@dcl/playground-assets 7.10.6-18360453790.commit-2ff55cb → 7.10.7-18377295679.commit-e7598c1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alpha.d.ts CHANGED
@@ -6014,7 +6014,6 @@ export declare namespace PBVideoPlayer {
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  * the holding entity transform).
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- * * The fov defines the Field of View of the virtual camera
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  */
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  /**
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  * @public
@@ -6022,8 +6021,6 @@ export declare namespace PBVideoPlayer {
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  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
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- /** default: 60 */
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- fov?: number | undefined;
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  }
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  /**
@@ -7840,7 +7837,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param entity - entity to apply the tween to
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  * @param start - starting position vector
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  * @param end - ending position vector
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- * @param duration - duration of the tween in seconds
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+ * @param duration - duration of the tween in milliseconds
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  * @param easingFunction - easing function to use (defaults to EF_LINEAR)
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  */
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  setMove(entity: Entity, start: PBVector3, end: PBVector3, duration: number, easingFunction?: EasingFunction): void;
@@ -7851,7 +7848,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param entity - entity to apply the tween to
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  * @param start - starting scale vector
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  * @param end - ending scale vector
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- * @param duration - duration of the tween in seconds
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+ * @param duration - duration of the tween in milliseconds
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  * @param easingFunction - easing function to use (defaults to EF_LINEAR)
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  */
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  setScale(entity: Entity, start: PBVector3, end: PBVector3, duration: number, easingFunction?: EasingFunction): void;
@@ -7862,7 +7859,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param entity - entity to apply the tween to
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  * @param start - starting rotation quaternion
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  * @param end - ending rotation quaternion
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- * @param duration - duration of the tween in seconds
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+ * @param duration - duration of the tween in milliseconds
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  * @param easingFunction - easing function to use (defaults to EF_LINEAR)
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  */
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  setRotate(entity: Entity, start: PBQuaternion, end: PBQuaternion, duration: number, easingFunction?: EasingFunction): void;
@@ -7873,7 +7870,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param entity - entity to apply the tween to
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  * @param start - starting UV coordinates
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  * @param end - ending UV coordinates
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- * @param duration - duration of the tween in seconds
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+ * @param duration - duration of the tween in milliseconds
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  * @param movementType - type of texture movement (defaults to TMT_OFFSET)
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  * @param easingFunction - easing function to use (defaults to EF_LINEAR)
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  */
@@ -7885,7 +7882,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param entity - entity to apply the tween to
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  * @param direction - direction vector to move towards
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  * @param speed - speed of movement per second
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- * @param duration - duration of the tween in seconds (defaults to 0 for infinite)
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+ * @param duration - duration of the tween in milliseconds (defaults to 0 for infinite)
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  */
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  setMoveContinuous(entity: Entity, direction: PBVector3, speed: number, duration?: number): void;
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  /**
@@ -7895,7 +7892,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param entity - entity to apply the tween to
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  * @param direction - rotation direction quaternion
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  * @param speed - speed of rotation per second
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- * @param duration - duration of the tween in seconds (defaults to 0 for infinite)
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+ * @param duration - duration of the tween in milliseconds (defaults to 0 for infinite)
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  */
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  setRotateContinuous(entity: Entity, direction: PBQuaternion, speed: number, duration?: number): void;
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  /**
@@ -7906,7 +7903,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param direction - direction vector for UV movement
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  * @param speed - speed of UV movement per second
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  * @param movementType - type of texture movement (defaults to TMT_OFFSET)
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- * @param duration - duration of the tween in seconds (defaults to 0 for infinite)
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+ * @param duration - duration of the tween in milliseconds (defaults to 0 for infinite)
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  */
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  setTextureMoveContinuous(entity: Entity, direction: PBVector2, speed: number, movementType?: TextureMovementType, duration?: number): void;
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  }
package/dist/beta.d.ts CHANGED
@@ -5986,7 +5986,6 @@ export declare namespace PBVideoPlayer {
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  * the holding entity transform).
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- * * The fov defines the Field of View of the virtual camera
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  */
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  /**
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  * @public
@@ -5994,8 +5993,6 @@ export declare namespace PBVideoPlayer {
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  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
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- /** default: 60 */
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- fov?: number | undefined;
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  }
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  /**
@@ -7807,7 +7804,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param entity - entity to apply the tween to
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  * @param start - starting position vector
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  * @param end - ending position vector
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- * @param duration - duration of the tween in seconds
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+ * @param duration - duration of the tween in milliseconds
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  * @param easingFunction - easing function to use (defaults to EF_LINEAR)
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  */
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  setMove(entity: Entity, start: PBVector3, end: PBVector3, duration: number, easingFunction?: EasingFunction): void;
@@ -7818,7 +7815,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param entity - entity to apply the tween to
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  * @param start - starting scale vector
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  * @param end - ending scale vector
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- * @param duration - duration of the tween in seconds
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+ * @param duration - duration of the tween in milliseconds
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  * @param easingFunction - easing function to use (defaults to EF_LINEAR)
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  */
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  setScale(entity: Entity, start: PBVector3, end: PBVector3, duration: number, easingFunction?: EasingFunction): void;
@@ -7829,7 +7826,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param entity - entity to apply the tween to
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  * @param start - starting rotation quaternion
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  * @param end - ending rotation quaternion
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- * @param duration - duration of the tween in seconds
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+ * @param duration - duration of the tween in milliseconds
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  * @param easingFunction - easing function to use (defaults to EF_LINEAR)
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  */
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  setRotate(entity: Entity, start: PBQuaternion, end: PBQuaternion, duration: number, easingFunction?: EasingFunction): void;
@@ -7840,7 +7837,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param entity - entity to apply the tween to
