@dcl/ecs 7.22.6-25007982108.commit-83012ab → 7.22.6-25321038582.commit-63ddb3f

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (279) hide show
  1. package/dist/components/extended/MeshCollider.d.ts +0 -8
  2. package/dist/components/extended/MeshCollider.js +0 -6
  3. package/dist/components/extended/MeshRenderer.d.ts +0 -8
  4. package/dist/components/extended/MeshRenderer.js +0 -5
  5. package/dist/components/extended/ParticleSystem.d.ts +24 -0
  6. package/dist/components/extended/ParticleSystem.js +23 -0
  7. package/dist/components/extended/Tween.d.ts +48 -1
  8. package/dist/components/extended/Tween.js +66 -0
  9. package/dist/components/generated/component-names.gen.js +0 -11
  10. package/dist/components/generated/global.gen.d.ts +0 -22
  11. package/dist/components/generated/global.gen.js +0 -11
  12. package/dist/components/generated/index.gen.d.ts +0 -44
  13. package/dist/components/generated/index.gen.js +0 -55
  14. package/dist/components/generated/pb/decentraland/common/texture.gen.d.ts +0 -20
  15. package/dist/components/generated/pb/decentraland/common/texture.gen.js +0 -65
  16. package/dist/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +0 -2
  17. package/dist/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.js +1 -10
  18. package/dist/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +0 -43
  19. package/dist/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.js +1 -151
  20. package/dist/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -2
  21. package/dist/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.js +0 -10
  22. package/dist/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.d.ts +1 -37
  23. package/dist/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.js +1 -119
  24. package/dist/components/generated/pb/decentraland/sdk/components/common/input_action.gen.d.ts +2 -6
  25. package/dist/components/generated/pb/decentraland/sdk/components/common/input_action.gen.js +0 -4
  26. package/dist/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +0 -19
  27. package/dist/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.js +1 -46
  28. package/dist/components/generated/pb/decentraland/sdk/components/material.gen.d.ts +0 -22
  29. package/dist/components/generated/pb/decentraland/sdk/components/material.gen.js +1 -57
  30. package/dist/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.d.ts +0 -20
  31. package/dist/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.js +0 -56
  32. package/dist/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.d.ts +3 -21
  33. package/dist/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.js +0 -56
  34. package/dist/components/generated/pb/decentraland/sdk/components/particle_system.gen.d.ts +14 -1
  35. package/dist/components/generated/pb/decentraland/sdk/components/particle_system.gen.js +42 -4
  36. package/dist/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.d.ts +2 -8
  37. package/dist/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.js +0 -3
  38. package/dist/components/generated/pb/decentraland/sdk/components/raycast.gen.d.ts +0 -13
  39. package/dist/components/generated/pb/decentraland/sdk/components/raycast.gen.js +0 -30
  40. package/dist/components/generated/pb/decentraland/sdk/components/ui_input.gen.d.ts +0 -2
  41. package/dist/components/generated/pb/decentraland/sdk/components/ui_input.gen.js +0 -10
  42. package/dist/components/generated/pb/decentraland/sdk/components/ui_text.gen.d.ts +0 -4
  43. package/dist/components/generated/pb/decentraland/sdk/components/ui_text.gen.js +0 -20
  44. package/dist/components/generated/pb/decentraland/sdk/components/ui_transform.gen.d.ts +0 -35
  45. package/dist/components/generated/pb/decentraland/sdk/components/ui_transform.gen.js +0 -90
  46. package/dist/components/generated/types.gen.d.ts +1 -0
  47. package/dist/components/generated/types.gen.js +1 -0
  48. package/dist/components/index.d.ts +14 -11
  49. package/dist/components/index.js +13 -13
  50. package/dist/components/manual/CreatedBy.d.ts +9 -0
  51. package/dist/components/manual/CreatedBy.js +8 -0
  52. package/dist/components/manual/Transform.d.ts +22 -0
  53. package/dist/components/manual/Transform.js +11 -3
  54. package/dist/components/types.d.ts +3 -3
  55. package/dist/engine/component.d.ts +52 -1
  56. package/dist/engine/entity.js +4 -2
  57. package/dist/engine/grow-only-value-set-component-definition.js +46 -3
  58. package/dist/engine/input.d.ts +0 -6
  59. package/dist/engine/input.js +4 -9
  60. package/dist/engine/lww-element-set-component-definition.d.ts +5 -3
  61. package/dist/engine/lww-element-set-component-definition.js +87 -18
  62. package/dist/index.d.ts +5 -2
  63. package/dist/index.js +5 -1
  64. package/dist/runtime/globals.d.ts +1 -2
  65. package/dist/runtime/globals.js +1 -2
  66. package/dist/runtime/helpers/index.d.ts +1 -0
  67. package/dist/runtime/helpers/index.js +1 -0
  68. package/dist/runtime/helpers/tree.d.ts +6 -0
  69. package/dist/runtime/helpers/tree.js +2 -2
  70. package/dist/runtime/helpers/vectors.js +36 -0
  71. package/dist/runtime/initialization/index.d.ts +7 -0
  72. package/dist/runtime/initialization/index.js +6 -0
  73. package/dist/serialization/crdt/authoritativePutComponent.d.ts +15 -0
  74. package/dist/serialization/crdt/authoritativePutComponent.js +47 -0
  75. package/dist/serialization/crdt/index.d.ts +1 -0
  76. package/dist/serialization/crdt/index.js +1 -0
  77. package/dist/serialization/crdt/types.d.ts +25 -3
  78. package/dist/serialization/crdt/types.js +3 -1
  79. package/dist/systems/crdt/index.d.ts +0 -1
  80. package/dist/systems/crdt/index.js +55 -146
  81. package/dist/systems/events.d.ts +25 -59
  82. package/dist/systems/events.js +129 -145
  83. package/dist/systems/physics-force.js +140 -0
  84. package/dist/systems/physics-impulse.d.ts +12 -0
  85. package/dist/systems/physics-impulse.js +85 -0
  86. package/dist/systems/physics.d.ts +77 -0
  87. package/dist/systems/physics.js +18 -0
  88. package/dist/systems/raycast.d.ts +1 -3
  89. package/dist/systems/raycast.js +0 -2
  90. package/dist-cjs/components/extended/MeshCollider.d.ts +0 -8
  91. package/dist-cjs/components/extended/MeshCollider.js +0 -6
  92. package/dist-cjs/components/extended/MeshRenderer.d.ts +0 -8
  93. package/dist-cjs/components/extended/MeshRenderer.js +0 -5
  94. package/dist-cjs/components/extended/ParticleSystem.d.ts +24 -0
  95. package/dist-cjs/components/extended/ParticleSystem.js +28 -0
  96. package/dist-cjs/components/extended/Tween.d.ts +48 -1
  97. package/dist-cjs/components/extended/Tween.js +66 -0
  98. package/dist-cjs/components/generated/component-names.gen.js +0 -11
  99. package/dist-cjs/components/generated/global.gen.d.ts +0 -22
  100. package/dist-cjs/components/generated/global.gen.js +2 -13
