@dcl/ecs 7.22.4-24525731607.commit-cda77a9 → 7.22.5-24776890516.commit-b10e9ab
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/generated/component-names.gen.js +0 -3
- package/dist/components/generated/global.gen.d.ts +0 -6
- package/dist/components/generated/global.gen.js +0 -3
- package/dist/components/generated/index.gen.d.ts +0 -12
- package/dist/components/generated/index.gen.js +0 -15
- package/dist/components/generated/pb/decentraland/common/colors.gen.d.ts +0 -15
- package/dist/components/generated/pb/decentraland/common/colors.gen.js +0 -47
- package/dist/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -8
- package/dist/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.js +0 -9
- package/dist/components/generated/pb/decentraland/sdk/components/common/input_action.gen.d.ts +2 -12
- package/dist/components/generated/pb/decentraland/sdk/components/common/input_action.gen.js +0 -11
- package/dist/components/generated/pb/decentraland/sdk/components/pointer_events.gen.d.ts +1 -5
- package/dist/components/generated/pb/decentraland/sdk/components/pointer_events.gen.js +1 -20
- package/dist/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.d.ts +0 -3
- package/dist/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.js +1 -10
- package/dist/components/generated/types.gen.d.ts +0 -2
- package/dist/components/generated/types.gen.js +0 -3
- package/dist/components/index.d.ts +5 -6
- package/dist/components/index.js +5 -8
- package/dist/components/manual/CreatedBy.d.ts +9 -0
- package/dist/components/manual/CreatedBy.js +8 -0
- package/dist/components/manual/Transform.d.ts +9 -13
- package/dist/components/manual/Transform.js +3 -11
- package/dist/components/types.d.ts +1 -2
- package/dist/engine/component.d.ts +52 -1
- package/dist/engine/grow-only-value-set-component-definition.js +45 -2
- package/dist/engine/lww-element-set-component-definition.d.ts +5 -3
- package/dist/engine/lww-element-set-component-definition.js +70 -35
- package/dist/index.d.ts +2 -4
- package/dist/index.js +1 -4
- package/dist/runtime/helpers/index.d.ts +0 -1
- package/dist/runtime/helpers/index.js +0 -1
- package/dist/runtime/helpers/tree.d.ts +0 -6
- package/dist/runtime/helpers/tree.js +2 -2
- package/dist/runtime/initialization/index.d.ts +0 -7
- package/dist/runtime/initialization/index.js +0 -6
- package/dist/serialization/crdt/authoritativePutComponent.d.ts +15 -0
- package/dist/serialization/crdt/authoritativePutComponent.js +47 -0
- package/dist/serialization/crdt/index.d.ts +1 -0
- package/dist/serialization/crdt/index.js +1 -0
- package/dist/serialization/crdt/types.d.ts +25 -3
- package/dist/serialization/crdt/types.js +3 -1
- package/dist/systems/crdt/index.d.ts +0 -1
- package/dist/systems/crdt/index.js +55 -146
- package/dist/systems/events.d.ts +0 -65
- package/dist/systems/events.js +8 -70
- package/dist-cjs/components/generated/component-names.gen.js +0 -3
- package/dist-cjs/components/generated/global.gen.d.ts +0 -6
- package/dist-cjs/components/generated/global.gen.js +1 -5
- package/dist-cjs/components/generated/index.gen.d.ts +0 -12
- package/dist-cjs/components/generated/index.gen.js +2 -20
- package/dist-cjs/components/generated/pb/decentraland/common/colors.gen.d.ts +0 -15
- package/dist-cjs/components/generated/pb/decentraland/common/colors.gen.js +1 -48
- package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.d.ts +0 -8
- package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.js +1 -10
- package/dist-cjs/components/generated/pb/decentraland/sdk/components/common/input_action.gen.d.ts +2 -12
- package/dist-cjs/components/generated/pb/decentraland/sdk/components/common/input_action.gen.js +1 -12
- package/dist-cjs/components/generated/pb/decentraland/sdk/components/pointer_events.gen.d.ts +1 -5
- package/dist-cjs/components/generated/pb/decentraland/sdk/components/pointer_events.gen.js +1 -20
- package/dist-cjs/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.d.ts +0 -3
- package/dist-cjs/components/generated/pb/decentraland/sdk/components/virtual_camera.gen.js +1 -10
- package/dist-cjs/components/generated/types.gen.d.ts +0 -2
- package/dist-cjs/components/generated/types.gen.js +0 -5
- package/dist-cjs/components/index.d.ts +5 -6
- package/dist-cjs/components/index.js +7 -11
- package/dist-cjs/components/manual/CreatedBy.d.ts +9 -0
- package/dist-cjs/components/manual/CreatedBy.js +10 -0
- package/dist-cjs/components/manual/Transform.d.ts +9 -13
- package/dist-cjs/components/manual/Transform.js +3 -34
- package/dist-cjs/components/types.d.ts +1 -2
- package/dist-cjs/engine/component.d.ts +52 -1
- package/dist-cjs/engine/grow-only-value-set-component-definition.js +44 -1
- package/dist-cjs/engine/lww-element-set-component-definition.d.ts +5 -3
- package/dist-cjs/engine/lww-element-set-component-definition.js +73 -36
- package/dist-cjs/index.d.ts +2 -4
- package/dist-cjs/index.js +2 -5
- package/dist-cjs/runtime/helpers/index.d.ts +0 -1
- package/dist-cjs/runtime/helpers/index.js +0 -1
- package/dist-cjs/runtime/helpers/tree.d.ts +0 -6
- package/dist-cjs/runtime/helpers/tree.js +2 -3
- package/dist-cjs/runtime/initialization/index.d.ts +0 -7
- package/dist-cjs/runtime/initialization/index.js +1 -7
- package/dist-cjs/serialization/crdt/authoritativePutComponent.d.ts +15 -0
