@dcl/ecs 7.27.1-33533530571.commit-451d001 → 7.27.1-33669021544.commit-a6216ed

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (219) hide show
  1. package/dist/components/extended/AvatarEquippedData.d.ts +15 -0
  2. package/dist/components/extended/AvatarEquippedData.js +10 -0
  3. package/dist/components/extended/AvatarShape.d.ts +15 -0
  4. package/dist/components/extended/AvatarShape.js +10 -0
  5. package/dist/components/extended/MeshCollider.d.ts +9 -0
  6. package/dist/components/extended/MeshCollider.js +6 -0
  7. package/dist/components/extended/MeshRenderer.d.ts +8 -0
  8. package/dist/components/extended/MeshRenderer.js +5 -0
  9. package/dist/components/generated/AvatarMovement.gen.d.ts +1 -0
  10. package/dist/components/generated/AvatarMovement.gen.js +25 -0
  11. package/dist/components/generated/AvatarMovementInfo.gen.d.ts +1 -0
  12. package/dist/components/generated/AvatarMovementInfo.gen.js +25 -0
  13. package/dist/components/generated/CameraLayer.gen.d.ts +1 -0
  14. package/dist/components/generated/CameraLayer.gen.js +25 -0
  15. package/dist/components/generated/CameraLayers.gen.d.ts +1 -0
  16. package/dist/components/generated/CameraLayers.gen.js +25 -0
  17. package/dist/components/generated/GlobalLight.gen.d.ts +1 -0
  18. package/dist/components/generated/GlobalLight.gen.js +25 -0
  19. package/dist/components/generated/GltfNode.gen.d.ts +1 -0
  20. package/dist/components/generated/GltfNode.gen.js +25 -0
  21. package/dist/components/generated/GltfNodeState.gen.d.ts +1 -0
  22. package/dist/components/generated/GltfNodeState.gen.js +25 -0
  23. package/dist/components/generated/TextureCamera.gen.d.ts +1 -0
  24. package/dist/components/generated/TextureCamera.gen.js +25 -0
  25. package/dist/components/generated/UiCanvas.gen.d.ts +1 -0
  26. package/dist/components/generated/UiCanvas.gen.js +25 -0
  27. package/dist/components/generated/UiScrollResult.gen.d.ts +1 -0
  28. package/dist/components/generated/UiScrollResult.gen.js +25 -0
  29. package/dist/components/generated/component-names.gen.js +10 -0
  30. package/dist/components/generated/global.gen.d.ts +20 -4
  31. package/dist/components/generated/global.gen.js +10 -2
  32. package/dist/components/generated/index.gen.d.ts +40 -0
  33. package/dist/components/generated/index.gen.js +50 -0
  34. package/dist/components/generated/pb/decentraland/common/texture.gen.d.ts +20 -0
  35. package/dist/components/generated/pb/decentraland/common/texture.gen.js +65 -0
  36. package/dist/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +2 -0
  37. package/dist/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.js +10 -1
  38. package/dist/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +2 -0
  39. package/dist/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.js +10 -1
  40. package/dist/components/generated/pb/decentraland/sdk/components/avatar_movement.gen.d.ts +57 -0
  41. package/dist/components/generated/pb/decentraland/sdk/components/avatar_movement.gen.js +204 -0
  42. package/dist/components/generated/pb/decentraland/sdk/components/avatar_movement_info.gen.d.ts +65 -0
  43. package/dist/components/generated/pb/decentraland/sdk/components/avatar_movement_info.gen.js +228 -0
  44. package/dist/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.d.ts +2 -0
  45. package/dist/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.js +10 -0
  46. package/dist/components/generated/pb/decentraland/sdk/components/camera_layer.gen.d.ts +30 -0
  47. package/dist/components/generated/pb/decentraland/sdk/components/camera_layer.gen.js +104 -0
  48. package/dist/components/generated/pb/decentraland/sdk/components/camera_layers.gen.d.ts +14 -0
  49. package/dist/components/generated/pb/decentraland/sdk/components/camera_layers.gen.js +50 -0
  50. package/dist/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.d.ts +2 -0
  51. package/dist/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.js +10 -1
  52. package/dist/components/generated/pb/decentraland/sdk/components/common/input_action.gen.d.ts +4 -1
  53. package/dist/components/generated/pb/decentraland/sdk/components/common/input_action.gen.js +3 -0
  54. package/dist/components/generated/pb/decentraland/sdk/components/global_light.gen.d.ts +34 -0
  55. package/dist/components/generated/pb/decentraland/sdk/components/global_light.gen.js +61 -0
  56. package/dist/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +19 -0
  57. package/dist/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.js +46 -1
  58. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node.gen.d.ts +50 -0
  59. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node.gen.js +41 -0
  60. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.d.ts +27 -0
  61. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.js +59 -0
  62. package/dist/components/generated/pb/decentraland/sdk/components/material.gen.d.ts +22 -0
  63. package/dist/components/generated/pb/decentraland/sdk/components/material.gen.js +57 -1
  64. package/dist/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.d.ts +20 -0
  65. package/dist/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.js +56 -0
  66. package/dist/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.d.ts +21 -3
  67. package/dist/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.js +56 -0
  68. package/dist/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.d.ts +8 -2
  69. package/dist/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.js +3 -0
  70. package/dist/components/generated/pb/decentraland/sdk/components/raycast.gen.d.ts +13 -0
  71. package/dist/components/generated/pb/decentraland/sdk/components/raycast.gen.js +30 -0
  72. package/dist/components/generated/pb/decentraland/sdk/components/texture_camera.gen.d.ts +74 -0
  73. package/dist/components/generated/pb/decentraland/sdk/components/texture_camera.gen.js +191 -0
  74. package/dist/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.d.ts +19 -0
