011,6 @@ export declare interface PBUiInput {
7465
7011
  /** default=10 */
7466
7012
  fontSize?: number | undefined;
7467
7013
  value?: string | undefined;
7468
- /** default=false; when true, the input accepts newlines and behaves as a textarea */
7469
- multiLine?: boolean | undefined;
7470
- /** default=true; when false, the input value is preserved after pressing Enter */
7471
- clearOnSubmit?: boolean | undefined;
7472
7014
  }
7473
7015
 
7474
7016
  /**
@@ -7532,21 +7074,6 @@ export declare namespace PBUiInputResult {
7532
7074
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
7533
7075
  }
7534
7076
 
7535
- /**
7536
- * @public
7537
- */
7538
- export declare interface PBUiScrollResult {
7539
- value: PBVector2 | undefined;
7540
- }
7541
-
7542
- /**
7543
- * @public
7544
- */
7545
- export declare namespace PBUiScrollResult {
7546
- export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
7547
- export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
7548
- }
7549
-
7550
7077
  /**
7551
7078
  * @public
7552
7079
  */
@@ -7690,12 +7217,6 @@ export declare interface PBUiTransform {
7690
7217
  borderRightColor?: PBColor4 | undefined;
7691
7218
  /** default: 1 */
7692
7219
  opacity?: number | undefined;
7693
- /** reference for scroll_position. default empty */
7694
- elementId?: string | undefined;
7695
- /** default position=(0,0) */
7696
- scrollPosition?: ScrollPositionValue | undefined;
7697
- /** default ShowScrollBar.SSB_BOTH */
7698
- scrollVisible?: ShowScrollBar | undefined;
7699
7220
  /** default: 0 — controls render stacking order. Higher values appear in front of lower values. */
7700
7221
  zIndex?: number | undefined;
7701
7222
  }
@@ -7848,25 +7369,6 @@ export declare namespace PBVisibilityComponent {
7848
7369
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
7849
7370
  }
7850
7371
 
7851
- /**
7852
- * @public
7853
- */
7854
- export declare interface Perspective {
7855
- /**
7856
- * vertical field of view in radians
7857
- * defaults to pi/4 = 45 degrees
7858
- */
7859
- fieldOfView?: number | undefined;
7860
- }
7861
-
7862
- /**
7863
- * @public
7864
- */
7865
- export declare namespace Perspective {
7866
- export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
7867
- export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
7868
- }
7869
-
7870
7372
  /**
7871
7373
  * @public
7872
7374
  * Physics helpers for applying impulses and forces to the player.
@@ -8108,24 +7610,6 @@ export declare interface PointerEventsSystem {
8108
7610
  * @param entity - Entity where the callback was attached
8109
7611
  */
8110
7612
  removeOnPointerHoverLeave(entity: Entity): void;
8111
- /**
8112
- * @public
8113
- * Remove the callback for onPointerDrag event
8114
- * @param entity - Entity where the callback was attached
8115
- */
8116
- removeOnPointerDrag(entity: Entity): void;
8117
- /**
8118
- * @public
8119
- * Remove the callback for onPointerDragLocked event
8120
- * @param entity - Entity where the callback was attached
8121
- */
8122
- removeOnPointerDragLocked(entity: Entity): void;
8123
- /**
8124
- * @public
8125
- * Remove the callback for onPointerDragEnd event
8126
- * @param entity - Entity where the callback was attached
8127
- */
8128
- removeOnPointerDragEnd(entity: Entity): void;
8129
7613
  /**
8130
7614
  * @public
8131
7615
  * Remove the callback for onProximityDown event
@@ -8204,36 +7688,6 @@ export declare interface PointerEventsSystem {
8204
7688
  entity: Entity;
8205
7689
  opts?: Partial<EventSystemOptions>;
8206
7690
  }, cb: EventSystemCallback): void;
8207
- /**
8208
- * @public
8209
- * Execute callback while the user holds the button pressed and moves the pointer, having pressed it on the entity
8210
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
8211
- * @param cb - Function to execute on every drag update
8212
- */
8213
- onPointerDrag(pointerData: {
8214
- entity: Entity;
8215
- opts?: Partial<EventSystemOptions>;
8216
- }, cb: EventSystemCallback): void;
8217
- /**
8218
- * @public
8219
- * Same as onPointerDrag, but the cursor is locked in place for the duration of the drag
8220
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
8221
- * @param cb - Function to execute on every drag update
8222
- */
8223
- onPointerDragLocked(pointerData: {
8224
- entity: Entity;
8225
- opts?: Partial<EventSystemOptions>;
8226
- }, cb: EventSystemCallback): void;
8227
- /**
8228
- * @public
8229
- * Execute callback when the user releases the button after a drag that started on the entity
8230
- * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
8231
- * @param cb - Function to execute when the drag ends
8232
- */
8233
- onPointerDragEnd(pointerData: {
8234
- entity: Entity;
8235
- opts?: Partial<EventSystemOptions>;
8236
- }, cb: EventSystemCallback): void;
8237
7691
  /**
8238
7692
  * @public
8239
7693
  * Execute callback when the user presses the proximity button on the entity
@@ -8292,10 +7746,7 @@ export declare const enum PointerEventType {
8292
7746
  PET_HOVER_ENTER = 2,
8293
7747
  PET_HOVER_LEAVE = 3,
8294
7748
  PET_PROXIMITY_ENTER = 4,
8295
- PET_PROXIMITY_LEAVE = 5,
8296
- PET_DRAG_LOCKED = 6,
8297
- PET_DRAG = 7,
8298
- PET_DRAG_END = 8
7749
+ PET_PROXIMITY_LEAVE = 5
8299
7750
  }
8300
7751
 