- package/dist-cjs/serialization/crdt/authoritativePutComponent.js +50 -0
- package/dist-cjs/serialization/crdt/index.d.ts +1 -0
- package/dist-cjs/serialization/crdt/index.js +1 -0
- package/dist-cjs/serialization/crdt/types.d.ts +25 -3
- package/dist-cjs/serialization/crdt/types.js +3 -1
- package/dist-cjs/systems/crdt/index.d.ts +0 -1
- package/dist-cjs/systems/crdt/index.js +55 -169
- package/dist-cjs/systems/events.d.ts +0 -65
- package/dist-cjs/systems/events.js +8 -70
- package/package.json +2 -3
- package/dist/components/extended/AudioAnalysis.d.ts +0 -55
- package/dist/components/extended/AudioAnalysis.js +0 -66
- package/dist/components/extended/ParticleSystem.d.ts +0 -24
- package/dist/components/extended/ParticleSystem.js +0 -23
- package/dist/components/generated/AudioAnalysis.gen.d.ts +0 -1
- package/dist/components/generated/AudioAnalysis.gen.js +0 -25
- package/dist/components/generated/AvatarLocomotionSettings.gen.d.ts +0 -1
- package/dist/components/generated/AvatarLocomotionSettings.gen.js +0 -25
- package/dist/components/generated/ParticleSystem.gen.d.ts +0 -1
- package/dist/components/generated/ParticleSystem.gen.js +0 -25
- package/dist/components/generated/pb/decentraland/common/floats.gen.d.ts +0 -16
- package/dist/components/generated/pb/decentraland/common/floats.gen.js +0 -50
- package/dist/components/generated/pb/decentraland/sdk/components/audio_analysis.gen.d.ts +0 -37
- package/dist/components/generated/pb/decentraland/sdk/components/audio_analysis.gen.js +0 -161
- package/dist/components/generated/pb/decentraland/sdk/components/avatar_locomotion_settings.gen.d.ts +0 -35
- package/dist/components/generated/pb/decentraland/sdk/components/avatar_locomotion_settings.gen.js +0 -123
- package/dist/components/generated/pb/decentraland/sdk/components/particle_system.gen.d.ts +0 -241
- package/dist/components/generated/pb/decentraland/sdk/components/particle_system.gen.js +0 -717
- package/dist/runtime/helpers/vectors.d.ts +0 -1
- package/dist/runtime/helpers/vectors.js +0 -36
- package/dist/serialization/crdt/network/utils.d.ts +0 -9
- package/dist/serialization/crdt/network/utils.js +0 -60
- package/dist/systems/physics-force.d.ts +0 -1
- package/dist/systems/physics-force.js +0 -140
- package/dist/systems/physics-impulse.d.ts +0 -12
- package/dist/systems/physics-impulse.js +0 -85
- package/dist/systems/physics.d.ts +0 -77
- package/dist/systems/physics.js +0 -18
- package/dist-cjs/components/extended/AudioAnalysis.d.ts +0 -55
- package/dist-cjs/components/extended/AudioAnalysis.js +0 -70
- package/dist-cjs/components/extended/ParticleSystem.d.ts +0 -24
- package/dist-cjs/components/extended/ParticleSystem.js +0 -28
- package/dist-cjs/components/generated/AudioAnalysis.gen.d.ts +0 -1
- package/dist-cjs/components/generated/AudioAnalysis.gen.js +0 -28
- package/dist-cjs/components/generated/AvatarLocomotionSettings.gen.d.ts +0 -1
- package/dist-cjs/components/generated/AvatarLocomotionSettings.gen.js +0 -28
- package/dist-cjs/components/generated/ParticleSystem.gen.d.ts +0 -1
- package/dist-cjs/components/generated/ParticleSystem.gen.js +0 -28
- package/dist-cjs/components/generated/pb/decentraland/common/floats.gen.d.ts +0 -16
- package/dist-cjs/components/generated/pb/decentraland/common/floats.gen.js +0 -56
- package/dist-cjs/components/generated/pb/decentraland/sdk/components/audio_analysis.gen.d.ts +0 -37
- package/dist-cjs/components/generated/pb/decentraland/sdk/components/audio_analysis.gen.js +0 -167
- package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_locomotion_settings.gen.d.ts +0 -35
- package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_locomotion_settings.gen.js +0 -129
- package/dist-cjs/components/generated/pb/decentraland/sdk/components/particle_system.gen.d.ts +0 -241
- package/dist-cjs/components/generated/pb/decentraland/sdk/components/particle_system.gen.js +0 -723
- package/dist-cjs/runtime/helpers/vectors.d.ts +0 -1
- package/dist-cjs/runtime/helpers/vectors.js +0 -39
- package/dist-cjs/serialization/crdt/network/utils.d.ts +0 -9
- package/dist-cjs/serialization/crdt/network/utils.js +0 -67
- package/dist-cjs/systems/physics-force.d.ts +0 -1
- package/dist-cjs/systems/physics-force.js +0 -167
- package/dist-cjs/systems/physics-impulse.d.ts +0 -12
- package/dist-cjs/systems/physics-impulse.js +0 -112
- package/dist-cjs/systems/physics.d.ts +0 -77
- package/dist-cjs/systems/physics.js +0 -23
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export {};
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/**
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* Lightweight Vector3 math utilities for internal use.
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* Mirrors the subset of @dcl/ecs-math Vector3 API used by the physics helpers.
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*
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* TEMPORARY WORKAROUND: @dcl/ecs-math ships ESM-only, which breaks the dist-cjs build.
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* The proper fix is to add a CJS build to @dcl/ecs-math upstream, then replace this
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* file with `import { Vector3 } from '@dcl/ecs-math'`.