  75. package/dist/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.js +60 -0
  76. package/dist/components/generated/pb/decentraland/sdk/components/ui_input.gen.d.ts +4 -0
  77. package/dist/components/generated/pb/decentraland/sdk/components/ui_input.gen.js +20 -0
  78. package/dist/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.d.ts +15 -0
  79. package/dist/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.js +42 -0
  80. package/dist/components/generated/pb/decentraland/sdk/components/ui_transform.gen.d.ts +35 -0
  81. package/dist/components/generated/pb/decentraland/sdk/components/ui_transform.gen.js +90 -0
  82. package/dist/components/index.d.ts +4 -5
  83. package/dist/components/index.js +8 -5
  84. package/dist/components/manual/Transform.d.ts +0 -9
  85. package/dist/components/manual/Transform.js +3 -3
  86. package/dist/components/types.d.ts +2 -1
  87. package/dist/engine/component.d.ts +1 -52
  88. package/dist/engine/grow-only-value-set-component-definition.js +2 -45
  89. package/dist/engine/lww-element-set-component-definition.d.ts +1 -3
  90. package/dist/engine/lww-element-set-component-definition.js +13 -68
  91. package/dist/index.d.ts +3 -2
  92. package/dist/index.js +3 -1
  93. package/dist/serialization/crdt/index.d.ts +0 -1
  94. package/dist/serialization/crdt/index.js +0 -1
  95. package/dist/serialization/crdt/network/utils.d.ts +9 -0
  96. package/dist/serialization/crdt/network/utils.js +60 -0
  97. package/dist/serialization/crdt/types.d.ts +3 -25
  98. package/dist/serialization/crdt/types.js +1 -3
  99. package/dist/systems/crdt/index.d.ts +1 -0
  100. package/dist/systems/crdt/index.js +143 -76
  101. package/dist/systems/crdt/types.d.ts +0 -10
  102. package/dist/systems/events.d.ts +48 -0
  103. package/dist/systems/events.js +52 -1
  104. package/dist/systems/raycast.d.ts +5 -1
  105. package/dist/systems/raycast.js +5 -1
  106. package/dist-cjs/components/extended/AvatarEquippedData.d.ts +15 -0
  107. package/dist-cjs/components/extended/AvatarEquippedData.js +14 -0
  108. package/dist-cjs/components/extended/AvatarShape.d.ts +15 -0
  109. package/dist-cjs/components/extended/AvatarShape.js +14 -0
  110. package/dist-cjs/components/extended/MeshCollider.d.ts +9 -0
  111. package/dist-cjs/components/extended/MeshCollider.js +6 -0
  112. package/dist-cjs/components/extended/MeshRenderer.d.ts +8 -0
  113. package/dist-cjs/components/extended/MeshRenderer.js +5 -0
  114. package/dist-cjs/components/generated/AvatarMovement.gen.d.ts +1 -0
  115. package/dist-cjs/components/generated/AvatarMovement.gen.js +28 -0
  116. package/dist-cjs/components/generated/AvatarMovementInfo.gen.d.ts +1 -0
  117. package/dist-cjs/components/generated/AvatarMovementInfo.gen.js +28 -0
  118. package/dist-cjs/components/generated/CameraLayer.gen.d.ts +1 -0
  119. package/dist-cjs/components/generated/CameraLayer.gen.js +28 -0
  120. package/dist-cjs/components/generated/CameraLayers.gen.d.ts +1 -0
  121. package/dist-cjs/components/generated/CameraLayers.gen.js +28 -0
  122. package/dist-cjs/components/generated/GlobalLight.gen.d.ts +1 -0
  123. package/dist-cjs/components/generated/GlobalLight.gen.js +28 -0
  124. package/dist-cjs/components/generated/GltfNode.gen.d.ts +1 -0
  125. package/dist-cjs/components/generated/GltfNode.gen.js +28 -0
  126. package/dist-cjs/components/generated/GltfNodeState.gen.d.ts +1 -0
  127. package/dist-cjs/components/generated/GltfNodeState.gen.js +28 -0
  128. package/dist-cjs/components/generated/TextureCamera.gen.d.ts +1 -0
  129. package/dist-cjs/components/generated/TextureCamera.gen.js +28 -0
  130. package/dist-cjs/components/generated/UiCanvas.gen.d.ts +1 -0
  131. package/dist-cjs/components/generated/UiCanvas.gen.js +28 -0
  132. package/dist-cjs/components/generated/UiScrollResult.gen.d.ts +1 -0
  133. package/dist-cjs/components/generated/UiScrollResult.gen.js +28 -0
  134. package/dist-cjs/components/generated/component-names.gen.js +10 -0
  135. package/dist-cjs/components/generated/global.gen.d.ts +20 -4
  136. package/dist-cjs/components/generated/global.gen.js +12 -4
  137. package/dist-cjs/components/generated/index.gen.d.ts +40 -0
  138. package/dist-cjs/components/generated/index.gen.js +62 -2
  139. package/dist-cjs/components/generated/pb/decentraland/common/texture.gen.d.ts +20 -0
  140. package/dist-cjs/components/generated/pb/decentraland/common/texture.gen.js +66 -1
  141. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +2 -0
  142. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.js +10 -1
  143. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +2 -0
  144. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.js +10 -1
  145. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_movement.gen.d.ts +57 -0
  146. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_movement.gen.js +210 -0
  147. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_movement_info.gen.d.ts +65 -0
  148. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_movement_info.gen.js +234 -0
  149. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.d.ts +2 -0
  150. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.js +10 -0
  151. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layer.gen.d.ts +30 -0
  152. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layer.gen.js +110 -0
  153. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layers.gen.d.ts +14 -0
  154. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layers.gen.js +56 -0
  155. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.d.ts +2 -0
  156. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.js +10 -1
  157. package/dist-cjs/components/generated/pb/decentraland/sdk/components/common/input_action.gen.d.ts +4 -1
  158. package/dist-cjs/components/generated/pb/decentraland/sdk/components/common/input_action.gen.js +3 -0
  159. package/dist-cjs/components/generated/pb/decentraland/sdk/components/global_light.gen.d.ts +34 -0
  160. package/dist-cjs/components/generated/pb/decentraland/sdk/components/global_light.gen.js +67 -0
