@dcl/playground-assets 7.1.12-4959689339.commit-9633e24 → 7.1.12-4962288892.commit-2317317

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alpha.d.ts CHANGED
@@ -1,3 +1,5 @@
1
+ import _m0 from 'protobufjs/minimal';
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+
1
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  /**
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  * @public
3
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  */
@@ -131,6 +133,14 @@ export declare interface AvatarTexture {
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  filterMode?: TextureFilterMode | undefined;
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  }
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+ /**
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+ * @public
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+ */
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+ export declare namespace AvatarTexture {
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+ export function encode(message: AvatarTexture, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): AvatarTexture;
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+ }
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+
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  /**
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  * @public
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  */
@@ -234,6 +244,14 @@ export declare interface BorderRect {
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  bottom: number;
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  }
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+ /**
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+ * @public
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+ */
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+ export declare namespace BorderRect {
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+ export function encode(message: BorderRect, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): BorderRect;
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+ }
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+
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  /**
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  *
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  * @public
@@ -1122,6 +1140,16 @@ export declare interface ComponentData {
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  };
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  }
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+ /**
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+ * @public
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+ */
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+ export declare namespace ComponentData {
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+ export function encode(message: ComponentData, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): ComponentData;
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+ export function fromJSON(object: any): ComponentData;
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+ export function toJSON(message: ComponentData): unknown;
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+ }
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+
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  /**
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  * @public
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  */
@@ -1227,6 +1255,16 @@ export declare interface CompositeComponent {
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  data: Map<number, ComponentData>;
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  }
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1258
+ /**
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+ * @public
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+ */
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+ export declare namespace CompositeComponent {
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+ export function encode(message: CompositeComponent, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): CompositeComponent;
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+ export function fromJSON(object: any): CompositeComponent;
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+ export function toJSON(message: CompositeComponent): unknown;
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+ }
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+
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  /**
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  * @public
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  */
@@ -1235,6 +1273,16 @@ export declare interface CompositeComponent_DataEntry {
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  value: ComponentData | undefined;
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  }
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1276
+ /**
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+ * @public
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+ */
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+ export declare namespace CompositeComponent_DataEntry {
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+ export function encode(message: CompositeComponent_DataEntry, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): CompositeComponent_DataEntry;
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+ export function fromJSON(object: any): CompositeComponent_DataEntry;
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+ export function toJSON(message: CompositeComponent_DataEntry): unknown;
1284
+ }
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+
1238
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  /**
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  * @public
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  */
@@ -1243,6 +1291,16 @@ export declare interface CompositeDefinition {
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  components: CompositeComponent[];
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  }
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1293
 
1294
+ /**
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+ * @public
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+ */
1297
+ export declare namespace CompositeDefinition {
1298
+ export function encode(message: CompositeDefinition, writer?: _m0.Writer): _m0.Writer;
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+ export function decode(input: _m0.Reader | Uint8Array, length?: number): CompositeDefinition;
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+ export function fromJSON(object: any): CompositeDefinition;
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+ export function toJSON(message: CompositeDefinition): unknown;
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+ }
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+
1246
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  /**
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  * @param src - the source path of the composite
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  * @public
@@ -3394,6 +3452,14 @@ export declare interface PBAnimationState {
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  shouldReset?: boolean | undefined;
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  }
3396
3454
 
3455
+ /**
3456
+ * @public
3457
+ */
3458
+ export declare namespace PBAnimationState {
3459
+ export function encode(message: PBAnimationState, writer?: _m0.Writer): _m0.Writer;
3460
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAnimationState;
3461
+ }
3462
+
3397
3463
  /**
3398
3464
  * The Animator component is a container for multiple potential animations an Entity can display,
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  * separately or at the same time. It can be used to start, stop or blend animations; as well as
@@ -3410,6 +3476,14 @@ export declare interface PBAnimator {
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  states: PBAnimationState[];
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  }
3412
3478
 
3479
+ /**
3480
+ * @public
3481
+ */
3482
+ export declare namespace PBAnimator {
3483
+ export function encode(message: PBAnimator, writer?: _m0.Writer): _m0.Writer;
3484
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAnimator;
3485
+ }
3486
+
3413
3487
  /**
3414
3488
  * The AudioSource component can play an audio clips bundled with the scene, controlling some
3415
3489
  * of the behavior.
@@ -3437,6 +3511,14 @@ export declare interface PBAudioSource {
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3511
  audioClipUrl: string;
3438
3512
  }
3439
3513
 
