@dcl/ecs 7.13.0 → 7.13.1-19516109426.commit-e1e79aa

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Files changed (163) hide show
  1. package/dist/components/extended/AvatarEquippedData.d.ts +10 -0
  2. package/dist/components/extended/AvatarEquippedData.js +15 -0
  3. package/dist/components/extended/AvatarShape.d.ts +10 -0
  4. package/dist/components/extended/AvatarShape.js +15 -0
  5. package/dist/components/extended/MeshCollider.d.ts +8 -0
  6. package/dist/components/extended/MeshCollider.js +6 -0
  7. package/dist/components/extended/MeshRenderer.d.ts +8 -0
  8. package/dist/components/extended/MeshRenderer.js +5 -0
  9. package/dist/components/generated/CameraLayer.gen.d.ts +1 -0
  10. package/dist/components/generated/CameraLayer.gen.js +25 -0
  11. package/dist/components/generated/CameraLayers.gen.d.ts +1 -0
  12. package/dist/components/generated/CameraLayers.gen.js +25 -0
  13. package/dist/components/generated/GlobalLight.gen.d.ts +1 -0
  14. package/dist/components/generated/GlobalLight.gen.js +25 -0
  15. package/dist/components/generated/GltfNode.gen.d.ts +1 -0
  16. package/dist/components/generated/GltfNode.gen.js +25 -0
  17. package/dist/components/generated/GltfNodeState.gen.d.ts +1 -0
  18. package/dist/components/generated/GltfNodeState.gen.js +25 -0
  19. package/dist/components/generated/TextureCamera.gen.d.ts +1 -0
  20. package/dist/components/generated/TextureCamera.gen.js +25 -0
  21. package/dist/components/generated/UiCanvas.gen.d.ts +1 -0
  22. package/dist/components/generated/UiCanvas.gen.js +25 -0
  23. package/dist/components/generated/UiScrollResult.gen.d.ts +1 -0
  24. package/dist/components/generated/UiScrollResult.gen.js +25 -0
  25. package/dist/components/generated/component-names.gen.js +8 -0
  26. package/dist/components/generated/global.gen.d.ts +16 -0
  27. package/dist/components/generated/global.gen.js +8 -0
  28. package/dist/components/generated/index.gen.d.ts +32 -0
  29. package/dist/components/generated/index.gen.js +40 -0
  30. package/dist/components/generated/pb/decentraland/common/texture.gen.d.ts +20 -0
  31. package/dist/components/generated/pb/decentraland/common/texture.gen.js +65 -0
  32. package/dist/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +2 -0
  33. package/dist/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.js +10 -1
  34. package/dist/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +43 -0
  35. package/dist/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.js +151 -1
  36. package/dist/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.d.ts +2 -0
  37. package/dist/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.js +10 -0
  38. package/dist/components/generated/pb/decentraland/sdk/components/camera_layer.gen.d.ts +30 -0
  39. package/dist/components/generated/pb/decentraland/sdk/components/camera_layer.gen.js +104 -0
  40. package/dist/components/generated/pb/decentraland/sdk/components/camera_layers.gen.d.ts +14 -0
  41. package/dist/components/generated/pb/decentraland/sdk/components/camera_layers.gen.js +50 -0
  42. package/dist/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.d.ts +37 -1
  43. package/dist/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.js +119 -1
  44. package/dist/components/generated/pb/decentraland/sdk/components/common/input_action.gen.d.ts +4 -1
  45. package/dist/components/generated/pb/decentraland/sdk/components/common/input_action.gen.js +3 -0
  46. package/dist/components/generated/pb/decentraland/sdk/components/global_light.gen.d.ts +34 -0
  47. package/dist/components/generated/pb/decentraland/sdk/components/global_light.gen.js +61 -0
  48. package/dist/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +19 -0
  49. package/dist/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.js +46 -1
  50. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node.gen.d.ts +50 -0
  51. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node.gen.js +41 -0
  52. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.d.ts +27 -0
  53. package/dist/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.js +59 -0
  54. package/dist/components/generated/pb/decentraland/sdk/components/material.gen.d.ts +22 -0
  55. package/dist/components/generated/pb/decentraland/sdk/components/material.gen.js +57 -1
  56. package/dist/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.d.ts +20 -0
  57. package/dist/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.js +56 -0
  58. package/dist/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.d.ts +21 -3
