@dcl/playground-assets 7.25.1-31496802383.commit-d3168c9 → 7.25.1-31605440953.commit-08dff78

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package/dist/alpha.d.ts CHANGED
@@ -8148,6 +8148,16 @@ export declare interface ReactBasedUiSystem {
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  destroy(): void;
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  /**
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  * Set the main UI renderer. Optional virtual size defines the global UI scale factor.
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+ *
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+ * When no virtual size is provided, a platform default is used: 1600x720 on
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+ * mobile, 1920x1080 otherwise. Providing an invalid size disables the virtual
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+ * screen (no UI scaling): either a value \<= 0, or only one of the two
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+ * dimensions, which additionally logs a warning. On mobile, a provided 16:9
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+ * virtual size is overridden to 1600x720 to fit phone screens.
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+ *
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+ * The optional `screenInset` selects the screen area the UI is positioned in
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+ * (see {@link UiScreenInset}); it defaults to `'device'`. Pass `'none'` to
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+ * place the UI over the whole screen.
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  */
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  setUiRenderer(ui: UiComponent, options?: UiRendererOptions): void;
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  /**
@@ -8162,7 +8172,10 @@ export declare interface ReactBasedUiSystem {
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  * @param entity - The entity to associate with this UI renderer. When the entity is removed,
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  * the UI renderer is automatically cleaned up.
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  * @param ui - The UI component to render
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- * @param options - Optional virtual size used for UI scale factor when main UI has none
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+ * @param options - Optional virtual size used for UI scale factor when main UI has none.
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+ * Defaults and the mobile 16:9 override behave as in {@link ReactBasedUiSystem.setUiRenderer}.
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+ * `screenInset` is honored per renderer, independently of the main UI's value,
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+ * and defaults to `'device'` here too.
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  */
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  addUiRenderer(entity: Entity, ui: UiComponent, options?: UiRendererOptions): void;
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  /**
@@ -9675,10 +9688,28 @@ export declare type uint32 = number;
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  * @public
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  */
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  export declare type UiRendererOptions = {
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- virtualWidth: number;
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- virtualHeight: number;
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+ virtualWidth?: number;
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+ virtualHeight?: number;
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+ /**
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+ * Screen area the renderer's UI is positioned in. Defaults to `'device'`, so UI
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+ * stays inside the device safe area unless the creator opts out with `'none'`.
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+ * Each renderer honors its own value, so the main UI and additional renderers
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+ * can use different insets simultaneously.
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+ */
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+ screenInset?: UiScreenInset;
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  };
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+ /**
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+ * Screen area used to position a renderer's UI entities:
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+ * - `'device'` (default): the device safe area (excludes notch, status bar,
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+ * rounded corners), reported in `UiCanvasInformation.screenInsetArea`.
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+ * - `'interactable'`: the area free of the Explorer's native HUD (minimap, chat, ...),
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+ * reported in `UiCanvasInformation.interactableArea`.
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+ * - `'none'`: the whole screen, with 0,0 at its top-left corner.
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+ * @public
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+ */
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+ export declare type UiScreenInset = 'device' | 'interactable' | 'none';
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+
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  /**
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  * ScreenInsetArea component props
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  *
package/dist/beta.d.ts CHANGED
@@ -8120,6 +8120,16 @@ export declare interface ReactBasedUiSystem {
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  destroy(): void;
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  /**
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  * Set the main UI renderer. Optional virtual size defines the global UI scale factor.
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+ *
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+ * When no virtual size is provided, a platform default is used: 1600x720 on
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+ * mobile, 1920x1080 otherwise. Providing an invalid size disables the virtual
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+ * screen (no UI scaling): either a value \<= 0, or only one of the two
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+ * dimensions, which additionally logs a warning. On mobile, a provided 16:9
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+ * virtual size is overridden to 1600x720 to fit phone screens.
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+ *
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+ * The optional `screenInset` selects the screen area the UI is positioned in
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+ * (see {@link UiScreenInset}); it defaults to `'device'`. Pass `'none'` to
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+ * place the UI over the whole screen.
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  */
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  setUiRenderer(ui: UiComponent, options?: UiRendererOptions): void;
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  /**
@@ -8134,7 +8144,10 @@ export declare interface ReactBasedUiSystem {
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  * @param entity - The entity to associate with this UI renderer. When the entity is removed,
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  * the UI renderer is automatically cleaned up.
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  * @param ui - The UI component to render
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- * @param options - Optional virtual size used for UI scale factor when main UI has none
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+ * @param options - Optional virtual size used for UI scale factor when main UI has none.