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*
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* @internal
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*/
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export const Vector3 = {
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add(a, b) {
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return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
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},
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subtract(a, b) {
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return { x: a.x - b.x, y: a.y - b.y, z: a.z - b.z };
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},
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scale(v, s) {
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return { x: v.x * s, y: v.y * s, z: v.z * s };
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},
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length(v) {
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return Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
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},
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normalize(v) {
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const len = Vector3.length(v);
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return { x: 0, y: 0, z: 0 };
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return { x: v.x / len, y: v.y / len, z: v.z / len };
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},
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equals(a, b) {
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return a.x === b.x && a.y === b.y && a.z === b.z;
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},
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equalsToFloats(v, x, y, z) {
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return v.x === x && v.y === y && v.z === z;
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};
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import { Entity } from '../../../engine';
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import { ReceiveMessage, TransformType } from '../../../runtime/types';
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import { ReceiveNetworkMessage } from '../../../systems/crdt/types';
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import { ByteBuffer } from '../../ByteBuffer';
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import { INetowrkEntityType } from '../../../components/types';
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export declare function isNetworkMessage(message: ReceiveMessage): message is ReceiveNetworkMessage;
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export declare function networkMessageToLocal(message: ReceiveNetworkMessage, localEntityId: Entity, buffer: ByteBuffer, destinationBuffer: ByteBuffer): void;
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export declare function localMessageToNetwork(message: ReceiveMessage, network: INetowrkEntityType, buffer: ByteBuffer, destinationBuffer: ByteBuffer): void;
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export declare function fixTransformParent(message: ReceiveMessage, transformValue?: TransformType, parent?: Entity): Uint8Array;
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import { ReadWriteByteBuffer } from '../../ByteBuffer';
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import { PutComponentOperation } from '../putComponent';
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import { CrdtMessageType } from '../types';
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import { DeleteComponent } from '../deleteComponent';
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import { DeleteEntity } from '../deleteEntity';
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import { PutNetworkComponentOperation } from './putComponentNetwork';
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import { DeleteComponentNetwork } from './deleteComponentNetwork';
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import { DeleteEntityNetwork } from './deleteEntityNetwork';
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import { TransformSchema } from '../../../components/manual/Transform';
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export function isNetworkMessage(message) {
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CrdtMessageType.PUT_COMPONENT_NETWORK
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].includes(message.type);
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}
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export function networkMessageToLocal(message, localEntityId, buffer, destinationBuffer) {
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PutComponentOperation.write(localEntityId, message.timestamp, message.componentId, message.data, buffer);
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}
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}
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destinationBuffer.writeBuffer(buffer.buffer().subarray(offset, buffer.currentWriteOffset()), false);
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}
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export function localMessageToNetwork(message, network, buffer, destinationBuffer) {
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PutNetworkComponentOperation.write(network.entityId, message.timestamp, message.componentId, network.networkId, message.data, buffer);
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}
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DeleteComponentNetwork.write(network.entityId, message.componentId, message.timestamp, network.networkId, buffer);
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}
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DeleteEntityNetwork.write(network.entityId, network.networkId, buffer);
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}
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destinationBuffer.writeBuffer(buffer.buffer().subarray(offset, buffer.currentWriteOffset()), false);
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}
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export function fixTransformParent(message, transformValue, parent) {
