@dcl/playground-assets 7.13.1-19324737285.commit-cb42004 → 7.13.1-19516109426.commit-e1e79aa
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alpha.d.ts +774 -22
- package/dist/beta.d.ts +774 -22
- package/dist/index.bundled.d.ts +774 -22
- package/dist/index.js +7 -7
- package/dist/index.js.map +4 -4
- package/dist/playground/sdk/apis.d.ts +17 -0
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground-assets.d.ts +774 -22
- package/etc/playground-assets.api.json +11608 -4152
- package/etc/playground-assets.api.md +513 -11
- package/package.json +4 -4
package/dist/beta.d.ts
CHANGED
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@@ -178,12 +178,33 @@ export declare const AvatarAttach: LastWriteWinElementSetComponentDefinition<PBA
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/** @public */
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export declare const AvatarBase: LastWriteWinElementSetComponentDefinition<PBAvatarBase>;
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/**
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* @public
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*/
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export declare const enum AvatarControlType {
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/** CCT_NONE - avatar cannot move */
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CCT_NONE = 0,
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/** CCT_RELATIVE - avatar moves relative to the camera origin */
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CCT_RELATIVE = 1,
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/** CCT_TANK - avatar moves like a tank: left/right rotate the player, forward/backward advance/retreat the player */
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CCT_TANK = 2
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}
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/** @public */
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export declare const AvatarEmoteCommand: GrowOnlyValueSetComponentDefinition<PBAvatarEmoteCommand>;
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/** @public */
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export declare const AvatarEquippedData: LastWriteWinElementSetComponentDefinition<PBAvatarEquippedData>;
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/**
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* @public
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*/
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export declare type AvatarEquippedDataComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType>;
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export declare type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
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forceRender?: string[] | undefined;
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};
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/** @public */
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export declare const AvatarModifierArea: LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>;
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@@ -198,9 +219,49 @@ export declare const enum AvatarModifierType {
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AMT_DISABLE_PASSPORTS = 1
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}
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/**
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* @public
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*/
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export declare interface AvatarMovementSettings {
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controlMode?: AvatarControlType | undefined;
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/** if not explicitly set, the following properties default to user's preference settings */
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runSpeed?: number | undefined;
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/** how fast the player gets up to speed or comes to rest. higher = more responsive */
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friction?: number | undefined;
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/** how fast the player accelerates vertically when not on a solid surface, in m/s. should normally be negative */
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gravity?: number | undefined;
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/** how high the player can jump, in meters. should normally be positive. gravity must have the same sign for jumping to be possible */
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jumpHeight?: number | undefined;
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/** max fall speed in m/s. should normally be negative */
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maxFallSpeed?: number | undefined;
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/** speed the player turns in tank mode, in radians/s */
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turnSpeed?: number | undefined;
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/** speed the player walks at, in m/s */
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walkSpeed?: number | undefined;
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/** whether to allow player to move at a slower speed (e.g. with a walk-key or when using a gamepad/joystick). defaults to true */
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allowWeightedMovement?: boolean | undefined;
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}
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/**
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* @public
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*/
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export declare namespace AvatarMovementSettings {
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export function encode(message: AvatarMovementSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarMovementSettings;
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}
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/** @public */
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export declare const AvatarShape: LastWriteWinElementSetComponentDefinition<PBAvatarShape>;
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/**
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* @public
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*/
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export declare type AvatarShapeComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarShapeType>;
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export declare type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
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forceRender?: string[] | undefined;
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};
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/**
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* @public
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*/
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@@ -468,11 +529,19 @@ export declare interface ByteBuffer {
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}
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/**
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* Callback function
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*
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* legacy Callback function
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*
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* @public @deprecated This type is no longer used in the sdk api, EventSystemCallback is
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* used for listeners instead
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*/
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export declare type Callback = () => void;
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/** @public */
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export declare const CameraLayer: LastWriteWinElementSetComponentDefinition<PBCameraLayer>;
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/** @public */
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export declare const CameraLayers: LastWriteWinElementSetComponentDefinition<PBCameraLayers>;
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/** @public */
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export declare const CameraMode: LastWriteWinElementSetComponentDefinition<PBCameraMode>;
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@@ -530,6 +599,39 @@ export declare const enum CameraType {
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export declare type Children = ReactEcs.JSX.ReactNode;
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/**
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* @public
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*/
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export declare interface CinematicSettings {
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/** Entity that defines the cinematic camera transform. */
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cameraEntity: number;
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/**
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* Position -> camera's position
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* Rotation -> camera's direction
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* scale.z -> zoom level
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* scale.x and scale.y -> unused
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*/
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allowManualRotation?: boolean | undefined;
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/** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
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yawRange?: number | undefined;
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/** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
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pitchRange?: number | undefined;
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/** note: cameras can never look up/down further than Vec3::Y */
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rollRange?: number | undefined;
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/** minimum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMin?: number | undefined;
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/** maximum zoom level. must be greater than 0. defaults to the input zoom level */
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zoomMax?: number | undefined;
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}
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/**
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* @public
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*/
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export declare namespace CinematicSettings {
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export function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
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export function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
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}
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/** ColliderLayer determines the kind of collision to detect, in OR-able bit flag form. */
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/**
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* @public
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@@ -1304,12 +1406,17 @@ export declare const componentDefinitionByName: {
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"core::AvatarModifierArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarModifierArea>>;
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"core::AvatarShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBAvatarShape>>;
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"core::Billboard": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBBillboard>>;
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"core::CameraLayer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayer>>;
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"core::CameraLayers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraLayers>>;
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"core::CameraMode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraMode>>;
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"core::CameraModeArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBCameraModeArea>>;
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"core::EngineInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBEngineInfo>>;
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"core::GlobalLight": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGlobalLight>>;
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"core::GltfContainer": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainer>>;
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"core::GltfContainerLoadingState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>>;
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"core::GltfNode": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNode>>;
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"core::GltfNodeModifiers": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>>;
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"core::GltfNodeState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBGltfNodeState>>;
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"core::InputModifier": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBInputModifier>>;
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"core::LightSource": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBLightSource>>;
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"core::MainCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBMainCamera>>;
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"core::RealmInfo": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBRealmInfo>>;
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"core::SkyboxTime": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBSkyboxTime>>;
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"core::TextShape": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextShape>>;
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"core::TextureCamera": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTextureCamera>>;
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"core::TriggerArea": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTriggerArea>>;
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"core::TriggerAreaResult": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBTriggerAreaResult>>;
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"core::Tween": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTween>>;
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"core::TweenSequence": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenSequence>>;
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"core::TweenState": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBTweenState>>;
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"core::UiBackground": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiBackground>>;
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"core::UiCanvas": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvas>>;
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"core::UiCanvasInformation": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>>;
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"core::UiDropdown": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdown>>;
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"core::UiDropdownResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiDropdownResult>>;
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"core::UiInput": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInput>>;
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"core::UiInputResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiInputResult>>;
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"core::UiScrollResult": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiScrollResult>>;
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"core::UiText": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiText>>;
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"core::UiTransform": LwwComponentGetter<LastWriteWinElementSetComponentDefinition<PBUiTransform>>;
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"core::VideoEvent": GSetComponentGetter<GrowOnlyValueSetComponentDefinition<PBVideoEvent>>;
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uiBackground: PBUiBackground;
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uiInput: PBUiInput;
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uiDropdown: PBUiDropdown;
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onMouseDown:
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onMouseUp:
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onMouseEnter:
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onMouseLeave:
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onMouseDown: EventSystemCallback;
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onMouseUp: EventSystemCallback;
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onMouseEnter: EventSystemCallback;
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onMouseLeave: EventSystemCallback;
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onMouseDrag: EventSystemCallback;
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onMouseDragLocked: EventSystemCallback;
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onMouseDragEnd: EventSystemCallback;
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onInputDown: MultiCallback;
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onInputUp: MultiCallback;
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onInputDrag: MultiCallback;
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onInputDragLocked: MultiCallback;
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onInputDragEnd: MultiCallback;
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};
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/** @public */
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showHighlight?: boolean;
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};
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/**
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* @public
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*/
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export declare type EventSystemOptionsCallback = EventSystemOptions & {
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cb: EventSystemCallback;
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};
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/**
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* @public
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direction?: PBVector3;
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/** @public */
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export declare const GlobalLight: LastWriteWinElementSetComponentDefinition<PBGlobalLight>;
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export declare type GlobalTargetRaycastOptions = RaycastSystemOptions & GlobalTargetRaycastSystemOptions;
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export declare type GlobalTargetRaycastSystemOptions = {
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export declare const GltfContainerLoadingState: LastWriteWinElementSetComponentDefinition<PBGltfContainerLoadingState>;
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/** @public */
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export declare const GltfNode: LastWriteWinElementSetComponentDefinition<PBGltfNode>;
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export declare const GltfNodeModifiers: LastWriteWinElementSetComponentDefinition<PBGltfNodeModifiers>;
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/** @public */
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export declare const GltfNodeState: LastWriteWinElementSetComponentDefinition<PBGltfNodeState>;
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*/
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export declare const enum GltfNodeStateValue {
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GNSV_PENDING = 0,
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GNSV_FAILED = 1,
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GNSV_READY = 2
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}
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* @returns the input command info or undefined if there is no command in the last tick-update
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getInputCommand: (inputAction: InputAction, pointerEventType: PointerEventType, entity?: Entity) => PBPointerEventsResult | null;
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/**
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* @public
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* Get an ordered iterator over events received within the current frame.