3514
+ /**
3515
+ * @public
3516
+ */
3517
+ export declare namespace PBAudioSource {
3518
+ export function encode(message: PBAudioSource, writer?: _m0.Writer): _m0.Writer;
3519
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAudioSource;
3520
+ }
3521
+
3440
3522
  /**
3441
3523
  * The AudioStream component can play external audio clips given a URL, streaming it in real-time.
3442
3524
  *
@@ -3454,6 +3536,14 @@ export declare interface PBAudioStream {
3454
3536
  url: string;
3455
3537
  }
3456
3538
 
3539
+ /**
3540
+ * @public
3541
+ */
3542
+ export declare namespace PBAudioStream {
3543
+ export function encode(message: PBAudioStream, writer?: _m0.Writer): _m0.Writer;
3544
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAudioStream;
3545
+ }
3546
+
3457
3547
  /**
3458
3548
  * The AvatarAttach component automatically repositions an Entity to maintain the same position and
3459
3549
  * rotation relative to some part of an avatar, called the "anchor point". The Entity
@@ -3474,6 +3564,14 @@ export declare interface PBAvatarAttach {
3474
3564
  anchorPointId: AvatarAnchorPointType;
3475
3565
  }
3476
3566
 
3567
+ /**
3568
+ * @public
3569
+ */
3570
+ export declare namespace PBAvatarAttach {
3571
+ export function encode(message: PBAvatarAttach, writer?: _m0.Writer): _m0.Writer;
3572
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarAttach;
3573
+ }
3574
+
3477
3575
  /**
3478
3576
  * The AvatarModifierArea component can be attached to an Entity to define a region of space where
3479
3577
  * avatar behavior changes.
@@ -3500,6 +3598,14 @@ export declare interface PBAvatarModifierArea {
3500
3598
  modifiers: AvatarModifierType[];
3501
3599
  }
3502
3600
 
3601
+ /**
3602
+ * @public
3603
+ */
3604
+ export declare namespace PBAvatarModifierArea {
3605
+ export function encode(message: PBAvatarModifierArea, writer?: _m0.Writer): _m0.Writer;
3606
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarModifierArea;
3607
+ }
3608
+
3503
3609
  /**
3504
3610
  * The AvatarShape component contains the information required to draw and animate avatar, acting as
3505
3611
  * a simplified GLTF container for this specific case.
@@ -3548,6 +3654,14 @@ export declare interface PBAvatarShape {
3548
3654
  emotes: string[];
3549
3655
  }
3550
3656
 
3657
+ /**
3658
+ * @public
3659
+ */
3660
+ export declare namespace PBAvatarShape {
3661
+ export function encode(message: PBAvatarShape, writer?: _m0.Writer): _m0.Writer;
3662
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarShape;
3663
+ }
3664
+
3551
3665
  /**
3552
3666
  * The Billboard component makes an Entity automatically reorient its rotation to face the camera.
3553
3667
  * As the name indicates, it’s used to display in-game billboards and frequently combined with
@@ -3564,6 +3678,14 @@ export declare interface PBBillboard {
3564
3678
  billboardMode?: BillboardMode | undefined;
3565
3679
  }
3566
3680
 
3681
+ /**
3682
+ * @public
3683
+ */
3684
+ export declare namespace PBBillboard {
3685
+ export function encode(message: PBBillboard, writer?: _m0.Writer): _m0.Writer;
3686
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBBillboard;
3687
+ }
3688
+
3567
3689
  /**
3568
3690
  * The CameraMode component can be used to determine whether the player is using a first-person o
3569
3691
  * third-person view.
@@ -3576,6 +3698,14 @@ export declare interface PBCameraMode {
3576
3698
  mode: CameraType;
3577
3699
  }
3578
3700
 
3701
+ /**
3702
+ * @public
3703
+ */
3704
+ export declare namespace PBCameraMode {
3705
+ export function encode(message: PBCameraMode, writer?: _m0.Writer): _m0.Writer;
3706
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraMode;
3707
+ }
3708
+
3579
3709
  /**
3580
3710
  * The CameraModeArea component can be attached to an Entity to define a region of space where
3581
3711
  * the player's camera mode (1st-person or 3rd-person) is overridden.
@@ -3599,6 +3729,14 @@ export declare interface PBCameraModeArea {
3599
3729
  mode: CameraType;
3600
3730
  }
3601
3731
 
