@dcl/ecs 7.24.1-27169868884.commit-5ca22be → 7.24.1-27293561585.commit-8c5b5ad

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Files changed (21) hide show
  1. package/dist/components/extended/TriggerArea.d.ts +2 -2
  2. package/dist/components/generated/pb/decentraland/sdk/components/avatar_locomotion_settings.gen.d.ts +0 -6
  3. package/dist/components/generated/pb/decentraland/sdk/components/avatar_locomotion_settings.gen.js +0 -30
  4. package/dist/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -8
  5. package/dist/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.js +0 -9
  6. package/dist/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.d.ts +3 -2
  7. package/dist/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.js +3 -2
  8. package/dist/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.d.ts +0 -3
  9. package/dist/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.js +1 -10
  10. package/dist/systems/triggerArea.js +2 -1
  11. package/dist-cjs/components/extended/TriggerArea.d.ts +2 -2
  12. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_locomotion_settings.gen.d.ts +0 -6
  13. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_locomotion_settings.gen.js +0 -30
  14. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -8
  15. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.js +1 -10
  16. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.d.ts +3 -2
  17. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.js +3 -2
  18. package/dist-cjs/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.d.ts +0 -3
  19. package/dist-cjs/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.js +1 -10
  20. package/dist-cjs/systems/triggerArea.js +2 -1
  21. package/package.json +2 -2
@@ -8,14 +8,14 @@ export interface TriggerAreaComponentDefinitionExtended extends LastWriteWinElem
8
8
  * @public
9
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  * Set a box in the MeshCollider component
10
10
  * @param entity - entity to create or replace the TriggerArea component
11
- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
11
+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
12
12
  */
13
13
  setBox(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
14
14
  /**
15
15
  * @public
16
16
  * Set a sphere in the MeshCollider component
17
17
  * @param entity - entity to create or replace the TriggerArea component
18
- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
18
+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
19
19
  */
20
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  setSphere(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
21
21
  }
@@ -19,12 +19,6 @@ export interface PBAvatarLocomotionSettings {
19
19
  runJumpHeight?: number | undefined;
20
20
  /** Cooldown time after a hard landing before the avatar can move again (in seconds) */
21
21
  hardLandingCooldown?: number | undefined;
22
- /** Height of the double jump (in meters) */
23
- doubleJumpHeight?: number | undefined;
24
- /** Maximum speed when gliding (in meters per second) */
25
- glidingSpeed?: number | undefined;
26
- /** Maximum falling speed when gliding (in meters per second) */
27
- glidingFallingSpeed?: number | undefined;
28
22
  }
29
23
  /**
30
24
  * @public
@@ -9,9 +9,6 @@ function createBasePBAvatarLocomotionSettings() {
9
9
  jumpHeight: undefined,
10
10
  runJumpHeight: undefined,
11
11
  hardLandingCooldown: undefined,
12
- doubleJumpHeight: undefined,
13
- glidingSpeed: undefined,
14
- glidingFallingSpeed: undefined,
15
12
  };
16
13
  }
17
14
  /**
@@ -38,15 +35,6 @@ export var PBAvatarLocomotionSettings;
38
35
  if (message.hardLandingCooldown !== undefined) {
39
36
  writer.uint32(53).float(message.hardLandingCooldown);
40
37
  }
41
- if (message.doubleJumpHeight !== undefined) {
42
- writer.uint32(61).float(message.doubleJumpHeight);
43
- }
44
- if (message.glidingSpeed !== undefined) {
45
- writer.uint32(69).float(message.glidingSpeed);
46
- }
47
- if (message.glidingFallingSpeed !== undefined) {
48
- writer.uint32(77).float(message.glidingFallingSpeed);
49
- }
50
38
  return writer;
51
39
  }
52
40
  PBAvatarLocomotionSettings.encode = encode;
@@ -93,24 +81,6 @@ export var PBAvatarLocomotionSettings;
93
81
  }
94
82
  message.hardLandingCooldown = reader.float();
95
83
  continue;
96
- case 7:
97
- if (tag !== 61) {
98
- break;
99
- }
100
- message.doubleJumpHeight = reader.float();
101
- continue;
102
- case 8:
103
- if (tag !== 69) {
104
- break;
105
- }
106
- message.glidingSpeed = reader.float();
107
- continue;
108
- case 9:
109
- if (tag !== 77) {
110
- break;
111
- }
112
- message.glidingFallingSpeed = reader.float();
113
- continue;
114
84
  }
115
85
  if ((tag & 7) === 4 || tag === 0) {
116
86
  break;
@@ -1,13 +1,5 @@
1
1
  import _m0 from "protobufjs/minimal";
2
2
  import { Color3 } from "../../common/colors.gen";
3
- /** Mask for which bones an animation applies to. */
4
- /**
5
- * @public
6
- */
7
- export declare const enum AvatarEmoteMask {
8
- AEM_FULL_BODY = 0,
9
- AEM_UPPER_BODY = 1
10
- }
11
3
  /**
12
4
  * The AvatarShape component contains the information required to draw and animate avatar, acting as
13
5
  * a simplified GLTF container for this specific case.
