@dcl/playground-assets 7.22.1 → 7.22.2-23600507492.commit-5f7f8a0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +80 -1
- package/dist/beta.d.ts +80 -1
- package/dist/index.bundled.d.ts +80 -1
- package/dist/index.js +7 -7
- package/dist/index.js.map +3 -3
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground/snippets/pointer-events.ts +14 -7
- package/dist/playground-assets.d.ts +80 -1
- package/etc/playground-assets.api.json +735 -35
- package/etc/playground-assets.api.md +35 -0
- package/package.json +4 -4
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@@ -1,7 +1,7 @@
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{
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"name": "@dcl/sdk",
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"description": "",
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"version": "7.22.
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"version": "7.22.2-23600507492.commit-5f7f8a0",
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"author": "Decentraland",
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"dependencies": {
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"@dcl/ecs": "file:../ecs",
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@@ -35,5 +35,5 @@
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},
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"types": "./index.d.ts",
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"typings": "./index.d.ts",
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"commit": "
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"commit": "5f7f8a09410c9cb0e2e0e0d669dfc3733e76a8e8"
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}
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@@ -7,7 +7,8 @@ import {
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InputAction,
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PBPointerEvents_Entry,
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PointerEvents,
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PointerEventType
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PointerEventType,
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InteractionType
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} from '@dcl/sdk/ecs'
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// Cube factory
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@@ -29,8 +30,10 @@ createCube(15, 1, 15, [
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button: InputAction.IA_PRIMARY,
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hoverText: 'PrimaryDown',
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maxDistance: 5,
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showFeedback: true
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showFeedback: true,
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priority: 0
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},
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interactionType: InteractionType.CURSOR
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}
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])
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@@ -41,9 +44,11 @@ createCube(13, 1, 15, [
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button: InputAction.IA_SECONDARY,
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hoverText: 'Secondary Up',
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maxDistance: 5,
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showFeedback: true
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showFeedback: true,
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priority: 0
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},
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interactionType: InteractionType.CURSOR
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}
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}
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])
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createCube(11, 1, 15, [
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button: InputAction.IA_ANY,
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hoverText: 'Infinity Hover',
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maxDistance: 10000000,
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showFeedback: true
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showFeedback: true,
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priority: 0
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},
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interactionType: InteractionType.PROXIMITY
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}
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])
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showFeedback?: boolean;
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showHighlight?: boolean;
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maxPlayerDistance?: number;
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priority?: number;
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};
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/**
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alreadyRequestedSrc?: Set<string>;
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};
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/**
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* @public
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*/
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export declare const enum InteractionType {
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CURSOR = 0,
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PROXIMITY = 1
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}
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/**
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* @public
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*/
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eventType: PointerEventType;
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/** additional configuration for this detection */
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eventInfo: PBPointerEvents_Info | undefined;
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/** the type of interaction source (default 0 == CURSOR) */
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interactionType?: InteractionType | undefined;
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}
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/**
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showHighlight?: boolean | undefined;
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/** range of interaction from the avatar's position (default 0) */
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maxPlayerDistance?: number | undefined;
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/** resolution order when multiple events overlap, higher wins (default 0) */
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priority?: number | undefined;
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}
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/**
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* @param entity - Entity where the callback was attached
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*/
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removeOnPointerHoverLeave(entity: Entity): void;
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/**
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* @public
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* Remove the callback for onProximityDown event
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* @param entity - Entity where the callback was attached
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*/
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removeOnProximityDown(entity: Entity): void;
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/**
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* @public
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* Remove the callback for onProximityUp event
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* @param entity - Entity where the callback was attached
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*/
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removeOnProximityUp(entity: Entity): void;
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/**
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* @public
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* Remove the callback for onProximityEnter event
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* @param entity - Entity where the callback was attached
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*/
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removeOnProximityEnter(entity: Entity): void;
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/**
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* @public
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* Remove the callback for onProximityLeave event
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* @param entity - Entity where the callback was attached
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*/
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removeOnProximityLeave(entity: Entity): void;
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/**
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* @public
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* Execute callback when the user press the InputButton pointing at the entity
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entity: Entity;
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opts?: Partial<EventSystemOptions>;
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}, cb: EventSystemCallback): void;
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/**
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* @public
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* Execute callback when the user presses the proximity button on the entity
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* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
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* @param cb - Function to execute when click fires
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*/
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onProximityDown(pointerData: {
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entity: Entity;
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opts?: Partial<EventSystemOptions>;
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}, cb: EventSystemCallback): void;
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/**
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* @public
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* Execute callback when the user releases the proximity button on the entity
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* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
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* @param cb - Function to execute when event fires
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*/
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onProximityUp(pointerData: {
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entity: Entity;
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opts?: Partial<EventSystemOptions>;
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}, cb: EventSystemCallback): void;
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/**
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* @public
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* Execute callback when the entity enters the proximity zone of the user
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* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
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* @param cb - Function to execute when event fires
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*/
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onProximityEnter(pointerData: {
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entity: Entity;
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opts?: Partial<EventSystemOptions>;
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}, cb: EventSystemCallback): void;
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/**
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* @public
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* Execute callback when the entity leaves the proximity zone of the user
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*/
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onProximityLeave(pointerData: {
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entity: Entity;
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opts?: Partial<EventSystemOptions>;
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}, cb: EventSystemCallback): void;
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/**
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PET_UP = 0,
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PET_DOWN = 1,
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PET_HOVER_ENTER = 2,
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PET_HOVER_LEAVE = 3,
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PET_PROXIMITY_ENTER = 4,
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PET_PROXIMITY_LEAVE = 5
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}
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/**
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