@dcl/ecs 7.21.1-22918726402.commit-ee210ee → 7.21.1-23252789519.commit-9f806e1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/index.d.ts +0 -5
- package/dist/components/index.js +2 -5
- package/dist/components/manual/Transform.d.ts +13 -9
- package/dist/components/manual/Transform.js +11 -3
- package/dist/components/types.d.ts +0 -1
- package/dist/engine/component.d.ts +1 -52
- package/dist/engine/grow-only-value-set-component-definition.js +2 -45
- package/dist/engine/lww-element-set-component-definition.d.ts +1 -3
- package/dist/engine/lww-element-set-component-definition.js +12 -64
- package/dist/index.d.ts +2 -2
- package/dist/index.js +1 -1
- package/dist/runtime/helpers/index.d.ts +1 -0
- package/dist/runtime/helpers/index.js +1 -0
- package/dist/runtime/helpers/tree.d.ts +6 -0
- package/dist/runtime/helpers/tree.js +2 -2
- package/dist/runtime/helpers/vectors.d.ts +1 -0
- package/dist/runtime/helpers/vectors.js +36 -0
- package/dist/runtime/initialization/index.d.ts +7 -0
- package/dist/runtime/initialization/index.js +6 -0
- package/dist/serialization/crdt/index.d.ts +0 -1
- package/dist/serialization/crdt/index.js +0 -1
- package/dist/serialization/crdt/network/utils.d.ts +9 -0
- package/dist/serialization/crdt/network/utils.js +60 -0
- package/dist/serialization/crdt/types.d.ts +3 -25
- package/dist/serialization/crdt/types.js +1 -3
- package/dist/systems/crdt/index.d.ts +1 -0
- package/dist/systems/crdt/index.js +146 -55
- package/dist/systems/physics-force.d.ts +1 -0
- package/dist/systems/physics-force.js +140 -0
- package/dist/systems/physics-impulse.d.ts +12 -0
- package/dist/systems/physics-impulse.js +85 -0
- package/dist/systems/physics.d.ts +77 -0
- package/dist/systems/physics.js +18 -0
- package/dist-cjs/components/index.d.ts +0 -5
- package/dist-cjs/components/index.js +3 -7
- package/dist-cjs/components/manual/Transform.d.ts +13 -9
- package/dist-cjs/components/manual/Transform.js +34 -3
- package/dist-cjs/components/types.d.ts +0 -1
- package/dist-cjs/engine/component.d.ts +1 -52
- package/dist-cjs/engine/grow-only-value-set-component-definition.js +1 -44
- package/dist-cjs/engine/lww-element-set-component-definition.d.ts +1 -3
- package/dist-cjs/engine/lww-element-set-component-definition.js +13 -67
- package/dist-cjs/index.d.ts +2 -2
- package/dist-cjs/index.js +2 -2
- package/dist-cjs/runtime/helpers/index.d.ts +1 -0
- package/dist-cjs/runtime/helpers/index.js +1 -0
- package/dist-cjs/runtime/helpers/tree.d.ts +6 -0
- package/dist-cjs/runtime/helpers/tree.js +3 -2
- package/dist-cjs/runtime/helpers/vectors.d.ts +1 -0
- package/dist-cjs/runtime/helpers/vectors.js +39 -0
- package/dist-cjs/runtime/initialization/index.d.ts +7 -0
- package/dist-cjs/runtime/initialization/index.js +7 -1
- package/dist-cjs/serialization/crdt/index.d.ts +0 -1
- package/dist-cjs/serialization/crdt/index.js +0 -1
- package/dist-cjs/serialization/crdt/network/utils.d.ts +9 -0
- package/dist-cjs/serialization/crdt/network/utils.js +67 -0
- package/dist-cjs/serialization/crdt/types.d.ts +3 -25
- package/dist-cjs/serialization/crdt/types.js +1 -3
- package/dist-cjs/systems/crdt/index.d.ts +1 -0
- package/dist-cjs/systems/crdt/index.js +169 -55
- package/dist-cjs/systems/physics-force.d.ts +1 -0
- package/dist-cjs/systems/physics-force.js +167 -0
- package/dist-cjs/systems/physics-impulse.d.ts +12 -0
- package/dist-cjs/systems/physics-impulse.js +112 -0
- package/dist-cjs/systems/physics.d.ts +77 -0
- package/dist-cjs/systems/physics.js +23 -0
- package/package.json +3 -2
- package/dist/components/manual/CreatedBy.d.ts +0 -9
- package/dist/components/manual/CreatedBy.js +0 -8
- package/dist/serialization/crdt/authoritativePutComponent.d.ts +0 -15
- package/dist/serialization/crdt/authoritativePutComponent.js +0 -47
- package/dist-cjs/components/manual/CreatedBy.d.ts +0 -9
- package/dist-cjs/components/manual/CreatedBy.js +0 -10
- package/dist-cjs/serialization/crdt/authoritativePutComponent.d.ts +0 -15
- package/dist-cjs/serialization/crdt/authoritativePutComponent.js +0 -50
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import { Entity } from '../engine';
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import { Vector3Type } from '../schemas';
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import { KnockbackFalloff } from './physics-impulse';
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export { KnockbackFalloff } from './physics-impulse';
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/**
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* @public
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*/
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export interface PhysicsSystem {
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/**
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* Apply a one-shot impulse to the player entity.
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* Multiple calls within the same frame are accumulated (summed).
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*
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* @param vector - a single `vector` whose length encodes the strength.
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* or use overload for `direction` with a separate `magnitude` — the direction will be normalized before scaling.
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*/
