@dcl/playground-assets 7.23.4-26110424113.commit-4b40cec → 7.23.4-26770223094.commit-52b9415
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +51 -18
- package/dist/beta.d.ts +51 -18
- package/dist/index.bundled.d.ts +51 -18
- package/dist/index.js +5 -5
- package/dist/playground/sdk/apis.d.ts +0 -6
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +51 -18
- package/etc/playground-assets.api.json +146 -167
- package/etc/playground-assets.api.md +11 -12
- package/package.json +4 -4
package/dist/alpha.d.ts
CHANGED
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@@ -261,15 +261,6 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
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/** @public */
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export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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/** Mask for which bones an animation applies to. */
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/**
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* @public
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*/
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export declare const enum AvatarEmoteMask {
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AEM_FULL_BODY = 0,
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AEM_UPPER_BODY = 1
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}
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-
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/** @public */
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export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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@@ -4843,12 +4834,6 @@ export declare interface PBAvatarLocomotionSettings {
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runJumpHeight?: number | undefined;
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/** Cooldown time after a hard landing before the avatar can move again (in seconds) */
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hardLandingCooldown?: number | undefined;
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/** Height of the double jump (in meters) */
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doubleJumpHeight?: number | undefined;
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/** Maximum speed when gliding (in meters per second) */
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glidingSpeed?: number | undefined;
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/** Maximum falling speed when gliding (in meters per second) */
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glidingFallingSpeed?: number | undefined;
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}
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/**
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@@ -6585,6 +6570,14 @@ export declare interface PBUiCanvasInformation {
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* on the contrary, if the chat UI is shown, the rect would be smaller.
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*/
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interactableArea: BorderRect | undefined;
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/**
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* informs the sdk about the screen inset area (safe margins). these are the
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* insets from each edge of the screen that are reserved by the device or
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* platform UI (for example: the notch, status bar, home indicator, or rounded
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* corners on mobile). scenes should avoid placing critical UI within these
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* insets to ensure it is not occluded. on desktop this is typically (0, 0, 0, 0).
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*/
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screenInsetArea?: BorderRect | undefined;
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}
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/**
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@@ -6933,7 +6926,6 @@ export declare namespace PBVideoPlayer {
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* an 'instant' transition (like using speed/time = 0)
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* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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* the holding entity transform).
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* * The fov defines the Field of View of the virtual camera
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*/
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/**
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* @public
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@@ -6941,8 +6933,6 @@ export declare namespace PBVideoPlayer {
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export declare interface PBVirtualCamera {
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defaultTransition?: CameraTransition | undefined;
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lookAtEntity?: number | undefined;
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/** default: 60 */
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fov?: number | undefined;
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}
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/**
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@@ -8578,6 +8568,27 @@ export declare namespace Schemas {
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}) => void;
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}
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/**
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*
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* @public
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* ScreenInsetArea component
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*
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* Constrains its children to the area inside the renderer-reported screen
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* inset (safe margins). On mobile this is the area excluding the notch,
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* status bar, home indicator and rounded corners. On desktop the insets are
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* typically zero, so the container fills the canvas.
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*
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* The container is absolutely positioned with top/left/right/bottom matching
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* the current `UiCanvasInformation.screenInsetArea`, so a child sized
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* 100%x100% fills the safe area exactly.
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*
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* @example
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* <ScreenInsetArea><MyHud /></ScreenInsetArea>
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*
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* @category Component
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*/
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export declare function ScreenInsetArea(props: UiScreenInsetAreaProps): ReactEcs.JSX.Element;
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/**
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* Sets a globalThis property as a polyfill (only if undefined/null).
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* @public
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@@ -9433,6 +9444,28 @@ export declare type UiRendererOptions = {
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virtualHeight: number;
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};
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/**
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* ScreenInsetArea component props
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*
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* The container reads the current `screenInsetArea` reported by the renderer
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* via `UiCanvasInformation` (the device safe margins — notch, status bar,
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* home indicator, rounded corners) and constrains its children to the area
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* inside those insets using absolute positioning. Layout props that control
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* the container's own position (`positionType`, `position`) are owned by the
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* component and are not configurable from props — every other layout,
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* background and event prop is forwarded as usual.
