@dcl/playground-assets 7.19.1-21526551025.commit-799f37f → 7.19.1-21595262606.commit-a6f1c20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alpha.d.ts CHANGED
@@ -90,6 +90,86 @@ export declare namespace AppendValueOperation {
90
90
  */
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  export declare function areConnected(parcels: Coords[]): boolean;
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93
+ /** @public */
94
+ export declare const AssetLoad: LastWriteWinElementSetComponentDefinition<PBAssetLoad>;
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+
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+ /** @public */
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+ export declare const AssetLoadLoadingState: GrowOnlyValueSetComponentDefinition<PBAssetLoadLoadingState>;
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface AssetLoadLoadingStateSystem {
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+ removeAssetLoadLoadingStateEntity(entity: Entity): void;
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+ registerAssetLoadLoadingStateEntity(entity: Entity, callback: AssetLoadLoadingStateSystemCallback): void;
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+ }
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+
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+ /**
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+ * @public
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+ * Register callback functions to a particular entity on asset pre-load events.
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+ */
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+ export declare const assetLoadLoadingStateSystem: AssetLoadLoadingStateSystem;
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+
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+ /**
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+ * @public
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+ */
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+ export declare type AssetLoadLoadingStateSystemCallback = (event: DeepReadonlyObject<PBAssetLoadLoadingState>) => void;
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+
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+ export declare const AudioAnalysis: AudioAnalysisComponentDefinitionExtended;
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+
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+ export declare interface AudioAnalysisComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioAnalysis> {
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+ /**
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+ * Reads the component data of `entity` into the provided `out` view.
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+ *
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+ * @throws Error if the entity does not have an AudioAnalysis component.
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+ * @param entity - The entity whose AudioAnalysis data will be read.
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+ * @param out - An existing AudioAnalysisView to populate with the latest values.
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+ */
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+ readIntoView(entity: Entity, out: AudioAnalysisView): void;
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+ /**
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+ * Attempts to read the component data of `entity` into the provided `out` view.
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+ *
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+ * @returns `true` if the component exists and data was written into `out`,
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+ * `false` if the entity does not have an AudioAnalysis component.
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+ * @param entity - The entity whose AudioAnalysis data will be read.
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+ * @param out - An existing AudioAnalysisView to populate.
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+ */
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+ tryReadIntoView(entity: Entity, out: AudioAnalysisView): boolean;
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+ /**
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+ * Creates an AudioAnalysis component for the given `entity`.
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+ *
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+ * If a component already exists on the entity, this call fails (does not replace).
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+ *
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+ * @param entity - The entity to attach the component to.
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+ * @param mode - Analysis mode. Defaults to `PBAudioAnalysisMode.MODE_LOGARITHMIC`.
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+ * @param amplitudeGain - Optional amplitude gain multiplier.
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+ * @param bandsGain - Optional gain multiplier applied to all frequency bands.
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+ */
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+ createAudioAnalysis(entity: Entity, mode?: PBAudioAnalysisMode, // default is PBAudioAnalysisMode.MODE_LOGARITHMIC
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+ amplitudeGain?: number, bandsGain?: number): void;
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+ /**
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+ * Creates the AudioAnalysis component if missing, or replaces the existing one.
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+ *
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+ * @param entity - The target entity.
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+ * @param mode - Analysis mode. Defaults to `PBAudioAnalysisMode.MODE_LOGARITHMIC`.
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+ * @param amplitudeGain - Optional amplitude gain multiplier.
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+ * @param bandsGain - Optional gain multiplier applied to the frequency bands.
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+ */
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+ createOrReplaceAudioAnalysis(entity: Entity, mode?: PBAudioAnalysisMode, // default is PBAudioAnalysisMode.MODE_LOGARITHMIC
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+ amplitudeGain?: number, bandsGain?: number): void;
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+ }
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+
162
+ /**
163
+ * A read-only JavaScript-friendly view of AudioAnalysis ECS data.
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+ *
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+ * `amplitude` represents the aggregated signal strength.
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+ * `bands` represents the processed frequency bands.
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+ */
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+ export declare type AudioAnalysisView = {
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+ amplitude: number;
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+ bands: number[];
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+ };
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+
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  /** @public */
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  export declare const AudioEvent: GrowOnlyValueSetComponentDefinition<PBAudioEvent>;
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@@ -184,6 +264,9 @@ export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBA
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  /** @public */
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  export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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+ /** @public */
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+ export declare const AvatarLocomotionSettings: LastWriteWinElementSetComponentDefinition<PBAvatarLocomotionSettings>;
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+
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  /** @public */
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  export declare const AvatarModifierArea: LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>;
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@@ -1294,6 +1377,9 @@ export declare type ComponentDefinition<T> = LastWriteWinElementSetComponentDefi
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  /** public */
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  export declare const componentDefinitionByName: {
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  "core::Animator": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAnimator>>;
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+ "core::AssetLoad": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAssetLoad>>;
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+ "core::AssetLoadLoadingState": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAssetLoadLoadingState>>;
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+ "core::AudioAnalysis": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioAnalysis>>;
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  "core::AudioEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAudioEvent>>;
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  "core::AudioSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioSource>>;
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  "core::AudioStream": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioStream>>;
@@ -1301,6 +1387,7 @@ export declare const componentDefinitionByName: {
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  "core::AvatarBase": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarBase>>;
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  "core::AvatarEmoteCommand": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>>;
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  "core::AvatarEquippedData": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>>;
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+ "core::AvatarLocomotionSettings": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarLocomotionSettings>>;
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  "core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
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  "core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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  "core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
@@ -2658,7 +2745,8 @@ export declare const enum InputAction {
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  IA_ACTION_3 = 10,
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  IA_ACTION_4 = 11,
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  IA_ACTION_5 = 12,
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- IA_ACTION_6 = 13
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+ IA_ACTION_6 = 13,
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+ IA_MODIFIER = 14
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  }
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  export declare const InputModifier: InputModifierComponentDefinitionExtended;
@@ -4321,6 +4409,86 @@ export declare namespace PBAnimator {
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  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAnimator;
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  }
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4411
 
