@dcl/ecs 7.22.6-25007982108.commit-83012ab → 7.22.6-25375246959.commit-ec25d50

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (251) hide show
  1. package/dist/components/extended/MeshCollider.d.ts +0 -8
  2. package/dist/components/extended/MeshCollider.js +0 -6
  3. package/dist/components/extended/MeshRenderer.d.ts +0 -8
  4. package/dist/components/extended/MeshRenderer.js +0 -5
  5. package/dist/components/extended/ParticleSystem.d.ts +24 -0
  6. package/dist/components/extended/ParticleSystem.js +23 -0
  7. package/dist/components/extended/Tween.d.ts +48 -1
  8. package/dist/components/extended/Tween.js +66 -0
  9. package/dist/components/generated/{TextureCamera.gen.js → AudioAnalysis.gen.js} +7 -7
  10. package/dist/components/generated/component-names.gen.js +1 -10
  11. package/dist/components/generated/global.gen.d.ts +2 -20
  12. package/dist/components/generated/global.gen.js +1 -10
  13. package/dist/components/generated/index.gen.d.ts +4 -40
  14. package/dist/components/generated/index.gen.js +5 -50
  15. package/dist/components/generated/pb/decentraland/common/texture.gen.d.ts +0 -20
  16. package/dist/components/generated/pb/decentraland/common/texture.gen.js +0 -65
  17. package/dist/components/generated/pb/decentraland/sdk/components/audio_analysis.gen.d.ts +37 -0
  18. package/dist/components/generated/pb/decentraland/sdk/components/audio_analysis.gen.js +161 -0
  19. package/dist/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +0 -2
  20. package/dist/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.js +1 -10
  21. package/dist/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +0 -43
  22. package/dist/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.js +1 -151
  23. package/dist/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -2
  24. package/dist/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.js +0 -10
  25. package/dist/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.d.ts +1 -37
  26. package/dist/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.js +1 -119
  27. package/dist/components/generated/pb/decentraland/sdk/components/common/input_action.gen.d.ts +2 -4
  28. package/dist/components/generated/pb/decentraland/sdk/components/common/input_action.gen.js +1 -3
  29. package/dist/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +0 -19
  30. package/dist/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.js +1 -46
  31. package/dist/components/generated/pb/decentraland/sdk/components/material.gen.d.ts +0 -22
  32. package/dist/components/generated/pb/decentraland/sdk/components/material.gen.js +1 -57
  33. package/dist/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.d.ts +0 -20
  34. package/dist/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.js +0 -56
  35. package/dist/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.d.ts +3 -21
  36. package/dist/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.js +0 -56
  37. package/dist/components/generated/pb/decentraland/sdk/components/particle_system.gen.d.ts +14 -1
  38. package/dist/components/generated/pb/decentraland/sdk/components/particle_system.gen.js +42 -4
  39. package/dist/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.d.ts +2 -8
  40. package/dist/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.js +0 -3
  41. package/dist/components/generated/pb/decentraland/sdk/components/raycast.gen.d.ts +0 -13
  42. package/dist/components/generated/pb/decentraland/sdk/components/raycast.gen.js +0 -30
  43. package/dist/components/generated/pb/decentraland/sdk/components/ui_input.gen.d.ts +0 -2
  44. package/dist/components/generated/pb/decentraland/sdk/components/ui_input.gen.js +0 -10
  45. package/dist/components/generated/pb/decentraland/sdk/components/ui_text.gen.d.ts +0 -4
  46. package/dist/components/generated/pb/decentraland/sdk/components/ui_text.gen.js +0 -20
  47. package/dist/components/generated/pb/decentraland/sdk/components/ui_transform.gen.d.ts +0 -35
  48. package/dist/components/generated/pb/decentraland/sdk/components/ui_transform.gen.js +0 -90
  49. package/dist/components/generated/types.gen.d.ts +1 -0
  50. package/dist/components/generated/types.gen.js +1 -0
  51. package/dist/components/index.d.ts +9 -11
  52. package/dist/components/index.js +8 -11
  53. package/dist/components/manual/Transform.d.ts +13 -0
  54. package/dist/components/manual/Transform.js +8 -0
  55. package/dist/components/types.d.ts +2 -3
  56. package/dist/engine/entity.js +4 -2
  57. package/dist/engine/grow-only-value-set-component-definition.js +1 -1
  58. package/dist/engine/input.d.ts +0 -6
  59. package/dist/engine/input.js +4 -9
  60. package/dist/engine/lww-element-set-component-definition.d.ts +2 -2
  61. package/dist/engine/lww-element-set-component-definition.js +24 -7
  62. package/dist/index.d.ts +4 -2
  63. package/dist/index.js +4 -1
  64. package/dist/runtime/globals.d.ts +1 -2
  65. package/dist/runtime/globals.js +1 -2
  66. package/dist/runtime/helpers/index.d.ts +1 -0
  67. package/dist/runtime/helpers/index.js +1 -0
  68. package/dist/runtime/helpers/tree.d.ts +6 -0
  69. package/dist/runtime/helpers/tree.js +2 -2
  70. package/dist/runtime/helpers/vectors.js +36 -0
  71. package/dist/runtime/initialization/index.d.ts +7 -0
  72. package/dist/runtime/initialization/index.js +6 -0
  73. package/dist/systems/crdt/index.js +6 -6
  74. package/dist/systems/events.d.ts +25 -59
  75. package/dist/systems/events.js +129 -145
  76. package/dist/systems/physics-force.js +140 -0
  77. package/dist/systems/physics-impulse.d.ts +12 -0
  78. package/dist/systems/physics-impulse.js +85 -0
  79. package/dist/systems/physics.d.ts +77 -0
  80. package/dist/systems/physics.js +18 -0
  81. package/dist/systems/raycast.d.ts +1 -3
  82. package/dist/systems/raycast.js +0 -2
  83. package/dist-cjs/components/extended/MeshCollider.d.ts +0 -8
  84. package/dist-cjs/components/extended/MeshCollider.js +0 -6
  85. package/dist-cjs/components/extended/MeshRenderer.d.ts +0 -8
  86. package/dist-cjs/components/extended/MeshRenderer.js +0 -5
  87. package/dist-cjs/components/extended/ParticleSystem.d.ts +24 -0
  88. package/dist-cjs/components/extended/ParticleSystem.js +28 -0
  89. package/dist-cjs/components/extended/Tween.d.ts +48 -1
