@dcl-regenesislabs/web-editor 0.1.1-37509646646.commit-126b34d → 0.1.1-38415884993.commit-9d6277f

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (46) hide show
  1. package/editor.js +1231 -464
  2. package/package.json +2 -2
  3. package/prefabs/announcer/ai.md +9 -2
  4. package/prefabs/announcer/data.json +6 -7
  5. package/prefabs/announcer/scripts/announcer.tsx +16 -37
  6. package/prefabs/catalog.json +1 -1
  7. package/prefabs/game-flow/ai.md +6 -0
  8. package/prefabs/game-flow/data.json +7 -3
  9. package/prefabs/game-flow/scripts/game-flow.ts +22 -5
  10. package/prefabs/health-respawn/ai.md +25 -2
  11. package/prefabs/health-respawn/data.json +8 -1
  12. package/prefabs/health-respawn/scripts/health-respawn.ts +52 -20
  13. package/prefabs/health-respawn/scripts/health.ts +21 -0
  14. package/prefabs/health-respawn/scripts/pure/life.ts +59 -0
  15. package/prefabs/leaderboard/ai.md +27 -9
  16. package/prefabs/leaderboard/composite.json +2 -2
  17. package/prefabs/leaderboard/data.json +14 -7
  18. package/prefabs/leaderboard/scripts/leaderboard-hud.tsx +28 -0
  19. package/prefabs/leaderboard/scripts/leaderboard.ts +41 -5
  20. package/prefabs/leaderboard/scripts/pure/board.ts +10 -3
  21. package/prefabs/run-progress/ai.md +101 -0
  22. package/prefabs/run-progress/composite.json +9 -0
  23. package/prefabs/run-progress/data.json +43 -0
  24. package/prefabs/run-progress/scripts/moving-platform.ts +28 -0
  25. package/prefabs/run-progress/scripts/run-progress.tsx +170 -0
  26. package/prefabs/run-progress/thumbnail.png +0 -0
  27. package/prefabs/server-clock/ai.md +10 -7
  28. package/prefabs/server-clock/data.json +5 -1
  29. package/prefabs/server-clock/scripts/server-clock.ts +7 -6
  30. package/prefabs/trigger-zone/ai.md +13 -7
  31. package/prefabs/trigger-zone/data.json +2 -1
  32. package/prefabs/ui-theme/ai.md +30 -0
  33. package/prefabs/ui-theme/composite.json +31 -0
  34. package/prefabs/ui-theme/data.json +24 -0
  35. package/prefabs/ui-theme/scripts/ui-theme.ts +16 -0
  36. package/prefabs/ui-theme/thumbnail.png +0 -0
  37. package/scene/about +1 -1
  38. package/scene/{bafkreidzfny4im7pqpzuedreg2q5e6pd3vokz7h2py5b6zjxn3er6h4f5i → bafkreifyskofqvjvp22m3eaxz2mpwibp7j4wtimdj5bxtqsd7onkbnjlsa} +1 -1
  39. package/scene/bafybeiblcndgruoz3ewqrheei4moyeoehankul4yd43co33djksumfd3se +90 -0
  40. package/three/worker.js +3832 -0
  41. package/web-build/index.js +6 -3
  42. package/web-build/sdk-snapshot.json +1 -1
  43. package/web-build/worker.js +29 -26
  44. package/dcl-regenesislabs-web-editor-0.1.1-37509646646.commit-126b34d.tgz +0 -0
  45. package/prefabs/server-clock/scripts/clock-hud.tsx +0 -55
  46. package/scene/bafybeihw3xlbff4sf5sc3kvmlmlwf2visnty5lfymawlunzt5vrkp5fd7u +0 -90
package/package.json CHANGED
@@ -1,11 +1,11 @@
1
1
  {
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  "name": "@dcl-regenesislabs/web-editor",
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- "version": "0.1.1-37509646646.commit-126b34d",
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+ "version": "0.1.1-38415884993.commit-9d6277f",
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  "description": "The Decentraland scene editor for the web explorer: editor.js plus the files it loads beside it. Served by version, not installed.",
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  "repository": {
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  "type": "git",
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  "url": "git+https://github.com/dcl-regenesislabs/bevy-editor.git",
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  "directory": "packages/web"
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  },
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- "commit": "126b34d94422ac7dbf6702ef8f5409be79849b01"
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+ "commit": "9d6277f86285b4db75ba554b35b32f1b989c0bf1"
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  }
@@ -5,8 +5,11 @@ claims-messages: announce
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  # Announcer — AI guide
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- One line on every player's client, for a few seconds. The server says it; every
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- client shows it.
