@dchighs/dc-config 0.1.7 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dtos/game-config.d.ts +54 -31
- package/dist/dtos/game-config.js +10 -2
- package/package.json +1 -1
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@@ -1478,6 +1478,8 @@ export interface SquareResource {
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"pet_food_pack.s"?: number;
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"pet_food_pack.m"?: number;
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"pet_food_pack.l"?: number;
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b?: number[];
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chest?: number;
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}
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export declare enum Wall {
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H = "H",
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@@ -1636,11 +1638,11 @@ export interface LapRewardReward {
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"album_pack.l"?: number;
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"album_pack_aces.2"?: number;
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"pet_food_pack.m"?: number;
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"pet_food_pack.l"?: number;
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"album_pack.xl"?: number;
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"album_pack_aces.3"?: number;
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"album_pack_aces.generic"?: number;
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trade_tickets?: TradeTicket[];
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"pet_food_pack.l"?: number;
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"album_pack_aces.4"?: number;
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egg?: number[] | number;
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seeds?: Seed[];
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@@ -2169,18 +2171,18 @@ export interface MazeIslandReward {
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export interface News {
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"0": The0;
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"1": The1;
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"2":
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"3":
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"4":
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"5":
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"6":
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"7":
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"8":
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"9":
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"10":
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"2": The10;
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"3": The11;
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"4": The10;
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"5": The11;
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"6": The6;
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"7": The11;
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"8": The10;
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"9": The9;
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"10": The10;
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"11": The11;
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"12":
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"13":
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"12": The10;
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"13": The10;
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"14": The14;
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"15": The15;
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"16": The11;
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@@ -2205,7 +2207,9 @@ export interface The0_HudButton {
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title: string;
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}
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export interface The0_Slide {
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content_localized_key: string;
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custom_title_localized_key: string;
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header_localized_key: string;
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image_url: string;
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link: string;
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link_button_key: string;
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@@ -2213,10 +2217,27 @@ export interface The0_Slide {
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slide_type_2: string;
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timer?: string;
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times_to_show?: number;
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content_localized_key?: string;
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header_localized_key?: string;
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}
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export interface The1 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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direct_to_shop: number;
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end_ts: string;
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hud_button: The1_HudButton;
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id: number;
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min_level: number;
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popup_type: string;
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show_on_startup: number;
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slides: The0_Slide[];
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start_ts: string;
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}
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export interface The1_HudButton {
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file: string;
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title: string;
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viral_icon_tier: number;
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}
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export interface The10 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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@@ -2230,10 +2251,10 @@ export interface The1 {
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popup_type: string;
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priority: number | null;
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show_on_startup: number;
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slides:
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slides: The10_Slide[];
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start_ts: string;
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}
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export interface
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export interface The10_Slide {
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content_localized_key?: string;
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custom_title_localized_key: string;
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header_localized_key: string;
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@@ -2289,7 +2310,7 @@ export interface The11 {
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popup_frequency: string;
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popup_type: string;
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show_on_startup: number;
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slides:
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slides: The10_Slide[];
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start_ts: string;
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}
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export interface The14 {
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@@ -2348,7 +2369,7 @@ export declare enum Key {
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Empty = "",
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TidNewsApocalypsepathButton = "tid_news_apocalypsepath_button"
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}
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export interface
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export interface The6 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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@@ -2359,10 +2380,10 @@ export interface The5 {
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popup_frequency: string;
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popup_type: string;
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show_on_startup: number;
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slides:
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slides: The6_Slide[];
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start_ts: string;
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}
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export interface
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export interface The6_Slide {
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content_localized_key: string;
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custom_title_localized_key: string;
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header_localized_key: string;