3732
+ /**
3733
+ * @public
3734
+ */
3735
+ export declare namespace PBCameraModeArea {
3736
+ export function encode(message: PBCameraModeArea, writer?: _m0.Writer): _m0.Writer;
3737
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraModeArea;
3738
+ }
3739
+
3602
3740
  /**
3603
3741
  * @public
3604
3742
  */
@@ -3608,6 +3746,14 @@ export declare interface PBColor3 {
3608
3746
  b: number;
3609
3747
  }
3610
3748
 
3749
+ /**
3750
+ * @public
3751
+ */
3752
+ export declare namespace PBColor3 {
3753
+ export function encode(message: PBColor3, writer?: _m0.Writer): _m0.Writer;
3754
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBColor3;
3755
+ }
3756
+
3611
3757
  /**
3612
3758
  * @public
3613
3759
  */
@@ -3618,6 +3764,14 @@ export declare interface PBColor4 {
3618
3764
  a: number;
3619
3765
  }
3620
3766
 
3767
+ /**
3768
+ * @public
3769
+ */
3770
+ export declare namespace PBColor4 {
3771
+ export function encode(message: PBColor4, writer?: _m0.Writer): _m0.Writer;
3772
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBColor4;
3773
+ }
3774
+
3621
3775
  /**
3622
3776
  * EngineInfo provides information about the graphics engine running the scene.
3623
3777
  * The values of this component are written at the "physics" stage of the ADR-148. Meaning
@@ -3636,6 +3790,14 @@ export declare interface PBEngineInfo {
3636
3790
  tickNumber: number;
3637
3791
  }
3638
3792
 
3793
+ /**
3794
+ * @public
3795
+ */
3796
+ export declare namespace PBEngineInfo {
3797
+ export function encode(message: PBEngineInfo, writer?: _m0.Writer): _m0.Writer;
3798
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBEngineInfo;
3799
+ }
3800
+
3639
3801
  /**
3640
3802
  * GltfContainer loads a GLTF file (and any additional files packaged inside) attached to an Entity.
3641
3803
  *
@@ -3654,6 +3816,14 @@ export declare interface PBGltfContainer {
3654
3816
  invisibleMeshesCollisionMask?: number | undefined;
3655
3817
  }
3656
3818
 
3819
+ /**
3820
+ * @public
3821
+ */
3822
+ export declare namespace PBGltfContainer {
3823
+ export function encode(message: PBGltfContainer, writer?: _m0.Writer): _m0.Writer;
3824
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainer;
3825
+ }
3826
+
3657
3827
  /**
3658
3828
  * GltfContainerLoadingState is set by the engine and provides information about
3659
3829
  * the current state of the GltfContainer of an entity.
@@ -3665,6 +3835,14 @@ export declare interface PBGltfContainerLoadingState {
3665
3835
  currentState: LoadingState;
3666
3836
  }
3667
3837
 
3838
+ /**
3839
+ * @public
3840
+ */
3841
+ export declare namespace PBGltfContainerLoadingState {
3842
+ export function encode(message: PBGltfContainerLoadingState, writer?: _m0.Writer): _m0.Writer;
3843
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfContainerLoadingState;
3844
+ }
3845
+
3668
3846
  /**
3669
3847
  * @public
3670
3848
  */
@@ -3678,6 +3856,14 @@ export declare interface PBMaterial {
3678
3856
  };
3679
3857
  }
3680
3858
 
3859
+ /**
3860
+ * @public
3861
+ */
3862
+ export declare namespace PBMaterial {
3863
+ export function encode(message: PBMaterial, writer?: _m0.Writer): _m0.Writer;
3864
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial;
3865
+ }
3866
+
3681
3867
  /**
3682
3868
  * @public
3683
3869
  */
@@ -3716,6 +3902,14 @@ export declare interface PBMaterial_PbrMaterial {
3716
3902
  directIntensity?: number | undefined;
3717
3903
  }
3718
3904
 
3905
+ /**
3906
+ * @public
3907
+ */
3908
+ export declare namespace PBMaterial_PbrMaterial {
3909
+ export function encode(message: PBMaterial_PbrMaterial, writer?: _m0.Writer): _m0.Writer;
3910
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_PbrMaterial;
3911
+ }
3912
+
3719
3913
  /**
3720
3914
  * @public
3721
3915
  */
@@ -3730,6 +3924,14 @@ export declare interface PBMaterial_UnlitMaterial {
3730
3924
  diffuseColor?: PBColor4 | undefined;
3731
3925
  }
3732
3926
 