  59. package/dist/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.js +56 -0
  60. package/dist/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.d.ts +8 -2
  61. package/dist/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.js +3 -0
  62. package/dist/components/generated/pb/decentraland/sdk/components/texture_camera.gen.d.ts +74 -0
  63. package/dist/components/generated/pb/decentraland/sdk/components/texture_camera.gen.js +191 -0
  64. package/dist/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.d.ts +19 -0
  65. package/dist/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.js +60 -0
  66. package/dist/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.d.ts +15 -0
  67. package/dist/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.js +42 -0
  68. package/dist/components/generated/pb/decentraland/sdk/components/ui_text.gen.d.ts +4 -0
  69. package/dist/components/generated/pb/decentraland/sdk/components/ui_text.gen.js +20 -0
  70. package/dist/components/generated/pb/decentraland/sdk/components/ui_transform.gen.d.ts +35 -0
  71. package/dist/components/generated/pb/decentraland/sdk/components/ui_transform.gen.js +90 -0
  72. package/dist/components/index.d.ts +11 -7
  73. package/dist/components/index.js +11 -5
  74. package/dist/components/types.d.ts +2 -0
  75. package/dist/engine/input.d.ts +6 -0
  76. package/dist/engine/input.js +7 -1
  77. package/dist/runtime/initialization/index.d.ts +1 -1
  78. package/dist/runtime/initialization/index.js +1 -1
  79. package/dist/systems/events.d.ts +100 -1
  80. package/dist/systems/events.js +143 -65
  81. package/dist/systems/tween.js +63 -88
  82. package/dist-cjs/components/extended/AvatarEquippedData.d.ts +10 -0
  83. package/dist-cjs/components/extended/AvatarEquippedData.js +19 -0
  84. package/dist-cjs/components/extended/AvatarShape.d.ts +10 -0
  85. package/dist-cjs/components/extended/AvatarShape.js +19 -0
  86. package/dist-cjs/components/extended/MeshCollider.d.ts +8 -0
  87. package/dist-cjs/components/extended/MeshCollider.js +6 -0
  88. package/dist-cjs/components/extended/MeshRenderer.d.ts +8 -0
  89. package/dist-cjs/components/extended/MeshRenderer.js +5 -0
  90. package/dist-cjs/components/generated/CameraLayer.gen.d.ts +1 -0
  91. package/dist-cjs/components/generated/CameraLayer.gen.js +28 -0
  92. package/dist-cjs/components/generated/CameraLayers.gen.d.ts +1 -0
  93. package/dist-cjs/components/generated/CameraLayers.gen.js +28 -0
  94. package/dist-cjs/components/generated/GlobalLight.gen.d.ts +1 -0
  95. package/dist-cjs/components/generated/GlobalLight.gen.js +28 -0
  96. package/dist-cjs/components/generated/GltfNode.gen.d.ts +1 -0
  97. package/dist-cjs/components/generated/GltfNode.gen.js +28 -0
  98. package/dist-cjs/components/generated/GltfNodeState.gen.d.ts +1 -0
  99. package/dist-cjs/components/generated/GltfNodeState.gen.js +28 -0
  100. package/dist-cjs/components/generated/TextureCamera.gen.d.ts +1 -0
  101. package/dist-cjs/components/generated/TextureCamera.gen.js +28 -0
  102. package/dist-cjs/components/generated/UiCanvas.gen.d.ts +1 -0
  103. package/dist-cjs/components/generated/UiCanvas.gen.js +28 -0
  104. package/dist-cjs/components/generated/UiScrollResult.gen.d.ts +1 -0
  105. package/dist-cjs/components/generated/UiScrollResult.gen.js +28 -0
  106. package/dist-cjs/components/generated/component-names.gen.js +8 -0
  107. package/dist-cjs/components/generated/global.gen.d.ts +16 -0
  108. package/dist-cjs/components/generated/global.gen.js +10 -1
  109. package/dist-cjs/components/generated/index.gen.d.ts +32 -0
  110. package/dist-cjs/components/generated/index.gen.js +50 -2
  111. package/dist-cjs/components/generated/pb/decentraland/common/texture.gen.d.ts +20 -0
  112. package/dist-cjs/components/generated/pb/decentraland/common/texture.gen.js +66 -1
  113. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.d.ts +2 -0
  114. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_equipped_data.gen.js +10 -1
  115. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.d.ts +43 -0
  116. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_modifier_area.gen.js +152 -2
  117. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.d.ts +2 -0
  118. package/dist-cjs/components/generated/pb/decentraland/sdk/components/avatar_shape.gen.js +10 -0
  119. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layer.gen.d.ts +30 -0
  120. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layer.gen.js +110 -0
  121. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layers.gen.d.ts +14 -0