  90. package/dist-cjs/components/extended/Tween.js +66 -0
  91. package/dist-cjs/components/generated/{TextureCamera.gen.js → AudioAnalysis.gen.js} +8 -8
  92. package/dist-cjs/components/generated/component-names.gen.js +1 -10
  93. package/dist-cjs/components/generated/global.gen.d.ts +2 -20
  94. package/dist-cjs/components/generated/global.gen.js +3 -12
  95. package/dist-cjs/components/generated/index.gen.d.ts +4 -40
  96. package/dist-cjs/components/generated/index.gen.js +8 -62
  97. package/dist-cjs/components/generated/pb/decentraland/common/texture.gen.d.ts +0 -20
  98. package/dist-cjs/components/generated/pb/decentraland/common/texture.gen.js +1 -66
  99. package/dist-cjs/components/generated/pb/decentraland/sdk/components/audio_analysis.gen.d.ts +37 -0
  100. package/dist-cjs/components/generated/pb/decentraland/sdk/components/audio_analysis.gen.js +167 -0
  101. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +0 -2
  102. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.js +1 -10
  103. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +0 -43
  104. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.js +2 -152
  105. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -2
  106. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.js +0 -10
  107. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.d.ts +1 -37
  108. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.js +2 -120
  109. package/dist-cjs/components/generated/pb/decentraland/sdk/components/common/input_action.gen.d.ts +2 -4
  110. package/dist-cjs/components/generated/pb/decentraland/sdk/components/common/input_action.gen.js +1 -3
  111. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +0 -19
  112. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.js +1 -46
  113. package/dist-cjs/components/generated/pb/decentraland/sdk/components/material.gen.d.ts +0 -22
  114. package/dist-cjs/components/generated/pb/decentraland/sdk/components/material.gen.js +2 -58
  115. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.d.ts +0 -20
  116. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.js +1 -57
  117. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.d.ts +3 -21
  118. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.js +1 -57
  119. package/dist-cjs/components/generated/pb/decentraland/sdk/components/particle_system.gen.d.ts +14 -1
  120. package/dist-cjs/components/generated/pb/decentraland/sdk/components/particle_system.gen.js +43 -5
  121. package/dist-cjs/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.d.ts +2 -8
  122. package/dist-cjs/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.js +0 -3
  123. package/dist-cjs/components/generated/pb/decentraland/sdk/components/raycast.gen.d.ts +0 -13
  124. package/dist-cjs/components/generated/pb/decentraland/sdk/components/raycast.gen.js +1 -31
  125. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_input.gen.d.ts +0 -2
  126. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_input.gen.js +0 -10
  127. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_text.gen.d.ts +0 -4
  128. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_text.gen.js +0 -20
  129. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_transform.gen.d.ts +0 -35
  130. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_transform.gen.js +1 -91
  131. package/dist-cjs/components/generated/types.gen.d.ts +1 -0
  132. package/dist-cjs/components/generated/types.gen.js +3 -0
  133. package/dist-cjs/components/index.d.ts +9 -11
  134. package/dist-cjs/components/index.js +11 -15
  135. package/dist-cjs/components/manual/Transform.d.ts +13 -0
  136. package/dist-cjs/components/manual/Transform.js +31 -0
  137. package/dist-cjs/components/types.d.ts +2 -3
  138. package/dist-cjs/engine/entity.js +4 -2
  139. package/dist-cjs/engine/grow-only-value-set-component-definition.js +1 -1
  140. package/dist-cjs/engine/input.d.ts +0 -6
  141. package/dist-cjs/engine/input.js +4 -9
  142. package/dist-cjs/engine/lww-element-set-component-definition.d.ts +2 -2
  143. package/dist-cjs/engine/lww-element-set-component-definition.js +24 -7
  144. package/dist-cjs/index.d.ts +4 -2
  145. package/dist-cjs/index.js +5 -2
  146. package/dist-cjs/runtime/globals.d.ts +1 -2
  147. package/dist-cjs/runtime/globals.js +1 -2
  148. package/dist-cjs/runtime/helpers/index.d.ts +1 -0
  149. package/dist-cjs/runtime/helpers/index.js +1 -0
  150. package/dist-cjs/runtime/helpers/tree.d.ts +6 -0
  151. package/dist-cjs/runtime/helpers/tree.js +3 -2
  152. package/dist-cjs/runtime/helpers/vectors.js +39 -0
  153. package/dist-cjs/runtime/initialization/index.d.ts +7 -0
  154. package/dist-cjs/runtime/initialization/index.js +7 -1
  155. package/dist-cjs/systems/crdt/index.js +6 -6
  156. package/dist-cjs/systems/events.d.ts +25 -59
  157. package/dist-cjs/systems/events.js +129 -145
  158. package/dist-cjs/systems/physics-force.js +167 -0
  159. package/dist-cjs/systems/physics-impulse.d.ts +12 -0
  160. package/dist-cjs/systems/physics-impulse.js +112 -0
  161. package/dist-cjs/systems/physics.d.ts +77 -0
  162. package/dist-cjs/systems/physics.js +23 -0
  163. package/dist-cjs/systems/raycast.d.ts +1 -3
  164. package/dist-cjs/systems/raycast.js +0 -2
  165. package/package.json +3 -2
  166. package/dist/components/extended/AvatarEquippedData.d.ts +0 -10
  167. package/dist/components/extended/AvatarEquippedData.js +0 -15
  168. package/dist/components/extended/AvatarShape.d.ts +0 -10
  169. package/dist/components/extended/AvatarShape.js +0 -15
  170. package/dist/components/generated/AvatarMovement.gen.d.ts +0 -1
  171. package/dist/components/generated/AvatarMovement.gen.js +0 -25
  172. package/dist/components/generated/AvatarMovementInfo.gen.d.ts +0 -1
  173. package/dist/components/generated/AvatarMovementInfo.gen.js +0 -25
  174. package/dist/components/generated/CameraLayer.gen.d.ts +0 -1
  175. package/dist/components/generated/CameraLayer.gen.js +0 -25
  176. package/dist/components/generated/CameraLayers.gen.d.ts +0 -1
  177. package/dist/components/generated/CameraLayers.gen.js +0 -25
  178. package/dist/components/generated/GlobalLight.gen.d.ts +0 -1
  179. package/dist/components/generated/GlobalLight.gen.js +0 -25
