@dchighs/dc-core 0.1.0 → 0.2.0

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@@ -0,0 +1,5 @@
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+ export declare enum DecorationSpriteQuality {
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+ Default = "",
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+ Normal = "",
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+ Large = "@2x"
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+ }
@@ -0,0 +1,9 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.DecorationSpriteQuality = void 0;
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+ var DecorationSpriteQuality;
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+ (function (DecorationSpriteQuality) {
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+ DecorationSpriteQuality["Default"] = "";
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+ DecorationSpriteQuality["Normal"] = "";
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+ DecorationSpriteQuality["Large"] = "@2x";
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+ })(DecorationSpriteQuality || (exports.DecorationSpriteQuality = DecorationSpriteQuality = {}));
@@ -0,0 +1,5 @@
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+ export declare enum HabitatSpriteQuality {
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+ Default = "",
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+ Normal = "",
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+ Large = "@2x"
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+ }
@@ -0,0 +1,9 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.HabitatSpriteQuality = void 0;
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+ var HabitatSpriteQuality;
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+ (function (HabitatSpriteQuality) {
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+ HabitatSpriteQuality["Default"] = "";
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+ HabitatSpriteQuality["Normal"] = "";
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+ HabitatSpriteQuality["Large"] = "@2x";
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+ })(HabitatSpriteQuality || (exports.HabitatSpriteQuality = HabitatSpriteQuality = {}));
@@ -12,3 +12,5 @@ export * from "./dragon-rank";
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  export * from "./island-type";
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  export * from "./chest-sprite-quality";
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  export * from "./building-sprite-quality";
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+ export * from "./decoration-sprite-quality";
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+ export * from "./habitat-sprite-quality";
@@ -28,3 +28,5 @@ __exportStar(require("./dragon-rank"), exports);
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  __exportStar(require("./island-type"), exports);
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  __exportStar(require("./chest-sprite-quality"), exports);
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  __exportStar(require("./building-sprite-quality"), exports);
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+ __exportStar(require("./decoration-sprite-quality"), exports);
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+ __exportStar(require("./habitat-sprite-quality"), exports);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@dchighs/dc-core",
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- "version": "0.1.0",
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+ "version": "0.2.0",
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  "description": "A library focused on simulating some of the logic of the game Dragon City.",
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  "main": "./dist/index.js",
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  "module": "./dist/index.js",