3927
+ /**
3928
+ * @public
3929
+ */
3930
+ export declare namespace PBMaterial_UnlitMaterial {
3931
+ export function encode(message: PBMaterial_UnlitMaterial, writer?: _m0.Writer): _m0.Writer;
3932
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_UnlitMaterial;
3933
+ }
3934
+
3733
3935
  /**
3734
3936
  * The MeshCollider component provides basic collision detection between Entities and Avatars. It
3735
3937
  * can behave like a cube, a plane, a sphere or a cylinder.
@@ -3761,6 +3963,14 @@ export declare interface PBMeshCollider {
3761
3963
  };
3762
3964
  }
3763
3965
 
3966
+ /**
3967
+ * @public
3968
+ */
3969
+ export declare namespace PBMeshCollider {
3970
+ export function encode(message: PBMeshCollider, writer?: _m0.Writer): _m0.Writer;
3971
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider;
3972
+ }
3973
+
3764
3974
  /** BoxMesh is a prism shape that contains the Entity. */
3765
3975
  /**
3766
3976
  * @public
@@ -3768,6 +3978,14 @@ export declare interface PBMeshCollider {
3768
3978
  export declare interface PBMeshCollider_BoxMesh {
3769
3979
  }
3770
3980
 
3981
+ /**
3982
+ * @public
3983
+ */
3984
+ export declare namespace PBMeshCollider_BoxMesh {
3985
+ export function encode(_: PBMeshCollider_BoxMesh, writer?: _m0.Writer): _m0.Writer;
3986
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_BoxMesh;
3987
+ }
3988
+
3771
3989
  /** CylinderMesh is a truncated cone shape that contains the Entity. */
3772
3990
  /**
3773
3991
  * @public
@@ -3779,6 +3997,14 @@ export declare interface PBMeshCollider_CylinderMesh {
3779
3997
  radiusBottom?: number | undefined;
3780
3998
  }
3781
3999
 
4000
+ /**
4001
+ * @public
4002
+ */
4003
+ export declare namespace PBMeshCollider_CylinderMesh {
4004
+ export function encode(message: PBMeshCollider_CylinderMesh, writer?: _m0.Writer): _m0.Writer;
4005
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_CylinderMesh;
4006
+ }
4007
+
3782
4008
  /** PlaneMesh is a 2D rectangle described by the Entity's Transform. */
3783
4009
  /**
3784
4010
  * @public
@@ -3786,6 +4012,14 @@ export declare interface PBMeshCollider_CylinderMesh {
3786
4012
  export declare interface PBMeshCollider_PlaneMesh {
3787
4013
  }
3788
4014
 
4015
+ /**
4016
+ * @public
4017
+ */
4018
+ export declare namespace PBMeshCollider_PlaneMesh {
4019
+ export function encode(_: PBMeshCollider_PlaneMesh, writer?: _m0.Writer): _m0.Writer;
4020
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_PlaneMesh;
4021
+ }
4022
+
3789
4023
  /** SphereMesh is a sphere shape that contains the Entity. */
3790
4024
  /**
3791
4025
  * @public
@@ -3793,6 +4027,14 @@ export declare interface PBMeshCollider_PlaneMesh {
3793
4027
  export declare interface PBMeshCollider_SphereMesh {
3794
4028
  }
3795
4029
 
4030
+ /**
4031
+ * @public
4032
+ */
4033
+ export declare namespace PBMeshCollider_SphereMesh {
4034
+ export function encode(_: PBMeshCollider_SphereMesh, writer?: _m0.Writer): _m0.Writer;
4035
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshCollider_SphereMesh;
4036
+ }
4037
+
3796
4038
  /**
3797
4039
  * The MeshRenderer component renders a basic geometric shape for an Entity. It can be a cube, a
3798
4040
  * plane, a sphere or a cylinder.
@@ -3822,6 +4064,14 @@ export declare interface PBMeshRenderer {
3822
4064
  };
3823
4065
  }
3824
4066
 
4067
+ /**
4068
+ * @public
4069
+ */
4070
+ export declare namespace PBMeshRenderer {
4071
+ export function encode(message: PBMeshRenderer, writer?: _m0.Writer): _m0.Writer;
4072
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer;
4073
+ }
4074
+
3825
4075
  /** BoxMesh renders a prism shape. */
3826
4076
  /**
3827
4077
  * @public
@@ -3831,6 +4081,14 @@ export declare interface PBMeshRenderer_BoxMesh {
3831
4081
  uvs: number[];
3832
4082
  }
3833
4083
 
