@dcl/ecs 7.7.10-13934567813.commit-fb33ab1 → 7.7.10-13947412611.commit-a58a334
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +115 -7
- package/dist/components/generated/component-names.gen.js +0 -1
- package/dist/components/generated/global.gen.d.ts +0 -2
- package/dist/components/generated/global.gen.js +0 -1
- package/dist/components/generated/index.gen.d.ts +0 -4
- package/dist/components/generated/index.gen.js +0 -5
- package/dist/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.d.ts +0 -3
- package/dist/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.js +1 -10
- package/dist/components/index.d.ts +0 -2
- package/dist/components/index.js +0 -3
- package/dist/components/types.d.ts +0 -1
- package/dist/index.d.ts +1 -2
- package/dist/index.js +0 -1
- package/dist-cjs/components/generated/component-names.gen.js +0 -1
- package/dist-cjs/components/generated/global.gen.d.ts +0 -2
- package/dist-cjs/components/generated/global.gen.js +1 -2
- package/dist-cjs/components/generated/index.gen.d.ts +0 -4
- package/dist-cjs/components/generated/index.gen.js +1 -7
- package/dist-cjs/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.d.ts +0 -3
- package/dist-cjs/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.js +1 -10
- package/dist-cjs/components/index.d.ts +0 -2
- package/dist-cjs/components/index.js +1 -5
- package/dist-cjs/components/types.d.ts +0 -1
- package/dist-cjs/index.d.ts +1 -2
- package/dist-cjs/index.js +1 -2
- package/package.json +2 -2
- package/dist/components/extended/LightSource.d.ts +0 -25
- package/dist/components/extended/LightSource.js +0 -22
- package/dist/components/generated/LightSource.gen.d.ts +0 -1
- package/dist/components/generated/LightSource.gen.js +0 -25
- package/dist/components/generated/pb/decentraland/sdk/components/light_source.gen.d.ts +0 -75
- package/dist/components/generated/pb/decentraland/sdk/components/light_source.gen.js +0 -205
- package/dist-cjs/components/extended/LightSource.d.ts +0 -25
- package/dist-cjs/components/extended/LightSource.js +0 -26
- package/dist-cjs/components/generated/LightSource.gen.d.ts +0 -1
- package/dist-cjs/components/generated/LightSource.gen.js +0 -28
- package/dist-cjs/components/generated/pb/decentraland/sdk/components/light_source.gen.d.ts +0 -75
- package/dist-cjs/components/generated/pb/decentraland/sdk/components/light_source.gen.js +0 -211
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import { IEngine, LastWriteWinElementSetComponentDefinition } from '../../engine';
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import { PBLightSource_Point, PBLightSource_Spot, PBLightSource } from '../generated/index.gen';
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/**
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* @public
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*/
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export interface LightSourceHelper {
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/**
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* @returns a Light Source type
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*/
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Point: (point: PBLightSource_Point) => PBLightSource['type'];
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/**
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* @returns a Light Source type
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*/
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Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
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}
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/**
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* @public
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*/
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export interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
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/**
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* LightSource helper with constructor
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*/
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Type: LightSourceHelper;
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}
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export declare function defineLightSourceComponent(engine: Pick<IEngine, 'defineComponentFromSchema'>): LightSourceComponentDefinitionExtended;
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import { LightSource } from '../generated/index.gen';
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const LightSourceHelper = {
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Point(point) {
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return {
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$case: 'point',
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point
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};
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},
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Spot(spot) {
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return {
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$case: 'spot',
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spot
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};
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}
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};
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export function defineLightSourceComponent(engine) {
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const theComponent = LightSource(engine);
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return {
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...theComponent,
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Type: LightSourceHelper
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};
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}
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export {};
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import { PBLightSource } from './pb/decentraland/sdk/components/light_source.gen';
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/**
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* @internal
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*/
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export const LightSourceSchema = {
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COMPONENT_ID: 1079,
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serialize(value, builder) {
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const writer = PBLightSource.encode(value);
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const buffer = new Uint8Array(writer.finish(), 0, writer.len);
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builder.writeBuffer(buffer, false);
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},
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deserialize(reader) {
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return PBLightSource.decode(reader.buffer(), reader.remainingBytes());
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},
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create() {
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// TODO: this is a hack.