  101. package/dist-cjs/components/generated/index.gen.d.ts +0 -44
  102. package/dist-cjs/components/generated/index.gen.js +2 -68
  103. package/dist-cjs/components/generated/pb/decentraland/common/texture.gen.d.ts +0 -20
  104. package/dist-cjs/components/generated/pb/decentraland/common/texture.gen.js +1 -66
  105. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +0 -2
  106. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.js +1 -10
  107. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +0 -43
  108. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.js +2 -152
  109. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -2
  110. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.js +0 -10
  111. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.d.ts +1 -37
  112. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.js +2 -120
  113. package/dist-cjs/components/generated/pb/decentraland/sdk/components/common/input_action.gen.d.ts +2 -6
  114. package/dist-cjs/components/generated/pb/decentraland/sdk/components/common/input_action.gen.js +0 -4
  115. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +0 -19
  116. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.js +1 -46
  117. package/dist-cjs/components/generated/pb/decentraland/sdk/components/material.gen.d.ts +0 -22
  118. package/dist-cjs/components/generated/pb/decentraland/sdk/components/material.gen.js +2 -58
  119. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.d.ts +0 -20
  120. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.js +1 -57
  121. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.d.ts +3 -21
  122. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.js +1 -57
  123. package/dist-cjs/components/generated/pb/decentraland/sdk/components/particle_system.gen.d.ts +14 -1
  124. package/dist-cjs/components/generated/pb/decentraland/sdk/components/particle_system.gen.js +43 -5
  125. package/dist-cjs/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.d.ts +2 -8
  126. package/dist-cjs/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.js +0 -3
  127. package/dist-cjs/components/generated/pb/decentraland/sdk/components/raycast.gen.d.ts +0 -13
  128. package/dist-cjs/components/generated/pb/decentraland/sdk/components/raycast.gen.js +1 -31
  129. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_input.gen.d.ts +0 -2
  130. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_input.gen.js +0 -10
  131. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_text.gen.d.ts +0 -4
  132. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_text.gen.js +0 -20
  133. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_transform.gen.d.ts +0 -35
  134. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_transform.gen.js +1 -91
  135. package/dist-cjs/components/generated/types.gen.d.ts +1 -0
  136. package/dist-cjs/components/generated/types.gen.js +3 -0
  137. package/dist-cjs/components/index.d.ts +14 -11
  138. package/dist-cjs/components/index.js +17 -17
  139. package/dist-cjs/components/manual/CreatedBy.d.ts +9 -0
  140. package/dist-cjs/components/manual/CreatedBy.js +10 -0
  141. package/dist-cjs/components/manual/Transform.d.ts +22 -0
  142. package/dist-cjs/components/manual/Transform.js +34 -3
  143. package/dist-cjs/components/types.d.ts +3 -3
  144. package/dist-cjs/engine/component.d.ts +52 -1
  145. package/dist-cjs/engine/entity.js +4 -2
  146. package/dist-cjs/engine/grow-only-value-set-component-definition.js +45 -2
  147. package/dist-cjs/engine/input.d.ts +0 -6
  148. package/dist-cjs/engine/input.js +4 -9
  149. package/dist-cjs/engine/lww-element-set-component-definition.d.ts +5 -3
  150. package/dist-cjs/engine/lww-element-set-component-definition.js +90 -19
  151. package/dist-cjs/index.d.ts +5 -2
  152. package/dist-cjs/index.js +6 -2
  153. package/dist-cjs/runtime/globals.d.ts +1 -2
  154. package/dist-cjs/runtime/globals.js +1 -2
  155. package/dist-cjs/runtime/helpers/index.d.ts +1 -0
  156. package/dist-cjs/runtime/helpers/index.js +1 -0
  157. package/dist-cjs/runtime/helpers/tree.d.ts +6 -0
  158. package/dist-cjs/runtime/helpers/tree.js +3 -2
  159. package/dist-cjs/runtime/helpers/vectors.js +39 -0
  160. package/dist-cjs/runtime/initialization/index.d.ts +7 -0
  161. package/dist-cjs/runtime/initialization/index.js +7 -1
  162. package/dist-cjs/serialization/crdt/authoritativePutComponent.d.ts +15 -0
  163. package/dist-cjs/serialization/crdt/authoritativePutComponent.js +50 -0
  164. package/dist-cjs/serialization/crdt/index.d.ts +1 -0
  165. package/dist-cjs/serialization/crdt/index.js +1 -0
  166. package/dist-cjs/serialization/crdt/types.d.ts +25 -3
  167. package/dist-cjs/serialization/crdt/types.js +3 -1
  168. package/dist-cjs/systems/crdt/index.d.ts +0 -1
  169. package/dist-cjs/systems/crdt/index.js +55 -169
  170. package/dist-cjs/systems/events.d.ts +25 -59
  171. package/dist-cjs/systems/events.js +129 -145
  172. package/dist-cjs/systems/physics-force.js +167 -0
  173. package/dist-cjs/systems/physics-impulse.d.ts +12 -0
  174. package/dist-cjs/systems/physics-impulse.js +112 -0
  175. package/dist-cjs/systems/physics.d.ts +77 -0
  176. package/dist-cjs/systems/physics.js +23 -0
  177. package/dist-cjs/systems/raycast.d.ts +1 -3
  178. package/dist-cjs/systems/raycast.js +0 -2
  179. package/package.json +3 -2
  180. package/dist/components/extended/AvatarEquippedData.d.ts +0 -10
  181. package/dist/components/extended/AvatarEquippedData.js +0 -15
  182. package/dist/components/extended/AvatarShape.d.ts +0 -10
  183. package/dist/components/extended/AvatarShape.js +0 -15
  184. package/dist/components/generated/AvatarLocomotionSettings.gen.d.ts +0 -1
  185. package/dist/components/generated/AvatarLocomotionSettings.gen.js +0 -25
  186. package/dist/components/generated/AvatarMovement.gen.d.ts +0 -1
  187. package/dist/components/generated/AvatarMovement.gen.js +0 -25
  188. package/dist/components/generated/AvatarMovementInfo.gen.d.ts +0 -1
  189. package/dist/components/generated/AvatarMovementInfo.gen.js +0 -25
  190. package/dist/components/generated/CameraLayer.gen.d.ts +0 -1
  191. package/dist/components/generated/CameraLayer.gen.js +0 -25
  192. package/dist/components/generated/CameraLayers.gen.d.ts +0 -1
  193. package/dist/components/generated/CameraLayers.gen.js +0 -25
  194. package/dist/components/generated/GlobalLight.gen.d.ts +0 -1
  195. package/dist/components/generated/GlobalLight.gen.js +0 -25
  196. package/dist/components/generated/GltfNode.gen.d.ts +0 -1
  197. package/dist/components/generated/GltfNode.gen.js +0 -25
  198. package/dist/components/generated/GltfNodeState.gen.d.ts +0 -1
  199. package/dist/components/generated/GltfNodeState.gen.js +0 -25
  200. package/dist/components/generated/TextureCamera.gen.d.ts +0 -1
