@dchighs/dc-config 0.1.12 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dtos/game-config.d.ts +38 -115
- package/dist/dtos/game-config.js +8 -2
- package/package.json +1 -1
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@@ -2171,18 +2171,13 @@ export interface MazeIslandReward {
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export interface News {
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"0": The0;
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"1": The1;
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"2":
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"2": The2;
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"3": The3;
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"4": The4;
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"5":
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"6":
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"7":
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"8":
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"9": The9;
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"10": The10;
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"11": The0;
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"12": The12;
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"13": The10;
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"5": The3;
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"6": The3;
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"7": The1;
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"8": The3;
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canvas: Canva[];
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}
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export interface The0 {
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@@ -2200,31 +2195,34 @@ export interface The0 {
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start_ts: string;
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}
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export interface The0_Slide {
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content_localized_key: string;
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custom_title_localized_key: string;
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forceClose: boolean;
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header_localized_key: string;
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image_url: string;
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multiple_buttons: MultipleButton[];
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times_to_show: number;
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type: string;
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content_localized_key?: string;
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multiple_buttons?: PurpleMultipleButton[];
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}
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export interface
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export interface MultipleButton {
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animation: AnimationNameEnum;
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animationPlace: AnimationPlace;
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forceClose: boolean;
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glint: boolean;
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key:
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key: Key;
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link: string;
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linkItemId?: number | string;
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normalizedPosition: NormalizedPosition;
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size: Size;
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spineAsset: SpineAsset;
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style:
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style: Style;
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linkItemId?: number | string;
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}
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export declare enum AnimationPlace {
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Foreground = "Foreground"
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}
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export declare enum Key {
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Empty = "",
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TidNewsApocalypsepathButton = "tid_news_apocalypsepath_button"
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}
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export interface NormalizedPosition {
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x: number;
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y: number;
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@@ -2237,6 +2235,10 @@ export declare enum SpineAsset {
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Empty = "",
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PointerAnimationV2 = "pointer_animation_v2"
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}
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export declare enum Style {
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BlueLarge = "BlueLarge",
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Transparent = "Transparent"
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}
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export interface The1 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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@@ -2244,94 +2246,27 @@ export interface The1 {
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direct_to_shop: number;
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end_ts: string;
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filter_category: null;
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hud_button: The1_HudButton;
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id: number;
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label_text_tid: null;
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label_title_tid: null;
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min_level: number;
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popup_frequency: string;
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popup_type: string;
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priority: null;
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show_on_startup: number;
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slides: The1_Slide[];
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start_ts: string;
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}
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export interface The1_HudButton {
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file: string;
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title: string;
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viral_icon_tier: number;
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}
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export interface The1_Slide {
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content_localized_key?: string;
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custom_title_localized_key: string;
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header_localized_key?: string;
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image_url: string;
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link: string;
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link_button_key: string;
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link_item_id?: number;
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slide_type: string;
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slide_type_2: string;
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timer?: string;
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times_to_show?: number;
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}
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export interface The10 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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direct_to_shop: number;
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end_ts: string;
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id: number;
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min_level: number;
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popup_frequency: string;
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popup_type: string;
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show_on_startup: number;
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slides: The10_Slide[];
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start_ts: string;
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}
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export interface The10_Slide {
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content_localized_key: string;
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custom_title_localized_key: string;
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header_localized_key: string;
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image_url: string;
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multiple_buttons:
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multiple_buttons: MultipleButton[];
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times_to_show: number;
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type: string;
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forceClose?: boolean;
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}
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export interface
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animation: AnimationNameEnum;
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animationPlace: AnimationPlace;
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forceClose: boolean;
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glint: boolean;
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key: string;
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link: string;
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linkItemId: number;
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normalizedPosition: NormalizedPosition;
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size: Size;
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spineAsset: SpineAsset;
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style: Style;
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}
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export declare enum Style {
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Transparent = "Transparent"
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}
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export interface The12 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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direct_to_shop: number;
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end_ts: string;
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filter_category: null;
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id: number;