  161. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +19 -0
  162. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.js +46 -1
  163. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node.gen.d.ts +50 -0
  164. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node.gen.js +47 -0
  165. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.d.ts +27 -0
  166. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.js +65 -0
  167. package/dist-cjs/components/generated/pb/decentraland/sdk/components/material.gen.d.ts +22 -0
  168. package/dist-cjs/components/generated/pb/decentraland/sdk/components/material.gen.js +58 -2
  169. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.d.ts +20 -0
  170. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.js +57 -1
  171. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.d.ts +21 -3
  172. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.js +57 -1
  173. package/dist-cjs/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.d.ts +8 -2
  174. package/dist-cjs/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.js +3 -0
  175. package/dist-cjs/components/generated/pb/decentraland/sdk/components/raycast.gen.d.ts +13 -0
  176. package/dist-cjs/components/generated/pb/decentraland/sdk/components/raycast.gen.js +31 -1
  177. package/dist-cjs/components/generated/pb/decentraland/sdk/components/texture_camera.gen.d.ts +74 -0
  178. package/dist-cjs/components/generated/pb/decentraland/sdk/components/texture_camera.gen.js +197 -0
  179. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.d.ts +19 -0
  180. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.js +66 -0
  181. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_input.gen.d.ts +4 -0
  182. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_input.gen.js +20 -0
  183. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.d.ts +15 -0
  184. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.js +48 -0
  185. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_transform.gen.d.ts +35 -0
  186. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_transform.gen.js +91 -1
  187. package/dist-cjs/components/index.d.ts +4 -5
  188. package/dist-cjs/components/index.js +11 -7
  189. package/dist-cjs/components/manual/Transform.d.ts +0 -9
  190. package/dist-cjs/components/manual/Transform.js +3 -3
  191. package/dist-cjs/components/types.d.ts +2 -1
  192. package/dist-cjs/engine/component.d.ts +1 -52
  193. package/dist-cjs/engine/grow-only-value-set-component-definition.js +1 -44
  194. package/dist-cjs/engine/lww-element-set-component-definition.d.ts +1 -3
  195. package/dist-cjs/engine/lww-element-set-component-definition.js +14 -71
  196. package/dist-cjs/index.d.ts +3 -2
  197. package/dist-cjs/index.js +4 -2
  198. package/dist-cjs/serialization/crdt/index.d.ts +0 -1
  199. package/dist-cjs/serialization/crdt/index.js +0 -1
  200. package/dist-cjs/serialization/crdt/network/utils.d.ts +9 -0
  201. package/dist-cjs/serialization/crdt/network/utils.js +67 -0
  202. package/dist-cjs/serialization/crdt/types.d.ts +3 -25
  203. package/dist-cjs/serialization/crdt/types.js +1 -3
  204. package/dist-cjs/systems/crdt/index.d.ts +1 -0
  205. package/dist-cjs/systems/crdt/index.js +166 -76
  206. package/dist-cjs/systems/crdt/types.d.ts +0 -10
  207. package/dist-cjs/systems/events.d.ts +48 -0
  208. package/dist-cjs/systems/events.js +52 -1
  209. package/dist-cjs/systems/raycast.d.ts +5 -1
  210. package/dist-cjs/systems/raycast.js +5 -1
  211. package/package.json +2 -2
  212. package/dist/components/manual/CreatedBy.d.ts +0 -9
  213. package/dist/components/manual/CreatedBy.js +0 -8
  214. package/dist/serialization/crdt/authoritativePutComponent.d.ts +0 -15
  215. package/dist/serialization/crdt/authoritativePutComponent.js +0 -47
  216. package/dist-cjs/components/manual/CreatedBy.d.ts +0 -9
  217. package/dist-cjs/components/manual/CreatedBy.js +0 -10
  218. package/dist-cjs/serialization/crdt/authoritativePutComponent.d.ts +0 -15
  219. package/dist-cjs/serialization/crdt/authoritativePutComponent.js +0 -50
@@ -1,17 +1,24 @@
1
1
  import { EntityState } from '../../engine/entity';
2
2
  import { ReadWriteByteBuffer } from '../../serialization/ByteBuffer';
3
- import { AppendValueOperation, CrdtMessageProtocol } from '../../serialization/crdt';
3
+ import { AppendValueOperation, CrdtMessageProtocol, DeleteComponentNetwork, DeleteEntityNetwork } from '../../serialization/crdt';
4
4
  import { DeleteComponent } from '../../serialization/crdt/deleteComponent';
5
5
  import { DeleteEntity } from '../../serialization/crdt/deleteEntity';
6
6
  import { PutComponentOperation } from '../../serialization/crdt/putComponent';
7
- import { AuthoritativePutComponentOperation } from '../../serialization/crdt/authoritativePutComponent';
8
7
  import { CrdtMessageType } from '../../serialization/crdt/types';
8
+ import { PutNetworkComponentOperation } from '../../serialization/crdt/network/putComponentNetwork';
9
+ import { NetworkEntity as defineNetworkEntity, NetworkParent as defineNetworkParent, Transform as defineTransform } from '../../components';
10
+ import * as networkUtils from '../../serialization/crdt/network/utils';
11
+ // NetworkMessages can only have a MAX_SIZE of 12kb. So we need to send it in chunks.
12
+ export const LIVEKIT_MAX_SIZE = 12;
9
13
  /**
10
14
  * @internal
11
15
  */
12
16
  export function crdtSceneSystem(engine, onProcessEntityComponentChange) {
13
17
  const transports = [];
14
- // No network components needed - pure CRDT processing only
18
+ // Components that we used on this system
19
+ const NetworkEntity = defineNetworkEntity(engine);
20
+ const NetworkParent = defineNetworkParent(engine);
21
+ const Transform = defineTransform(engine);
15
22
  // Messages that we received at transport.onMessage waiting to be processed
16
23
  const receivedMessages = [];
17
24
  // Messages already processed by the engine but that we need to broadcast to other transports.