  122. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_layers.gen.js +56 -0
  123. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.d.ts +37 -1
  124. package/dist-cjs/components/generated/pb/decentraland/sdk/components/camera_mode_area.gen.js +120 -2
  125. package/dist-cjs/components/generated/pb/decentraland/sdk/components/common/input_action.gen.d.ts +4 -1
  126. package/dist-cjs/components/generated/pb/decentraland/sdk/components/common/input_action.gen.js +3 -0
  127. package/dist-cjs/components/generated/pb/decentraland/sdk/components/global_light.gen.d.ts +34 -0
  128. package/dist-cjs/components/generated/pb/decentraland/sdk/components/global_light.gen.js +67 -0
  129. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.d.ts +19 -0
  130. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_container_loading_state.gen.js +46 -1
  131. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node.gen.d.ts +50 -0
  132. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node.gen.js +47 -0
  133. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.d.ts +27 -0
  134. package/dist-cjs/components/generated/pb/decentraland/sdk/components/gltf_node_state.gen.js +65 -0
  135. package/dist-cjs/components/generated/pb/decentraland/sdk/components/material.gen.d.ts +22 -0
  136. package/dist-cjs/components/generated/pb/decentraland/sdk/components/material.gen.js +58 -2
  137. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.d.ts +20 -0
  138. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_collider.gen.js +57 -1
  139. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.d.ts +21 -3
  140. package/dist-cjs/components/generated/pb/decentraland/sdk/components/mesh_renderer.gen.js +57 -1
  141. package/dist-cjs/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.d.ts +8 -2
  142. package/dist-cjs/components/generated/pb/decentraland/sdk/components/primary_pointer_info.gen.js +3 -0
  143. package/dist-cjs/components/generated/pb/decentraland/sdk/components/texture_camera.gen.d.ts +74 -0
  144. package/dist-cjs/components/generated/pb/decentraland/sdk/components/texture_camera.gen.js +197 -0
  145. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.d.ts +19 -0
  146. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_canvas.gen.js +66 -0
  147. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.d.ts +15 -0
  148. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_scroll_result.gen.js +48 -0
  149. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_text.gen.d.ts +4 -0
  150. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_text.gen.js +20 -0
  151. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_transform.gen.d.ts +35 -0
  152. package/dist-cjs/components/generated/pb/decentraland/sdk/components/ui_transform.gen.js +91 -1
  153. package/dist-cjs/components/index.d.ts +11 -7
  154. package/dist-cjs/components/index.js +15 -7
  155. package/dist-cjs/components/types.d.ts +2 -0
  156. package/dist-cjs/engine/input.d.ts +6 -0
  157. package/dist-cjs/engine/input.js +7 -1
  158. package/dist-cjs/runtime/initialization/index.d.ts +1 -1
  159. package/dist-cjs/runtime/initialization/index.js +1 -1
  160. package/dist-cjs/systems/events.d.ts +100 -1
  161. package/dist-cjs/systems/events.js +143 -65
  162. package/dist-cjs/systems/tween.js +63 -88
  163. package/package.json +2 -2
@@ -3,7 +3,7 @@ import { Vector3 } from "../../common/vectors.gen";
3
3
  import { CameraType } from "./common/camera_type.gen";
4
4
  /**
5
5
  * The CameraModeArea component can be attached to an Entity to define a region of space where
6
- * the player's camera mode (1st-person or 3rd-person) is overridden.
6
+ * the player's camera mode (1st-person, 3rd-person or cinematic) is overridden.
7
7
  *
8
8
  * The Entity's Transform position determines the center-point of the region, while its size is
9
9
  * given as a vector in the `area` property below. The Transform rotation is applied, but the scale
@@ -13,6 +13,8 @@ import { CameraType } from "./common/camera_type.gen";
13
13
  *
14
14
  * Note that, while commonly used to delineate a 2D area in a scene (hence the name), the region
15
15
  * is actually a 3D volume.
16
+ *
17
+ * When mode is set to CtCinematic, the cinematic_settings field must also be provided.
16
18
  */
17
19
  /**
18
20
  * @public
@@ -22,6 +24,33 @@ export interface PBCameraModeArea {
22
24
  area: Vector3 | undefined;
23
25
  /** the camera mode to enforce */
24
26
  mode: CameraType;
27
+ cinematicSettings?: CinematicSettings | undefined;
28