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return PBLightSource.decode(new Uint8Array());
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},
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jsonSchema: {
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type: "object",
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properties: {},
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serializationType: "protocol-buffer",
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protocolBuffer: "PBLightSource"
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}
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};
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import _m0 from "protobufjs/minimal";
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import { Color3 } from "../../common/colors.gen";
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import { TextureUnion } from "../../common/texture.gen";
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/**
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* @public
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*/
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export interface PBLightSource {
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/** default = true, whether the lightSource is active or not. */
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active?: boolean | undefined;
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/** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
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color?: Color3 | undefined;
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/** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
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brightness?: number | undefined;
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/** default = 10, how far the light travels, expressed in meters. */
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range?: number | undefined;
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type?: {
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$case: "point";
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point: PBLightSource_Point;
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} | {
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$case: "spot";
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spot: PBLightSource_Spot;
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} | undefined;
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}
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/**
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* @public
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*/
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export declare const enum PBLightSource_ShadowType {
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/** ST_NONE - No shadows are cast from this LightSource. */
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ST_NONE = 0,
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/** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
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ST_SOFT = 1,
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/** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
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ST_HARD = 2
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}
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/**
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* @public
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*/
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export interface PBLightSource_Point {
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/** default = ShadowType.ST_NONE The type of shadow the light source supports. */
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shadow?: PBLightSource_ShadowType | undefined;
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}
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/**
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* @public
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*/
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export interface PBLightSource_Spot {
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/** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
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innerAngle?: number | undefined;
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/** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
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outerAngle?: number | undefined;
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/** default = ShadowType.ST_NONE The type of shadow the light source supports. */
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shadow?: PBLightSource_ShadowType | undefined;
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/** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
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shadowMaskTexture?: TextureUnion | undefined;
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}
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/**
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* @public
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*/
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export declare namespace PBLightSource {
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function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
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function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
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}
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/**
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* @public
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*/
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export declare namespace PBLightSource_Point {
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function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
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function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
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}
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/**
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* @public
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*/
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export declare namespace PBLightSource_Spot {
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function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
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function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
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}
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/* eslint-disable */
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import _m0 from "protobufjs/minimal";
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import { Color3 } from "../../common/colors.gen";
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import { TextureUnion } from "../../common/texture.gen";
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const protobufPackageSarasa = "decentraland.sdk.components";