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* @returns the iterator
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*/
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getInputCommands: () => Generator<PBPointerEventsResult>;
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};
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/**
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*/
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export declare type Listeners = {
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/** triggered on mouse down event */
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onMouseDown?:
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onMouseDown?: EventSystemCallback;
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/** triggered on mouse up event */
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onMouseUp?:
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onMouseUp?: EventSystemCallback;
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/** triggered on mouse hover event */
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onMouseEnter?:
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onMouseEnter?: EventSystemCallback;
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/** triggered on mouse leave event */
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onMouseLeave?:
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+
onMouseLeave?: EventSystemCallback;
|
|
2873
|
+
/** triggered on mouse drag event */
|
|
2874
|
+
onMouseDrag?: EventSystemCallback;
|
|
2875
|
+
/** triggered on mouse drag event */
|
|
2876
|
+
onMouseDragLocked?: EventSystemCallback;
|
|
2877
|
+
/** triggered on mouse drag event */
|
|
2878
|
+
onMouseDragEnd?: EventSystemCallback;
|
|
2879
|
+
/** triggered on input down event */
|
|
2880
|
+
onInputDown?: MultiCallback;
|
|
2881
|
+
/** triggered on input up event */
|
|
2882
|
+
onInputUp?: MultiCallback;
|
|
2883
|
+
/** triggered on input drag event */
|
|
2884
|
+
onInputDrag?: MultiCallback;
|
|
2885
|
+
/** triggered on input drag event */
|
|
2886
|
+
onInputDragLocked?: MultiCallback;
|
|
2887
|
+
/** triggered on input drag event */
|
|
2888
|
+
onInputDragEnd?: MultiCallback;
|
|
2724
2889
|
};
|
|
2725
2890
|
|
|
2726
2891
|
/**
|
|
@@ -3589,6 +3754,14 @@ export declare interface MeshColliderComponentDefinitionExtended extends LastWri
|
|
|
3589
3754
|
* @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
|
|
3590
3755
|
*/
|
|
3591
3756
|
setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
|
|
3757
|
+
/**
|
|
3758
|
+
* @public
|
|
3759
|
+
* Set a gltf internal mesh in the MeshCollider component
|
|
3760
|
+
* @param entity - entity to create or replace the MeshRenderer component
|
|
3761
|
+
* @param source - the path to the gltf
|
|
3762
|
+
* @param meshName - the name of the mesh in the gltf
|
|
3763
|
+
*/
|
|
3764
|
+
setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
|
|
3592
3765
|
}
|
|
3593
3766
|
|
|
3594
3767
|
export declare const MeshRenderer: MeshRendererComponentDefinitionExtended;
|
|
@@ -3625,6 +3798,14 @@ export declare interface MeshRendererComponentDefinitionExtended extends LastWri
|
|
|
3625
3798
|
* @param entity - entity to create or replace the MeshRenderer component
|
|
3626
3799
|
*/
|
|
3627
3800
|
setSphere(entity: Entity): void;
|
|
3801
|
+
/**
|
|
3802
|
+
* @public
|
|
3803
|
+
* Set a gltf internal mesh in the MeshRenderer component
|
|
3804
|
+
* @param entity - entity to create or replace the MeshRenderer component
|
|
3805
|
+
* @param source - the path to the gltf
|
|
3806
|
+
* @param meshName - the name of the mesh in the gltf
|
|
3807
|
+
*/
|
|
3808
|
+
setGltfMesh(entity: Entity, source: string, meshName: string): void;
|
|
3628
3809
|
}
|
|
3629
3810
|
|
|
3630
3811
|
/* Excluded from this release type: MessageBus */
|
|
@@ -3662,6 +3843,19 @@ export declare namespace MoveContinuous {
|
|
|
3662
3843
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): MoveContinuous;
|
|
3663
3844
|
}
|
|
3664
3845
|
|
|
3846
|
+
/**
|
|
3847
|
+
* a record object mapping `InputAction`s to functions.
