@dcl/playground-assets 7.18.2-21450088960.commit-3c16004 → 7.18.2-21453292414.commit-1da934f
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +361 -0
- package/dist/beta.d.ts +361 -0
- package/dist/index.bundled.d.ts +361 -0
- package/dist/index.js +7 -7
- package/dist/index.js.map +4 -4
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +361 -0
- package/etc/playground-assets.api.json +2306 -490
- package/etc/playground-assets.api.md +96 -0
- package/package.json +4 -4
package/dist/alpha.d.ts
CHANGED
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@@ -1619,6 +1619,27 @@ export declare function createPointerEventsSystem(engine: IEngine, inputSystem:
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*/
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export declare function createReactBasedUiSystem(engine: IEngine, pointerSystem: PointerEventsSystem): ReactBasedUiSystem;
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/**
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* Creates a timer system bound to a specific engine instance.
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*
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* @param targetEngine - The engine instance to bind timers to
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* @returns A Timers object with setTimeout, clearTimeout, setInterval, and clearInterval methods
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*
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* @example
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* ```ts
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* import { Engine } from '@dcl/sdk/ecs'
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* import { createTimers } from '@dcl/sdk/ecs'
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*
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* const engine = Engine()
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* const timers = createTimers(engine)
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*
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* timers.setTimeout(() => console.log('done'), 1000)
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* ```
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*
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* @public
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*/
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export declare function createTimers(targetEngine: IEngine): Timers;
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/**
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* @public
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* @returns tween helper to be used on the scene
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@@ -1999,6 +2020,90 @@ export declare type ExcludeUndefined<T> = {
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*/
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export declare const executeTask: (task: Task<unknown>) => void;
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/**
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* Flattened material interface for simplified property access
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* @public
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*/
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export declare interface FlatMaterial {
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/**
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* Access to the main texture properties (works for both PBR and Unlit materials)
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*/
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readonly texture: FlatTexture;
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/**
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* Access to the alpha texture properties (works for both PBR and Unlit materials)
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*/
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readonly alphaTexture: FlatTexture;
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/**
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* Access to the emissive texture properties (PBR only - returns undefined for Unlit materials)
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*/
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readonly emissiveTexture: FlatTexture | undefined;
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/**
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* Access to the bump/normal texture properties (PBR only - returns undefined for Unlit materials)
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*/
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readonly bumpTexture: FlatTexture | undefined;
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/**
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* Alpha test threshold (0-1). Default: 0.5
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*/
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alphaTest: number | undefined;
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/**
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* Whether the material casts shadows. Default: true
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*/
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castShadows: boolean | undefined;
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/**
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* Albedo/base color (PBR only). Default: white
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*/
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albedoColor: PBColor4 | undefined;
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/**
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* Emissive color (PBR only). Default: black
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*/
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emissiveColor: PBColor3 | undefined;
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/**
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* Reflectivity color (PBR only). Default: white
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*/
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reflectivityColor: PBColor3 | undefined;
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/**
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* Transparency mode (PBR only). Default: MTM_AUTO
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*/
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transparencyMode: MaterialTransparencyMode | undefined;
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/**
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* Metallic value 0-1 (PBR only). Default: 0.5
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*/
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metallic: number | undefined;
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/**
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* Roughness value 0-1 (PBR only). Default: 0.5
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*/
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roughness: number | undefined;
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/**
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* Specular intensity (PBR only). Default: 1
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*/
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specularIntensity: number | undefined;
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/**
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* Emissive intensity (PBR only). Default: 2
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*/
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emissiveIntensity: number | undefined;
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/**
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* Direct light intensity (PBR only). Default: 1
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*/
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directIntensity: number | undefined;
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/**
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* Diffuse color (Unlit only). Default: white
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*/
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diffuseColor: PBColor4 | undefined;
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}
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/**
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* Flattened texture interface for simplified property access
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* @public
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*/
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export declare interface FlatTexture {
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/** Path to the texture file */
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src: string | undefined;
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/** Texture wrapping behavior */
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wrapMode: TextureWrapMode | undefined;
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/** Texture filtering mode */
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filterMode: TextureFilterMode | undefined;
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}
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/**
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* @public
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*/
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@@ -2053,6 +2158,66 @@ export declare function getCompositeRootComponent(engine: IEngine): LastWriteWin
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export declare const getDefaultOpts: (opts?: Partial<EventSystemOptions>) => EventSystemOptions;
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/**
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* Get all entities that have the given entity as their parent
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* @public
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* @param engine - the engine running the entities
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* @param parent - the parent entity to find children for
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* @returns An array of entities that have the given parent
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*
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* Example:
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* ```ts
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* const children = getEntitiesWithParent(engine, myEntity)
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* for (const child of children) {
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* // process each child entity
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* }
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* ```
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*/
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export declare function getEntitiesWithParent(engine: Pick<IEngine, 'getEntitiesWith' | 'defineComponentFromSchema'>, parent: Entity): Entity[];
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/**
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* Get the world position of an entity, taking into account the full parent hierarchy.
