@dcl/playground-assets 7.24.4 → 7.24.5-28985208893.commit-8caf648
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +12 -3
- package/dist/beta.d.ts +12 -3
- package/dist/index.bundled.d.ts +12 -3
- package/dist/index.js +1 -1
- package/dist/playground/sdk/apis.d.ts +10 -1
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +12 -3
- package/etc/playground-assets.api.json +48 -0
- package/etc/playground-assets.api.md +3 -1
- package/package.json +4 -4
package/dist/alpha.d.ts
CHANGED
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@@ -280,7 +280,9 @@ export declare const enum AvatarModifierType {
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/** AMT_HIDE_AVATARS - avatars are invisible */
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AMT_HIDE_AVATARS = 0,
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/** AMT_DISABLE_PASSPORTS - selecting (e.g. clicking) an avatar will not bring up their profile. */
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AMT_DISABLE_PASSPORTS = 1
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AMT_DISABLE_PASSPORTS = 1,
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/** AMT_HIDE_NAMETAGS - the name tag displayed above an avatar is hidden. */
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AMT_HIDE_NAMETAGS = 2
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}
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/** @public */
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@@ -4982,11 +4984,16 @@ export declare namespace PBAvatarShape {
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}
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/**
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* The Billboard component makes an Entity automatically reorient its rotation to face
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* The Billboard component makes an Entity automatically reorient its rotation to face a target.
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* By default (when target_entity is unset), the billboard faces the main camera. When target_entity
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* is set, the billboard faces that entity instead. Setting target_entity to the camera reserved
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* entity (2) is equivalent to leaving the field unset. If the referenced target entity doesn’t exist
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* or is deleted, the billboard reorientation is disabled until the target exists again.
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*
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* As the name indicates, it’s used to display in-game billboards and frequently combined with
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* the TextShape component.
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*
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* Billboard only affects the Entity
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* Billboard only affects the Entity’s rotation. Its scale and position are still determined by its
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* Transform.
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*/
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/**
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@@ -4995,6 +5002,8 @@ export declare namespace PBAvatarShape {
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export declare interface PBBillboard {
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/** the BillboardMode (default: BM_ALL) */
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billboardMode?: BillboardMode | undefined;
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/** entity to face instead of the camera; if the referenced entity doesn’t exist, the billboard behavior is disabled until it does */
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targetEntity?: number | undefined;
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}
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/**
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package/dist/beta.d.ts
CHANGED
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@@ -280,7 +280,9 @@ export declare const enum AvatarModifierType {
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/** AMT_HIDE_AVATARS - avatars are invisible */
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AMT_HIDE_AVATARS = 0,
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/** AMT_DISABLE_PASSPORTS - selecting (e.g. clicking) an avatar will not bring up their profile. */
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AMT_DISABLE_PASSPORTS = 1
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AMT_DISABLE_PASSPORTS = 1,
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/** AMT_HIDE_NAMETAGS - the name tag displayed above an avatar is hidden. */
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AMT_HIDE_NAMETAGS = 2
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}
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/** @public */
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@@ -4954,11 +4956,16 @@ export declare namespace PBAvatarShape {
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}
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/**
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* The Billboard component makes an Entity automatically reorient its rotation to face
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* The Billboard component makes an Entity automatically reorient its rotation to face a target.
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* By default (when target_entity is unset), the billboard faces the main camera. When target_entity
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* is set, the billboard faces that entity instead. Setting target_entity to the camera reserved
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* entity (2) is equivalent to leaving the field unset. If the referenced target entity doesn’t exist
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* or is deleted, the billboard reorientation is disabled until the target exists again.
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*
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* As the name indicates, it’s used to display in-game billboards and frequently combined with
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* the TextShape component.
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*
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* Billboard only affects the Entity
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* Billboard only affects the Entity’s rotation. Its scale and position are still determined by its
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* Transform.
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*/
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/**
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@@ -4967,6 +4974,8 @@ export declare namespace PBAvatarShape {
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export declare interface PBBillboard {
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/** the BillboardMode (default: BM_ALL) */
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billboardMode?: BillboardMode | undefined;
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/** entity to face instead of the camera; if the referenced entity doesn’t exist, the billboard behavior is disabled until it does */
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targetEntity?: number | undefined;
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}
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/**
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package/dist/index.bundled.d.ts
CHANGED
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@@ -280,7 +280,9 @@ export declare const enum AvatarModifierType {
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280
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/** AMT_HIDE_AVATARS - avatars are invisible */
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281
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AMT_HIDE_AVATARS = 0,
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282
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/** AMT_DISABLE_PASSPORTS - selecting (e.g. clicking) an avatar will not bring up their profile. */
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283
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-
AMT_DISABLE_PASSPORTS = 1
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+
AMT_DISABLE_PASSPORTS = 1,
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/** AMT_HIDE_NAMETAGS - the name tag displayed above an avatar is hidden. */
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AMT_HIDE_NAMETAGS = 2
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}
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/** @public */
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@@ -4954,11 +4956,16 @@ export declare namespace PBAvatarShape {
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}
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/**
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-
* The Billboard component makes an Entity automatically reorient its rotation to face
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4959
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+
* The Billboard component makes an Entity automatically reorient its rotation to face a target.
|
|
4960
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+
* By default (when target_entity is unset), the billboard faces the main camera. When target_entity
|
|
4961
|
+
* is set, the billboard faces that entity instead. Setting target_entity to the camera reserved
|
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4962
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+
* entity (2) is equivalent to leaving the field unset. If the referenced target entity doesn’t exist
|
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4963
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+
* or is deleted, the billboard reorientation is disabled until the target exists again.
|
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+
*
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* As the name indicates, it’s used to display in-game billboards and frequently combined with
|
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* the TextShape component.
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4960
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*
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* Billboard only affects the Entity
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+
* Billboard only affects the Entity’s rotation. Its scale and position are still determined by its
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* Transform.
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*/
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/**
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@@ -4967,6 +4974,8 @@ export declare namespace PBAvatarShape {
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export declare interface PBBillboard {
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/** the BillboardMode (default: BM_ALL) */
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billboardMode?: BillboardMode | undefined;
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/** entity to face instead of the camera; if the referenced entity doesn’t exist, the billboard behavior is disabled until it does */
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targetEntity?: number | undefined;
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}
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/**
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