|
|
3848
|
+
*
|
|
3849
|
+
* @example
|
|
3850
|
+
* onInputDown={{
|
|
3851
|
+
* [InputAction.IA_PRIMARY]: (eventData) => { console.log("primary") },
|
|
3852
|
+
* [InputAction.IA_SECONDARY]: () => { console.log("secondary") },
|
|
3853
|
+
* }}
|
|
3854
|
+
*
|
|
3855
|
+
* @public
|
|
3856
|
+
*/
|
|
3857
|
+
export declare type MultiCallback = Partial<Record<InputAction, EventSystemCallback>>;
|
|
3858
|
+
|
|
3665
3859
|
export declare const Name: NameComponent;
|
|
3666
3860
|
|
|
3667
3861
|
export declare type NameComponent = LastWriteWinElementSetComponentDefinition<NameType>;
|
|
@@ -4034,6 +4228,25 @@ export declare const onVideoEvent: Observable<{
|
|
|
4034
4228
|
totalVideoLength: number;
|
|
4035
4229
|
}>;
|
|
4036
4230
|
|
|
4231
|
+
/**
|
|
4232
|
+
* @public
|
|
4233
|
+
*/
|
|
4234
|
+
export declare interface Orthographic {
|
|
4235
|
+
/**
|
|
4236
|
+
* vertical extent of the visible range in meters
|
|
4237
|
+
* defaults to 4m
|
|
4238
|
+
*/
|
|
4239
|
+
verticalRange?: number | undefined;
|
|
4240
|
+
}
|
|
4241
|
+
|
|
4242
|
+
/**
|
|
4243
|
+
* @public
|
|
4244
|
+
*/
|
|
4245
|
+
export declare namespace Orthographic {
|
|
4246
|
+
export function encode(message: Orthographic, writer?: _m0.Writer): _m0.Writer;
|
|
4247
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): Orthographic;
|
|
4248
|
+
}
|
|
4249
|
+
|
|
4037
4250
|
/**
|
|
4038
4251
|
* @public
|
|
4039
4252
|
* The overflow property controls what happens to content that is too big to fit into an area
|
|
@@ -4260,6 +4473,8 @@ export declare namespace PBAvatarEmoteCommand {
|
|
|
4260
4473
|
export declare interface PBAvatarEquippedData {
|
|
4261
4474
|
wearableUrns: string[];
|
|
4262
4475
|
emoteUrns: string[];
|
|
4476
|
+
/** slots that will render even if hidden */
|
|
4477
|
+
forceRender: string[];
|
|
4263
4478
|
}
|
|
4264
4479
|
|
|
4265
4480
|
/**
|
|
@@ -4294,6 +4509,9 @@ export declare interface PBAvatarModifierArea {
|
|
|
4294
4509
|
excludeIds: string[];
|
|
4295
4510
|
/** list of modifiers to apply */
|
|
4296
4511
|
modifiers: AvatarModifierType[];
|
|
4512
|
+
movementSettings?: AvatarMovementSettings | undefined;
|
|
4513
|
+
/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
|
|
4514
|
+
useColliderRange?: boolean | undefined;
|
|
4297
4515
|
}
|
|
4298
4516
|
|
|
4299
4517
|
/**
|
|
@@ -4352,6 +4570,8 @@ export declare interface PBAvatarShape {
|
|
|
4352
4570
|
emotes: string[];
|
|
4353
4571
|
/** hides the skin + hair + facial features (default: false) */
|
|
4354
4572
|
showOnlyWearables?: boolean | undefined;
|
|
4573
|
+
/** slots that will render even if hidden */
|
|
4574
|
+
forceRender: string[];
|
|
4355
4575
|
}
|
|
4356
4576
|
|
|
4357
4577
|
/**
|
|
@@ -4386,6 +4606,51 @@ export declare namespace PBBillboard {
|
|
|
4386
4606
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
|
|
4387
4607
|
}
|
|
4388
4608
|
|
|
4609
|
+
/**
|
|
4610
|
+
* @public
|
|
4611
|
+
*/
|
|
4612
|
+
export declare interface PBCameraLayer {
|
|
4613
|
+
/**
|
|
4614
|
+
* layer to which these settings apply. must be > 0
|
|
4615
|
+
* Layer 0 is the default "real world" layer viewed by the player and cannot be modified.
|
|
4616
|
+
*/
|
|
4617
|
+
layer: number;
|
|
4618
|
+
/** should the sun light affect this layer? default false */
|
|
4619
|
+
directionalLight?: boolean | undefined;
|
|
4620
|
+
/** should this layer show player avatars? default false */
|
|
4621
|
+
showAvatars?: boolean | undefined;
|
|
4622
|
+
/** should this layer show the sky? default false */
|
|
4623
|
+
showSkybox?: boolean | undefined;
|
|
4624
|
+
/** should this layer show distance fog? default false */
|
|
4625
|
+
showFog?: boolean | undefined;
|
|
4626
|
+
/** ambient light overrides for this layer. default -> use same as main camera */
|
|
4627
|
+
ambientColorOverride?: PBColor3 | undefined;
|
|
4628
|
+
ambientBrightnessOverride?: number | undefined;
|
|
4629
|
+
}
|
|
4630
|
+
|
|
4631
|
+
/**
|
|
4632
|
+
* @public
|
|
4633
|
+
*/
|
|
4634
|
+
export declare namespace PBCameraLayer {
|
|
4635
|
+
export function encode(message: PBCameraLayer, writer?: _m0.Writer): _m0.Writer;
|
|
4636
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayer;
|
|
4637
|
+
}
|
|
4638
|
+
|
|
4639
|
+
/**
|
|
4640
|
+
* @public
|
|
4641
|
+
*/
|
|
4642
|
+
export declare interface PBCameraLayers {
|
|
4643
|
+
layers: number[];
|
|
4644
|
+
}
|
|
4645
|
+
|
|
4646
|
+
/**
|
|
4647
|
+
* @public
|
|
4648
|
+
*/
|
|
4649
|
+
export declare namespace PBCameraLayers {
|
|
4650
|
+
export function encode(message: PBCameraLayers, writer?: _m0.Writer): _m0.Writer;
|
|
4651
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraLayers;
|
|
4652
|
+
}
|
|
4653
|
+
|
|
4389
4654
|
/**
|
|
4390
4655
|
* The CameraMode component can be used to determine whether the player is using a first-person o
|
|
4391
4656
|
* third-person view.
|
|
@@ -4408,7 +4673,7 @@ export declare namespace PBCameraMode {
|
|
|
4408
4673
|
|
|
4409
4674
|
/**
|
|
4410
4675
|
* The CameraModeArea component can be attached to an Entity to define a region of space where
|
|
4411
|
-
* the player's camera mode (1st-person
|
|
4676
|
+
* the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
|
|
4412
4677
|
*
|
|
4413
4678
|
* The Entity's Transform position determines the center-point of the region, while its size is
|
|
4414
4679
|
* given as a vector in the `area` property below. The Transform rotation is applied, but the scale
|
|
@@ -4418,6 +4683,8 @@ export declare namespace PBCameraMode {
|
|
|
4418
4683
|
*
|
|
4419
4684
|
* Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
|
|
4420
4685
|
* is actually a 3D volume.
|
|
4686
|
+
*
|
|
4687
|
+
* When mode is set to CtCinematic, the cinematic_settings field must also be provided.
|
|
4421
4688
|
*/
|
|
4422
4689
|
/**
|
|
4423
4690
|
* @public
|
|
@@ -4427,6 +4694,9 @@ export declare interface PBCameraModeArea {
|
|
|
4427
4694
|
area: PBVector3 | undefined;
|
|
4428
4695
|
/** the camera mode to enforce */
|
|
4429
4696
|
mode: CameraType;
|
|
4697
|
+
cinematicSettings?: CinematicSettings | undefined;
|
|
4698
|
+
/** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
|
|
4699
|
+
useColliderRange?: boolean | undefined;
|
|
4430
4700
|
}
|
|
4431
4701
|
|
|
4432
4702
|
/**
|
|
@@ -4498,6 +4768,39 @@ export declare namespace PBEngineInfo {
|
|
|
4498
4768
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
|
|
4499
4769
|
}
|
|
4500
4770
|
|
|
4771
|
+
/**
|
|
4772
|
+
* defines the global scene light settings. must be added to the scene root.
|
|
4773
|
+
* to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
|
|
4774
|
+
*/
|
|
4775
|
+
/**
|
|
4776
|
+
* @public
|
|
4777
|
+
*/
|
|
4778
|
+
export declare interface PBGlobalLight {
|
|
4779
|
+
/**
|
|
4780
|
+
* the direction the directional light shines in.
|
|
4781
|
+
* default depends on time of day and explorer implementation
|
|
4782
|
+
*/
|
|
4783
|
+
direction?: PBVector3 | undefined;
|
|
4784
|
+
/**
|
|
4785
|
+
* ambient light color
|
|
4786
|
+
* default: White
|
|
4787
|
+
*/
|
|
4788
|
+
ambientColor?: PBColor3 | undefined;
|
|
4789
|
+
/**
|
|
4790
|
+
* ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
|
|
4791
|
+
* default 1
|
|
4792
|
+
*/
|
|
4793
|
+
ambientBrightness?: number | undefined;
|
|
4794
|
+
}
|
|
4795
|
+
|
|
4796
|
+
/**
|
|
4797
|
+
* @public
|
|
4798
|
+
*/
|
|
4799
|
+
export declare namespace PBGlobalLight {
|
|
4800
|
+
export function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
|
|
4801
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
|
|
4802
|
+
}
|
|
4803
|
+
|
|
4501
4804
|
/**
|
|
4502
4805
|
* GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
|
|
4503
4806
|
*
|
|
@@ -4533,6 +4836,25 @@ export declare namespace PBGltfContainer {
|
|
|
4533
4836
|
*/
|
|
4534
4837
|
export declare interface PBGltfContainerLoadingState {
|
|
4535
4838
|
currentState: LoadingState;
|
|
4839
|
+
/** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
|
|
4840
|
+
nodePaths: string[];
|
|
4841
|
+
/** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
|
|
4842
|
+
meshNames: string[];
|
|
4843
|
+
/**
|
|
4844
|
+
* where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
|
|
4845
|
+
* conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
|
|
4846
|
+
*/
|
|
4847
|
+
materialNames: string[];
|
|
4848
|
+
/**
|
|
4849
|
+
* X is the material index. note this may conflict with manually named materials - to avoid any issues make
|
|
4850
|
+
* sure all your materials are explicitly named.