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+ A themed message for a few seconds. For a no-code local message, place a Trigger Area, then place Announcer.
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+ Choose the area in Zone, edit Message, and choose enter or exit. Play and walk into the area: this player's
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+ message appears immediately. Hold Seconds controls duration. UI Theme controls its palette.
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+
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+ The same prefab also receives server announcements for shared game moments.
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  The project copy is normally custom/announcer/ — check what is on disk, a second
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  copy is custom/announcer_2/.
@@ -23,6 +26,10 @@ reading them.
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  ## API
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+ - `zone`: choose a Trigger Area, or leave empty for server announcements only.
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+ - `message`: the text shown locally when this player crosses that area.
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+ - `when`: enter or exit.
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+
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  There is nothing to import. The channel is one broadcast name every script
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  already has:
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@@ -1,7 +1,7 @@
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  {
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  "id": "fb41d8d1-b842-437d-a830-f38379e74743",
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  "name": "Announcer",
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- "description": "Shows a message on every player's client — it fades, so lasting facts belong on a board. Works with: Game Flow.",
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+ "description": "Show a themed message when a player enters or leaves a chosen Trigger Area, or receive announcements from Game Flow.",
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  "category": "custom",
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  "group": "Multiplayer Server",
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  "tags": [
@@ -13,12 +13,7 @@
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  "ui"
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  ],
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  "requiresSdk": "auth-server",
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- "drivenBy": {
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- "rule": "This item shows nothing by itself — the server sends a line, and every player's client shows it for a few seconds.",
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- "code": "game.broadcast('announce', { text: 'Round over' })",
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- "next": "Press New script below and write that line inside the isServer() block it comes with — a third argument, the player, shows it on that one player's client only."
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- },
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- "version": "1.1.0",
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+ "version": "1.2.0",
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  "changelog": [
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  {
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  "version": "1.0.0",
@@ -27,6 +22,10 @@
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  {
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  "version": "1.1.0",
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  "notes": "The placed item's Script card now shows the broadcast line that makes it speak, under its hold seconds and font size."
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+ },
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+ {
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+ "version": "1.2.0",
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+ "notes": "Shared theme and a Trigger Area picker for local messages without writing code."
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  }
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  ],
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  "origin": {
@@ -1,20 +1,14 @@
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- // The server says something; every player sees it. One line, centred near the
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- // top, gone a few seconds later.
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- //
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- // This is the listening half of the ordinary broadcast pair: server code
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- // anywhere in the scene calls game.broadcast('announce', { text }) and this
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- // piece draws it for every player. It is a moment, not a fact — a player who
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- // arrives afterwards never sees it, which is why standings belong in game.state.