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*
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* @public
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*/
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export declare type UiScreenInsetAreaProps = Omit<EntityPropTypes, 'uiTransform'> & {
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/**
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* Layout overrides forwarded to the underlying entity. The
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* `positionType` and `position` fields are reserved by the container and
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* any value provided here is ignored.
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*/
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uiTransform?: Omit<NonNullable<EntityPropTypes['uiTransform']>, 'positionType' | 'position'>;
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};
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/** @public */
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export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
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package/dist/beta.d.ts
CHANGED
|
@@ -261,15 +261,6 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
|
|
|
261
261
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/** @public */
|
|
262
262
|
export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
|
|
263
263
|
|
|
264
|
-
/** Mask for which bones an animation applies to. */
|
|
265
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-
/**
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-
* @public
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-
*/
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export declare const enum AvatarEmoteMask {
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AEM_FULL_BODY = 0,
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AEM_UPPER_BODY = 1
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}
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-
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/** @public */
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export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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266
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@@ -4815,12 +4806,6 @@ export declare interface PBAvatarLocomotionSettings {
|
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4806
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runJumpHeight?: number | undefined;
|
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4816
4807
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/** Cooldown time after a hard landing before the avatar can move again (in seconds) */
|
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4817
4808
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hardLandingCooldown?: number | undefined;
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4818
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-
/** Height of the double jump (in meters) */
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4819
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-
doubleJumpHeight?: number | undefined;
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4820
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/** Maximum speed when gliding (in meters per second) */
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4821
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glidingSpeed?: number | undefined;
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/** Maximum falling speed when gliding (in meters per second) */
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glidingFallingSpeed?: number | undefined;
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}
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/**
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@@ -6557,6 +6542,14 @@ export declare interface PBUiCanvasInformation {
|
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6557
6542
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* on the contrary, if the chat UI is shown, the rect would be smaller.
|
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6558
6543
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*/
|
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6559
6544
|
interactableArea: BorderRect | undefined;
|
|
6545
|
+
/**
|
|
6546
|
+
* informs the sdk about the screen inset area (safe margins). these are the
|
|
6547
|
+
* insets from each edge of the screen that are reserved by the device or
|
|
6548
|
+
* platform UI (for example: the notch, status bar, home indicator, or rounded
|
|
6549
|
+
* corners on mobile). scenes should avoid placing critical UI within these
|
|
6550
|
+
* insets to ensure it is not occluded. on desktop this is typically (0, 0, 0, 0).
|
|
6551
|
+
*/
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6552
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screenInsetArea?: BorderRect | undefined;
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}
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/**
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@@ -6905,7 +6898,6 @@ export declare namespace PBVideoPlayer {
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6905
6898
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* an 'instant' transition (like using speed/time = 0)
|
|
6906
6899
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* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
|
|
6907
6900
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* the holding entity transform).
|
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6908
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-
* * The fov defines the Field of View of the virtual camera
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6909
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*/
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/**
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* @public
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@@ -6913,8 +6905,6 @@ export declare namespace PBVideoPlayer {
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export declare interface PBVirtualCamera {
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defaultTransition?: CameraTransition | undefined;
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lookAtEntity?: number | undefined;
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/** default: 60 */
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fov?: number | undefined;
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}
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/**
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@@ -8550,6 +8540,27 @@ export declare namespace Schemas {
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}) => void;
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}
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/**
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*
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8545
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+
* @public
|
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8546
|
+
* ScreenInsetArea component
|
|
8547
|
+
*
|
|
8548
|
+
* Constrains its children to the area inside the renderer-reported screen
|
|
8549
|
+
* inset (safe margins). On mobile this is the area excluding the notch,
|
|
8550
|
+
* status bar, home indicator and rounded corners. On desktop the insets are
|
|
8551
|
+
* typically zero, so the container fills the canvas.
|
|
8552
|
+
*
|
|
8553
|
+
* The container is absolutely positioned with top/left/right/bottom matching
|
|
8554
|
+
* the current `UiCanvasInformation.screenInsetArea`, so a child sized
|
|
8555
|
+
* 100%x100% fills the safe area exactly.
|
|
8556
|
+
*
|
|
8557
|
+
* @example
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8558
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+
* <ScreenInsetArea><MyHud /></ScreenInsetArea>
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8559
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+
*
|
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8560
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* @category Component
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8561
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*/
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export declare function ScreenInsetArea(props: UiScreenInsetAreaProps): ReactEcs.JSX.Element;
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/**
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* Sets a globalThis property as a polyfill (only if undefined/null).
