@dcl/ecs 7.7.10-13934567813.commit-fb33ab1 → 7.7.10-13947412611.commit-a58a334

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Files changed (38) hide show
  1. package/README.md +115 -7
  2. package/dist/components/generated/component-names.gen.js +0 -1
  3. package/dist/components/generated/global.gen.d.ts +0 -2
  4. package/dist/components/generated/global.gen.js +0 -1
  5. package/dist/components/generated/index.gen.d.ts +0 -4
  6. package/dist/components/generated/index.gen.js +0 -5
  7. package/dist/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.d.ts +0 -3
  8. package/dist/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.js +1 -10
  9. package/dist/components/index.d.ts +0 -2
  10. package/dist/components/index.js +0 -3
  11. package/dist/components/types.d.ts +0 -1
  12. package/dist/index.d.ts +1 -2
  13. package/dist/index.js +0 -1
  14. package/dist-cjs/components/generated/component-names.gen.js +0 -1
  15. package/dist-cjs/components/generated/global.gen.d.ts +0 -2
  16. package/dist-cjs/components/generated/global.gen.js +1 -2
  17. package/dist-cjs/components/generated/index.gen.d.ts +0 -4
  18. package/dist-cjs/components/generated/index.gen.js +1 -7
  19. package/dist-cjs/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.d.ts +0 -3
  20. package/dist-cjs/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.js +1 -10
  21. package/dist-cjs/components/index.d.ts +0 -2
  22. package/dist-cjs/components/index.js +1 -5
  23. package/dist-cjs/components/types.d.ts +0 -1
  24. package/dist-cjs/index.d.ts +1 -2
  25. package/dist-cjs/index.js +1 -2
  26. package/package.json +2 -2
  27. package/dist/components/extended/LightSource.d.ts +0 -25
  28. package/dist/components/extended/LightSource.js +0 -22
  29. package/dist/components/generated/LightSource.gen.d.ts +0 -1
  30. package/dist/components/generated/LightSource.gen.js +0 -25
  31. package/dist/components/generated/pb/decentraland/sdk/components/light_source.gen.d.ts +0 -75
  32. package/dist/components/generated/pb/decentraland/sdk/components/light_source.gen.js +0 -205
  33. package/dist-cjs/components/extended/LightSource.d.ts +0 -25
  34. package/dist-cjs/components/extended/LightSource.js +0 -26
  35. package/dist-cjs/components/generated/LightSource.gen.d.ts +0 -1
  36. package/dist-cjs/components/generated/LightSource.gen.js +0 -28
  37. package/dist-cjs/components/generated/pb/decentraland/sdk/components/light_source.gen.d.ts +0 -75
  38. package/dist-cjs/components/generated/pb/decentraland/sdk/components/light_source.gen.js +0 -211
@@ -1,25 +0,0 @@
1
- import { IEngine, LastWriteWinElementSetComponentDefinition } from '../../engine';
2
- import { PBLightSource_Point, PBLightSource_Spot, PBLightSource } from '../generated/index.gen';
3
- /**
4
- * @public
5
- */
6
- export interface LightSourceHelper {
7
- /**
8
- * @returns a Light Source type
9
- */
10
- Point: (point: PBLightSource_Point) => PBLightSource['type'];
11
- /**
12
- * @returns a Light Source type
13
- */
14
- Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
15
- }
16
- /**
17
- * @public
18
- */
19
- export interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
20
- /**
21
- * LightSource helper with constructor
22
- */
23
- Type: LightSourceHelper;
24
- }
25
- export declare function defineLightSourceComponent(engine: Pick<IEngine, 'defineComponentFromSchema'>): LightSourceComponentDefinitionExtended;
@@ -1,22 +0,0 @@
1
- import { LightSource } from '../generated/index.gen';
2
- const LightSourceHelper = {
3
- Point(point) {
4
- return {
5
- $case: 'point',
6
- point
7
- };
8
- },
9
- Spot(spot) {
10
- return {
11
- $case: 'spot',
12
- spot
13
- };
14
- }
15
- };
16
- export function defineLightSourceComponent(engine) {
17
- const theComponent = LightSource(engine);
18
- return {
19
- ...theComponent,
20
- Type: LightSourceHelper
21
- };
22
- }
@@ -1 +0,0 @@
1
- export {};
@@ -1,25 +0,0 @@
1
- import { PBLightSource } from './pb/decentraland/sdk/components/light_source.gen';
2
- /**
3
- * @internal
4
- */
5
- export const LightSourceSchema = {
6
- COMPONENT_ID: 1079,
7
- serialize(value, builder) {
8
- const writer = PBLightSource.encode(value);
9
- const buffer = new Uint8Array(writer.finish(), 0, writer.len);
10
- builder.writeBuffer(buffer, false);
11
- },
12
- deserialize(reader) {
13
- return PBLightSource.decode(reader.buffer(), reader.remainingBytes());
14
- },
15
- create() {
16
- // TODO: this is a hack.