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applyImpulseToPlayer(vector: Vector3Type): void;
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applyImpulseToPlayer(direction: Vector3Type, magnitude: number): void;
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/**
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* Apply a continuous force to the player from a given source entity.
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* Multiple sources are accumulated: the registry sums all active forces
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* and writes a single PBPhysicsCombinedForce component.
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* Calling again with the same source replaces its previous force.
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*
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* @param source - Entity key identifying this force source
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* @param vector - single `vector` whose length encodes the strength
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* or use overload for `direction` with a separate `magnitude` — the direction will be normalized before scaling.
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*/
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applyForceToPlayer(source: Entity, vector: Vector3Type): void;
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applyForceToPlayer(source: Entity, direction: Vector3Type, magnitude: number): void;
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/**
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* Remove a continuous force from the player. Remaining sources are
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* re-summed; if none remain the force is cleared. No-op if the source
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* is not registered.
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*
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* @param source - Entity key identifying the force source to remove
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*/
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removeForceFromPlayer(source: Entity): void;
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/**
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* Push the player away from a point. Computes direction from
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* `fromPosition` to the player, applies falloff, and delegates
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* to applyImpulseToPlayer.
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*
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* If the player is exactly at `fromPosition`, pushes upward.
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*
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* @param fromPosition - world-space origin of the knockback (explosion center, enemy position, etc.)
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* @param magnitude - base impulse strength
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* @param radius - max distance of effect (default: Infinity)
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* @param falloff - how force decreases with distance (default: CONSTANT)
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*/
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applyKnockbackToPlayer(fromPosition: Vector3Type, magnitude: number, radius?: number, falloff?: KnockbackFalloff): void;
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/**
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* Apply a continuous force to the player for a limited duration.
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* After `duration` seconds the force is automatically removed.
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* Calling again with the same source resets the timer.
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*
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* @param source - Entity key identifying this force source
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* @param duration - how long the force lasts, in seconds
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* @param vector - single `vector` whose length encodes the strength
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* or use overload for `direction` with a separate `magnitude` — the direction will be normalized before scaling.
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*/
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applyForceToPlayerForDuration(source: Entity, duration: number, vector: Vector3Type): void;
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applyForceToPlayerForDuration(source: Entity, duration: number, direction: Vector3Type, magnitude: number): void;
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/**
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* Apply a continuous repulsion force that pushes the player away from a point,
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* recalculating direction every tick as the player moves.
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* Remove with `removeForceFromPlayer(source)`.
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*
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* Negative magnitude = attraction (pulls toward the source).
