@dcl/playground-assets 7.19.0 → 7.19.1-21592078908.commit-9452d68
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +69 -1
- package/dist/beta.d.ts +69 -1
- package/dist/index.bundled.d.ts +69 -1
- package/dist/index.js +6 -6
- package/dist/index.js.map +4 -4
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +69 -1
- package/dist/tsdoc-metadata.json +1 -1
- package/etc/playground-assets.api.json +794 -24
- package/etc/playground-assets.api.md +52 -1
- package/package.json +4 -4
package/dist/alpha.d.ts
CHANGED
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@@ -90,6 +90,31 @@ export declare namespace AppendValueOperation {
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*/
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export declare function areConnected(parcels: Coords[]): boolean;
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/** @public */
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export declare const AssetLoad: LastWriteWinElementSetComponentDefinition<PBAssetLoad>;
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/** @public */
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export declare const AssetLoadLoadingState: GrowOnlyValueSetComponentDefinition<PBAssetLoadLoadingState>;
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/**
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* @public
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*/
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export declare interface AssetLoadLoadingStateSystem {
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removeAssetLoadLoadingStateEntity(entity: Entity): void;
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registerAssetLoadLoadingStateEntity(entity: Entity, callback: AssetLoadLoadingStateSystemCallback): void;
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}
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/**
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* @public
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* Register callback functions to a particular entity on asset pre-load events.
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*/
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export declare const assetLoadLoadingStateSystem: AssetLoadLoadingStateSystem;
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/**
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* @public
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*/
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export declare type AssetLoadLoadingStateSystemCallback = (event: DeepReadonlyObject<PBAssetLoadLoadingState>) => void;
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/** @public */
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export declare const AudioEvent: GrowOnlyValueSetComponentDefinition<PBAudioEvent>;
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@@ -1294,6 +1319,8 @@ export declare type ComponentDefinition<T> = LastWriteWinElementSetComponentDefi
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/** public */
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export declare const componentDefinitionByName: {
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"core::Animator": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAnimator>>;
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"core::AssetLoad": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAssetLoad>>;
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"core::AssetLoadLoadingState": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAssetLoadLoadingState>>;
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"core::AudioEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAudioEvent>>;
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"core::AudioSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioSource>>;
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"core::AudioStream": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioStream>>;
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@@ -4321,6 +4348,47 @@ export declare namespace PBAnimator {
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAnimator;
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}
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/** AssetLoad component allows an entity to request the pre-loading of one or more assets by the renderer. */
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/**
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* @public
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*/
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export declare interface PBAssetLoad {
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assets: string[];
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}
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/**
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* @public
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*/
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export declare namespace PBAssetLoad {
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export function encode(message: PBAssetLoad, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAssetLoad;
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}
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/**
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* AssetLoadLoadingState is set by the engine and provides information about
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* the current state of the AssetLoad of an entity.
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* The renderer appends a new object of this in each command, there can be many commands per frames
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*/
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/**
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* @public
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*/
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export declare interface PBAssetLoadLoadingState {
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/** current loading state */
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currentState: LoadingState;
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/** the asset being loaded (asset's scene path) */
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asset: string;
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/** monotonic counter */
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timestamp: number;
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}
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/**
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* @public
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*/
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export declare namespace PBAssetLoadLoadingState {
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export function encode(message: PBAssetLoadLoadingState, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAssetLoadLoadingState;
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}
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/**
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* @public
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*/
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@@ -7220,7 +7288,7 @@ export declare namespace ReactEcs {
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export type EffectHook = (effect: EffectCallback, deps?: DependencyList) => void;
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const useEffect: EffectHook;
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const useState: StateHook;
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-
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export {};
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}
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/**
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package/dist/beta.d.ts
CHANGED
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@@ -90,6 +90,31 @@ export declare namespace AppendValueOperation {
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90
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*/
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export declare function areConnected(parcels: Coords[]): boolean;
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/** @public */
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export declare const AssetLoad: LastWriteWinElementSetComponentDefinition<PBAssetLoad>;
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/** @public */
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export declare const AssetLoadLoadingState: GrowOnlyValueSetComponentDefinition<PBAssetLoadLoadingState>;
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/**
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* @public
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*/
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export declare interface AssetLoadLoadingStateSystem {
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removeAssetLoadLoadingStateEntity(entity: Entity): void;
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registerAssetLoadLoadingStateEntity(entity: Entity, callback: AssetLoadLoadingStateSystemCallback): void;
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}
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/**
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* @public
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* Register callback functions to a particular entity on asset pre-load events.
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*/
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export declare const assetLoadLoadingStateSystem: AssetLoadLoadingStateSystem;
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/**
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* @public
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*/
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export declare type AssetLoadLoadingStateSystemCallback = (event: DeepReadonlyObject<PBAssetLoadLoadingState>) => void;
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/** @public */
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export declare const AudioEvent: GrowOnlyValueSetComponentDefinition<PBAudioEvent>;
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@@ -1294,6 +1319,8 @@ export declare type ComponentDefinition<T> = LastWriteWinElementSetComponentDefi
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/** public */
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export declare const componentDefinitionByName: {
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"core::Animator": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAnimator>>;
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"core::AssetLoad": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAssetLoad>>;
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"core::AssetLoadLoadingState": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAssetLoadLoadingState>>;
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"core::AudioEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAudioEvent>>;
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"core::AudioSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioSource>>;
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"core::AudioStream": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioStream>>;
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@@ -4293,6 +4320,47 @@ export declare namespace PBAnimator {
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAnimator;
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}
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/** AssetLoad component allows an entity to request the pre-loading of one or more assets by the renderer. */
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/**
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* @public
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*/
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export declare interface PBAssetLoad {
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assets: string[];
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}
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/**
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* @public
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*/
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export declare namespace PBAssetLoad {
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export function encode(message: PBAssetLoad, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAssetLoad;
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}
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/**
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* AssetLoadLoadingState is set by the engine and provides information about
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* the current state of the AssetLoad of an entity.