@@ -36,20 +43,27 @@ export function crdtSceneSystem(engine, onProcessEntityComponentChange) {
36
43
  if (header.type === CrdtMessageType.DELETE_COMPONENT) {
37
44
  message = DeleteComponent.read(buffer);
38
45
  }
46
+ else if (header.type === CrdtMessageType.DELETE_COMPONENT_NETWORK) {
47
+ message = DeleteComponentNetwork.read(buffer);
48
+ }
39
49
  else if (header.type === CrdtMessageType.PUT_COMPONENT) {
40
50
  message = PutComponentOperation.read(buffer);
41
51
  }
42
- else if (header.type === CrdtMessageType.AUTHORITATIVE_PUT_COMPONENT) {
43
- message = AuthoritativePutComponentOperation.read(buffer);
52
+ else if (header.type === CrdtMessageType.PUT_COMPONENT_NETWORK) {
53
+ message = PutNetworkComponentOperation.read(buffer);
44
54
  }
45
55
  else if (header.type === CrdtMessageType.DELETE_ENTITY) {
46
56
  message = DeleteEntity.read(buffer);
47
57
  }
58
+ else if (header.type === CrdtMessageType.DELETE_ENTITY_NETWORK) {
59
+ message = DeleteEntityNetwork.read(buffer);
60
+ }
48
61
  else if (header.type === CrdtMessageType.APPEND_VALUE) {
49
62
  message = AppendValueOperation.read(buffer);
63
+ // Unknown message, we skip it
50
64
  }
51
65
  else {
52
- // Unknown message, we skip it (including NETWORK messages)
66
+ // consume the message
53
67
  buffer.incrementReadOffset(header.length);
54
68
  }
55
69
  if (message) {
@@ -71,12 +85,20 @@ export function crdtSceneSystem(engine, onProcessEntityComponentChange) {
71
85
  return messagesToProcess;
72
86
  }
73
87
  /**
74
- * Reserved-range entities (root/player/camera + avatars, entity number <
75
- * RESERVED_STATIC_ENTITIES) are host-owned: only a transport flagged with
76
- * `allowReservedEntities` (the host/renderer) may mutate or delete them.
88
+ * Find the local entityId associated to the network component message.
89
+ * It's a mapping Network -> to Local
90
+ * If it's not a network message, return the entityId received by the message
77
91
  */
78
- function isTrustedForReservedEntities(transportId) {
79
- return transportId !== undefined && !!transports[transportId]?.allowReservedEntities;
92
+ function findNetworkId(msg) {
93
+ const hasNetworkId = 'networkId' in msg;
94
+ if (hasNetworkId) {
95
+ for (const [entityId, network] of engine.getEntitiesWith(NetworkEntity)) {
96
+ if (network.networkId === msg.networkId && network.entityId === msg.entityId) {
97
+ return { entityId, network };
98
+ }
99
+ }
100
+ }
101
+ return { entityId: msg.entityId };
80
102
  }
81
103
  /**
82
104
  * This fn will be called on every tick.
@@ -86,68 +108,46 @@ export function crdtSceneSystem(engine, onProcessEntityComponentChange) {
86
108
  const messagesToProcess = getMessages(receivedMessages);
87
109
  const entitiesShouldBeCleaned = [];
88
110
  for (const msg of messagesToProcess) {
89
- // Simple CRDT processing - no network logic
90
- if (msg.type === CrdtMessageType.DELETE_ENTITY) {
91
- // Reject an inbound DELETE_ENTITY on a reserved entity from an untrusted
92
- // transport (a comms peer, or a scene-added transport). The allocator half
93
- // is already guarded (engine.removeEntity is a no-op on this range); this
94
- // closes the receive-side half.
95
- const isReserved = engine.entityContainer.getEntityState(msg.entityId) === EntityState.Reserved;
96
- if (isReserved && !isTrustedForReservedEntities(msg.transportId)) {
97
- continue;
98
- }
99
- entitiesShouldBeCleaned.push(msg.entityId);
111
+ let { entityId, network } = findNetworkId(msg);
112
+ // We receive a new Entity. Create the localEntity and map it to the NetworkEntity component
113
+ if (networkUtils.isNetworkMessage(msg) && !network) {
114
+ entityId = engine.addEntity();
115
+ network = { entityId: msg.entityId, networkId: msg.networkId };
116
+ NetworkEntity.createOrReplace(entityId, network);
117
+ }
118
+ if (msg.type === CrdtMessageType.DELETE_ENTITY || msg.type === CrdtMessageType.DELETE_ENTITY_NETWORK) {
119
+ entitiesShouldBeCleaned.push(entityId);
100
120
  broadcastMessages.push(msg);
101
121
  }
102
122
  else {
103
- const entityState = engine.entityContainer.getEntityState(msg.entityId);
104
- // Skip updates from removed entities
123
+ const entityState = engine.entityContainer.getEntityState(entityId);
124
+ // Skip updates from removed entityes
105
125
  if (entityState === EntityState.Removed)
106
126
  continue;
107
- // Reject component operations (PUT/DELETE/APPEND, including AUTHORITATIVE_PUT
108
- // which bypasses timestamps entirely) on reserved entities from untrusted
109
- // transports. Dropping before updateFromCrdt keeps local LWW timestamps
110
- // unpoisoned by forged high timestamps, and also prevents the
111
- // unknown-component rebroadcast below from relaying forged reserved-entity
112
- // data to other transports (including the renderer).
113
- if (entityState === EntityState.Reserved && !isTrustedForReservedEntities(msg.transportId))
114
- continue;
115
- // Entities with unknown state should update its entity state
127
+ // Entities with unknown entities should update its entity state
116
128
  if (entityState === EntityState.Unknown) {
117
- engine.entityContainer.updateUsedEntity(msg.entityId);
118
- }
119
- // Only process component-related messages (not DELETE_ENTITY)
120
- if ('componentId' in msg) {
121
- const component = engine.getComponentOrNull(msg.componentId);
122
- if (component) {
123
- // Handle authoritative messages differently - they force the state regardless of timestamp
124
- const tryUpdate = () => {
125
- try {
126
- return msg.type === CrdtMessageType.AUTHORITATIVE_PUT_COMPONENT
127
- ? component.__forceUpdateFromCrdt(msg)
128
- : component.updateFromCrdt(msg);
129
- }
130
- catch (e) {
131
- console.error('[receiveMessages] ERROR processing message', msg, e);
132
- return null;
133
- }
134
- };
135
- const result = tryUpdate();
136
- if (!result)
137
- continue;
138
- const [conflictMessage, value] = result;
139
- if (!conflictMessage) {
140
- // Add message to broadcast queue when no conflict
141
- broadcastMessages.push(msg);
142
- onProcessEntityComponentChange && onProcessEntityComponentChange(msg.entityId, msg.type, component, value);
143
- }
129
+ engine.entityContainer.updateUsedEntity(entityId);
130