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*
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* @param source - Entity key identifying this force source
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* @param fromPosition - world-space origin of repulsion
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* @param magnitude - base force strength
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* @param radius - max distance of effect (default: Infinity)
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* @param falloff - how force decreases with distance (default: CONSTANT)
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*/
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applyRepulsionForceToPlayer(source: Entity, fromPosition: Vector3Type, magnitude: number, radius?: number, falloff?: KnockbackFalloff): void;
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}
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import { createPhysicsImpulseHelper } from './physics-impulse';
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import { createPhysicsForceHelper } from './physics-force';
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export { KnockbackFalloff } from './physics-impulse';
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/**
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* @internal
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*/
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export function createPhysicsSystem(engine) {
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const impulse = createPhysicsImpulseHelper(engine);
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const force = createPhysicsForceHelper(engine);
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return {
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applyImpulseToPlayer: impulse.applyImpulseToPlayer,
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applyForceToPlayer: force.applyForceToPlayer,
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removeForceFromPlayer: force.removeForceFromPlayer,
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applyKnockbackToPlayer: impulse.applyKnockbackToPlayer,
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applyForceToPlayerForDuration: force.applyForceToPlayerForDuration,
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applyRepulsionForceToPlayer: force.applyRepulsionForceToPlayer
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};
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}
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@@ -19,7 +19,6 @@ import { InputModifierComponentDefinitionExtended } from './extended/InputModifi
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import { LightSourceComponentDefinitionExtended } from './extended/LightSource';
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import { TriggerAreaComponentDefinitionExtended } from './extended/TriggerArea';
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import { TagsComponentDefinitionExtended } from './manual/Tags';
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import { ICreatedByType } from './manual/CreatedBy';
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export * from './generated/index.gen';
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export type { GrowOnlyValueSetComponentDefinition, LastWriteWinElementSetComponentDefinition, LwwComponentGetter, GSetComponentGetter };
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export declare const Transform: LwwComponentGetter<TransformComponentExtended>;
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* @alpha
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export declare const NetworkParent: (engine: Pick<IEngine, 'defineComponent'>) => LastWriteWinElementSetComponentDefinition<INetowrkParentType>;
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/**
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* @public
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*/
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export declare const CreatedBy: (engine: Pick<IEngine, 'defineComponent'>) => LastWriteWinElementSetComponentDefinition<ICreatedByType>;
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export { MediaState };
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.MediaState = exports.
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exports.MediaState = exports.NetworkParent = exports.NetworkEntity = exports.SyncComponents = exports.Tags = exports.Name = exports.TriggerArea = exports.LightSource = exports.InputModifier = exports.VirtualCamera = exports.Tween = exports.MeshCollider = exports.MeshRenderer = exports.AudioStream = exports.AudioSource = exports.Animator = exports.Material = exports.Transform = void 0;
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const Animator_1 = require("./extended/Animator");
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const AudioSource_1 = require("./extended/AudioSource");
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const Material_1 = require("./extended/Material");
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const LightSource_1 = require("./extended/LightSource");
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const TriggerArea_1 = require("./extended/TriggerArea");
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const Tags_1 = __importDefault(require("./manual/Tags"));
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const CreatedBy_1 = __importDefault(require("./manual/CreatedBy"));
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__exportStar(require("./generated/index.gen"), exports);
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/* @__PURE__ */
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const Transform = (engine) => (0, Transform_1.defineTransformComponent)(engine);
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*/
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/* @__PURE__ */
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const NetworkEntity = (engine) => (0, NetworkEntity_1.default)(engine);
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exports.NetworkEntity = NetworkEntity;
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/* @__PURE__ */
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const NetworkParent = (engine) => (0, NetworkParent_1.default)(engine);
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exports.NetworkParent = NetworkParent;
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* @public
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*/
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const CreatedBy = (engine) => (0, CreatedBy_1.default)(engine);
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exports.CreatedBy = CreatedBy;
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import { LastWriteWinElementSetComponentDefinition, IEngine } from '../../engine';
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import { Entity } from '../../engine/entity';
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import type {
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import type { Vector3Type } from '../../schemas/custom/Vector3';
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/**
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create(entity: Entity, val?: TransformTypeWithOptionals): TransformType;
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createOrReplace(entity: Entity, val?: TransformTypeWithOptionals): TransformType;
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/**
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* Transforms a direction vector from an entity's local coordinate space
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* to world space, accounting for the full parent hierarchy.
