@dcl/playground-assets 7.25.1-30365680769.commit-9c1b99d → 7.25.1-30391610123.commit-26cb925

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alpha.d.ts CHANGED
@@ -1447,6 +1447,7 @@ export declare const componentDefinitionByName: {
1447
1447
  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
1448
1448
  "core::SkyboxTime": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSkyboxTime>>;
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1449
  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
1450
+ "core::TouchScreenControls": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTouchScreenControls>>;
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  "core::TriggerArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTriggerArea>>;
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  "core::TriggerAreaResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBTriggerAreaResult>>;
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  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
@@ -1457,6 +1458,7 @@ export declare const componentDefinitionByName: {
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1458
  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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+ "core::UiInputBinding": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputBinding>>;
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  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
@@ -4821,8 +4823,9 @@ export declare namespace PBAvatarBase {
4821
4823
  }
4822
4824
 
4823
4825
  /**
4824
- * AvatarEmoteCommand is a grow only value set, used to signal the renderer about
4825
- * avatar emotes playback.
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+ * AvatarEmoteCommand is a grow only value set, written by the explorer to report
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+ * avatar emote playback to the scene. It is appended to every player entity in the
4828
+ * scene (the local player and remote avatars alike).
4826
4829
  */
4827
4830
  /**
4828
4831
  * @public
@@ -6433,6 +6436,70 @@ export declare namespace PBTextShape {
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6436
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
6434
6437
  }
6435
6438
 
6439
+ /**
6440
+ * The TouchScreenControls component lets a scene configure the native on-screen touch
6441
+ * controls (the mobile joystick + gamepad). It must be set on the RootEntity.
6442
+ *
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+ * By default every on-screen button is shown; list a button in `touch_inputs` with
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+ * `hide = true` to remove it (declutter). `main_action` picks which action the large
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+ * central button triggers, and `hide_joystick` removes the native virtual joystick. It is
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+ * a no-op on platforms without native on-screen controls (e.g. desktop).
6447
+ *
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+ * Accepted actions: only the on-screen gamepad actions map to a button — `IA_POINTER`,
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+ * `IA_PRIMARY`, `IA_SECONDARY`, `IA_JUMP`, and `IA_ACTION_3`..`IA_ACTION_6`. Any other
6450
+ * `InputAction` (movement actions, `IA_ANY`, `IA_MODIFIER`, or unknown/future values) is
6451
+ * ignored: a `TouchInput` entry naming a non-button action has no effect, and a `main_action`
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+ * that isn't a valid gamepad action falls back to the default central button (`IA_JUMP`).
6453
+ */
6454
+ /**
6455
+ * @public
6456
+ */
6457
+ export declare interface PBTouchScreenControls {
6458
+ touchInputs: PBTouchScreenControls_TouchInput[];
6459
+ /**
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+ * The large central button's action. Only the gamepad actions are valid:
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+ * jump / pointer / primary (E) / secondary (F) / action_3..action_6 (1/2/3/4).
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+ * When unset, the default central button (jump) is kept.
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+ */
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+ mainAction?: InputAction | undefined;
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+ /** hide the native virtual joystick */
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+ hideJoystick: boolean;
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+ /** hide the on-screen crosshair / reticle */
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+ hideCrosshair: boolean;
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+ }
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+
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+ /**
6472
+ * @public
6473
+ */
6474
+ export declare namespace PBTouchScreenControls {
6475
+ export function encode(message: PBTouchScreenControls, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTouchScreenControls;
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+ }
6478
+
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+ /** Per-button configuration. A button not listed here keeps its default (shown). */
6480
+ /**
6481
+ * @public
6482
+ */
6483
+ export declare interface PBTouchScreenControls_TouchInput {
6484
+ /** which on-screen button this configures */
6485
+ inputAction: InputAction;
6486
+ /** hide this button (default: shown) */
6487
+ hide: boolean;
6488
+ /**
6489
+ * Override the button glyph with this texture. For the jump button it replaces all
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+ * of its dynamic states (jump / double-jump / glide).
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+ */
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+ icon?: TextureUnion | undefined;
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+ }
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+
6495
+ /**
6496
+ * @public
6497
+ */
6498
+ export declare namespace PBTouchScreenControls_TouchInput {
6499
+ export function encode(message: PBTouchScreenControls_TouchInput, writer?: _m0.Writer): _m0.Writer;
6500
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTouchScreenControls_TouchInput;
6501
+ }
6502
+
6436
6503
  /**
6437
6504
  * The PBTriggerArea component is used to raise collision triggering events (through the TriggerAreaResult component)
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6505
  * when entities enter this component's defined area.
@@ -6721,6 +6788,42 @@ export declare namespace PBUiInput {
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6788
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInput;
6722
6789
  }
6723
6790
 