8301
7752
  /**
@@ -8326,10 +7777,7 @@ export declare const enum PointerType {
8326
7777
  /** POT_NONE - No pointer input */
8327
7778
  POT_NONE = 0,
8328
7779
  /** POT_MOUSE - Traditional mouse input */
8329
- POT_MOUSE = 1,
8330
- POT_PAD = 2,
8331
- POT_TOUCH = 3,
8332
- POT_WAND = 4
7780
+ POT_MOUSE = 1
8333
7781
  }
8334
7782
 
8335
7783
  /**
@@ -8786,16 +8234,6 @@ export declare const enum RaycastQueryType {
8786
8234
  /** @public */
8787
8235
  export declare const RaycastResult: LastWriteWinElementSetComponentDefinition<PBRaycastResult>;
8788
8236
 
8789
- /**
8790
- * @public
8791
- */
8792
- export declare const enum RaycastShape {
8793
- /** RS_RAY - cast a point, get collisions along a ray */
8794
- RS_RAY = 0,
8795
- /** RS_AVATAR - cast the avatar collider shape, get collisions from sweeping the shape */
8796
- RS_AVATAR = 1
8797
- }
8798
-
8799
8237
  /**
8800
8238
  * @public
8801
8239
  */
@@ -8928,10 +8366,6 @@ export declare type RaycastSystemOptions = {
8928
8366
  queryType: RaycastQueryType;
8929
8367
  continuous?: boolean | undefined;
8930
8368
  collisionMask?: number | undefined;
8931
- /** shape to sweep along the ray, default RS_RAY (a point) */
8932
- shape?: RaycastShape | undefined;
8933
- /** include colliders from other scenes, default false */
8934
- includeWorld?: boolean | undefined;
8935
8369
  };
8936
8370
 
