@dcl/js-runtime 7.25.1-30828532396.commit-0c215c3 → 7.25.1-30863706897.commit-bc71402
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/apis.d.ts +73 -33
- package/package.json +2 -2
package/apis.d.ts
CHANGED
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@@ -20,9 +20,39 @@ declare module "~system/CommsApi" {
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trackSid: string;
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sourceType: VideoTrackSourceType;
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}
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export interface SubscribeToTopicRequest {
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topic: string;
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}
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export interface SubscribeToTopicResponse {
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}
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export interface UnsubscribeFromTopicRequest {
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topic: string;
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}
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export interface UnsubscribeFromTopicResponse {
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}
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export interface PublishDataRequest {
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topic: string;
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data: string;
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}
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export interface PublishDataResponse {
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}
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export interface ConsumeMessagesRequest {
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topic: string;
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}
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export interface ConsumeMessages {
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sender: string;
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data: string;
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}
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export interface ConsumeMessagesResponse {
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messages: ConsumeMessages[];
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}
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// Function declaration section
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export function getActiveVideoStreams(body: VideoTracksActiveStreamsRequest): Promise<VideoTracksActiveStreamsResponse>;
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export function subscribeToTopic(body: SubscribeToTopicRequest): Promise<SubscribeToTopicResponse>;
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export function unsubscribeFromTopic(body: UnsubscribeFromTopicRequest): Promise<UnsubscribeFromTopicResponse>;
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export function publishData(body: PublishDataRequest): Promise<PublishDataResponse>;
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export function consumeMessages(body: ConsumeMessagesRequest): Promise<ConsumeMessagesResponse>;
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}
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/**
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@@ -1251,6 +1281,34 @@ declare module "~system/RestrictedActions" {
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}
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// Function declaration section
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/**
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* Identifies which fullscreen explorer panel OpenExplorerUi targets.
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* EU_SETTINGS holds 0 so an unset `ui` field defaults to the least-intrusive panel.
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*/
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export enum ExplorerUi {
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EU_SETTINGS = 0,
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EU_MAP = 1,
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EU_BACKPACK = 2,
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EU_CAMERA_REEL = 3,
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EU_COMMUNITIES = 4,
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EU_PLACES = 5,
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EU_EVENTS = 6,
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UNRECOGNIZED = -1
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}
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/** Verdict of an OpenExplorerUi request (enum rather than a bool so new outcomes stay expressible). */
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export enum OpenExplorerUiResult {
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UNSPECIFIED = 0,
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OPENED = 1,
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/** WAS_ALREADY_OPEN - a fullscreen panel is already open */
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WAS_ALREADY_OPEN = 2,
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/** REJECTED_NOT_CURRENT_SCENE - the standard restricted-actions current-scene gate rejected the call */
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REJECTED_NOT_CURRENT_SCENE = 3,
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/** REJECTED_FEATURE_DISABLED - the requested section is hidden by feature flags or client doesn't have that feature */
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REJECTED_FEATURE_DISABLED = 4,
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/** REJECTED_NO_USER_GESTURE - rejected: the call did not originate from a user gesture */
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REJECTED_NO_USER_GESTURE = 5,
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UNRECOGNIZED = -1
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}
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export interface MovePlayerToRequest {
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newRelativePosition: Vector3 | undefined;
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cameraTarget?: Vector3 | undefined;
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@@ -1263,6 +1321,7 @@ declare module "~system/RestrictedActions" {
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}
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export interface TriggerEmoteRequest {
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predefinedEmote: string;
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mask?: import('../ecs').AvatarMask | undefined;
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}
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export interface ChangeRealmRequest {
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realm: string;
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@@ -1282,6 +1341,7 @@ declare module "~system/RestrictedActions" {
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export interface TriggerSceneEmoteRequest {
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src: string;
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loop?: boolean | undefined;
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mask?: import('../ecs').AvatarMask | undefined;
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}
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export interface SuccessResponse {
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success: boolean;
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@@ -1291,32 +1351,21 @@ declare module "~system/RestrictedActions" {
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export interface MovePlayerToResponse {
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success: boolean;
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}