6791
+ /**
6792
+ * The UiInputBinding component binds a UI entity to one or more InputActions. While the
6793
+ * element is pressed (touch or pointer) the listed actions are held down, driving both
6794
+ * the local player input and scene InputAction listeners, just like the native on-screen
6795
+ * buttons. It is typically combined with PBTouchScreenControls to replace the native
6796
+ * controls with a custom touch UI.
6797
+ *
6798
+ * Release semantics: the held actions are released as soon as the press that started them
6799
+ * ends. A renderer MUST release all actions held by this binding when any of the following
6800
+ * happens: the press/touch is lifted or cancelled, the pointer/touch leaves the element
6801
+ * (loses press ownership), the actions list changes (the previous set is released before
6802
+ * the new set is applied), the component is removed or its actions list becomes empty, the
6803
+ * UI element is hidden, disabled or removed from the tree, or the scene unloads. In short,
6804
+ * no action may remain held once the element is no longer both present and actively pressed.
6805
+ *
6806
+ * Multi-touch: the binding is a single held state, not reference-counted per pointer. The
6807
+ * actions are held while the element is pressed and released when that press ends; a second
6808
+ * simultaneous press on the same element does not stack, and does not extend the hold past
6809
+ * the first release.
6810
+ */
6811
+ /**
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+ * @public
6813
+ */
6814
+ export declare interface PBUiInputBinding {
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+ /** the input actions fired while this element is pressed */
6816
+ actions: InputAction[];
6817
+ }
6818
+
6819
+ /**
6820
+ * @public
6821
+ */
6822
+ export declare namespace PBUiInputBinding {
6823
+ export function encode(message: PBUiInputBinding, writer?: _m0.Writer): _m0.Writer;
6824
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputBinding;
6825
+ }
6826
+
6724
6827
  /**
6725
6828
  * @public
6726
6829
  */
@@ -6989,6 +7092,7 @@ export declare namespace PBVideoPlayer {
6989
7092
  * an 'instant' transition (like using speed/time = 0)
6990
7093
  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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7094
  * the holding entity transform).
7095
+ * * The fov defines the Field of View of the virtual camera
6992
7096
  */
6993
7097
  /**
6994
7098
  * @public
@@ -6996,6 +7100,8 @@ export declare namespace PBVideoPlayer {
6996
7100
  export declare interface PBVirtualCamera {
6997
7101
  defaultTransition?: CameraTransition | undefined;
6998
7102
  lookAtEntity?: number | undefined;
7103
+ /** default: 60 */
7104
+ fov?: number | undefined;
6999
7105
  }
7000
7106
 
7001
7107
  /**
@@ -9021,6 +9127,9 @@ export declare const ToLinearSpace = 2.2;
9021
9127
  */
9022
9128
  export declare type ToOptional<T> = OnlyOptionalUndefinedTypes<T> & OnlyNonUndefinedTypes<T>;
9023
9129
 
9130
+ /** @public */
9131
+ export declare const TouchScreenControls: LastWriteWinElementSetComponentDefinition<PBTouchScreenControls>;
9132
+
9024
9133
  export declare const Transform: TransformComponentExtended;
9025
9134
 
9026
9135
  /**
@@ -9467,6 +9576,9 @@ export declare type UiFontType = 'sans-serif' | 'serif' | 'monospace';
9467
9576
  /** @public */
9468
9577
  export declare const UiInput: LastWriteWinElementSetComponentDefinition<PBUiInput>;
9469
9578
 