+ /** if true, the player will be considered inside the area when they are within 0.3m of the area. default true */
29
+ useColliderRange?: boolean | undefined;
30
+ }
31
+ /**
32
+ * @public
33
+ */
34
+ export interface CinematicSettings {
35
+ /** Entity that defines the cinematic camera transform. */
36
+ cameraEntity: number;
37
+ /**
38
+ * Position -> camera's position
39
+ * Rotation -> camera's direction
40
+ * scale.z -> zoom level
41
+ * scale.x and scale.y -> unused
42
+ */
43
+ allowManualRotation?: boolean | undefined;
44
+ /** how far the camera can rotate around the y-axis / look left/right, in radians. default unrestricted */
45
+ yawRange?: number | undefined;
46
+ /** how far the camera can rotate around the x-axis / look up-down, in radians. default unrestricted */
47
+ pitchRange?: number | undefined;
48
+ /** note: cameras can never look up/down further than Vec3::Y */
49
+ rollRange?: number | undefined;
50
+ /** minimum zoom level. must be greater than 0. defaults to the input zoom level */
51
+ zoomMin?: number | undefined;
52
+ /** maximum zoom level. must be greater than 0. defaults to the input zoom level */
53
+ zoomMax?: number | undefined;
25
54
  }
26
55
  /**
27
56
  * @public
@@ -30,3 +59,10 @@ export declare namespace PBCameraModeArea {
30
59
  function encode(message: PBCameraModeArea, writer?: _m0.Writer): _m0.Writer;
31
60
  function decode(input: _m0.Reader | Uint8Array, length?: number): PBCameraModeArea;
32
61
  }
62
+ /**
63
+ * @public
64
+ */
65
+ export declare namespace CinematicSettings {
66
+ function encode(message: CinematicSettings, writer?: _m0.Writer): _m0.Writer;
67
+ function decode(input: _m0.Reader | Uint8Array, length?: number): CinematicSettings;
68
+ }
@@ -3,13 +3,13 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
3
3
  return (mod && mod.__esModule) ? mod : { "default": mod };
4
4
  };
5
5
  Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.PBCameraModeArea = void 0;
6
+ exports.CinematicSettings = exports.PBCameraModeArea = void 0;
7
7
  /* eslint-disable */
8
8
  const minimal_1 = __importDefault(require("protobufjs/minimal"));
9
9
  const vectors_gen_1 = require("../../common/vectors.gen");
10
10
  const protobufPackageSarasa = "decentraland.sdk.components";
11
11
  function createBasePBCameraModeArea() {
12
- return { area: undefined, mode: 0 };
12
+ return { area: undefined, mode: 0, cinematicSettings: undefined, useColliderRange: undefined };
13
13
  }
14
14
  /**
15
15
  * @public
@@ -23,6 +23,12 @@ var PBCameraModeArea;
23
23
  if (message.mode !== 0) {
24
24
  writer.uint32(16).int32(message.mode);
25
25
  }
26
+ if (message.cinematicSettings !== undefined) {
27
+ CinematicSettings.encode(message.cinematicSettings, writer.uint32(26).fork()).ldelim();
28
+ }
29
+ if (message.useColliderRange !== undefined) {
30
+ writer.uint32(32).bool(message.useColliderRange);
31
+ }
26
32
  return writer;
27
33
  }
28
34
  PBCameraModeArea.encode = encode;
@@ -45,6 +51,18 @@ var PBCameraModeArea;
45
51
  }
46
52
  message.mode = reader.int32();
47
53
  continue;
54
+ case 3:
55
+ if (tag !== 26) {
56
+ break;
57
+ }
58
+ message.cinematicSettings = CinematicSettings.decode(reader, reader.uint32());
59
+ continue;
60
+ case 4:
61
+ if (tag !== 32) {
62
+ break;
63
+ }
64
+ message.useColliderRange = reader.bool();
65
+ continue;
48
66
  }
49
67
  if ((tag & 7) === 4 || tag === 0) {
50
68
  break;
@@ -55,3 +73,103 @@ var PBCameraModeArea;
55
73
  }
56
74
  PBCameraModeArea.decode = decode;
57
75
  })(PBCameraModeArea = exports.PBCameraModeArea || (exports.PBCameraModeArea = {}));
76
+ function createBaseCinematicSettings() {
77
+ return {
78
+ cameraEntity: 0,
79
+ allowManualRotation: undefined,
80
+ yawRange: undefined,
81
+ pitchRange: undefined,
82
+ rollRange: undefined,
83
+ zoomMin: undefined,
84
+ zoomMax: undefined,
85
+ };
86
+ }
87
+ /**
88
+ * @public
89
+ */
90
+ var CinematicSettings;
91
+ (function (CinematicSettings) {
92
+ function encode(message, writer = minimal_1.default.Writer.create()) {
93
+ if (message.cameraEntity !== 0) {
94
+ writer.uint32(8).uint32(message.cameraEntity);
95
+ }
96
+ if (message.allowManualRotation !== undefined) {
97
+ writer.uint32(16).bool(message.allowManualRotation);
98
+ }
99
+ if (message.yawRange !== undefined) {
100
+ writer.uint32(29).float(message.yawRange);
101
+ }
102
+ if (message.pitchRange !== undefined) {
103
+ writer.uint32(37).float(message.pitchRange);
104
+ }
105
+ if (message.rollRange !== undefined) {
106
+ writer.uint32(45).float(message.rollRange);
107
+ }
108
+ if (message.zoomMin !== undefined) {
109