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/**
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* @public
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*/
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export var PBLightSource_ShadowType;
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(function (PBLightSource_ShadowType) {
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/** ST_NONE - No shadows are cast from this LightSource. */
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PBLightSource_ShadowType[PBLightSource_ShadowType["ST_NONE"] = 0] = "ST_NONE";
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/** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
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PBLightSource_ShadowType[PBLightSource_ShadowType["ST_SOFT"] = 1] = "ST_SOFT";
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/** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
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PBLightSource_ShadowType[PBLightSource_ShadowType["ST_HARD"] = 2] = "ST_HARD";
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})(PBLightSource_ShadowType || (PBLightSource_ShadowType = {}));
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function createBasePBLightSource() {
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return { active: undefined, color: undefined, brightness: undefined, range: undefined, type: undefined };
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}
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/**
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* @public
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*/
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export var PBLightSource;
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(function (PBLightSource) {
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function encode(message, writer = _m0.Writer.create()) {
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if (message.active !== undefined) {
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writer.uint32(32).bool(message.active);
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}
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if (message.color !== undefined) {
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Color3.encode(message.color, writer.uint32(10).fork()).ldelim();
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}
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if (message.brightness !== undefined) {
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writer.uint32(21).float(message.brightness);
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}
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if (message.range !== undefined) {
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writer.uint32(29).float(message.range);
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}
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switch (message.type?.$case) {
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case "point":
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PBLightSource_Point.encode(message.type.point, writer.uint32(50).fork()).ldelim();
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break;
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case "spot":
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PBLightSource_Spot.encode(message.type.spot, writer.uint32(58).fork()).ldelim();
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break;
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}
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return writer;
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}
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PBLightSource.encode = encode;
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const reader = input instanceof _m0.Reader ? input : _m0.Reader.create(input);
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let end = length === undefined ? reader.len : reader.pos + length;
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const message = createBasePBLightSource();
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while (reader.pos < end) {
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const tag = reader.uint32();
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switch (tag >>> 3) {
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case 4:
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if (tag !== 32) {
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break;
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}
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message.active = reader.bool();
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continue;
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case 1:
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if (tag !== 10) {
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break;
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}
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message.color = Color3.decode(reader, reader.uint32());
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continue;
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case 2:
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if (tag !== 21) {
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break;
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}
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message.brightness = reader.float();
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continue;
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case 3:
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if (tag !== 29) {
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break;
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}
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message.range = reader.float();
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break;
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}
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message.type = { $case: "point", point: PBLightSource_Point.decode(reader, reader.uint32()) };
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break;
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}
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message.type = { $case: "spot", spot: PBLightSource_Spot.decode(reader, reader.uint32()) };
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}
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break;
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}
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}
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PBLightSource.decode = decode;
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})(PBLightSource || (PBLightSource = {}));
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function createBasePBLightSource_Point() {
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return { shadow: undefined };
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}
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export var PBLightSource_Point;
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(function (PBLightSource_Point) {
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function encode(message, writer = _m0.Writer.create()) {