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* The renderer appends a new object of this in each command, there can be many commands per frames
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*/
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/**
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* @public
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*/
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export declare interface PBAssetLoadLoadingState {
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/** current loading state */
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currentState: LoadingState;
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/** the asset being loaded (asset's scene path) */
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asset: string;
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/** monotonic counter */
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timestamp: number;
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}
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/**
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* @public
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*/
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export declare namespace PBAssetLoadLoadingState {
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export function encode(message: PBAssetLoadLoadingState, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAssetLoadLoadingState;
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}
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/**
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* @public
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*/
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export type EffectHook = (effect: EffectCallback, deps?: DependencyList) => void;
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const useEffect: EffectHook;
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const useState: StateHook;
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-
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export {};
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}
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/**
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package/dist/index.bundled.d.ts
CHANGED
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@@ -90,6 +90,31 @@ export declare namespace AppendValueOperation {
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90
90
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*/
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91
91
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export declare function areConnected(parcels: Coords[]): boolean;
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92
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/** @public */
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export declare const AssetLoad: LastWriteWinElementSetComponentDefinition<PBAssetLoad>;
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/** @public */
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export declare const AssetLoadLoadingState: GrowOnlyValueSetComponentDefinition<PBAssetLoadLoadingState>;
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/**
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* @public
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*/
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export declare interface AssetLoadLoadingStateSystem {
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removeAssetLoadLoadingStateEntity(entity: Entity): void;
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registerAssetLoadLoadingStateEntity(entity: Entity, callback: AssetLoadLoadingStateSystemCallback): void;
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}
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+
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/**
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* @public
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109
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* Register callback functions to a particular entity on asset pre-load events.
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110
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*/
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export declare const assetLoadLoadingStateSystem: AssetLoadLoadingStateSystem;
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/**
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* @public
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*/
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export declare type AssetLoadLoadingStateSystemCallback = (event: DeepReadonlyObject<PBAssetLoadLoadingState>) => void;
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+
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93
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/** @public */
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94
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export declare const AudioEvent: GrowOnlyValueSetComponentDefinition<PBAudioEvent>;
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95
120
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@@ -1294,6 +1319,8 @@ export declare type ComponentDefinition<T> = LastWriteWinElementSetComponentDefi
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1294
1319
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/** public */
|
|
1295
1320
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export declare const componentDefinitionByName: {
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1296
1321
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"core::Animator": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAnimator>>;
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1322
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"core::AssetLoad": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAssetLoad>>;
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"core::AssetLoadLoadingState": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAssetLoadLoadingState>>;
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"core::AudioEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBAudioEvent>>;
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"core::AudioSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioSource>>;
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"core::AudioStream": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAudioStream>>;
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@@ -4293,6 +4320,47 @@ export declare namespace PBAnimator {
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4293
4320
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAnimator;
|
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4294
4321
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}
|
|
4295
4322
|
|
|
4323
|
+
/** AssetLoad component allows an entity to request the pre-loading of one or more assets by the renderer. */
|
|
4324
|
+
/**
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4325
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+
* @public
|
|
4326
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+
*/
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4327
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+
export declare interface PBAssetLoad {
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4328
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assets: string[];
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4329
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+
}
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+
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/**
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* @public
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4333
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*/
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export declare namespace PBAssetLoad {
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export function encode(message: PBAssetLoad, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAssetLoad;
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}
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4338
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+
|
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4339
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+
/**
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|
4340
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+
* AssetLoadLoadingState is set by the engine and provides information about
|
|
4341
|
+
* the current state of the AssetLoad of an entity.
|
|
4342
|
+
* The renderer appends a new object of this in each command, there can be many commands per frames
|
|
4343
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+
*/
|
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4344
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+
/**
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4345
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+
* @public
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4346
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*/
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4347
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export declare interface PBAssetLoadLoadingState {
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4348
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+
/** current loading state */
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4349
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+
currentState: LoadingState;
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4350
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+
/** the asset being loaded (asset's scene path) */
|
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4351
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+
asset: string;
|
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4352
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+
/** monotonic counter */
|
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4353
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+
timestamp: number;
|
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4354
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+
}
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4355
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+
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4356
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+
/**
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4357
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* @public
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4358
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*/
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4359
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export declare namespace PBAssetLoadLoadingState {
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export function encode(message: PBAssetLoadLoadingState, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAssetLoadLoadingState;
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}
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/**
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4365
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* @public
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4298
4366
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*/
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@@ -7192,7 +7260,7 @@ export declare namespace ReactEcs {
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7192
7260
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export type EffectHook = (effect: EffectCallback, deps?: DependencyList) => void;
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7193
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const useEffect: EffectHook;
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7194
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const useState: StateHook;
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-
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+
export {};
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}
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/**
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