+ writer.uint32(53).float(message.zoomMin);
110
+ }
111
+ if (message.zoomMax !== undefined) {
112
+ writer.uint32(61).float(message.zoomMax);
113
+ }
114
+ return writer;
115
+ }
116
+ CinematicSettings.encode = encode;
117
+ function decode(input, length) {
118
+ const reader = input instanceof minimal_1.default.Reader ? input : minimal_1.default.Reader.create(input);
119
+ let end = length === undefined ? reader.len : reader.pos + length;
120
+ const message = createBaseCinematicSettings();
121
+ while (reader.pos < end) {
122
+ const tag = reader.uint32();
123
+ switch (tag >>> 3) {
124
+ case 1:
125
+ if (tag !== 8) {
126
+ break;
127
+ }
128
+ message.cameraEntity = reader.uint32();
129
+ continue;
130
+ case 2:
131
+ if (tag !== 16) {
132
+ break;
133
+ }
134
+ message.allowManualRotation = reader.bool();
135
+ continue;
136
+ case 3:
137
+ if (tag !== 29) {
138
+ break;
139
+ }
140
+ message.yawRange = reader.float();
141
+ continue;
142
+ case 4:
143
+ if (tag !== 37) {
144
+ break;
145
+ }
146
+ message.pitchRange = reader.float();
147
+ continue;
148
+ case 5:
149
+ if (tag !== 45) {
150
+ break;
151
+ }
152
+ message.rollRange = reader.float();
153
+ continue;
154
+ case 6:
155
+ if (tag !== 53) {
156
+ break;
157
+ }
158
+ message.zoomMin = reader.float();
159
+ continue;
160
+ case 7:
161
+ if (tag !== 61) {
162
+ break;
163
+ }
164
+ message.zoomMax = reader.float();
165
+ continue;
166
+ }
167
+ if ((tag & 7) === 4 || tag === 0) {
168
+ break;
169
+ }
170
+ reader.skipType(tag & 7);
171
+ }
172
+ return message;
173
+ }
174
+ CinematicSettings.decode = decode;
175
+ })(CinematicSettings = exports.CinematicSettings || (exports.CinematicSettings = {}));
@@ -25,5 +25,8 @@ export declare const enum PointerEventType {
25
25
  PET_UP = 0,
26
26
  PET_DOWN = 1,
27
27
  PET_HOVER_ENTER = 2,
28
- PET_HOVER_LEAVE = 3
28
+ PET_HOVER_LEAVE = 3,
29
+ PET_DRAG_LOCKED = 4,
30
+ PET_DRAG = 5,
31
+ PET_DRAG_END = 6
29
32
  }
@@ -33,4 +33,7 @@ var PointerEventType;
33
33
  PointerEventType[PointerEventType["PET_DOWN"] = 1] = "PET_DOWN";
34
34
  PointerEventType[PointerEventType["PET_HOVER_ENTER"] = 2] = "PET_HOVER_ENTER";
35
35
  PointerEventType[PointerEventType["PET_HOVER_LEAVE"] = 3] = "PET_HOVER_LEAVE";
36
+ PointerEventType[PointerEventType["PET_DRAG_LOCKED"] = 4] = "PET_DRAG_LOCKED";
37
+ PointerEventType[PointerEventType["PET_DRAG"] = 5] = "PET_DRAG";
38
+ PointerEventType[PointerEventType["PET_DRAG_END"] = 6] = "PET_DRAG_END";
36
39
  })(PointerEventType = exports.PointerEventType || (exports.PointerEventType = {}));
@@ -0,0 +1,34 @@
1
+ import _m0 from "protobufjs/minimal";
2
+ import { Color3 } from "../../common/colors.gen";
3
+ import { Vector3 } from "../../common/vectors.gen";
4
+ /**
5
+ * defines the global scene light settings. must be added to the scene root.
6
+ * to control sunlight color, intensity, shadows etc, you can also add a PBLight to the scene root.
7
+ */
8
+ /**
9
+ * @public
10
+ */
11
+ export interface PBGlobalLight {
12
+ /**
13
+ * the direction the directional light shines in.
14
+ * default depends on time of day and explorer implementation
15
+ */
16
+ direction?: Vector3 | undefined;
17
+ /**
18
+ * ambient light color
19
+ * default: White
20
+ */
21
+ ambientColor?: Color3 | undefined;
22
+ /**
23
+ * ambient light intensity. the explorer default ambient brightness is multiplied by this non-physical quantity.
24
+ * default 1
25
+ */
26
+ ambientBrightness?: number | undefined;
27
+ }
28
+ /**
29
+ * @public
30
+ */
31
+ export declare namespace PBGlobalLight {
32
+ function encode(message: PBGlobalLight, writer?: _m0.Writer): _m0.Writer;
33
+ function decode(input: _m0.Reader | Uint8Array, length?: number): PBGlobalLight;
34
+ }
@@ -0,0 +1,67 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.PBGlobalLight = void 0;
7
+ /* eslint-disable */
8
+ const minimal_1 = __importDefault(require("protobufjs/minimal"));
9
+ const colors_gen_1 = require("../../common/colors.gen");
10
+ const vectors_gen_1 = require("../../common/vectors.gen");
11
+ const protobufPackageSarasa = "decentraland.sdk.components";
12
+ function createBasePBGlobalLight() {
13
+ return { direction: undefined, ambientColor: undefined, ambientBrightness: undefined };
14
+ }
15
+ /**
16
+ * @public
17
+ */
18
+ var PBGlobalLight;
19
+ (function (PBGlobalLight) {
20
+ function encode(message, writer = minimal_1.default.Writer.create()) {
21
+ if (message.direction !== undefined) {
22
+ vectors_gen_1.Vector3.encode(message.direction, writer.uint32(10).fork()).ldelim();
23
+ }
24
+ if (message.ambientColor !== undefined) {