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- import ReactEcs, { Label, ReactEcsRenderer, UiEntity } from '@dcl/sdk/react-ecs'
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- import { Color4 } from '@dcl/sdk/math'
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+ import ReactEcs, { ReactEcsRenderer, UiEntity } from '@dcl/sdk/react-ecs'
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  import type { Entity } from '@dcl/sdk/ecs'
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  import { isServer } from '@dcl/sdk/network'
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  import { game } from '~runtime/game'
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+ import { UI_CANVAS, sceneUiTheme } from '~runtime/uiTheme'
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+ import { UiNotice } from '~runtime/uiComponents'
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+ import { onZone } from '~runtime/zoneBus'
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+ import type { ZoneName } from '~runtime/authoring'
13
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  import { clampHold, toastText } from './pure/toast'
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  const ANNOUNCE = 'announce'
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- const VIRTUAL_CANVAS = { virtualWidth: 1920, virtualHeight: 1080 }
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- const BACKDROP = Color4.create(0, 0, 0, 0.65)
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  export class Announcer {
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  private text = ''
@@ -26,13 +20,19 @@ export class Announcer {
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  /** How long a message stays up. */
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  public holdSeconds: number = 4,
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  /** Text size at 1920×1080. */
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- public fontSize: number = 32
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+ public fontSize: number = 20,
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+ public zone: ZoneName = '',
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+ public message: string = 'Welcome!',
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+ public when: 'enter' | 'exit' = 'enter'
30
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  ) {}
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  start(): void {
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  if (isServer()) { return }
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- ReactEcsRenderer.addUiRenderer(this.entity, () => this.render(), VIRTUAL_CANVAS)
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+ ReactEcsRenderer.addUiRenderer(this.entity, () => this.render(), UI_CANVAS)
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  game.onBroadcast(ANNOUNCE, (data: unknown) => this.show(data))
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+ if (this.zone !== '') onZone(this.zone, this.when, (event) => {
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+ if (event.local) this.show({ text: this.message })
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+ })
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  }
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  update(dt: number): void {
@@ -51,29 +51,8 @@ export class Announcer {
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  private render(): ReactEcs.JSX.Element | null {
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  if (this.text === '') return null
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- return (
55
- <UiEntity
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- uiTransform={{
57
- width: '100%',
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- height: '100%',
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- positionType: 'absolute',
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- alignItems: 'flex-start',
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- justifyContent: 'center'
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- }}
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- >
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- <UiEntity
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- uiTransform={{
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- margin: { top: 96 },
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- padding: { top: 12, bottom: 12, left: 28, right: 28 },
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- borderRadius: 12,
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- alignItems: 'center',
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- justifyContent: 'center'
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- }}
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- uiBackground={{ color: BACKDROP }}
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- >
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- <Label value={this.text} fontSize={this.fontSize} color={Color4.White()} />
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- </UiEntity>
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- </UiEntity>
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- )
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+ return <UiEntity uiTransform={{ width: '100%', height: '100%', positionType: 'absolute', justifyContent: 'center', pointerFilter: 'none' }}>
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+ <UiNotice theme={sceneUiTheme()} text={this.text} fontSize={this.fontSize} uiTransform={{ positionType: 'absolute', position: { bottom: 120 }, maxWidth: '90%' }} />
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+ </UiEntity>
78
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  }
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  }
@@ -1 +1 @@
1
- [{"name":"admin-tools","data":"{\n \"id\": \"14f55d0a-1691-439c-9017-8903afcce3e3\",\n \"name\": \"Admin Tools\",\n \"description\": \"In-world admin panel: moderate players, post announcements and control video screens. Only admins you list can open it.\",\n \"category\": \"custom\",\n \"tags\": [\n \"admin\",\n \"moderation\",\n \"video\",\n \"announcements\"\n ],\n \"version\": \"1.0.0\",\n \"changelog\": [\n {\n \"version\": \"1.0.0\",\n \"notes\": \"Initial release: an in-world panel only the admins you list can open — moderate players, post announcements and control the scene's video screens.\"\n }\n ],\n \"origin\": {\n \"source\": \"builtin\"\n },\n \"requiredPermissions\": [\n \"USE_FETCH\",\n \"USE_WEB3_API\",\n \"USE_WEBSOCKET\",\n \"ALLOW_TO_MOVE_PLAYER_INSIDE_SCENE\"\n 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@@ -55,6 +55,12 @@ Params of the prefab's script — set them in the placePrefab request:
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  it with `game.newRound()`, and the sign hides a clock it does not own).
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  - `boardKey`: the `game.state` key the winners line is read from (default
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  `'leaderboard'`). Point a Leaderboard at the same key.
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+ - `display`: `3D text` or `2D UI`. The screen timer uses UI Theme and includes
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+ the lobby countdown, current round and intermission. No custom HUD is needed.
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+ - `position`: top, top left, top right or bottom, for the screen timer.
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+
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+ For an individual obstacle-course timer use Run Progress. Game Flow owns shared
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+ rounds and restarts everyone on a new round; do not add it merely to show a stopwatch.
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  ## Ending a round from a script
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