9579
+ /** @public */
9580
+ export declare const UiInputBinding: LastWriteWinElementSetComponentDefinition<PBUiInputBinding>;
9581
+
9470
9582
  /**
9471
9583
  * @public
9472
9584
  */
package/dist/beta.d.ts CHANGED
@@ -1447,6 +1447,7 @@ export declare const componentDefinitionByName: {
1447
1447
  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
1448
1448
  "core::SkyboxTime": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSkyboxTime>>;
1449
1449
  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
1450
+ "core::TouchScreenControls": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTouchScreenControls>>;
1450
1451
  "core::TriggerArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTriggerArea>>;
1451
1452
  "core::TriggerAreaResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBTriggerAreaResult>>;
1452
1453
  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
@@ -1457,6 +1458,7 @@ export declare const componentDefinitionByName: {
1457
1458
  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
1458
1459
  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
1459
1460
  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
1461
+ "core::UiInputBinding": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputBinding>>;
1460
1462
  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
1461
1463
  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
1462
1464
  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
@@ -4793,8 +4795,9 @@ export declare namespace PBAvatarBase {
4793
4795
  }
4794
4796
 
4795
4797
  /**
4796
- * AvatarEmoteCommand is a grow only value set, used to signal the renderer about
4797
- * avatar emotes playback.
4798
+ * AvatarEmoteCommand is a grow only value set, written by the explorer to report
4799
+ * avatar emote playback to the scene. It is appended to every player entity in the
4800
+ * scene (the local player and remote avatars alike).
4798
4801
  */
4799
4802
  /**
4800
4803
  * @public
@@ -6405,6 +6408,70 @@ export declare namespace PBTextShape {
6405
6408
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
6406
6409
  }
6407
6410
 
6411
+ /**
6412
+ * The TouchScreenControls component lets a scene configure the native on-screen touch
6413
+ * controls (the mobile joystick + gamepad). It must be set on the RootEntity.
6414
+ *
6415
+ * By default every on-screen button is shown; list a button in `touch_inputs` with
6416
+ * `hide = true` to remove it (declutter). `main_action` picks which action the large
6417
+ * central button triggers, and `hide_joystick` removes the native virtual joystick. It is
6418
+ * a no-op on platforms without native on-screen controls (e.g. desktop).
6419
+ *
6420
+ * Accepted actions: only the on-screen gamepad actions map to a button — `IA_POINTER`,
6421
+ * `IA_PRIMARY`, `IA_SECONDARY`, `IA_JUMP`, and `IA_ACTION_3`..`IA_ACTION_6`. Any other
6422
+ * `InputAction` (movement actions, `IA_ANY`, `IA_MODIFIER`, or unknown/future values) is
6423
+ * ignored: a `TouchInput` entry naming a non-button action has no effect, and a `main_action`
6424
+ * that isn't a valid gamepad action falls back to the default central button (`IA_JUMP`).
6425
+ */
6426
+ /**
6427
+ * @public
6428
+ */
6429
+ export declare interface PBTouchScreenControls {
6430
+ touchInputs: PBTouchScreenControls_TouchInput[];
6431
+ /**
6432
+ * The large central button's action. Only the gamepad actions are valid:
6433
+ * jump / pointer / primary (E) / secondary (F) / action_3..action_6 (1/2/3/4).
6434
+ * When unset, the default central button (jump) is kept.
6435
+ */
6436
+ mainAction?: InputAction | undefined;
6437
+ /** hide the native virtual joystick */
6438
+ hideJoystick: boolean;
6439
+ /** hide the on-screen crosshair / reticle */
6440
+ hideCrosshair: boolean;
6441
+ }
6442
+
6443
+ /**
6444
+ * @public
6445
+ */
6446
+ export declare namespace PBTouchScreenControls {
6447
+ export function encode(message: PBTouchScreenControls, writer?: _m0.Writer): _m0.Writer;
6448
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTouchScreenControls;
6449
+ }
6450
+
6451
+ /** Per-button configuration. A button not listed here keeps its default (shown). */
6452
+ /**
6453
+ * @public
6454
+ */
6455
+ export declare interface PBTouchScreenControls_TouchInput {
6456
+ /** which on-screen button this configures */
6457
+ inputAction: InputAction;
6458
+ /** hide this button (default: shown) */
6459
+ hide: boolean;
6460
+ /**
6461
+ * Override the button glyph with this texture. For the jump button it replaces all
6462
+ * of its dynamic states (jump / double-jump / glide).
6463
+ */
6464
+ icon?: TextureUnion | undefined;
6465
+ }
6466
+
6467
+ /**
6468
+ * @public
6469
+ */
6470
+ export declare namespace PBTouchScreenControls_TouchInput {
6471
+ export function encode(message: PBTouchScreenControls_TouchInput, writer?: _m0.Writer): _m0.Writer;
6472
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTouchScreenControls_TouchInput;
6473
+ }
6474
+
6408
6475
  /**
6409
6476
  * The PBTriggerArea component is used to raise collision triggering events (through the TriggerAreaResult component)
6410
6477
  * when entities enter this component's defined area.
@@ -6693,6 +6760,42 @@ export declare namespace PBUiInput {
6693
6760
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInput;
6694
6761
  }
6695
6762
 
