@dcl/playground-assets 7.1.18-5157075834.commit-1637d16 → 7.1.18-5158337338.commit-735bf67
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- package/dist/alpha.d.ts +87 -0
- package/dist/beta.d.ts +87 -0
- package/dist/index.bundled.d.ts +87 -0
- package/dist/index.js +6 -6
- package/dist/index.js.map +3 -3
- package/dist/playground/sdk/dcl-sdk.package.json +2 -2
- package/dist/playground/snippets/cube-spawner.ts +2 -3
- package/dist/playground/snippets/raycast-hit-many.ts +1 -5
- package/dist/playground/snippets/raycast-hit.ts +1 -5
- package/dist/playground-assets.d.ts +87 -0
- package/etc/playground-assets.api.json +1016 -105
- package/etc/playground-assets.api.md +36 -0
- package/package.json +4 -4
@@ -1,7 +1,7 @@
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{
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"name": "@dcl/sdk",
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"description": "",
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"version": "7.1.18-
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"version": "7.1.18-5158337338.commit-735bf67",
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"author": "Decentraland",
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"dependencies": {
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"@dcl/ecs": "file:../ecs",
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@@ -34,5 +34,5 @@
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},
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"types": "./index.d.ts",
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"typings": "./index.d.ts",
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"commit": "
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"commit": "735bf678b8390821dd0fdd6046e78963212bed6c"
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}
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@@ -27,11 +27,10 @@ function circularSystem(dt: number) {
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// Init
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const initEntity = createCube(8, 1, 8)
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pointerEventsSystem.onPointerDown(
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initEntity,
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{ entity: initEntity, opts: { button: InputAction.IA_PRIMARY, hoverText: 'Press E to spawn' } },
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() => {
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createCube(1 + Math.random() * 8, Math.random() * 8, 1 + Math.random() * 8)
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}
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{ button: InputAction.IA_PRIMARY, hoverText: 'Press E to spawn' }
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}
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)
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engine.addSystem(circularSystem)
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@@ -32,7 +32,7 @@ const raycastEntity = engine.addEntity()
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// Add OnPointerDown component to cube entity to trigger ray casting on interaction
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pointerEventsSystem.onPointerDown(
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cubeEntity,
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{ entity: cubeEntity, opts: { button: InputAction.IA_POINTER, hoverText: 'CAST RAY' } },
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() => {
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Raycast.createOrReplace(raycastEntity, {
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direction: {
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@@ -42,10 +42,6 @@ pointerEventsSystem.onPointerDown(
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maxDistance: 16,
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queryType: RaycastQueryType.RQT_QUERY_ALL
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})
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},
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{
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button: InputAction.IA_POINTER,
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hoverText: 'CAST RAY'
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}
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)
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@@ -31,7 +31,7 @@ const raycastEntity = engine.addEntity()
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// Add OnPointerDown component to cube entity to trigger ray casting on interaction
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pointerEventsSystem.onPointerDown(
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cubeEntity,
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{ entity: cubeEntity, opts: { button: InputAction.IA_POINTER, hoverText: 'CAST RAY' } },
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() => {
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Raycast.createOrReplace(raycastEntity, {
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continuous: true,
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@@ -43,10 +43,6 @@ pointerEventsSystem.onPointerDown(
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maxDistance: 16,
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queryType: RaycastQueryType.RQT_HIT_FIRST
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})
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},
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{
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button: InputAction.IA_POINTER,
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hoverText: 'CAST RAY'
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}
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)
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@@ -4941,6 +4941,15 @@ export declare interface PointerEventsSystem {
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/**
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* @public
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* Execute callback when the user press the InputButton pointing at the entity
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* @param pointerData - Entity to attach the callback, Opts to trigger Feedback and Button
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* @param cb - Function to execute when click fires
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*/
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onPointerDown(pointerData: {
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entity: Entity;
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opts?: Partial<EventSystemOptions>;
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}, cb: EventSystemCallback): void;
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/**
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* @deprecated Use onPointerDown with (pointerData, cb)
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* @param entity - Entity to attach the callback
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* @param cb - Function to execute when click fires
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* @param opts - Opts to trigger Feedback and Button
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@@ -4949,6 +4958,15 @@ export declare interface PointerEventsSystem {
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/**
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* @public
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* Execute callback when the user releases the InputButton pointing at the entity
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* @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
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* @param cb - Function to execute when click fires
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*/
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onPointerUp(pointerData: {
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entity: Entity;
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opts?: Partial<EventSystemOptions>;
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}, cb: EventSystemCallback): void;
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/**
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* @deprecated Use onPointerUp with (pointerData, cb)
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* @param entity - Entity to attach the callback
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* @param cb - Function to execute when click fires
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* @param opts - Opts to trigger Feedback and Button
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@@ -5424,6 +5442,15 @@ export declare interface RaycastSystem {
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* @public
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* Execute callback when the entity receives a RaycastResult component update.