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label_text_tid: null;
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label_title_tid: null;
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min_level: number;
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popup_type: string;
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priority: null;
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show_on_startup: number;
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slides: The10_Slide[];
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start_ts: string;
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}
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export interface The3 {
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export interface The2 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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id: number;
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min_level: number;
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popup_frequency: string;
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popup_is_critical: boolean;
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popup_type: string;
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show_on_startup: number;
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slides:
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slides: The2_Slide[];
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start_ts: string;
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}
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export interface
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content_localized_key
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export interface The2_Slide {
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content_localized_key?: string;
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custom_title_localized_key: string;
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header_localized_key
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header_localized_key?: string;
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image_url: string;
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allow_island_tutorial: number;
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assets_name: string;
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direct_to_shop: number;
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end_ts: string;
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hud_button: The1_HudButton;
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id: number;
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min_level: number;
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popup_frequency: string;
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popup_type: string;
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show_on_startup: number;
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slides: The1_Slide[];
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start_ts: string;
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link: string;
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link_button_key: string;
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slide_type: string;
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slide_type_2: string;
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timer?: string;
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times_to_show?: number;
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}
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export interface
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export interface The3 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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id: number;
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min_level: number;
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popup_frequency: string;
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popup_is_critical: boolean;
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popup_type: string;
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show_on_startup: number;
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slides: The1_Slide[];
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start_ts: string;
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}
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export interface
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export interface The4 {
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active_platforms: ValueClass;
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allow_island_tutorial: number;
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assets_name: string;
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end_ts: string;
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hud_button:
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hud_button: HudButton;
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id: number;
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min_level: number;
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popup_type: string;
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show_on_startup: number;
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slides:
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slides: The2_Slide[];
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start_ts: string;
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}
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export interface
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export interface HudButton {
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file: string;
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title: string;
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}
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image_url?: string;
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times_to_show?: number;
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type?: string;
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multiple_buttons?:
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multiple_buttons?: MultipleButton[];
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bg?: string;
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content?: Content[];
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edit_mode?: number;
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package/dist/dtos/game-config.js
CHANGED
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.File = exports.RewardType = exports.ActionType = exports.ActionTidName = exports.Image = exports.UIAsset = exports.Behaviour = exports.ItemsUnitsAttributeModifierAttribute = exports.AchievementType = exports.DifficultyEnum = exports.TitleTid = exports.TaskType = exports.TaskIncrease = exports.DescTid = exports.Local = exports.CanvasBg = exports.DragonGroupType = exports.AttributeElement = exports.CategoryEnum = exports.ChestType = exports.AnimatedCanvas = exports.Background = exports.PremiumReward2_Tid = exports.PremiumPriceStyle = exports.PremiumDiscountPriceStyle = exports.PremiumDescriptionStyle = exports.PurchasePopupEliteMainTitleStyle = exports.EliteReward3_Tid = exports.EliteReward1_Tid = exports.ElitePriceStyle = exports.BadgeTid = exports.RightRewardsDescriptionTid = exports.QuantityLabelStyleEnum = exports.MoreTitleStyle = exports.PurchasePopupMainTitleStyle = exports.LeftRewardsDescriptionTid = exports.DescriptionElementsStyleEnum = exports.CollectibleActionType = exports.Rarity = exports.ElementType = exports.TypeElement = exports.BattlePassSoundTag = exports.IconID = exports.IapUid = exports.IapEliteUpgradeUid = exports.IapEliteUid = exports.IapEliteDiscountUidIap = exports.Dur = exports.IapDiscountUidIap = exports.Format = void 0;
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exports.
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exports.TreasureItemType = exports.Feature = exports.PurpleType = exports.FloorImage = exports.Name = exports.Target = exports.StatusEffectDataEffectName = exports.EffectVfxEnum = void 0;
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exports.Vfx = exports.TidDamageMultiplier = exports.PlayerEffectName = exports.FgVfxScreenEffectname = exports.FgVfxNodeName = exports.EffectTid = exports.PurpleEffectName = exports.DragonLife = exports.DragonAnimation = exports.DestroySkill = exports.CounterAttackEffectName = exports.BgVfxNodeName = exports.BenchTargetMode = exports.AvoidSkillElement = exports.AuraType = exports.Level1_EffectName = exports.DeployText = exports.AuraCenterMode = exports.AttackType = exports.Texture = exports.RewardEnum = exports.ZipFile = exports.TentacledSoundTag = exports.ActivityType = exports.PerkType = exports.AbilityType = exports.Style = exports.SpineAsset = exports.Key = exports.AnimationPlace = exports.IslandTidName = exports.FluffySoundTag = exports.CollectibleType = exports.ItemType = exports.Tag = exports.ItemGroupType = exports.SpinRewardType = exports.NodesPositionType = exports.MissionType = exports.RewardCellType = exports.PurpleSoundTag = exports.IslandTitleTid = exports.ContentLocalizedKey = exports.AnimationNameEnum = exports.PopupType = exports.WallSuffix = exports.Wall = exports.CanvasBackground = exports.ViewTypeEnum = exports.FightBackgroundID = void 0;
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exports.TreasureItemType = exports.Feature = exports.PurpleType = exports.FloorImage = exports.Name = exports.Target = exports.StatusEffectDataEffectName = exports.EffectVfxEnum = exports.VfxTextEffectname = void 0;
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var Format;
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(function (Format) {
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Format["Efk"] = "efk";
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(function (AnimationPlace) {
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AnimationPlace["Foreground"] = "Foreground";
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})(AnimationPlace || (exports.AnimationPlace = AnimationPlace = {}));
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var Key;
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(function (Key) {
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Key["Empty"] = "";
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Key["TidNewsApocalypsepathButton"] = "tid_news_apocalypsepath_button";
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})(Key || (exports.Key = Key = {}));
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var SpineAsset;
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(function (SpineAsset) {
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SpineAsset["Empty"] = "";
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})(SpineAsset || (exports.SpineAsset = SpineAsset = {}));
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var Style;
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(function (Style) {
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Style["BlueLarge"] = "BlueLarge";
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Style["Transparent"] = "Transparent";
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})(Style || (exports.Style = Style = {}));
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var AbilityType;
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