17
- return PBLightSource.decode(new Uint8Array());
18
- },
19
- jsonSchema: {
20
- type: "object",
21
- properties: {},
22
- serializationType: "protocol-buffer",
23
- protocolBuffer: "PBLightSource"
24
- }
25
- };
@@ -1,75 +0,0 @@
1
- import _m0 from "protobufjs/minimal";
2
- import { Color3 } from "../../common/colors.gen";
3
- import { TextureUnion } from "../../common/texture.gen";
4
- /**
5
- * @public
6
- */
7
- export interface PBLightSource {
8
- /** default = true, whether the lightSource is active or not. */
9
- active?: boolean | undefined;
10
- /** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
11
- color?: Color3 | undefined;
12
- /** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
13
- brightness?: number | undefined;
14
- /** default = 10, how far the light travels, expressed in meters. */
15
- range?: number | undefined;
16
- type?: {
17
- $case: "point";
18
- point: PBLightSource_Point;
19
- } | {
20
- $case: "spot";
21
- spot: PBLightSource_Spot;
22
- } | undefined;
23
- }
24
- /**
25
- * @public
26
- */
27
- export declare const enum PBLightSource_ShadowType {
28
- /** ST_NONE - No shadows are cast from this LightSource. */
29
- ST_NONE = 0,
30
- /** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
31
- ST_SOFT = 1,
32
- /** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
33
- ST_HARD = 2
34
- }
35
- /**
36
- * @public
37
- */
38
- export interface PBLightSource_Point {
39
- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
40
- shadow?: PBLightSource_ShadowType | undefined;
41
- }
42
- /**
43
- * @public
44
- */
45
- export interface PBLightSource_Spot {
46
- /** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
47
- innerAngle?: number | undefined;
48
- /** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
49
- outerAngle?: number | undefined;
50
- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
51
- shadow?: PBLightSource_ShadowType | undefined;
52
- /** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
53
- shadowMaskTexture?: TextureUnion | undefined;
54
- }
55
- /**
56
- * @public
57
- */
58
- export declare namespace PBLightSource {
59
- function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
60
- function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
61
- }
62
- /**
63
- * @public
64
- */
65
- export declare namespace PBLightSource_Point {
66
- function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
67
- function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
68
- }
69
- /**
70
- * @public
71
- */
72
- export declare namespace PBLightSource_Spot {
73
- function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
74
- function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
75
- }
@@ -1,205 +0,0 @@
1
- /* eslint-disable */
2
- import _m0 from "protobufjs/minimal";
3
- import { Color3 } from "../../common/colors.gen";
4
- import { TextureUnion } from "../../common/texture.gen";
5
- const protobufPackageSarasa = "decentraland.sdk.components";
6
- /**
7
- * @public
8
- */
9
- export var PBLightSource_ShadowType;
10
- (function (PBLightSource_ShadowType) {
11
- /** ST_NONE - No shadows are cast from this LightSource. */
12
- PBLightSource_ShadowType[PBLightSource_ShadowType["ST_NONE"] = 0] = "ST_NONE";
13
- /** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
14
- PBLightSource_ShadowType[PBLightSource_ShadowType["ST_SOFT"] = 1] = "ST_SOFT";
15
- /** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
16
- PBLightSource_ShadowType[PBLightSource_ShadowType["ST_HARD"] = 2] = "ST_HARD";
17
- })(PBLightSource_ShadowType || (PBLightSource_ShadowType = {}));
18
- function createBasePBLightSource() {
19
- return { active: undefined, color: undefined, brightness: undefined, range: undefined, type: undefined };
20
- }
21
- /**