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if (message.shadow !== undefined) {
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writer.uint32(40).int32(message.shadow);
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}
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}
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PBLightSource_Point.encode = encode;
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function decode(input, length) {
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const reader = input instanceof _m0.Reader ? input : _m0.Reader.create(input);
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let end = length === undefined ? reader.len : reader.pos + length;
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const message = createBasePBLightSource_Point();
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while (reader.pos < end) {
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const tag = reader.uint32();
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switch (tag >>> 3) {
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case 5:
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if (tag !== 40) {
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break;
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}
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message.shadow = reader.int32();
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continue;
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}
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if ((tag & 7) === 4 || tag === 0) {
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break;
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}
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reader.skipType(tag & 7);
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|
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}
|
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137
|
-
return message;
|
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138
|
-
}
|
|
139
|
-
PBLightSource_Point.decode = decode;
|
|
140
|
-
})(PBLightSource_Point || (PBLightSource_Point = {}));
|
|
141
|
-
function createBasePBLightSource_Spot() {
|
|
142
|
-
return { innerAngle: undefined, outerAngle: undefined, shadow: undefined, shadowMaskTexture: undefined };
|
|
143
|
-
}
|
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|
-
/**
|
|
145
|
-
* @public
|
|
146
|
-
*/
|
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147
|
-
export var PBLightSource_Spot;
|
|
148
|
-
(function (PBLightSource_Spot) {
|
|
149
|
-
function encode(message, writer = _m0.Writer.create()) {
|
|
150
|
-
if (message.innerAngle !== undefined) {
|
|
151
|
-
writer.uint32(13).float(message.innerAngle);
|
|
152
|
-
}
|
|
153
|
-
if (message.outerAngle !== undefined) {
|
|
154
|
-
writer.uint32(21).float(message.outerAngle);
|
|
155
|
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}
|
|
156
|
-
if (message.shadow !== undefined) {
|
|
157
|
-
writer.uint32(40).int32(message.shadow);
|
|
158
|
-
}
|
|
159
|
-
if (message.shadowMaskTexture !== undefined) {
|
|
160
|
-
TextureUnion.encode(message.shadowMaskTexture, writer.uint32(66).fork()).ldelim();
|
|
161
|
-
}
|
|
162
|
-
return writer;
|
|
163
|
-
}
|
|
164
|
-
PBLightSource_Spot.encode = encode;
|
|
165
|
-
function decode(input, length) {
|
|
166
|
-
const reader = input instanceof _m0.Reader ? input : _m0.Reader.create(input);
|
|
167
|
-
let end = length === undefined ? reader.len : reader.pos + length;
|
|
168
|
-
const message = createBasePBLightSource_Spot();
|
|
169
|
-
while (reader.pos < end) {
|
|
170
|
-
const tag = reader.uint32();
|
|
171
|
-
switch (tag >>> 3) {
|
|
172
|
-
case 1:
|
|
173
|
-
if (tag !== 13) {
|
|
174
|
-
break;
|
|
175
|
-
}
|
|
176
|
-
message.innerAngle = reader.float();
|
|
177
|
-
continue;
|
|
178
|
-
case 2:
|
|
179
|
-
if (tag !== 21) {
|
|
180
|
-
break;
|
|
181
|
-
}
|
|
182
|
-
message.outerAngle = reader.float();
|
|
183
|
-
continue;
|
|
184
|
-
case 5:
|
|
185
|
-
if (tag !== 40) {
|
|
186
|
-
break;
|
|
187
|
-
}
|
|
188
|
-
message.shadow = reader.int32();
|
|
189
|
-
continue;
|
|
190
|
-
case 8:
|
|
191
|
-
if (tag !== 66) {
|
|
192
|
-
break;
|
|
193
|
-
}
|
|
194
|
-
message.shadowMaskTexture = TextureUnion.decode(reader, reader.uint32());
|
|
195
|
-
continue;
|
|
196
|
-
}
|
|
197
|
-
if ((tag & 7) === 4 || tag === 0) {
|
|
198
|
-
break;
|
|
199
|
-
}
|
|
200
|
-
reader.skipType(tag & 7);
|
|
201
|
-
}
|
|
202
|
-
return message;
|
|
203
|
-
}
|
|
204
|
-
PBLightSource_Spot.decode = decode;
|
|
205
|
-
})(PBLightSource_Spot || (PBLightSource_Spot = {}));
|
|
@@ -1,25 +0,0 @@
|
|
|
1
|
-
import { IEngine, LastWriteWinElementSetComponentDefinition } from '../../engine';
|
|
2
|
-
import { PBLightSource_Point, PBLightSource_Spot, PBLightSource } from '../generated/index.gen';
|
|
3
|
-
/**
|
|
4
|
-
* @public
|
|
5
|
-
*/
|
|
6
|
-
export interface LightSourceHelper {
|
|
7
|
-
/**
|
|
8
|
-
* @returns a Light Source type
|
|
9
|
-
*/
|
|
10
|
-
Point: (point: PBLightSource_Point) => PBLightSource['type'];
|
|
11
|
-
/**
|
|
12
|
-
* @returns a Light Source type
|
|
13
|
-
*/
|
|
14
|
-
Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
|
|
15
|
-
}
|
|
16
|
-
/**
|
|
17
|
-
* @public
|
|
18
|
-
*/
|
|
19
|
-
export interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
|
|
20
|
-
/**
|
|
21
|
-
* LightSource helper with constructor
|
|
22
|
-
*/
|
|
23
|
-
Type: LightSourceHelper;
|
|
24
|
-
}
|
|
25
|
-
export declare function defineLightSourceComponent(engine: Pick<IEngine, 'defineComponentFromSchema'>): LightSourceComponentDefinitionExtended;
|
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.defineLightSourceComponent = void 0;
|
|
4
|
-
const index_gen_1 = require("../generated/index.gen");
|
|
5
|
-
const LightSourceHelper = {
|
|
6
|
-
Point(point) {
|
|
7
|
-
return {
|
|
8
|
-
$case: 'point',
|
|
9
|
-
point
|
|
10
|
-
};
|
|
11
|
-
},
|
|
12
|
-
Spot(spot) {
|
|
13
|
-
return {
|
|
14
|
-
$case: 'spot',
|
|
15
|
-
spot
|
|
16
|
-
};
|
|
17
|
-
}
|
|
18
|
-
};
|
|
19
|
-
function defineLightSourceComponent(engine) {
|
|
20
|
-
const theComponent = (0, index_gen_1.LightSource)(engine);
|
|
21
|
-
return {
|
|
22
|
-
...theComponent,
|
|
23
|
-
Type: LightSourceHelper
|
|
24
|
-
};
|
|
25
|
-
}
|
|
26
|
-
exports.defineLightSourceComponent = defineLightSourceComponent;
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export {};
|
|
@@ -1,28 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.LightSourceSchema = void 0;
|
|
4
|
-
const light_source_gen_1 = require("./pb/decentraland/sdk/components/light_source.gen");
|
|
5
|
-
/**
|
|
6
|
-
* @internal
|
|
7
|
-
*/
|
|
8
|
-
exports.LightSourceSchema = {
|
|
9
|
-
COMPONENT_ID: 1079,
|
|
10
|
-
serialize(value, builder) {
|
|
11
|
-
const writer = light_source_gen_1.PBLightSource.encode(value);
|
|
12
|
-
const buffer = new Uint8Array(writer.finish(), 0, writer.len);
|
|
13
|
-
builder.writeBuffer(buffer, false);
|
|
14
|
-
},
|
|
15
|
-
deserialize(reader) {
|
|
16
|
-
return light_source_gen_1.PBLightSource.decode(reader.buffer(), reader.remainingBytes());
|
|
17
|
-
},
|
|
18
|
-
create() {
|
|
19
|
-
// TODO: this is a hack.
