@dchighs/dc-config 0.1.25 → 0.1.27
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dtos/game-config.d.ts +21 -47
- package/dist/dtos/game-config.js +15 -2
- package/package.json +1 -1
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@@ -1390,6 +1390,7 @@ export declare enum FightBackgroundID {
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BgBattleBackgroundHrFallFriday = "bg_battle_background_hr_fall_friday",
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BgBattleBackgroundHrNewBeginnings = "bg_battle_background_hr_new_beginnings",
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BgBattleBackgroundHrSaintvalentine26 = "bg_battle_background_hr_saintvalentine_26",
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BgBattleBackgroundMi14_Anniversary = "bg_battle_background_mi_14_anniversary",
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BgBattleBackgroundMiAprilShowers = "bg_battle_background_mi_april_showers",
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BgBattleBackgroundMiCarnival = "bg_battle_background_mi_carnival",
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BgBattleBackgroundMiDragonmysteries = "bg_battle_background_mi_dragonmysteries",
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@@ -2159,15 +2160,13 @@ export interface News {
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"0": The0;
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"1": The1;
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"2": The2;
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"3":
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"3": The0;
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"4": The0;
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"5":
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"5": The5;
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"6": The6;
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"7":
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"8":
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"7": The1;
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"8": The0;
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"9": The0;
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"10": The0;
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"11": The1;
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canvas: Canva[];
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}
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export interface The0 {
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@@ -2251,7 +2250,6 @@ export interface The1_Slide {
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link_button_key: string;
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slide_type: string;
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slide_type_2: string;
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link_item_id?: number;
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timer?: string;
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times_to_show?: number;
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}
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@@ -2278,57 +2276,24 @@ export interface The2_HudButton {
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title: string;
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viral_icon_tier: number;
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}
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export interface
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export interface The5 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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direct_to_shop: number;
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end_ts: string;
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hud_button: The2_HudButton;
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hud_button: The5_HudButton;
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id: number;
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label_text_tid: null;
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label_title_tid: null;
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min_level: number;
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popup_frequency: string;
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popup_type: string;
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priority: null;
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show_on_startup: number;
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slides: The1_Slide[];
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start_ts: string;
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}
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export interface
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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direct_to_shop: number;
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end_ts: string;
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hud_button: The2_HudButton;
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id: number;
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min_level: number;
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popup_type: string;
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show_on_startup: number;
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slides: The1_Slide[];
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start_ts: string;
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}
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export interface The7 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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end_ts: string;
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hud_button: The7_HudButton;
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id: number;
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min_level: number;
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popup_type: string;
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show_on_startup: number;
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slides: The1_Slide[];
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start_ts: string;
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}
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export interface The7_HudButton {
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export interface The5_HudButton {
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file: string;
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title: string;
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}
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export interface
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export interface The6 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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@@ -2353,7 +2318,6 @@ export interface Canva {
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min_level?: number;
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slides: CanvaSlide[];
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show_on_startup?: number;
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priority?: string;
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}
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export interface CanvaSlide {
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custom_title_localized_key?: string;
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@@ -2810,13 +2774,20 @@ export interface Aura {
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parameters: AuraParameters;
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stacks: number;
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active_turns: number;
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aura_vfx?:
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aura_vfx?: AuraVfx;
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aura_center_mode: AuraCenterMode;
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level_based_parameters?: number;
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}
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export declare enum AuraCenterMode {
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Side = "SIDE"
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}
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export declare enum AuraVfx {
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EvaderShield4 = "evader_shield_4",
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EvaderShieldTest = "evader_shield_test",
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FxBunker = "fx_bunker",
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GuardShield = "guard_shield",
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SpikedShield = "spiked_shield"
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}
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export interface AuraParameters {
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damageReduction?: number;
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criticalProtection?: boolean;
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@@ -2918,7 +2889,7 @@ export interface EffectParameters {
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avoidSkills?: AvoidSkillElement[];
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destroySkills?: DestroySkill[];
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element?: ElementType;
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giveToDragons?:
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giveToDragons?: GiveToDragons;
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canReceiveElementalDamage?: boolean;
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canReceiveCriticals?: boolean;
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}
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@@ -2960,6 +2931,9 @@ export declare enum FgVfxNodeName {
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export declare enum FgVfxScreenEffectname {
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MegacritSpeedlines = "megacrit_speedlines"
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}
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export declare enum GiveToDragons {
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Any = "any"
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}
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export declare enum PlayerEffectName {
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EmergencyDamage = "emergency_damage"
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}
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package/dist/dtos/game-config.js
CHANGED
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.RewardType = exports.CurrencyTidName = exports.ActionType = exports.ActionTidName = exports.Image = exports.UIAsset = exports.Behaviour = exports.ItemsUnitsAttributeModifierAttribute = exports.AchievementType = exports.DifficultyEnum = exports.TitleTid = exports.TaskType = exports.TaskIncrease = exports.DescTid = exports.Local = exports.CanvasBg = exports.DragonGroupType = exports.AttributeElement = exports.CategoryEnum = exports.ChestType = exports.AnimatedCanvas = exports.Background = exports.PremiumReward2_Tid = exports.PremiumPriceStyle = exports.PremiumDiscountPriceStyle = exports.PremiumDescriptionStyle = exports.PurchasePopupEliteMainTitleStyle = exports.EliteReward3_Tid = exports.EliteReward1_Tid = exports.ElitePriceStyle = exports.BadgeTid = exports.RightRewardsDescriptionTid = exports.QuantityLabelStyleEnum = exports.MoreTitleStyle = exports.PurchasePopupMainTitleStyle = exports.LeftRewardsDescriptionTid = exports.DescriptionElementsStyleEnum = exports.CollectibleActionType = exports.Rarity = exports.ElementType = exports.TypeElement = exports.BattlePassSoundTag = exports.IconID = exports.IapUid = exports.IapEliteUpgradeUid = exports.IapEliteUid = exports.IapEliteDiscountUidIap = exports.Dur = exports.IapDiscountUidIap = exports.Format = void 0;
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exports.