  201. package/dist/components/generated/TextureCamera.gen.js +0 -25
  202. package/dist/components/generated/UiCanvas.gen.d.ts +0 -1
  203. package/dist/components/generated/UiCanvas.gen.js +0 -25
  204. package/dist/components/generated/UiScrollResult.gen.d.ts +0 -1
  205. package/dist/components/generated/UiScrollResult.gen.js +0 -25
  206. package/dist/components/generated/pb/decentraland/sdk/components/avatar_locomotion_settings.gen.d.ts +0 -29
  207. package/dist/components/generated/pb/decentraland/sdk/components/avatar_locomotion_settings.gen.js +0 -93
  208. package/dist/components/generated/pb/decentraland/sdk/components/avatar_movement.gen.d.ts +0 -20
  209. package/dist/components/generated/pb/decentraland/sdk/components/avatar_movement.gen.js +0 -69
  210. package/dist/components/generated/pb/decentraland/sdk/components/avatar_movement_info.gen.d.ts +0 -32
  211. package/dist/components/generated/pb/decentraland/sdk/components/avatar_movement_info.gen.js +0 -126
  212. package/dist/components/generated/pb/decentraland/sdk/components/camera_layer.gen.d.ts +0 -30
  213. package/dist/components/generated/pb/decentraland/sdk/components/camera_layer.gen.js +0 -104
  214. package/dist/components/generated/pb/decentraland/sdk/components/camera_layers.gen.d.ts +0 -14
  215. package/dist/components/generated/pb/decentraland/sdk/components/camera_layers.gen.js +0 -50
  216. package/dist/components/generated/pb/decentraland/sdk/components/global_light.gen.d.ts +0 -34
  217. package/dist/components/generated/pb/decentraland/sdk/components/global_light.gen.js +0 -61
  218. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node.gen.d.ts +0 -50
  219. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node.gen.js +0 -41
  220. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.d.ts +0 -27
  221. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.js +0 -59
  222. package/dist/components/generated/pb/decentraland/sdk/components/texture_camera.gen.d.ts +0 -74
  223. package/dist/components/generated/pb/decentraland/sdk/components/texture_camera.gen.js +0 -191
  224. package/dist/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.d.ts +0 -19
  225. package/dist/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.js +0 -60
  226. package/dist/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.d.ts +0 -15
  227. package/dist/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.js +0 -42
  228. package/dist/serialization/crdt/network/utils.d.ts +0 -9
  229. package/dist/serialization/crdt/network/utils.js +0 -60
  230. package/dist-cjs/components/extended/AvatarEquippedData.d.ts +0 -10
  231. package/dist-cjs/components/extended/AvatarEquippedData.js +0 -19
  232. package/dist-cjs/components/extended/AvatarShape.d.ts +0 -10
  233. package/dist-cjs/components/extended/AvatarShape.js +0 -19
  234. package/dist-cjs/components/generated/AvatarLocomotionSettings.gen.js +0 -28
  235. package/dist-cjs/components/generated/AvatarMovement.gen.js +0 -28
  236. package/dist-cjs/components/generated/AvatarMovementInfo.gen.js +0 -28
  237. package/dist-cjs/components/generated/CameraLayer.gen.js +0 -28
  238. package/dist-cjs/components/generated/CameraLayers.gen.d.ts +0 -1
  239. package/dist-cjs/components/generated/CameraLayers.gen.js +0 -28
  240. package/dist-cjs/components/generated/GlobalLight.gen.d.ts +0 -1
  241. package/dist-cjs/components/generated/GlobalLight.gen.js +0 -28
  242. package/dist-cjs/components/generated/GltfNode.gen.d.ts +0 -1
  243. package/dist-cjs/components/generated/GltfNode.gen.js +0 -28
  244. package/dist-cjs/components/generated/GltfNodeState.gen.d.ts +0 -1
  245. package/dist-cjs/components/generated/GltfNodeState.gen.js +0 -28
  246. package/dist-cjs/components/generated/TextureCamera.gen.d.ts +0 -1
  247. package/dist-cjs/components/generated/TextureCamera.gen.js +0 -28
  248. package/dist-cjs/components/generated/UiCanvas.gen.d.ts +0 -1
  249. package/dist-cjs/components/generated/UiCanvas.gen.js +0 -28
  250. package/dist-cjs/components/generated/UiScrollResult.gen.d.ts +0 -1
  251. package/dist-cjs/components/generated/UiScrollResult.gen.js +0 -28
  252. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_locomotion_settings.gen.d.ts +0 -29
  253. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_locomotion_settings.gen.js +0 -99
  254. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_movement.gen.d.ts +0 -20
  255. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_movement.gen.js +0 -75
  256. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_movement_info.gen.d.ts +0 -32
  257. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_movement_info.gen.js +0 -132
  258. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layer.gen.d.ts +0 -30
  259. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layer.gen.js +0 -110
  260. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layers.gen.d.ts +0 -14
  261. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layers.gen.js +0 -56
  262. package/dist-cjs/components/generated/pb/decentraland/sdk/components/global_light.gen.d.ts +0 -34
  263. package/dist-cjs/components/generated/pb/decentraland/sdk/components/global_light.gen.js +0 -67
  264. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node.gen.d.ts +0 -50
  265. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node.gen.js +0 -47
  266. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.d.ts +0 -27
  267. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.js +0 -65
  268. package/dist-cjs/components/generated/pb/decentraland/sdk/components/texture_camera.gen.d.ts +0 -74
  269. package/dist-cjs/components/generated/pb/decentraland/sdk/components/texture_camera.gen.js +0 -197
  270. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.d.ts +0 -19
  271. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.js +0 -66
  272. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.d.ts +0 -15
  273. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.js +0 -48
  274. package/dist-cjs/serialization/crdt/network/utils.d.ts +0 -9
  275. package/dist-cjs/serialization/crdt/network/utils.js +0 -67
  276. /package/{dist-cjs/components/generated/AvatarMovementInfo.gen.d.ts → dist/runtime/helpers/vectors.d.ts} +0 -0
  277. /package/{dist-cjs/components/generated/CameraLayer.gen.d.ts → dist/systems/physics-force.d.ts} +0 -0
  278. /package/dist-cjs/{components/generated/AvatarLocomotionSettings.gen.d.ts → runtime/helpers/vectors.d.ts} +0 -0
  279. /package/dist-cjs/{components/generated/AvatarMovement.gen.d.ts → systems/physics-force.d.ts} +0 -0
@@ -18,15 +18,14 @@ export function createPointerEventsSystem(engine, inputSystem) {
18
18
  EventType[EventType["Up"] = 2] = "Up";
19
19
  EventType[EventType["HoverEnter"] = 3] = "HoverEnter";
20
20