  180. package/dist/components/generated/GltfNode.gen.d.ts +0 -1
  181. package/dist/components/generated/GltfNode.gen.js +0 -25
  182. package/dist/components/generated/GltfNodeState.gen.d.ts +0 -1
  183. package/dist/components/generated/GltfNodeState.gen.js +0 -25
  184. package/dist/components/generated/TextureCamera.gen.d.ts +0 -1
  185. package/dist/components/generated/UiCanvas.gen.d.ts +0 -1
  186. package/dist/components/generated/UiCanvas.gen.js +0 -25
  187. package/dist/components/generated/UiScrollResult.gen.d.ts +0 -1
  188. package/dist/components/generated/UiScrollResult.gen.js +0 -25
  189. package/dist/components/generated/pb/decentraland/sdk/components/avatar_movement.gen.d.ts +0 -20
  190. package/dist/components/generated/pb/decentraland/sdk/components/avatar_movement.gen.js +0 -69
  191. package/dist/components/generated/pb/decentraland/sdk/components/avatar_movement_info.gen.d.ts +0 -32
  192. package/dist/components/generated/pb/decentraland/sdk/components/avatar_movement_info.gen.js +0 -126
  193. package/dist/components/generated/pb/decentraland/sdk/components/camera_layer.gen.d.ts +0 -30
  194. package/dist/components/generated/pb/decentraland/sdk/components/camera_layer.gen.js +0 -104
  195. package/dist/components/generated/pb/decentraland/sdk/components/camera_layers.gen.d.ts +0 -14
  196. package/dist/components/generated/pb/decentraland/sdk/components/camera_layers.gen.js +0 -50
  197. package/dist/components/generated/pb/decentraland/sdk/components/global_light.gen.d.ts +0 -34
  198. package/dist/components/generated/pb/decentraland/sdk/components/global_light.gen.js +0 -61
  199. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node.gen.d.ts +0 -50
  200. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node.gen.js +0 -41
  201. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.d.ts +0 -27
  202. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.js +0 -59
  203. package/dist/components/generated/pb/decentraland/sdk/components/texture_camera.gen.d.ts +0 -74
  204. package/dist/components/generated/pb/decentraland/sdk/components/texture_camera.gen.js +0 -191
  205. package/dist/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.d.ts +0 -19
  206. package/dist/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.js +0 -60
  207. package/dist/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.d.ts +0 -15
  208. package/dist/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.js +0 -42
  209. package/dist-cjs/components/extended/AvatarEquippedData.d.ts +0 -10
  210. package/dist-cjs/components/extended/AvatarEquippedData.js +0 -19
  211. package/dist-cjs/components/extended/AvatarShape.d.ts +0 -10
  212. package/dist-cjs/components/extended/AvatarShape.js +0 -19
  213. package/dist-cjs/components/generated/AvatarMovement.gen.js +0 -28
  214. package/dist-cjs/components/generated/AvatarMovementInfo.gen.js +0 -28
  215. package/dist-cjs/components/generated/CameraLayer.gen.js +0 -28
  216. package/dist-cjs/components/generated/CameraLayers.gen.js +0 -28
  217. package/dist-cjs/components/generated/GlobalLight.gen.js +0 -28
  218. package/dist-cjs/components/generated/GltfNode.gen.js +0 -28
  219. package/dist-cjs/components/generated/GltfNodeState.gen.d.ts +0 -1
  220. package/dist-cjs/components/generated/GltfNodeState.gen.js +0 -28
  221. package/dist-cjs/components/generated/TextureCamera.gen.d.ts +0 -1
  222. package/dist-cjs/components/generated/UiCanvas.gen.d.ts +0 -1
  223. package/dist-cjs/components/generated/UiCanvas.gen.js +0 -28
  224. package/dist-cjs/components/generated/UiScrollResult.gen.d.ts +0 -1
  225. package/dist-cjs/components/generated/UiScrollResult.gen.js +0 -28
  226. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_movement.gen.d.ts +0 -20
  227. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_movement.gen.js +0 -75
  228. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_movement_info.gen.d.ts +0 -32
  229. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_movement_info.gen.js +0 -132
  230. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layer.gen.d.ts +0 -30
  231. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layer.gen.js +0 -110
  232. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layers.gen.d.ts +0 -14
  233. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layers.gen.js +0 -56
  234. package/dist-cjs/components/generated/pb/decentraland/sdk/components/global_light.gen.d.ts +0 -34
  235. package/dist-cjs/components/generated/pb/decentraland/sdk/components/global_light.gen.js +0 -67
  236. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node.gen.d.ts +0 -50
  237. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node.gen.js +0 -47
  238. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.d.ts +0 -27
  239. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.js +0 -65
  240. package/dist-cjs/components/generated/pb/decentraland/sdk/components/texture_camera.gen.d.ts +0 -74
  241. package/dist-cjs/components/generated/pb/decentraland/sdk/components/texture_camera.gen.js +0 -197
  242. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.d.ts +0 -19
  243. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.js +0 -66
  244. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.d.ts +0 -15
  245. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.js +0 -48
  246. /package/{dist-cjs/components/generated/CameraLayers.gen.d.ts → dist/components/generated/AudioAnalysis.gen.d.ts} +0 -0
  247. /package/{dist-cjs/components/generated/GlobalLight.gen.d.ts → dist/runtime/helpers/vectors.d.ts} +0 -0
  248. /package/{dist-cjs/components/generated/GltfNode.gen.d.ts → dist/systems/physics-force.d.ts} +0 -0
  249. /package/dist-cjs/components/generated/{AvatarMovement.gen.d.ts → AudioAnalysis.gen.d.ts} +0 -0
  250. /package/dist-cjs/{components/generated/AvatarMovementInfo.gen.d.ts → runtime/helpers/vectors.d.ts} +0 -0
  251. /package/dist-cjs/{components/generated/CameraLayer.gen.d.ts → systems/physics-force.d.ts} +0 -0
@@ -0,0 +1,12 @@
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+ /**
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+ * @public
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+ * Falloff mode for knockback force over distance.