@@ -3,15 +3,6 @@ import Long from "long";
3
3
  import _m0 from "protobufjs/minimal";
4
4
  import { Color3 } from "../../common/colors.gen";
5
5
  const protobufPackageSarasa = "decentraland.sdk.components";
6
- /** Mask for which bones an animation applies to. */
7
- /**
8
- * @public
9
- */
10
- export var AvatarEmoteMask;
11
- (function (AvatarEmoteMask) {
12
- AvatarEmoteMask[AvatarEmoteMask["AEM_FULL_BODY"] = 0] = "AEM_FULL_BODY";
13
- AvatarEmoteMask[AvatarEmoteMask["AEM_UPPER_BODY"] = 1] = "AEM_UPPER_BODY";
14
- })(AvatarEmoteMask || (AvatarEmoteMask = {}));
15
6
  function createBasePBAvatarShape() {
16
7
  return {
17
8
  id: "",
@@ -10,9 +10,10 @@ export declare const enum ColliderLayer {
10
10
  CL_POINTER = 1,
11
11
  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
12
12
  CL_PHYSICS = 2,
13
- /** CL_PLAYER - layer corresponding to any player avatar */
13
+ /** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
14
14
  CL_PLAYER = 4,
15
- CL_RESERVED2 = 8,
15
+ /** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
16
+ CL_MAIN_PLAYER = 8,
16
17
  CL_RESERVED3 = 16,
17
18
  CL_RESERVED4 = 32,
18
19
  CL_RESERVED5 = 64,
@@ -13,9 +13,10 @@ export var ColliderLayer;
13
13
  ColliderLayer[ColliderLayer["CL_POINTER"] = 1] = "CL_POINTER";
14
14
  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
15
15
  ColliderLayer[ColliderLayer["CL_PHYSICS"] = 2] = "CL_PHYSICS";
16
- /** CL_PLAYER - layer corresponding to any player avatar */
16
+ /** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
17
17
  ColliderLayer[ColliderLayer["CL_PLAYER"] = 4] = "CL_PLAYER";
18
- ColliderLayer[ColliderLayer["CL_RESERVED2"] = 8] = "CL_RESERVED2";
18
+ /** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
19
+ ColliderLayer[ColliderLayer["CL_MAIN_PLAYER"] = 8] = "CL_MAIN_PLAYER";
19
20
  ColliderLayer[ColliderLayer["CL_RESERVED3"] = 16] = "CL_RESERVED3";
20
21
  ColliderLayer[ColliderLayer["CL_RESERVED4"] = 32] = "CL_RESERVED4";
21
22
  ColliderLayer[ColliderLayer["CL_RESERVED5"] = 64] = "CL_RESERVED5";
@@ -6,7 +6,6 @@ import { CameraTransition } from "./common/camera_transition.gen";
6
6
  * an 'instant' transition (like using speed/time = 0)
7
7
  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
8
8
  * the holding entity transform).