  EventType[EventType["HoverLeave"] = 4] = "HoverLeave";
21
- EventType[EventType["Drag"] = 5] = "Drag";
22
- EventType[EventType["DragLocked"] = 6] = "DragLocked";
23
- EventType[EventType["DragEnd"] = 7] = "DragEnd";
21
+ EventType[EventType["ProximityEnter"] = 5] = "ProximityEnter";
22
+ EventType[EventType["ProximityLeave"] = 6] = "ProximityLeave";
24
23
  })(EventType || (EventType = {}));
25
24
  const eventsMap = new Map();
26
25
  function getEvent(entity) {
27
26
  return eventsMap.get(entity) || eventsMap.set(entity, new Map()).get(entity);
28
27
  }
29
- function setPointerEvent(entity, type, opts) {
28
+ function setPointerEvent(entity, type, opts, interactionType = 0 /* InteractionType.CURSOR */) {
30
29
  const pointerEvent = PointerEvents.getMutableOrNull(entity) || PointerEvents.create(entity);
31
30
  pointerEvent.pointerEvents.push({
32
31
  eventType: type,
@@ -36,15 +35,19 @@ export function createPointerEventsSystem(engine, inputSystem) {
36
35
  showHighlight: opts.showHighlight,
37
36
  hoverText: opts.hoverText,
38
37
  maxDistance: opts.maxDistance,
39
- maxPlayerDistance: opts.maxPlayerDistance
40
- }
38
+ maxPlayerDistance: opts.maxPlayerDistance,
39
+ priority: opts.priority
40
+ },
41
+ interactionType: interactionType ?? 0 /* InteractionType.CURSOR */
41
42
  });
42
43
  }
43
- function removePointerEvent(entity, type, button) {
44
+ function removePointerEvent(entity, type, button, interactionType = 0 /* InteractionType.CURSOR */) {
44
45
  const pointerEvent = PointerEvents.getMutableOrNull(entity);
45
46
  if (!pointerEvent)
46
47
  return;
47
- pointerEvent.pointerEvents = pointerEvent.pointerEvents.filter((pointer) => !(pointer.eventInfo?.button === button && pointer.eventType === type));
48
+ pointerEvent.pointerEvents = pointerEvent.pointerEvents.filter((pointer) => !(pointer.eventInfo?.button === button &&
49
+ pointer.eventType === type &&
50
+ pointer.interactionType === interactionType));
48
51
  }
49
52
  function getPointerEvent(eventType) {
50
53
  if (eventType === EventType.Up) {
@@ -56,148 +59,117 @@ export function createPointerEventsSystem(engine, inputSystem) {
56
59
  else if (eventType === EventType.HoverEnter) {
57
60
  return 2 /* PointerEventType.PET_HOVER_ENTER */;
58
61
  }
59
- else if (eventType === EventType.Drag) {
60
- return 7 /* PointerEventType.PET_DRAG */;
61
- }
62
- else if (eventType === EventType.DragLocked) {
63
- return 6 /* PointerEventType.PET_DRAG_LOCKED */;
62
+ else if (eventType === EventType.ProximityEnter) {
63
+ return 4 /* PointerEventType.PET_PROXIMITY_ENTER */;
64
64
  }
65
- else if (eventType === EventType.DragEnd) {
66
- return 8 /* PointerEventType.PET_DRAG_END */;
65
+ else if (eventType === EventType.ProximityLeave) {
66
+ return 5 /* PointerEventType.PET_PROXIMITY_LEAVE */;
67
67
  }
68
68
  return 1 /* PointerEventType.PET_DOWN */;
69
69
  }
70
- function getEventType(pet) {
71
- if (pet === 0 /* PointerEventType.PET_UP */) {
72
- return EventType.Up;
73
- }
74
- else if (pet === 2 /* PointerEventType.PET_HOVER_ENTER */) {
75
- return EventType.HoverEnter;
76
- }
77
- else if (pet === 3 /* PointerEventType.PET_HOVER_LEAVE */) {
78
- return EventType.HoverLeave;
79
- }
80
- else if (pet === 7 /* PointerEventType.PET_DRAG */) {
81
- return EventType.Drag;
82
- }
83
- else if (pet === 6 /* PointerEventType.PET_DRAG_LOCKED */) {
84
- return EventType.DragLocked;
85
- }
86
- else if (pet === 8 /* PointerEventType.PET_DRAG_END */) {
87
- return EventType.DragEnd;
88
- }
89
- else {
90
- return EventType.Down;
91
- }
92
- }
93
- function removeEvent(entity, type) {
70
+ function removeEvent(entity, type, interactionType = 0 /* InteractionType.CURSOR */) {
94
71
  const event = getEvent(entity);
95
- const pointerEventList = event.get(type);
96
- if (pointerEventList === undefined) {
97
- return;
98
- }
99
- for (const button of pointerEventList.keys()) {
100
- removePointerEvent(entity, getPointerEvent(type), button);
72
+ const pointerEvent = event.get(type);
73
+ if (pointerEvent?.opts.hoverText) {
74
+ removePointerEvent(entity, getPointerEvent(type), pointerEvent.opts.button);
101
75
  }
102
76
  event.delete(type);
103
77
  }
104
78
  engine.addSystem(function EventSystem() {
105
- if (eventsMap.size === 0) {
106
- return;
107
- }
108
- for (const entity of eventsMap.keys()) {
79
+ for (const [entity, event] of eventsMap) {
109
80
  if (engine.getEntityState(entity) === EntityState.Removed) {
110
81
  eventsMap.delete(entity);
111
- }
112
- }
113
- for (const command of inputSystem.getInputCommands()) {
114
- const entity = command.hit?.entityId;
115
- if (entity === undefined) {
116
- continue;
117
- }
118
- const entityMap = eventsMap.get(entity);
119
- if (entityMap === undefined) {
120
82
  continue;
121
83
  }
122
- const typeMap = entityMap.get(getEventType(command.state));
123
- if (typeMap) {
124
- const data = typeMap.get(command.button);
125
- if (data) {
126
- checkNotThenable(data.cb(command), 'Event handler returned a thenable. Only synchronous functions are allowed');
84
+ for (const [eventType, { cb, opts }] of event) {
85
+ if (eventType === EventType.Click) {
86
+ const command = inputSystem.getClick(opts.button, entity);
87
+ if (command)
88
+ checkNotThenable(cb(command.up), 'Click event returned a thenable. Only synchronous functions are allowed');
127
89
  }
128
- const anyData = typeMap.get(3 /* InputAction.IA_ANY */);
129
- if (anyData) {
130
- checkNotThenable(anyData.cb(command), 'Event handler returned a thenable. Only synchronous functions are allowed');
131
- }
132
- }
133
- // check clicks separately
134
- if (command.state === 0 /* PointerEventType.PET_UP */) {
135
- const clickMap = entityMap.get(EventType.Click);
136
- if (clickMap) {
137
- const data = clickMap.get(command.button);
138
- if (data && inputSystem.getClick(command.button, entity)) {
139
- checkNotThenable(data.cb(command), 'Click event returned a thenable. Only synchronous functions are allowed');
140
- }
141
- const anyData = clickMap.get(3 /* InputAction.IA_ANY */);
142
- if (anyData && inputSystem.getClick(command.button, entity)) {
143
- checkNotThenable(anyData.cb(command), 'Event handler returned a thenable. Only synchronous functions are allowed');
90
+ if (eventType === EventType.Down ||
91
+ eventType === EventType.Up ||
92
+ eventType === EventType.HoverEnter ||
93
+ eventType === EventType.HoverLeave ||
94
+ eventType === EventType.ProximityEnter ||
95
+ eventType === EventType.ProximityLeave) {
96
+ const command = inputSystem.getInputCommand(opts.button, getPointerEvent(eventType), entity);
97
+ if (command) {
98
+ checkNotThenable(cb(command), 'Event handler returned a thenable. Only synchronous functions are allowed');
144
99
  }
145
100
  }
146
101
  }
147
102
  }
148
103
  });
149
- // return a function with the correct event type.