+ }
131
+ const component = engine.getComponentOrNull(msg.componentId);
132
+ /* istanbul ignore else */
133
+ if (component) {
134
+ if (msg.type === CrdtMessageType.PUT_COMPONENT &&
135
+ component.componentId === Transform.componentId &&
136
+ NetworkEntity.has(entityId) &&
137
+ NetworkParent.has(entityId)) {
138
+ msg.data = networkUtils.fixTransformParent(msg);
144
139
  }
145
- else {
146
- // Component not found - still broadcast for editor compatibility
147
- /* istanbul ignore next */
140
+ const [conflictMessage, value] = component.updateFromCrdt({ ...msg, entityId });
141
+ if (!conflictMessage) {
142
+ // Add message to transport queue to be processed by others transports
148
143
  broadcastMessages.push(msg);
144
+ onProcessEntityComponentChange && onProcessEntityComponentChange(entityId, msg.type, component, value);
149
145
  }
150
146
  }
147
+ else {
148
+ // TODO: test this line, it is fundammental to make the editor work
149
+ broadcastMessages.push(msg);
150
+ }
151
151
  }
152
152
  }
153
153
  // the last stage of the syncrhonization is to delete the entities
@@ -161,17 +161,16 @@ export function crdtSceneSystem(engine, onProcessEntityComponentChange) {
161
161
  }
162
162
  }
163
163
  /**
164
- * Simple CRDT message broadcasting - no network-specific logic
164
+ * Iterates the dirty map and generates crdt messages to be send
165
165
  */
166
166
  async function sendMessages(entitiesDeletedThisTick) {
167
- // Get messages from broadcast queue and component updates
167
+ // CRDT Messages will be the merge between the recieved transport messages and the new crdt messages
168
168
  const crdtMessages = getMessages(broadcastMessages);
169
169
  const buffer = new ReadWriteByteBuffer();
170
- // Generate CRDT messages from component updates
171
170
  for (const component of engine.componentsIter()) {
172
171
  for (const message of component.getCrdtUpdates()) {
173
172
  const offset = buffer.currentWriteOffset();
174
- // Only create messages if there's a transport that will handle it
173
+ // Avoid creating messages if there is no transport that will handle it
175
174
  if (transports.some((t) => t.filter(message))) {
176
175
  if (message.type === CrdtMessageType.PUT_COMPONENT) {
177
176
  PutComponentOperation.write(message.entityId, message.timestamp, message.componentId, message.data, buffer);
@@ -195,7 +194,7 @@ export function crdtSceneSystem(engine, onProcessEntityComponentChange) {
195
194
  }
196
195
  }
197
196
  }
198
- // Handle deleted entities
197
+ // After all updates, I execute the DeletedEntity messages
199
198
  for (const entityId of entitiesDeletedThisTick) {
200
199
  const offset = buffer.currentWriteOffset();
201
200
  DeleteEntity.write(entityId, buffer);
@@ -206,19 +205,87 @@ export function crdtSceneSystem(engine, onProcessEntityComponentChange) {
206
205
  });
207
206
  onProcessEntityComponentChange && onProcessEntityComponentChange(entityId, CrdtMessageType.DELETE_ENTITY);
208
207
  }
209
- // Simple transport broadcasting - no network-specific transforms
210
- for (const transport of transports) {
211
- const transportBuffer = new ReadWriteByteBuffer();
208
+ // Send CRDT messages to transports
209
+ const transportBuffer = new ReadWriteByteBuffer();
210
+ for (const index in transports) {
211
+ const __NetworkMessagesBuffer = [];
212
+ const transportIndex = Number(index);
213
+ const transport = transports[transportIndex];
214
+ const isRendererTransport = transport.type === 'renderer';
215
+ const isNetworkTransport = transport.type === 'network';
216
+ // Reset Buffer for each Transport
217
+ transportBuffer.resetBuffer();
218
+ const buffer = new ReadWriteByteBuffer();
219
+ // Then we send all the new crdtMessages that the transport needs to process
212
220
  for (const message of crdtMessages) {
213
221
  // Avoid echo messages
214
- if (message.transportId === transports.indexOf(transport))
222
+ if (message.transportId === transportIndex)
215
223
  continue;
216
- // Check if transport wants this message
217
- if (transport.filter(message)) {
218
- transportBuffer.writeBuffer(message.messageBuffer, false);
224
+ // Redundant message for the transport
225
+ if (!transport.filter(message))
226
+ continue;
227
+ // Check if adding this message would exceed the size limit
228
+ const currentBufferSize = transportBuffer.toBinary().byteLength;
229
+ const messageSize = message.messageBuffer.byteLength;
230
+ if (isNetworkTransport && (currentBufferSize + messageSize) / 1024 > LIVEKIT_MAX_SIZE) {
231
+ // If the current buffer has content, save it as a chunk
232
+ if (currentBufferSize > 0) {
233
+ __NetworkMessagesBuffer.push(transportBuffer.toCopiedBinary());
234
+ transportBuffer.resetBuffer();
235
+ }
236
+ // If the message itself is larger than the limit, we need to handle it specially
237
+ // For now, we'll skip it to prevent infinite loops
238
+ if (messageSize / 1024 > LIVEKIT_MAX_SIZE) {
239
+ console.error(`Message too large (${messageSize} bytes), skipping message for entity ${message.entityId}`);
240
+ continue;
241
+ }
219
242
  }
243
+ const { entityId } = findNetworkId(message);
244
+ const transformNeedsFix = 'componentId' in message &&
245
+ message.componentId === Transform.componentId &&
246
+ Transform.has(entityId) &&
247
+ NetworkParent.has(entityId) &&
248
+ NetworkEntity.has(entityId);
249
+ // If there was a LOCAL change in the transform. Add the parent to that transform
250
+ if (isRendererTransport && message.type === CrdtMessageType.PUT_COMPONENT && transformNeedsFix) {
251
+ const parent = findNetworkId(NetworkParent.get(entityId));
252
+ const transformData = networkUtils.fixTransformParent(message, Transform.get(entityId), parent.entityId);
253
+ const offset = buffer.currentWriteOffset();
254
+ PutComponentOperation.write(entityId, message.timestamp, message.componentId, transformData, buffer);
255
+ transportBuffer.writeBuffer(buffer.buffer().subarray(offset, buffer.currentWriteOffset()), false);
256
+ continue;
257
+ }
258
+ if (isRendererTransport && networkUtils.isNetworkMessage(message)) {
259
+ // If it's the renderer transport and its a NetworkMessage, we need to fix the entityId field and convert it to a known Message.