6763
+ /**
6764
+ * The UiInputBinding component binds a UI entity to one or more InputActions. While the
6765
+ * element is pressed (touch or pointer) the listed actions are held down, driving both
6766
+ * the local player input and scene InputAction listeners, just like the native on-screen
6767
+ * buttons. It is typically combined with PBTouchScreenControls to replace the native
6768
+ * controls with a custom touch UI.
6769
+ *
6770
+ * Release semantics: the held actions are released as soon as the press that started them
6771
+ * ends. A renderer MUST release all actions held by this binding when any of the following
6772
+ * happens: the press/touch is lifted or cancelled, the pointer/touch leaves the element
6773
+ * (loses press ownership), the actions list changes (the previous set is released before
6774
+ * the new set is applied), the component is removed or its actions list becomes empty, the
6775
+ * UI element is hidden, disabled or removed from the tree, or the scene unloads. In short,
6776
+ * no action may remain held once the element is no longer both present and actively pressed.
6777
+ *
6778
+ * Multi-touch: the binding is a single held state, not reference-counted per pointer. The
6779
+ * actions are held while the element is pressed and released when that press ends; a second
6780
+ * simultaneous press on the same element does not stack, and does not extend the hold past
6781
+ * the first release.
6782
+ */
6783
+ /**
6784
+ * @public
6785
+ */
6786
+ export declare interface PBUiInputBinding {
6787
+ /** the input actions fired while this element is pressed */
6788
+ actions: InputAction[];
6789
+ }
6790
+
6791
+ /**
6792
+ * @public
6793
+ */
6794
+ export declare namespace PBUiInputBinding {
6795
+ export function encode(message: PBUiInputBinding, writer?: _m0.Writer): _m0.Writer;
6796
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputBinding;
6797
+ }
6798
+
6696
6799
  /**
6697
6800
  * @public
6698
6801
  */
@@ -6961,6 +7064,7 @@ export declare namespace PBVideoPlayer {
6961
7064
  * an 'instant' transition (like using speed/time = 0)
6962
7065
  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
6963
7066
  * the holding entity transform).
7067
+ * * The fov defines the Field of View of the virtual camera
6964
7068
  */
6965
7069
  /**
6966
7070
  * @public
@@ -6968,6 +7072,8 @@ export declare namespace PBVideoPlayer {
6968
7072
  export declare interface PBVirtualCamera {
6969
7073
  defaultTransition?: CameraTransition | undefined;
6970
7074
  lookAtEntity?: number | undefined;
7075
+ /** default: 60 */
7076
+ fov?: number | undefined;
6971
7077
  }
6972
7078
 
6973
7079
  /**
@@ -8988,6 +9094,9 @@ export declare const ToLinearSpace = 2.2;
8988
9094
  */
8989
9095
  export declare type ToOptional<T> = OnlyOptionalUndefinedTypes<T> & OnlyNonUndefinedTypes<T>;
8990
9096
 
9097
+ /** @public */
9098
+ export declare const TouchScreenControls: LastWriteWinElementSetComponentDefinition<PBTouchScreenControls>;
9099
+
8991
9100
  export declare const Transform: TransformComponentExtended;
8992
9101
 
8993
9102
  /**
@@ -9434,6 +9543,9 @@ export declare type UiFontType = 'sans-serif' | 'serif' | 'monospace';
9434
9543
  /** @public */
9435
9544
  export declare const UiInput: LastWriteWinElementSetComponentDefinition<PBUiInput>;
9436
9545
 