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+ */
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+ export declare enum KnockbackFalloff {
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+ /** Same force at any distance within radius */
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+ CONSTANT = 0,
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+ /** Smooth linear decrease to 0 at radius edge: F = magnitude * (1 - distance / radius) */
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+ LINEAR = 1,
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+ /** Sharp drop-off, physically realistic: F = magnitude / (distance^2 + 1) */
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+ INVERSE_SQUARE = 2
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+ }
@@ -0,0 +1,112 @@
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+ "use strict";
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+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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+ if (k2 === undefined) k2 = k;
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+ var desc = Object.getOwnPropertyDescriptor(m, k);
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+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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+ desc = { enumerable: true, get: function() { return m[k]; } };
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+ }
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+ Object.defineProperty(o, k2, desc);
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+ }) : (function(o, m, k, k2) {
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+ if (k2 === undefined) k2 = k;
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+ o[k2] = m[k];
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+ }));
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+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
18
+ var __importStar = (this && this.__importStar) || function (mod) {
19
+ if (mod && mod.__esModule) return mod;
20
+ var result = {};
21
+ if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
22
+ __setModuleDefault(result, mod);
23
+ return result;
24
+ };
25
+ Object.defineProperty(exports, "__esModule", { value: true });
26
+ exports.createPhysicsImpulseHelper = exports.KnockbackFalloff = void 0;
27
+ const components = __importStar(require("../components"));
28
+ const helpers_1 = require("../runtime/helpers");
29
+ /**
30
+ * @public
31
+ * Falloff mode for knockback force over distance.
32
+ */
33
+ var KnockbackFalloff;
34
+ (function (KnockbackFalloff) {
35
+ /** Same force at any distance within radius */
36
+ KnockbackFalloff[KnockbackFalloff["CONSTANT"] = 0] = "CONSTANT";
37
+ /** Smooth linear decrease to 0 at radius edge: F = magnitude * (1 - distance / radius) */
38
+ KnockbackFalloff[KnockbackFalloff["LINEAR"] = 1] = "LINEAR";
39
+ /** Sharp drop-off, physically realistic: F = magnitude / (distance^2 + 1) */
40
+ KnockbackFalloff[KnockbackFalloff["INVERSE_SQUARE"] = 2] = "INVERSE_SQUARE";
41
+ })(KnockbackFalloff = exports.KnockbackFalloff || (exports.KnockbackFalloff = {}));
42
+ /** @internal */
43
+ function createPhysicsImpulseHelper(engine) {
44
+ const PhysicsCombinedImpulse = components.PhysicsCombinedImpulse(engine);
45
+ const Transform = components.Transform(engine);
46
+ const EngineInfo = components.EngineInfo(engine);
47
+ let impulseEventId = 0;
48
+ let lastWrittenEventId = 0;
49
+ let lastWrittenTick = -1;
50
+ function applyImpulseToPlayer(vector, magnitude) {
51
+ let finalVector;
52
+ if (typeof magnitude === 'number') {
53
+ if (helpers_1.Vector3.equalsToFloats(vector, 0, 0, 0))
54
+ return;
55
+ finalVector = helpers_1.Vector3.scale(helpers_1.Vector3.normalize(vector), magnitude);
56
+ }
57
+ else {
58
+ if (helpers_1.Vector3.equalsToFloats(vector, 0, 0, 0))
59
+ return;
60
+ finalVector = vector;
61
+ }
62
+ const currentTick = EngineInfo.getOrNull(engine.RootEntity)?.tickNumber ?? 0;
63
+ const existing = PhysicsCombinedImpulse.getOrNull(engine.PlayerEntity);
64
+ if (existing && existing.eventId !== lastWrittenEventId && lastWrittenEventId !== 0) {
65
+ throw new Error('PBPhysicsCombinedImpulse was modified outside Physics helper. ' +
66
+ 'Do not mix direct component access with Physics.applyImpulseToPlayer().');
67
+ }
68
+ if (lastWrittenTick === currentTick && existing) {
69
+ finalVector = helpers_1.Vector3.add(existing.vector ?? { x: 0, y: 0, z: 0 }, finalVector);
70
+ }
71
+ else {
72
+ lastWrittenEventId = ++impulseEventId;
73
+ }
74
+ lastWrittenTick = currentTick;
75
+ PhysicsCombinedImpulse.createOrReplace(engine.PlayerEntity, {
76
+ vector: finalVector,
77
+ eventId: lastWrittenEventId
78
+ });
79
+ }
80
