@dcl-regenesislabs/opendcl 0.1.0-22239132687.commit-eccf1dd → 0.1.0-22312642473.commit-ea3ce8c

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package/README.md CHANGED
@@ -31,8 +31,9 @@ The result: **more creators building more scenes, faster.**
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  - **18 built-in skills** — scaffolding, 3D models, interactivity, UI, animations, multiplayer, authoritative server, audio/video, deployment (Genesis City & Worlds), optimization, smart items, camera control, lighting, player/avatar, NFT/blockchain, advanced rendering, advanced input
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  - **Integrated commands** — `/init` to scaffold, `/preview` to launch the dev server, `/tasks` to manage running processes, `/review` to audit code
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  - **TypeScript validation** — catches type errors immediately after writing code
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- - **Free 3D asset catalog** — 900+ CC0-licensed models the agent can suggest and help you use
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+ - **Free 3D asset catalogs** — 2,700+ Creator Hub models and 900+ CC0-licensed models the agent proactively suggests when building scenes
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  - **Permission gate** — prompts for confirmation before destructive bash commands or writes to sensitive files
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+ - **Compact tool output** — write shows path + size instead of file content, read shows a 5-line preview instead of 10
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  - **Session persistence** — pick up where you left off across sessions
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  ## Quick Start
@@ -133,7 +134,7 @@ OpenDCL is built on [pi-coding-agent](https://github.com/badlogic/pi-mono), the
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  - **System prompt** with SDK7 architecture knowledge (ECS, QuickJS sandbox, parcel constraints)
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  - **Extensions** that detect your project, inject context, validate TypeScript, and provide slash commands
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  - **Skills** with detailed guides for every common scene development task
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- - **Reference docs** (87KB SDK reference, component tables, code examples, 3D asset catalog)
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+ - **Reference docs** (87KB SDK reference, component tables, code examples, 3D asset catalogs)
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  The agent has full access to standard coding tools (read, write, edit, bash, grep, find) and uses them to understand and modify your scene code.
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