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* This computes the world-space position by accumulating all parent transforms
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* (position, rotation, and scale).
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*
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* When the entity has AvatarAttach and Transform, the renderer updates the Transform
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* with avatar-relative values (including the exact anchor point offset for hand, head, etc.).
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* This function combines the player's transform with those values to compute the world position.
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*
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* @public
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* @param engine - the engine running the entities
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* @param entity - the entity to get the world position for
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* @returns The entity's position in world space. Returns `{x: 0, y: 0, z: 0}` if the entity has no Transform.
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*
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* Example:
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* ```ts
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* const worldPos = getWorldPosition(engine, childEntity)
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* console.log(`World position: ${worldPos.x}, ${worldPos.y}, ${worldPos.z}`)
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* ```
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*/
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export declare function getWorldPosition(engine: WorldTransformEngine, entity: Entity): Vector3Type;
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/**
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* Get the world rotation of an entity, taking into account the full parent hierarchy.
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* This computes the world-space rotation by combining all parent rotations.
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*
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* When the entity has AvatarAttach and Transform, the renderer updates the Transform
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* with avatar-relative values (including the exact anchor point rotation for hand, head, etc.).
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* This function combines the player's rotation with those values to compute the world rotation.
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*
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* @public
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* @param engine - the engine running the entities
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* @param entity - the entity to get the world rotation for
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* @returns The entity's rotation in world space as a quaternion. Returns identity quaternion `{x: 0, y: 0, z: 0, w: 1}` if the entity has no Transform.
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*
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* Example:
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* ```ts
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* const worldRot = getWorldRotation(engine, childEntity)
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* console.log(`World rotation: ${worldRot.x}, ${worldRot.y}, ${worldRot.z}, ${worldRot.w}`)
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* ```
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*/
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export declare function getWorldRotation(engine: WorldTransformEngine, entity: Entity): QuaternionType;
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export declare type GlobalDirectionRaycastOptions = RaycastSystemOptions & GlobalDirectionRaycastSystemOptions;
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export declare type GlobalDirectionRaycastSystemOptions = {
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* @param material - the PBR data for this material
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*/
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setPbrMaterial: (entity: Entity, material: PBMaterial_PbrMaterial) => void;
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/**
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* Get a readonly flattened accessor for the material's properties.
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* Simplifies reading material properties without navigating nested unions.
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* Works for both PBR and Unlit materials.
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* Throws if the entity does not have a Material component.
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* @param entity - Entity with the Material component
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* @returns A readonly accessor object with direct access to material properties
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*
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*/
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getFlat: (entity: Entity) => ReadonlyFlatMaterial;
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/**
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* Get a readonly flattened accessor for the material's properties, or null if the entity
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* does not have a Material component.
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* @param entity - Entity to check for Material component
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* @returns A readonly accessor object, or null if no Material component exists
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*
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*/
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getFlatOrNull: (entity: Entity) => ReadonlyFlatMaterial | null;
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/**
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* Get a mutable flattened accessor for the material's properties.
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* Simplifies reading/writing material properties without navigating nested unions.
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* Works for both PBR and Unlit materials.
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* Throws if the entity does not have a Material component.
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* @param entity - Entity with the Material component
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* @returns A mutable accessor object with direct access to material properties
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*
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*/
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getFlatMutable: (entity: Entity) => FlatMaterial;
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/**
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* Get a mutable flattened accessor for the material's properties, or null if the entity
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* does not have a Material component.