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* Uses a Vector3 entity-local direction value to calculate the ray direction
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* @param raycastData - Entity to attach the callback and Raycast configuration options
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* @param callback - Function to execute when the entity's RaycastResult component is updated
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*/
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registerLocalDirectionRaycast(raycastData: {
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entity: Entity;
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opts?: Partial<LocalDirectionRaycastOptions>;
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}, callback: RaycastSystemCallback): void;
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/**
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* @deprecated use registerLocalDirectionRaycast(raycastData, cb) instead
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* @param entity - Entity to attach the callback
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* @param callback - Function to execute when the entity's RaycastResult component is updated
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* @param options - Raycast configuration options
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@@ -5433,6 +5460,15 @@ export declare interface RaycastSystem {
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* @public
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* Execute callback when the entity receives a RaycastResult component update.
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* Uses a Vector3 global direction value to calculate the ray direction
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* @param raycastData - Entity to attach the callback
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* @param callback - Function to execute when the entity's RaycastResult component is updated
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*/
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registerGlobalDirectionRaycast(raycastData: {
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entity: Entity;
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opts?: Partial<GlobalDirectionRaycastOptions>;
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}, callback: RaycastSystemCallback): void;
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/**
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* @deprecated use registerGlobalDirectionRaycast(raycastData, cb) instead
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* @param entity - Entity to attach the callback
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* @param callback - Function to execute when the entity's RaycastResult component is updated
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* @param options - Raycast configuration options
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* @public
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* Execute callback when the entity receives a RaycastResult component update.
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* Uses a Vector3 global target position to calculate the ray direction
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* @param raycastData - Entity to attach the callback and Raycast configuration options
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* @param callback - Function to execute when the entity's RaycastResult component is updated
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*/
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registerGlobalTargetRaycast(raycastData: {
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entity: Entity;
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opts?: Partial<GlobalTargetRaycastOptions>;
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}, callback: RaycastSystemCallback): void;
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/**
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* @deprecated use registerGlobalTargetRaycast(raycastData, cb) instead
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* @param entity - Entity to attach the callback
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* @param callback - Function to execute when the entity's RaycastResult component is updated
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* @param options - Raycast configuration options
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* @public
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* Execute callback when the entity receives a RaycastResult component update.
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* Uses an target Entity value to calculate the ray direction
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* @param raycastData - Entity to attach the callback
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* @param callback - Function to execute when the entity's RaycastResult component is updated
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* @param options - Raycast configuration options
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*/
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registerTargetEntityRaycast(raycastData: {
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entity: Entity;
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opts?: Partial<TargetEntityRaycastOptions>;
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}, callback: RaycastSystemCallback): void;
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/**
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* @deprecated use registerTargetEntityRaycast(raycastData, cb) instead
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* @param options - Raycast configuration options
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*/
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registerTargetEntityRaycast(entity: Entity, callback: RaycastSystemCallback, options?: Partial<TargetEntityRaycastOptions>): void;
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/**
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* @public
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* Creates Raycast local direction opts with defaults
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*/
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localDirectionOptions(options?: Partial<LocalDirectionRaycastOptions>): RaycastSystemOptions;
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/**
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* @public
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* Creates Raycast global direction opts with defaults
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*/
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globalDirectionOptions(options?: Partial<GlobalDirectionRaycastOptions>): RaycastSystemOptions;
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/**
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* @public
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* Creates Raycast global target direction opts with defaults
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*/
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globalTargetOptions(options?: Partial<GlobalTargetRaycastOptions>): RaycastSystemOptions;
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/**
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* @public
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* Creates Raycast target entity opts with defaults
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*/
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targetEntitytOptions(options?: Partial<TargetEntityRaycastOptions>): RaycastSystemOptions;
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/**
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* @public
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* Immediate mode Raycast to be used on a sytem rather than callbacks
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*
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* Use the options helper to create the specified raycast i.e. localDirectionOptions(opts)
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*/
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registerRaycast(entity: Entity, options: RaycastSystemOptions): DeepReadonlyObject<PBRaycastResult> | null;
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}
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/**
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removeVideoEventsEntity(entity: Entity): void;
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registerVideoEventsEntity(entity: Entity, callback: VideoEventsSystemCallback): void;
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hasVideoEventsEntity(entity: Entity): boolean;
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/**
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* Returns the latest state of the VideoEvent
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* @param entity - Entity to retrieve the video status
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*/
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getVideoState(entity: Entity): DeepReadonlyObject<PBVideoEvent> | undefined;
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}
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/**
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