@dchighs/dc-config 0.1.13 → 0.1.14
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- package/dist/dtos/game-config.d.ts +20 -14
- package/dist/dtos/game-config.js +6 -6
- package/package.json +1 -1
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@@ -1832,6 +1832,7 @@ export interface BoostModifierClass {
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pr?: number;
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wd?: number;
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wr?: number;
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mg?: number;
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}
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export interface CostsCh {
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g?: number;
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@@ -2176,8 +2177,9 @@ export interface News {
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"4": The4;
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"5": The3;
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"6": The3;
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"7":
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"8":
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"7": The3;
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"8": The1;
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"9": The3;
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canvas: Canva[];
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}
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export interface The0 {
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@@ -2201,14 +2203,14 @@ export interface The0_Slide {
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image_url: string;
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multiple_buttons: MultipleButton[];
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times_to_show: number;
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type:
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type: SlideType;
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}
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export interface MultipleButton {
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animation: AnimationNameEnum;
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animationPlace: AnimationPlace;
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forceClose: boolean;
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glint: boolean;
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key:
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key: string;
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link: string;
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normalizedPosition: NormalizedPosition;
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size: Size;
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@@ -2219,10 +2221,6 @@ export interface MultipleButton {
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export declare enum AnimationPlace {
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Foreground = "Foreground"
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}
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export declare enum Key {
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Empty = "",
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TidNewsApocalypsepathButton = "tid_news_apocalypsepath_button"
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}
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export interface NormalizedPosition {
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x: number;
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y: number;
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@@ -2236,9 +2234,13 @@ export declare enum SpineAsset {
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PointerAnimationV2 = "pointer_animation_v2"
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}
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export declare enum Style {
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Blue = "Blue",
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BlueLarge = "BlueLarge",
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Transparent = "Transparent"
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}
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export declare enum SlideType {
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FullImage = "FullImage"
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}
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export interface The1 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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@@ -2263,7 +2265,7 @@ export interface The1_Slide {
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image_url: string;
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multiple_buttons: MultipleButton[];
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times_to_show: number;
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type:
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type: SlideType;
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forceClose?: boolean;
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}
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export interface The2 {
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@@ -2282,9 +2284,9 @@ export interface The2 {
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start_ts: string;
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}
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export interface The2_Slide {
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content_localized_key
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content_localized_key: string;
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custom_title_localized_key: string;
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header_localized_key
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header_localized_key: string;
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image_url: string;
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link: string;
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link_button_key: string;
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@@ -2338,7 +2340,7 @@ export interface CanvaSlide {
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header_localized_key?: string;
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image_url?: string;
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times_to_show?: number;
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type?:
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type?: SlideType;
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multiple_buttons?: MultipleButton[];
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bg?: string;
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content?: Content[];
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@@ -2349,15 +2351,19 @@ export interface CanvaSlide {
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viral_icon_timer?: string;
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}
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export interface Content {