25
+ colors_gen_1.Color3.encode(message.ambientColor, writer.uint32(18).fork()).ldelim();
26
+ }
27
+ if (message.ambientBrightness !== undefined) {
28
+ writer.uint32(29).float(message.ambientBrightness);
29
+ }
30
+ return writer;
31
+ }
32
+ PBGlobalLight.encode = encode;
33
+ function decode(input, length) {
34
+ const reader = input instanceof minimal_1.default.Reader ? input : minimal_1.default.Reader.create(input);
35
+ let end = length === undefined ? reader.len : reader.pos + length;
36
+ const message = createBasePBGlobalLight();
37
+ while (reader.pos < end) {
38
+ const tag = reader.uint32();
39
+ switch (tag >>> 3) {
40
+ case 1:
41
+ if (tag !== 10) {
42
+ break;
43
+ }
44
+ message.direction = vectors_gen_1.Vector3.decode(reader, reader.uint32());
45
+ continue;
46
+ case 2:
47
+ if (tag !== 18) {
48
+ break;
49
+ }
50
+ message.ambientColor = colors_gen_1.Color3.decode(reader, reader.uint32());
51
+ continue;
52
+ case 3:
53
+ if (tag !== 29) {
54
+ break;
55
+ }
56
+ message.ambientBrightness = reader.float();
57
+ continue;
58
+ }
59
+ if ((tag & 7) === 4 || tag === 0) {
60
+ break;
61
+ }
62
+ reader.skipType(tag & 7);
63
+ }
64
+ return message;
65
+ }
66
+ PBGlobalLight.decode = decode;
67
+ })(PBGlobalLight = exports.PBGlobalLight || (exports.PBGlobalLight = {}));
@@ -9,6 +9,25 @@ import { LoadingState } from "./common/loading_state.gen";
9
9
  */
10
10
  export interface PBGltfContainerLoadingState {
11
11
  currentState: LoadingState;
12
+ /** all node paths in the gltf, which can be used with a GltfNode to inspect and modify the gltf contents */
13
+ nodePaths: string[];
14
+ /** all meshes in the gltf. unnamed meshes will be auto-assigned a name of the form `MeshX` or `MeshX/PrimitiveY` */
15
+ meshNames: string[];
16
+ /**
17
+ * where X is the mesh index and Y is the primitive index (and there is more than 1 primitive). note this may
18
+ * conflict with manually named meshes - to avoid any issues make sure all your meshes are explicitly named.
19
+ */
20
+ materialNames: string[];
21
+ /**
22
+ * X is the material index. note this may conflict with manually named materials - to avoid any issues make
23
+ * sure all your materials are explicitly named.
24
+ */
25
+ skinNames: string[];
26
+ /**
27
+ * X is the skin index. note this may conflict with manually named skins - to avoid any issues make sure all
28
+ * your skins are explicitly named.
29
+ */
30
+ animationNames: string[];
12
31
  }
13
32
  /**
14
33
  * @public
@@ -8,7 +8,7 @@ exports.PBGltfContainerLoadingState = void 0;
8
8
  const minimal_1 = __importDefault(require("protobufjs/minimal"));
9
9
  const protobufPackageSarasa = "decentraland.sdk.components";
10
10
  function createBasePBGltfContainerLoadingState() {
11
- return { currentState: 0 };
11
+ return { currentState: 0, nodePaths: [], meshNames: [], materialNames: [], skinNames: [], animationNames: [] };
12
12
  }
13
13
  /**
14
14
  * @public
@@ -19,6 +19,21 @@ var PBGltfContainerLoadingState;
19
19
  if (message.currentState !== 0) {
20
20
  writer.uint32(8).int32(message.currentState);
21
21
  }
22
+ for (const v of message.nodePaths) {
23
+ writer.uint32(18).string(v);
24
+ }
25
+ for (const v of message.meshNames) {
26
+ writer.uint32(26).string(v);
27
+ }
28
+ for (const v of message.materialNames) {
29
+ writer.uint32(34).string(v);
30
+ }
31
+ for (const v of message.skinNames) {
32
+ writer.uint32(42).string(v);
33
+ }
34
+ for (const v of message.animationNames) {
35
+ writer.uint32(50).string(v);
36
+ }
22
37
  return writer;
23
38
  }
24
39
  PBGltfContainerLoadingState.encode = encode;
@@ -35,6 +50,36 @@ var PBGltfContainerLoadingState;
35
50
  }
36
51
  message.currentState = reader.int32();
37
52
  continue;
53
+ case 2:
54
+ if (tag !== 18) {
55
+ break;
56
+ }
57
+ message.nodePaths.push(reader.string());
58
+ continue;
59
+ case 3:
60
+ if (tag !== 26) {
61
+ break;
62
+ }
63
+ message.meshNames.push(reader.string());
64
+ continue;
65
+ case 4:
66
+ if (tag !== 34) {
67
+ break;
68
+ }
69
+ message.materialNames.push(reader.string());
70
+ continue;
71
+ case 5:
72
+ if (tag !== 42) {
73
+ break;
74
+ }
75
+ message.skinNames.push(reader.string());
76
+ continue;
77
+ case 6:
78
+ if (tag !== 50) {
79
+ break;
80
+ }
81
+ message.animationNames.push(reader.string());
82
+ continue;
38
83
  }
39
84
  if ((tag & 7) === 4 || tag === 0) {
40
85
  break;
@@ -0,0 +1,50 @@
1
+ import _m0 from "protobufjs/minimal";
2
+ /**
3
+ * a GltfNode links a scene entity with a node from within a gltf, allowing the scene to inspect it or modify it.
