@dcl/playground-assets 7.24.0 → 7.24.1-27293561585.commit-8c5b5ad
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +5 -4
- package/dist/beta.d.ts +5 -4
- package/dist/index.bundled.d.ts +5 -4
- package/dist/index.js +2 -2
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +5 -4
- package/dist/tsdoc-metadata.json +1 -1
- package/etc/playground-assets.api.json +25 -25
- package/etc/playground-assets.api.md +1 -2
- package/package.json +4 -4
package/dist/alpha.d.ts
CHANGED
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@@ -624,9 +624,10 @@ export declare const enum ColliderLayer {
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624
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CL_POINTER = 1,
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625
625
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/** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
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626
626
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CL_PHYSICS = 2,
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627
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-
/** CL_PLAYER - layer corresponding to any player avatar */
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627
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+
/** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
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CL_PLAYER = 4,
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629
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-
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629
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/** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
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630
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CL_MAIN_PLAYER = 8,
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CL_RESERVED3 = 16,
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CL_RESERVED4 = 32,
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CL_RESERVED5 = 64,
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@@ -9067,14 +9068,14 @@ export declare interface TriggerAreaComponentDefinitionExtended extends LastWrit
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* @public
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* Set a box in the MeshCollider component
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* @param entity - entity to create or replace the TriggerArea component
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-
* @param collisionMask - the collision layers mask for the trigger to react, default:
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* @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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*/
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setBox(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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/**
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* @public
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* Set a sphere in the MeshCollider component
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* @param entity - entity to create or replace the TriggerArea component
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-
* @param collisionMask - the collision layers mask for the trigger to react, default:
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+
* @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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*/
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setSphere(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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}
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package/dist/beta.d.ts
CHANGED
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@@ -624,9 +624,10 @@ export declare const enum ColliderLayer {
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624
624
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CL_POINTER = 1,
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625
625
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/** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
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626
626
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CL_PHYSICS = 2,
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627
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-
/** CL_PLAYER - layer corresponding to any player avatar */
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627
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+
/** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
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628
628
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CL_PLAYER = 4,
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629
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-
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629
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+
/** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
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630
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+
CL_MAIN_PLAYER = 8,
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630
631
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CL_RESERVED3 = 16,
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631
632
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CL_RESERVED4 = 32,
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632
633
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CL_RESERVED5 = 64,
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@@ -9034,14 +9035,14 @@ export declare interface TriggerAreaComponentDefinitionExtended extends LastWrit
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* @public
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* Set a box in the MeshCollider component
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* @param entity - entity to create or replace the TriggerArea component
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-
* @param collisionMask - the collision layers mask for the trigger to react, default:
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+
* @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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*/
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setBox(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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/**
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* @public
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* Set a sphere in the MeshCollider component
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* @param entity - entity to create or replace the TriggerArea component
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-
* @param collisionMask - the collision layers mask for the trigger to react, default:
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+
* @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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*/
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setSphere(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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}
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package/dist/index.bundled.d.ts
CHANGED
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@@ -624,9 +624,10 @@ export declare const enum ColliderLayer {
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624
624
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CL_POINTER = 1,
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625
625
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/** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
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626
626
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CL_PHYSICS = 2,
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627
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-
/** CL_PLAYER - layer corresponding to any player avatar */
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627
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+
/** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
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628
628
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CL_PLAYER = 4,
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629
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-
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629
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+
/** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
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630
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+
CL_MAIN_PLAYER = 8,
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630
631
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CL_RESERVED3 = 16,
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631
632
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CL_RESERVED4 = 32,
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632
633
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CL_RESERVED5 = 64,
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@@ -9034,14 +9035,14 @@ export declare interface TriggerAreaComponentDefinitionExtended extends LastWrit
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9034
9035
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* @public
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9035
9036
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* Set a box in the MeshCollider component
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9036
9037
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* @param entity - entity to create or replace the TriggerArea component
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9037
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-
* @param collisionMask - the collision layers mask for the trigger to react, default:
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9038
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+
* @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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9038
9039
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*/
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9039
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setBox(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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9040
9041
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/**
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9041
9042
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* @public
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9042
9043
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* Set a sphere in the MeshCollider component
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9043
9044
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* @param entity - entity to create or replace the TriggerArea component
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9044
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-
* @param collisionMask - the collision layers mask for the trigger to react, default:
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9045
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+
* @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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9045
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*/
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9046
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setSphere(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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9047
9048
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}
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