+ function applyKnockbackToPlayer(fromPosition, magnitude, radius = Infinity, falloff = KnockbackFalloff.CONSTANT) {
81
+ const diff = helpers_1.Vector3.subtract(Transform.get(engine.PlayerEntity).position, fromPosition);
82
+ if (helpers_1.Vector3.equalsToFloats(diff, 0, 0, 0)) {
83
+ applyImpulseToPlayer({ x: 0, y: magnitude, z: 0 });
84
+ return;
85
+ }
86
+ // Fast path: default params — no need to compute distance
87
+ if (radius === Infinity && falloff === KnockbackFalloff.CONSTANT) {
88
+ applyImpulseToPlayer(helpers_1.Vector3.scale(helpers_1.Vector3.normalize(diff), magnitude));
89
+ return;
90
+ }
91
+ const distance = helpers_1.Vector3.length(diff);
92
+ if (distance > radius)
93
+ return;
94
+ let effectiveMagnitude;
95
+ switch (falloff) {
96
+ case KnockbackFalloff.LINEAR:
97
+ effectiveMagnitude = magnitude * (1 - distance / radius);
98
+ break;
99
+ case KnockbackFalloff.INVERSE_SQUARE:
100
+ effectiveMagnitude = magnitude / (distance * distance + 1);
101
+ break;
102
+ case KnockbackFalloff.CONSTANT:
103
+ default:
104
+ effectiveMagnitude = magnitude;
105
+ break;
106
+ }
107
+ // normalize(diff) * effectiveMagnitude in one step
108
+ applyImpulseToPlayer(helpers_1.Vector3.scale(diff, effectiveMagnitude / distance));
109
+ }
110
+ return { applyImpulseToPlayer, applyKnockbackToPlayer };
111
+ }
112
+ exports.createPhysicsImpulseHelper = createPhysicsImpulseHelper;
@@ -0,0 +1,77 @@
1
+ import { Entity } from '../engine';
2
+ import { Vector3Type } from '../schemas';
3
+ import { KnockbackFalloff } from './physics-impulse';
4
+ export { KnockbackFalloff } from './physics-impulse';
5
+ /**
6
+ * @public
7
+ */
8
+ export interface PhysicsSystem {
9
+ /**
10
+ * Apply a one-shot impulse to the player entity.
11
+ * Multiple calls within the same frame are accumulated (summed).
12
+ *
13
+ * @param vector - a single `vector` whose length encodes the strength.
14
+ * or use overload for `direction` with a separate `magnitude` — the direction will be normalized before scaling.
15
+ */
16
+ applyImpulseToPlayer(vector: Vector3Type): void;
17
+ applyImpulseToPlayer(direction: Vector3Type, magnitude: number): void;
18
+ /**
19
+ * Apply a continuous force to the player from a given source entity.
20
+ * Multiple sources are accumulated: the registry sums all active forces
21
+ * and writes a single PBPhysicsCombinedForce component.
22
+ * Calling again with the same source replaces its previous force.
23
+ *
24
+ * @param source - Entity key identifying this force source
25
+ * @param vector - single `vector` whose length encodes the strength
26
+ * or use overload for `direction` with a separate `magnitude` — the direction will be normalized before scaling.
27
+ */
28
+ applyForceToPlayer(source: Entity, vector: Vector3Type): void;
29
+ applyForceToPlayer(source: Entity, direction: Vector3Type, magnitude: number): void;
30
+ /**
31
+ * Remove a continuous force from the player. Remaining sources are
32
+ * re-summed; if none remain the force is cleared. No-op if the source
33
+ * is not registered.
34
+ *
35
+ * @param source - Entity key identifying the force source to remove
36
+ */
37
+ removeForceFromPlayer(source: Entity): void;
38
+ /**
39
+ * Push the player away from a point. Computes direction from
40
+ * `fromPosition` to the player, applies falloff, and delegates
41
+ * to applyImpulseToPlayer.
42
+ *
43
+ * If the player is exactly at `fromPosition`, pushes upward.
44
+ *
45
+ * @param fromPosition - world-space origin of the knockback (explosion center, enemy position, etc.)
46
+ * @param magnitude - base impulse strength
47
+ * @param radius - max distance of effect (default: Infinity)
48
+ * @param falloff - how force decreases with distance (default: CONSTANT)
49
+ */
50
+ applyKnockbackToPlayer(fromPosition: Vector3Type, magnitude: number, radius?: number, falloff?: KnockbackFalloff): void;
51
+ /**
52
+ * Apply a continuous force to the player for a limited duration.
53
+ * After `duration` seconds the force is automatically removed.
54
+ * Calling again with the same source resets the timer.
55
+ *
56
+ * @param source - Entity key identifying this force source
57
+ * @param duration - how long the force lasts, in seconds
58
+ * @param vector - single `vector` whose length encodes the strength
59
+ * or use overload for `direction` with a separate `magnitude` — the direction will be normalized before scaling.
60
+ */
61
+ applyForceToPlayerForDuration(source: Entity, duration: number, vector: Vector3Type): void;
62
+ applyForceToPlayerForDuration(source: Entity, duration: number, direction: Vector3Type, magnitude: number): void;
63
+ /**
64
+ * Apply a continuous repulsion force that pushes the player away from a point,
65
+ * recalculating direction every tick as the player moves.
66
+ * Remove with `removeForceFromPlayer(source)`.