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transform = TransformSchema.deserialize(new ReadWriteByteBuffer(message.data));
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throw new Error('Invalid parent transform');
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import * as components from '../components';
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import { Vector3, createTimers } from '../runtime/helpers';
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import { KnockbackFalloff } from './physics-impulse';
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export function createPhysicsForceHelper(engine) {
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const PhysicsCombinedForce = components.PhysicsCombinedForce(engine);
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// Key = source entity producing the force (not the target); all forces target PlayerEntity.
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const forceSources = new Map();
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if (Vector3.equalsToFloats(vector, 0, 0, 0))
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finalVector = Vector3.scale(Vector3.normalize(vector), magnitude);
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-
}
|
|
42
|
-
else {
|
|
43
|
-
finalVector = vector;
|
|
44
|
-
}
|
|
45
|
-
forceSources.set(source, finalVector);
|
|
46
|
-
recalcForce();
|
|
47
|
-
}
|
|
48
|
-
function removeForceFromPlayer(source) {
|
|
49
|
-
repulsionSources.delete(source);
|
|
50
|
-
const timerId = durationTimers.get(source);
|
|
51
|
-
if (timerId !== undefined) {
|
|
52
|
-
timers.clearTimeout(timerId);
|
|
53
|
-
durationTimers.delete(source);
|
|
54
|
-
}
|
|
55
|
-
if (!forceSources.has(source))
|
|
56
|
-
return;
|
|
57
|
-
forceSources.delete(source);
|
|
58
|
-
recalcForce();
|
|
59
|
-
}
|
|
60
|
-
function scheduleForceDuration(source, seconds) {
|
|
61
|
-
const existing = durationTimers.get(source);
|
|
62
|
-
if (existing !== undefined) {
|
|
63
|
-
timers.clearTimeout(existing);
|
|
64
|
-
}
|
|
65
|
-
const timerId = timers.setTimeout(() => {
|
|
66
|
-
durationTimers.delete(source);
|
|
67
|
-
removeForceFromPlayer(source);
|
|
68
|
-
}, seconds * 1000);
|
|
69
|
-
durationTimers.set(source, timerId);
|
|
70
|
-
}
|
|
71
|
-
function applyForceToPlayerForDuration(source, duration, vector, magnitude) {
|
|
72
|
-
applyForceToPlayer(source, vector, magnitude);
|
|
73
|
-
scheduleForceDuration(source, duration);
|
|
74
|
-
}
|
|
75
|
-
function computeRepulsionVector(fromPosition, magnitude, radius, falloff) {
|
|
76
|
-
const diff = Vector3.subtract(Transform.get(engine.PlayerEntity).position, fromPosition);
|
|
77
|
-
if (Vector3.equalsToFloats(diff, 0, 0, 0))
|
|
78
|
-
return { x: 0, y: magnitude, z: 0 };
|
|
79
|
-
// Fast path: default params — no need to compute distance
|
|
80
|
-
if (radius === Infinity && falloff === KnockbackFalloff.CONSTANT) {
|
|
81
|
-
return Vector3.scale(Vector3.normalize(diff), magnitude);
|
|
82
|
-
}
|
|
83
|
-
const distance = Vector3.length(diff);
|
|
84
|
-
if (distance > radius)
|
|
85
|
-
return null;
|
|
86
|
-
let effectiveMagnitude;
|
|
87
|
-
switch (falloff) {
|
|
88
|
-
case KnockbackFalloff.LINEAR:
|
|
89
|
-
effectiveMagnitude = magnitude * (1 - distance / radius);
|
|
90
|
-
break;
|
|
91
|
-
case KnockbackFalloff.INVERSE_SQUARE:
|
|
92
|
-
effectiveMagnitude = magnitude / (distance * distance + 1);
|
|
93
|
-
break;
|
|
94
|
-
case KnockbackFalloff.CONSTANT:
|
|
95
|
-
default:
|
|
96
|
-
effectiveMagnitude = magnitude;
|
|
97
|
-
break;
|
|
98
|
-
}
|
|
99
|
-
if (effectiveMagnitude === 0)
|
|
100
|
-
return null;
|
|
101
|
-
// normalize(diff) * effectiveMagnitude in one step
|
|
102
|
-
return Vector3.scale(diff, effectiveMagnitude / distance);
|
|
103
|
-
}
|
|
104
|
-
function applyRepulsionForceToPlayer(source, fromPosition, magnitude, radius = Infinity, falloff = KnockbackFalloff.CONSTANT) {
|
|
105
|
-
repulsionSources.set(source, { fromPosition, magnitude, radius, falloff });
|
|
106
|
-
const vector = computeRepulsionVector(fromPosition, magnitude, radius, falloff);
|
|
107
|
-
if (vector) {
|
|
108
|
-
forceSources.set(source, vector);
|
|
109
|
-
}
|
|
110
|
-
else {
|
|
111
|
-
forceSources.delete(source);
|
|
112
|
-
}
|
|
113
|
-
recalcForce();
|
|
114
|
-
}
|
|
115
|
-
// Background system: recalculate repulsion vectors and clean up stale forces every tick.
|
|
116
|
-
// Stale forces can appear when CRDT sync from another client writes PhysicsCombinedForce
|
|
117
|
-
// externally (entity-1 ambiguity: each client interprets entity 1 as its own player).
|
|
118
|
-
engine.addSystem(() => {
|
|
119
|
-
// Repulsion forces need per-tick direction recalculation as the player moves
|
|
120
|
-
if (repulsionSources.size > 0) {
|
|
121
|
-
for (const [source, { fromPosition, magnitude, radius, falloff }] of repulsionSources) {
|
|
122
|
-
const vector = computeRepulsionVector(fromPosition, magnitude, radius, falloff);
|
|
123
|
-
if (vector) {
|
|
124
|
-
forceSources.set(source, vector);
|
|
125
|
-
}
|
|
126
|
-
else {
|
|
127
|
-
forceSources.delete(source);
|
|
128
|
-
}
|
|
129
|
-
}
|
|
130
|
-
recalcForce();
|
|
131
|
-
return;
|
|
132
|
-
}
|
|
133
|
-
// No local sources — clean up any externally-created component (e.g. from CRDT sync)
|
|
134
|
-
if (forceSources.size === 0 && PhysicsCombinedForce.has(engine.PlayerEntity)) {
|
|
135
|
-
PhysicsCombinedForce.deleteFrom(engine.PlayerEntity);
|
|
136
|
-
lastWrittenForceVector = null;
|
|
137
|
-
}
|
|
138
|
-
});
|
|
139
|
-
return { applyForceToPlayer, removeForceFromPlayer, applyForceToPlayerForDuration, applyRepulsionForceToPlayer };
|
|
140
|
-
}
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @public
|
|
3
|
-
* Falloff mode for knockback force over distance.
|
|
4
|
-
*/
|
|
5
|
-
export declare enum KnockbackFalloff {
|
|
6
|
-
/** Same force at any distance within radius */
|
|
7
|
-
CONSTANT = 0,
|
|
8
|
-
/** Smooth linear decrease to 0 at radius edge: F = magnitude * (1 - distance / radius) */
|
|
9
|
-
LINEAR = 1,
|
|
10
|
-
/** Sharp drop-off, physically realistic: F = magnitude / (distance^2 + 1) */
|
|
11
|
-
INVERSE_SQUARE = 2
|
|
12
|
-
}
|
|
@@ -1,85 +0,0 @@
|
|
|
1
|
-
import * as components from '../components';
|
|
2
|
-
import { Vector3 } from '../runtime/helpers';
|
|
3
|
-
/**
|
|
4
|
-
* @public
|
|
5
|
-
* Falloff mode for knockback force over distance.
