@dcl/ecs 7.24.0 → 7.24.1-27293561585.commit-8c5b5ad

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@@ -8,14 +8,14 @@ export interface TriggerAreaComponentDefinitionExtended extends LastWriteWinElem
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  * @public
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  * Set a box in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setBox(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  /**
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  * @public
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  * Set a sphere in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setSphere(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  }
@@ -10,9 +10,10 @@ export declare const enum ColliderLayer {
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  CL_POINTER = 1,
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  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
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  CL_PHYSICS = 2,
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- /** CL_PLAYER - layer corresponding to any player avatar */
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+ /** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
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  CL_PLAYER = 4,
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- CL_RESERVED2 = 8,
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+ /** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
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+ CL_MAIN_PLAYER = 8,
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  CL_RESERVED3 = 16,
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  CL_RESERVED4 = 32,
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  CL_RESERVED5 = 64,
@@ -13,9 +13,10 @@ export var ColliderLayer;
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  ColliderLayer[ColliderLayer["CL_POINTER"] = 1] = "CL_POINTER";
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  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
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  ColliderLayer[ColliderLayer["CL_PHYSICS"] = 2] = "CL_PHYSICS";
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- /** CL_PLAYER - layer corresponding to any player avatar */
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+ /** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
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  ColliderLayer[ColliderLayer["CL_PLAYER"] = 4] = "CL_PLAYER";
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- ColliderLayer[ColliderLayer["CL_RESERVED2"] = 8] = "CL_RESERVED2";
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+ /** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
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+ ColliderLayer[ColliderLayer["CL_MAIN_PLAYER"] = 8] = "CL_MAIN_PLAYER";
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  ColliderLayer[ColliderLayer["CL_RESERVED3"] = 16] = "CL_RESERVED3";
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  ColliderLayer[ColliderLayer["CL_RESERVED4"] = 32] = "CL_RESERVED4";
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  ColliderLayer[ColliderLayer["CL_RESERVED5"] = 64] = "CL_RESERVED5";
@@ -8,14 +8,14 @@ export interface TriggerAreaComponentDefinitionExtended extends LastWriteWinElem
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  * @public
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  * Set a box in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setBox(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  /**
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  * @public
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  * Set a sphere in the MeshCollider component
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  * @param entity - entity to create or replace the TriggerArea component
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- * @param collisionMask - the collision layers mask for the trigger to react, default: Player
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+ * @param collisionMask - the collision layers mask for the trigger to react, default: CL_PLAYER
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  */
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  setSphere(entity: Entity, collisionMask?: ColliderLayer | ColliderLayer[]): void;
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  }
@@ -10,9 +10,10 @@ export declare const enum ColliderLayer {
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  CL_POINTER = 1,
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  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
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  CL_PHYSICS = 2,
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- /** CL_PLAYER - layer corresponding to any player avatar */
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+ /** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
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  CL_PLAYER = 4,
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- CL_RESERVED2 = 8,
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+ /** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
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+ CL_MAIN_PLAYER = 8,
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  CL_RESERVED3 = 16,
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  CL_RESERVED4 = 32,
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  CL_RESERVED5 = 64,
@@ -19,9 +19,10 @@ var ColliderLayer;
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  ColliderLayer[ColliderLayer["CL_POINTER"] = 1] = "CL_POINTER";
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  /** CL_PHYSICS - collision affecting your player's physics i.e. walls, floor, moving platfroms */
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  ColliderLayer[ColliderLayer["CL_PHYSICS"] = 2] = "CL_PHYSICS";
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- /** CL_PLAYER - layer corresponding to any player avatar */
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+ /** CL_PLAYER - layer corresponding to any player avatar (main + remote) */
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  ColliderLayer[ColliderLayer["CL_PLAYER"] = 4] = "CL_PLAYER";
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- ColliderLayer[ColliderLayer["CL_RESERVED2"] = 8] = "CL_RESERVED2";
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+ /** CL_MAIN_PLAYER - layer corresponding to the local (main) player avatar */
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+ ColliderLayer[ColliderLayer["CL_MAIN_PLAYER"] = 8] = "CL_MAIN_PLAYER";
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  ColliderLayer[ColliderLayer["CL_RESERVED3"] = 16] = "CL_RESERVED3";
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  ColliderLayer[ColliderLayer["CL_RESERVED4"] = 32] = "CL_RESERVED4";
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  ColliderLayer[ColliderLayer["CL_RESERVED5"] = 64] = "CL_RESERVED5";
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@dcl/ecs",
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  "description": "Decentraland ECS",
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- "version": "7.24.0",
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+ "version": "7.24.1-27293561585.commit-8c5b5ad",
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  "author": "DCL",
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  "bugs": "https://github.com/decentraland/ecs/issues",
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  "files": [
@@ -34,5 +34,5 @@
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  "dependencies": {},
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  "types": "./dist/index.d.ts",
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  "typings": "./dist/index.d.ts",
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- "commit": "5d040fd6fe9e018eb005a5c2a85e3419e1ea87a4"
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+ "commit": "8c5b5ad2e37f5977395ef59bd59b2be061c7a391"
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  }