150
- // we use onPointerDown as the "archetype" for the returned function, but it fits with
151
- // all the onPointer* declarations
152
- const onPointerFunction = (ty) => {
153
- return (arg0, arg1, arg2) => {
154
- let entity;
155
- let optsList;
156
- if (typeof arg0 === 'number') {
157
- // called as onPointerDown(entity: Entity, cb: EventSystemCallback, opts?: Partial<EventSystemOptions>): void
158
- entity = arg0;
159
- const cb = arg1;
160
- const opts = arg2;
161
- optsList = [{ cb, ...getDefaultOpts(opts) }];
162
- }
163
- else if (typeof arg1 === 'function') {
164
- // called as onPointerDown(pointerData: { entity: Entity; opts?: Partial<EventSystemOptions> }, cb: EventSystemCallback): void
165
- const { entity: e, opts } = arg0;
166
- const cb = arg1;
167
- entity = e;
168
- optsList = [{ cb, ...getDefaultOpts(opts) }];
169
- }
170
- else {
171
- // called as onPointerDown(pointerData: { entity: Entity; optsList: EventSystemOptionsCallback[] }): void
172
- const { entity: e, optsList: o } = arg0;
173
- entity = e;
174
- optsList = o;
175
- }
176
- const previous = getEvent(entity).get(ty) ?? new Map();
177
- const callbacks = new Map();
178
- for (const opts of optsList) {
179
- const prevOpts = previous.get(opts.button);
180
- if (prevOpts !== undefined) {
181
- if (prevOpts.hoverText !== opts.hoverText ||
182
- prevOpts.maxDistance !== opts.maxDistance ||
183
- prevOpts.showFeedback !== opts.showFeedback ||
184
- prevOpts.showHighlight !== opts.showHighlight) {
185
- removePointerEvent(entity, getPointerEvent(ty), opts.button);
186
- setPointerEvent(entity, getPointerEvent(ty), opts);
187
- }
188
- }
189
- else {
190
- setPointerEvent(entity, getPointerEvent(ty), opts);
191
- }
192
- callbacks.set(opts.button, opts);
193
- }
194
- for (const button of previous.keys()) {
195
- if (!callbacks.has(button)) {
196
- removePointerEvent(entity, getPointerEvent(ty), button);
197
- }
198
- }
199
- getEvent(entity).set(ty, callbacks);
200
- };
104
+ const onPointerDown = (...args) => {
105
+ const [data, cb, maybeOpts] = args;
106
+ if (typeof data === 'number') {
107
+ return onPointerDown({ entity: data, opts: maybeOpts ?? {} }, cb);
108
+ }
109
+ const { entity, opts } = data;
110
+ const options = getDefaultOpts(opts);
111
+ removeEvent(entity, EventType.Down);
112
+ getEvent(entity).set(EventType.Down, { cb, opts: options });
113
+ setPointerEvent(entity, 1 /* PointerEventType.PET_DOWN */, options);
114
+ };
115
+ const onPointerUp = (...args) => {
116
+ const [data, cb, maybeOpts] = args;
117
+ if (typeof data === 'number') {
118
+ return onPointerUp({ entity: data, opts: maybeOpts ?? {} }, cb);
119
+ }
120
+ const { entity, opts } = data;
121
+ const options = getDefaultOpts(opts);
122
+ removeEvent(entity, EventType.Up);
123
+ getEvent(entity).set(EventType.Up, { cb, opts: options });
124
+ setPointerEvent(entity, 0 /* PointerEventType.PET_UP */, options);
125
+ };
126
+ const onPointerHoverEnter = (...args) => {
127
+ const [data, cb] = args;
128
+ const { entity, opts } = data;
129
+ const options = getDefaultOpts(opts);
130
+ removeEvent(entity, EventType.HoverEnter);
131
+ getEvent(entity).set(EventType.HoverEnter, { cb, opts: options });
132
+ setPointerEvent(entity, 2 /* PointerEventType.PET_HOVER_ENTER */, options);
133
+ };
134
+ const onPointerHoverLeave = (...args) => {
135
+ const [data, cb] = args;
136
+ const { entity, opts } = data;
137
+ const options = getDefaultOpts(opts);
138
+ removeEvent(entity, EventType.HoverLeave);
139
+ getEvent(entity).set(EventType.HoverLeave, { cb, opts: options });
140
+ setPointerEvent(entity, 3 /* PointerEventType.PET_HOVER_LEAVE */, options);
141
+ };
142
+ const onProximityDown = (...args) => {
143
+ const [data, cb] = args;
144
+ const { entity, opts } = data;
145
+ const options = getDefaultOpts(opts);
146
+ removeEvent(entity, EventType.Down, 1 /* InteractionType.PROXIMITY */);
147
+ getEvent(entity).set(EventType.Down, { cb, opts: options });
148
+ setPointerEvent(entity, 1 /* PointerEventType.PET_DOWN */, options, 1 /* InteractionType.PROXIMITY */);