9
- * * The fov defines the Field of View of the virtual camera
10
9
  */
11
10
  /**
12
11
  * @public
@@ -14,8 +13,6 @@ import { CameraTransition } from "./common/camera_transition.gen";
14
13
  export interface PBVirtualCamera {
15
14
  defaultTransition?: CameraTransition | undefined;
16
15
  lookAtEntity?: number | undefined;
17
- /** default: 60 */
18
- fov?: number | undefined;
19
16
  }
20
17
  /**
21
18
  * @public
@@ -3,7 +3,7 @@ import _m0 from "protobufjs/minimal";
3
3
  import { CameraTransition } from "./common/camera_transition.gen";
4
4
  const protobufPackageSarasa = "decentraland.sdk.components";
5
5
  function createBasePBVirtualCamera() {
6
- return { defaultTransition: undefined, lookAtEntity: undefined, fov: undefined };
6
+ return { defaultTransition: undefined, lookAtEntity: undefined };
7
7
  }
8
8
  /**
9
9
  * @public
@@ -17,9 +17,6 @@ export var PBVirtualCamera;
17
17
  if (message.lookAtEntity !== undefined) {
18
18
  writer.uint32(16).uint32(message.lookAtEntity);
19
19
  }
20
- if (message.fov !== undefined) {
21
- writer.uint32(29).float(message.fov);
22
- }
23
20
  return writer;
24
21
  }
25
22
  PBVirtualCamera.encode = encode;
@@ -42,12 +39,6 @@ export var PBVirtualCamera;
42
39
  }
43
40
  message.lookAtEntity = reader.uint32();
44
41
  continue;
45
- case 3:
46
- if (tag !== 29) {
47
- break;
48
- }
49
- message.fov = reader.float();
50
- continue;
51
42
  }
52
43
  if ((tag & 7) === 4 || tag === 0) {
53
44
  break;
@@ -177,7 +177,8 @@ export function createTriggerAreaEventsSystem(engine) {
177
177
  // Pass 2: synthesize per-tick onStay callbacks
178
178
  // -----------------------------------------------------------------------
179
179
  // Only run if an onStay callback is registered and there are tracked triggerers.
180
- if (data.triggerCallbackMap.has(1 /* TriggerAreaEventType.TAET_STAY */) && data.insideTriggerers.size > 0) {
180
+ if (data.triggerCallbackMap.has(1 /* TriggerAreaEventType.TAET_STAY */) &&
181
+ data.insideTriggerers.size > 0) {
181
182
  const onStay = data.triggerCallbackMap.get(1 /* TriggerAreaEventType.TAET_STAY */);
182
183
  const currentTimestamp = Date.now();
183
184
  for (const [triggererEntity, cachedResult] of data.insideTriggerers) {
@@ -8,14 +8,14 @@ export interface TriggerAreaComponentDefinitionExtended extends LastWriteWinElem
8
8
  * @public
9
9
  * Set a box in the MeshCollider component
10
10
  * @param entity - entity to create or replace the TriggerArea component
11
- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
11
+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
12
12
  */
13
13
  setBox(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
14
14
  /**
15
15
  * @public
16
16
  * Set a sphere in the MeshCollider component
17
17
  * @param entity - entity to create or replace the TriggerArea component
18
- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
18
+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
19
19
  */
20
20
  setSphere(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
21
21
  }
@@ -19,12 +19,6 @@ export interface PBAvatarLocomotionSettings {
19
19
  runJumpHeight?: number | undefined;
20
20
  /** Cooldown time after a hard landing before the avatar can move again (in seconds) */
21
21
  hardLandingCooldown?: number | undefined;
22
- /** Height of the double jump (in meters) */
23
- doubleJumpHeight?: number | undefined;
24
- /** Maximum speed when gliding (in meters per second) */
25
- glidingSpeed?: number | undefined;
26
- /** Maximum falling speed when gliding (in meters per second) */
27
- glidingFallingSpeed?: number | undefined;
28
22
  }
29
23
  /**
30
24
  * @public
@@ -15,9 +15,6 @@ function createBasePBAvatarLocomotionSettings() {
15
15
  jumpHeight: undefined,
16
16
  runJumpHeight: undefined,
17
17
  hardLandingCooldown: undefined,
18
- doubleJumpHeight: undefined,
19
- glidingSpeed: undefined,
20
- glidingFallingSpeed: undefined,
21
18
  };
22
19
  }
23
20
  /**
@@ -44,15 +41,6 @@ var PBAvatarLocomotionSettings;
44
41
  if (message.hardLandingCooldown !== undefined) {
45
42
  writer.uint32(53).float(message.hardLandingCooldown);
46
43
  }
47
- if (message.doubleJumpHeight !== undefined) {