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*
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* direction vectors like force/impulse directions.
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*
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* @returns The direction vector in world coordinates
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*/
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}
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parent?: Entity;
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};
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export declare const TRANSFORM_LENGTH = 44;
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export declare const TransformSchema: ISchema<TransformType>;
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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};
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exports.defineTransformComponent = exports.TransformSchema = exports.TRANSFORM_LENGTH = exports.COMPONENT_ID = void 0;
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// Use import * to safely handle circular dependency (tree.ts → components → Transform.ts → tree.ts).
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// With import *, the namespace object's properties are resolved at access time (live bindings in ESM,
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// getters via __importStar in CJS), so by the time methods are called all exports are available.
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const treeHelpers = __importStar(require("../../runtime/helpers/tree"));
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@@ -1,10 +1,8 @@
|
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import { ISchema } from '../schemas';
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import { ByteBuffer } from '../serialization/ByteBuffer';
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3
|
-
import { PutComponentMessageBody, DeleteComponentMessageBody,
|
|
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|
+
import { PutComponentMessageBody, DeleteComponentMessageBody, CrdtMessageBody } from '../serialization/crdt';
|
|
4
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|
import { Entity } from './entity';
|
|
5
5
|
export declare function incrementTimestamp(entity: Entity, timestamps: Map<Entity, number>): number;
|
|
6
6
|
export declare function createDumpLwwFunctionFromCrdt(componentId: number, timestamps: Map<Entity, number>, schema: Pick<ISchema<any>, 'serialize' | 'deserialize'>, data: Map<Entity, unknown>): (buffer: ByteBuffer, filterEntity?: ((entity: Entity) => boolean) | undefined) => void;
|
|
7
|
-
export declare function createCrdtRuleValidator(timestamps: Map<Entity, number>, schema: Pick<ISchema<any>, 'serialize' | 'deserialize'>, data: Map<Entity, unknown>): (message: PutComponentMessageBody | DeleteComponentMessageBody | PutNetworkComponentMessageBody | DeleteComponentNetworkMessageBody) => ProcessMessageResultType;
|
|
8
|
-
export declare function createForceUpdateLwwFromCrdt(componentId: number, timestamps: Map<Entity, number>, schema: Pick<ISchema<any>, 'serialize' | 'deserialize'>, data: Map<Entity, unknown>): (msg: AuthoritativePutComponentMessageBody) => [null, any];
|
|
9
7
|
export declare function createUpdateLwwFromCrdt(componentId: number, timestamps: Map<Entity, number>, schema: Pick<ISchema<any>, 'serialize' | 'deserialize'>, data: Map<Entity, unknown>): (msg: CrdtMessageBody) => [null | PutComponentMessageBody | DeleteComponentMessageBody, any];
|
|
10
8
|
export declare function createGetCrdtMessagesForLww(componentId: number, timestamps: Map<Entity, number>, dirtyIterator: Set<Entity>, schema: Pick<ISchema<any>, 'serialize'>, data: Map<Entity, unknown>): () => Generator<PutComponentMessageBody | DeleteComponentMessageBody, void, unknown>;
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.createComponentDefinitionFromSchema = exports.createGetCrdtMessagesForLww = exports.createUpdateLwwFromCrdt = exports.