4412
+ /** AssetLoad component allows an entity to request the pre-loading of one or more assets by the renderer. */
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+ /**
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+ * @public
4415
+ */
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+ export declare interface PBAssetLoad {
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+ assets: string[];
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace PBAssetLoad {
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+ export function encode(message: PBAssetLoad, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAssetLoad;
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+ }
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+
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+ /**
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+ * AssetLoadLoadingState is set by the engine and provides information about
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+ * the current state of the AssetLoad of an entity.
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+ * The renderer appends a new object of this in each command, there can be many commands per frames
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+ */
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+ /**
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+ * @public
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+ */
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+ export declare interface PBAssetLoadLoadingState {
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+ /** current loading state */
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+ currentState: LoadingState;
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+ /** the asset being loaded (asset's scene path) */
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+ asset: string;
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+ /** monotonic counter */
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+ timestamp: number;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace PBAssetLoadLoadingState {
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+ export function encode(message: PBAssetLoadLoadingState, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAssetLoadLoadingState;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare interface PBAudioAnalysis {
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+ /** Parameters section */
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+ mode: PBAudioAnalysisMode;
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+ /** Used only when mode == MODE_LOGARITHMIC */
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+ amplitudeGain?: number | undefined;
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+ /** End when mode == MODE_LOGARITHMIC */
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+ bandsGain?: number | undefined;
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+ /** Result section */
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+ amplitude: number;
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+ /** Protobuf doesn't support fixed arrays -> 8 band fields */
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+ band0: number;
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+ band1: number;
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+ band2: number;
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+ band3: number;
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+ band4: number;
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+ band5: number;
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+ band6: number;
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+ band7: number;
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+ }
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+
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+ /**
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+ * @public
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+ */
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+ export declare namespace PBAudioAnalysis {
4480
+ export function encode(message: PBAudioAnalysis, writer?: _m0.Writer): _m0.Writer;
4481
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAudioAnalysis;
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+ }
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+
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+ /**
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+ * @public
4486
+ */
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+ export declare const enum PBAudioAnalysisMode {
4488
+ MODE_RAW = 0,
4489
+ MODE_LOGARITHMIC = 1
4490
+ }
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+
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4492
  /**
4325
4493
  * @public
4326
4494
  */
@@ -4510,6 +4678,36 @@ export declare namespace PBAvatarEquippedData {
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4678
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarEquippedData;
4511
4679
  }
4512
4680
 