67
+ *
68
+ * Negative magnitude = attraction (pulls toward the source).
69
+ *
70
+ * @param source - Entity key identifying this force source
71
+ * @param fromPosition - world-space origin of repulsion
72
+ * @param magnitude - base force strength
73
+ * @param radius - max distance of effect (default: Infinity)
74
+ * @param falloff - how force decreases with distance (default: CONSTANT)
75
+ */
76
+ applyRepulsionForceToPlayer(source: Entity, fromPosition: Vector3Type, magnitude: number, radius?: number, falloff?: KnockbackFalloff): void;
77
+ }
@@ -0,0 +1,23 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.createPhysicsSystem = exports.KnockbackFalloff = void 0;
4
+ const physics_impulse_1 = require("./physics-impulse");
5
+ const physics_force_1 = require("./physics-force");
6
+ var physics_impulse_2 = require("./physics-impulse");
7
+ Object.defineProperty(exports, "KnockbackFalloff", { enumerable: true, get: function () { return physics_impulse_2.KnockbackFalloff; } });
8
+ /**
9
+ * @internal
10
+ */
11
+ function createPhysicsSystem(engine) {
12
+ const impulse = (0, physics_impulse_1.createPhysicsImpulseHelper)(engine);
13
+ const force = (0, physics_force_1.createPhysicsForceHelper)(engine);
14
+ return {
15
+ applyImpulseToPlayer: impulse.applyImpulseToPlayer,
16
+ applyForceToPlayer: force.applyForceToPlayer,
17
+ removeForceFromPlayer: force.removeForceFromPlayer,
18
+ applyKnockbackToPlayer: impulse.applyKnockbackToPlayer,
19
+ applyForceToPlayerForDuration: force.applyForceToPlayerForDuration,
20
+ applyRepulsionForceToPlayer: force.applyRepulsionForceToPlayer
21
+ };
22
+ }
23
+ exports.createPhysicsSystem = createPhysicsSystem;
@@ -1,4 +1,4 @@
1
- import { RaycastQueryType, RaycastShape, PBRaycastResult } from '../components';
1
+ import { RaycastQueryType, PBRaycastResult } from '../components';
2
2
  import { DeepReadonlyObject, Entity } from '../engine';
3
3
  import { Vector3 } from '../components/generated/pb/decentraland/common/vectors.gen';
4
4
  /**
@@ -14,8 +14,6 @@ export type RaycastSystemOptions = {
14
14
  queryType: RaycastQueryType;
15
15
  continuous?: boolean | undefined;
16
16
  collisionMask?: number | undefined;
17
- shape?: RaycastShape | undefined;
18
- includeWorld?: boolean | undefined;
19
17
  };
20
18
  export type LocalDirectionRaycastSystemOptions = {
21
19
  direction?: Vector3;
@@ -84,8 +84,6 @@ function createRaycastSystem(engine) {
84
84
  raycast.direction = raycastValue.directionRawValue;
85
85
  raycast.continuous = raycastValue.continuous;
86
86
  raycast.queryType = raycastValue.queryType;
87
- raycast.shape = raycastValue.shape;
88
- raycast.includeWorld = raycastValue.includeWorld;
89
87
  entitiesCallbackResultMap.set(entity, { callback: callback });
90
88
  };
91
89
  nextTickRaycasts.push(onNextTick);
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@dcl/ecs",
3
3
  "description": "Decentraland ECS",
4
- "version": "7.22.6-25007982108.commit-83012ab",
4
+ "version": "7.22.6-25375246959.commit-ec25d50",
5
5
  "author": "DCL",
6
6
  "bugs": "https://github.com/decentraland/ecs/issues",
7
7
  "files": [
@@ -31,7 +31,8 @@
31
31
  "displayName": "ECS",
32
32
  "tsconfig": "./tsconfig.json"
33
33
  },
34
+ "dependencies": {},
34
35
  "types": "./dist/index.d.ts",
35
36
  "typings": "./dist/index.d.ts",
36
- "commit": "83012ab4c851bdd7da6c424a20094149b7707019"
37
+ "commit": "ec25d50ae79f2036c284c592d385ca01a17a8ae7"
37
38
  }
@@ -1,10 +0,0 @@
1
- import { IEngine, LastWriteWinElementSetComponentDefinition } from '../../engine';
2
- import { PBAvatarEquippedData } from '../generated/pb/decentraland/sdk/components/avatar_equipped_data.gen';
3
- /**
4
- * @public
5
- */
6
- export type AvatarEquippedDataComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarEquippedDataType>;
7
- export type AvatarEquippedDataType = Omit<PBAvatarEquippedData, 'forceRender'> & {
8
- forceRender?: string[] | undefined;
9
- };
10
- export declare function defineAvatarEquippedDataComponent(engine: Pick<IEngine, 'defineComponentFromSchema'>): AvatarEquippedDataComponentDefinitionExtended;
@@ -1,15 +0,0 @@
1
- import { AvatarEquippedDataSchema } from '../generated/AvatarEquippedData.gen';
2
- export function defineAvatarEquippedDataComponent(engine) {
3
- const patchedSchema = { ...AvatarEquippedDataSchema };
4
- const origSerialize = patchedSchema.serialize;
5
- patchedSchema.serialize = (value, builder) => {
6
- if (value.forceRender === undefined) {
7
- origSerialize({ forceRender: [], ...value }, builder);
8
- }
9
- else {
10
- origSerialize(value, builder);
11
- }
12
- };
13
- const theComponent = engine.defineComponentFromSchema('core::AvatarEquippedData', patchedSchema);
14
- return theComponent;
15
- }
@@ -1,10 +0,0 @@
1
- import { IEngine, LastWriteWinElementSetComponentDefinition } from '../../engine';
2
- import { PBAvatarShape } from '../generated/pb/decentraland/sdk/components/avatar_shape.gen';