|
|
4851
|
+
*/
|
|
4852
|
+
skinNames: string[];
|
|
4853
|
+
/**
|
|
4854
|
+
* X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
|
|
4855
|
+
* your skins are explicitly named.
|
|
4856
|
+
*/
|
|
4857
|
+
animationNames: string[];
|
|
4536
4858
|
}
|
|
4537
4859
|
|
|
4538
4860
|
/**
|
|
@@ -4543,6 +4865,57 @@ export declare namespace PBGltfContainerLoadingState {
|
|
|
4543
4865
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
|
|
4544
4866
|
}
|
|
4545
4867
|
|
|
4868
|
+
/**
|
|
4869
|
+
* a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
|
|
4870
|
+
* This component must be added to a direct child of an entity with a PBGltfContainer component, or
|
|
4871
|
+
* to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
|
|
4872
|
+
* in the parent.
|
|
4873
|
+
* The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
|
|
4874
|
+
*
|
|
4875
|
+
* The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
|
|
4876
|
+
* - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
|
|
4877
|
+
* - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
|
|
4878
|
+
* - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
|
|
4879
|
+
* - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
|
|
4880
|
+
*
|
|
4881
|
+
* After creation, if an animation moves the node, the `Transform` will be updated.
|
|
4882
|
+
*
|
|
4883
|
+
* From the scene, you can modify various components to alter the gltf node:
|
|
4884
|
+
* - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
|
|
4885
|
+
* regardless of any intermediate gltf node hierarchy.
|
|
4886
|
+
* If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
|
|
4887
|
+
* - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
|
|
4888
|
+
* - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
|
|
4889
|
+
* - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
|
|
4890
|
+
* - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
|
|
4891
|
+
* used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
|
|
4892
|
+
* PBMaterial will be maintained.
|
|
4893
|
+
*
|
|
4894
|
+
* The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
|
|
4895
|
+
* - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
|
|
4896
|
+
* change the state to `GNS_FAILED`.
|
|
4897
|
+
* - deleting the scene entity will not delete the gltf node.
|
|
4898
|
+
*
|
|
4899
|
+
* Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
|
|
4900
|
+
* are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
|
|
4901
|
+
* the gltf node will also be displayed.
|
|
4902
|
+
*/
|
|
4903
|
+
/**
|
|
4904
|
+
* @public
|
|
4905
|
+
*/
|
|
4906
|
+
export declare interface PBGltfNode {
|
|
4907
|
+
/** the path of the target node in the Gltf. */
|
|
4908
|
+
path: string;
|
|
4909
|
+
}
|
|
4910
|
+
|
|
4911
|
+
/**
|
|
4912
|
+
* @public
|
|
4913
|
+
*/
|
|
4914
|
+
export declare namespace PBGltfNode {
|
|
4915
|
+
export function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
|
|
4916
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
|
|
4917
|
+
}
|
|
4918
|
+
|
|
4546
4919
|
/**
|
|
4547
4920
|
* GltfNodeModifiers component is to be used attached to entities that have the GltfContainer component.
|
|
4548
4921
|
*
|
|
@@ -4588,6 +4961,26 @@ export declare namespace PBGltfNodeModifiers_GltfNodeModifier {
|
|
|
4588
4961
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeModifiers_GltfNodeModifier;
|
|
4589
4962
|
}
|
|
4590
4963
|
|
|
4964
|
+
/**
|
|
4965
|
+
* The state of a linked gltf node.
|
|
4966
|
+
* If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
|
|
4967
|
+
*/
|
|
4968
|
+
/**
|
|
4969
|
+
* @public
|
|
4970
|
+
*/
|
|
4971
|
+
export declare interface PBGltfNodeState {
|
|
4972
|
+
state: GltfNodeStateValue;
|
|
4973
|
+
error?: string | undefined;
|
|
4974
|
+
}
|
|
4975
|
+
|
|
4976
|
+
/**
|
|
4977
|
+
* @public
|
|
4978
|
+
*/
|
|
4979
|
+
export declare namespace PBGltfNodeState {
|
|
4980
|
+
export function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
|
|
4981
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
|
|
4982
|
+
}
|
|
4983
|
+
|
|
4591
4984
|
/**
|
|
4592
4985
|
* @public
|
|
4593
4986
|
*/
|
|
@@ -4723,6 +5116,14 @@ export declare interface PBMaterial {
|
|
|
4723
5116
|
$case: "pbr";
|
|
4724
5117
|
pbr: PBMaterial_PbrMaterial;
|
|
4725
5118
|
} | undefined;
|
|
5119
|
+
/**
|
|
5120
|
+
* A gltf material that may provide additional features not supported by the PbMaterial fields.
|
|
5121
|
+
* If both gltf and material fields are provided, the gltf will be used only for extended features not
|
|
5122
|
+
* supported by the PbMaterial.
|
|
5123
|
+
* If this is provided and the `material` field is not provided, the renderer will update the material
|
|
5124
|
+
* field with data that reflects the gltf material once it is loaded.
|
|
5125
|
+
*/
|
|
5126
|
+
gltf?: PBMaterial_GltfMaterial | undefined;
|
|
4726
5127
|
}
|
|
4727
5128
|
|
|
4728
5129
|
/**
|
|
@@ -4733,6 +5134,22 @@ export declare namespace PBMaterial {
|
|
|
4733
5134
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
|
|
4734
5135
|
}
|
|
4735
5136
|
|
|
5137
|
+
/**
|
|
5138
|
+
* @public
|
|
5139
|
+
*/
|
|
5140
|
+
export declare interface PBMaterial_GltfMaterial {
|
|
5141
|
+
gltfSrc: string;
|
|
5142
|
+
name: string;
|
|
5143
|
+
}
|
|
5144
|
+
|
|
5145
|
+
/**
|
|
5146
|
+
* @public
|
|
5147
|
+
*/
|
|
5148
|
+
export declare namespace PBMaterial_GltfMaterial {
|
|
5149
|
+
export function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
|
|
5150
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
|
|
5151
|
+
}
|
|
5152
|
+
|
|
4736
5153
|
/**
|
|
4737
5154
|
* @public
|
|
4738
5155
|
*/
|
|
@@ -4829,6 +5246,9 @@ export declare interface PBMeshCollider {
|
|
|
4829
5246
|
} | {
|
|
4830
5247
|
$case: "plane";
|
|
4831
5248
|
plane: PBMeshCollider_PlaneMesh;
|
|
5249
|
+
} | {
|
|
5250
|
+
$case: "gltf";
|
|
5251
|
+
gltf: PBMeshCollider_GltfMesh;
|
|
4832
5252
|
} | undefined;
|
|
4833
5253
|
}
|
|
4834
5254
|
|
|
@@ -4874,6 +5294,25 @@ export declare namespace PBMeshCollider_CylinderMesh {
|
|
|
4874
5294
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
|
|
4875
5295
|
}
|
|
4876
5296
|
|
|
5297
|
+
/** A collider constructed from a Gltf Mesh. */
|
|
5298
|
+
/**
|
|
5299
|
+
* @public
|
|
5300
|
+
*/
|
|
5301
|
+
export declare interface PBMeshCollider_GltfMesh {
|
|
5302
|
+
/** the GLTF file path as listed in the scene's manifest. */
|
|
5303
|
+
gltfSrc: string;
|
|
5304
|
+
/** the name of the mesh asset */
|
|
5305
|
+
name: string;
|
|
5306
|
+
}
|
|
5307
|
+
|
|
5308
|
+
/**
|
|
5309
|
+
* @public
|
|
5310
|
+
*/
|
|
5311
|
+
export declare namespace PBMeshCollider_GltfMesh {
|
|
5312
|
+
export function encode(message: PBMeshCollider_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
|
5313
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_GltfMesh;
|
|
5314
|
+
}
|
|
5315
|
+
|
|
4877
5316
|
/** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
|
|
4878
5317
|
/**
|
|
4879
5318
|
* @public
|
|
@@ -4906,13 +5345,11 @@ export declare namespace PBMeshCollider_SphereMesh {
|
|
|
4906
5345
|
|
|
4907
5346
|
/**
|
|
4908
5347
|
* The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
|
|
4909
|
-
* plane, a sphere or a
|
|
5348
|
+
* plane, a sphere, a cylinder, or a Gltf mesh.