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exports.UnlockSystemID = exports.TreasureItemType = exports.Feature = exports.PurpleType = exports.FloorImage = exports.Name = exports.Target = exports.StatusEffectDataEffectName = exports.EffectVfxEnum = exports.PassiveTriggerType = exports.VfxTextEffectname = exports.Vfx = void 0;
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exports.GiveToDragons = exports.FgVfxScreenEffectname = exports.FgVfxNodeName = exports.EffectTid = exports.PurpleEffectName = exports.DragonLife = exports.DragonAnimation = exports.DestroySkill = exports.CounterAttackEffectName = exports.BgVfxNodeName = exports.BenchTargetMode = exports.AvoidSkillElement = exports.AuraType = exports.Level1_EffectName = exports.DeployText = exports.AuraVfx = exports.AuraCenterMode = exports.AttackType = exports.Texture = exports.RewardEnum = exports.ZipFile = exports.TentacledSoundTag = exports.ActivityType = exports.PerkType = exports.AbilityType = exports.SlideType = exports.Style = exports.SpineAsset = exports.AnimationPlace = exports.IslandTidName = exports.FluffySoundTag = exports.CollectibleType = exports.ItemType = exports.Tag = exports.ItemGroupType = exports.SpinRewardType = exports.NodesPositionType = exports.MissionType = exports.RewardCellType = exports.PurpleSoundTag = exports.IslandTitleTid = exports.ContentLocalizedKey = exports.AnimationNameEnum = exports.PopupType = exports.WallSuffix = exports.Wall = exports.CanvasBackground = exports.ViewTypeEnum = exports.FightBackgroundID = exports.File = void 0;
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exports.UnlockSystemID = exports.TreasureItemType = exports.Feature = exports.PurpleType = exports.FloorImage = exports.Name = exports.Target = exports.StatusEffectDataEffectName = exports.EffectVfxEnum = exports.PassiveTriggerType = exports.VfxTextEffectname = exports.Vfx = exports.TidDamageMultiplier = exports.PlayerEffectName = void 0;
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var Format;
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(function (Format) {
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Format["Efk"] = "efk";
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@@ -402,6 +402,7 @@ var FightBackgroundID;
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FightBackgroundID["BgBattleBackgroundHrFallFriday"] = "bg_battle_background_hr_fall_friday";
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FightBackgroundID["BgBattleBackgroundHrNewBeginnings"] = "bg_battle_background_hr_new_beginnings";
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FightBackgroundID["BgBattleBackgroundHrSaintvalentine26"] = "bg_battle_background_hr_saintvalentine_26";
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FightBackgroundID["BgBattleBackgroundMi14_Anniversary"] = "bg_battle_background_mi_14_anniversary";
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FightBackgroundID["BgBattleBackgroundMiAprilShowers"] = "bg_battle_background_mi_april_showers";
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FightBackgroundID["BgBattleBackgroundMiCarnival"] = "bg_battle_background_mi_carnival";
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FightBackgroundID["BgBattleBackgroundMiDragonmysteries"] = "bg_battle_background_mi_dragonmysteries";
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(function (AuraCenterMode) {
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AuraCenterMode["Side"] = "SIDE";
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})(AuraCenterMode || (exports.AuraCenterMode = AuraCenterMode = {}));
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var AuraVfx;
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(function (AuraVfx) {
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AuraVfx["EvaderShield4"] = "evader_shield_4";
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AuraVfx["EvaderShieldTest"] = "evader_shield_test";
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AuraVfx["FxBunker"] = "fx_bunker";
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AuraVfx["GuardShield"] = "guard_shield";
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AuraVfx["SpikedShield"] = "spiked_shield";
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})(AuraVfx || (exports.AuraVfx = AuraVfx = {}));
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var DeployText;
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(function (DeployText) {
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DeployText["TidSkillImpalerBattlefield"] = "tid_skill_impaler_battlefield";
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(function (FgVfxScreenEffectname) {
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FgVfxScreenEffectname["MegacritSpeedlines"] = "megacrit_speedlines";
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})(FgVfxScreenEffectname || (exports.FgVfxScreenEffectname = FgVfxScreenEffectname = {}));
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var GiveToDragons;
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(function (GiveToDragons) {
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GiveToDragons["Any"] = "any";
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})(GiveToDragons || (exports.GiveToDragons = GiveToDragons = {}));
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var PlayerEffectName;
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(function (PlayerEffectName) {
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PlayerEffectName["EmergencyDamage"] = "emergency_damage";
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