@dcl/js-runtime 7.27.1-33756439818.commit-3a236ab → 7.27.1-34101585995.commit-6eb5b5d
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/apis.d.ts +49 -4
- package/package.json +2 -2
package/apis.d.ts
CHANGED
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@@ -1303,7 +1303,14 @@ declare module "~system/RestrictedActions" {
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duration?: number | undefined;
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}
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export interface TeleportToRequest {
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-
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+
/** The parcel to land on. Omitted: the realm's default spawn (only meaningful with `realm`). */
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worldCoordinates?: Vector2 | undefined;
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/**
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* The realm the parcel belongs to: a world name (`foo.dcl.eth`) or a realm url. When set, the
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* client changes realm (a full reconnect, even to the realm the player is in) and lands on the
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* parcel there. Omitted: the parcel is in the player's current realm.
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*/
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realm?: string | undefined;
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}
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export interface TriggerEmoteRequest {
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predefinedEmote: string;
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@@ -1337,8 +1344,28 @@ declare module "~system/RestrictedActions" {
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export interface MovePlayerToResponse {
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success: boolean;
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}
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export interface WalkPlayerToRequest {
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newRelativePosition: Vector3 | undefined;
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stopThreshold: number;
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/** max seconds before the request is failed; not passed to the movement scene */
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timeout?: number | undefined;
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}
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export interface WalkPlayerToResponse {
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success: boolean;
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}
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export interface TeleportToResponse {
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}
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export interface SetUiFocusRequest {
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elementId: string;
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}
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export interface ClearUiFocusRequest {
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}
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export interface GetUiFocusRequest {
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}
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export interface UiFocusResponse {
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/** the element that is/was focussed */
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elementId?: string | undefined;
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}
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export interface CopyToClipboardRequest {
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text: string;
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}
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@@ -1361,11 +1388,21 @@ declare module "~system/RestrictedActions" {
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* whole interpolation being completed or interrupted (e.g: by input movement)
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*/
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export function movePlayerTo(body: MovePlayerToRequest): Promise<MovePlayerToResponse>;
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-
/**
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/**
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* TeleportTo will move the user to the specified world LAND parcel coordinates
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* WalkPlayerTo will walk the player to a position relative to the current scene,
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* managed by the movement controller scene. Returns success when the player reaches
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* within stop_threshold distance, or false if the path is blocked, the player gets
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* stuck, the player interrupts the walk with manual input, or the optional timeout expires.
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*/
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export function walkPlayerTo(body: WalkPlayerToRequest): Promise<WalkPlayerToResponse>;
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export function teleportTo(body: TeleportToRequest): Promise<TeleportToResponse>;
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/** TriggerEmote will trigger an emote in this current user */
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export function triggerEmote(body: TriggerEmoteRequest): Promise<TriggerEmoteResponse>;
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-
/**
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/**
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* @deprecated, use TeleportTo with `realm` (and no `world_coordinates` for the realm's default spawn)
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* ChangeRealm prompts the user to change to a specific realm
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*/
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export function changeRealm(body: ChangeRealmRequest): Promise<SuccessResponse>;
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/** OpenExternalUrl prompts the user to open an external link */
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export function openExternalUrl(body: OpenExternalUrlRequest): Promise<SuccessResponse>;
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@@ -1378,7 +1415,15 @@ declare module "~system/RestrictedActions" {
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export function setCommunicationsAdapter(body: CommsAdapterRequest): Promise<SuccessResponse>;
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/** TriggerSceneEmote will trigger an scene emote file in this current user */
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export function triggerSceneEmote(body: TriggerSceneEmoteRequest): Promise<SuccessResponse>;
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-
/**
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/**
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* CopyToClipboard copies the provided text into the clipboard
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* Sets the focus to a specific UI element
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*/
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export function setUiFocus(body: SetUiFocusRequest): Promise<UiFocusResponse>;
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/** Clears the focus from any currently focused textentry or dropdown */
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export function clearUiFocus(body: ClearUiFocusRequest): Promise<UiFocusResponse>;
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/** Returns the element_id of any currently focused textentry or dropdown */
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export function getUiFocus(body: GetUiFocusRequest): Promise<UiFocusResponse>;
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export function copyToClipboard(body: CopyToClipboardRequest): Promise<EmptyResponse>;
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/** StopEmote will stop the current emote */
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export function stopEmote(body: StopEmoteRequest): Promise<SuccessResponse>;
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package/package.json
CHANGED
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@@ -1,7 +1,7 @@
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{
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"name": "@dcl/js-runtime",
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"description": "JavaScript runtime definitions for Decentraland environments",
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-
"version": "7.27.1-
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"version": "7.27.1-34101585995.commit-6eb5b5d",
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"author": "",
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"files": [
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"index.d.ts",
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@@ -20,5 +20,5 @@
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},
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"types": "./index.d.ts",
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"typings": "./index.d.ts",
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-
"commit": "
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"commit": "6eb5b5d604be23e8b88950e2cca42f787b44c700"
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}
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