@dcl/playground-assets 7.24.4 → 7.24.5-28985931443.commit-4a0bcfc
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +24 -3
- package/dist/beta.d.ts +24 -3
- package/dist/index.bundled.d.ts +24 -3
- package/dist/index.js +5 -5
- package/dist/playground/sdk/apis.d.ts +14 -1
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +24 -3
- package/etc/playground-assets.api.json +134 -0
- package/etc/playground-assets.api.md +12 -1
- package/package.json +4 -4
package/dist/alpha.d.ts
CHANGED
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@@ -263,6 +263,15 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
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/** @public */
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export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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/** Mask for which bones an animation applies to. */
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/**
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* @public
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*/
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export declare const enum AvatarEmoteMask {
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AEM_FULL_BODY = 0,
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AEM_UPPER_BODY = 1
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}
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/** @public */
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export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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@@ -280,7 +289,9 @@ export declare const enum AvatarModifierType {
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/** AMT_HIDE_AVATARS - avatars are invisible */
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AMT_HIDE_AVATARS = 0,
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/** AMT_DISABLE_PASSPORTS - selecting (e.g. clicking) an avatar will not bring up their profile. */
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AMT_DISABLE_PASSPORTS = 1
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AMT_DISABLE_PASSPORTS = 1,
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/** AMT_HIDE_NAMETAGS - the name tag displayed above an avatar is hidden. */
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AMT_HIDE_NAMETAGS = 2
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}
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/** @public */
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@@ -4982,11 +4993,16 @@ export declare namespace PBAvatarShape {
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}
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/**
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* The Billboard component makes an Entity automatically reorient its rotation to face
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* The Billboard component makes an Entity automatically reorient its rotation to face a target.
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* By default (when target_entity is unset), the billboard faces the main camera. When target_entity
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* is set, the billboard faces that entity instead. Setting target_entity to the camera reserved
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* entity (2) is equivalent to leaving the field unset. If the referenced target entity doesn’t exist
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* or is deleted, the billboard reorientation is disabled until the target exists again.
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*
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* As the name indicates, it’s used to display in-game billboards and frequently combined with
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* the TextShape component.
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*
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* Billboard only affects the Entity
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* Billboard only affects the Entity’s rotation. Its scale and position are still determined by its
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* Transform.
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*/
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/**
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@@ -4995,6 +5011,8 @@ export declare namespace PBAvatarShape {
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export declare interface PBBillboard {
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/** the BillboardMode (default: BM_ALL) */
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billboardMode?: BillboardMode | undefined;
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/** entity to face instead of the camera; if the referenced entity doesn’t exist, the billboard behavior is disabled until it does */
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targetEntity?: number | undefined;
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}
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/**
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@@ -6971,6 +6989,7 @@ export declare namespace PBVideoPlayer {
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* an 'instant' transition (like using speed/time = 0)
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* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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* the holding entity transform).
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* * The fov defines the Field of View of the virtual camera
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*/
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/**
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* @public
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@@ -6978,6 +6997,8 @@ export declare namespace PBVideoPlayer {
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export declare interface PBVirtualCamera {
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defaultTransition?: CameraTransition | undefined;
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lookAtEntity?: number | undefined;
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/** default: 60 */
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fov?: number | undefined;
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}
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/**
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package/dist/beta.d.ts
CHANGED
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@@ -263,6 +263,15 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
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/** @public */
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export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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/** Mask for which bones an animation applies to. */
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/**
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* @public
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*/
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export declare const enum AvatarEmoteMask {
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AEM_FULL_BODY = 0,
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AEM_UPPER_BODY = 1
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}
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/** @public */
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export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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@@ -280,7 +289,9 @@ export declare const enum AvatarModifierType {
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/** AMT_HIDE_AVATARS - avatars are invisible */
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AMT_HIDE_AVATARS = 0,
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/** AMT_DISABLE_PASSPORTS - selecting (e.g. clicking) an avatar will not bring up their profile. */
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-
AMT_DISABLE_PASSPORTS = 1
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AMT_DISABLE_PASSPORTS = 1,
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/** AMT_HIDE_NAMETAGS - the name tag displayed above an avatar is hidden. */
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AMT_HIDE_NAMETAGS = 2
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}
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/** @public */
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@@ -4954,11 +4965,16 @@ export declare namespace PBAvatarShape {
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}
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/**
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-
* The Billboard component makes an Entity automatically reorient its rotation to face
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4968
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+
* The Billboard component makes an Entity automatically reorient its rotation to face a target.
|
|
4969
|
+
* By default (when target_entity is unset), the billboard faces the main camera. When target_entity
|
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4970
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+
* is set, the billboard faces that entity instead. Setting target_entity to the camera reserved
|
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4971
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+
* entity (2) is equivalent to leaving the field unset. If the referenced target entity doesn’t exist
|
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4972
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+
* or is deleted, the billboard reorientation is disabled until the target exists again.
|
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4973
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+
*
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4958
4974
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* As the name indicates, it’s used to display in-game billboards and frequently combined with
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* the TextShape component.
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*
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* Billboard only affects the Entity
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* Billboard only affects the Entity’s rotation. Its scale and position are still determined by its
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* Transform.
