@dcl/playground-assets 7.22.4-24244806167.commit-6559014 → 7.22.4-24516040558.commit-1309a55
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +18 -151
- package/dist/beta.d.ts +18 -151
- package/dist/index.bundled.d.ts +18 -151
- package/dist/index.js +6 -6
- package/dist/playground/sdk/apis.d.ts +0 -6
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +18 -151
- package/etc/playground-assets.api.json +1469 -2842
- package/etc/playground-assets.api.md +15 -103
- package/package.json +4 -4
- package/dist/index.js.map +0 -8
package/dist/index.bundled.d.ts
CHANGED
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@@ -115,61 +115,6 @@ export declare const assetLoadLoadingStateSystem: AssetLoadLoadingStateSystem;
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*/
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export declare type AssetLoadLoadingStateSystemCallback = (event: DeepReadonlyObject<PBAssetLoadLoadingState>) => void;
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export declare const AudioAnalysis: AudioAnalysisComponentDefinitionExtended;
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export declare interface AudioAnalysisComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioAnalysis> {
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/**
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* Reads the component data of `entity` into the provided `out` view.
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*
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* @throws Error if the entity does not have an AudioAnalysis component.
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* @param entity - The entity whose AudioAnalysis data will be read.
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* @param out - An existing AudioAnalysisView to populate with the latest values.
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*/
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readIntoView(entity: Entity, out: AudioAnalysisView): void;
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/**
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* Attempts to read the component data of `entity` into the provided `out` view.
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*
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* @returns `true` if the component exists and data was written into `out`,
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* `false` if the entity does not have an AudioAnalysis component.
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* @param entity - The entity whose AudioAnalysis data will be read.
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* @param out - An existing AudioAnalysisView to populate.
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*/
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tryReadIntoView(entity: Entity, out: AudioAnalysisView): boolean;
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/**
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* Creates an AudioAnalysis component for the given `entity`.
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*
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* If a component already exists on the entity, this call fails (does not replace).
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*
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* @param entity - The entity to attach the component to.
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* @param mode - Analysis mode. Defaults to `PBAudioAnalysisMode.MODE_LOGARITHMIC`.
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* @param amplitudeGain - Optional amplitude gain multiplier.
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* @param bandsGain - Optional gain multiplier applied to all frequency bands.
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*/
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createAudioAnalysis(entity: Entity, mode?: PBAudioAnalysisMode, // default is PBAudioAnalysisMode.MODE_LOGARITHMIC
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amplitudeGain?: number, bandsGain?: number): void;
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/**
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* Creates the AudioAnalysis component if missing, or replaces the existing one.
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*
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* @param entity - The target entity.
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* @param mode - Analysis mode. Defaults to `PBAudioAnalysisMode.MODE_LOGARITHMIC`.
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* @param amplitudeGain - Optional amplitude gain multiplier.
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* @param bandsGain - Optional gain multiplier applied to the frequency bands.
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*/
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createOrReplaceAudioAnalysis(entity: Entity, mode?: PBAudioAnalysisMode, // default is PBAudioAnalysisMode.MODE_LOGARITHMIC
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amplitudeGain?: number, bandsGain?: number): void;
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}
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/**
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* A read-only JavaScript-friendly view of AudioAnalysis ECS data.
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*
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* `amplitude` represents the aggregated signal strength.
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* `bands` represents the processed frequency bands.