3
- /**
4
- * @public
5
- */
6
- export type AvatarShapeComponentDefinitionExtended = LastWriteWinElementSetComponentDefinition<AvatarShapeType>;
7
- export type AvatarShapeType = Omit<PBAvatarShape, 'forceRender'> & {
8
- forceRender?: string[] | undefined;
9
- };
10
- export declare function defineAvatarShapeComponent(engine: Pick<IEngine, 'defineComponentFromSchema'>): AvatarShapeComponentDefinitionExtended;
@@ -1,15 +0,0 @@
1
- import { AvatarShapeSchema } from '../generated/AvatarShape.gen';
2
- export function defineAvatarShapeComponent(engine) {
3
- const patchedSchema = { ...AvatarShapeSchema };
4
- const origSerialize = patchedSchema.serialize;
5
- patchedSchema.serialize = (value, builder) => {
6
- if (value.forceRender === undefined) {
7
- origSerialize({ forceRender: [], ...value }, builder);
8
- }
9
- else {
10
- origSerialize(value, builder);
11
- }
12
- };
13
- const theComponent = engine.defineComponentFromSchema('core::AvatarShape', patchedSchema);
14
- return theComponent;
15
- }
@@ -1 +0,0 @@
1
- export {};
@@ -1,25 +0,0 @@
1
- import { PBAvatarMovement } from './pb/decentraland/sdk/components/avatar_movement.gen';
2
- /**
3
- * @internal
4
- */
5
- export const AvatarMovementSchema = {
6
- COMPONENT_ID: 1501,
7
- serialize(value, builder) {
8
- const writer = PBAvatarMovement.encode(value);
9
- const buffer = new Uint8Array(writer.finish(), 0, writer.len);
10
- builder.writeBuffer(buffer, false);
11
- },
12
- deserialize(reader) {
13
- return PBAvatarMovement.decode(reader.buffer(), reader.remainingBytes());
14
- },
15
- create() {
16
- // TODO: this is a hack.
17
- return PBAvatarMovement.decode(new Uint8Array());
18
- },
19
- jsonSchema: {
20
- type: "object",
21
- properties: {},
22
- serializationType: "protocol-buffer",
23
- protocolBuffer: "PBAvatarMovement"
24
- }
25
- };
@@ -1 +0,0 @@
1
- export {};
@@ -1,25 +0,0 @@
1
- import { PBAvatarMovementInfo } from './pb/decentraland/sdk/components/avatar_movement_info.gen';
2
- /**
3
- * @internal
4
- */
5
- export const AvatarMovementInfoSchema = {
6
- COMPONENT_ID: 1500,
7
- serialize(value, builder) {
8
- const writer = PBAvatarMovementInfo.encode(value);
9
- const buffer = new Uint8Array(writer.finish(), 0, writer.len);
10
- builder.writeBuffer(buffer, false);
11
- },
12
- deserialize(reader) {
13
- return PBAvatarMovementInfo.decode(reader.buffer(), reader.remainingBytes());
14
- },
15
- create() {
16
- // TODO: this is a hack.
17
- return PBAvatarMovementInfo.decode(new Uint8Array());
18
- },
19
- jsonSchema: {
20
- type: "object",
21
- properties: {},
22
- serializationType: "protocol-buffer",
23
- protocolBuffer: "PBAvatarMovementInfo"
24
- }
25
- };
@@ -1 +0,0 @@
1
- export {};
@@ -1,25 +0,0 @@
1
- import { PBCameraLayer } from './pb/decentraland/sdk/components/camera_layer.gen';
2
- /**
3
- * @internal
4
- */
5
- export const CameraLayerSchema = {
6
- COMPONENT_ID: 1503,
7
- serialize(value, builder) {
8
- const writer = PBCameraLayer.encode(value);
9
- const buffer = new Uint8Array(writer.finish(), 0, writer.len);
10
- builder.writeBuffer(buffer, false);
11
- },
12
- deserialize(reader) {
13
- return PBCameraLayer.decode(reader.buffer(), reader.remainingBytes());
14
- },
15
- create() {
16
- // TODO: this is a hack.
17
- return PBCameraLayer.decode(new Uint8Array());
18
- },
19
- jsonSchema: {
20
- type: "object",
21
- properties: {},
22
- serializationType: "protocol-buffer",
23
- protocolBuffer: "PBCameraLayer"
24
- }
25
- };
@@ -1 +0,0 @@
1
- export {};
@@ -1,25 +0,0 @@
1
- import { PBCameraLayers } from './pb/decentraland/sdk/components/camera_layers.gen';
2
- /**
3
- * @internal
4
- */
5
- export const CameraLayersSchema = {
6
- COMPONENT_ID: 1208,
7
- serialize(value, builder) {
8
- const writer = PBCameraLayers.encode(value);
9
- const buffer = new Uint8Array(writer.finish(), 0, writer.len);
10
- builder.writeBuffer(buffer, false);
11
- },
12
- deserialize(reader) {
13
- return PBCameraLayers.decode(reader.buffer(), reader.remainingBytes());
14
- },
15
- create() {
16
- // TODO: this is a hack.
17
- return PBCameraLayers.decode(new Uint8Array());
18
- },
19
- jsonSchema: {
20
- type: "object",
21
- properties: {},
22
- serializationType: "protocol-buffer",
23
- protocolBuffer: "PBCameraLayers"
24
- }
25
- };
@@ -1 +0,0 @@
1
- export {};
@@ -1,25 +0,0 @@
1
- import { PBGlobalLight } from './pb/decentraland/sdk/components/global_light.gen';
2
- /**
3
- * @internal
4
- */
5
- export const GlobalLightSchema = {
6
- COMPONENT_ID: 1206,
7
- serialize(value, builder) {
8
- const writer = PBGlobalLight.encode(value);
9
- const buffer = new Uint8Array(writer.finish(), 0, writer.len);
10
- builder.writeBuffer(buffer, false);
11
- },
12
- deserialize(reader) {
13
- return PBGlobalLight.decode(reader.buffer(), reader.remainingBytes());
14
- },
15
- create() {
16
- // TODO: this is a hack.