|
|
6
|
-
*/
|
|
7
|
-
export var KnockbackFalloff;
|
|
8
|
-
(function (KnockbackFalloff) {
|
|
9
|
-
/** Same force at any distance within radius */
|
|
10
|
-
KnockbackFalloff[KnockbackFalloff["CONSTANT"] = 0] = "CONSTANT";
|
|
11
|
-
/** Smooth linear decrease to 0 at radius edge: F = magnitude * (1 - distance / radius) */
|
|
12
|
-
KnockbackFalloff[KnockbackFalloff["LINEAR"] = 1] = "LINEAR";
|
|
13
|
-
/** Sharp drop-off, physically realistic: F = magnitude / (distance^2 + 1) */
|
|
14
|
-
KnockbackFalloff[KnockbackFalloff["INVERSE_SQUARE"] = 2] = "INVERSE_SQUARE";
|
|
15
|
-
})(KnockbackFalloff || (KnockbackFalloff = {}));
|
|
16
|
-
/** @internal */
|
|
17
|
-
export function createPhysicsImpulseHelper(engine) {
|
|
18
|
-
const PhysicsCombinedImpulse = components.PhysicsCombinedImpulse(engine);
|
|
19
|
-
const Transform = components.Transform(engine);
|
|
20
|
-
const EngineInfo = components.EngineInfo(engine);
|
|
21
|
-
let impulseEventId = 0;
|
|
22
|
-
let lastWrittenEventId = 0;
|
|
23
|
-
let lastWrittenTick = -1;
|
|
24
|
-
function applyImpulseToPlayer(vector, magnitude) {
|
|
25
|
-
let finalVector;
|
|
26
|
-
if (typeof magnitude === 'number') {
|
|
27
|
-
if (Vector3.equalsToFloats(vector, 0, 0, 0))
|
|
28
|
-
return;
|
|
29
|
-
finalVector = Vector3.scale(Vector3.normalize(vector), magnitude);
|
|
30
|
-
}
|
|
31
|
-
else {
|
|
32
|
-
if (Vector3.equalsToFloats(vector, 0, 0, 0))
|
|
33
|
-
return;
|
|
34
|
-
finalVector = vector;
|
|
35
|
-
}
|
|
36
|
-
const currentTick = EngineInfo.getOrNull(engine.RootEntity)?.tickNumber ?? 0;
|
|
37
|
-
const existing = PhysicsCombinedImpulse.getOrNull(engine.PlayerEntity);
|
|
38
|
-
if (existing && existing.eventId !== lastWrittenEventId && lastWrittenEventId !== 0) {
|
|
39
|
-
throw new Error('PBPhysicsCombinedImpulse was modified outside Physics helper. ' +
|
|
40
|
-
'Do not mix direct component access with Physics.applyImpulseToPlayer().');
|
|
41
|
-
}
|
|
42
|
-
if (lastWrittenTick === currentTick && existing) {
|
|
43
|
-
finalVector = Vector3.add(existing.vector ?? { x: 0, y: 0, z: 0 }, finalVector);
|
|
44
|
-
}
|
|
45
|
-
else {
|
|
46
|
-
lastWrittenEventId = ++impulseEventId;
|
|
47
|
-
}
|
|
48
|
-
lastWrittenTick = currentTick;
|
|
49
|
-
PhysicsCombinedImpulse.createOrReplace(engine.PlayerEntity, {
|
|
50
|
-
vector: finalVector,
|
|
51
|
-
eventId: lastWrittenEventId
|
|
52
|
-
});
|
|
53
|
-
}
|
|
54
|
-
function applyKnockbackToPlayer(fromPosition, magnitude, radius = Infinity, falloff = KnockbackFalloff.CONSTANT) {
|
|
55
|
-
const diff = Vector3.subtract(Transform.get(engine.PlayerEntity).position, fromPosition);
|
|
56
|
-
if (Vector3.equalsToFloats(diff, 0, 0, 0)) {
|
|
57
|
-
applyImpulseToPlayer({ x: 0, y: magnitude, z: 0 });
|
|
58
|
-
return;
|
|
59
|
-
}
|
|
60
|
-
// Fast path: default params — no need to compute distance
|
|
61
|
-
if (radius === Infinity && falloff === KnockbackFalloff.CONSTANT) {
|
|
62
|
-
applyImpulseToPlayer(Vector3.scale(Vector3.normalize(diff), magnitude));
|
|
63
|
-
return;
|
|
64
|
-
}
|
|
65
|
-
const distance = Vector3.length(diff);
|
|
66
|
-
if (distance > radius)
|
|
67
|
-
return;
|
|
68
|
-
let effectiveMagnitude;
|
|
69
|
-
switch (falloff) {
|
|
70
|
-
case KnockbackFalloff.LINEAR:
|
|
71
|
-
effectiveMagnitude = magnitude * (1 - distance / radius);
|
|
72
|
-
break;
|
|
73
|
-
case KnockbackFalloff.INVERSE_SQUARE:
|
|
74
|
-
effectiveMagnitude = magnitude / (distance * distance + 1);
|
|
75
|
-
break;
|
|
76
|
-
case KnockbackFalloff.CONSTANT:
|
|
77
|
-
default:
|
|
78
|
-
effectiveMagnitude = magnitude;
|
|
79
|
-
break;
|
|
80
|
-
}
|
|
81
|
-
// normalize(diff) * effectiveMagnitude in one step
|
|
82
|
-
applyImpulseToPlayer(Vector3.scale(diff, effectiveMagnitude / distance));
|
|
83
|
-
}
|
|
84
|
-
return { applyImpulseToPlayer, applyKnockbackToPlayer };
|
|
85
|
-
}
|
|
@@ -1,77 +0,0 @@
|
|
|
1
|
-
import { Entity } from '../engine';
|
|
2
|
-
import { Vector3Type } from '../schemas';
|
|
3
|
-
import { KnockbackFalloff } from './physics-impulse';
|
|
4
|
-
export { KnockbackFalloff } from './physics-impulse';
|
|
5
|
-
/**
|
|
6
|
-
* @public
|
|
7
|
-
*/
|
|
8
|
-
export interface PhysicsSystem {
|
|
9
|
-
/**
|
|
10
|
-
* Apply a one-shot impulse to the player entity.
|
|
11
|
-
* Multiple calls within the same frame are accumulated (summed).
|
|
12
|
-
*
|
|
13
|
-
* @param vector - a single `vector` whose length encodes the strength.
|
|
14
|
-
* or use overload for `direction` with a separate `magnitude` — the direction will be normalized before scaling.
|
|
15
|
-
*/
|
|
16
|
-
applyImpulseToPlayer(vector: Vector3Type): void;
|
|
17
|
-
applyImpulseToPlayer(direction: Vector3Type, magnitude: number): void;
|
|
18
|
-
/**
|
|
19
|
-
* Apply a continuous force to the player from a given source entity.
|
|
20
|
-
* Multiple sources are accumulated: the registry sums all active forces
|
|
21
|
-
* and writes a single PBPhysicsCombinedForce component.
|
|
22
|
-
* Calling again with the same source replaces its previous force.
|
|
23
|
-
*
|
|
24
|
-
* @param source - Entity key identifying this force source
|
|
25
|
-
* @param vector - single `vector` whose length encodes the strength
|
|
26
|
-
* or use overload for `direction` with a separate `magnitude` — the direction will be normalized before scaling.