48
- writer.uint32(61).float(message.doubleJumpHeight);
49
- }
50
- if (message.glidingSpeed !== undefined) {
51
- writer.uint32(69).float(message.glidingSpeed);
52
- }
53
- if (message.glidingFallingSpeed !== undefined) {
54
- writer.uint32(77).float(message.glidingFallingSpeed);
55
- }
56
44
  return writer;
57
45
  }
58
46
  PBAvatarLocomotionSettings.encode = encode;
@@ -99,24 +87,6 @@ var PBAvatarLocomotionSettings;
99
87
  }
100
88
  message.hardLandingCooldown = reader.float();
101
89
  continue;
102
- case 7:
103
- if (tag !== 61) {
104
- break;
105
- }
106
- message.doubleJumpHeight = reader.float();
107
- continue;
108
- case 8:
109
- if (tag !== 69) {
110
- break;
111
- }
112
- message.glidingSpeed = reader.float();
113
- continue;
114
- case 9:
115
- if (tag !== 77) {
116
- break;
117
- }
118
- message.glidingFallingSpeed = reader.float();
119
- continue;
120
90
  }
121
91
  if ((tag & 7) === 4 || tag === 0) {
122
92
  break;
@@ -1,13 +1,5 @@
1
1
  import _m0 from "protobufjs/minimal";
2
2
  import { Color3 } from "../../common/colors.gen";
3
- /** Mask for which bones an animation applies to. */
4
- /**
5
- * @public
6
- */
7
- export declare const enum AvatarEmoteMask {
8
- AEM_FULL_BODY = 0,
9
- AEM_UPPER_BODY = 1
10
- }
11
3
  /**
12
4
  * The AvatarShape component contains the information required to draw and animate avatar, acting as
13
5
  * a simplified GLTF container for this specific case.
@@ -3,21 +3,12 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
3
3
  return (mod && mod.__esModule) ? mod : { "default": mod };
4
4
  };
5
5
  Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.PBAvatarShape = exports.AvatarEmoteMask = void 0;
6
+ exports.PBAvatarShape = void 0;
7
7
  /* eslint-disable */
8
8
  const long_1 = __importDefault(require("long"));
9
9
  const minimal_1 = __importDefault(require("protobufjs/minimal"));
10
10
  const colors_gen_1 = require("../../common/colors.gen");
11
11
  const protobufPackageSarasa = "decentraland.sdk.components";
12
- /** Mask for which bones an animation applies to. */
13
- /**
14
- * @public
15
- */
16
- var AvatarEmoteMask;
17
- (function (AvatarEmoteMask) {
18
- AvatarEmoteMask[AvatarEmoteMask["AEM_FULL_BODY"] = 0] = "AEM_FULL_BODY";
19
- AvatarEmoteMask[AvatarEmoteMask["AEM_UPPER_BODY"] = 1] = "AEM_UPPER_BODY";
20
- })(AvatarEmoteMask = exports.AvatarEmoteMask || (exports.AvatarEmoteMask = {}));
21
12
  function createBasePBAvatarShape() {
22
13
  return {
23
14
  id: "",
@@ -10,9 +10,10 @@ export declare const enum ColliderLayer {
10
10
  CL_POINTER = 1,
11
11
  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
12
12
  CL_PHYSICS = 2,
13
- /** CL_PLAYER - layer corresponding to any player avatar */
13
+ /** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
14
14
  CL_PLAYER = 4,
15
- CL_RESERVED2 = 8,
15
+ /** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
16
+ CL_MAIN_PLAYER = 8,
16
17
  CL_RESERVED3 = 16,
17
18
  CL_RESERVED4 = 32,
18
19
  CL_RESERVED5 = 64,
@@ -19,9 +19,10 @@ var ColliderLayer;
19
19
  ColliderLayer[ColliderLayer["CL_POINTER"] = 1] = "CL_POINTER";
20
20
  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
21
21
  ColliderLayer[ColliderLayer["CL_PHYSICS"] = 2] = "CL_PHYSICS";
22
- /** CL_PLAYER - layer corresponding to any player avatar */
22
+ /** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
23
23
  ColliderLayer[ColliderLayer["CL_PLAYER"] = 4] = "CL_PLAYER";
24
- ColliderLayer[ColliderLayer["CL_RESERVED2"] = 8] = "CL_RESERVED2";
24
+ /** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
25
+ ColliderLayer[ColliderLayer["CL_MAIN_PLAYER"] = 8] = "CL_MAIN_PLAYER";
25
26
  ColliderLayer[ColliderLayer["CL_RESERVED3"] = 16] = "CL_RESERVED3";
26
27
  ColliderLayer[ColliderLayer["CL_RESERVED4"] = 32] = "CL_RESERVED4";
27
28
  ColliderLayer[ColliderLayer["CL_RESERVED5"] = 64] = "CL_RESERVED5";
@@ -6,7 +6,6 @@ import { CameraTransition } from "./common/camera_transition.gen";
6
6
  * an 'instant' transition (like using speed/time = 0)
7
7
  * * The lookAtEntity defines to which entity the Camera has to look at constantly (independent from
8
8
  * the holding entity transform).