|
|
20
|
-
return light_source_gen_1.PBLightSource.decode(new Uint8Array());
|
|
21
|
-
},
|
|
22
|
-
jsonSchema: {
|
|
23
|
-
type: "object",
|
|
24
|
-
properties: {},
|
|
25
|
-
serializationType: "protocol-buffer",
|
|
26
|
-
protocolBuffer: "PBLightSource"
|
|
27
|
-
}
|
|
28
|
-
};
|
|
@@ -1,75 +0,0 @@
|
|
|
1
|
-
import _m0 from "protobufjs/minimal";
|
|
2
|
-
import { Color3 } from "../../common/colors.gen";
|
|
3
|
-
import { TextureUnion } from "../../common/texture.gen";
|
|
4
|
-
/**
|
|
5
|
-
* @public
|
|
6
|
-
*/
|
|
7
|
-
export interface PBLightSource {
|
|
8
|
-
/** default = true, whether the lightSource is active or not. */
|
|
9
|
-
active?: boolean | undefined;
|
|
10
|
-
/** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
|
|
11
|
-
color?: Color3 | undefined;
|
|
12
|
-
/** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
|
|
13
|
-
brightness?: number | undefined;
|
|
14
|
-
/** default = 10, how far the light travels, expressed in meters. */
|
|
15
|
-
range?: number | undefined;
|
|
16
|
-
type?: {
|
|
17
|
-
$case: "point";
|
|
18
|
-
point: PBLightSource_Point;
|
|
19
|
-
} | {
|
|
20
|
-
$case: "spot";
|
|
21
|
-
spot: PBLightSource_Spot;
|
|
22
|
-
} | undefined;
|
|
23
|
-
}
|
|
24
|
-
/**
|
|
25
|
-
* @public
|
|
26
|
-
*/
|
|
27
|
-
export declare const enum PBLightSource_ShadowType {
|
|
28
|
-
/** ST_NONE - No shadows are cast from this LightSource. */
|
|
29
|
-
ST_NONE = 0,
|
|
30
|
-
/** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
|
|
31
|
-
ST_SOFT = 1,
|
|
32
|
-
/** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
|
|
33
|
-
ST_HARD = 2
|
|
34
|
-
}
|
|
35
|
-
/**
|
|
36
|
-
* @public
|
|
37
|
-
*/
|
|
38
|
-
export interface PBLightSource_Point {
|
|
39
|
-
/** default = ShadowType.ST_NONE The type of shadow the light source supports. */
|
|
40
|
-
shadow?: PBLightSource_ShadowType | undefined;
|
|
41
|
-
}
|
|
42
|
-
/**
|
|
43
|
-
* @public
|
|
44
|
-
*/
|
|
45
|
-
export interface PBLightSource_Spot {
|
|
46
|
-
/** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
|
|
47
|
-
innerAngle?: number | undefined;
|
|
48
|
-
/** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
|
|
49
|
-
outerAngle?: number | undefined;
|
|
50
|
-
/** default = ShadowType.ST_NONE The type of shadow the light source supports. */
|
|
51
|
-
shadow?: PBLightSource_ShadowType | undefined;
|
|
52
|
-
/** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
|
|
53
|
-
shadowMaskTexture?: TextureUnion | undefined;
|
|
54
|
-
}
|
|
55
|
-
/**
|
|
56
|
-
* @public
|
|
57
|
-
*/
|
|
58
|
-
export declare namespace PBLightSource {
|
|
59
|
-
function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
|
|
60
|
-
function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
|
|
61
|
-
}
|
|
62
|
-
/**
|
|
63
|
-
* @public
|
|
64
|
-
*/
|
|
65
|
-
export declare namespace PBLightSource_Point {
|
|
66
|
-
function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
|
|
67
|
-
function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
|
|
68
|
-
}
|
|
69
|
-
/**
|
|
70
|
-
* @public
|
|
71
|
-
*/
|
|
72
|
-
export declare namespace PBLightSource_Spot {
|
|
73
|
-
function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
|
|
74
|
-
function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
|
|
75
|
-
}
|