|
|
27
|
-
*/
|
|
28
|
-
applyForceToPlayer(source: Entity, vector: Vector3Type): void;
|
|
29
|
-
applyForceToPlayer(source: Entity, direction: Vector3Type, magnitude: number): void;
|
|
30
|
-
/**
|
|
31
|
-
* Remove a continuous force from the player. Remaining sources are
|
|
32
|
-
* re-summed; if none remain the force is cleared. No-op if the source
|
|
33
|
-
* is not registered.
|
|
34
|
-
*
|
|
35
|
-
* @param source - Entity key identifying the force source to remove
|
|
36
|
-
*/
|
|
37
|
-
removeForceFromPlayer(source: Entity): void;
|
|
38
|
-
/**
|
|
39
|
-
* Push the player away from a point. Computes direction from
|
|
40
|
-
* `fromPosition` to the player, applies falloff, and delegates
|
|
41
|
-
* to applyImpulseToPlayer.
|
|
42
|
-
*
|
|
43
|
-
* If the player is exactly at `fromPosition`, pushes upward.
|
|
44
|
-
*
|
|
45
|
-
* @param fromPosition - world-space origin of the knockback (explosion center, enemy position, etc.)
|
|
46
|
-
* @param magnitude - base impulse strength
|
|
47
|
-
* @param radius - max distance of effect (default: Infinity)
|
|
48
|
-
* @param falloff - how force decreases with distance (default: CONSTANT)
|
|
49
|
-
*/
|
|
50
|
-
applyKnockbackToPlayer(fromPosition: Vector3Type, magnitude: number, radius?: number, falloff?: KnockbackFalloff): void;
|
|
51
|
-
/**
|
|
52
|
-
* Apply a continuous force to the player for a limited duration.
|
|
53
|
-
* After `duration` seconds the force is automatically removed.
|
|
54
|
-
* Calling again with the same source resets the timer.
|
|
55
|
-
*
|
|
56
|
-
* @param source - Entity key identifying this force source
|
|
57
|
-
* @param duration - how long the force lasts, in seconds
|
|
58
|
-
* @param vector - single `vector` whose length encodes the strength
|
|
59
|
-
* or use overload for `direction` with a separate `magnitude` — the direction will be normalized before scaling.
|
|
60
|
-
*/
|
|
61
|
-
applyForceToPlayerForDuration(source: Entity, duration: number, vector: Vector3Type): void;
|
|
62
|
-
applyForceToPlayerForDuration(source: Entity, duration: number, direction: Vector3Type, magnitude: number): void;
|
|
63
|
-
/**
|
|
64
|
-
* Apply a continuous repulsion force that pushes the player away from a point,
|
|
65
|
-
* recalculating direction every tick as the player moves.
|
|
66
|
-
* Remove with `removeForceFromPlayer(source)`.
|
|
67
|
-
*
|
|
68
|
-
* Negative magnitude = attraction (pulls toward the source).
|
|
69
|
-
*
|
|
70
|
-
* @param source - Entity key identifying this force source
|
|
71
|
-
* @param fromPosition - world-space origin of repulsion
|
|
72
|
-
* @param magnitude - base force strength
|
|
73
|
-
* @param radius - max distance of effect (default: Infinity)
|
|
74
|
-
* @param falloff - how force decreases with distance (default: CONSTANT)
|
|
75
|
-
*/
|
|
76
|
-
applyRepulsionForceToPlayer(source: Entity, fromPosition: Vector3Type, magnitude: number, radius?: number, falloff?: KnockbackFalloff): void;
|
|
77
|
-
}
|
package/dist/systems/physics.js
DELETED
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
import { createPhysicsImpulseHelper } from './physics-impulse';
|
|
2
|
-
import { createPhysicsForceHelper } from './physics-force';
|
|
3
|
-
export { KnockbackFalloff } from './physics-impulse';
|
|
4
|
-
/**
|
|
5
|
-
* @internal
|
|
6
|
-
*/
|
|
7
|
-
export function createPhysicsSystem(engine) {
|
|
8
|
-
const impulse = createPhysicsImpulseHelper(engine);
|
|
9
|
-
const force = createPhysicsForceHelper(engine);
|
|
10
|
-
return {
|
|
11
|
-
applyImpulseToPlayer: impulse.applyImpulseToPlayer,
|
|
12
|
-
applyForceToPlayer: force.applyForceToPlayer,
|
|
13
|
-
removeForceFromPlayer: force.removeForceFromPlayer,
|
|
14
|
-
applyKnockbackToPlayer: impulse.applyKnockbackToPlayer,
|
|
15
|
-
applyForceToPlayerForDuration: force.applyForceToPlayerForDuration,
|
|
16
|
-
applyRepulsionForceToPlayer: force.applyRepulsionForceToPlayer
|
|
17
|
-
};
|
|
18
|
-
}
|
|
@@ -1,55 +0,0 @@
|
|
|
1
|
-
import { Entity, IEngine } from '../../engine';
|
|
2
|
-
import { LastWriteWinElementSetComponentDefinition } from '../../engine/component';
|
|
3
|
-
import { PBAudioAnalysis, PBAudioAnalysisMode } from '../generated/pb/decentraland/sdk/components/audio_analysis.gen';
|
|
4
|
-
export interface AudioAnalysisComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBAudioAnalysis> {
|
|
5
|
-
/**
|
|
6
|
-
* Reads the component data of `entity` into the provided `out` view.
|
|
7
|
-
*
|
|
8
|
-
* @throws Error if the entity does not have an AudioAnalysis component.
|
|
9
|
-
* @param entity - The entity whose AudioAnalysis data will be read.
|
|
10
|
-
* @param out - An existing AudioAnalysisView to populate with the latest values.
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*/
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readIntoView(entity: Entity, out: AudioAnalysisView): void;
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/**
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* Attempts to read the component data of `entity` into the provided `out` view.