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-
export interface WalkPlayerToRequest {
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newRelativePosition: Vector3 | undefined;
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stopThreshold: number;
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/** max seconds before the request is failed; not passed to the movement scene */
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timeout?: number | undefined;
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}
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export interface WalkPlayerToResponse {
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success: boolean;
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}
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export interface TeleportToResponse {
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}
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export interface SetUiFocusRequest {
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elementId: string;
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}
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export interface ClearUiFocusRequest {
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}
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export interface GetUiFocusRequest {
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}
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export interface UiFocusResponse {
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/** the element that is/was focussed */
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elementId?: string | undefined;
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}
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export interface CopyToClipboardRequest {
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text: string;
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}
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export interface EmptyResponse {
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}
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export interface StopEmoteRequest {
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}
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export interface OpenExplorerUiRequest {
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ui: ExplorerUi;
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}
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export interface OpenExplorerUiResponse {
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/** Carries only the verdict of the open action. */
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openResult: OpenExplorerUiResult;
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}
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// Function declaration section
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@@ -1326,13 +1375,6 @@ declare module "~system/RestrictedActions" {
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* whole interpolation being completed or interrupted (e.g: by input movement)
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*/
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export function movePlayerTo(body: MovePlayerToRequest): Promise<MovePlayerToResponse>;
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/**
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* WalkPlayerTo will walk the player to a position relative to the current scene,
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* managed by the movement controller scene. Returns success when the player reaches
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* within stop_threshold distance, or false if the path is blocked, the player gets
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* stuck, the player interrupts the walk with manual input, or the optional timeout expires.
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*/
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export function walkPlayerTo(body: WalkPlayerToRequest): Promise<WalkPlayerToResponse>;
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/** TeleportTo will move the user to the specified world LAND parcel coordinates */
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export function teleportTo(body: TeleportToRequest): Promise<TeleportToResponse>;
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/** TriggerEmote will trigger an emote in this current user */
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@@ -1350,14 +1392,12 @@ declare module "~system/RestrictedActions" {
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export function setCommunicationsAdapter(body: CommsAdapterRequest): Promise<SuccessResponse>;
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/** TriggerSceneEmote will trigger an scene emote file in this current user */
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export function triggerSceneEmote(body: TriggerSceneEmoteRequest): Promise<SuccessResponse>;
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/** Sets the focus to a specific UI element */
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export function setUiFocus(body: SetUiFocusRequest): Promise<UiFocusResponse>;
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/** Clears the focus from any currently focused textentry or dropdown */
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export function clearUiFocus(body: SetUiFocusRequest): Promise<UiFocusResponse>;
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/** Returns the element_id of any currently focused textentry or dropdown */
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export function getUiFocus(body: GetUiFocusRequest): Promise<UiFocusResponse>;
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/** CopyToClipboard copies the provided text into the clipboard */
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export function copyToClipboard(body: CopyToClipboardRequest): Promise<EmptyResponse>;
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/** StopEmote will stop the current emote */
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export function stopEmote(body: StopEmoteRequest): Promise<SuccessResponse>;
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/** OpenExplorerUi opens a specific fullscreen explorer panel and returns the open verdict. */
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export function openExplorerUi(body: OpenExplorerUiRequest): Promise<OpenExplorerUiResponse>;
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}
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/**
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package/package.json
CHANGED
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@@ -1,7 +1,7 @@
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{
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"name": "@dcl/js-runtime",
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"description": "JavaScript runtime definitions for Decentraland environments",
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"version": "7.25.1-
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"version": "7.25.1-30863706897.commit-bc71402",
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"author": "",
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"files": [
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"index.d.ts",
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@@ -20,5 +20,5 @@
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},
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"types": "./index.d.ts",
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"typings": "./index.d.ts",
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"commit": "
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"commit": "bc71402cb794a96a08f023e52706c6d9c2616b59"
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}
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