|
|
3
|
+
exports.createComponentDefinitionFromSchema = exports.createGetCrdtMessagesForLww = exports.createUpdateLwwFromCrdt = exports.createDumpLwwFunctionFromCrdt = exports.incrementTimestamp = void 0;
|
|
4
4
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const ByteBuffer_1 = require("../serialization/ByteBuffer");
|
|
5
5
|
const crdt_1 = require("../serialization/crdt");
|
|
6
6
|
const utils_1 = require("../systems/crdt/utils");
|
|
@@ -35,12 +35,16 @@ function createDumpLwwFunctionFromCrdt(componentId, timestamps, schema, data) {
|
|
|
35
35
|
};
|
|
36
36
|
}
|
|
37
37
|
exports.createDumpLwwFunctionFromCrdt = createDumpLwwFunctionFromCrdt;
|
|
38
|
-
|
|
39
|
-
function createCrdtRuleValidator(timestamps, schema, data) {
|
|
38
|
+
function createUpdateLwwFromCrdt(componentId, timestamps, schema, data) {
|
|
40
39
|
/**
|
|
41
|
-
*
|
|
42
|
-
*
|
|
43
|
-
|
|
40
|
+
* Process the received message only if the lamport number recieved is higher
|
|
41
|
+
* than the stored one. If its lower, we spread it to the network to correct the peer.
|
|
42
|
+
* If they are equal, the bigger raw data wins.
|
|
43
|
+
|
|
44
|
+
* Returns the recieved data if the lamport number was bigger than ours.
|
|
45
|
+
* If it was an outdated message, then we return void
|
|
46
|
+
* @public
|
|
47
|
+
*/
|
|
44
48
|
function crdtRuleForCurrentState(message) {
|
|
45
49
|
const { entityId, timestamp } = message;
|
|
46
50
|
const currentTimestamp = timestamps.get(entityId);
|
|
@@ -50,6 +54,7 @@ function createCrdtRuleValidator(timestamps, schema, data) {
|
|
|
50
54
|
}
|
|
51
55
|
// Outdated Message. Resend our state message through the wire.
|
|
52
56
|
if (currentTimestamp > timestamp) {
|
|
57
|
+
// console.log('2', currentTimestamp, timestamp)
|
|
53
58
|
return crdt_1.ProcessMessageResultType.StateOutdatedTimestamp;
|
|
54
59
|
}
|
|
55
60
|
// Deletes are idempotent
|
|
@@ -66,6 +71,7 @@ function createCrdtRuleValidator(timestamps, schema, data) {
|
|
|
66
71
|
currentDataGreater = (0, utils_1.dataCompare)(null, message.data);
|
|
67
72
|
}
|
|
68
73
|
// Same data, same timestamp. Weirdo echo message.
|
|
74
|
+
// console.log('3', currentDataGreater, writeBuffer.toBinary(), (message as any).data || null)
|
|
69
75
|
if (currentDataGreater === 0) {
|
|
70
76
|
return crdt_1.ProcessMessageResultType.NoChanges;
|
|
71
77
|
}
|
|
@@ -74,37 +80,10 @@ function createCrdtRuleValidator(timestamps, schema, data) {
|
|
|
74
80
|
return crdt_1.ProcessMessageResultType.StateOutdatedData;
|
|
75
81
|
}
|
|
76
82
|
else {
|
|
77
|
-
//
|
|
83
|
+
// Curent data is lower
|
|
78
84
|
return crdt_1.ProcessMessageResultType.StateUpdatedData;
|
|
79
85
|
}
|
|
80
86
|
}
|
|
81
|
-
return crdtRuleForCurrentState;
|
|
82
|
-
}
|
|
83
|
-
exports.createCrdtRuleValidator = createCrdtRuleValidator;
|
|
84
|
-
function createForceUpdateLwwFromCrdt(componentId, timestamps, schema, data) {
|
|
85
|
-
/**
|
|
86
|
-
* Force update component state regardless of timestamp - used for server authoritative messages
|
|
87
|
-
*/
|
|
88
|
-
return (msg) => {
|
|
89
|
-
const buffer = new ByteBuffer_1.ReadWriteByteBuffer(msg.data);
|
|
90
|
-
const deserializedValue = schema.deserialize(buffer);
|
|
91
|
-
data.set(msg.entityId, deserializedValue);
|
|
92
|
-
timestamps.set(msg.entityId, msg.timestamp);
|
|
93
|
-
return [null, deserializedValue];
|
|
94
|
-
};
|
|
95
|
-
}
|
|
96
|
-
exports.createForceUpdateLwwFromCrdt = createForceUpdateLwwFromCrdt;
|
|
97
|
-
function createUpdateLwwFromCrdt(componentId, timestamps, schema, data) {
|
|
98
|
-
/**
|
|
99
|
-
* Process the received message only if the lamport number recieved is higher
|
|
100
|
-
* than the stored one. If its lower, we spread it to the network to correct the peer.