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*
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* @returns `true` if the component exists and data was written into `out`,
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* `false` if the entity does not have an AudioAnalysis component.
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* @param entity - The entity whose AudioAnalysis data will be read.
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* @param out - An existing AudioAnalysisView to populate.
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*/
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tryReadIntoView(entity: Entity, out: AudioAnalysisView): boolean;
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/**
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* Creates an AudioAnalysis component for the given `entity`.
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*
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* If a component already exists on the entity, this call fails (does not replace).
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*
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* @param entity - The entity to attach the component to.
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* @param mode - Analysis mode. Defaults to `PBAudioAnalysisMode.MODE_LOGARITHMIC`.
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* @param amplitudeGain - Optional amplitude gain multiplier.
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* @param bandsGain - Optional gain multiplier applied to all frequency bands.
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*/
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createAudioAnalysis(entity: Entity, mode?: PBAudioAnalysisMode, // default is PBAudioAnalysisMode.MODE_LOGARITHMIC
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amplitudeGain?: number, bandsGain?: number): void;
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/**
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* Creates the AudioAnalysis component if missing, or replaces the existing one.
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*
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* @param entity - The target entity.
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* @param mode - Analysis mode. Defaults to `PBAudioAnalysisMode.MODE_LOGARITHMIC`.
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* @param amplitudeGain - Optional amplitude gain multiplier.
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* @param bandsGain - Optional gain multiplier applied to the frequency bands.
|
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|
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*/
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createOrReplaceAudioAnalysis(entity: Entity, mode?: PBAudioAnalysisMode, // default is PBAudioAnalysisMode.MODE_LOGARITHMIC
|
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amplitudeGain?: number, bandsGain?: number): void;
|
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}
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/**
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* A read-only JavaScript-friendly view of AudioAnalysis ECS data.
|
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*
|
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* `amplitude` represents the aggregated signal strength.
|
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* `bands` represents the processed frequency bands.
|
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*/
|
|
51
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export type AudioAnalysisView = {
|
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amplitude: number;
|
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53
|
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bands: number[];
|
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54
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};
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export declare function defineAudioAnalysisComponent(engine: Pick<IEngine, 'defineComponentFromSchema'>): AudioAnalysisComponentDefinitionExtended;
|
|
@@ -1,70 +0,0 @@
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1
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"use strict";
|
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2
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-
Object.defineProperty(exports, "__esModule", { value: true });
|
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3
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exports.defineAudioAnalysisComponent = void 0;
|
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4
|
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const index_gen_1 = require("../generated/index.gen");
|
|
5
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function defineAudioAnalysisComponent(engine) {
|
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6
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const theComponent = (0, index_gen_1.AudioAnalysis)(engine);
|
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7
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return {
|
|
8
|
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...theComponent,
|
|
9
|
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readIntoView(entity, out) {
|
|
10
|
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const audioAnalysis = theComponent.get(entity);
|
|
11
|
-
out.amplitude = audioAnalysis.amplitude;
|
|
12
|
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out.bands[0] = audioAnalysis.band0;
|
|
13
|
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out.bands[1] = audioAnalysis.band1;
|
|
14
|
-
out.bands[2] = audioAnalysis.band2;
|
|
15
|
-
out.bands[3] = audioAnalysis.band3;
|
|
16
|
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out.bands[4] = audioAnalysis.band4;
|
|
17
|
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out.bands[5] = audioAnalysis.band5;
|
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18