|
|
4910
5349
|
*
|
|
4911
5350
|
* The cube and plane variants can include a UV texture mapping, so specific areas of a material
|
|
4912
5351
|
* texture are rendered on different faces of the shape. They are serialized as a sequence of 2D
|
|
4913
5352
|
* `float` coordinates, one for each corner of each side of each face.
|
|
4914
|
-
*
|
|
4915
|
-
* More complex shapes require the use of a `GltfContainer` component.
|
|
4916
5353
|
*/
|
|
4917
5354
|
/**
|
|
4918
5355
|
* @public
|
|
@@ -4930,6 +5367,9 @@ export declare interface PBMeshRenderer {
|
|
|
4930
5367
|
} | {
|
|
4931
5368
|
$case: "plane";
|
|
4932
5369
|
plane: PBMeshRenderer_PlaneMesh;
|
|
5370
|
+
} | {
|
|
5371
|
+
$case: "gltf";
|
|
5372
|
+
gltf: PBMeshRenderer_GltfMesh;
|
|
4933
5373
|
} | undefined;
|
|
4934
5374
|
}
|
|
4935
5375
|
|
|
@@ -4977,6 +5417,25 @@ export declare namespace PBMeshRenderer_CylinderMesh {
|
|
|
4977
5417
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
|
|
4978
5418
|
}
|
|
4979
5419
|
|
|
5420
|
+
/** A mesh from a Gltf. */
|
|
5421
|
+
/**
|
|
5422
|
+
* @public
|
|
5423
|
+
*/
|
|
5424
|
+
export declare interface PBMeshRenderer_GltfMesh {
|
|
5425
|
+
/** the GLTF file path as listed in the scene's manifest. */
|
|
5426
|
+
gltfSrc: string;
|
|
5427
|
+
/** the name of the mesh asset */
|
|
5428
|
+
name: string;
|
|
5429
|
+
}
|
|
5430
|
+
|
|
5431
|
+
/**
|
|
5432
|
+
* @public
|
|
5433
|
+
*/
|
|
5434
|
+
export declare namespace PBMeshRenderer_GltfMesh {
|
|
5435
|
+
export function encode(message: PBMeshRenderer_GltfMesh, writer?: _m0.Writer): _m0.Writer;
|
|
5436
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_GltfMesh;
|
|
5437
|
+
}
|
|
5438
|
+
|
|
4980
5439
|
/** PlaneMesh renders a 2D rectangular shape. */
|
|
4981
5440
|
/**
|
|
4982
5441
|
* @public
|
|
@@ -5225,7 +5684,10 @@ export declare interface PBPrimaryPointerInfo {
|
|
|
5225
5684
|
screenCoordinates?: PBVector2 | undefined;
|
|
5226
5685
|
/** Movement since last frame (pixels) */
|
|
5227
5686
|
screenDelta?: PBVector2 | undefined;
|
|
5228
|
-
/**
|
|
5687
|
+
/**
|
|
5688
|
+
* ray direction that can be used with the primary camera origin for
|
|
5689
|
+
* raycasting from the cursor into the world
|
|
5690
|
+
*/
|
|
5229
5691
|
worldRayDirection?: PBVector3 | undefined;
|
|
5230
5692
|
}
|
|
5231
5693
|
|
|
@@ -5451,6 +5913,46 @@ export declare namespace PBTextShape {
|
|
|
5451
5913
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
|
|
5452
5914
|
}
|
|
5453
5915
|
|
|
5916
|
+
/**
|
|
5917
|
+
* @public
|
|
5918
|
+
*/
|
|
5919
|
+
export declare interface PBTextureCamera {
|
|
5920
|
+
/** rendered texture width */
|
|
5921
|
+
width?: number | undefined;
|
|
5922
|
+
/** rendered texture height */
|
|
5923
|
+
height?: number | undefined;
|
|
5924
|
+
/**
|
|
5925
|
+
* which layer of entities to render. entity layers can be specified by adding PBCameraLayers to target entities.
|
|
5926
|
+
* defaults to 0
|
|
5927
|
+
*/
|
|
5928
|
+
layer?: number | undefined;
|
|
5929
|
+
/** default black */
|
|
5930
|
+
clearColor?: PBColor4 | undefined;
|
|
5931
|
+
/** default infinity */
|
|
5932
|
+
farPlane?: number | undefined;
|
|
5933
|
+
mode?: {
|
|
5934
|
+
$case: "perspective";
|
|
5935
|
+
perspective: Perspective;
|
|
5936
|
+
} | {
|
|
5937
|
+
$case: "orthographic";
|
|
5938
|
+
orthographic: Orthographic;
|
|
5939
|
+
} | undefined;
|
|
5940
|
+
/**
|
|
5941
|
+
* controls whether this camera acts as a receiver for audio on sources with matching `PBCameraLayers`.
|
|
5942
|
+
* range: 0 (off) - 1 (full volume)
|
|
5943
|
+
* default: 0
|
|
5944
|
+
*/
|
|
5945
|
+
volume?: number | undefined;
|
|
5946
|
+
}
|
|
5947
|
+
|
|
5948
|
+
/**
|
|
5949
|
+
* @public
|
|
5950
|
+
*/
|
|
5951
|
+
export declare namespace PBTextureCamera {
|
|
5952
|
+
export function encode(message: PBTextureCamera, writer?: _m0.Writer): _m0.Writer;
|
|
5953
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextureCamera;
|
|
5954
|
+
}
|
|
5955
|
+
|
|
5454
5956
|
/**
|
|
5455
5957
|
* The PBTriggerArea component is used to raise collision triggering events (through the TriggerAreaResult component)
|
|
5456
5958
|
* when entities enter this component's defined area.