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action: ContentAction;
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height: number;
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rotation: number;
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-
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stroke?: string;
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text_color?: string;
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text_key: string;
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text_size?: number;
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timer?: number;
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type: string;
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width: number;
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x: number;
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y: number;
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action?: ContentAction;
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style?: string;
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}
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export interface ContentAction {
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itemId: string;
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package/dist/dtos/game-config.js
CHANGED
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@@ -1,7 +1,7 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.File = exports.RewardType = exports.ActionType = exports.ActionTidName = exports.Image = exports.UIAsset = exports.Behaviour = exports.ItemsUnitsAttributeModifierAttribute = exports.AchievementType = exports.DifficultyEnum = exports.TitleTid = exports.TaskType = exports.TaskIncrease = exports.DescTid = exports.Local = exports.CanvasBg = exports.DragonGroupType = exports.AttributeElement = exports.CategoryEnum = exports.ChestType = exports.AnimatedCanvas = exports.Background = exports.PremiumReward2_Tid = exports.PremiumPriceStyle = exports.PremiumDiscountPriceStyle = exports.PremiumDescriptionStyle = exports.PurchasePopupEliteMainTitleStyle = exports.EliteReward3_Tid = exports.EliteReward1_Tid = exports.ElitePriceStyle = exports.BadgeTid = exports.RightRewardsDescriptionTid = exports.QuantityLabelStyleEnum = exports.MoreTitleStyle = exports.PurchasePopupMainTitleStyle = exports.LeftRewardsDescriptionTid = exports.DescriptionElementsStyleEnum = exports.CollectibleActionType = exports.Rarity = exports.ElementType = exports.TypeElement = exports.BattlePassSoundTag = exports.IconID = exports.IapUid = exports.IapEliteUpgradeUid = exports.IapEliteUid = exports.IapEliteDiscountUidIap = exports.Dur = exports.IapDiscountUidIap = exports.Format = void 0;
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exports.Vfx = exports.TidDamageMultiplier = exports.PlayerEffectName = exports.FgVfxScreenEffectname = exports.FgVfxNodeName = exports.EffectTid = exports.PurpleEffectName = exports.DragonLife = exports.DragonAnimation = exports.DestroySkill = exports.CounterAttackEffectName = exports.BgVfxNodeName = exports.BenchTargetMode = exports.AvoidSkillElement = exports.AuraType = exports.Level1_EffectName = exports.DeployText = exports.AuraCenterMode = exports.AttackType = exports.Texture = exports.RewardEnum = exports.ZipFile = exports.TentacledSoundTag = exports.ActivityType = exports.PerkType = exports.AbilityType = exports.
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exports.Vfx = exports.TidDamageMultiplier = exports.PlayerEffectName = exports.FgVfxScreenEffectname = exports.FgVfxNodeName = exports.EffectTid = exports.PurpleEffectName = exports.DragonLife = exports.DragonAnimation = exports.DestroySkill = exports.CounterAttackEffectName = exports.BgVfxNodeName = exports.BenchTargetMode = exports.AvoidSkillElement = exports.AuraType = exports.Level1_EffectName = exports.DeployText = exports.AuraCenterMode = exports.AttackType = exports.Texture = exports.RewardEnum = exports.ZipFile = exports.TentacledSoundTag = exports.ActivityType = exports.PerkType = exports.AbilityType = exports.SlideType = exports.Style = exports.SpineAsset = exports.AnimationPlace = exports.IslandTidName = exports.FluffySoundTag = exports.CollectibleType = exports.ItemType = exports.Tag = exports.ItemGroupType = exports.SpinRewardType = exports.NodesPositionType = exports.MissionType = exports.RewardCellType = exports.PurpleSoundTag = exports.IslandTitleTid = exports.ContentLocalizedKey = exports.AnimationNameEnum = exports.PopupType = exports.WallSuffix = exports.Wall = exports.CanvasBackground = exports.ViewTypeEnum = exports.FightBackgroundID = void 0;
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exports.TreasureItemType = exports.Feature = exports.PurpleType = exports.FloorImage = exports.Name = exports.Target = exports.StatusEffectDataEffectName = exports.EffectVfxEnum = exports.VfxTextEffectname = void 0;
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var Format;
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(function (Format) {
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(function (AnimationPlace) {
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AnimationPlace["Foreground"] = "Foreground";
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})(AnimationPlace || (exports.AnimationPlace = AnimationPlace = {}));
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var Key;
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(function (Key) {
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Key["Empty"] = "";
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Key["TidNewsApocalypsepathButton"] = "tid_news_apocalypsepath_button";
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})(Key || (exports.Key = Key = {}));
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var SpineAsset;
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(function (SpineAsset) {
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SpineAsset["Empty"] = "";
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})(SpineAsset || (exports.SpineAsset = SpineAsset = {}));
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var Style;
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(function (Style) {
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Style["Blue"] = "Blue";
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Style["BlueLarge"] = "BlueLarge";
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Style["Transparent"] = "Transparent";
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})(Style || (exports.Style = Style = {}));
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var SlideType;
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(function (SlideType) {
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SlideType["FullImage"] = "FullImage";
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})(SlideType || (exports.SlideType = SlideType = {}));
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var AbilityType;
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(function (AbilityType) {
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AbilityType["DragonAttackBoost"] = "dragon_attack_boost";
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