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+ * Defaults and the mobile 16:9 override behave as in {@link ReactBasedUiSystem.setUiRenderer}.
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+ * `screenInset` is honored per renderer, independently of the main UI's value,
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+ * and defaults to `'device'` here too.
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  */
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  addUiRenderer(entity: Entity, ui: UiComponent, options?: UiRendererOptions): void;
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  /**
@@ -9642,10 +9655,28 @@ export declare type uint32 = number;
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  * @public
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  */
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  export declare type UiRendererOptions = {
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- virtualWidth: number;
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- virtualHeight: number;
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+ virtualWidth?: number;
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+ virtualHeight?: number;
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+ /**
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+ * Screen area the renderer's UI is positioned in. Defaults to `'device'`, so UI
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+ * stays inside the device safe area unless the creator opts out with `'none'`.
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+ * Each renderer honors its own value, so the main UI and additional renderers
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+ * can use different insets simultaneously.
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+ */
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+ screenInset?: UiScreenInset;
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  };
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+ /**
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+ * Screen area used to position a renderer's UI entities:
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+ * - `'device'` (default): the device safe area (excludes notch, status bar,
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+ * rounded corners), reported in `UiCanvasInformation.screenInsetArea`.
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+ * - `'interactable'`: the area free of the Explorer's native HUD (minimap, chat, ...),
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+ * reported in `UiCanvasInformation.interactableArea`.
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+ * - `'none'`: the whole screen, with 0,0 at its top-left corner.
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+ * @public
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+ */
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+ export declare type UiScreenInset = 'device' | 'interactable' | 'none';
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+
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  /**
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  * ScreenInsetArea component props
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  *
@@ -8120,6 +8120,16 @@ export declare interface ReactBasedUiSystem {
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  destroy(): void;
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  /**
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  * Set the main UI renderer. Optional virtual size defines the global UI scale factor.
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+ *
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+ * When no virtual size is provided, a platform default is used: 1600x720 on
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+ * mobile, 1920x1080 otherwise. Providing an invalid size disables the virtual
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+ * screen (no UI scaling): either a value \<= 0, or only one of the two
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+ * dimensions, which additionally logs a warning. On mobile, a provided 16:9
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+ * virtual size is overridden to 1600x720 to fit phone screens.
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+ *
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+ * The optional `screenInset` selects the screen area the UI is positioned in
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+ * (see {@link UiScreenInset}); it defaults to `'device'`. Pass `'none'` to
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+ * place the UI over the whole screen.
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  */
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  setUiRenderer(ui: UiComponent, options?: UiRendererOptions): void;
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  /**
@@ -8134,7 +8144,10 @@ export declare interface ReactBasedUiSystem {
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  * @param entity - The entity to associate with this UI renderer. When the entity is removed,
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  * the UI renderer is automatically cleaned up.
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  * @param ui - The UI component to render
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- * @param options - Optional virtual size used for UI scale factor when main UI has none
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+ * @param options - Optional virtual size used for UI scale factor when main UI has none.
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+ * Defaults and the mobile 16:9 override behave as in {@link ReactBasedUiSystem.setUiRenderer}.
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+ * `screenInset` is honored per renderer, independently of the main UI's value,
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+ * and defaults to `'device'` here too.
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  */
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  addUiRenderer(entity: Entity, ui: UiComponent, options?: UiRendererOptions): void;
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  /**
@@ -9642,10 +9655,28 @@ export declare type uint32 = number;
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  * @public
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  */
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  export declare type UiRendererOptions = {
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- virtualWidth: number;
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- virtualHeight: number;
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+ virtualWidth?: number;
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+ virtualHeight?: number;
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+ /**
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+ * Screen area the renderer's UI is positioned in. Defaults to `'device'`, so UI
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+ * stays inside the device safe area unless the creator opts out with `'none'`.
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+ * Each renderer honors its own value, so the main UI and additional renderers
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+ * can use different insets simultaneously.
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+ */
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+ screenInset?: UiScreenInset;
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  };
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+ /**
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+ * Screen area used to position a renderer's UI entities:
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+ * - `'device'` (default): the device safe area (excludes notch, status bar,
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+ * rounded corners), reported in `UiCanvasInformation.screenInsetArea`.
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+ * - `'interactable'`: the area free of the Explorer's native HUD (minimap, chat, ...),
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+ * reported in `UiCanvasInformation.interactableArea`.
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+ * - `'none'`: the whole screen, with 0,0 at its top-left corner.
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+ * @public
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+ */
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+ export declare type UiScreenInset = 'device' | 'interactable' | 'none';
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+
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  /**
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  * ScreenInsetArea component props
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  *