260
+ // PUT_NETWORK_COMPONENT -> PUT_COMPONENT
261
+ let transformData = 'data' in message ? message.data : new Uint8Array();
262
+ if (transformNeedsFix) {
263
+ const parent = findNetworkId(NetworkParent.get(entityId));
264
+ transformData = networkUtils.fixTransformParent(message, Transform.get(entityId), parent.entityId);
265
+ }
266
+ networkUtils.networkMessageToLocal({ ...message, data: transformData }, entityId, buffer, transportBuffer);
267
+ // Iterate the next message
268
+ continue;
269
+ }
270
+ // If its a network transport and its a PUT_COMPONENT that has a NetworkEntity component, we need to send this message
271
+ // through comms with the EntityID and NetworkID from ther NetworkEntity so everyone can recieve this message and map to their custom entityID.
272
+ if (isNetworkTransport && !networkUtils.isNetworkMessage(message)) {
273
+ const networkData = NetworkEntity.getOrNull(message.entityId);
274
+ // If it has networkData convert the message to PUT_NETWORK_COMPONENT.
275
+ if (networkData) {
276
+ networkUtils.localMessageToNetwork(message, networkData, buffer, transportBuffer);
277
+ // Iterate the next message
278
+ continue;
279
+ }
280
+ }
281
+ // Common message
282
+ transportBuffer.writeBuffer(message.messageBuffer, false);
283
+ }
284
+ if (isNetworkTransport && transportBuffer.currentWriteOffset()) {
285
+ __NetworkMessagesBuffer.push(transportBuffer.toBinary());
220
286
  }
221
- await transport.send(transportBuffer.toBinary());
287
+ const message = isNetworkTransport ? __NetworkMessagesBuffer : transportBuffer.toBinary();
288
+ await transport.send(message);
222
289
  }
223
290
  }
224
291
  /**
@@ -29,14 +29,4 @@ export type Transport = {
29
29
  onmessage?(message: Uint8Array): void;
30
30
  filter(message: Omit<TransportMessage, 'messageBuffer'>): boolean;
31
31
  type?: string;
32
- /**
33
- * Whether this transport is allowed to mutate reserved-range entities
34
- * (root/player/camera + avatars, entity number below `RESERVED_STATIC_ENTITIES`).
35
- * Only the trusted host/renderer transport sets this. An inbound DELETE_ENTITY
36
- * or component operation (PUT_COMPONENT, DELETE_COMPONENT, APPEND_VALUE,
37
- * AUTHORITATIVE_PUT_COMPONENT) on a reserved entity from a transport without
38
- * this flag (a comms peer, or any scene-added transport) is rejected — see
39
- * `receiveMessages`.
40
- */
41
- allowReservedEntities?: boolean;
42
32
  };
@@ -48,6 +48,24 @@ export interface PointerEventsSystem {
48
48
  * @param entity - Entity where the callback was attached
49
49
  */
50
50
  removeOnPointerHoverLeave(entity: Entity): void;
51
+ /**
52
+ * @public
53
+ * Remove the callback for onPointerDrag event
54
+ * @param entity - Entity where the callback was attached
55
+ */
56
+ removeOnPointerDrag(entity: Entity): void;
57
+ /**
58
+ * @public
59
+ * Remove the callback for onPointerDragLocked event
60
+ * @param entity - Entity where the callback was attached
61
+ */
62
+ removeOnPointerDragLocked(entity: Entity): void;
63
+ /**
64
+ * @public
65
+ * Remove the callback for onPointerDragEnd event
66
+ * @param entity - Entity where the callback was attached
67
+ */
68
+ removeOnPointerDragEnd(entity: Entity): void;
51
69
  /**
52
70
  * @public
53
71
  * Remove the callback for onProximityDown event
@@ -126,6 +144,36 @@ export interface PointerEventsSystem {
126
144
  entity: Entity;
127
145
  opts?: Partial<EventSystemOptions>;
128
146
  }, cb: EventSystemCallback): void;
147
+ /**
148
+ * @public
149
+ * Execute callback while the user holds the button pressed and moves the pointer, having pressed it on the entity
150
+ * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
151
+ * @param cb - Function to execute on every drag update
152
+ */
153
+ onPointerDrag(pointerData: {
154
+ entity: Entity;
155
+ opts?: Partial<EventSystemOptions>;
156
+ }, cb: EventSystemCallback): void;
157
+ /**
158
+ * @public
159
+ * Same as onPointerDrag, but the cursor is locked in place for the duration of the drag
160
+ * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
161
+ * @param cb - Function to execute on every drag update
162
+ */
163
+ onPointerDragLocked(pointerData: {
164
+ entity: Entity;
165
+ opts?: Partial<EventSystemOptions>;
166
+ }, cb: EventSystemCallback): void;
167
+ /**
168
+ * @public
169
+ * Execute callback when the user releases the button after a drag that started on the entity
170
+ * @param pointerData - Entity to attach the callback - Opts to trigger Feedback and Button
171
+ * @param cb - Function to execute when the drag ends
172
+ */
173
+ onPointerDragEnd(pointerData: {
174
+ entity: Entity;
175
+ opts?: Partial<EventSystemOptions>;
176
+ }, cb: EventSystemCallback): void;
129
177
  /**
130
178
  * @public
131
179
  * Execute callback when the user presses the proximity button on the entity
@@ -20,6 +20,9 @@ export function createPointerEventsSystem(engine, inputSystem) {
20
20
  EventType[EventType["HoverLeave"] = 4] = "HoverLeave";
21
21
  EventType[EventType["ProximityEnter"] = 5] = "ProximityEnter";
22
22
  EventType[EventType["ProximityLeave"] = 6] = "ProximityLeave";
23
+ EventType[EventType["Drag"] = 7] = "Drag";
24
+ EventType[EventType["DragLocked"] = 8] = "DragLocked";
25
+ EventType[EventType["DragEnd"] = 9] = "DragEnd";
23
26
  })(EventType || (EventType = {}));
24
27
  const eventsMap = new Map();
25
28
  function getEvent(entity) {
@@ -65,6 +68,15 @@ export function createPointerEventsSystem(engine, inputSystem) {
65
68
  else if (eventType === EventType.ProximityLeave) {
66
69
  return 5 /* PointerEventType.PET_PROXIMITY_LEAVE */;
67
70
  }
71
+ else if (eventType === EventType.Drag) {
72
+ return 7 /* PointerEventType.PET_DRAG */;