4
+ * This component must be added to a direct child of an entity with a PBGltfContainer component, or
5
+ * to a direct child of another entity with a GltfNode component, and the referenced gltf node must be a descendent of the gltf node
6
+ * in the parent.
7
+ * The name must match the path of one of the nodes within the Gltf. These are available on the GltfContainerLoadingState component.
8
+ *
9
+ * The renderer will attach a PBGltfNodeState to the entity describing the state. Once the state is `GNS_READY`,
10
+ * - the `Transform` will be updated to match the position of the node within the gltf (relative to the gltf root, or the parent node),
11
+ * - a `MeshRenderer` with a GltfMesh mesh type will be added (if the gltf node has a mesh).
12
+ * - a `MeshCollider` with a GltfMesh mesh type will be added (if the gltf node has a collider).
13
+ * - a `Material` component including a GltfMaterial reference will be added (if the gltf node has a material).
14
+ *
15
+ * After creation, if an animation moves the node, the `Transform` will be updated.
16
+ *
17
+ * From the scene, you can modify various components to alter the gltf node:
18
+ * - modifying the `Transform` position/rotation/scale will move the node. The position is interpreted relative to the gltf root (or parent node),
19
+ * regardless of any intermediate gltf node hierarchy.
20
+ * If an animation is playing, the animation takes priority and the scene entity's position will be updated to match the animation.
21
+ * - `Visibility` can be added to hide or show the node and it's children in the gltf hierarchy.
22
+ * - `MeshRenderer` can be added/modified/removed to create/modify/remove a mesh on the node.
23
+ * - `MeshCollider` can be added/modified/removed to create/modify/remove a collider on the node.
24
+ * - `Material` can be added or modified to change the material properties. If the gltf node has a material, the original material will be
25
+ * used as a base, and any gltf features (e.g. occlusion maps) from the gtlf spec that the renderer supports but that are not exposed in the
26
+ * PBMaterial will be maintained.
27
+ *
28
+ * The scene can add additional entities as children to the gltf node, but structural modifications of the gltf are not possible:
29
+ * - changing the scene hierarchy will not change the gltf node hierarchy. Moving the entity out of the gltf will sever the link and
30
+ * change the state to `GNS_FAILED`.
31
+ * - deleting the scene entity will not delete the gltf node.
32
+ *
33
+ * Removing the GltfNode will revert any changes to the original gltf. If the GltfNode component is removed and the mesh/collider/material
34
+ * are not removed, this will result in a duplication of these components as the previously-linked entity will retain it's components and
35
+ * the gltf node will also be displayed.
36
+ */
37
+ /**
38
+ * @public
39
+ */
40
+ export interface PBGltfNode {
41
+ /** the path of the target node in the Gltf. */
42
+ path: string;
43
+ }
44
+ /**
45
+ * @public
46
+ */
47
+ export declare namespace PBGltfNode {
48
+ function encode(message: PBGltfNode, writer?: _m0.Writer): _m0.Writer;
49
+ function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNode;
50
+ }
@@ -0,0 +1,47 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.PBGltfNode = void 0;
7
+ /* eslint-disable */
8
+ const minimal_1 = __importDefault(require("protobufjs/minimal"));
9
+ const protobufPackageSarasa = "decentraland.sdk.components";
10
+ function createBasePBGltfNode() {
11
+ return { path: "" };
12
+ }
13
+ /**
14
+ * @public
15
+ */
16
+ var PBGltfNode;
17
+ (function (PBGltfNode) {
18
+ function encode(message, writer = minimal_1.default.Writer.create()) {
19
+ if (message.path !== "") {
20
+ writer.uint32(10).string(message.path);
21
+ }
22
+ return writer;
23
+ }
24
+ PBGltfNode.encode = encode;
25
+ function decode(input, length) {
26
+ const reader = input instanceof minimal_1.default.Reader ? input : minimal_1.default.Reader.create(input);
27
+ let end = length === undefined ? reader.len : reader.pos + length;
28
+ const message = createBasePBGltfNode();
29
+ while (reader.pos < end) {
30
+ const tag = reader.uint32();
31
+ switch (tag >>> 3) {
32
+ case 1:
33
+ if (tag !== 10) {
34
+ break;
35
+ }
36
+ message.path = reader.string();
37
+ continue;
38
+ }
39
+ if ((tag & 7) === 4 || tag === 0) {
40
+ break;
41
+ }
42
+ reader.skipType(tag & 7);
43
+ }
44
+ return message;
45
+ }
46
+ PBGltfNode.decode = decode;
47
+ })(PBGltfNode = exports.PBGltfNode || (exports.PBGltfNode = {}));
@@ -0,0 +1,27 @@
1
+ import _m0 from "protobufjs/minimal";
2
+ /**
3
+ * @public
4
+ */
5
+ export declare const enum GltfNodeStateValue {
6
+ GNSV_PENDING = 0,
7
+ GNSV_FAILED = 1,
8
+ GNSV_READY = 2
9
+ }
10
+ /**
11
+ * The state of a linked gltf node.