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@@ -2384,14 +2405,14 @@ export interface TentacledMultipleButton {
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spineAsset: SpineAsset;
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style: Style;
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}
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export interface
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export interface The9 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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direct_to_shop: number;
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end_ts: string;
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filter_category: null;
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hud_button:
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hud_button: The1_HudButton;
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id: number;
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label_text_tid: null;
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label_title_tid: null;
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@@ -2400,21 +2421,16 @@ export interface The8 {
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popup_type: string;
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priority: null;
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show_on_startup: number;
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slides:
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slides: The6_Slide[];
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start_ts: string;
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}
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export interface The8_HudButton {
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file: string;
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title: string;
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viral_icon_tier: number;
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}
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export interface Canva {
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id: number;
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assets_name: string;
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start_ts: number;
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end_ts: number;
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min_level: number;
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slides:
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slides: The10_Slide[];
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show_on_startup: number;
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}
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export interface Perks {
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}
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export interface Ability {
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id: number;
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type:
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type: AbilityType;
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parameters: AbilityParameters;
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asset: CustomForeground;
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}
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value: number;
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passiveSkillId?: number;
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}
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export declare enum AbilityType {
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DragonAttackBoost = "dragon_attack_boost",
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DragonLifeBoost = "dragon_life_boost",
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IncreaseBreedingChances = "increase_breeding_chances",
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PhoenixSkill = "phoenix_skill",
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ReaperSkill = "reaper_skill"
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}
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export interface PerksParameter {
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id: number;
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name: string;
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multiplier_time: number;
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}
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export interface TreeOfLifePowerupRaritySeed {
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rarity: Rarity;
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max_rarity_seeds_per_grade: number[];
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rarity: Rarity;
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}
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export interface Visual {
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id: number;
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package/dist/dtos/game-config.js
CHANGED
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.File = exports.RewardType = exports.ActionType = exports.ActionTidName = exports.Image = exports.UIAsset = exports.Behaviour = exports.ItemsUnitsAttributeModifierAttribute = exports.AchievementType = exports.DifficultyEnum = exports.TitleTid = exports.TaskType = exports.TaskIncrease = exports.DescTid = exports.Local = exports.CanvasBg = exports.DragonGroupType = exports.AttributeElement = exports.CategoryEnum = exports.ChestType = exports.AnimatedCanvas = exports.Background = exports.PremiumReward2_Tid = exports.PremiumPriceStyle = exports.PremiumDiscountPriceStyle = exports.PremiumDescriptionStyle = exports.PurchasePopupEliteMainTitleStyle = exports.EliteReward3_Tid = exports.EliteReward1_Tid = exports.ElitePriceStyle = exports.BadgeTid = exports.RightRewardsDescriptionTid = exports.QuantityLabelStyleEnum = exports.MoreTitleStyle = exports.PurchasePopupMainTitleStyle = exports.LeftRewardsDescriptionTid = exports.DescriptionElementsStyleEnum = exports.CollectibleActionType = exports.Rarity = exports.ElementType = exports.TypeElement = exports.BattlePassSoundTag = exports.IconID = exports.IapUid = exports.IapEliteUpgradeUid = exports.IapEliteUid = exports.IapEliteDiscountUidIap = exports.Dur = exports.IapDiscountUidIap = exports.Format = void 0;
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exports.
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exports.TreasureItemType = exports.Feature = exports.PurpleType = exports.FloorImage = exports.Name = exports.Target = exports.StatusEffectDataEffectName = exports.EffectVfxEnum = void 0;
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exports.Vfx = exports.TidDamageMultiplier = exports.PlayerEffectName = exports.FgVfxScreenEffectname = exports.FgVfxNodeName = exports.EffectTid = exports.PurpleEffectName = exports.DragonLife = exports.DragonAnimation = exports.DestroySkill = exports.CounterAttackEffectName = exports.BgVfxNodeName = exports.BenchTargetMode = exports.AvoidSkillElement = exports.AuraType = exports.Level1_EffectName = exports.AuraCenterMode = exports.AttackType = exports.Texture = exports.RewardEnum = exports.ZipFile = exports.TentacledSoundTag = exports.ActivityType = exports.PerkType = exports.AbilityType = exports.Key = exports.SlideType = exports.Style = exports.SpineAsset = exports.AnimationPlace = exports.IslandTidName = exports.FluffySoundTag = exports.CollectibleType = exports.ItemType = exports.Tag = exports.ItemGroupType = exports.SpinRewardType = exports.NodesPositionType = exports.MissionType = exports.RewardCellType = exports.PurpleSoundTag = exports.IslandTitleTid = exports.ContentLocalizedKey = exports.AnimationNameEnum = exports.PopupType = exports.WallSuffix = exports.Wall = exports.CanvasBackground = exports.ViewTypeEnum = exports.FightBackgroundID = void 0;
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exports.TreasureItemType = exports.Feature = exports.PurpleType = exports.FloorImage = exports.Name = exports.Target = exports.StatusEffectDataEffectName = exports.EffectVfxEnum = exports.VfxTextEffectname = void 0;
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var Format;
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(function (Format) {
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Format["Efk"] = "efk";
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Key["Empty"] = "";
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Key["TidNewsApocalypsepathButton"] = "tid_news_apocalypsepath_button";
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})(Key || (exports.Key = Key = {}));
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var AbilityType;
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(function (AbilityType) {
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AbilityType["DragonAttackBoost"] = "dragon_attack_boost";
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AbilityType["DragonLifeBoost"] = "dragon_life_boost";
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AbilityType["IncreaseBreedingChances"] = "increase_breeding_chances";
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AbilityType["PhoenixSkill"] = "phoenix_skill";
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AbilityType["ReaperSkill"] = "reaper_skill";
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})(AbilityType || (exports.AbilityType = AbilityType = {}));
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var PerkType;
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(function (PerkType) {
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PerkType["Character"] = "character";
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