9546
+ /** @public */
9547
+ export declare const UiInputBinding: LastWriteWinElementSetComponentDefinition<PBUiInputBinding>;
9548
+
9437
9549
  /**
9438
9550
  * @public
9439
9551
  */
@@ -1447,6 +1447,7 @@ export declare const componentDefinitionByName: {
1447
1447
  "core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
1448
1448
  "core::SkyboxTime": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSkyboxTime>>;
1449
1449
  "core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
1450
+ "core::TouchScreenControls": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTouchScreenControls>>;
1450
1451
  "core::TriggerArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTriggerArea>>;
1451
1452
  "core::TriggerAreaResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBTriggerAreaResult>>;
1452
1453
  "core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
@@ -1457,6 +1458,7 @@ export declare const componentDefinitionByName: {
1457
1458
  "core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
1458
1459
  "core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
1459
1460
  "core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
1461
+ "core::UiInputBinding": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputBinding>>;
1460
1462
  "core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
1461
1463
  "core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
1462
1464
  "core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
@@ -4793,8 +4795,9 @@ export declare namespace PBAvatarBase {
4793
4795
  }
4794
4796
 
4795
4797
  /**
4796
- * AvatarEmoteCommand is a grow only value set, used to signal the renderer about
4797
- * avatar emotes playback.
4798
+ * AvatarEmoteCommand is a grow only value set, written by the explorer to report
4799
+ * avatar emote playback to the scene. It is appended to every player entity in the
4800
+ * scene (the local player and remote avatars alike).
4798
4801
  */
4799
4802
  /**
4800
4803
  * @public
@@ -6405,6 +6408,70 @@ export declare namespace PBTextShape {
6405
6408
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
6406
6409
  }
6407
6410
 
6411
+ /**
6412
+ * The TouchScreenControls component lets a scene configure the native on-screen touch
6413
+ * controls (the mobile joystick + gamepad). It must be set on the RootEntity.
6414
+ *
6415
+ * By default every on-screen button is shown; list a button in `touch_inputs` with
6416
+ * `hide = true` to remove it (declutter). `main_action` picks which action the large
6417
+ * central button triggers, and `hide_joystick` removes the native virtual joystick. It is
6418
+ * a no-op on platforms without native on-screen controls (e.g. desktop).
6419
+ *
6420
+ * Accepted actions: only the on-screen gamepad actions map to a button — `IA_POINTER`,
6421
+ * `IA_PRIMARY`, `IA_SECONDARY`, `IA_JUMP`, and `IA_ACTION_3`..`IA_ACTION_6`. Any other
6422
+ * `InputAction` (movement actions, `IA_ANY`, `IA_MODIFIER`, or unknown/future values) is
6423
+ * ignored: a `TouchInput` entry naming a non-button action has no effect, and a `main_action`
6424
+ * that isn't a valid gamepad action falls back to the default central button (`IA_JUMP`).
6425
+ */
6426
+ /**
6427
+ * @public
6428
+ */
6429
+ export declare interface PBTouchScreenControls {
6430
+ touchInputs: PBTouchScreenControls_TouchInput[];
6431
+ /**
6432
+ * The large central button's action. Only the gamepad actions are valid:
6433
+ * jump / pointer / primary (E) / secondary (F) / action_3..action_6 (1/2/3/4).
6434
+ * When unset, the default central button (jump) is kept.
6435
+ */
6436
+ mainAction?: InputAction | undefined;
6437
+ /** hide the native virtual joystick */
6438
+ hideJoystick: boolean;
6439
+ /** hide the on-screen crosshair / reticle */
6440
+ hideCrosshair: boolean;
6441
+ }
6442
+
6443
+ /**
6444
+ * @public
6445
+ */
6446
+ export declare namespace PBTouchScreenControls {
6447
+ export function encode(message: PBTouchScreenControls, writer?: _m0.Writer): _m0.Writer;
6448
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTouchScreenControls;
6449
+ }
6450
+
6451
+ /** Per-button configuration. A button not listed here keeps its default (shown). */
6452
+ /**
6453
+ * @public
6454
+ */
6455
+ export declare interface PBTouchScreenControls_TouchInput {
6456
+ /** which on-screen button this configures */
6457
+ inputAction: InputAction;
6458
+ /** hide this button (default: shown) */
6459
+ hide: boolean;
6460
+ /**
6461
+ * Override the button glyph with this texture. For the jump button it replaces all
6462
+ * of its dynamic states (jump / double-jump / glide).
6463
+ */
6464
+ icon?: TextureUnion | undefined;
6465
+ }
6466
+
6467
+ /**
6468
+ * @public
6469
+ */
6470
+ export declare namespace PBTouchScreenControls_TouchInput {
6471
+ export function encode(message: PBTouchScreenControls_TouchInput, writer?: _m0.Writer): _m0.Writer;
6472
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTouchScreenControls_TouchInput;
6473
+ }
6474
+
6408
6475
  /**
6409
6476
  * The PBTriggerArea component is used to raise collision triggering events (through the TriggerAreaResult component)
6410
6477
  * when entities enter this component's defined area.
@@ -6693,6 +6760,42 @@ export declare namespace PBUiInput {
6693
6760
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInput;
6694
6761
  }
6695
6762
 