|
|
@@ -5629,6 +6131,25 @@ export declare namespace PBUiBackground {
|
|
|
5629
6131
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
|
|
5630
6132
|
}
|
|
5631
6133
|
|
|
6134
|
+
/** The UiCanvas component can be attached to a ui root entity to specify properties of the ui texture. */
|
|
6135
|
+
/**
|
|
6136
|
+
* @public
|
|
6137
|
+
*/
|
|
6138
|
+
export declare interface PBUiCanvas {
|
|
6139
|
+
width: number;
|
|
6140
|
+
height: number;
|
|
6141
|
+
/** default = (0.0, 0.0, 0.0, 0.0) / transparent */
|
|
6142
|
+
color?: PBColor4 | undefined;
|
|
6143
|
+
}
|
|
6144
|
+
|
|
6145
|
+
/**
|
|
6146
|
+
* @public
|
|
6147
|
+
*/
|
|
6148
|
+
export declare namespace PBUiCanvas {
|
|
6149
|
+
export function encode(message: PBUiCanvas, writer?: _m0.Writer): _m0.Writer;
|
|
6150
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvas;
|
|
6151
|
+
}
|
|
6152
|
+
|
|
5632
6153
|
/** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
|
|
5633
6154
|
/**
|
|
5634
6155
|
* @public
|
|
@@ -5745,6 +6266,21 @@ export declare namespace PBUiInputResult {
|
|
|
5745
6266
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
|
|
5746
6267
|
}
|
|
5747
6268
|
|
|
6269
|
+
/**
|
|
6270
|
+
* @public
|
|
6271
|
+
*/
|
|
6272
|
+
export declare interface PBUiScrollResult {
|
|
6273
|
+
value: PBVector2 | undefined;
|
|
6274
|
+
}
|
|
6275
|
+
|
|
6276
|
+
/**
|
|
6277
|
+
* @public
|
|
6278
|
+
*/
|
|
6279
|
+
export declare namespace PBUiScrollResult {
|
|
6280
|
+
export function encode(message: PBUiScrollResult, writer?: _m0.Writer): _m0.Writer;
|
|
6281
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiScrollResult;
|
|
6282
|
+
}
|
|
6283
|
+
|
|
5748
6284
|
/**
|
|
5749
6285
|
* @public
|
|
5750
6286
|
*/
|
|
@@ -5761,6 +6297,10 @@ export declare interface PBUiText {
|
|
|
5761
6297
|
fontSize?: number | undefined;
|
|
5762
6298
|
/** wrap text when the border is reached (default: TW_WRAP) */
|
|
5763
6299
|
textWrap?: TextWrap | undefined;
|
|
6300
|
+
/** width of the outline (default: 0) */
|
|
6301
|
+
outlineWidth?: number | undefined;
|
|
6302
|
+
/** RGBA color of the outline (default: opaque black) */
|
|
6303
|
+
outlineColor?: PBColor4 | undefined;
|
|
5764
6304
|
}
|
|
5765
6305
|
|
|
5766
6306
|
/**
|
|
@@ -5888,6 +6428,12 @@ export declare interface PBUiTransform {
|
|
|
5888
6428
|
borderRightColor?: PBColor4 | undefined;
|
|
5889
6429
|
/** default: 1 */
|
|
5890
6430
|
opacity?: number | undefined;
|
|
6431
|
+
/** reference for scroll_position. default empty */
|
|
6432
|
+
elementId?: string | undefined;
|
|
6433
|
+
/** default position=(0,0) */
|
|
6434
|
+
scrollPosition?: ScrollPositionValue | undefined;
|
|
6435
|
+
/** default ShowScrollBar.SSB_BOTH */
|
|
6436
|
+
scrollVisible?: ShowScrollBar | undefined;
|
|
5891
6437
|
/** default: 0 — controls render stacking order. Higher values appear in front of lower values. */
|
|
5892
6438
|
zIndex?: number | undefined;
|
|
5893
6439
|
}
|
|
@@ -5986,7 +6532,6 @@ export declare namespace PBVideoPlayer {
|
|
|
5986
6532
|
* an 'instant' transition (like using speed/time = 0)
|
|
5987
6533
|
* * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
|
|
5988
6534
|
* the holding entity transform).
|
|
5989
|
-
* * The fov defines the Field of View of the virtual camera
|
|
5990
6535
|
*/
|
|
5991
6536
|
/**
|
|
5992
6537
|
* @public
|
|
@@ -5994,8 +6539,6 @@ export declare namespace PBVideoPlayer {
|
|
|
5994
6539
|
export declare interface PBVirtualCamera {
|
|
5995
6540
|
defaultTransition?: CameraTransition | undefined;
|
|
5996
6541
|
lookAtEntity?: number | undefined;
|
|
5997
|
-
/** default: 60 */
|
|
5998
|
-
fov?: number | undefined;
|
|
5999
6542
|
}
|
|
6000
6543
|
|
|
6001
6544
|
/**
|
|
@@ -6022,6 +6565,25 @@ export declare namespace PBVisibilityComponent {
|
|
|
6022
6565
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
|
|
6023
6566
|
}
|
|
6024
6567
|
|
|
6568
|
+
/**
|
|
6569
|
+
* @public
|
|
6570
|
+
*/
|
|
6571
|
+
export declare interface Perspective {
|
|
6572
|
+
/**
|
|
6573
|
+
* vertical field of view in radians
|
|
6574
|
+
* defaults to pi/4 = 45 degrees
|
|
6575
|
+
*/
|
|
6576
|
+
fieldOfView?: number | undefined;
|
|
6577
|
+
}
|
|
6578
|
+
|
|
6579
|
+
/**
|
|
6580
|
+
* @public
|
|
6581
|
+
*/
|
|
6582
|
+
export declare namespace Perspective {
|
|
6583
|
+
export function encode(message: Perspective, writer?: _m0.Writer): _m0.Writer;
|
|
6584
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): Perspective;
|
|
6585
|
+
}
|
|
6586
|
+
|
|
6025
6587
|
/**
|
|
6026
6588
|
* Represens a plane by the equation ax + by + cz + d = 0
|
|
6027
6589
|
* @public
|
|
@@ -6177,11 +6739,37 @@ export declare interface PointerEventsSystem {
|
|
|
6177
6739
|
* @param entity - Entity where the callback was attached
|
|
6178
6740
|
*/
|
|
6179
6741
|
removeOnPointerHoverLeave(entity: Entity): void;
|
|
6742
|
+
/**
|
|
6743
|
+
* @public
|
|
6744
|
+
* Remove the callback for onPointerDrag event
|
|
6745
|
+
* @param entity - Entity where the callback was attached
|
|
6746
|
+
*/
|
|
6747
|
+
removeOnPointerDrag(entity: Entity): void;
|
|
6748
|
+
/**
|
|
6749
|
+
* @public
|
|
6750
|
+
* Remove the callback for onPointerDragLocked event
|
|
6751
|
+
* @param entity - Entity where the callback was attached
|
|
6752
|
+
*/
|
|
6753
|
+
removeOnPointerDragLocked(entity: Entity): void;
|
|
6754
|
+
/**
|
|
6755
|
+
* @public
|
|
6756
|
+
* Remove the callback for onPointerDragEnd event
|
|
6757
|
+
* @param entity - Entity where the callback was attached
|
|
6758
|
+
*/
|
|
6759
|
+
removeOnPointerDragEnd(entity: Entity): void;
|
|
6760
|
+
/**
|
|
6761
|
+
* @public
|
|
6762
|
+
* Execute callbacks when the user presses one of the InputButtons pointing at the entity
|
|
6763
|
+
* @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
|
|
6764
|
+
*/
|
|
6765
|
+
onPointerDown(pointerData: {
|
|
6766
|
+
entity: Entity;
|
|
6767
|
+
optsList: EventSystemOptionsCallback[];
|
|
6768
|
+
}): void;
|
|
6180
6769
|
/**
|
|
6181
6770
|
* @public
|
|
6182
6771
|
* Execute callback when the user press the InputButton pointing at the entity
|
|
6183
6772
|
* @param pointerData - Entity to attach the callback, Opts to trigger Feedback and Button
|
|
6184
|
-
* @param cb - Function to execute when click fires
|
|
6185
6773
|
*/
|
|
6186
6774
|
onPointerDown(pointerData: {
|
|
6187
6775
|
entity: Entity;
|
|
@@ -6194,6 +6782,15 @@ export declare interface PointerEventsSystem {
|
|
|
6194
6782
|
* @param opts - Opts to trigger Feedback and Button
|
|
6195
6783
|
*/
|
|
6196
6784
|
onPointerDown(entity: Entity, cb: EventSystemCallback, opts?: Partial<EventSystemOptions>): void;
|
|
6785
|
+
/**
|
|
6786
|
+
* @public
|
|
6787
|
+
* Execute callbacks when the user releases one of the InputButtons pointing at the entity
|
|
6788
|
+
* @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
|
|
6789
|
+
*/
|
|
6790
|
+
onPointerUp(pointerData: {
|
|
6791
|
+
entity: Entity;
|
|
6792
|
+
optsList: EventSystemOptionsCallback[];
|
|
6793
|
+
}): void;
|
|
6197
6794
|
/**
|
|
6198
6795
|
* @public
|
|
6199
6796
|
* Execute callback when the user releases the InputButton pointing at the entity
|
|
@@ -6231,6 +6828,64 @@ export declare interface PointerEventsSystem {
|
|
|
6231
6828
|
entity: Entity;
|
|
6232
6829
|
opts?: Partial<EventSystemOptions>;
|
|
6233
6830
|
}, cb: EventSystemCallback): void;
|
|
6831
|
+
/**
|
|
6832
|
+
* @public
|
|
6833
|
+
* Execute callbacks when the user drags the pointer from inside the entity
|
|
6834
|
+
* @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
|
|
6835
|
+
*/
|
|
6836
|
+
onPointerDrag(pointerData: {
|
|
6837
|
+
entity: Entity;
|
|
6838
|
+
optsList: EventSystemOptionsCallback[];
|
|
6839
|
+
}): void;
|
|
6840
|
+
/**
|
|
6841
|
+
* @public
|
|
6842
|
+
* Execute callback when the user clicks and drags the pointer from inside the entity
|
|
6843
|
+
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
|
6844
|
+
* @param cb - Function to execute when click fires
|
|
6845
|
+
*/
|
|
6846
|
+
onPointerDrag(pointerData: {
|
|
6847
|
+
entity: Entity;
|
|
6848
|
+
opts?: Partial<EventSystemOptions>;
|
|
6849
|
+
}, cb: EventSystemCallback): void;
|
|
6850
|
+
/**
|
|
6851
|
+
* @public
|
|
6852
|
+
* Execute callbacks when the user drags the pointer from inside the entity, locking the cursor in place.