4084
+ /**
4085
+ * @public
4086
+ */
4087
+ export declare namespace PBMeshRenderer_BoxMesh {
4088
+ export function encode(message: PBMeshRenderer_BoxMesh, writer?: _m0.Writer): _m0.Writer;
4089
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_BoxMesh;
4090
+ }
4091
+
3834
4092
  /** CylinderMesh renders a truncated cone shape. */
3835
4093
  /**
3836
4094
  * @public
@@ -3842,6 +4100,14 @@ export declare interface PBMeshRenderer_CylinderMesh {
3842
4100
  radiusBottom?: number | undefined;
3843
4101
  }
3844
4102
 
4103
+ /**
4104
+ * @public
4105
+ */
4106
+ export declare namespace PBMeshRenderer_CylinderMesh {
4107
+ export function encode(message: PBMeshRenderer_CylinderMesh, writer?: _m0.Writer): _m0.Writer;
4108
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_CylinderMesh;
4109
+ }
4110
+
3845
4111
  /** PlaneMesh renders a 2D rectangular shape. */
3846
4112
  /**
3847
4113
  * @public
@@ -3851,6 +4117,14 @@ export declare interface PBMeshRenderer_PlaneMesh {
3851
4117
  uvs: number[];
3852
4118
  }
3853
4119
 
4120
+ /**
4121
+ * @public
4122
+ */
4123
+ export declare namespace PBMeshRenderer_PlaneMesh {
4124
+ export function encode(message: PBMeshRenderer_PlaneMesh, writer?: _m0.Writer): _m0.Writer;
4125
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_PlaneMesh;
4126
+ }
4127
+
3854
4128
  /** SphereMesh renders a spherical shape. */
3855
4129
  /**
3856
4130
  * @public
@@ -3858,6 +4132,14 @@ export declare interface PBMeshRenderer_PlaneMesh {
3858
4132
  export declare interface PBMeshRenderer_SphereMesh {
3859
4133
  }
3860
4134
 
4135
+ /**
4136
+ * @public
4137
+ */
4138
+ export declare namespace PBMeshRenderer_SphereMesh {
4139
+ export function encode(_: PBMeshRenderer_SphereMesh, writer?: _m0.Writer): _m0.Writer;
4140
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBMeshRenderer_SphereMesh;
4141
+ }
4142
+
3861
4143
  /**
3862
4144
  * The NftShape component renders a framed picture from an NFT. It supports PNG, JPEG and GIF files.
3863
4145
  *
@@ -3879,6 +4161,14 @@ export declare interface PBNftShape {
3879
4161
  color?: PBColor3 | undefined;
3880
4162
  }
3881
4163
 
4164
+ /**
4165
+ * @public
4166
+ */
4167
+ export declare namespace PBNftShape {
4168
+ export function encode(message: PBNftShape, writer?: _m0.Writer): _m0.Writer;
4169
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBNftShape;
4170
+ }
4171
+
3882
4172
  /**
3883
4173
  * PointerEvents adds configurable pointer-based interactions to the attached Entity.
3884
4174
  *
@@ -3902,6 +4192,14 @@ export declare interface PBPointerEvents {
3902
4192
  pointerEvents: PBPointerEvents_Entry[];
3903
4193
  }
3904
4194
 
4195
+ /**
4196
+ * @public
4197
+ */
4198
+ export declare namespace PBPointerEvents {
4199
+ export function encode(message: PBPointerEvents, writer?: _m0.Writer): _m0.Writer;
4200
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPointerEvents;
4201
+ }
4202
+
3905
4203
  /**
3906
4204
  * @public
3907
4205
  */
@@ -3912,6 +4210,14 @@ export declare interface PBPointerEvents_Entry {
3912
4210
  eventInfo: PBPointerEvents_Info | undefined;
3913
4211
  }
3914
4212
 
4213
+ /**
4214
+ * @public
4215
+ */
4216
+ export declare namespace PBPointerEvents_Entry {
4217
+ export function encode(message: PBPointerEvents_Entry, writer?: _m0.Writer): _m0.Writer;
4218
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPointerEvents_Entry;
4219
+ }
4220
+
3915
4221
  /**
3916
4222
  * @public
3917
4223
  */
@@ -3926,6 +4232,14 @@ export declare interface PBPointerEvents_Info {
3926
4232
  showFeedback?: boolean | undefined;
3927
4233
  }
3928
4234
 