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* @public
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@@ -9400,6 +9411,28 @@ export declare type UiRendererOptions = {
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virtualHeight: number;
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};
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/**
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* ScreenInsetArea component props
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9416
|
+
*
|
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9417
|
+
* The container reads the current `screenInsetArea` reported by the renderer
|
|
9418
|
+
* via `UiCanvasInformation` (the device safe margins — notch, status bar,
|
|
9419
|
+
* home indicator, rounded corners) and constrains its children to the area
|
|
9420
|
+
* inside those insets using absolute positioning. Layout props that control
|
|
9421
|
+
* the container's own position (`positionType`, `position`) are owned by the
|
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9422
|
+
* component and are not configurable from props — every other layout,
|
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9423
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+
* background and event prop is forwarded as usual.
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9424
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+
*
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9425
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* @public
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9426
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+
*/
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+
export declare type UiScreenInsetAreaProps = Omit<EntityPropTypes, 'uiTransform'> & {
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9428
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+
/**
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9429
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+
* Layout overrides forwarded to the underlying entity. The
|
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+
* `positionType` and `position` fields are reserved by the container and
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9431
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* any value provided here is ignored.
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*/
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uiTransform?: Omit<NonNullable<EntityPropTypes['uiTransform']>, 'positionType' | 'position'>;
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};
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+
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/** @public */
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export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
|
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9405
9438
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|
package/dist/index.bundled.d.ts
CHANGED
|
@@ -261,15 +261,6 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
|
|
|
261
261
|
/** @public */
|
|
262
262
|
export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
|
|
263
263
|
|
|
264
|
-
/** Mask for which bones an animation applies to. */
|
|
265
|
-
/**
|
|
266
|
-
* @public
|
|
267
|
-
*/
|
|
268
|
-
export declare const enum AvatarEmoteMask {
|
|
269
|
-
AEM_FULL_BODY = 0,
|
|
270
|
-
AEM_UPPER_BODY = 1
|
|
271
|
-
}
|
|
272
|
-
|
|
273
264
|
/** @public */
|
|
274
265
|
export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
|
|
275
266
|
|
|
@@ -4815,12 +4806,6 @@ export declare interface PBAvatarLocomotionSettings {
|
|
|
4815
4806
|
runJumpHeight?: number | undefined;
|
|
4816
4807
|
/** Cooldown time after a hard landing before the avatar can move again (in seconds) */
|
|
4817
4808
|
hardLandingCooldown?: number | undefined;
|
|
4818
|
-
/** Height of the double jump (in meters) */
|
|
4819
|
-
doubleJumpHeight?: number | undefined;
|
|
4820
|
-
/** Maximum speed when gliding (in meters per second) */
|
|
4821
|
-
glidingSpeed?: number | undefined;
|
|
4822
|
-
/** Maximum falling speed when gliding (in meters per second) */
|
|
4823
|
-
glidingFallingSpeed?: number | undefined;
|
|
4824
4809
|
}
|
|
4825
4810
|
|
|
4826
4811
|
/**
|
|
@@ -6557,6 +6542,14 @@ export declare interface PBUiCanvasInformation {
|
|
|
6557
6542
|
* on the contrary, if the chat UI is shown, the rect would be smaller.
|
|
6558
6543
|
*/
|
|
6559
6544
|
interactableArea: BorderRect | undefined;
|
|
6545
|
+
/**
|
|
6546
|
+
* informs the sdk about the screen inset area (safe margins). these are the
|
|
6547
|
+
* insets from each edge of the screen that are reserved by the device or
|
|
6548
|
+
* platform UI (for example: the notch, status bar, home indicator, or rounded
|
|
6549
|
+
* corners on mobile). scenes should avoid placing critical UI within these
|
|
6550
|
+
* insets to ensure it is not occluded. on desktop this is typically (0, 0, 0, 0).
|
|
6551
|
+
*/
|
|
6552
|
+
screenInsetArea?: BorderRect | undefined;
|
|
6560
6553
|
}
|
|
6561
6554
|
|
|
6562
6555
|
/**
|
|
@@ -6905,7 +6898,6 @@ export declare namespace PBVideoPlayer {
|
|
|
6905
6898
|
* an 'instant' transition (like using speed/time = 0)
|
|
6906
6899
|
* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
|
|
6907
6900
|
* the holding entity transform).