149
+ };
150
+ const onProximityUp = (...args) => {
151
+ const [data, cb] = args;
152
+ const { entity, opts } = data;
153
+ const options = getDefaultOpts(opts);
154
+ removeEvent(entity, EventType.Up, 1 /* InteractionType.PROXIMITY */);
155
+ getEvent(entity).set(EventType.Up, { cb, opts: options });
156
+ setPointerEvent(entity, 0 /* PointerEventType.PET_UP */, options, 1 /* InteractionType.PROXIMITY */);
157
+ };
158
+ const onProximityEnter = (...args) => {
159
+ const [data, cb] = args;
160
+ const { entity, opts } = data;
161
+ const options = getDefaultOpts(opts);
162
+ removeEvent(entity, EventType.ProximityEnter, 1 /* InteractionType.PROXIMITY */);
163
+ getEvent(entity).set(EventType.ProximityEnter, { cb, opts: options });
164
+ setPointerEvent(entity, 4 /* PointerEventType.PET_PROXIMITY_ENTER */, options, 1 /* InteractionType.PROXIMITY */);
165
+ };
166
+ const onProximityLeave = (...args) => {
167
+ const [data, cb] = args;
168
+ const { entity, opts } = data;
169
+ const options = getDefaultOpts(opts);
170
+ removeEvent(entity, EventType.ProximityLeave, 1 /* InteractionType.PROXIMITY */);
171
+ getEvent(entity).set(EventType.ProximityLeave, { cb, opts: options });
172
+ setPointerEvent(entity, 5 /* PointerEventType.PET_PROXIMITY_LEAVE */, options, 1 /* InteractionType.PROXIMITY */);
201
173
  };
202
174
  return {
203
175
  removeOnClick(entity) {
@@ -215,22 +187,34 @@ export function createPointerEventsSystem(engine, inputSystem) {
215
187
  removeOnPointerHoverLeave(entity) {
216
188
  removeEvent(entity, EventType.HoverLeave);
217
189
  },
218
- removeOnPointerDrag(entity) {
219
- removeEvent(entity, EventType.Drag);
190
+ removeOnProximityDown(entity) {
191
+ removeEvent(entity, EventType.Down, 1 /* InteractionType.PROXIMITY */);
192
+ },
193
+ removeOnProximityUp(entity) {
194
+ removeEvent(entity, EventType.Up, 1 /* InteractionType.PROXIMITY */);
220
195
  },
221
- removeOnPointerDragLocked(entity) {
222
- removeEvent(entity, EventType.DragLocked);
196
+ removeOnProximityEnter(entity) {
197
+ removeEvent(entity, EventType.ProximityEnter, 1 /* InteractionType.PROXIMITY */);
223
198
  },
224
- removeOnPointerDragEnd(entity) {
225
- removeEvent(entity, EventType.DragEnd);
199
+ removeOnProximityLeave(entity) {
200
+ removeEvent(entity, EventType.ProximityLeave, 1 /* InteractionType.PROXIMITY */);
201
+ },
202
+ onClick(value, cb) {
203
+ const { entity } = value;
204
+ const options = getDefaultOpts(value.opts);
205
+ // Clear previous event with over feedback included
206
+ removeEvent(entity, EventType.Click);
207
+ // Set new event
208
+ getEvent(entity).set(EventType.Click, { cb, opts: options });
209
+ setPointerEvent(entity, 1 /* PointerEventType.PET_DOWN */, options);
226
210
  },
227
- onClick: onPointerFunction(EventType.Click),
228
- onPointerDown: onPointerFunction(EventType.Down),
229
- onPointerUp: onPointerFunction(EventType.Up),
230
- onPointerHoverEnter: onPointerFunction(EventType.HoverEnter),
231
- onPointerHoverLeave: onPointerFunction(EventType.HoverLeave),
232
- onPointerDrag: onPointerFunction(EventType.Drag),
233
- onPointerDragLocked: onPointerFunction(EventType.DragLocked),
234
- onPointerDragEnd: onPointerFunction(EventType.DragEnd)
211
+ onPointerDown,
212
+ onPointerUp,
213
+ onPointerHoverEnter,
214
+ onPointerHoverLeave,
215
+ onProximityDown,
216
+ onProximityUp,
217
+ onProximityEnter,
218
+ onProximityLeave
235
219
  };
236
220
  }
@@ -0,0 +1,140 @@
1
+ import * as components from '../components';
2
+ import { Vector3, createTimers } from '../runtime/helpers';
3
+ import { KnockbackFalloff } from './physics-impulse';
4
+ /** @internal */
5
+ export function createPhysicsForceHelper(engine) {
6
+ const PhysicsCombinedForce = components.PhysicsCombinedForce(engine);
7
+ const Transform = components.Transform(engine);
8
+ const timers = createTimers(engine);
9
+ const durationTimers = new Map();
10
+ // Key = source entity producing the force (not the target); all forces target PlayerEntity.
