@dcl/playground-assets 7.24.5-28985208893.commit-8caf648 → 7.24.5-28985931443.commit-4a0bcfc

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package/dist/alpha.d.ts CHANGED
@@ -263,6 +263,15 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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+ /** Mask for which bones an animation applies to. */
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+ /**
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+ * @public
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+ */
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+ export declare const enum AvatarEmoteMask {
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+ AEM_FULL_BODY = 0,
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+ AEM_UPPER_BODY = 1
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+ }
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+
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  /** @public */
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  export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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@@ -6980,6 +6989,7 @@ export declare namespace PBVideoPlayer {
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  * the holding entity transform).
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+ * * The fov defines the Field of View of the virtual camera
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  */
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  /**
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  * @public
@@ -6987,6 +6997,8 @@ export declare namespace PBVideoPlayer {
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  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
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+ /** default: 60 */
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+ fov?: number | undefined;
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  }
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  /**
package/dist/beta.d.ts CHANGED
@@ -263,6 +263,15 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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+ /** Mask for which bones an animation applies to. */
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+ /**
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+ * @public
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+ */
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+ export declare const enum AvatarEmoteMask {
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+ AEM_FULL_BODY = 0,
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+ AEM_UPPER_BODY = 1
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+ }
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+
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  /** @public */
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  export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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@@ -6952,6 +6961,7 @@ export declare namespace PBVideoPlayer {
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  * the holding entity transform).
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+ * * The fov defines the Field of View of the virtual camera
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  */
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  /**
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  * @public
@@ -6959,6 +6969,8 @@ export declare namespace PBVideoPlayer {
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  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
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+ /** default: 60 */
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+ fov?: number | undefined;
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  }
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  /**
@@ -263,6 +263,15 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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+ /** Mask for which bones an animation applies to. */
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+ /**
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+ * @public
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+ */
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+ export declare const enum AvatarEmoteMask {
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+ AEM_FULL_BODY = 0,
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+ AEM_UPPER_BODY = 1
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+ }
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+
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  /** @public */
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  export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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@@ -6952,6 +6961,7 @@ export declare namespace PBVideoPlayer {
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  * the holding entity transform).
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+ * * The fov defines the Field of View of the virtual camera
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  */
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  /**
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  * @public
@@ -6959,6 +6969,8 @@ export declare namespace PBVideoPlayer {
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  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
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+ /** default: 60 */
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+ fov?: number | undefined;
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  }
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  /**