12
+ * If the state is GNSV_FAILED, the renderer may describe the failure in the error string.
13
+ */
14
+ /**
15
+ * @public
16
+ */
17
+ export interface PBGltfNodeState {
18
+ state: GltfNodeStateValue;
19
+ error?: string | undefined;
20
+ }
21
+ /**
22
+ * @public
23
+ */
24
+ export declare namespace PBGltfNodeState {
25
+ function encode(message: PBGltfNodeState, writer?: _m0.Writer): _m0.Writer;
26
+ function decode(input: _m0.Reader | Uint8Array, length?: number): PBGltfNodeState;
27
+ }
@@ -0,0 +1,65 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.PBGltfNodeState = exports.GltfNodeStateValue = void 0;
7
+ /* eslint-disable */
8
+ const minimal_1 = __importDefault(require("protobufjs/minimal"));
9
+ const protobufPackageSarasa = "decentraland.sdk.components";
10
+ /**
11
+ * @public
12
+ */
13
+ var GltfNodeStateValue;
14
+ (function (GltfNodeStateValue) {
15
+ GltfNodeStateValue[GltfNodeStateValue["GNSV_PENDING"] = 0] = "GNSV_PENDING";
16
+ GltfNodeStateValue[GltfNodeStateValue["GNSV_FAILED"] = 1] = "GNSV_FAILED";
17
+ GltfNodeStateValue[GltfNodeStateValue["GNSV_READY"] = 2] = "GNSV_READY";
18
+ })(GltfNodeStateValue = exports.GltfNodeStateValue || (exports.GltfNodeStateValue = {}));
19
+ function createBasePBGltfNodeState() {
20
+ return { state: 0, error: undefined };
21
+ }
22
+ /**
23
+ * @public
24
+ */
25
+ var PBGltfNodeState;
26
+ (function (PBGltfNodeState) {
27
+ function encode(message, writer = minimal_1.default.Writer.create()) {
28
+ if (message.state !== 0) {
29
+ writer.uint32(8).int32(message.state);
30
+ }
31
+ if (message.error !== undefined) {
32
+ writer.uint32(18).string(message.error);
33
+ }
34
+ return writer;
35
+ }
36
+ PBGltfNodeState.encode = encode;
37
+ function decode(input, length) {
38
+ const reader = input instanceof minimal_1.default.Reader ? input : minimal_1.default.Reader.create(input);
39
+ let end = length === undefined ? reader.len : reader.pos + length;
40
+ const message = createBasePBGltfNodeState();
41
+ while (reader.pos < end) {
42
+ const tag = reader.uint32();
43
+ switch (tag >>> 3) {
44
+ case 1:
45
+ if (tag !== 8) {
46
+ break;
47
+ }
48
+ message.state = reader.int32();
49
+ continue;
50
+ case 2:
51
+ if (tag !== 18) {
52
+ break;
53
+ }
54
+ message.error = reader.string();
55
+ continue;
56
+ }
57
+ if ((tag & 7) === 4 || tag === 0) {
58
+ break;
59
+ }
60
+ reader.skipType(tag & 7);
61
+ }
62
+ return message;
63
+ }
64
+ PBGltfNodeState.decode = decode;
65
+ })(PBGltfNodeState = exports.PBGltfNodeState || (exports.PBGltfNodeState = {}));
@@ -22,6 +22,14 @@ export interface PBMaterial {
22
22
  $case: "pbr";
23
23
  pbr: PBMaterial_PbrMaterial;
24
24
  } | undefined;
25
+ /**
26
+ * A gltf material that may provide additional features not supported by the PbMaterial fields.
27
+ * If both gltf and material fields are provided, the gltf will be used only for extended features not
28
+ * supported by the PbMaterial.
29
+ * If this is provided and the `material` field is not provided, the renderer will update the material
30
+ * field with data that reflects the gltf material once it is loaded.
31
+ */
32
+ gltf?: PBMaterial_GltfMaterial | undefined;
25
33
  }
26
34
  /**
27
35
  * @public
@@ -73,6 +81,13 @@ export interface PBMaterial_PbrMaterial {
73
81
  /** default = 1 */
74
82
  directIntensity?: number | undefined;
75
83
  }
84
+ /**
85
+ * @public
86
+ */
87
+ export interface PBMaterial_GltfMaterial {
88
+ gltfSrc: string;
89
+ name: string;
90
+ }
76
91
  /**
77
92
  * @public
78
93
  */
@@ -94,3 +109,10 @@ export declare namespace PBMaterial_PbrMaterial {
94
109
  function encode(message: PBMaterial_PbrMaterial, writer?: _m0.Writer): _m0.Writer;
95
110
  function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_PbrMaterial;
96
111
  }
112
+ /**
113
+ * @public
114
+ */
115
+ export declare namespace PBMaterial_GltfMaterial {
116
+ function encode(message: PBMaterial_GltfMaterial, writer?: _m0.Writer): _m0.Writer;
117
+ function decode(input: _m0.Reader | Uint8Array, length?: number): PBMaterial_GltfMaterial;
118
+ }