11
+ const forceSources = new Map();
12
+ const repulsionSources = new Map();
13
+ let lastWrittenForceVector = null;
14
+ function recalcForce() {
15
+ if (forceSources.size === 0) {
16
+ if (PhysicsCombinedForce.has(engine.PlayerEntity)) {
17
+ PhysicsCombinedForce.deleteFrom(engine.PlayerEntity);
18
+ }
19
+ lastWrittenForceVector = null;
20
+ return;
21
+ }
22
+ const current = PhysicsCombinedForce.getOrNull(engine.PlayerEntity);
23
+ if (current && lastWrittenForceVector && current.vector) {
24
+ if (!Vector3.equals(current.vector, lastWrittenForceVector)) {
25
+ console.error('PBPhysicsCombinedForce was modified externally.', 'Expected:', lastWrittenForceVector, 'Found:', current.vector, '-- overwriting with local state.');
26
+ }
27
+ }
28
+ let sum = { x: 0, y: 0, z: 0 };
29
+ for (const v of forceSources.values()) {
30
+ sum = Vector3.add(sum, v);
31
+ }
32
+ PhysicsCombinedForce.createOrReplace(engine.PlayerEntity, { vector: sum });
33
+ lastWrittenForceVector = sum;
34
+ }
35
+ function applyForceToPlayer(source, vector, magnitude) {
36
+ let finalVector;
37
+ if (Vector3.equalsToFloats(vector, 0, 0, 0))
38
+ return;
39
+ if (typeof magnitude === 'number') {
40
+ finalVector = Vector3.scale(Vector3.normalize(vector), magnitude);
41
+ }
42
+ else {
43
+ finalVector = vector;
44
+ }
45
+ forceSources.set(source, finalVector);
46
+ recalcForce();
47
+ }
48
+ function removeForceFromPlayer(source) {
49
+ repulsionSources.delete(source);
50
+ const timerId = durationTimers.get(source);
51
+ if (timerId !== undefined) {
52
+ timers.clearTimeout(timerId);
53
+ durationTimers.delete(source);
54
+ }
55
+ if (!forceSources.has(source))
56
+ return;
57
+ forceSources.delete(source);
58
+ recalcForce();
59
+ }
60
+ function scheduleForceDuration(source, seconds) {
61
+ const existing = durationTimers.get(source);
62
+ if (existing !== undefined) {
63
+ timers.clearTimeout(existing);
64
+ }
65
+ const timerId = timers.setTimeout(() => {
66
+ durationTimers.delete(source);
67
+ removeForceFromPlayer(source);
68
+ }, seconds * 1000);
69
+ durationTimers.set(source, timerId);
70
+ }
71
+ function applyForceToPlayerForDuration(source, duration, vector, magnitude) {
72
+ applyForceToPlayer(source, vector, magnitude);
73
+ scheduleForceDuration(source, duration);
74
+ }
75
+ function computeRepulsionVector(fromPosition, magnitude, radius, falloff) {
76
+ const diff = Vector3.subtract(Transform.get(engine.PlayerEntity).position, fromPosition);
77
+ if (Vector3.equalsToFloats(diff, 0, 0, 0))
78
+ return { x: 0, y: magnitude, z: 0 };
79
+ // Fast path: default params — no need to compute distance
80
+ if (radius === Infinity && falloff === KnockbackFalloff.CONSTANT) {
81
+ return Vector3.scale(Vector3.normalize(diff), magnitude);
82
+ }
83
+ const distance = Vector3.length(diff);
84
+ if (distance > radius)
85
+ return null;
86
+ let effectiveMagnitude;
87
+ switch (falloff) {
88
+ case KnockbackFalloff.LINEAR:
89
+ effectiveMagnitude = magnitude * (1 - distance / radius);
90
+ break;
91
+ case KnockbackFalloff.INVERSE_SQUARE:
92
+ effectiveMagnitude = magnitude / (distance * distance + 1);
93
+ break;
94
+ case KnockbackFalloff.CONSTANT:
95
+ default:
96
+ effectiveMagnitude = magnitude;
97
+ break;
98
+ }
99
+ if (effectiveMagnitude === 0)
100
+ return null;
101
+ // normalize(diff) * effectiveMagnitude in one step
102
+ return Vector3.scale(diff, effectiveMagnitude / distance);
103
+ }
104
+ function applyRepulsionForceToPlayer(source, fromPosition, magnitude, radius = Infinity, falloff = KnockbackFalloff.CONSTANT) {
105
+ repulsionSources.set(source, { fromPosition, magnitude, radius, falloff });
106
+ const vector = computeRepulsionVector(fromPosition, magnitude, radius, falloff);
107
+ if (vector) {
108
+ forceSources.set(source, vector);
109
+ }
110
+ else {
111
+ forceSources.delete(source);
112
+ }
113
+ recalcForce();
114
+ }
115
+ // Background system: recalculate repulsion vectors and clean up stale forces every tick.
116
+ // Stale forces can appear when CRDT sync from another client writes PhysicsCombinedForce
117
+ // externally (entity-1 ambiguity: each client interprets entity 1 as its own player).
118
+ engine.addSystem(() => {
119
+ // Repulsion forces need per-tick direction recalculation as the player moves
120
+ if (repulsionSources.size > 0) {
121
+ for (const [source, { fromPosition, magnitude, radius, falloff }] of repulsionSources) {
122
+ const vector = computeRepulsionVector(fromPosition, magnitude, radius, falloff);
123
+ if (vector) {
124
+ forceSources.set(source, vector);
125
+ }
126
+ else {
127
+ forceSources.delete(source);
128
+ }
129
+ }
130
+ recalcForce();
131
+ return;
132
+ }
133
+ // No local sources — clean up any externally-created component (e.g. from CRDT sync)
134
+ if (forceSources.size === 0 && PhysicsCombinedForce.has(engine.PlayerEntity)) {
135
+ PhysicsCombinedForce.deleteFrom(engine.PlayerEntity);
136
+ lastWrittenForceVector = null;
137
+ }
138
+ });
139
+ return { applyForceToPlayer, removeForceFromPlayer, applyForceToPlayerForDuration, applyRepulsionForceToPlayer };
140
+ }
@@ -0,0 +1,12 @@
1
+ /**
2
+ * @public
3
+ * Falloff mode for knockback force over distance.
4
+ */
5
+ export declare enum KnockbackFalloff {
6
+ /** Same force at any distance within radius */
7
+ CONSTANT = 0,
8
+ /** Smooth linear decrease to 0 at radius edge: F = magnitude * (1 - distance / radius) */
9
+ LINEAR = 1,
10
+ /** Sharp drop-off, physically realistic: F = magnitude / (distance^2 + 1) */
11
+ INVERSE_SQUARE = 2
12
+ }
@@ -0,0 +1,85 @@
1
+ import * as components from '../components';
2
+ import { Vector3 } from '../runtime/helpers';
3
+ /**
4
+ * @public
5
+ * Falloff mode for knockback force over distance.
