@dcl/playground-assets 7.24.4-28553021180.commit-e8ab68c → 7.24.4-28656241733.commit-c65544e
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +46 -15
- package/dist/beta.d.ts +46 -15
- package/dist/index.bundled.d.ts +46 -15
- package/dist/index.js +7 -7
- package/dist/playground/sdk/apis.d.ts +0 -6
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +46 -15
- package/etc/playground-assets.api.json +114 -107
- package/etc/playground-assets.api.md +11 -11
- package/package.json +4 -4
package/dist/alpha.d.ts
CHANGED
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@@ -263,15 +263,6 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
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/** @public */
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export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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/** Mask for which bones an animation applies to. */
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/**
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* @public
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*/
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export declare const enum AvatarEmoteMask {
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AEM_FULL_BODY = 0,
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AEM_UPPER_BODY = 1
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}
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-
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/** @public */
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export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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@@ -289,9 +280,7 @@ export declare const enum AvatarModifierType {
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/** AMT_HIDE_AVATARS - avatars are invisible */
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AMT_HIDE_AVATARS = 0,
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/** AMT_DISABLE_PASSPORTS - selecting (e.g. clicking) an avatar will not bring up their profile. */
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AMT_DISABLE_PASSPORTS = 1
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/** AMT_HIDE_NAMETAGS - the name tag displayed above an avatar is hidden. */
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AMT_HIDE_NAMETAGS = 2
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AMT_DISABLE_PASSPORTS = 1
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}
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/** @public */
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@@ -2870,6 +2859,28 @@ export declare type InstanceCompositeOptions = {
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alreadyRequestedSrc?: Set<string>;
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};
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/**
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*
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* @public
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* InteractableArea component
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*
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* Constrains its children to the area inside the renderer-reported interactable
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* area. This is the portion of the screen not covered by client UI such as the
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* minimap, chat window, or other platform overlays. On the Unity desktop client
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* the left 25% of the screen is reserved for client UI, so this container
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* positions its children within the remaining 75%.
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*
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* The container is absolutely positioned with top/left/right/bottom matching
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* the current `UiCanvasInformation.interactableArea`, so a child sized
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* 100%x100% fills the interactable area exactly.
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*
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* @example
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* <InteractableArea><MyHud /></InteractableArea>
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*
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* @category Component
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*/
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export declare function InteractableArea(props: UiInteractableAreaProps): ReactEcs.JSX.Element;
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/**
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* @public
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*/
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@@ -6960,7 +6971,6 @@ export declare namespace PBVideoPlayer {
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* an 'instant' transition (like using speed/time = 0)
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* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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* the holding entity transform).
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* * The fov defines the Field of View of the virtual camera
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*/
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/**
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* @public
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@@ -6968,8 +6978,6 @@ export declare namespace PBVideoPlayer {
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export declare interface PBVirtualCamera {
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defaultTransition?: CameraTransition | undefined;
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lookAtEntity?: number | undefined;
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/** default: 60 */
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fov?: number | undefined;
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}
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/**
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@@ -9457,6 +9465,29 @@ export declare interface UiInputProps extends Omit<PBUiInput, 'font' | 'textAlig
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/** @public */
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export declare const UiInputResult: LastWriteWinElementSetComponentDefinition<PBUiInputResult>;
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/**
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* InteractableArea component props
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*
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* The container reads the current `interactableArea` reported by the renderer
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* via `UiCanvasInformation` (the HUD-safe zone — the portion of the screen not
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* covered by client UI such as the minimap, chat window, or other overlays) and
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* constrains its children to the area inside those insets using absolute
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* positioning. Layout props that control the container's own position
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* (`positionType`, `position`) are owned by the component and are not
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* configurable from props — every other layout, background and event prop is
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* forwarded as usual.
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*
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* @public
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*/
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export declare type UiInteractableAreaProps = Omit<EntityPropTypes, 'uiTransform'> & {
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/**
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* Layout overrides forwarded to the underlying entity. The
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* `positionType` and `position` fields are reserved by the container and
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* any value provided here is ignored.
