@dcl/playground-assets 7.24.1-27169868884.commit-5ca22be → 7.24.1-27293561585.commit-8c5b5ad

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alpha.d.ts CHANGED
@@ -261,15 +261,6 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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- /** Mask for which bones an animation applies to. */
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- /**
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- * @public
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- */
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- export declare const enum AvatarEmoteMask {
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- AEM_FULL_BODY = 0,
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- AEM_UPPER_BODY = 1
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- }
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-
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  /** @public */
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  export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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@@ -633,9 +624,10 @@ export declare const enum ColliderLayer {
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  CL_POINTER = 1,
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  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
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  CL_PHYSICS = 2,
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- /** CL_PLAYER - layer corresponding to any player avatar */
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+ /** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
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  CL_PLAYER = 4,
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- CL_RESERVED2 = 8,
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+ /** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
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+ CL_MAIN_PLAYER = 8,
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  CL_RESERVED3 = 16,
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  CL_RESERVED4 = 32,
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  CL_RESERVED5 = 64,
@@ -4857,12 +4849,6 @@ export declare interface PBAvatarLocomotionSettings {
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  runJumpHeight?: number | undefined;
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  /** Cooldown time after a hard landing before the avatar can move again (in seconds) */
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  hardLandingCooldown?: number | undefined;
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- /** Height of the double jump (in meters) */
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- doubleJumpHeight?: number | undefined;
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- /** Maximum speed when gliding (in meters per second) */
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- glidingSpeed?: number | undefined;
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- /** Maximum falling speed when gliding (in meters per second) */
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- glidingFallingSpeed?: number | undefined;
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  }
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  /**
@@ -6955,7 +6941,6 @@ export declare namespace PBVideoPlayer {
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  * the holding entity transform).
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- * * The fov defines the Field of View of the virtual camera
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  */
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  /**
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  * @public
@@ -6963,8 +6948,6 @@ export declare namespace PBVideoPlayer {
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  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
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- /** default: 60 */
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- fov?: number | undefined;
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  }
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  /**
@@ -9085,14 +9068,14 @@ export declare interface TriggerAreaComponentDefinitionExtended extends LastWrit
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  * @public
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  * Set a box in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setBox(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  /**
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  * @public
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  * Set a sphere in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setSphere(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  }
package/dist/beta.d.ts CHANGED
@@ -261,15 +261,6 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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- /** Mask for which bones an animation applies to. */
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- /**
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- * @public
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- */
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- export declare const enum AvatarEmoteMask {
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- AEM_FULL_BODY = 0,
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- AEM_UPPER_BODY = 1
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- }
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-
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  /** @public */
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  export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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@@ -633,9 +624,10 @@ export declare const enum ColliderLayer {
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  CL_POINTER = 1,
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  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
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  CL_PHYSICS = 2,
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- /** CL_PLAYER - layer corresponding to any player avatar */
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+ /** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
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  CL_PLAYER = 4,
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- CL_RESERVED2 = 8,
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+ /** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
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+ CL_MAIN_PLAYER = 8,
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  CL_RESERVED3 = 16,
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  CL_RESERVED4 = 32,
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  CL_RESERVED5 = 64,
@@ -4829,12 +4821,6 @@ export declare interface PBAvatarLocomotionSettings {
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  runJumpHeight?: number | undefined;
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  /** Cooldown time after a hard landing before the avatar can move again (in seconds) */
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  hardLandingCooldown?: number | undefined;
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- /** Height of the double jump (in meters) */
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- doubleJumpHeight?: number | undefined;
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- /** Maximum speed when gliding (in meters per second) */
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- glidingSpeed?: number | undefined;
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- /** Maximum falling speed when gliding (in meters per second) */
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- glidingFallingSpeed?: number | undefined;
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  }
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  /**
@@ -6927,7 +6913,6 @@ export declare namespace PBVideoPlayer {
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  * the holding entity transform).
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- * * The fov defines the Field of View of the virtual camera
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  */
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  /**
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  * @public
@@ -6935,8 +6920,6 @@ export declare namespace PBVideoPlayer {
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  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
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- /** default: 60 */
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- fov?: number | undefined;
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  }
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  /**
@@ -9052,14 +9035,14 @@ export declare interface TriggerAreaComponentDefinitionExtended extends LastWrit
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  * @public
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  * Set a box in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setBox(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  /**
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  * @public
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  * Set a sphere in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setSphere(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  }
@@ -261,15 +261,6 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
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  /** @public */
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  export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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- /** Mask for which bones an animation applies to. */
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- /**
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- * @public
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- */
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- export declare const enum AvatarEmoteMask {
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- AEM_FULL_BODY = 0,
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- AEM_UPPER_BODY = 1
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- }
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-
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  /** @public */
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  export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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@@ -633,9 +624,10 @@ export declare const enum ColliderLayer {
633
624
  CL_POINTER = 1,
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625
  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
635
626
  CL_PHYSICS = 2,
636
- /** CL_PLAYER - layer corresponding to any player avatar */
627
+ /** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
637
628
  CL_PLAYER = 4,
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- CL_RESERVED2 = 8,
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+ /** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
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+ CL_MAIN_PLAYER = 8,
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  CL_RESERVED3 = 16,
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  CL_RESERVED4 = 32,
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  CL_RESERVED5 = 64,
@@ -4829,12 +4821,6 @@ export declare interface PBAvatarLocomotionSettings {
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  runJumpHeight?: number | undefined;
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  /** Cooldown time after a hard landing before the avatar can move again (in seconds) */
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  hardLandingCooldown?: number | undefined;
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- /** Height of the double jump (in meters) */
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- doubleJumpHeight?: number | undefined;
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- /** Maximum speed when gliding (in meters per second) */
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- glidingSpeed?: number | undefined;
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- /** Maximum falling speed when gliding (in meters per second) */
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- glidingFallingSpeed?: number | undefined;
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  }
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  /**
@@ -6927,7 +6913,6 @@ export declare namespace PBVideoPlayer {
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  * the holding entity transform).
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- * * The fov defines the Field of View of the virtual camera
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  */
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  /**
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  * @public
@@ -6935,8 +6920,6 @@ export declare namespace PBVideoPlayer {
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  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
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- /** default: 60 */
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- fov?: number | undefined;
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  }
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  /**
@@ -9052,14 +9035,14 @@ export declare interface TriggerAreaComponentDefinitionExtended extends LastWrit
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  * @public
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  * Set a box in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setBox(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  /**
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  * @public
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  * Set a sphere in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setSphere(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  }