4681
+ /**
4682
+ * The PBAvatarLocomotionSettings component allows scenes to modify locomotion settings defining things such
4683
+ * as the avatar movement speed, jump height etc.
4684
+ */
4685
+ /**
4686
+ * @public
4687
+ */
4688
+ export declare interface PBAvatarLocomotionSettings {
4689
+ /** Maximum speed when walking (in meters per second) */
4690
+ walkSpeed?: number | undefined;
4691
+ /** Maximum speed when jogging (in meters per second) */
4692
+ jogSpeed?: number | undefined;
4693
+ /** Maximum speed when running (in meters per second) */
4694
+ runSpeed?: number | undefined;
4695
+ /** Height of a regular jump (in meters) */
4696
+ jumpHeight?: number | undefined;
4697
+ /** Height of a jump while running (in meters) */
4698
+ runJumpHeight?: number | undefined;
4699
+ /** Cooldown time after a hard landing before the avatar can move again (in seconds) */
4700
+ hardLandingCooldown?: number | undefined;
4701
+ }
4702
+
4703
+ /**
4704
+ * @public
4705
+ */
4706
+ export declare namespace PBAvatarLocomotionSettings {
4707
+ export function encode(message: PBAvatarLocomotionSettings, writer?: _m0.Writer): _m0.Writer;
4708
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarLocomotionSettings;
4709
+ }
4710
+
4513
4711
  /**
4514
4712
  * The AvatarModifierArea component can be attached to an Entity to define a region of space where
4515
4713
  * avatar behavior changes.
@@ -6261,6 +6459,7 @@ export declare namespace PBVideoPlayer {
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6459
  * an 'instant' transition (like using speed/time = 0)
6262
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
6263
6461
  * the holding entity transform).
6462
+ * * The fov defines the Field of View of the virtual camera
6264
6463
  */
6265
6464
  /**
6266
6465
  * @public
@@ -6268,6 +6467,8 @@ export declare namespace PBVideoPlayer {
6268
6467
  export declare interface PBVirtualCamera {
6269
6468
  defaultTransition?: CameraTransition | undefined;
6270
6469
  lookAtEntity?: number | undefined;
6470
+ /** default: 60 */
6471
+ fov?: number | undefined;
6271
6472
  }
6272
6473
 
6273
6474
  /**
package/dist/beta.d.ts CHANGED
@@ -90,6 +90,86 @@ export declare namespace AppendValueOperation {
90
90
  */
91
91
  export declare function areConnected(parcels: Coords[]): boolean;
92
92
 
93
+ /** @public */
94
+ export declare const AssetLoad: LastWriteWinElementSetComponentDefinition<PBAssetLoad>;
95
+
96
+ /** @public */
97
+ export declare const AssetLoadLoadingState: GrowOnlyValueSetComponentDefinition<PBAssetLoadLoadingState>;
98
+
99
+ /**
100
+ * @public
101
+ */
102
+ export declare interface AssetLoadLoadingStateSystem {
103
+ removeAssetLoadLoadingStateEntity(entity: Entity): void;
104
+ registerAssetLoadLoadingStateEntity(entity: Entity, callback: AssetLoadLoadingStateSystemCallback): void;
105
+ }
106
+
107
+ /**
108
+ * @public
109
+ * Register callback functions to a particular entity on asset pre-load events.
110
+ */
111
+ export declare const assetLoadLoadingStateSystem: AssetLoadLoadingStateSystem;
112
+
113
+ /**
114
+ * @public
115
+ */
116
+ export declare type AssetLoadLoadingStateSystemCallback = (event: DeepReadonlyObject<PBAssetLoadLoadingState>) => void;
117
+
118
+ export declare const AudioAnalysis: AudioAnalysisComponentDefinitionExtended;
119
+
120
+ export declare interface AudioAnalysisComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioAnalysis> {
121
+ /**
122
+ * Reads the component data of `entity` into the provided `out` view.
123
+ *
124
+ * @throws Error if the entity does not have an AudioAnalysis component.
125
+ * @param entity - The entity whose AudioAnalysis data will be read.
126
+ * @param out - An existing AudioAnalysisView to populate with the latest values.
127
+ */
128
+ readIntoView(entity: Entity, out: AudioAnalysisView): void;
129
+ /**
130
+ * Attempts to read the component data of `entity` into the provided `out` view.
131
+ *
132
+ * @returns `true` if the component exists and data was written into `out`,
133
+ * `false` if the entity does not have an AudioAnalysis component.
134
+ * @param entity - The entity whose AudioAnalysis data will be read.
135
+ * @param out - An existing AudioAnalysisView to populate.
136
+ */
137
+ tryReadIntoView(entity: Entity, out: AudioAnalysisView): boolean;
138
+ /**
139
+ * Creates an AudioAnalysis component for the given `entity`.
140
+ *
141
+ * If a component already exists on the entity, this call fails (does not replace).
142
+ *
143
+ * @param entity - The entity to attach the component to.
144
+ * @param mode - Analysis mode. Defaults to `PBAudioAnalysisMode.MODE_LOGARITHMIC`.
145
+ * @param amplitudeGain - Optional amplitude gain multiplier.
146
+ * @param bandsGain - Optional gain multiplier applied to all frequency bands.
147
+ */
148
+ createAudioAnalysis(entity: Entity, mode?: PBAudioAnalysisMode, // default is PBAudioAnalysisMode.MODE_LOGARITHMIC
149
+ amplitudeGain?: number, bandsGain?: number): void;
150
+ /**
151
+ * Creates the AudioAnalysis component if missing, or replaces the existing one.
152
+ *
153
+ * @param entity - The target entity.
154
+ * @param mode - Analysis mode. Defaults to `PBAudioAnalysisMode.MODE_LOGARITHMIC`.
155
+ * @param amplitudeGain - Optional amplitude gain multiplier.
156
+ * @param bandsGain - Optional gain multiplier applied to the frequency bands.
157
+ */
158
+ createOrReplaceAudioAnalysis(entity: Entity, mode?: PBAudioAnalysisMode, // default is PBAudioAnalysisMode.MODE_LOGARITHMIC
159
+ amplitudeGain?: number, bandsGain?: number): void;
160
+ }
161
+
162
+ /**
163
+ * A read-only JavaScript-friendly view of AudioAnalysis ECS data.
164
+ *
165
+ * `amplitude` represents the aggregated signal strength.
166
+ * `bands` represents the processed frequency bands.
167
+ */
168
+ export declare type AudioAnalysisView = {
169
+ amplitude: number;
170
+ bands: number[];
171
+ };
172
+
93
173
  /** @public */
94
174
  export declare const AudioEvent: GrowOnlyValueSetComponentDefinition<PBAudioEvent>;
95
175
 