73
+ }
74
+ else if (eventType === EventType.DragLocked) {
75
+ return 6 /* PointerEventType.PET_DRAG_LOCKED */;
76
+ }
77
+ else if (eventType === EventType.DragEnd) {
78
+ return 8 /* PointerEventType.PET_DRAG_END */;
79
+ }
68
80
  return 1 /* PointerEventType.PET_DOWN */;
69
81
  }
70
82
  function removeEvent(entity, type, interactionType = 0 /* InteractionType.CURSOR */) {
@@ -92,7 +104,10 @@ export function createPointerEventsSystem(engine, inputSystem) {
92
104
  eventType === EventType.HoverEnter ||
93
105
  eventType === EventType.HoverLeave ||
94
106
  eventType === EventType.ProximityEnter ||
95
- eventType === EventType.ProximityLeave) {
107
+ eventType === EventType.ProximityLeave ||
108
+ eventType === EventType.Drag ||
109
+ eventType === EventType.DragLocked ||
110
+ eventType === EventType.DragEnd) {
96
111
  const command = inputSystem.getInputCommand(opts.button, getPointerEvent(eventType), entity);
97
112
  if (command) {
98
113
  checkNotThenable(cb(command), 'Event handler returned a thenable. Only synchronous functions are allowed');
@@ -139,6 +154,30 @@ export function createPointerEventsSystem(engine, inputSystem) {
139
154
  getEvent(entity).set(EventType.HoverLeave, { cb, opts: options });
140
155
  setPointerEvent(entity, 3 /* PointerEventType.PET_HOVER_LEAVE */, options);
141
156
  };
157
+ const onPointerDrag = (...args) => {
158
+ const [data, cb] = args;
159
+ const { entity, opts } = data;
160
+ const options = getDefaultOpts(opts);
161
+ removeEvent(entity, EventType.Drag);
162
+ getEvent(entity).set(EventType.Drag, { cb, opts: options });
163
+ setPointerEvent(entity, 7 /* PointerEventType.PET_DRAG */, options);
164
+ };
165
+ const onPointerDragLocked = (...args) => {
166
+ const [data, cb] = args;
167
+ const { entity, opts } = data;
168
+ const options = getDefaultOpts(opts);
169
+ removeEvent(entity, EventType.DragLocked);
170
+ getEvent(entity).set(EventType.DragLocked, { cb, opts: options });
171
+ setPointerEvent(entity, 6 /* PointerEventType.PET_DRAG_LOCKED */, options);
172
+ };
173
+ const onPointerDragEnd = (...args) => {
174
+ const [data, cb] = args;
175
+ const { entity, opts } = data;
176
+ const options = getDefaultOpts(opts);
177
+ removeEvent(entity, EventType.DragEnd);
178
+ getEvent(entity).set(EventType.DragEnd, { cb, opts: options });
179
+ setPointerEvent(entity, 8 /* PointerEventType.PET_DRAG_END */, options);
180
+ };
142
181
  const onProximityDown = (...args) => {
143
182
  const [data, cb] = args;
144
183
  const { entity, opts } = data;
@@ -187,6 +226,15 @@ export function createPointerEventsSystem(engine, inputSystem) {
187
226
  removeOnPointerHoverLeave(entity) {
188
227
  removeEvent(entity, EventType.HoverLeave);
189
228
  },
229
+ removeOnPointerDrag(entity) {
230
+ removeEvent(entity, EventType.Drag);
231
+ },
232
+ removeOnPointerDragLocked(entity) {
233
+ removeEvent(entity, EventType.DragLocked);
234
+ },
235
+ removeOnPointerDragEnd(entity) {
236
+ removeEvent(entity, EventType.DragEnd);
237
+ },
190
238
  removeOnProximityDown(entity) {
191
239
  removeEvent(entity, EventType.Down, 1 /* InteractionType.PROXIMITY */);
192
240
  },
@@ -212,6 +260,9 @@ export function createPointerEventsSystem(engine, inputSystem) {
212
260
  onPointerUp,
213
261
  onPointerHoverEnter,
214
262
  onPointerHoverLeave,
263
+ onPointerDrag,
264
+ onPointerDragLocked,
265
+ onPointerDragEnd,
215
266
  onProximityDown,
216
267
  onProximityUp,
217
268
  onProximityEnter,
@@ -1,4 +1,4 @@
1
- import { RaycastQueryType, PBRaycastResult } from '../components';
1
+ import { RaycastQueryType, RaycastShape, PBRaycastResult } from '../components';
2
2
  import { DeepReadonlyObject, Entity } from '../engine';
3
3
  import { Vector3 } from '../components/generated/pb/decentraland/common/vectors.gen';
4
4
  /**
@@ -14,6 +14,10 @@ export type RaycastSystemOptions = {
14
14
  queryType: RaycastQueryType;
15
15
  continuous?: boolean | undefined;
16
16
  collisionMask?: number | undefined;
17
+ /** shape to sweep along the ray, default RS_RAY (a point) */
18
+ shape?: RaycastShape | undefined;
19
+ /** include colliders from other scenes, default false */
20
+ includeWorld?: boolean | undefined;
17
21
  };
18
22
  export type LocalDirectionRaycastSystemOptions = {
19
23
  direction?: Vector3;
@@ -12,7 +12,9 @@ export function createRaycastSystem(engine) {
12
12
  queryType: 0 /* RaycastQueryType.RQT_HIT_FIRST */,
13
13
  continuous: false,
14
14
  originOffset: { x: 0, y: 0, z: 0 },
15
- collisionMask: 2 /* ColliderLayer.CL_PHYSICS */
15
+ collisionMask: 2 /* ColliderLayer.CL_PHYSICS */,
16
+ shape: 0 /* RaycastShape.RS_RAY */,
17
+ includeWorld: false
16
18
  };
17
19
  const getLocalDirectionRaycastDefaultOptions = (options = {}) => ({
18
20
  ...defaultOptions,
@@ -58,6 +60,8 @@ export function createRaycastSystem(engine) {
58
60
  raycast.direction = raycastValue.directionRawValue;
59
61
  raycast.continuous = raycastValue.continuous;
60
62
  raycast.queryType = raycastValue.queryType;
63
+ raycast.shape = raycastValue.shape;
64
+ raycast.includeWorld = raycastValue.includeWorld;
61
65
  entitiesCallbackResultMap.set(entity, { callback: callback });
62
66
  };
63
67
  nextTickRaycasts.push(onNextTick);
@@ -0,0 +1,15 @@
1
+ import { IEngine, LastWriteWinElementSetComponentDefinition } from '../../engine';
2
+ import { PBAvatarEquippedData } from '../generated/pb/decentraland/sdk/components/avatar_equipped_data.gen';
3
+ /**
4
+ * @public
5
+ * AvatarEquippedData with `forceRender` optional: the wire type is a repeated field (always present, so the
6
+ * generated type requires it), but a scene rarely needs it and shouldn't have to pass `[]`.