|
|
101
|
-
* If they are equal, the bigger raw data wins.
|
|
102
|
-
|
|
103
|
-
* Returns the recieved data if the lamport number was bigger than ours.
|
|
104
|
-
* If it was an outdated message, then we return void
|
|
105
|
-
* @public
|
|
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|
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*/
|
|
107
|
-
const crdtRuleForCurrentState = createCrdtRuleValidator(timestamps, schema, data);
|
|
108
87
|
return (msg) => {
|
|
109
88
|
/* istanbul ignore next */
|
|
110
89
|
if (msg.type !== crdt_1.CrdtMessageType.PUT_COMPONENT &&
|
|
@@ -199,7 +178,6 @@ function createComponentDefinitionFromSchema(componentName, componentId, schema)
|
|
|
199
178
|
const dirtyIterator = new Set();
|
|
200
179
|
const timestamps = new Map();
|
|
201
180
|
const onChangeCallbacks = new Map();
|
|
202
|
-
const validateCallbacks = new Map();
|
|
203
181
|
return {
|
|
204
182
|
get componentId() {
|
|
205
183
|
return componentId;
|
|
@@ -291,39 +269,7 @@ function createComponentDefinitionFromSchema(componentName, componentId, schema)
|
|
|
291
269
|
},
|
|
292
270
|
getCrdtUpdates: createGetCrdtMessagesForLww(componentId, timestamps, dirtyIterator, schema, data),
|
|
293
271
|
updateFromCrdt: createUpdateLwwFromCrdt(componentId, timestamps, schema, data),
|
|
294
|
-
__forceUpdateFromCrdt: createForceUpdateLwwFromCrdt(componentId, timestamps, schema, data),
|
|
295
|
-
__dry_run_updateFromCrdt: createCrdtRuleValidator(timestamps, schema, data),
|
|
296
272
|
dumpCrdtStateToBuffer: createDumpLwwFunctionFromCrdt(componentId, timestamps, schema, data),
|
|
297
|
-
validateBeforeChange(entityOrCb, cb) {
|
|
298
|
-
if (arguments.length === 1) {
|
|
299
|
-
// Second overload: just callback (global validation)
|
|
300
|
-
validateCallbacks.set(__GLOBAL_ENTITY, entityOrCb);
|
|
301
|
-
}
|
|
302
|
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else {
|
|
303
|
-
if (cb) {
|
|
304
|
-
validateCallbacks.set(entityOrCb, cb);
|
|
305
|
-
}
|
|
306
|
-
}
|
|
307
|
-
},
|
|
308
|
-
__run_validateBeforeChange(entity, newValue, senderAddress, createdBy) {
|
|
309
|
-
const cb = entity && validateCallbacks.get(entity);
|
|
310
|
-
const globalCb = validateCallbacks.get(__GLOBAL_ENTITY);
|
|
311
|
-
const currentValue = data.get(entity);
|
|
312
|
-
const value = { entity, currentValue, newValue, senderAddress, createdBy };
|
|
313
|
-
const globalResult = globalCb?.(value) ?? true;
|
|
314
|
-
const entityResult = (globalResult && cb?.(value)) ?? true;
|
|
315
|
-
return globalResult && entityResult;
|
|
316
|
-
},
|
|
317
|
-
getCrdtState(entity) {
|
|
318
|
-
const componentData = data.get(entity);
|
|
319
|
-
const timestamp = timestamps.get(entity);
|
|
320
|
-
if (componentData && timestamp !== undefined) {