|
|
6908
|
-
* * The fov defines the Field of View of the virtual camera
|
|
6909
6901
|
*/
|
|
6910
6902
|
/**
|
|
6911
6903
|
* @public
|
|
@@ -6913,8 +6905,6 @@ export declare namespace PBVideoPlayer {
|
|
|
6913
6905
|
export declare interface PBVirtualCamera {
|
|
6914
6906
|
defaultTransition?: CameraTransition | undefined;
|
|
6915
6907
|
lookAtEntity?: number | undefined;
|
|
6916
|
-
/** default: 60 */
|
|
6917
|
-
fov?: number | undefined;
|
|
6918
6908
|
}
|
|
6919
6909
|
|
|
6920
6910
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/**
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@@ -8550,6 +8540,27 @@ export declare namespace Schemas {
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|
8550
8540
|
}) => void;
|
|
8551
8541
|
}
|
|
8552
8542
|
|
|
8543
|
+
/**
|
|
8544
|
+
*
|
|
8545
|
+
* @public
|
|
8546
|
+
* ScreenInsetArea component
|
|
8547
|
+
*
|
|
8548
|
+
* Constrains its children to the area inside the renderer-reported screen
|
|
8549
|
+
* inset (safe margins). On mobile this is the area excluding the notch,
|
|
8550
|
+
* status bar, home indicator and rounded corners. On desktop the insets are
|
|
8551
|
+
* typically zero, so the container fills the canvas.
|
|
8552
|
+
*
|
|
8553
|
+
* The container is absolutely positioned with top/left/right/bottom matching
|
|
8554
|
+
* the current `UiCanvasInformation.screenInsetArea`, so a child sized
|
|
8555
|
+
* 100%x100% fills the safe area exactly.
|
|
8556
|
+
*
|
|
8557
|
+
* @example
|
|
8558
|
+
* <ScreenInsetArea><MyHud /></ScreenInsetArea>
|
|
8559
|
+
*
|
|
8560
|
+
* @category Component
|
|
8561
|
+
*/
|
|
8562
|
+
export declare function ScreenInsetArea(props: UiScreenInsetAreaProps): ReactEcs.JSX.Element;
|
|
8563
|
+
|
|
8553
8564
|
/**
|
|
8554
8565
|
* Sets a globalThis property as a polyfill (only if undefined/null).
|
|
8555
8566
|
* @public
|
|
@@ -9400,6 +9411,28 @@ export declare type UiRendererOptions = {
|
|
|
9400
9411
|
virtualHeight: number;
|
|
9401
9412
|
};
|
|
9402
9413
|
|
|
9414
|
+
/**
|
|
9415
|
+
* ScreenInsetArea component props
|
|
9416
|
+
*
|
|
9417
|
+
* The container reads the current `screenInsetArea` reported by the renderer
|
|
9418
|
+
* via `UiCanvasInformation` (the device safe margins — notch, status bar,
|
|
9419
|
+
* home indicator, rounded corners) and constrains its children to the area
|
|
9420
|
+
* inside those insets using absolute positioning. Layout props that control
|
|
9421
|
+
* the container's own position (`positionType`, `position`) are owned by the
|
|
9422
|
+
* component and are not configurable from props — every other layout,
|
|
9423
|
+
* background and event prop is forwarded as usual.
|
|
9424
|
+
*
|
|
9425
|
+
* @public
|
|
9426
|
+
*/
|
|
9427
|
+
export declare type UiScreenInsetAreaProps = Omit<EntityPropTypes, 'uiTransform'> & {
|
|
9428
|
+
/**
|
|
9429
|
+
* Layout overrides forwarded to the underlying entity. The
|
|
9430
|
+
* `positionType` and `position` fields are reserved by the container and
|
|
9431
|
+
* any value provided here is ignored.
|
|
9432
|
+
*/
|
|
9433
|
+
uiTransform?: Omit<NonNullable<EntityPropTypes['uiTransform']>, 'positionType' | 'position'>;
|
|
9434
|
+
};
|
|
9435
|
+
|
|
9403
9436
|
/** @public */
|
|
9404
9437
|
export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
|
|
9405
9438
|
|