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  * @param start - starting UV coordinates
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  * @param end - ending UV coordinates
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- * @param duration - duration of the tween in seconds
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+ * @param duration - duration of the tween in milliseconds
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  * @param movementType - type of texture movement (defaults to TMT_OFFSET)
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  * @param easingFunction - easing function to use (defaults to EF_LINEAR)
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  */
@@ -7852,7 +7849,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param entity - entity to apply the tween to
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  * @param direction - direction vector to move towards
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  * @param speed - speed of movement per second
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- * @param duration - duration of the tween in seconds (defaults to 0 for infinite)
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+ * @param duration - duration of the tween in milliseconds (defaults to 0 for infinite)
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  */
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  setMoveContinuous(entity: Entity, direction: PBVector3, speed: number, duration?: number): void;
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  /**
@@ -7862,7 +7859,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param entity - entity to apply the tween to
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  * @param direction - rotation direction quaternion
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  * @param speed - speed of rotation per second
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- * @param duration - duration of the tween in seconds (defaults to 0 for infinite)
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+ * @param duration - duration of the tween in milliseconds (defaults to 0 for infinite)
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  */
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  setRotateContinuous(entity: Entity, direction: PBQuaternion, speed: number, duration?: number): void;
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  /**
@@ -7873,7 +7870,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param direction - direction vector for UV movement
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  * @param speed - speed of UV movement per second
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  * @param movementType - type of texture movement (defaults to TMT_OFFSET)
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- * @param duration - duration of the tween in seconds (defaults to 0 for infinite)
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+ * @param duration - duration of the tween in milliseconds (defaults to 0 for infinite)
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  */
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  setTextureMoveContinuous(entity: Entity, direction: PBVector2, speed: number, movementType?: TextureMovementType, duration?: number): void;
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  }
@@ -5986,7 +5986,6 @@ export declare namespace PBVideoPlayer {
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  * an 'instant' transition (like using speed/time = 0)
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  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
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  * the holding entity transform).
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- * * The fov defines the Field of View of the virtual camera
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  */
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  /**
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  * @public
@@ -5994,8 +5993,6 @@ export declare namespace PBVideoPlayer {
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  export declare interface PBVirtualCamera {
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  defaultTransition?: CameraTransition | undefined;
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  lookAtEntity?: number | undefined;
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- /** default: 60 */
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- fov?: number | undefined;
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  }
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  /**
@@ -7807,7 +7804,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param entity - entity to apply the tween to
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  * @param start - starting position vector
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  * @param end - ending position vector
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- * @param duration - duration of the tween in seconds
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+ * @param duration - duration of the tween in milliseconds
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  * @param easingFunction - easing function to use (defaults to EF_LINEAR)
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  */
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  setMove(entity: Entity, start: PBVector3, end: PBVector3, duration: number, easingFunction?: EasingFunction): void;
@@ -7818,7 +7815,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param entity - entity to apply the tween to
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  * @param start - starting scale vector
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  * @param end - ending scale vector
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- * @param duration - duration of the tween in seconds
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+ * @param duration - duration of the tween in milliseconds
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  * @param easingFunction - easing function to use (defaults to EF_LINEAR)
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  */
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  setScale(entity: Entity, start: PBVector3, end: PBVector3, duration: number, easingFunction?: EasingFunction): void;
@@ -7829,7 +7826,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param entity - entity to apply the tween to
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  * @param start - starting rotation quaternion
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  * @param end - ending rotation quaternion
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- * @param duration - duration of the tween in seconds
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+ * @param duration - duration of the tween in milliseconds
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  * @param easingFunction - easing function to use (defaults to EF_LINEAR)
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  */
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  setRotate(entity: Entity, start: PBQuaternion, end: PBQuaternion, duration: number, easingFunction?: EasingFunction): void;
@@ -7840,7 +7837,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param entity - entity to apply the tween to
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  * @param start - starting UV coordinates
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  * @param end - ending UV coordinates
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- * @param duration - duration of the tween in seconds
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+ * @param duration - duration of the tween in milliseconds
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  * @param movementType - type of texture movement (defaults to TMT_OFFSET)
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  * @param easingFunction - easing function to use (defaults to EF_LINEAR)
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  */
@@ -7852,7 +7849,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param entity - entity to apply the tween to
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  * @param direction - direction vector to move towards
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  * @param speed - speed of movement per second
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- * @param duration - duration of the tween in seconds (defaults to 0 for infinite)
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+ * @param duration - duration of the tween in milliseconds (defaults to 0 for infinite)
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  */
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  setMoveContinuous(entity: Entity, direction: PBVector3, speed: number, duration?: number): void;
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  /**
@@ -7862,7 +7859,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param entity - entity to apply the tween to
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  * @param direction - rotation direction quaternion
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  * @param speed - speed of rotation per second
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- * @param duration - duration of the tween in seconds (defaults to 0 for infinite)
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+ * @param duration - duration of the tween in milliseconds (defaults to 0 for infinite)
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  */
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  setRotateContinuous(entity: Entity, direction: PBQuaternion, speed: number, duration?: number): void;
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  /**
@@ -7873,7 +7870,7 @@ export declare interface TweenComponentDefinitionExtended extends LastWriteWinEl
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  * @param direction - direction vector for UV movement
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  * @param speed - speed of UV movement per second
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  * @param movementType - type of texture movement (defaults to TMT_OFFSET)
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- * @param duration - duration of the tween in seconds (defaults to 0 for infinite)
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+ * @param duration - duration of the tween in milliseconds (defaults to 0 for infinite)
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  */
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  setTextureMoveContinuous(entity: Entity, direction: PBVector2, speed: number, movementType?: TextureMovementType, duration?: number): void;
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  }