22
- * @public
23
- */
24
- export var PBLightSource;
25
- (function (PBLightSource) {
26
- function encode(message, writer = _m0.Writer.create()) {
27
- if (message.active !== undefined) {
28
- writer.uint32(32).bool(message.active);
29
- }
30
- if (message.color !== undefined) {
31
- Color3.encode(message.color, writer.uint32(10).fork()).ldelim();
32
- }
33
- if (message.brightness !== undefined) {
34
- writer.uint32(21).float(message.brightness);
35
- }
36
- if (message.range !== undefined) {
37
- writer.uint32(29).float(message.range);
38
- }
39
- switch (message.type?.$case) {
40
- case "point":
41
- PBLightSource_Point.encode(message.type.point, writer.uint32(50).fork()).ldelim();
42
- break;
43
- case "spot":
44
- PBLightSource_Spot.encode(message.type.spot, writer.uint32(58).fork()).ldelim();
45
- break;
46
- }
47
- return writer;
48
- }
49
- PBLightSource.encode = encode;
50
- function decode(input, length) {
51
- const reader = input instanceof _m0.Reader ? input : _m0.Reader.create(input);
52
- let end = length === undefined ? reader.len : reader.pos + length;
53
- const message = createBasePBLightSource();
54
- while (reader.pos < end) {
55
- const tag = reader.uint32();
56
- switch (tag >>> 3) {
57
- case 4:
58
- if (tag !== 32) {
59
- break;
60
- }
61
- message.active = reader.bool();
62
- continue;
63
- case 1:
64
- if (tag !== 10) {
65
- break;
66
- }
67
- message.color = Color3.decode(reader, reader.uint32());
68
- continue;
69
- case 2:
70
- if (tag !== 21) {
71
- break;
72
- }
73
- message.brightness = reader.float();
74
- continue;
75
- case 3:
76
- if (tag !== 29) {
77
- break;
78
- }
79
- message.range = reader.float();
80
- continue;
81
- case 6:
82
- if (tag !== 50) {
83
- break;
84
- }
85
- message.type = { $case: "point", point: PBLightSource_Point.decode(reader, reader.uint32()) };
86
- continue;
87
- case 7:
88
- if (tag !== 58) {
89
- break;
90
- }
91
- message.type = { $case: "spot", spot: PBLightSource_Spot.decode(reader, reader.uint32()) };
92
- continue;
93
- }
94
- if ((tag & 7) === 4 || tag === 0) {
95
- break;
96
- }
97
- reader.skipType(tag & 7);
98
- }
99
- return message;
100
- }
101
- PBLightSource.decode = decode;
102
- })(PBLightSource || (PBLightSource = {}));
103
- function createBasePBLightSource_Point() {
104
- return { shadow: undefined };
105
- }
106
- /**
107
- * @public
108
- */
109
- export var PBLightSource_Point;
110
- (function (PBLightSource_Point) {
111
- function encode(message, writer = _m0.Writer.create()) {
112
- if (message.shadow !== undefined) {
113
- writer.uint32(40).int32(message.shadow);
114
- }
115
- return writer;
116
- }
117
- PBLightSource_Point.encode = encode;
118
- function decode(input, length) {
119
- const reader = input instanceof _m0.Reader ? input : _m0.Reader.create(input);
120
- let end = length === undefined ? reader.len : reader.pos + length;
121
- const message = createBasePBLightSource_Point();
122
- while (reader.pos < end) {
123
- const tag = reader.uint32();
124
- switch (tag >>> 3) {
125
- case 5:
126
- if (tag !== 40) {
127
- break;
128
- }
129
- message.shadow = reader.int32();
130
- continue;
131
- }
132
- if ((tag & 7) === 4 || tag === 0) {
133
- break;
134
- }
135
- reader.skipType(tag & 7);
136
- }
137
- return message;
138
- }
139
- PBLightSource_Point.decode = decode;
140
- })(PBLightSource_Point || (PBLightSource_Point = {}));
141
- function createBasePBLightSource_Spot() {
142
- return { innerAngle: undefined, outerAngle: undefined, shadow: undefined, shadowMaskTexture: undefined };
143
- }
144
- /**
145
- * @public
146
- */
147
- export var PBLightSource_Spot;
148
- (function (PBLightSource_Spot) {
149
- function encode(message, writer = _m0.Writer.create()) {
150
- if (message.innerAngle !== undefined) {
151
