@dcl/playground-assets 7.24.0 → 7.24.1-27293561585.commit-8c5b5ad

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package/dist/alpha.d.ts CHANGED
@@ -624,9 +624,10 @@ export declare const enum ColliderLayer {
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  CL_POINTER = 1,
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  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
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  CL_PHYSICS = 2,
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- /** CL_PLAYER - layer corresponding to any player avatar */
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+ /** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
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  CL_PLAYER = 4,
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- CL_RESERVED2 = 8,
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+ /** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
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+ CL_MAIN_PLAYER = 8,
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  CL_RESERVED3 = 16,
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  CL_RESERVED4 = 32,
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  CL_RESERVED5 = 64,
@@ -9067,14 +9068,14 @@ export declare interface TriggerAreaComponentDefinitionExtended extends LastWrit
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  * @public
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  * Set a box in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setBox(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  /**
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  * @public
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  * Set a sphere in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setSphere(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  }
package/dist/beta.d.ts CHANGED
@@ -624,9 +624,10 @@ export declare const enum ColliderLayer {
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  CL_POINTER = 1,
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  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
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  CL_PHYSICS = 2,
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- /** CL_PLAYER - layer corresponding to any player avatar */
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+ /** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
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  CL_PLAYER = 4,
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- CL_RESERVED2 = 8,
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+ /** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
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+ CL_MAIN_PLAYER = 8,
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  CL_RESERVED3 = 16,
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  CL_RESERVED4 = 32,
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  CL_RESERVED5 = 64,
@@ -9034,14 +9035,14 @@ export declare interface TriggerAreaComponentDefinitionExtended extends LastWrit
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  * @public
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  * Set a box in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setBox(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  /**
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  * @public
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  * Set a sphere in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setSphere(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  }
@@ -624,9 +624,10 @@ export declare const enum ColliderLayer {
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  CL_POINTER = 1,
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  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
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  CL_PHYSICS = 2,
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- /** CL_PLAYER - layer corresponding to any player avatar */
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+ /** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
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  CL_PLAYER = 4,
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- CL_RESERVED2 = 8,
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+ /** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
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+ CL_MAIN_PLAYER = 8,
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  CL_RESERVED3 = 16,
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  CL_RESERVED4 = 32,
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  CL_RESERVED5 = 64,
@@ -9034,14 +9035,14 @@ export declare interface TriggerAreaComponentDefinitionExtended extends LastWrit
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  * @public
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  * Set a box in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setBox(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  /**
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  * @public
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  * Set a sphere in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setSphere(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  }