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*/
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uiTransform?: Omit<NonNullable<EntityPropTypes['uiTransform']>, 'positionType' | 'position'>;
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};
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/**
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* Label component props
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* @public
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package/dist/beta.d.ts
CHANGED
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@@ -263,15 +263,6 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
|
|
|
263
263
|
/** @public */
|
|
264
264
|
export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
|
|
265
265
|
|
|
266
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-
/** Mask for which bones an animation applies to. */
|
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267
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-
/**
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* @public
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*/
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export declare const enum AvatarEmoteMask {
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AEM_FULL_BODY = 0,
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AEM_UPPER_BODY = 1
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}
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-
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/** @public */
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export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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268
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@@ -289,9 +280,7 @@ export declare const enum AvatarModifierType {
|
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289
280
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/** AMT_HIDE_AVATARS - avatars are invisible */
|
|
290
281
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AMT_HIDE_AVATARS = 0,
|
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291
282
|
/** AMT_DISABLE_PASSPORTS - selecting (e.g. clicking) an avatar will not bring up their profile. */
|
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292
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AMT_DISABLE_PASSPORTS = 1
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293
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/** AMT_HIDE_NAMETAGS - the name tag displayed above an avatar is hidden. */
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-
AMT_HIDE_NAMETAGS = 2
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AMT_DISABLE_PASSPORTS = 1
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}
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/** @public */
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@@ -2861,6 +2850,28 @@ export declare type InstanceCompositeOptions = {
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alreadyRequestedSrc?: Set<string>;
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};
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/**
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*
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2855
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+
* @public
|
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2856
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+
* InteractableArea component
|
|
2857
|
+
*
|
|
2858
|
+
* Constrains its children to the area inside the renderer-reported interactable
|
|
2859
|
+
* area. This is the portion of the screen not covered by client UI such as the
|
|
2860
|
+
* minimap, chat window, or other platform overlays. On the Unity desktop client
|
|
2861
|
+
* the left 25% of the screen is reserved for client UI, so this container
|
|
2862
|
+
* positions its children within the remaining 75%.
|
|
2863
|
+
*
|
|
2864
|
+
* The container is absolutely positioned with top/left/right/bottom matching
|
|
2865
|
+
* the current `UiCanvasInformation.interactableArea`, so a child sized
|
|
2866
|
+
* 100%x100% fills the interactable area exactly.
|
|
2867
|
+
*
|
|
2868
|
+
* @example
|
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2869
|
+
* <InteractableArea><MyHud /></InteractableArea>
|
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2870
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+
*
|
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2871
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+
* @category Component
|
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2872
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+
*/
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export declare function InteractableArea(props: UiInteractableAreaProps): ReactEcs.JSX.Element;
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/**
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* @public
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*/
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@@ -6932,7 +6943,6 @@ export declare namespace PBVideoPlayer {
|
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6943
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* an 'instant' transition (like using speed/time = 0)
|
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6933
6944
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* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
|
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6934
6945
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* the holding entity transform).
|
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* * The fov defines the Field of View of the virtual camera
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*/
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/**
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* @public
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@@ -6940,8 +6950,6 @@ export declare namespace PBVideoPlayer {
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export declare interface PBVirtualCamera {
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defaultTransition?: CameraTransition | undefined;
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lookAtEntity?: number | undefined;
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/** default: 60 */
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fov?: number | undefined;
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}
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/**
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@@ -9424,6 +9432,29 @@ export declare interface UiInputProps extends Omit<PBUiInput, 'font' | 'textAlig
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/** @public */
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export declare const UiInputResult: LastWriteWinElementSetComponentDefinition<PBUiInputResult>;
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/**
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* InteractableArea component props
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*
|
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+
* The container reads the current `interactableArea` reported by the renderer
|
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9439
|
+
* via `UiCanvasInformation` (the HUD-safe zone — the portion of the screen not
|
|
9440
|
+
* covered by client UI such as the minimap, chat window, or other overlays) and
|
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9441
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+
* constrains its children to the area inside those insets using absolute
|
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9442
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+
* positioning. Layout props that control the container's own position
|
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9443
|
+
* (`positionType`, `position`) are owned by the component and are not
|
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9444
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+
* configurable from props — every other layout, background and event prop is
|
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* forwarded as usual.
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*
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* @public
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*/
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export declare type UiInteractableAreaProps = Omit<EntityPropTypes, 'uiTransform'> & {
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/**
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* Layout overrides forwarded to the underlying entity. The
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* `positionType` and `position` fields are reserved by the container and
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* any value provided here is ignored.
