@dcl/playground-assets 7.18.2-21453292414.commit-1da934f → 7.18.2-21457748765.commit-7ae2e38

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package/dist/alpha.d.ts CHANGED
@@ -2004,6 +2004,7 @@ export declare type EventSystemOptions = {
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  maxDistance?: number;
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  showFeedback?: boolean;
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  showHighlight?: boolean;
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+ maxPlayerDistance?: number;
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  };
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  /**
@@ -5313,6 +5314,29 @@ export declare namespace PBPlayerIdentityData {
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  *
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  * It also supports simple visual feedback when interactions occur, by showing floating text.
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  * More sophisticated feedback requires the use of other components.
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+ *
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+ * Distance rules
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+ * --------------
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+ * PointerEvents can enforce interaction range using two independent distance checks:
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+ *
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+ * - Camera distance (`max_distance`): distance from the active camera to the target entity.
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+ * - Player distance (`max_player_distance`): distance from the avatar/player position to the target entity.
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+ *
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+ * How the interaction checks are combined:
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+ *
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+ * 1) Only `max_distance` is present
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+ * - The interaction is allowed only if the camera distance is <= `max_distance`.
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+ *
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+ * 2) Only `max_player_distance` is present
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+ * - The interaction is allowed only if the player distance is <= `max_player_distance`.
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+ *
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+ * 3) Both `max_distance` and `max_player_distance` are present
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+ * - The interaction is allowed if ANY of the checks passes (OR logic):
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+ * (camera distance <= `max_distance`) OR (player distance <= `max_player_distance`).
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+ *
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+ * 4) Neither `max_distance` nor `max_player_distance` is present
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+ * - The system behaves as if `max_distance` were set to its default value (10),
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+ * i.e., it uses the camera distance check with a threshold of 10.
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  */
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  /**
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  * @public
@@ -5362,6 +5386,8 @@ export declare interface PBPointerEvents_Info {
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  showFeedback?: boolean | undefined;
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  /** enable or disable hover highlight (default true) */
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  showHighlight?: boolean | undefined;
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+ /** range of interaction from the avatar's position (default 0) */
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+ maxPlayerDistance?: number | undefined;
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  }
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  /**
package/dist/beta.d.ts CHANGED
@@ -2004,6 +2004,7 @@ export declare type EventSystemOptions = {
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  maxDistance?: number;
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  showFeedback?: boolean;
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  showHighlight?: boolean;
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+ maxPlayerDistance?: number;
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  };
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  /**
@@ -5285,6 +5286,29 @@ export declare namespace PBPlayerIdentityData {
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  *
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  * It also supports simple visual feedback when interactions occur, by showing floating text.
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  * More sophisticated feedback requires the use of other components.
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+ *
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+ * Distance rules
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+ * --------------
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+ * PointerEvents can enforce interaction range using two independent distance checks:
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+ *
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+ * - Camera distance (`max_distance`): distance from the active camera to the target entity.
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+ * - Player distance (`max_player_distance`): distance from the avatar/player position to the target entity.
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+ *
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+ * How the interaction checks are combined:
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+ *
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+ * 1) Only `max_distance` is present
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+ * - The interaction is allowed only if the camera distance is <= `max_distance`.
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+ *
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+ * 2) Only `max_player_distance` is present
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+ * - The interaction is allowed only if the player distance is <= `max_player_distance`.
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+ *
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+ * 3) Both `max_distance` and `max_player_distance` are present
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+ * - The interaction is allowed if ANY of the checks passes (OR logic):
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+ * (camera distance <= `max_distance`) OR (player distance <= `max_player_distance`).
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+ *
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+ * 4) Neither `max_distance` nor `max_player_distance` is present
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+ * - The system behaves as if `max_distance` were set to its default value (10),
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+ * i.e., it uses the camera distance check with a threshold of 10.
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  */
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  /**
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  * @public
@@ -5334,6 +5358,8 @@ export declare interface PBPointerEvents_Info {
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  showFeedback?: boolean | undefined;
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  /** enable or disable hover highlight (default true) */
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  showHighlight?: boolean | undefined;
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+ /** range of interaction from the avatar's position (default 0) */
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+ maxPlayerDistance?: number | undefined;
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  }
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  /**
@@ -2004,6 +2004,7 @@ export declare type EventSystemOptions = {
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  maxDistance?: number;
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  showFeedback?: boolean;
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  showHighlight?: boolean;
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+ maxPlayerDistance?: number;
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  };
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  /**
@@ -5285,6 +5286,29 @@ export declare namespace PBPlayerIdentityData {
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  *
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  * It also supports simple visual feedback when interactions occur, by showing floating text.
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  * More sophisticated feedback requires the use of other components.
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+ *
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+ * Distance rules
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+ * --------------
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+ * PointerEvents can enforce interaction range using two independent distance checks:
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+ *
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+ * - Camera distance (`max_distance`): distance from the active camera to the target entity.
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+ * - Player distance (`max_player_distance`): distance from the avatar/player position to the target entity.
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+ *
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+ * How the interaction checks are combined:
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+ *
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+ * 1) Only `max_distance` is present
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+ * - The interaction is allowed only if the camera distance is <= `max_distance`.
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+ *
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+ * 2) Only `max_player_distance` is present
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+ * - The interaction is allowed only if the player distance is <= `max_player_distance`.
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+ *
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+ * 3) Both `max_distance` and `max_player_distance` are present
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+ * - The interaction is allowed if ANY of the checks passes (OR logic):
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+ * (camera distance <= `max_distance`) OR (player distance <= `max_player_distance`).
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+ *
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+ * 4) Neither `max_distance` nor `max_player_distance` is present
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+ * - The system behaves as if `max_distance` were set to its default value (10),
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+ * i.e., it uses the camera distance check with a threshold of 10.
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  */
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  /**
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  * @public
@@ -5334,6 +5358,8 @@ export declare interface PBPointerEvents_Info {
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  showFeedback?: boolean | undefined;
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  /** enable or disable hover highlight (default true) */
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  showHighlight?: boolean | undefined;
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+ /** range of interaction from the avatar's position (default 0) */
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+ maxPlayerDistance?: number | undefined;
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  }
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  /**