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*/
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export declare type AudioAnalysisView = {
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amplitude: number;
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bands: number[];
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};
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/** @public */
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export declare const AudioEvent: GrowOnlyValueSetComponentDefinition<PBAudioEvent>;
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@@ -261,21 +206,9 @@ export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAva
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/** @public */
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export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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/** Mask for which bones an animation applies to. */
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/**
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* @public
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*/
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export declare const enum AvatarEmoteMask {
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AEM_FULL_BODY = 0,
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AEM_UPPER_BODY = 1
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}
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/** @public */
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export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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/** @public */
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export declare const AvatarLocomotionSettings: LastWriteWinElementSetComponentDefinition<PBAvatarLocomotionSettings>;
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/** @public */
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export declare const AvatarModifierArea: LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>;
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@@ -1405,7 +1338,6 @@ export declare const componentDefinitionByName: {
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"core::Animator": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAnimator>>;
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"core::AssetLoad": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAssetLoad>>;
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"core::AssetLoadLoadingState": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAssetLoadLoadingState>>;
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"core::AudioAnalysis": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioAnalysis>>;
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"core::AudioEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAudioEvent>>;
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"core::AudioSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioSource>>;
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"core::AudioStream": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioStream>>;
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@@ -1413,7 +1345,6 @@ export declare const componentDefinitionByName: {
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"core::AvatarBase": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarBase>>;
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"core::AvatarEmoteCommand": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>>;
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"core::AvatarEquippedData": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>>;
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"core::AvatarLocomotionSettings": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarLocomotionSettings>>;
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"core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
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"core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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"core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
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@@ -2792,8 +2723,7 @@ export declare const enum InputAction {
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IA_ACTION_3 = 10,
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IA_ACTION_4 = 11,
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IA_ACTION_5 = 12,
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IA_ACTION_6 = 13
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IA_MODIFIER = 14
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IA_ACTION_6 = 13
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}
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export declare const InputModifier: InputModifierComponentDefinitionExtended;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAssetLoadLoadingState;
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}
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/**
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* @public
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*/
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export declare interface PBAudioAnalysis {
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/** Parameters section */
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mode: PBAudioAnalysisMode;
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/** Used only when mode == MODE_LOGARITHMIC */
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amplitudeGain?: number | undefined;
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/** End when mode == MODE_LOGARITHMIC */
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bandsGain?: number | undefined;
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/** Result section */
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amplitude: number;
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/** Protobuf doesn't support fixed arrays -> 8 band fields */
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band0: number;
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band1: number;
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band2: number;
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band3: number;
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band4: number;
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band5: number;
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band6: number;
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band7: number;
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}
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/**
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* @public
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*/
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export declare namespace PBAudioAnalysis {
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export function encode(message: PBAudioAnalysis, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAudioAnalysis;
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}
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/**
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* @public
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*/
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export declare const enum PBAudioAnalysisMode {
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MODE_RAW = 0,
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MODE_LOGARITHMIC = 1
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}
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* @public
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*/
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarEquippedData;
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}
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/**
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* The PBAvatarLocomotionSettings component allows scenes to modify locomotion settings defining things such
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* as the avatar movement speed, jump height etc.
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*/
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/**
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export declare interface PBAvatarLocomotionSettings {
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/** Maximum speed when walking (in meters per second) */
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walkSpeed?: number | undefined;
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/** Maximum speed when jogging (in meters per second) */
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jogSpeed?: number | undefined;
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/** Maximum speed when running (in meters per second) */
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runSpeed?: number | undefined;
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/** Height of a regular jump (in meters) */
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jumpHeight?: number | undefined;
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/** Height of a jump while running (in meters) */
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runJumpHeight?: number | undefined;
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/** Cooldown time after a hard landing before the avatar can move again (in seconds) */
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hardLandingCooldown?: number | undefined;
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/** Height of the double jump (in meters) */
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doubleJumpHeight?: number | undefined;
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/** Maximum speed when gliding (in meters per second) */
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glidingSpeed?: number | undefined;
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/** Maximum falling speed when gliding (in meters per second) */
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glidingFallingSpeed?: number | undefined;
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}
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/**
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* @public
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*/
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export declare namespace PBAvatarLocomotionSettings {
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export function encode(message: PBAvatarLocomotionSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarLocomotionSettings;
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}
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/**
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* The AvatarModifierArea component can be attached to an Entity to define a region of space where
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* avatar behavior changes.
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/** --- Playback --- */
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playbackState?: PBParticleSystem_PlaybackState | undefined;
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/** --- Emission Bursts --- */
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bursts
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bursts?: PBParticleSystem_BurstConfiguration | undefined;
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}
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/**
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBParticleSystem_Box;
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}
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/** Emission burst configuration. */
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/**
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* @public
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*/
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBParticleSystem_Burst;
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}
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/** Emission burst configuration. */
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/**
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* @public
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*/
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export declare interface PBParticleSystem_BurstConfiguration {
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values: PBParticleSystem_Burst[];
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}
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/**
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* @public
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*/
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export declare namespace PBParticleSystem_BurstConfiguration {
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export function encode(message: PBParticleSystem_BurstConfiguration, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBParticleSystem_BurstConfiguration;
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}
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/** Emitter spawns particles from the base of a cone and projects them outward. */
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/**
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* @public
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* an 'instant' transition (like using speed/time = 0)
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* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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* the holding entity transform).
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* * The fov defines the Field of View of the virtual camera
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*/
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export declare interface PBVirtualCamera {
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defaultTransition?: CameraTransition | undefined;
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lookAtEntity?: number | undefined;
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/** default: 60 */
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fov?: number | undefined;
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}
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/**
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