|
-
out.bands[6] = audioAnalysis.band6;
|
|
19
|
-
out.bands[7] = audioAnalysis.band7;
|
|
20
|
-
},
|
|
21
|
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tryReadIntoView(entity, out) {
|
|
22
|
-
const audioAnalysis = theComponent.getOrNull(entity);
|
|
23
|
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if (!audioAnalysis)
|
|
24
|
-
return false;
|
|
25
|
-
out.amplitude = audioAnalysis.amplitude;
|
|
26
|
-
out.bands[0] = audioAnalysis.band0;
|
|
27
|
-
out.bands[1] = audioAnalysis.band1;
|
|
28
|
-
out.bands[2] = audioAnalysis.band2;
|
|
29
|
-
out.bands[3] = audioAnalysis.band3;
|
|
30
|
-
out.bands[4] = audioAnalysis.band4;
|
|
31
|
-
out.bands[5] = audioAnalysis.band5;
|
|
32
|
-
out.bands[6] = audioAnalysis.band6;
|
|
33
|
-
out.bands[7] = audioAnalysis.band7;
|
|
34
|
-
return true;
|
|
35
|
-
},
|
|
36
|
-
createAudioAnalysis(entity, mode, amplitudeGain, bandsGain) {
|
|
37
|
-
theComponent.create(entity, {
|
|
38
|
-
mode: mode || 1 /* PBAudioAnalysisMode.MODE_LOGARITHMIC */,
|
|
39
|
-
amplitudeGain: amplitudeGain ?? undefined,
|
|
40
|
-
bandsGain: bandsGain ?? undefined,
|
|
41
|
-
amplitude: 0,
|
|
42
|
-
band0: 0,
|
|
43
|
-
band1: 0,
|
|
44
|
-
band2: 0,
|
|
45
|
-
band3: 0,
|
|
46
|
-
band4: 0,
|
|
47
|
-
band5: 0,
|
|
48
|
-
band6: 0,
|
|
49
|
-
band7: 0
|
|
50
|
-
});
|
|
51
|
-
},
|
|
52
|
-
createOrReplaceAudioAnalysis(entity, mode, amplitudeGain, bandsGain) {
|
|
53
|
-
theComponent.createOrReplace(entity, {
|
|
54
|
-
mode: mode || 1 /* PBAudioAnalysisMode.MODE_LOGARITHMIC */,
|
|
55
|
-
amplitudeGain: amplitudeGain ?? undefined,
|
|
56
|
-
bandsGain: bandsGain ?? undefined,
|
|
57
|
-
amplitude: 0,
|
|
58
|
-
band0: 0,
|
|
59
|
-
band1: 0,
|
|
60
|
-
band2: 0,
|
|
61
|
-
band3: 0,
|
|
62
|
-
band4: 0,
|
|
63
|
-
band5: 0,
|
|
64
|
-
band6: 0,
|
|
65
|
-
band7: 0
|
|
66
|
-
});
|
|
67
|
-
}
|
|
68
|
-
};
|
|
69
|
-
}
|
|
70
|
-
exports.defineAudioAnalysisComponent = defineAudioAnalysisComponent;
|
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
import { IEngine, LastWriteWinElementSetComponentDefinition } from '../../engine';
|
|
2
|
-
import { PBParticleSystem, PBParticleSystem_BlendMode, PBParticleSystem_PlaybackState, PBParticleSystem_Point, PBParticleSystem_Sphere, PBParticleSystem_Cone, PBParticleSystem_Box } from '../generated/index.gen';
|
|
3
|
-
export { PBParticleSystem_BlendMode as ParticleSystemBlendMode, PBParticleSystem_PlaybackState as ParticleSystemPlaybackState };
|
|
4
|
-
/**
|
|
5
|
-
* @public
|
|
6
|
-
*/
|
|
7
|
-
export interface ParticleSystemHelper {
|
|
8
|
-
/** Emit from a single point */
|
|
9
|
-
Point: (point?: PBParticleSystem_Point) => PBParticleSystem['shape'];
|
|
10
|
-
/** Emit from the surface or volume of a sphere */
|
|
11
|
-
Sphere: (sphere?: PBParticleSystem_Sphere) => PBParticleSystem['shape'];
|
|
12
|
-
/** Emit from the base of a cone, projecting outward */
|
|
13
|
-
Cone: (cone?: PBParticleSystem_Cone) => PBParticleSystem['shape'];
|
|
14
|
-
/** Emit from the surface or volume of a box */
|
|
15
|
-
Box: (box?: PBParticleSystem_Box) => PBParticleSystem['shape'];
|
|
16
|
-
}
|
|
17
|
-
/**
|
|
18
|
-
* @public
|
|
19
|
-
*/
|
|
20
|
-
export interface ParticleSystemComponentDefinitionExtended extends LastWriteWinElementSetComponentDefinition<PBParticleSystem> {
|
|
21
|
-
/** Helpers for constructing emitter shapes */
|
|
22
|
-
Shape: ParticleSystemHelper;
|
|
23
|
-
}
|
|
24
|
-
export declare function defineParticleSystemComponent(engine: Pick<IEngine, 'defineComponentFromSchema'>): ParticleSystemComponentDefinitionExtended;
|
|
@@ -1,28 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.defineParticleSystemComponent = exports.ParticleSystemPlaybackState = exports.ParticleSystemBlendMode = void 0;
|
|
4
|
-
const index_gen_1 = require("../generated/index.gen");
|
|
5
|
-
Object.defineProperty(exports, "ParticleSystemBlendMode", { enumerable: true, get: function () { return index_gen_1.PBParticleSystem_BlendMode; } });
|
|
6
|
-
Object.defineProperty(exports, "ParticleSystemPlaybackState", { enumerable: true, get: function () { return index_gen_1.PBParticleSystem_PlaybackState; } });
|
|
7
|
-
const ParticleSystemShapeHelper = {
|
|
8
|
-
Point(point = {}) {
|
|
9
|
-
return { $case: 'point', point };
|
|
10
|
-
},
|
|
11
|
-
Sphere(sphere = {}) {
|
|
12
|
-
return { $case: 'sphere', sphere };
|
|
13
|
-
},
|
|
14
|
-
Cone(cone = {}) {
|
|
15
|
-
return { $case: 'cone', cone };
|
|
16
|
-
},
|
|
17
|
-
Box(box = {}) {
|
|
18
|
-
return { $case: 'box', box };
|
|
19
|
-
}
|
|
20
|
-
};
|
|
21
|
-
function defineParticleSystemComponent(engine) {
|
|
22
|
-
const theComponent = (0, index_gen_1.ParticleSystem)(engine);
|
|
23
|
-
return {
|
|
24
|
-
...theComponent,
|
|
25
|
-
Shape: ParticleSystemShapeHelper
|
|
26
|
-
};
|
|
27
|
-
}
|
|
28
|
-
exports.defineParticleSystemComponent = defineParticleSystemComponent;
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export {};
|
|
@@ -1,28 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.AudioAnalysisSchema = void 0;
|
|
4
|
-
const audio_analysis_gen_1 = require("./pb/decentraland/sdk/components/audio_analysis.gen");
|
|
5
|
-
/**
|
|
6
|
-
* @internal
|
|
7
|
-
*/
|
|
8
|
-
exports.AudioAnalysisSchema = {
|
|
9
|
-
COMPONENT_ID: 1212,
|
|
10
|
-
serialize(value, builder) {
|
|
11
|
-
const writer = audio_analysis_gen_1.PBAudioAnalysis.encode(value);
|
|
12
|
-
const buffer = new Uint8Array(writer.finish(), 0, writer.len);
|
|
13
|
-
builder.writeBuffer(buffer, false);
|
|
14
|
-
},
|
|
15
|
-
deserialize(reader) {
|
|
16
|
-
return audio_analysis_gen_1.PBAudioAnalysis.decode(reader.buffer(), reader.remainingBytes());
|
|
17
|
-
},
|
|
18
|
-
create() {
|
|
19
|
-
// TODO: this is a hack.
|
|
20
|
-
return audio_analysis_gen_1.PBAudioAnalysis.decode(new Uint8Array());
|
|
21
|
-
},
|
|
22
|
-
jsonSchema: {
|
|
23
|
-
type: "object",
|
|
24
|
-
properties: {},
|
|
25
|
-
serializationType: "protocol-buffer",
|
|
26
|
-
protocolBuffer: "PBAudioAnalysis"
|
|
27
|
-
}
|
|
28
|
-
};
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export {};
|