8937
8371
  /**
@@ -8980,20 +8414,6 @@ export declare interface ReactBasedUiSystem {
8980
8414
  * @param entity - The entity whose UI renderer should be removed
8981
8415
  */
8982
8416
  removeUiRenderer(entity: Entity): void;
8983
- /**
8984
- * Render a UI tree to a texture. The tree is rooted at `entity`, which must carry a UiCanvas
8985
- * describing the texture; the result can be sampled through `TextureUnion.uiTexture`. Replaces
8986
- * any texture renderer already set on the entity, and is torn down when the entity is removed.
8987
- *
8988
- * @param entity - The UiCanvas entity the UI tree hangs from
8989
- * @param ui - The UI component to render
8990
- */
8991
- setTextureRenderer(entity: Entity, ui: UiComponent): void;
8992
- /**
8993
- * Remove a texture renderer previously set with setTextureRenderer(), destroying its entities.
8994
- * @param entity - The UiCanvas entity the renderer was set on
8995
- */
8996
- removeTextureRenderer(entity: Entity): void;
8997
8417
  }
8998
8418
 
8999
8419
  /**
@@ -9584,33 +9004,6 @@ export declare namespace Schemas {
9584
9004
  */
9585
9005
  export declare function ScreenInsetArea(props: UiScreenInsetAreaProps): ReactEcs.JSX.Element;
9586
9006
 
9587
- /**
9588
- * @public
9589
- */
9590
- export declare interface ScrollPositionValue {
9591
- value?: {
9592
- $case: "position";
9593
- position: PBVector2;
9594
- } | {
9595
- $case: "reference";
9596
- reference: string;
9597
- } | undefined;
9598
- }
9599
-
9600
- /**
9601
- * @public
9602
- */
9603
- export declare namespace ScrollPositionValue {
9604
- export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
9605
- export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
9606
- }
9607
-
9608
- /**
9609
- * Which scrollbars are shown when the overflow is scrollable
9610
- * @public
9611
- */
9612
- export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
9613
-
9614
9007
  /**
9615
9008
  * Register the composite provider used to resolve composite files. Also registers
9616
9009
  * any `provider.schemas` on the engine pre-seal so composites that reference those
@@ -9636,16 +9029,6 @@ export declare interface SetMoveRotateScaleParams extends MoveRotateScaleModePar
9636
9029
  easingFunction?: EasingFunction;
9637
9030
  }
9638
9031
 
9639
- /**
9640
- * @public
9641
- */
9642
- export declare const enum ShowScrollBar {
9643
- SSB_BOTH = 0,
9644
- SSB_ONLY_VERTICAL = 1,
9645
- SSB_ONLY_HORIZONTAL = 2,
9646
- SSB_HIDDEN = 3
9647
- }
9648
-
9649
9032
  /** @public */
9650
9033
  export declare const SkyboxTime: LastWriteWinElementSetComponentDefinition<PBSkyboxTime>;
9651
9034
 
@@ -9757,9 +9140,6 @@ export declare namespace Texture {
9757
9140
  export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
9758
9141
  }
9759
9142
 
9760
- /** @public */
9761
- export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
9762
-
9763
9143
  /**
9764
9144
  * @public
9765
9145
  */
@@ -9870,9 +9250,6 @@ export declare interface TextureUnion {
9870
9250
  } | {
9871
9251
  $case: "videoTexture";
9872
9252
  videoTexture: VideoTexture;
9873
- } | {
9874
- $case: "uiTexture";
9875
- uiTexture: UiCanvasTexture;
9876
9253
  } | undefined;
9877
9254
  }
9878
9255
 
@@ -10103,6 +9480,16 @@ export declare type Transport = {
10103
9480
  onmessage?(message: Uint8Array): void;
10104
9481
  filter(message: Omit<TransportMessage, 'messageBuffer'>): boolean;
10105
9482
  type?: string;
9483
+ /**
9484
+ * Whether this transport is allowed to mutate reserved-range entities
9485
+ * (root/player/camera + avatars, entity number below `RESERVED_STATIC_ENTITIES`).
9486
+ * Only the trusted host/renderer transport sets this. An inbound DELETE_ENTITY
9487
+ * or component operation (PUT_COMPONENT, DELETE_COMPONENT, APPEND_VALUE,
9488
+ * AUTHORITATIVE_PUT_COMPONENT) on a reserved entity from a transport without
9489
+ * this flag (a comms peer, or any scene-added transport) is rejected — see
9490
+ * `receiveMessages`.
9491
+ */
9492
+ allowReservedEntities?: boolean;
10106
9493
  };
10107
9494
 