4235
+ /**
4236
+ * @public
4237
+ */
4238
+ export declare namespace PBPointerEvents_Info {
4239
+ export function encode(message: PBPointerEvents_Info, writer?: _m0.Writer): _m0.Writer;
4240
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPointerEvents_Info;
4241
+ }
4242
+
3929
4243
  /** renderer append a new object of this in each command, there can be many commands per frames */
3930
4244
  /**
3931
4245
  * @public
@@ -3943,6 +4257,14 @@ export declare interface PBPointerEventsResult {
3943
4257
  tickNumber: number;
3944
4258
  }
3945
4259
 
4260
+ /**
4261
+ * @public
4262
+ */
4263
+ export declare namespace PBPointerEventsResult {
4264
+ export function encode(message: PBPointerEventsResult, writer?: _m0.Writer): _m0.Writer;
4265
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPointerEventsResult;
4266
+ }
4267
+
3946
4268
  /**
3947
4269
  * PointerLock indicates whether the mouse pointer is automatically following the camera’s point of
3948
4270
  * focus (locked), or can move freely on the screen (unlocked).
@@ -3955,6 +4277,14 @@ export declare interface PBPointerLock {
3955
4277
  isPointerLocked: boolean;
3956
4278
  }
3957
4279
 
4280
+ /**
4281
+ * @public
4282
+ */
4283
+ export declare namespace PBPointerLock {
4284
+ export function encode(message: PBPointerLock, writer?: _m0.Writer): _m0.Writer;
4285
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPointerLock;
4286
+ }
4287
+
3958
4288
  /**
3959
4289
  * @public
3960
4290
  */
@@ -3964,6 +4294,14 @@ export declare interface PBPosition {
3964
4294
  z: number;
3965
4295
  }
3966
4296
 
4297
+ /**
4298
+ * @public
4299
+ */
4300
+ export declare namespace PBPosition {
4301
+ export function encode(message: PBPosition, writer?: _m0.Writer): _m0.Writer;
4302
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBPosition;
4303
+ }
4304
+
3967
4305
  /**
3968
4306
  * The PBRaycast component and PBRaycastResult are defined in https://adr.decentraland.org/adr/ADR-200
3969
4307
  *
@@ -4007,6 +4345,14 @@ export declare interface PBRaycast {
4007
4345
  collisionMask?: number | undefined;
4008
4346
  }
4009
4347
 
4348
+ /**
4349
+ * @public
4350
+ */
4351
+ export declare namespace PBRaycast {
4352
+ export function encode(message: PBRaycast, writer?: _m0.Writer): _m0.Writer;
4353
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRaycast;
4354
+ }
4355
+
4010
4356
  /**
4011
4357
  * The PBRaycast component and PBRaycastResult are defined in https://adr.decentraland.org/adr/ADR-200
4012
4358
  *
@@ -4030,6 +4376,14 @@ export declare interface PBRaycastResult {
4030
4376
  tickNumber: number;
4031
4377
  }
4032
4378
 
4379
+ /**
4380
+ * @public
4381
+ */
4382
+ export declare namespace PBRaycastResult {
4383
+ export function encode(message: PBRaycastResult, writer?: _m0.Writer): _m0.Writer;
4384
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBRaycastResult;
4385
+ }
4386
+
4033
4387
  /**
4034
4388
  * The TextShape component renders customizable floating text.
4035
4389
  *
@@ -4086,6 +4440,14 @@ export declare interface PBTextShape {
4086
4440
  textColor?: PBColor4 | undefined;
4087
4441
  }
4088
4442
 
4443
+ /**
4444
+ * @public
4445
+ */
4446
+ export declare namespace PBTextShape {
4447
+ export function encode(message: PBTextShape, writer?: _m0.Writer): _m0.Writer;
4448
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBTextShape;
4449
+ }
4450
+
4089
4451
  /**
4090
4452
  * @public
4091
4453
  */
@@ -4100,6 +4462,14 @@ export declare interface PBUiBackground {
4100
4462
  uvs: number[];
4101
4463
  }
4102
4464
 
4465
+ /**
4466
+ * @public
4467
+ */
4468
+ export declare namespace PBUiBackground {
4469
+ export function encode(message: PBUiBackground, writer?: _m0.Writer): _m0.Writer;
4470
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiBackground;
4471
+ }
4472
+
4103
4473
  /** This component is created by the renderer and used by the scenes to know the resolution of the UI canvas */
4104
4474
  /**
4105
4475
  * @public
@@ -4121,6 +4491,14 @@ export declare interface PBUiCanvasInformation {
4121
4491
  interactableArea: BorderRect | undefined;
4122
4492
  }
4123
4493
 