@@ -184,6 +264,9 @@ export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBA
184
264
  /** @public */
185
265
  export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
186
266
 
267
+ /** @public */
268
+ export declare const AvatarLocomotionSettings: LastWriteWinElementSetComponentDefinition<PBAvatarLocomotionSettings>;
269
+
187
270
  /** @public */
188
271
  export declare const AvatarModifierArea: LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>;
189
272
 
@@ -1294,6 +1377,9 @@ export declare type ComponentDefinition<T> = LastWriteWinElementSetComponentDefi
1294
1377
  /** public */
1295
1378
  export declare const componentDefinitionByName: {
1296
1379
  "core::Animator": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAnimator>>;
1380
+ "core::AssetLoad": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAssetLoad>>;
1381
+ "core::AssetLoadLoadingState": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAssetLoadLoadingState>>;
1382
+ "core::AudioAnalysis": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioAnalysis>>;
1297
1383
  "core::AudioEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAudioEvent>>;
1298
1384
  "core::AudioSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioSource>>;
1299
1385
  "core::AudioStream": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioStream>>;
@@ -1301,6 +1387,7 @@ export declare const componentDefinitionByName: {
1301
1387
  "core::AvatarBase": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarBase>>;
1302
1388
  "core::AvatarEmoteCommand": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>>;
1303
1389
  "core::AvatarEquippedData": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>>;
1390
+ "core::AvatarLocomotionSettings": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarLocomotionSettings>>;
1304
1391
  "core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
1305
1392
  "core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
1306
1393
  "core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
@@ -2649,7 +2736,8 @@ export declare const enum InputAction {
2649
2736
  IA_ACTION_3 = 10,
2650
2737
  IA_ACTION_4 = 11,
2651
2738
  IA_ACTION_5 = 12,
2652
- IA_ACTION_6 = 13
2739
+ IA_ACTION_6 = 13,
2740
+ IA_MODIFIER = 14
2653
2741
  }
2654
2742
 
2655
2743
  export declare const InputModifier: InputModifierComponentDefinitionExtended;
@@ -4293,6 +4381,86 @@ export declare namespace PBAnimator {
4293
4381
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAnimator;
4294
4382
  }
4295
4383
 