|
|
6853
|
+
* @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
|
|
6854
|
+
*/
|
|
6855
|
+
onPointerDragLocked(pointerData: {
|
|
6856
|
+
entity: Entity;
|
|
6857
|
+
optsList: EventSystemOptionsCallback[];
|
|
6858
|
+
}): void;
|
|
6859
|
+
/**
|
|
6860
|
+
* @public
|
|
6861
|
+
* Execute callback when the user clicks and drags the pointer from inside the entity,
|
|
6862
|
+
* locking the cursor in place
|
|
6863
|
+
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
|
6864
|
+
* @param cb - Function to execute when click fires
|
|
6865
|
+
*/
|
|
6866
|
+
onPointerDragLocked(pointerData: {
|
|
6867
|
+
entity: Entity;
|
|
6868
|
+
opts?: Partial<EventSystemOptions>;
|
|
6869
|
+
}, cb: EventSystemCallback): void;
|
|
6870
|
+
/**
|
|
6871
|
+
* @public
|
|
6872
|
+
* Execute callbacks when the user releases a button after a drag
|
|
6873
|
+
* @param pointerData - Entity to attach the callbacks, list of options to trigger Feedback, Button, and Callback
|
|
6874
|
+
*/
|
|
6875
|
+
onPointerDragEnd(pointerData: {
|
|
6876
|
+
entity: Entity;
|
|
6877
|
+
optsList: EventSystemOptionsCallback[];
|
|
6878
|
+
}): void;
|
|
6879
|
+
/**
|
|
6880
|
+
* @public
|
|
6881
|
+
* Execute callback when the user releases the button after a drag
|
|
6882
|
+
* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
|
|
6883
|
+
* @param cb - Function to execute when click fires
|
|
6884
|
+
*/
|
|
6885
|
+
onPointerDragEnd(pointerData: {
|
|
6886
|
+
entity: Entity;
|
|
6887
|
+
opts?: Partial<EventSystemOptions>;
|
|
6888
|
+
}, cb: EventSystemCallback): void;
|
|
6234
6889
|
}
|
|
6235
6890
|
|
|
6236
6891
|
/**
|
|
@@ -6247,7 +6902,10 @@ export declare const enum PointerEventType {
|
|
|
6247
6902
|
PET_UP = 0,
|
|
6248
6903
|
PET_DOWN = 1,
|
|
6249
6904
|
PET_HOVER_ENTER = 2,
|
|
6250
|
-
PET_HOVER_LEAVE = 3
|
|
6905
|
+
PET_HOVER_LEAVE = 3,
|
|
6906
|
+
PET_DRAG_LOCKED = 4,
|
|
6907
|
+
PET_DRAG = 5,
|
|
6908
|
+
PET_DRAG_END = 6
|
|
6251
6909
|
}
|
|
6252
6910
|
|
|
6253
6911
|
/**
|
|
@@ -6278,7 +6936,10 @@ export declare const enum PointerType {
|
|
|
6278
6936
|
/** POT_NONE - No pointer input */
|
|
6279
6937
|
POT_NONE = 0,
|
|
6280
6938
|
/** POT_MOUSE - Traditional mouse input */
|
|
6281
|
-
POT_MOUSE = 1
|
|
6939
|
+
POT_MOUSE = 1,
|
|
6940
|
+
POT_PAD = 2,
|
|
6941
|
+
POT_TOUCH = 3,
|
|
6942
|
+
POT_WAND = 4
|
|
6282
6943
|
}
|
|
6283
6944
|
|
|
6284
6945
|
/**
|
|
@@ -6875,6 +7536,7 @@ export declare type RaycastSystemOptions = {
|
|
|
6875
7536
|
export declare interface ReactBasedUiSystem {
|
|
6876
7537
|
destroy(): void;
|
|
6877
7538
|
setUiRenderer(ui: UiComponent): void;
|
|
7539
|
+
setTextureRenderer(entity: Entity, ui: UiComponent): void;
|
|
6878
7540
|
}
|
|
6879
7541
|
|
|
6880
7542
|
/**
|
|
@@ -7353,6 +8015,43 @@ export declare namespace Schemas {
|
|
|
7353
8015
|
}) => void;
|
|
7354
8016
|
}
|
|
7355
8017
|
|
|
8018
|
+
/**
|
|
8019
|
+
* @public
|
|
8020
|
+
*/
|
|
8021
|
+
export declare interface ScrollPositionValue {
|
|
8022
|
+
value?: {
|
|
8023
|
+
$case: "position";
|
|
8024
|
+
position: PBVector2;
|
|
8025
|
+
} | {
|
|
8026
|
+
$case: "reference";
|
|
8027
|
+
reference: string;
|
|
8028
|
+
} | undefined;
|
|
8029
|
+
}
|
|
8030
|
+
|
|
8031
|
+
/**
|
|
8032
|
+
* @public
|
|
8033
|
+
*/
|
|
8034
|
+
export declare namespace ScrollPositionValue {
|
|
8035
|
+
export function encode(message: ScrollPositionValue, writer?: _m0.Writer): _m0.Writer;
|
|
8036
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): ScrollPositionValue;
|
|
8037
|
+
}
|
|
8038
|
+
|
|
8039
|
+
/**
|
|
8040
|
+
* @public
|
|
8041
|
+
* The scroll-visible determines if the scrollbars are shown when the scroll overflow is enabled
|
|
8042
|
+
*/
|
|
8043
|
+
export declare type ScrollVisibleType = 'horizontal' | 'vertical' | 'both' | 'hidden';
|
|
8044
|
+
|
|
8045
|
+
/**
|
|
8046
|
+
* @public
|
|
8047
|
+
*/
|
|
8048
|
+
export declare const enum ShowScrollBar {
|
|
8049
|
+
SSB_BOTH = 0,
|
|
8050
|
+
SSB_ONLY_VERTICAL = 1,
|
|
8051
|
+
SSB_ONLY_HORIZONTAL = 2,
|
|
8052
|
+
SSB_HIDDEN = 3
|
|
8053
|
+
}
|
|
8054
|
+
|
|
7356
8055
|
/** @public */
|
|
7357
8056
|
export declare const SkyboxTime: LastWriteWinElementSetComponentDefinition<PBSkyboxTime>;
|
|
7358
8057
|
|
|
@@ -7459,6 +8158,9 @@ export declare namespace Texture {
|
|
|
7459
8158
|
export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
|
|
7460
8159
|
}
|
|
7461
8160
|
|
|
8161
|
+
/** @public */
|
|
8162
|
+
export declare const TextureCamera: LastWriteWinElementSetComponentDefinition<PBTextureCamera>;
|
|
8163
|
+
|
|
7462
8164
|
/**
|
|
7463
8165
|
* @public
|
|
7464
8166
|
*/
|
|
@@ -7569,6 +8271,9 @@ export declare interface TextureUnion {
|
|
|
7569
8271
|
} | {
|
|
7570
8272
|
$case: "videoTexture";
|
|
7571
8273
|
videoTexture: VideoTexture;
|
|
8274
|
+
} | {
|
|
8275
|
+
$case: "uiTexture";
|
|
8276
|
+
uiTexture: UiCanvasTexture;
|
|
7572
8277
|
} | undefined;
|
|
7573
8278
|
}
|
|
7574
8279
|
|
|
@@ -7941,7 +8646,7 @@ export declare type TweenSystem = {
|
|
|
7941
8646
|
|
|
7942
8647
|
/**
|
|
7943
8648
|
* @public
|
|
7944
|
-
* Register callback functions to a particular entity on
|
|
8649
|
+
* Register callback functions to a particular entity on video events.