4494
+ /**
4495
+ * @public
4496
+ */
4497
+ export declare namespace PBUiCanvasInformation {
4498
+ export function encode(message: PBUiCanvasInformation, writer?: _m0.Writer): _m0.Writer;
4499
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiCanvasInformation;
4500
+ }
4501
+
4124
4502
  /**
4125
4503
  * @public
4126
4504
  */
@@ -4141,6 +4519,14 @@ export declare interface PBUiDropdown {
4141
4519
  fontSize?: number | undefined;
4142
4520
  }
4143
4521
 
4522
+ /**
4523
+ * @public
4524
+ */
4525
+ export declare namespace PBUiDropdown {
4526
+ export function encode(message: PBUiDropdown, writer?: _m0.Writer): _m0.Writer;
4527
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiDropdown;
4528
+ }
4529
+
4144
4530
  /**
4145
4531
  * @public
4146
4532
  */
@@ -4148,6 +4534,14 @@ export declare interface PBUiDropdownResult {
4148
4534
  value: number;
4149
4535
  }
4150
4536
 
4537
+ /**
4538
+ * @public
4539
+ */
4540
+ export declare namespace PBUiDropdownResult {
4541
+ export function encode(message: PBUiDropdownResult, writer?: _m0.Writer): _m0.Writer;
4542
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiDropdownResult;
4543
+ }
4544
+
4151
4545
  /**
4152
4546
  * @public
4153
4547
  */
@@ -4167,6 +4561,14 @@ export declare interface PBUiInput {
4167
4561
  value?: string | undefined;
4168
4562
  }
4169
4563
 
4564
+ /**
4565
+ * @public
4566
+ */
4567
+ export declare namespace PBUiInput {
4568
+ export function encode(message: PBUiInput, writer?: _m0.Writer): _m0.Writer;
4569
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInput;
4570
+ }
4571
+
4170
4572
  /**
4171
4573
  * @public
4172
4574
  */
@@ -4174,6 +4576,14 @@ export declare interface PBUiInputResult {
4174
4576
  value: string;
4175
4577
  }
4176
4578
 
4579
+ /**
4580
+ * @public
4581
+ */
4582
+ export declare namespace PBUiInputResult {
4583
+ export function encode(message: PBUiInputResult, writer?: _m0.Writer): _m0.Writer;
4584
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiInputResult;
4585
+ }
4586
+
4177
4587
  /**
4178
4588
  * @public
4179
4589
  */
@@ -4190,6 +4600,14 @@ export declare interface PBUiText {
4190
4600
  fontSize?: number | undefined;
4191
4601
  }
4192
4602
 
4603
+ /**
4604
+ * @public
4605
+ */
4606
+ export declare namespace PBUiText {
4607
+ export function encode(message: PBUiText, writer?: _m0.Writer): _m0.Writer;
4608
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiText;
4609
+ }
4610
+
4193
4611
  /**
4194
4612
  * @public
4195
4613
  */
@@ -4276,6 +4694,14 @@ export declare interface PBUiTransform {
4276
4694
  paddingBottom: number;
4277
4695
  }
4278
4696
 
4697
+ /**
4698
+ * @public
4699
+ */
4700
+ export declare namespace PBUiTransform {
4701
+ export function encode(message: PBUiTransform, writer?: _m0.Writer): _m0.Writer;
4702
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBUiTransform;
4703
+ }
4704
+
4279
4705
  /**
4280
4706
  * @public
4281
4707
  */
@@ -4284,6 +4710,14 @@ export declare interface PBVector2 {
4284
4710
  y: number;
4285
4711
  }
4286
4712
 
4713
+ /**
4714
+ * @public
4715
+ */
4716
+ export declare namespace PBVector2 {
4717
+ export function encode(message: PBVector2, writer?: _m0.Writer): _m0.Writer;
4718
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVector2;
4719
+ }
4720
+
4287
4721
  /**
4288
4722
  * @public
4289
4723
  */
@@ -4293,6 +4727,14 @@ export declare interface PBVector3 {
4293
4727
  z: number;
4294
4728
  }
4295
4729
 
4730
+ /**
4731
+ * @public
4732
+ */
4733
+ export declare namespace PBVector3 {
4734
+ export function encode(message: PBVector3, writer?: _m0.Writer): _m0.Writer;
4735
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVector3;
4736
+ }
4737
+
4296
4738
  /**
4297
4739
  * @public
4298
4740
  */
@@ -4306,6 +4748,14 @@ export declare interface PBVideoEvent {
4306
4748
  state: VideoState;
4307
4749
  }
4308
4750
 
