@dcl/playground-assets 7.24.1-27169868884.commit-5ca22be → 7.24.1-27294863236.commit-bff98c4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alpha.d.ts CHANGED
@@ -633,9 +633,10 @@ export declare const enum ColliderLayer {
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  CL_POINTER = 1,
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  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
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  CL_PHYSICS = 2,
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- /** CL_PLAYER - layer corresponding to any player avatar */
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+ /** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
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  CL_PLAYER = 4,
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- CL_RESERVED2 = 8,
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+ /** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
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+ CL_MAIN_PLAYER = 8,
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  CL_RESERVED3 = 16,
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  CL_RESERVED4 = 32,
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  CL_RESERVED5 = 64,
@@ -9085,14 +9086,14 @@ export declare interface TriggerAreaComponentDefinitionExtended extends LastWrit
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  * @public
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  * Set a box in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setBox(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  /**
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  * @public
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  * Set a sphere in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setSphere(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  }
package/dist/beta.d.ts CHANGED
@@ -633,9 +633,10 @@ export declare const enum ColliderLayer {
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  CL_POINTER = 1,
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  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
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  CL_PHYSICS = 2,
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- /** CL_PLAYER - layer corresponding to any player avatar */
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+ /** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
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  CL_PLAYER = 4,
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- CL_RESERVED2 = 8,
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+ /** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
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+ CL_MAIN_PLAYER = 8,
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  CL_RESERVED3 = 16,
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  CL_RESERVED4 = 32,
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  CL_RESERVED5 = 64,
@@ -9052,14 +9053,14 @@ export declare interface TriggerAreaComponentDefinitionExtended extends LastWrit
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  * @public
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  * Set a box in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setBox(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  /**
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  * @public
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  * Set a sphere in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setSphere(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  }
@@ -633,9 +633,10 @@ export declare const enum ColliderLayer {
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  CL_POINTER = 1,
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  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
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  CL_PHYSICS = 2,
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- /** CL_PLAYER - layer corresponding to any player avatar */
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+ /** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
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  CL_PLAYER = 4,
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- CL_RESERVED2 = 8,
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+ /** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
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+ CL_MAIN_PLAYER = 8,
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  CL_RESERVED3 = 16,
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  CL_RESERVED4 = 32,
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  CL_RESERVED5 = 64,
@@ -9052,14 +9053,14 @@ export declare interface TriggerAreaComponentDefinitionExtended extends LastWrit
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  * @public
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  * Set a box in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setBox(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  /**
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  * @public
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  * Set a sphere in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setSphere(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  }