- writer.uint32(13).float(message.innerAngle);
152
- }
153
- if (message.outerAngle !== undefined) {
154
- writer.uint32(21).float(message.outerAngle);
155
- }
156
- if (message.shadow !== undefined) {
157
- writer.uint32(40).int32(message.shadow);
158
- }
159
- if (message.shadowMaskTexture !== undefined) {
160
- TextureUnion.encode(message.shadowMaskTexture, writer.uint32(66).fork()).ldelim();
161
- }
162
- return writer;
163
- }
164
- PBLightSource_Spot.encode = encode;
165
- function decode(input, length) {
166
- const reader = input instanceof _m0.Reader ? input : _m0.Reader.create(input);
167
- let end = length === undefined ? reader.len : reader.pos + length;
168
- const message = createBasePBLightSource_Spot();
169
- while (reader.pos < end) {
170
- const tag = reader.uint32();
171
- switch (tag >>> 3) {
172
- case 1:
173
- if (tag !== 13) {
174
- break;
175
- }
176
- message.innerAngle = reader.float();
177
- continue;
178
- case 2:
179
- if (tag !== 21) {
180
- break;
181
- }
182
- message.outerAngle = reader.float();
183
- continue;
184
- case 5:
185
- if (tag !== 40) {
186
- break;
187
- }
188
- message.shadow = reader.int32();
189
- continue;
190
- case 8:
191
- if (tag !== 66) {
192
- break;
193
- }
194
- message.shadowMaskTexture = TextureUnion.decode(reader, reader.uint32());
195
- continue;
196
- }
197
- if ((tag & 7) === 4 || tag === 0) {
198
- break;
199
- }
200
- reader.skipType(tag & 7);
201
- }
202
- return message;
203
- }
204
- PBLightSource_Spot.decode = decode;
205
- })(PBLightSource_Spot || (PBLightSource_Spot = {}));
@@ -1,25 +0,0 @@
1
- import { IEngine, LastWriteWinElementSetComponentDefinition } from '../../engine';
2
- import { PBLightSource_Point, PBLightSource_Spot, PBLightSource } from '../generated/index.gen';
3
- /**
4
- * @public
5
- */
6
- export interface LightSourceHelper {
7
- /**
8
- * @returns a Light Source type
9
- */
10
- Point: (point: PBLightSource_Point) => PBLightSource['type'];
11
- /**
12
- * @returns a Light Source type
13
- */
14
- Spot: (spot: PBLightSource_Spot) => PBLightSource['type'];
15
- }
16
- /**
17
- * @public
18
- */
19
- export interface LightSourceComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBLightSource> {
20
- /**
21
- * LightSource helper with constructor
22
- */
23
- Type: LightSourceHelper;
24
- }
25
- export declare function defineLightSourceComponent(engine: Pick<IEngine, 'defineComponentFromSchema'>): LightSourceComponentDefinitionExtended;
@@ -1,26 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.defineLightSourceComponent = void 0;
4
- const index_gen_1 = require("../generated/index.gen");
5
- const LightSourceHelper = {
6
- Point(point) {
7
- return {
8
- $case: 'point',
9
- point
10
- };
11
- },
12
- Spot(spot) {
13
- return {
14
- $case: 'spot',
15
- spot
16
- };
17
- }
18
- };
19
- function defineLightSourceComponent(engine) {
20
- const theComponent = (0, index_gen_1.LightSource)(engine);
21
- return {
22
- ...theComponent,
23
- Type: LightSourceHelper
24
- };
25
- }
26
- exports.defineLightSourceComponent = defineLightSourceComponent;
@@ -1 +0,0 @@
1
- export {};
@@ -1,28 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.LightSourceSchema = void 0;
4
- const light_source_gen_1 = require("./pb/decentraland/sdk/components/light_source.gen");
5
- /**
6
- * @internal
7
- */
8
- exports.LightSourceSchema = {
9
- COMPONENT_ID: 1079,
10
- serialize(value, builder) {
11
- const writer = light_source_gen_1.PBLightSource.encode(value);
12
- const buffer = new Uint8Array(writer.finish(), 0, writer.len);
13
- builder.writeBuffer(buffer, false);
14
- },
15
- deserialize(reader) {
16
- return light_source_gen_1.PBLightSource.decode(reader.buffer(), reader.remainingBytes());
17
- },
18
- create() {
19
- // TODO: this is a hack.