7
+ */
8
+ export type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
9
+ forceRender?: string[] | undefined;
10
+ };
11
+ /**
12
+ * @public
13
+ */
14
+ export type AvatarEquippedDataComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType>;
15
+ export declare function defineAvatarEquippedDataComponent(engine: Pick<IEngine, 'defineComponentFromSchema'>): AvatarEquippedDataComponentDefinitionExtended;
@@ -0,0 +1,14 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.defineAvatarEquippedDataComponent = void 0;
4
+ const AvatarEquippedData_gen_1 = require("../generated/AvatarEquippedData.gen");
5
+ function defineAvatarEquippedDataComponent(engine) {
6
+ const patchedSchema = { ...AvatarEquippedData_gen_1.AvatarEquippedDataSchema };
7
+ const origSerialize = patchedSchema.serialize;
8
+ patchedSchema.serialize = (value, builder) => {
9
+ origSerialize(value.forceRender === undefined ? { ...value, forceRender: [] } : value, builder);
10
+ };
11
+ const theComponent = engine.defineComponentFromSchema('core::AvatarEquippedData', patchedSchema);
12
+ return theComponent;
13
+ }
14
+ exports.defineAvatarEquippedDataComponent = defineAvatarEquippedDataComponent;
@@ -0,0 +1,15 @@
1
+ import { IEngine, LastWriteWinElementSetComponentDefinition } from '../../engine';
2
+ import { PBAvatarShape } from '../generated/pb/decentraland/sdk/components/avatar_shape.gen';
3
+ /**
4
+ * @public
5
+ * AvatarShape with `forceRender` optional: the wire type is a repeated field (always present, so the
6
+ * generated type requires it), but a scene rarely needs it and shouldn't have to pass `[]`.
7
+ */
8
+ export type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
9
+ forceRender?: string[] | undefined;
10
+ };
11
+ /**
12
+ * @public
13
+ */
14
+ export type AvatarShapeComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarShapeType>;
15
+ export declare function defineAvatarShapeComponent(engine: Pick<IEngine, 'defineComponentFromSchema'>): AvatarShapeComponentDefinitionExtended;
@@ -0,0 +1,14 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.defineAvatarShapeComponent = void 0;
4
+ const AvatarShape_gen_1 = require("../generated/AvatarShape.gen");
5
+ function defineAvatarShapeComponent(engine) {
6
+ const patchedSchema = { ...AvatarShape_gen_1.AvatarShapeSchema };
7
+ const origSerialize = patchedSchema.serialize;
8
+ patchedSchema.serialize = (value, builder) => {
9
+ origSerialize(value.forceRender === undefined ? { ...value, forceRender: [] } : value, builder);
10
+ };
11
+ const theComponent = engine.defineComponentFromSchema('core::AvatarShape', patchedSchema);
12
+ return theComponent;
13
+ }
14
+ exports.defineAvatarShapeComponent = defineAvatarShapeComponent;
@@ -34,5 +34,14 @@ export interface MeshColliderComponentDefinitionExtended extends LastWriteWinEle
34
34
  * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
35
35
  */
36
36
  setSphere(entity: Entity, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
37
+ /**
38
+ * @public
39
+ * Set a mesh from inside a gltf in the MeshCollider component
40
+ * @param entity - entity to create or replace the MeshCollider component
41
+ * @param source - the path to the gltf
42
+ * @param meshName - the name of the mesh in the gltf (see GltfContainerLoadingState.meshNames)
43
+ * @param colliderMask - the set of layer where the collider reacts, default: Physics and Pointer
44
+ */
45
+ setGltfMesh(entity: Entity, source: string, meshName: string, colliderLayers?: ColliderLayer | ColliderLayer[]): void;
37
46
  }
38
47
  export declare function defineMeshColliderComponent(engine: Pick<IEngine, 'defineComponentFromSchema'>): MeshColliderComponentDefinitionExtended;
@@ -37,6 +37,12 @@ function defineMeshColliderComponent(engine) {
37
37
  mesh: { $case: 'sphere', sphere: {} },
38
38
  collisionMask: getCollisionMask(colliderLayers)
39
39
  });
40
+ },
41
+ setGltfMesh(entity, source, meshName, colliderLayers) {
42
+ theComponent.createOrReplace(entity, {
43
+ mesh: { $case: 'gltf', gltf: { gltfSrc: source, name: meshName } },
44
+ collisionMask: getCollisionMask(colliderLayers)
45
+ });
40
46
  }
41
47
  };
42
48
  }
@@ -32,5 +32,13 @@ export interface MeshRendererComponentDefinitionExtended extends LastWriteWinEle
32
32
  * @param entity - entity to create or replace the MeshRenderer component
33
33
  */
34
34
  setSphere(entity: Entity): void;
35
+ /**
36
+ * @public
37
+ * Set a mesh from inside a gltf in the MeshRenderer component
38
+ * @param entity - entity to create or replace the MeshRenderer component
39
+ * @param source - the path to the gltf
40
+ * @param meshName - the name of the mesh in the gltf (see GltfContainerLoadingState.meshNames)
41
+ */
42
+ setGltfMesh(entity: Entity, source: string, meshName: string): void;
35
43
  }
36
44
  export declare function defineMeshRendererComponent(engine: Pick<IEngine, 'defineComponentFromSchema'>): MeshRendererComponentDefinitionExtended;
@@ -25,6 +25,11 @@ function defineMeshRendererComponent(engine) {
25
25
  theComponent.createOrReplace(entity, {
26
26
  mesh: { $case: 'sphere', sphere: {} }
27
27
  });
28
+ },
29
+ setGltfMesh(entity, source, meshName) {
30
+ theComponent.createOrReplace(entity, {
31
+ mesh: { $case: 'gltf', gltf: { gltfSrc: source, name: meshName } }
32
+ });
28
33
  }
29
34
  };
30
35
  }