|
|
7945
8650
|
*/
|
|
7946
8651
|
export declare const tweenSystem: TweenSystem;
|
|
7947
8652
|
|
|
@@ -7973,6 +8678,8 @@ export declare interface UiBackgroundProps {
|
|
|
7973
8678
|
uvs?: number[];
|
|
7974
8679
|
/** AvatarTexture for the background */
|
|
7975
8680
|
avatarTexture?: UiAvatarTexture;
|
|
8681
|
+
/** VideoTexture for the background */
|
|
8682
|
+
videoTexture?: UiVideoTexture;
|
|
7976
8683
|
/** Texture for the background */
|
|
7977
8684
|
texture?: UiTexture;
|
|
7978
8685
|
}
|
|
@@ -7992,9 +8699,31 @@ export declare interface UiButtonProps extends UiLabelProps, EntityPropTypes {
|
|
|
7992
8699
|
disabled?: boolean;
|
|
7993
8700
|
}
|
|
7994
8701
|
|
|
8702
|
+
/** @public */
|
|
8703
|
+
export declare const UiCanvas: LastWriteWinElementSetComponentDefinition<PBUiCanvas>;
|
|
8704
|
+
|
|
7995
8705
|
/** @public */
|
|
7996
8706
|
export declare const UiCanvasInformation: LastWriteWinElementSetComponentDefinition<PBUiCanvasInformation>;
|
|
7997
8707
|
|
|
8708
|
+
/**
|
|
8709
|
+
* @public
|
|
8710
|
+
*/
|
|
8711
|
+
export declare interface UiCanvasTexture {
|
|
8712
|
+
uiCanvasEntity: number;
|
|
8713
|
+
/** default = TextureWrapMode.Clamp */
|
|
8714
|
+
wrapMode?: TextureWrapMode | undefined;
|
|
8715
|
+
/** default = FilterMode.Bilinear */
|
|
8716
|
+
filterMode?: TextureFilterMode | undefined;
|
|
8717
|
+
}
|
|
8718
|
+
|
|
8719
|
+
/**
|
|
8720
|
+
* @public
|
|
8721
|
+
*/
|
|
8722
|
+
export declare namespace UiCanvasTexture {
|
|
8723
|
+
export function encode(message: UiCanvasTexture, writer?: _m0.Writer): _m0.Writer;
|
|
8724
|
+
export function decode(input: _m0.Reader | Uint8Array, length?: number): UiCanvasTexture;
|
|
8725
|
+
}
|
|
8726
|
+
|
|
7998
8727
|
/**
|
|
7999
8728
|
* @public
|
|
8000
8729
|
*/
|
|
@@ -8064,6 +8793,10 @@ export declare interface UiLabelProps {
|
|
|
8064
8793
|
textAlign?: TextAlignType | undefined;
|
|
8065
8794
|
/** Label font type. @defaultValue 'sans-serif' */
|
|
8066
8795
|
font?: UiFontType | undefined;
|
|
8796
|
+
/** Outline width of the text. @defaultValue 0 */
|
|
8797
|
+
outlineWidth?: number | undefined;
|
|
8798
|
+
/** Outline color of the text. @defaultValue `{ r: 0, g: 0, b: 0, a: 1 }` */
|
|
8799
|
+
outlineColor?: PBColor4 | undefined;
|
|
8067
8800
|
/** Behaviour when text reached. @defaultValue 'wrap' */
|
|
8068
8801
|
textWrap?: UiTextWrapType | undefined;
|
|
8069
8802
|
}
|
|
@@ -8073,6 +8806,9 @@ export declare interface UiLabelProps {
|
|
|
8073
8806
|
*/
|
|
8074
8807
|
export declare type uint32 = number;
|
|
8075
8808
|
|
|
8809
|
+
/** @public */
|
|
8810
|
+
export declare const UiScrollResult: LastWriteWinElementSetComponentDefinition<PBUiScrollResult>;
|
|
8811
|
+
|
|
8076
8812
|
/** @public */
|
|
8077
8813
|
export declare const UiText: LastWriteWinElementSetComponentDefinition<PBUiText>;
|
|
8078
8814
|
|
|
@@ -8150,10 +8886,26 @@ export declare interface UiTransformProps {
|
|
|
8150
8886
|
borderWidth?: Partial<Position> | PositionUnit;
|
|
8151
8887
|
/** The opacity property sets the opacity level for an element, it's accumulated across children @defaultValue 1 */
|
|
8152
8888
|
opacity?: number;
|
|
8889
|
+
/** A reference value to identify the element, default empty */
|
|
8890
|
+
elementId?: string;
|
|
8891
|
+
/** default position=(0,0) if it aplies, a vector or a reference-id */
|
|
8892
|
+
scrollPosition?: PBVector2 | string;
|
|
8893
|
+
/** default ShowScrollBar.SSB_BOTH */
|
|
8894
|
+
scrollVisible?: ScrollVisibleType;
|
|
8153
8895
|
/** default 0 */
|
|
8154
8896
|
zIndex?: number;
|
|
8155
8897
|
}
|
|
8156
8898
|
|
|
8899
|
+
/**
|
|
8900
|
+
* Texture
|
|
8901
|
+
* @public
|
|
8902
|
+
*/
|
|
8903
|
+
export declare interface UiVideoTexture {
|
|
8904
|
+
videoPlayerEntity: Entity;
|
|
8905
|
+
wrapMode?: TextureWrapType;
|
|
8906
|
+
filterMode?: TextureFilterType;
|
|
8907
|
+
}
|
|
8908
|
+
|
|
8157
8909
|
/**
|
|
8158
8910
|
* @public
|
|
8159
8911
|
*/
|