20
- return light_source_gen_1.PBLightSource.decode(new Uint8Array());
21
- },
22
- jsonSchema: {
23
- type: "object",
24
- properties: {},
25
- serializationType: "protocol-buffer",
26
- protocolBuffer: "PBLightSource"
27
- }
28
- };
@@ -1,75 +0,0 @@
1
- import _m0 from "protobufjs/minimal";
2
- import { Color3 } from "../../common/colors.gen";
3
- import { TextureUnion } from "../../common/texture.gen";
4
- /**
5
- * @public
6
- */
7
- export interface PBLightSource {
8
- /** default = true, whether the lightSource is active or not. */
9
- active?: boolean | undefined;
10
- /** default = Color.white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1. */
11
- color?: Color3 | undefined;
12
- /** default = 250, ranges from 1 (dim) to 100,000 (very bright), expressed in Lumens for Point and Spot. */
13
- brightness?: number | undefined;
14
- /** default = 10, how far the light travels, expressed in meters. */
15
- range?: number | undefined;
16
- type?: {
17
- $case: "point";
18
- point: PBLightSource_Point;
19
- } | {
20
- $case: "spot";
21
- spot: PBLightSource_Spot;
22
- } | undefined;
23
- }
24
- /**
25
- * @public
26
- */
27
- export declare const enum PBLightSource_ShadowType {
28
- /** ST_NONE - No shadows are cast from this LightSource. */
29
- ST_NONE = 0,
30
- /** ST_SOFT - More realistic type of shadow that reduces block artifacts, noise or pixelation, but requires more processing. */
31
- ST_SOFT = 1,
32
- /** ST_HARD - Less realistic type of shadow but more performant, uses hard edges. */
33
- ST_HARD = 2
34
- }
35
- /**
36
- * @public
37
- */
38
- export interface PBLightSource_Point {
39
- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
40
- shadow?: PBLightSource_ShadowType | undefined;
41
- }
42
- /**
43
- * @public
44
- */
45
- export interface PBLightSource_Spot {
46
- /** default = 21.8. Inner angle can't be higher than outer angle, otherwise will default to same value. Min value is 0. Max value is 179. */
47
- innerAngle?: number | undefined;
48
- /** default = 30. Outer angle can't be lower than inner angle, otherwise will inner angle will be set to same value. Max value is 179. */
49
- outerAngle?: number | undefined;
50
- /** default = ShadowType.ST_NONE The type of shadow the light source supports. */
51
- shadow?: PBLightSource_ShadowType | undefined;
52
- /** Texture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window. */
53
- shadowMaskTexture?: TextureUnion | undefined;
54
- }
55
- /**
56
- * @public
57
- */
58
- export declare namespace PBLightSource {
59
- function encode(message: PBLightSource, writer?: _m0.Writer): _m0.Writer;
60
- function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource;
61
- }
62
- /**
63
- * @public
64
- */
65
- export declare namespace PBLightSource_Point {
66
- function encode(message: PBLightSource_Point, writer?: _m0.Writer): _m0.Writer;
67
- function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Point;
68
- }
69
- /**
70
- * @public
71
- */
72
- export declare namespace PBLightSource_Spot {
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- function encode(message: PBLightSource_Spot, writer?: _m0.Writer): _m0.Writer;
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- function decode(input: _m0.Reader | Uint8Array, length?: number): PBLightSource_Spot;
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- }