@dchighs/dc-config 0.1.138 → 0.1.139
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- package/dist/dtos/game-config.d.ts +14 -50
- package/package.json +1 -1
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@@ -1705,13 +1705,12 @@ export interface News {
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"0": The0;
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"1": The1;
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"2": The2;
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"3":
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"4":
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"5":
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"6":
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"7":
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"8":
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"9": The4;
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"3": The2;
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"4": The2;
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"5": The2;
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"6": The2;
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"7": The7;
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"8": The2;
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canvas: Canva[];
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}
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export interface The0 {
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@@ -1740,9 +1739,8 @@ export interface The0_Slide {
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link_button_key: string;
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slide_type: string;
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slide_type_2: string;
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timer
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times_to_show
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link_item_id?: number;
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timer: string;
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times_to_show: number;
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}
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export interface The1 {
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active_platforms: ValueClass;
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@@ -1775,7 +1773,7 @@ export interface The1_Slide {
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image_url: string;
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multiple_buttons: MultipleButton[];
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times_to_show: number;
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type:
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type: SlideType;
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}
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export interface MultipleButton {
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animation: AnimationNameEnum;
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@@ -1802,43 +1800,8 @@ export interface SizeClass {
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}
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export type SpineAsset = "pointer_animation_v2";
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export type Style = "Transparent" | "YellowLarge" | "BlueLarge";
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export type SlideType = "FullImage";
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export interface The2 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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direct_to_shop: number;
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end_ts: string;
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filter_category: null;
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hud_button: The1_HudButton;
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id: number;
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label_text_tid: null;
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label_title_tid: null;
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min_level: number;
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popup_frequency: string;
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popup_type: string;
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priority: null;
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show_on_startup: number;
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slides: The0_Slide[];
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start_ts: string;
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}
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export interface The3 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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direct_to_shop: number;
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end_ts: string;
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filter_category: null;
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id: number;
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label_text_tid: null;
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label_title_tid: null;
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min_level: number;
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popup_type: string;
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priority: number;
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show_on_startup: number;
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slides: The1_Slide[];
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start_ts: string;
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}
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export interface The4 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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@@ -1852,7 +1815,7 @@ export interface The4 {
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slides: The1_Slide[];
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start_ts: string;
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}
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export interface
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export interface The7 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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@@ -1886,7 +1849,7 @@ export interface CanvaSlide {
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header_localized_key?: string;
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image_url?: string;
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times_to_show?: number;
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type?:
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type?: SlideType;
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multiple_buttons?: MultipleButton[];
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bg?: string;
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content?: Content[];
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@@ -2384,10 +2347,11 @@ export type PassiveTriggerType = "attack" | "defense" | "onEnterCombat" | "onDie
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export interface StatusEffectData {
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statusIcon: string;
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effectName: StatusEffectDataEffectName;
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effectDescription?:
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effectDescription?: EffectDescription;
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dragonVfx?: DragonVfx;
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}
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export type DragonVfx = "skill_overdrive" | "poison_skill";
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export type EffectDescription = "tid_skill_exhaustion_effect_description" | "tid_doom_skill_effect_description" | "tid_skill_drained_effect_description" | "tid_poison_desc";
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export type StatusEffectDataEffectName = "tid_crit_effect_name" | "tid_skill_armor_effect_name" | "tid_skill_exhaustion_effect_name" | "tid_doom_skill_effect_name" | "tid_skill_drained_effect_name" | "tid_poison_name";
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export type Target = "ENEMY" | "NONE" | "ENEMY_TEAM" | "SELF" | "ENEMY_RANDOM_1" | "ALLY_TEAM" | "SELF_ALLIES_ONLY";
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export interface LevelBasedParameter {
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