6763
+ /**
6764
+ * The UiInputBinding component binds a UI entity to one or more InputActions. While the
6765
+ * element is pressed (touch or pointer) the listed actions are held down, driving both
6766
+ * the local player input and scene InputAction listeners, just like the native on-screen
6767
+ * buttons. It is typically combined with PBTouchScreenControls to replace the native
6768
+ * controls with a custom touch UI.
6769
+ *
6770
+ * Release semantics: the held actions are released as soon as the press that started them
6771
+ * ends. A renderer MUST release all actions held by this binding when any of the following
6772
+ * happens: the press/touch is lifted or cancelled, the pointer/touch leaves the element
6773
+ * (loses press ownership), the actions list changes (the previous set is released before
6774
+ * the new set is applied), the component is removed or its actions list becomes empty, the
6775
+ * UI element is hidden, disabled or removed from the tree, or the scene unloads. In short,
6776
+ * no action may remain held once the element is no longer both present and actively pressed.
6777
+ *
6778
+ * Multi-touch: the binding is a single held state, not reference-counted per pointer. The
6779
+ * actions are held while the element is pressed and released when that press ends; a second
6780
+ * simultaneous press on the same element does not stack, and does not extend the hold past
6781
+ * the first release.
6782
+ */
6783
+ /**
6784
+ * @public
6785
+ */
6786
+ export declare interface PBUiInputBinding {
6787
+ /** the input actions fired while this element is pressed */
6788
+ actions: InputAction[];
6789
+ }
6790
+
6791
+ /**
6792
+ * @public
6793
+ */
6794
+ export declare namespace PBUiInputBinding {
6795
+ export function encode(message: PBUiInputBinding, writer?: _m0.Writer): _m0.Writer;
6796
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputBinding;
6797
+ }
6798
+
6696
6799
  /**
6697
6800
  * @public
6698
6801
  */
@@ -6961,6 +7064,7 @@ export declare namespace PBVideoPlayer {
6961
7064
  * an 'instant' transition (like using speed/time = 0)
6962
7065
  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
6963
7066
  * the holding entity transform).
7067
+ * * The fov defines the Field of View of the virtual camera
6964
7068
  */
6965
7069
  /**
6966
7070
  * @public
@@ -6968,6 +7072,8 @@ export declare namespace PBVideoPlayer {
6968
7072
  export declare interface PBVirtualCamera {
6969
7073
  defaultTransition?: CameraTransition | undefined;
6970
7074
  lookAtEntity?: number | undefined;
7075
+ /** default: 60 */
7076
+ fov?: number | undefined;
6971
7077
  }
6972
7078
 
6973
7079
  /**
@@ -8988,6 +9094,9 @@ export declare const ToLinearSpace = 2.2;
8988
9094
  */
8989
9095
  export declare type ToOptional<T> = OnlyOptionalUndefinedTypes<T> & OnlyNonUndefinedTypes<T>;
8990
9096
 
9097
+ /** @public */
9098
+ export declare const TouchScreenControls: LastWriteWinElementSetComponentDefinition<PBTouchScreenControls>;
9099
+
8991
9100
  export declare const Transform: TransformComponentExtended;
8992
9101
 
8993
9102
  /**
@@ -9434,6 +9543,9 @@ export declare type UiFontType = 'sans-serif' | 'serif' | 'monospace';
9434
9543
  /** @public */
9435
9544
  export declare const UiInput: LastWriteWinElementSetComponentDefinition<PBUiInput>;
9436
9545
 
9546
+ /** @public */
9547
+ export declare const UiInputBinding: LastWriteWinElementSetComponentDefinition<PBUiInputBinding>;
9548
+
9437
9549
  /**
9438
9550
  * @public
9439
9551
  */