9
- * * The fov defines the Field of View of the virtual camera
10
9
  */
11
10
  /**
12
11
  * @public
@@ -14,8 +13,6 @@ import { CameraTransition } from "./common/camera_transition.gen";
14
13
  export interface PBVirtualCamera {
15
14
  defaultTransition?: CameraTransition | undefined;
16
15
  lookAtEntity?: number | undefined;
17
- /** default: 60 */
18
- fov?: number | undefined;
19
16
  }
20
17
  /**
21
18
  * @public
@@ -9,7 +9,7 @@ const minimal_1 = __importDefault(require("protobufjs/minimal"));
9
9
  const camera_transition_gen_1 = require("./common/camera_transition.gen");
10
10
  const protobufPackageSarasa = "decentraland.sdk.components";
11
11
  function createBasePBVirtualCamera() {
12
- return { defaultTransition: undefined, lookAtEntity: undefined, fov: undefined };
12
+ return { defaultTransition: undefined, lookAtEntity: undefined };
13
13
  }
14
14
  /**
15
15
  * @public
@@ -23,9 +23,6 @@ var PBVirtualCamera;
23
23
  if (message.lookAtEntity !== undefined) {
24
24
  writer.uint32(16).uint32(message.lookAtEntity);
25
25
  }
26
- if (message.fov !== undefined) {
27
- writer.uint32(29).float(message.fov);
28
- }
29
26
  return writer;
30
27
  }
31
28
  PBVirtualCamera.encode = encode;
@@ -48,12 +45,6 @@ var PBVirtualCamera;
48
45
  }
49
46
  message.lookAtEntity = reader.uint32();
50
47
  continue;
51
- case 3:
52
- if (tag !== 29) {
53
- break;
54
- }
55
- message.fov = reader.float();
56
- continue;
57
48
  }
58
49
  if ((tag & 7) === 4 || tag === 0) {
59
50
  break;
@@ -203,7 +203,8 @@ function createTriggerAreaEventsSystem(engine) {
203
203
  // Pass 2: synthesize per-tick onStay callbacks
204
204
  // -----------------------------------------------------------------------
205
205
  // Only run if an onStay callback is registered and there are tracked triggerers.
206
- if (data.triggerCallbackMap.has(1 /* TriggerAreaEventType.TAET_STAY */) && data.insideTriggerers.size > 0) {
206
+ if (data.triggerCallbackMap.has(1 /* TriggerAreaEventType.TAET_STAY */) &&
207
+ data.insideTriggerers.size > 0) {
207
208
  const onStay = data.triggerCallbackMap.get(1 /* TriggerAreaEventType.TAET_STAY */);
208
209
  const currentTimestamp = Date.now();
209
210
  for (const [triggererEntity, cachedResult] of data.insideTriggerers) {
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@dcl/ecs",
3
3
  "description": "Decentraland ECS",
4
- "version": "7.24.1-27169868884.commit-5ca22be",
4
+ "version": "7.24.1-27293561585.commit-8c5b5ad",
5
5
  "author": "DCL",
6
6
  "bugs": "https://github.com/decentraland/ecs/issues",
7
7
  "files": [
@@ -34,5 +34,5 @@
34
34
  "dependencies": {},
35
35
  "types": "./dist/index.d.ts",
36
36
  "typings": "./dist/index.d.ts",
37
- "commit": "5ca22beb2674993d2250d2fa326072e8c626f22d"
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+ "commit": "8c5b5ad2e37f5977395ef59bd59b2be061c7a391"
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  }