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*/
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/**
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export declare interface PBBillboard {
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/** the BillboardMode (default: BM_ALL) */
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billboardMode?: BillboardMode | undefined;
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/** entity to face instead of the camera; if the referenced entity doesn’t exist, the billboard behavior is disabled until it does */
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targetEntity?: number | undefined;
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}
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/**
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@@ -6943,6 +6961,7 @@ export declare namespace PBVideoPlayer {
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* an 'instant' transition (like using speed/time = 0)
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* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
|
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6945
6963
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* the holding entity transform).
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+
* * The fov defines the Field of View of the virtual camera
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*/
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/**
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* @public
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@@ -6950,6 +6969,8 @@ export declare namespace PBVideoPlayer {
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export declare interface PBVirtualCamera {
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defaultTransition?: CameraTransition | undefined;
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lookAtEntity?: number | undefined;
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/** default: 60 */
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fov?: number | undefined;
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}
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/**
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package/dist/index.bundled.d.ts
CHANGED
|
@@ -263,6 +263,15 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
|
|
|
263
263
|
/** @public */
|
|
264
264
|
export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
|
|
265
265
|
|
|
266
|
+
/** Mask for which bones an animation applies to. */
|
|
267
|
+
/**
|
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268
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+
* @public
|
|
269
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+
*/
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270
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+
export declare const enum AvatarEmoteMask {
|
|
271
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+
AEM_FULL_BODY = 0,
|
|
272
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+
AEM_UPPER_BODY = 1
|
|
273
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+
}
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274
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+
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266
275
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/** @public */
|
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267
276
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export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
|
|
268
277
|
|
|
@@ -280,7 +289,9 @@ export declare const enum AvatarModifierType {
|
|
|
280
289
|
/** AMT_HIDE_AVATARS - avatars are invisible */
|
|
281
290
|
AMT_HIDE_AVATARS = 0,
|
|
282
291
|
/** AMT_DISABLE_PASSPORTS - selecting (e.g. clicking) an avatar will not bring up their profile. */
|
|
283
|
-
AMT_DISABLE_PASSPORTS = 1
|
|
292
|
+
AMT_DISABLE_PASSPORTS = 1,
|
|
293
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+
/** AMT_HIDE_NAMETAGS - the name tag displayed above an avatar is hidden. */
|
|
294
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+
AMT_HIDE_NAMETAGS = 2
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284
295
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}
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285
296
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286
297
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/** @public */
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@@ -4954,11 +4965,16 @@ export declare namespace PBAvatarShape {
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4954
4965
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}
|
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4955
4966
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4956
4967
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/**
|
|
4957
|
-
* The Billboard component makes an Entity automatically reorient its rotation to face
|
|
4968
|
+
* The Billboard component makes an Entity automatically reorient its rotation to face a target.
|
|
4969
|
+
* By default (when target_entity is unset), the billboard faces the main camera. When target_entity
|
|
4970
|
+
* is set, the billboard faces that entity instead. Setting target_entity to the camera reserved
|
|
4971
|
+
* entity (2) is equivalent to leaving the field unset. If the referenced target entity doesn’t exist
|
|
4972
|
+
* or is deleted, the billboard reorientation is disabled until the target exists again.
|
|
4973
|
+
*
|
|
4958
4974
|
* As the name indicates, it’s used to display in-game billboards and frequently combined with
|
|
4959
4975
|
* the TextShape component.
|
|
4960
4976
|
*
|
|
4961
|
-
* Billboard only affects the Entity
|
|
4977
|
+
* Billboard only affects the Entity’s rotation. Its scale and position are still determined by its
|
|
4962
4978
|
* Transform.
|
|
4963
4979
|
*/
|
|
4964
4980
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/**
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@@ -4967,6 +4983,8 @@ export declare namespace PBAvatarShape {
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4967
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export declare interface PBBillboard {
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4968
4984
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/** the BillboardMode (default: BM_ALL) */
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4969
4985
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billboardMode?: BillboardMode | undefined;
|
|
4986
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+
/** entity to face instead of the camera; if the referenced entity doesn’t exist, the billboard behavior is disabled until it does */
|
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4987
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+
targetEntity?: number | undefined;
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4970
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}
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4971
4989
|
|
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4972
4990
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/**
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@@ -6943,6 +6961,7 @@ export declare namespace PBVideoPlayer {
|
|
|
6943
6961
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* an 'instant' transition (like using speed/time = 0)
|
|
6944
6962
|
* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
|
|
6945
6963
|
* the holding entity transform).
|
|
6964
|
+
* * The fov defines the Field of View of the virtual camera
|
|
6946
6965
|
*/
|
|
6947
6966
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/**
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6948
6967
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* @public
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@@ -6950,6 +6969,8 @@ export declare namespace PBVideoPlayer {
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6950
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export declare interface PBVirtualCamera {
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defaultTransition?: CameraTransition | undefined;
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6952
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lookAtEntity?: number | undefined;
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6972
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+
/** default: 60 */
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+
fov?: number | undefined;
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6953
6974
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}
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/**
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