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* @param entity - Entity to check for Material component
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* @returns A mutable accessor object, or null if no Material component exists
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*
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*/
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getFlatMutableOrNull: (entity: Entity) => FlatMaterial | null;
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}
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/**
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[K in keyof T]: T[K] extends ComponentDefinition<unknown> ? ReturnType<T[K]['get']> : never;
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};
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/**
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* Readonly flattened material interface for read-only property access
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* @public
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*/
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export declare interface ReadonlyFlatMaterial {
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/**
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* Access to the main texture properties (works for both PBR and Unlit materials)
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*/
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readonly texture: ReadonlyFlatTexture;
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/**
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* Access to the alpha texture properties (works for both PBR and Unlit materials)
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*/
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readonly alphaTexture: ReadonlyFlatTexture;
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/**
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* Access to the emissive texture properties (PBR only - returns undefined for Unlit materials)
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*/
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readonly emissiveTexture: ReadonlyFlatTexture | undefined;
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/**
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* Access to the bump/normal texture properties (PBR only - returns undefined for Unlit materials)
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*/
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readonly bumpTexture: ReadonlyFlatTexture | undefined;
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/**
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* Alpha test threshold (0-1). Default: 0.5
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*/
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readonly alphaTest: number | undefined;
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/**
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* Whether the material casts shadows. Default: true
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*/
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readonly castShadows: boolean | undefined;
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/**
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* Albedo/base color (PBR only). Default: white
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*/
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readonly albedoColor: PBColor4 | undefined;
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/**
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* Emissive color (PBR only). Default: black
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*/
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readonly emissiveColor: PBColor3 | undefined;
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/**
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* Reflectivity color (PBR only). Default: white
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*/
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readonly reflectivityColor: PBColor3 | undefined;
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/**
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* Transparency mode (PBR only). Default: MTM_AUTO
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*/
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readonly transparencyMode: MaterialTransparencyMode | undefined;
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/**
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* Metallic value 0-1 (PBR only). Default: 0.5
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*/
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readonly metallic: number | undefined;
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/**
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* Roughness value 0-1 (PBR only). Default: 0.5
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*/
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readonly roughness: number | undefined;
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/**
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* Specular intensity (PBR only). Default: 1
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*/
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readonly specularIntensity: number | undefined;
|
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/**
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* Emissive intensity (PBR only). Default: 2
|
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*/
|
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|
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readonly emissiveIntensity: number | undefined;
|
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+
/**
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* Direct light intensity (PBR only). Default: 1
|
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*/
|
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readonly directIntensity: number | undefined;
|
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/**
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* Diffuse color (Unlit only). Default: white
|
|
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*/
|
|
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|
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readonly diffuseColor: PBColor4 | undefined;
|
|
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}
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+
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/**
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* Readonly flattened texture interface for read-only property access
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* @public
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*/
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7300
|
+
export declare interface ReadonlyFlatTexture {
|
|
7301
|
+
/** Path to the texture file */
|
|
7302
|
+
readonly src: string | undefined;
|
|
7303
|
+
/** Texture wrapping behavior */
|
|
7304
|
+
readonly wrapMode: TextureWrapMode | undefined;
|
|
7305
|
+
/** Texture filtering mode */
|
|
7306
|
+
readonly filterMode: TextureFilterMode | undefined;
|
|
7307
|
+
}
|
|
7308
|
+
|
|
7024
7309
|
/**
|
|
7025
7310
|
* @public
|
|
7026
7311
|
*/
|
|
@@ -7687,6 +7972,79 @@ export declare const enum TextWrap {
|
|
|
7687
7972
|
TW_NO_WRAP = 1
|
|
7688
7973
|
}
|
|
7689
7974
|
|
|
7975
|
+
export declare type TimerCallback = () => void;
|
|
7976
|
+
|
|
7977
|
+
export declare type TimerId = number;
|
|
7978
|
+
|
|
7979
|
+
export declare type Timers = {
|
|
7980
|
+
/**
|
|
7981
|
+
* Delays the execution of a function by a given amount of milliseconds.