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*/
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uiTransform?: Omit<NonNullable<EntityPropTypes['uiTransform']>, 'positionType' | 'position'>;
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};
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/**
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9459
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* Label component props
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* @public
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package/dist/index.bundled.d.ts
CHANGED
|
@@ -263,15 +263,6 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
|
|
|
263
263
|
/** @public */
|
|
264
264
|
export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
|
|
265
265
|
|
|
266
|
-
/** Mask for which bones an animation applies to. */
|
|
267
|
-
/**
|
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268
|
-
* @public
|
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269
|
-
*/
|
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270
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-
export declare const enum AvatarEmoteMask {
|
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271
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-
AEM_FULL_BODY = 0,
|
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272
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-
AEM_UPPER_BODY = 1
|
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273
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-
}
|
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274
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-
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/** @public */
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276
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export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
|
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277
268
|
|
|
@@ -289,9 +280,7 @@ export declare const enum AvatarModifierType {
|
|
|
289
280
|
/** AMT_HIDE_AVATARS - avatars are invisible */
|
|
290
281
|
AMT_HIDE_AVATARS = 0,
|
|
291
282
|
/** AMT_DISABLE_PASSPORTS - selecting (e.g. clicking) an avatar will not bring up their profile. */
|
|
292
|
-
AMT_DISABLE_PASSPORTS = 1
|
|
293
|
-
/** AMT_HIDE_NAMETAGS - the name tag displayed above an avatar is hidden. */
|
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294
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-
AMT_HIDE_NAMETAGS = 2
|
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283
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+
AMT_DISABLE_PASSPORTS = 1
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}
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296
285
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/** @public */
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@@ -2861,6 +2850,28 @@ export declare type InstanceCompositeOptions = {
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2861
2850
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alreadyRequestedSrc?: Set<string>;
|
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2862
2851
|
};
|
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2863
2852
|
|
|
2853
|
+
/**
|
|
2854
|
+
*
|
|
2855
|
+
* @public
|
|
2856
|
+
* InteractableArea component
|
|
2857
|
+
*
|
|
2858
|
+
* Constrains its children to the area inside the renderer-reported interactable
|
|
2859
|
+
* area. This is the portion of the screen not covered by client UI such as the
|
|
2860
|
+
* minimap, chat window, or other platform overlays. On the Unity desktop client
|
|
2861
|
+
* the left 25% of the screen is reserved for client UI, so this container
|
|
2862
|
+
* positions its children within the remaining 75%.
|
|
2863
|
+
*
|
|
2864
|
+
* The container is absolutely positioned with top/left/right/bottom matching
|
|
2865
|
+
* the current `UiCanvasInformation.interactableArea`, so a child sized
|
|
2866
|
+
* 100%x100% fills the interactable area exactly.
|
|
2867
|
+
*
|
|
2868
|
+
* @example
|
|
2869
|
+
* <InteractableArea><MyHud /></InteractableArea>
|
|
2870
|
+
*
|
|
2871
|
+
* @category Component
|
|
2872
|
+
*/
|
|
2873
|
+
export declare function InteractableArea(props: UiInteractableAreaProps): ReactEcs.JSX.Element;
|
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2874
|
+
|
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2864
2875
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/**
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2865
2876
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* @public
|
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2866
2877
|
*/
|
|
@@ -6932,7 +6943,6 @@ export declare namespace PBVideoPlayer {
|
|
|
6932
6943
|
* an 'instant' transition (like using speed/time = 0)
|
|
6933
6944
|
* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
|
|
6934
6945
|
* the holding entity transform).
|
|
6935
|
-
* * The fov defines the Field of View of the virtual camera
|
|
6936
6946
|
*/
|
|
6937
6947
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/**
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6938
6948
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* @public
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@@ -6940,8 +6950,6 @@ export declare namespace PBVideoPlayer {
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6950
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export declare interface PBVirtualCamera {
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defaultTransition?: CameraTransition | undefined;
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lookAtEntity?: number | undefined;
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/** default: 60 */
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fov?: number | undefined;
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}
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/**
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@@ -9424,6 +9432,29 @@ export declare interface UiInputProps extends Omit<PBUiInput, 'font' | 'textAlig
|
|
|
9424
9432
|
/** @public */
|
|
9425
9433
|
export declare const UiInputResult: LastWriteWinElementSetComponentDefinition<PBUiInputResult>;
|
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9426
9434
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|
|
9435
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+
/**
|
|
9436
|
+
* InteractableArea component props
|
|
9437
|
+
*
|
|
9438
|
+
* The container reads the current `interactableArea` reported by the renderer
|
|
9439
|
+
* via `UiCanvasInformation` (the HUD-safe zone — the portion of the screen not
|
|
9440
|
+
* covered by client UI such as the minimap, chat window, or other overlays) and
|
|
9441
|
+
* constrains its children to the area inside those insets using absolute
|
|
9442
|
+
* positioning. Layout props that control the container's own position
|
|
9443
|
+
* (`positionType`, `position`) are owned by the component and are not
|
|
9444
|
+
* configurable from props — every other layout, background and event prop is
|
|
9445
|
+
* forwarded as usual.
|
|
9446
|
+
*
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|
9447
|
+
* @public
|
|
9448
|
+
*/
|
|
9449
|
+
export declare type UiInteractableAreaProps = Omit<EntityPropTypes, 'uiTransform'> & {
|
|
9450
|
+
/**
|
|
9451
|
+
* Layout overrides forwarded to the underlying entity. The
|
|
9452
|
+
* `positionType` and `position` fields are reserved by the container and
|
|
9453
|
+
* any value provided here is ignored.
|
|
9454
|
+
*/
|
|
9455
|
+
uiTransform?: Omit<NonNullable<EntityPropTypes['uiTransform']>, 'positionType' | 'position'>;
|
|
9456
|
+
};
|
|
9457
|
+
|
|
9427
9458
|
/**
|
|
9428
9459
|
* Label component props
|
|
9429
9460
|
* @public
|