10108
9495
  /**
@@ -10411,8 +9798,6 @@ export declare interface UiBackgroundProps {
10411
9798
  uvs?: number[];
10412
9799
  /** AvatarTexture for the background */
10413
9800
  avatarTexture?: UiAvatarTexture;
10414
- /** VideoTexture for the background: the frames of a VideoPlayer on another entity */
10415
- videoTexture?: UiVideoTexture;
10416
9801
  /** Texture for the background */
10417
9802
  texture?: UiTexture;
10418
9803
  }
@@ -10432,31 +9817,9 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
10432
9817
  disabled?: boolean;
10433
9818
  }
10434
9819
 
10435
- /** @public */
10436
- export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
10437
-
10438
9820
  /** @public */
10439
9821
  export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
10440
9822
 
10441
- /**
10442
- * @public
10443
- */
10444
- export declare interface UiCanvasTexture {
10445
- uiCanvasEntity: number;
10446
- /** default = TextureWrapMode.Clamp */
10447
- wrapMode?: TextureWrapMode | undefined;
10448
- /** default = FilterMode.Bilinear */
10449
- filterMode?: TextureFilterMode | undefined;
10450
- }
10451
-
10452
- /**
10453
- * @public
10454
- */
10455
- export declare namespace UiCanvasTexture {
10456
- export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
10457
- export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
10458
- }
10459
-
10460
9823
  /**
10461
9824
  * @public
10462
9825
  */
@@ -10609,9 +9972,6 @@ export declare type UiScreenInsetAreaProps = Omit<EntityPropTypes, 'uiTransform'
10609
9972
  uiTransform?: Omit<NonNullable<EntityPropTypes['uiTransform']>, 'positionType' | 'position'>;
10610
9973
  };
10611
9974
 
10612
- /** @public */
10613
- export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
10614
-
10615
9975
  /** @public */
10616
9976
  export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
10617
9977
 
@@ -10691,22 +10051,6 @@ export declare interface UiTransformProps {
10691
10051
  opacity?: number;
10692
10052
  /** default 0 */
10693
10053
  zIndex?: number;
10694
- /** A reference id for the element, e.g. as a scrollPosition target or for SetUiFocus. default empty */
10695
- elementId?: string;
10696
- /** Scroll offset when overflow is 'scroll': a position, or the elementId of a child to scroll to. default (0, 0) */
10697
- scrollPosition?: PBVector2 | string;
10698
- /** Which scrollbars to show when overflow is 'scroll'. default 'both' */
10699
- scrollVisible?: ScrollVisibleType;
10700
- }
10701
-
10702
- /**
10703
- * Video Texture
10704
- * @public
10705
- */
10706
- export declare interface UiVideoTexture {
10707
- videoPlayerEntity: Entity;
10708
- wrapMode?: TextureWrapType;
10709
- filterMode?: TextureFilterType;
10710
10054
  }
10711
10055
 
10712
10056
  /**
@@ -10714,6 +10058,14 @@ export declare interface UiVideoTexture {
10714
10058
  */
10715
10059
  export declare type Unpacked<T> = T extends (infer U)[] ? U : T;
10716
10060
 
10061
+ export declare type ValidateCallback<T> = (value: {
10062
+ entity: Entity;
10063
+ currentValue: T | undefined;
10064
+ newValue: T | undefined;
10065
+ senderAddress: string;
10066
+ createdBy: string;
10067
+ }) => boolean;
10068
+
10717
10069
  /**
10718
10070
  * @public
10719
10071
  */