4384
+ /** AssetLoad component allows an entity to request the pre-loading of one or more assets by the renderer. */
4385
+ /**
4386
+ * @public
4387
+ */
4388
+ export declare interface PBAssetLoad {
4389
+ assets: string[];
4390
+ }
4391
+
4392
+ /**
4393
+ * @public
4394
+ */
4395
+ export declare namespace PBAssetLoad {
4396
+ export function encode(message: PBAssetLoad, writer?: _m0.Writer): _m0.Writer;
4397
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAssetLoad;
4398
+ }
4399
+
4400
+ /**
4401
+ * AssetLoadLoadingState is set by the engine and provides information about
4402
+ * the current state of the AssetLoad of an entity.
4403
+ * The renderer appends a new object of this in each command, there can be many commands per frames
4404
+ */
4405
+ /**
4406
+ * @public
4407
+ */
4408
+ export declare interface PBAssetLoadLoadingState {
4409
+ /** current loading state */
4410
+ currentState: LoadingState;
4411
+ /** the asset being loaded (asset's scene path) */
4412
+ asset: string;
4413
+ /** monotonic counter */
4414
+ timestamp: number;
4415
+ }
4416
+
4417
+ /**
4418
+ * @public
4419
+ */
4420
+ export declare namespace PBAssetLoadLoadingState {
4421
+ export function encode(message: PBAssetLoadLoadingState, writer?: _m0.Writer): _m0.Writer;
4422
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAssetLoadLoadingState;
4423
+ }
4424
+
4425
+ /**
4426
+ * @public
4427
+ */
4428
+ export declare interface PBAudioAnalysis {
4429
+ /** Parameters section */
4430
+ mode: PBAudioAnalysisMode;
4431
+ /** Used only when mode == MODE_LOGARITHMIC */
4432
+ amplitudeGain?: number | undefined;
4433
+ /** End when mode == MODE_LOGARITHMIC */
4434
+ bandsGain?: number | undefined;
4435
+ /** Result section */
4436
+ amplitude: number;
4437
+ /** Protobuf doesn't support fixed arrays -> 8 band fields */
4438
+ band0: number;
4439
+ band1: number;
4440
+ band2: number;
4441
+ band3: number;
4442
+ band4: number;
4443
+ band5: number;
4444
+ band6: number;
4445
+ band7: number;
4446
+ }
4447
+
4448
+ /**
4449
+ * @public
4450
+ */
4451
+ export declare namespace PBAudioAnalysis {
4452
+ export function encode(message: PBAudioAnalysis, writer?: _m0.Writer): _m0.Writer;
4453
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAudioAnalysis;
4454
+ }
4455
+
4456
+ /**
4457
+ * @public
4458
+ */
4459
+ export declare const enum PBAudioAnalysisMode {
4460
+ MODE_RAW = 0,
4461
+ MODE_LOGARITHMIC = 1
4462
+ }
4463
+
4296
4464
  /**
4297
4465
  * @public
4298
4466
  */
@@ -4482,6 +4650,36 @@ export declare namespace PBAvatarEquippedData {
4482
4650
  export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarEquippedData;
4483
4651
  }
4484
4652
 
4653
+ /**
4654
+ * The PBAvatarLocomotionSettings component allows scenes to modify locomotion settings defining things such
4655
+ * as the avatar movement speed, jump height etc.
4656
+ */
4657
+ /**
4658
+ * @public
4659
+ */
4660
+ export declare interface PBAvatarLocomotionSettings {
4661
+ /** Maximum speed when walking (in meters per second) */
4662
+ walkSpeed?: number | undefined;
4663
+ /** Maximum speed when jogging (in meters per second) */
4664
+ jogSpeed?: number | undefined;
4665
+ /** Maximum speed when running (in meters per second) */
4666
+ runSpeed?: number | undefined;
4667
+ /** Height of a regular jump (in meters) */
4668
+ jumpHeight?: number | undefined;
4669
+ /** Height of a jump while running (in meters) */
4670
+ runJumpHeight?: number | undefined;
4671
+ /** Cooldown time after a hard landing before the avatar can move again (in seconds) */
4672
+ hardLandingCooldown?: number | undefined;
4673
+ }
4674
+
4675
+ /**
4676
+ * @public
4677
+ */
4678
+ export declare namespace PBAvatarLocomotionSettings {
4679
+ export function encode(message: PBAvatarLocomotionSettings, writer?: _m0.Writer): _m0.Writer;
4680
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarLocomotionSettings;
4681
+ }
4682
+
4485
4683
  /**
4486
4684
  * The AvatarModifierArea component can be attached to an Entity to define a region of space where
4487
4685
  * avatar behavior changes.
@@ -6233,6 +6431,7 @@ export declare namespace PBVideoPlayer {
6233
6431
  * an 'instant' transition (like using speed/time = 0)
6234
6432
  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
6235
6433
  * the holding entity transform).
6434
+ * * The fov defines the Field of View of the virtual camera
6236
6435
  */
6237
6436
  /**
6238
6437
  * @public
@@ -6240,6 +6439,8 @@ export declare namespace PBVideoPlayer {
6240
6439
  export declare interface PBVirtualCamera {
6241
6440
  defaultTransition?: CameraTransition | undefined;
6242
6441
  lookAtEntity?: number | undefined;
6442
+ /** default: 60 */
6443
+ fov?: number | undefined;
6243
6444
  }
6244
6445
 
6245
6446
  /**