@dcl/playground-assets 7.24.1-27294863236.commit-bff98c4 → 7.24.1-27386133361.commit-558451f

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package/dist/alpha.d.ts CHANGED
@@ -182,11 +182,13 @@ export declare interface AudioSourceComponentDefinitionExtended extends LastWrit
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  /**
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  * @public
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  *
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- * Set playing=true the sound `$name`
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- * @param entity - entity with AudioSource component
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+ * Play the sound `src` on the given entity. Creates the AudioSource component
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+ * if it does not yet exist. Always emits a CRDT PUT, so repeated calls with
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+ * identical parameters reliably retrigger playback.
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+ * @param entity - target entity (AudioSource will be created if missing)
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  * @param src - the path to the sound to play
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  * @param resetCursor - the sound starts at 0 or continues from the current cursor position
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- * @returns true in successful playing, false if it doesn't find the AudioSource component
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+ * @returns always true; retained for backwards compatibility
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  */
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  playSound(entity: Entity, src: string, resetCursor?: boolean): boolean;
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  /**
@@ -261,15 +263,6 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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- /** Mask for which bones an animation applies to. */
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- /**
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- * @public
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- */
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- export declare const enum AvatarEmoteMask {
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- AEM_FULL_BODY = 0,
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- AEM_UPPER_BODY = 1
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- }
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-
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  /** @public */
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  export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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@@ -4858,12 +4851,6 @@ export declare interface PBAvatarLocomotionSettings {
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  runJumpHeight?: number | undefined;
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  /** Cooldown time after a hard landing before the avatar can move again (in seconds) */
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  hardLandingCooldown?: number | undefined;
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- /** Height of the double jump (in meters) */
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- doubleJumpHeight?: number | undefined;
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- /** Maximum speed when gliding (in meters per second) */
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- glidingSpeed?: number | undefined;
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- /** Maximum falling speed when gliding (in meters per second) */
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- glidingFallingSpeed?: number | undefined;
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  }
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  /**
@@ -6956,7 +6943,6 @@ export declare namespace PBVideoPlayer {
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  * the holding entity transform).
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- * * The fov defines the Field of View of the virtual camera
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  */
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  /**
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  * @public
@@ -6964,8 +6950,6 @@ export declare namespace PBVideoPlayer {
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  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
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- /** default: 60 */
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- fov?: number | undefined;
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  }
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  /**
package/dist/beta.d.ts CHANGED
@@ -182,11 +182,13 @@ export declare interface AudioSourceComponentDefinitionExtended extends LastWrit
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  /**
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  * @public
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  *
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- * Set playing=true the sound `$name`
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- * @param entity - entity with AudioSource component
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+ * Play the sound `src` on the given entity. Creates the AudioSource component
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+ * if it does not yet exist. Always emits a CRDT PUT, so repeated calls with
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+ * identical parameters reliably retrigger playback.
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+ * @param entity - target entity (AudioSource will be created if missing)
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  * @param src - the path to the sound to play
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  * @param resetCursor - the sound starts at 0 or continues from the current cursor position
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- * @returns true in successful playing, false if it doesn't find the AudioSource component
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+ * @returns always true; retained for backwards compatibility
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  */
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  playSound(entity: Entity, src: string, resetCursor?: boolean): boolean;
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  /**
@@ -261,15 +263,6 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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- /** Mask for which bones an animation applies to. */
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- /**
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- * @public
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- */
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- export declare const enum AvatarEmoteMask {
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- AEM_FULL_BODY = 0,
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- AEM_UPPER_BODY = 1
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- }
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-
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  /** @public */
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  export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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@@ -4830,12 +4823,6 @@ export declare interface PBAvatarLocomotionSettings {
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  runJumpHeight?: number | undefined;
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  /** Cooldown time after a hard landing before the avatar can move again (in seconds) */
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  hardLandingCooldown?: number | undefined;
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- /** Height of the double jump (in meters) */
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- doubleJumpHeight?: number | undefined;
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- /** Maximum speed when gliding (in meters per second) */
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- glidingSpeed?: number | undefined;
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- /** Maximum falling speed when gliding (in meters per second) */
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- glidingFallingSpeed?: number | undefined;
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  }
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  /**
@@ -6928,7 +6915,6 @@ export declare namespace PBVideoPlayer {
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  * the holding entity transform).
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- * * The fov defines the Field of View of the virtual camera
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  */
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  /**
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  * @public
@@ -6936,8 +6922,6 @@ export declare namespace PBVideoPlayer {
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  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
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- /** default: 60 */
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- fov?: number | undefined;
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  }
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  /**
@@ -182,11 +182,13 @@ export declare interface AudioSourceComponentDefinitionExtended extends LastWrit
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  /**
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  * @public
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  *
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- * Set playing=true the sound `$name`
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- * @param entity - entity with AudioSource component
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+ * Play the sound `src` on the given entity. Creates the AudioSource component
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+ * if it does not yet exist. Always emits a CRDT PUT, so repeated calls with
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+ * identical parameters reliably retrigger playback.
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+ * @param entity - target entity (AudioSource will be created if missing)
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  * @param src - the path to the sound to play
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  * @param resetCursor - the sound starts at 0 or continues from the current cursor position
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- * @returns true in successful playing, false if it doesn't find the AudioSource component
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+ * @returns always true; retained for backwards compatibility
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  */
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  playSound(entity: Entity, src: string, resetCursor?: boolean): boolean;
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  /**
@@ -261,15 +263,6 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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- /** Mask for which bones an animation applies to. */
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- /**
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- * @public
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- */
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- export declare const enum AvatarEmoteMask {
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- AEM_FULL_BODY = 0,
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- AEM_UPPER_BODY = 1
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- }
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-
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  /** @public */
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  export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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@@ -4830,12 +4823,6 @@ export declare interface PBAvatarLocomotionSettings {
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  runJumpHeight?: number | undefined;
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  /** Cooldown time after a hard landing before the avatar can move again (in seconds) */
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  hardLandingCooldown?: number | undefined;
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- /** Height of the double jump (in meters) */
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- doubleJumpHeight?: number | undefined;
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- /** Maximum speed when gliding (in meters per second) */
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- glidingSpeed?: number | undefined;
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- /** Maximum falling speed when gliding (in meters per second) */
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- glidingFallingSpeed?: number | undefined;
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  }
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  /**
@@ -6928,7 +6915,6 @@ export declare namespace PBVideoPlayer {
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  * the holding entity transform).
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- * * The fov defines the Field of View of the virtual camera
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  */
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  /**
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  * @public
@@ -6936,8 +6922,6 @@ export declare namespace PBVideoPlayer {
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  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
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- /** default: 60 */
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- fov?: number | undefined;
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  }
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  /**