6
+ */
7
+ export var KnockbackFalloff;
8
+ (function (KnockbackFalloff) {
9
+ /** Same force at any distance within radius */
10
+ KnockbackFalloff[KnockbackFalloff["CONSTANT"] = 0] = "CONSTANT";
11
+ /** Smooth linear decrease to 0 at radius edge: F = magnitude * (1 - distance / radius) */
12
+ KnockbackFalloff[KnockbackFalloff["LINEAR"] = 1] = "LINEAR";
13
+ /** Sharp drop-off, physically realistic: F = magnitude / (distance^2 + 1) */
14
+ KnockbackFalloff[KnockbackFalloff["INVERSE_SQUARE"] = 2] = "INVERSE_SQUARE";
15
+ })(KnockbackFalloff || (KnockbackFalloff = {}));
16
+ /** @internal */
17
+ export function createPhysicsImpulseHelper(engine) {
18
+ const PhysicsCombinedImpulse = components.PhysicsCombinedImpulse(engine);
19
+ const Transform = components.Transform(engine);
20
+ const EngineInfo = components.EngineInfo(engine);
21
+ let impulseEventId = 0;
22
+ let lastWrittenEventId = 0;
23
+ let lastWrittenTick = -1;
24
+ function applyImpulseToPlayer(vector, magnitude) {
25
+ let finalVector;
26
+ if (typeof magnitude === 'number') {
27
+ if (Vector3.equalsToFloats(vector, 0, 0, 0))
28
+ return;
29
+ finalVector = Vector3.scale(Vector3.normalize(vector), magnitude);
30
+ }
31
+ else {
32
+ if (Vector3.equalsToFloats(vector, 0, 0, 0))
33
+ return;
34
+ finalVector = vector;
35
+ }
36
+ const currentTick = EngineInfo.getOrNull(engine.RootEntity)?.tickNumber ?? 0;
37
+ const existing = PhysicsCombinedImpulse.getOrNull(engine.PlayerEntity);
38
+ if (existing && existing.eventId !== lastWrittenEventId && lastWrittenEventId !== 0) {
39
+ throw new Error('PBPhysicsCombinedImpulse was modified outside Physics helper. ' +
40
+ 'Do not mix direct component access with Physics.applyImpulseToPlayer().');
41
+ }
42
+ if (lastWrittenTick === currentTick && existing) {
43
+ finalVector = Vector3.add(existing.vector ?? { x: 0, y: 0, z: 0 }, finalVector);
44
+ }
45
+ else {
46
+ lastWrittenEventId = ++impulseEventId;
47
+ }
48
+ lastWrittenTick = currentTick;
49
+ PhysicsCombinedImpulse.createOrReplace(engine.PlayerEntity, {
50
+ vector: finalVector,
51
+ eventId: lastWrittenEventId
52
+ });
53
+ }
54
+ function applyKnockbackToPlayer(fromPosition, magnitude, radius = Infinity, falloff = KnockbackFalloff.CONSTANT) {
55
+ const diff = Vector3.subtract(Transform.get(engine.PlayerEntity).position, fromPosition);
56
+ if (Vector3.equalsToFloats(diff, 0, 0, 0)) {
57
+ applyImpulseToPlayer({ x: 0, y: magnitude, z: 0 });
58
+ return;
59
+ }
60
+ // Fast path: default params — no need to compute distance
61
+ if (radius === Infinity && falloff === KnockbackFalloff.CONSTANT) {
62
+ applyImpulseToPlayer(Vector3.scale(Vector3.normalize(diff), magnitude));
63
+ return;
64
+ }
65
+ const distance = Vector3.length(diff);
66
+ if (distance > radius)
67
+ return;
68
+ let effectiveMagnitude;
69
+ switch (falloff) {
70
+ case KnockbackFalloff.LINEAR:
71
+ effectiveMagnitude = magnitude * (1 - distance / radius);
72
+ break;
73
+ case KnockbackFalloff.INVERSE_SQUARE:
74
+ effectiveMagnitude = magnitude / (distance * distance + 1);
75
+ break;
76
+ case KnockbackFalloff.CONSTANT:
77
+ default:
78
+ effectiveMagnitude = magnitude;
79
+ break;
80
+ }
81
+ // normalize(diff) * effectiveMagnitude in one step
82
+ applyImpulseToPlayer(Vector3.scale(diff, effectiveMagnitude / distance));
83
+ }
84
+ return { applyImpulseToPlayer, applyKnockbackToPlayer };
85
+ }
@@ -0,0 +1,77 @@
1
+ import { Entity } from '../engine';
2
+ import { Vector3Type } from '../schemas';
3
+ import { KnockbackFalloff } from './physics-impulse';
4
+ export { KnockbackFalloff } from './physics-impulse';
5
+ /**
6
+ * @public
7
+ */
8
+ export interface PhysicsSystem {
9
+ /**
10
+ * Apply a one-shot impulse to the player entity.
11
+ * Multiple calls within the same frame are accumulated (summed).
12
+ *
13
+ * @param vector - a single `vector` whose length encodes the strength.
14
+ * or use overload for `direction` with a separate `magnitude` — the direction will be normalized before scaling.
15
+ */
16
+ applyImpulseToPlayer(vector: Vector3Type): void;
17
+ applyImpulseToPlayer(direction: Vector3Type, magnitude: number): void;
18
+ /**
19
+ * Apply a continuous force to the player from a given source entity.
20
+ * Multiple sources are accumulated: the registry sums all active forces
21
+ * and writes a single PBPhysicsCombinedForce component.
22
+ * Calling again with the same source replaces its previous force.
23
+ *
24
+ * @param source - Entity key identifying this force source
25
+ * @param vector - single `vector` whose length encodes the strength
26
+ * or use overload for `direction` with a separate `magnitude` — the direction will be normalized before scaling.
27
+ */
28
+ applyForceToPlayer(source: Entity, vector: Vector3Type): void;
29
+ applyForceToPlayer(source: Entity, direction: Vector3Type, magnitude: number): void;
30
+ /**
31
+ * Remove a continuous force from the player. Remaining sources are
32
+ * re-summed; if none remain the force is cleared. No-op if the source
33
+ * is not registered.
34
+ *
35
+ * @param source - Entity key identifying the force source to remove
36
+ */
37
+ removeForceFromPlayer(source: Entity): void;
38
+ /**
39
+ * Push the player away from a point. Computes direction from
40
+ * `fromPosition` to the player, applies falloff, and delegates
41
+ * to applyImpulseToPlayer.
42
+ *
43
+ * If the player is exactly at `fromPosition`, pushes upward.
44
+ *
45
+ * @param fromPosition - world-space origin of the knockback (explosion center, enemy position, etc.)
46
+ * @param magnitude - base impulse strength
47
+ * @param radius - max distance of effect (default: Infinity)
48
+ * @param falloff - how force decreases with distance (default: CONSTANT)
49
+ */
50
+ applyKnockbackToPlayer(fromPosition: Vector3Type, magnitude: number, radius?: number, falloff?: KnockbackFalloff): void;
51
+ /**
52
+ * Apply a continuous force to the player for a limited duration.
53
+ * After `duration` seconds the force is automatically removed.
54
+ * Calling again with the same source resets the timer.
55
+ *
56
+ * @param source - Entity key identifying this force source
57
+ * @param duration - how long the force lasts, in seconds
58
+ * @param vector - single `vector` whose length encodes the strength
59
+ * or use overload for `direction` with a separate `magnitude` — the direction will be normalized before scaling.
60
+ */
61
+ applyForceToPlayerForDuration(source: Entity, duration: number, vector: Vector3Type): void;
62
+ applyForceToPlayerForDuration(source: Entity, duration: number, direction: Vector3Type, magnitude: number): void;
63
+ /**
64
+ * Apply a continuous repulsion force that pushes the player away from a point,
65
+ * recalculating direction every tick as the player moves.
66
+ * Remove with `removeForceFromPlayer(source)`.
67
+ *
68
+ * Negative magnitude = attraction (pulls toward the source).
69
+ *
70
+ * @param source - Entity key identifying this force source
71
+ * @param fromPosition - world-space origin of repulsion
72
+ * @param magnitude - base force strength
73
+ * @param radius - max distance of effect (default: Infinity)
74
+ * @param falloff - how force decreases with distance (default: CONSTANT)
75
+ */
76
+ applyRepulsionForceToPlayer(source: Entity, fromPosition: Vector3Type, magnitude: number, radius?: number, falloff?: KnockbackFalloff): void;
77
+ }