17
- return PBGlobalLight.decode(new Uint8Array());
18
- },
19
- jsonSchema: {
20
- type: "object",
21
- properties: {},
22
- serializationType: "protocol-buffer",
23
- protocolBuffer: "PBGlobalLight"
24
- }
25
- };
@@ -1 +0,0 @@
1
- export {};
@@ -1,25 +0,0 @@
1
- import { PBGltfNode } from './pb/decentraland/sdk/components/gltf_node.gen';
2
- /**
3
- * @internal
4
- */
5
- export const GltfNodeSchema = {
6
- COMPONENT_ID: 1200,
7
- serialize(value, builder) {
8
- const writer = PBGltfNode.encode(value);
9
- const buffer = new Uint8Array(writer.finish(), 0, writer.len);
10
- builder.writeBuffer(buffer, false);
11
- },
12
- deserialize(reader) {
13
- return PBGltfNode.decode(reader.buffer(), reader.remainingBytes());
14
- },
15
- create() {
16
- // TODO: this is a hack.
17
- return PBGltfNode.decode(new Uint8Array());
18
- },
19
- jsonSchema: {
20
- type: "object",
21
- properties: {},
22
- serializationType: "protocol-buffer",
23
- protocolBuffer: "PBGltfNode"
24
- }
25
- };
@@ -1 +0,0 @@
1
- export {};
@@ -1,25 +0,0 @@
1
- import { PBGltfNodeState } from './pb/decentraland/sdk/components/gltf_node_state.gen';
2
- /**
3
- * @internal
4
- */
5
- export const GltfNodeStateSchema = {
6
- COMPONENT_ID: 1201,
7
- serialize(value, builder) {
8
- const writer = PBGltfNodeState.encode(value);
9
- const buffer = new Uint8Array(writer.finish(), 0, writer.len);
10
- builder.writeBuffer(buffer, false);
11
- },
12
- deserialize(reader) {
13
- return PBGltfNodeState.decode(reader.buffer(), reader.remainingBytes());
14
- },
15
- create() {
16
- // TODO: this is a hack.
17
- return PBGltfNodeState.decode(new Uint8Array());
18
- },
19
- jsonSchema: {
20
- type: "object",
21
- properties: {},
22
- serializationType: "protocol-buffer",
23
- protocolBuffer: "PBGltfNodeState"
24
- }
25
- };
@@ -1 +0,0 @@
1
- export {};
@@ -1 +0,0 @@
1
- export {};
@@ -1,25 +0,0 @@
1
- import { PBUiCanvas } from './pb/decentraland/sdk/components/ui_canvas.gen';
2
- /**
3
- * @internal
4
- */
5
- export const UiCanvasSchema = {
6
- COMPONENT_ID: 1203,
7
- serialize(value, builder) {
8
- const writer = PBUiCanvas.encode(value);
9
- const buffer = new Uint8Array(writer.finish(), 0, writer.len);
10
- builder.writeBuffer(buffer, false);
11
- },
12
- deserialize(reader) {
13
- return PBUiCanvas.decode(reader.buffer(), reader.remainingBytes());
14
- },
15
- create() {
16
- // TODO: this is a hack.
17
- return PBUiCanvas.decode(new Uint8Array());
18
- },
19
- jsonSchema: {
20
- type: "object",
21
- properties: {},
22
- serializationType: "protocol-buffer",
23
- protocolBuffer: "PBUiCanvas"
24
- }
25
- };
@@ -1 +0,0 @@
1
- export {};
@@ -1,25 +0,0 @@
1
- import { PBUiScrollResult } from './pb/decentraland/sdk/components/ui_scroll_result.gen';
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- /**
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- * @internal
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- */
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- export const UiScrollResultSchema = {
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- COMPONENT_ID: 1202,
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- serialize(value, builder) {
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- const writer = PBUiScrollResult.encode(value);
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- const buffer = new Uint8Array(writer.finish(), 0, writer.len);
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- builder.writeBuffer(buffer, false);
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- },
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- deserialize(reader) {
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- return PBUiScrollResult.decode(reader.buffer(), reader.remainingBytes());
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- },
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- create() {
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- // TODO: this is a hack.
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- return PBUiScrollResult.decode(new Uint8Array());
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- },
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- jsonSchema: {
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- type: "object",
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- properties: {},
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- serializationType: "protocol-buffer",
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- protocolBuffer: "PBUiScrollResult"
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- }
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- };
@@ -1,20 +0,0 @@
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- import _m0 from "protobufjs/minimal";
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- import { Vector3 } from "../../common/vectors.gen";
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- /**
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- * @public
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- */
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- export interface PBAvatarMovement {
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- velocity: Vector3 | undefined;
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- /** 0-360, we don't allow pitch/roll */
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- orientation: number;
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- groundDirection?: Vector3 | undefined;
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- /** set for one frame when a walk_target ends: true = reached target, false = failed; absent = in progress or no walk */
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- walkSuccess?: boolean | undefined;
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- }
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- /**
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- * @public
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- */
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- export declare namespace PBAvatarMovement {
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- function encode(message: PBAvatarMovement, writer?: _m0.Writer): _m0.Writer;
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- function decode(input: _m0.Reader | Uint8Array, length?: number): PBAvatarMovement;
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- }