@dcl/playground-assets 7.1.4-4578394386.commit-04912cc → 7.1.4-4598596181.commit-a983260

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package/dist/alpha.d.ts CHANGED
@@ -385,8 +385,7 @@ export declare const enum ColliderLayer {
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  CL_POINTER = 1,
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  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
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  CL_PHYSICS = 2,
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- /** CL_VISIBLE_MESHES - all visible meshes, use with extreme care since the performance penalty is high */
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- CL_VISIBLE_MESHES = 4,
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+ CL_RESERVED1 = 4,
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  CL_RESERVED2 = 8,
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  CL_RESERVED3 = 16,
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  CL_RESERVED4 = 32,
package/dist/beta.d.ts CHANGED
@@ -385,8 +385,7 @@ export declare const enum ColliderLayer {
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  CL_POINTER = 1,
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  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
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  CL_PHYSICS = 2,
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- /** CL_VISIBLE_MESHES - all visible meshes, use with extreme care since the performance penalty is high */
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- CL_VISIBLE_MESHES = 4,
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+ CL_RESERVED1 = 4,
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  CL_RESERVED2 = 8,
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  CL_RESERVED3 = 16,
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  CL_RESERVED4 = 32,
@@ -385,8 +385,7 @@ export declare const enum ColliderLayer {
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  CL_POINTER = 1,
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  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
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  CL_PHYSICS = 2,
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- /** CL_VISIBLE_MESHES - all visible meshes, use with extreme care since the performance penalty is high */
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- CL_VISIBLE_MESHES = 4,
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+ CL_RESERVED1 = 4,
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  CL_RESERVED2 = 8,
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  CL_RESERVED3 = 16,
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  CL_RESERVED4 = 32,