|
|
7982
|
+
*
|
|
7983
|
+
* @param callback - The function to execute after the delay
|
|
7984
|
+
* @param ms - The delay in milliseconds
|
|
7985
|
+
* @returns A TimerId that can be used to cancel the timeout
|
|
7986
|
+
*
|
|
7987
|
+
* @example
|
|
7988
|
+
* ```ts
|
|
7989
|
+
* const timeoutId = timers.setTimeout(() => {
|
|
7990
|
+
* console.log('1 second passed')
|
|
7991
|
+
* }, 1000)
|
|
7992
|
+
* ```
|
|
7993
|
+
*/
|
|
7994
|
+
setTimeout(callback: TimerCallback, ms: number): TimerId;
|
|
7995
|
+
/**
|
|
7996
|
+
* Cancels a timeout previously established by setTimeout.
|
|
7997
|
+
*
|
|
7998
|
+
* @param timerId - The TimerId returned by setTimeout
|
|
7999
|
+
*
|
|
8000
|
+
* @example
|
|
8001
|
+
* ```ts
|
|
8002
|
+
* const timeoutId = timers.setTimeout(() => {
|
|
8003
|
+
* console.log('This will not run')
|
|
8004
|
+
* }, 1000)
|
|
8005
|
+
*
|
|
8006
|
+
* timers.clearTimeout(timeoutId)
|
|
8007
|
+
* ```
|
|
8008
|
+
*/
|
|
8009
|
+
clearTimeout(timerId: TimerId): void;
|
|
8010
|
+
/**
|
|
8011
|
+
* Repeatedly executes a function at specified intervals.
|
|
8012
|
+
*
|
|
8013
|
+
* @param callback - The function to execute at each interval
|
|
8014
|
+
* @param ms - The interval in milliseconds
|
|
8015
|
+
* @returns A TimerId that can be used to cancel the interval
|
|
8016
|
+
*
|
|
8017
|
+
* @example
|
|
8018
|
+
* ```ts
|
|
8019
|
+
* const intervalId = timers.setInterval(() => {
|
|
8020
|
+
* console.log('Printing this every 1 second')
|
|
8021
|
+
* }, 1000)
|
|
8022
|
+
* ```
|
|
8023
|
+
*/
|
|
8024
|
+
setInterval(callback: TimerCallback, ms: number): TimerId;
|
|
8025
|
+
/**
|
|
8026
|
+
* Cancels an interval previously established by setInterval.
|
|
8027
|
+
*
|
|
8028
|
+
* @param timerId - The TimerId returned by setInterval
|
|
8029
|
+
*
|
|
8030
|
+
* @example
|
|
8031
|
+
* ```ts
|
|
8032
|
+
* const intervalId = timers.setInterval(() => {
|
|
8033
|
+
* console.log('This will stop')
|
|
8034
|
+
* }, 1000)
|
|
8035
|
+
*
|
|
8036
|
+
* timers.clearInterval(intervalId)
|
|
8037
|
+
* ```
|
|
8038
|
+
*/
|
|
8039
|
+
clearInterval(timerId: TimerId): void;
|
|
8040
|
+
};
|
|
8041
|
+
|
|
8042
|
+
/**
|
|
8043
|
+
* @public
|
|
8044
|
+
* Timer utilities for delayed and repeated execution.
|
|
8045
|
+
*/
|
|
8046
|
+
export declare const timers: Timers;
|
|
8047
|
+
|
|
7690
8048
|
/**
|
|
7691
8049
|
* Constant used to convert a value to gamma space
|
|
7692
8050
|
* @public
|
|
@@ -9032,6 +9390,9 @@ export declare interface VirtualCameraComponentDefinitionExtended extends LastWr
|
|
|
9032
9390
|
/** @public */
|
|
9033
9391
|
export declare const VisibilityComponent: LastWriteWinElementSetComponentDefinition<PBVisibilityComponent>;
|
|
9034
9392
|
|
|
9393
|
+
/** @public Engine type for world transform functions */
|
|
9394
|
+
export declare type WorldTransformEngine = Pick<IEngine, 'getEntitiesWith' | 'defineComponentFromSchema' | 'PlayerEntity'>;
|
|
9395
|
+
|
|
9035
9396
|
/**
|
|
9036
9397
|
* @public
|
|
9037
9398
|
*/
|