|
|
321
|
-
const buffer = new ByteBuffer_1.ReadWriteByteBuffer();
|
|
322
|
-
schema.serialize((0, readonly_1.deepReadonly)(componentData), buffer);
|
|
323
|
-
return { data: buffer.toBinary(), timestamp };
|
|
324
|
-
}
|
|
325
|
-
return null;
|
|
326
|
-
},
|
|
327
273
|
onChange(entity, cb) {
|
|
328
274
|
const cbs = onChangeCallbacks.get(entity) ?? [];
|
|
329
275
|
cbs.push(cb);
|
package/dist-cjs/index.d.ts
CHANGED
|
@@ -12,9 +12,10 @@ export * from './systems/assetLoad';
|
|
|
12
12
|
export * from './systems/async-task';
|
|
13
13
|
export * from './systems/tween';
|
|
14
14
|
export * from './systems/triggerArea';
|
|
15
|
+
export * from './systems/physics';
|
|
15
16
|
export * from './engine/entity';
|
|
16
17
|
export * from './components/types';
|
|
17
|
-
import { MaterialComponentDefinitionExtended, MeshColliderComponentDefinitionExtended, MeshRendererComponentDefinitionExtended, TransformComponentExtended, AnimatorComponentDefinitionExtended, AudioSourceComponentDefinitionExtended, AudioStreamComponentDefinitionExtended, ISyncComponents, TweenComponentDefinitionExtended, INetowrkEntity, INetowrkParent, VirtualCameraComponentDefinitionExtended, InputModifierComponentDefinitionExtended, LightSourceComponentDefinitionExtended, TriggerAreaComponentDefinitionExtended
|
|
18
|
+
import { MaterialComponentDefinitionExtended, MeshColliderComponentDefinitionExtended, MeshRendererComponentDefinitionExtended, TransformComponentExtended, AnimatorComponentDefinitionExtended, AudioSourceComponentDefinitionExtended, AudioStreamComponentDefinitionExtended, ISyncComponents, TweenComponentDefinitionExtended, INetowrkEntity, INetowrkParent, VirtualCameraComponentDefinitionExtended, InputModifierComponentDefinitionExtended, LightSourceComponentDefinitionExtended, TriggerAreaComponentDefinitionExtended } from './components/types';
|
|
18
19
|
import { NameComponent } from './components/manual/Name';
|
|
19
20
|
import { TagsComponentDefinitionExtended } from './components/manual/Tags';
|
|
20
21
|
export declare const Transform: TransformComponentExtended;
|
|
@@ -47,7 +48,6 @@ export declare const NetworkEntity: INetowrkEntity;
|
|
|
47
48
|
* Tag a entity to be syncronized through comms
|
|
48
49
|
*/
|
|
49
50
|
export declare const NetworkParent: INetowrkParent;
|
|
50
|
-
export declare const CreatedBy: ICreatedBy;
|
|
51
51
|
export * from './components/generated/global.gen';
|
|
52
52
|
export * from './components/generated/types.gen';
|
|
53
53
|
export * from './serialization/crdt';
|
package/dist-cjs/index.js
CHANGED
|
@@ -26,7 +26,7 @@ var __importStar = (this && this.__importStar) || function (mod) {
|
|
|
26
26
|
return result;
|
|
27
27
|
};
|
|
28
28
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
29
|
-
exports.