4751
+ /**
4752
+ * @public
4753
+ */
4754
+ export declare namespace PBVideoEvent {
4755
+ export function encode(message: PBVideoEvent, writer?: _m0.Writer): _m0.Writer;
4756
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVideoEvent;
4757
+ }
4758
+
4309
4759
  /**
4310
4760
  * @public
4311
4761
  */
@@ -4324,6 +4774,14 @@ export declare interface PBVideoPlayer {
4324
4774
  loop?: boolean | undefined;
4325
4775
  }
4326
4776
 
4777
+ /**
4778
+ * @public
4779
+ */
4780
+ export declare namespace PBVideoPlayer {
4781
+ export function encode(message: PBVideoPlayer, writer?: _m0.Writer): _m0.Writer;
4782
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVideoPlayer;
4783
+ }
4784
+
4327
4785
  /**
4328
4786
  * @public
4329
4787
  */
@@ -4332,6 +4790,14 @@ export declare interface PBVisibilityComponent {
4332
4790
  visible?: boolean | undefined;
4333
4791
  }
4334
4792
 
4793
+ /**
4794
+ * @public
4795
+ */
4796
+ export declare namespace PBVisibilityComponent {
4797
+ export function encode(message: PBVisibilityComponent, writer?: _m0.Writer): _m0.Writer;
4798
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): PBVisibilityComponent;
4799
+ }
4800
+
4335
4801
  /**
4336
4802
  * Represens a plane by the equation ax + by + cz + d = 0
4337
4803
  * @public
@@ -4914,6 +5380,14 @@ export declare interface RaycastHit {
4914
5380
  entityId?: number | undefined;
4915
5381
  }
4916
5382
 
5383
+ /**
5384
+ * @public
5385
+ */
5386
+ export declare namespace RaycastHit {
5387
+ export function encode(message: RaycastHit, writer?: _m0.Writer): _m0.Writer;
5388
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): RaycastHit;
5389
+ }
5390
+
4917
5391
  /** RaycastQueryType indicates whether the ray should stop on the first collition, or continue. */
4918
5392
  /**
4919
5393
  * @public
@@ -5078,6 +5552,14 @@ export declare interface Rect {
5078
5552
  height: number;
5079
5553
  }
5080
5554
 
5555
+ /**
5556
+ * @public
5557
+ */
5558
+ export declare namespace Rect {
5559
+ export function encode(message: Rect, writer?: _m0.Writer): _m0.Writer;
5560
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): Rect;
5561
+ }
5562
+
5081
5563
  /**
5082
5564
  * Remove all components of each entity in the tree made with Transform parenting
5083
5565
  * @param engine - the engine running the entities
@@ -5419,6 +5901,14 @@ export declare interface Texture {
5419
5901
  filterMode?: TextureFilterMode | undefined;
5420
5902
  }
5421
5903
 
5904
+ /**
5905
+ * @public
5906
+ */
5907
+ export declare namespace Texture {
5908
+ export function encode(message: Texture, writer?: _m0.Writer): _m0.Writer;
5909
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): Texture;
5910
+ }
5911
+
5422
5912
  /**
5423
5913
  * @public
5424
5914
  */
@@ -5483,6 +5973,14 @@ export declare interface TextureUnion {
5483
5973
  };
5484
5974
  }
5485
5975
 
5976
+ /**
5977
+ * @public
5978
+ */
5979
+ export declare namespace TextureUnion {
5980
+ export function encode(message: TextureUnion, writer?: _m0.Writer): _m0.Writer;
5981
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): TextureUnion;
5982
+ }
5983
+
5486
5984
  /**
5487
5985
  * @public
5488
5986
  */
@@ -6429,6 +6927,14 @@ export declare interface VideoTexture {
6429
6927
  filterMode?: TextureFilterMode | undefined;
6430
6928
  }
6431
6929
 
6930
+ /**
6931
+ * @public
6932
+ */
6933
+ export declare namespace VideoTexture {
6934
+ export function encode(message: VideoTexture, writer?: _m0.Writer): _m0.Writer;
6935
+ export function decode(input: _m0.Reader | Uint8Array, length?: number): VideoTexture;
6936
+ }
6937
+
6432
6938
  /** @public */
6433
6939
  export declare const VisibilityComponent: LastWriteWinElementSetComponentDefinition<PBVisibilityComponent>;
6434
6940