|
|
29
|
+
exports.NetworkParent = exports.NetworkEntity = exports.SyncComponents = exports.TriggerArea = exports.LightSource = exports.InputModifier = exports.VirtualCamera = exports.Tween = exports.Tags = exports.Name = exports.MeshCollider = exports.MeshRenderer = exports.Material = exports.AudioStream = exports.AudioSource = exports.Animator = exports.Transform = exports.components = exports.cyclicParentingChecker = void 0;
|
|
30
30
|
// The order of the following imports matters. Please do not auto-sort
|
|
31
31
|
__exportStar(require("./engine"), exports);
|
|
32
32
|
__exportStar(require("./schemas"), exports);
|
|
@@ -43,6 +43,7 @@ __exportStar(require("./systems/assetLoad"), exports);
|
|
|
43
43
|
__exportStar(require("./systems/async-task"), exports);
|
|
44
44
|
__exportStar(require("./systems/tween"), exports);
|
|
45
45
|
__exportStar(require("./systems/triggerArea"), exports);
|
|
46
|
+
__exportStar(require("./systems/physics"), exports);
|
|
46
47
|
__exportStar(require("./engine/entity"), exports);
|
|
47
48
|
__exportStar(require("./components/types"), exports);
|
|
48
49
|
// @internal
|
|
@@ -80,7 +81,6 @@ exports.NetworkEntity = components.NetworkEntity(initialization_1.engine);
|
|
|
80
81
|
* Tag a entity to be syncronized through comms
|
|
81
82
|
*/
|
|
82
83
|
exports.NetworkParent = components.NetworkParent(initialization_1.engine);
|
|
83
|
-
exports.CreatedBy = components.CreatedBy(initialization_1.engine);
|
|
84
84
|
// export components for global engine
|
|
85
85
|
__exportStar(require("./components/generated/global.gen"), exports);
|
|
86
86
|
__exportStar(require("./components/generated/types.gen"), exports);
|
|
@@ -17,5 +17,6 @@ Object.defineProperty(exports, "__esModule", { value: true });
|
|
|
17
17
|
exports.createTimers = void 0;
|
|
18
18
|
__exportStar(require("./coordinates"), exports);
|
|
19
19
|
__exportStar(require("./tree"), exports);
|
|
20
|
+
__exportStar(require("./vectors"), exports);
|
|
20
21
|
var timers_1 = require("./timers");
|
|
21
22
|
Object.defineProperty(exports, "createTimers", { enumerable: true, get: function () { return timers_1.createTimers; } });
|
|
@@ -2,6 +2,12 @@ import { Entity } from '../../engine/entity';
|
|
|
2
2
|
import { ComponentDefinition, IEngine } from '../../engine';
|
|
3
3
|
import { Vector3Type } from '../../schemas/custom/Vector3';
|
|
4
4
|
import { QuaternionType } from '../../schemas/custom/Quaternion';
|
|
5
|
+
/**
|
|
6
|
+
* @public
|
|
7
|
+
* Rotate a vector by a quaternion
|
|
8
|
+
* Uses the formula: v' = q * v * q^(-1), optimized version
|
|
9
|
+
*/
|
|
10
|
+
export declare function rotateVectorByQuaternion(v: Vector3Type, q: QuaternionType): Vector3Type;
|
|
5
11
|
/**
|
|
6
12
|
* Get an iterator of entities that follow a tree structure for a component
|
|
7
13
|
* @public
|
|
@@ -23,7 +23,7 @@ var __importStar = (this && this.__importStar) || function (mod) {
|
|
|
23
23
|
return result;
|
|
24
24
|
};
|
|
25
25
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
26
|
-
exports.getWorldRotation = exports.getWorldPosition = exports.getEntitiesWithParent = exports.removeEntityWithChildren = exports.getComponentEntityTree = void 0;
|
|
26
|
+
exports.getWorldRotation = exports.getWorldPosition = exports.getEntitiesWithParent = exports.removeEntityWithChildren = exports.getComponentEntityTree = exports.rotateVectorByQuaternion = void 0;
|
|
27
27
|
const components = __importStar(require("../../components"));
|
|
28
28
|
/**
|
|
29
29
|
* @internal
|
|
@@ -61,7 +61,7 @@ function multiplyQuaternions(q1, q2) {
|
|
|
61
61
|
};
|
|
62
62
|
}
|
|
63
63
|
/**
|
|
64
|
-
* @
|
|
64
|
+
* @public
|
|
65
65
|
* Rotate a vector by a quaternion
|
|
66
66
|
* Uses the formula: v' = q * v * q^(-1), optimized version
|
|
67
67
|
*/
|
|
@@ -80,6 +80,7 @@ function rotateVectorByQuaternion(v, q) {
|
|
|
80
80
|
z: iz * qw + iw * -qz + ix * -qy - iy * -qx
|
|
81
81
|
};
|
|
82
82
|
}
|
|
83
|
+
exports.rotateVectorByQuaternion = rotateVectorByQuaternion;
|
|
83
84
|
/** @internal Identity transform values */
|
|
84
85
|
const IDENTITY_POSITION = { x: 0, y: 0, z: 0 };
|
|
85
86
|
const IDENTITY_ROTATION = { x: 0, y: 0, z: 0, w: 1 };
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|